and its sequel Robot Arena 2
are games for the PC
where you design a robot and have it fight against other robots. It is very similar to the TV shows and real-life tournaments BattleBots
and Robot Wars
The first game was widely panned for a lack of customization, very few chassis' and weapons, and the game was two dimensional meaning that wedges and flippers were not able to be used. The sequel improved on everything, allowing you to build the chassis on a grid, and allowing you to choose from a lot of different weapons and parts. The game also has a small but very dedicated fanbase.
The first game provides examples of:
- Continuing Is Painful: Robot deaths are final, and you will never have enough money to replace your robot. Even if you forfeit the match before your robot is destroyed, you still have to pay for repairs (in a game where the prize money you get is just barely enough to do minor repairs and buy a few upgrades, and you aren't allowed to go back and grind for money in previous fights.)
- Game Breaker: The radio jammer. Holy SFTW, the radio jammer. It's a component that completely immobilizes your opponent for a few seconds. The high battery drain still doesn't balance it at all.
- Scrappy Mechanic: Mostly the battery physics. Batteries recharge slowly and drain QUICKLY, which means in-battle spending half of your time doing nothing but wait for the batteries to recharge. The second game is far more sensible on regards to batteries.
The second game provides examples of:
- Arch-Enemy: Popups against Horizontal Spinners
- Bears Are Bad News: The Good 'ol Boys' heavyweight robot, Bear.
- The Computer Is a Cheating Bastard: All of the AI bots have armor that is twice as strong as the armor that the player can select in the Armor tab - although the player himself can gain the upper hand by never even touching the armor tab when building. On the other hand, some of the Middleweight bots that the AI use are actually heavyweights...
- Confusion Fu: As with the Glass Cannon example above, Berzerker is also quite unpredictable for a spinner. Tornado, another spinner, also has some of this...
- Endless Game: The game is essentially a long line of building bots and fighting, as you desire. There is no "you win" game over screen, but the game doesn't need one.
- No Plot? No Problem!: Unlike the first game which had a (minimalist) plot, the second has none. Doesn't makes it less enjoyable.
- Fragile Speedster: The Steelyard Dog's lightweight bot is a VERY fast pusher, that is also just as fragile. Snow Job, a powerful pusher, is another one of these.
- Game Mod: The DSL total conversion.
- Genre-Busting: All you do is build robots and fight them. The possibilities are nearly endless. It can be likened to some sort of Action/Simulation/RPG game, but...
- Glass Cannon: Team Z's lightweight horizontal spinner Berserker is one of these.
- Gravity Sucks: Inverted! Robot Arena 2's has a glitch with the Havok Physics engine that causes robots to fly around the arena sometimes after a non-static part is knocked off. These are called Havok Explosions online.
- Mighty Glacier: Raptor, a heavyweight hammer robot, is quite durable and can hand out quite a beating compared with other AI heavyweights.
- Obvious Beta: The double strength armour, hidden components, robots that look like they do one thing but don't and unused AI didn't tip you off before?
- Shaped Like Itself: If you delve into the unused sound files, you can find this gem: "Watch out, or the giant hammer in this arena will come down on you like a giant ... hammer!"
- Stone Wall: EMERGENCY.