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** ''VideoGame/FinalFantasyVIIRemake'' keeps this trope: the ghosts and the Ghoul boss of the Train Graveyard take damage from potions and curing spells. The ghosts are also [[OneHitKill instantly killed]] by the resurrective spell Raise and item Phoenix Down, whereas the Ghoul just takes high damage from them.



* ''Videogame/PokemonDiamondAndPearl'' introduced Black Sludge, an item that harms its holder. That is, unless held by a Poison type, which is healed instead.

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* ''Videogame/PokemonDiamondAndPearl'' introduced Black Sludge, an item that harms its holder. That is, unless held by a Poison type, which is healed instead. Not that Poison types are undead, but the same principle applies.



* In ''Webcomic/TheOrderOfTheStick'', this is to be expected as the comic is based on D&D rules.

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* In ''Webcomic/TheOrderOfTheStick'', this is to be expected as the comic is based on D&D 3.5E rules.
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* ''Series/OhsamaSentaiKingOhger'' Hymeno and Jeremie attempt this tactic on the immortal {{Necromancer}} Grodie after realizing that Grodie is actually isn't immortal, but is already dead and animating his own body with his powers, so they shoot him using a life-granting artifact as bullet. [[spoiler:Not only does it not work, but it brings him back to life more powerful than ever, although since he is no longer dead it finally becomes possible to kill him.]]
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*** There's the [[spoiler:Zombie President]], which transforms into a zombie after a few hits. After it transforms, it can be killed by a single Phoenix Down. [[LuckBasedMission The success rate, however, is quite low, so it actually takes a relatively large number of Phoenix Downs to kill him]]. His human form also allows you to draw Cure from him, strongly nudging you towards killing him with healing magic.

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*** There's the [[spoiler:Zombie President]], which transforms into a zombie after a few hits. After it transforms, it can be killed by a single Phoenix Down. [[LuckBasedMission The success rate, however, is quite low, so it actually takes a relatively large number of Phoenix Downs may take more than one to kill him]]. His human form also allows you to draw Cure from him, strongly nudging you towards killing him with healing magic.



*** The Zombie status effect makes player characters subject to this trope, as well as turning their models a strange shade of green. This is its ''only'' effect, so you might wonder why the enemies bother... right up until the point you get one-shotted with a Curaga.

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*** The Zombie status effect makes player characters subject to this trope, as well as turning their models a strange shade of green. This is its ''only'' effect, It also gives you some benefits like half damage from physical attacks, so you might wonder why the enemies bother... right up until the point you get one-shotted with a Curaga.



*** Evrae Altana takes two[[note]]a Phoenix Down in this game revives the target for half of its health. So naturally, Evrae Altana loses HP equal to half of its max to one of them. If it were not for ContractualBossImmunity, it would be a OneHitKill instead.[[/note]]. Final boss [[spoiler:Yu Yevon]], while not a zombie, is vulnerable to zombification (unlike most boss monsters); coupled with his habit of casting a very powerful cure spell during any turn in which his life is not at maximum, this makes it fairly easy to trick him into killing ''himself''.

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*** Evrae Altana takes two[[note]]a Phoenix Down in this game revives the target for half of its health. So naturally, Evrae Altana loses HP equal to half of its max to one of them. If it were not for ContractualBossImmunity, it would be a OneHitKill instead.[[/note]]. Final boss [[spoiler:Yu Yevon]], while not a zombie, is vulnerable to zombification (unlike most boss monsters); coupled with his habit of casting a very powerful cure spell during any turn in which his life is not at maximum, whenever attacked, this makes it fairly easy to trick him into killing ''himself''.



*** Almost the ONLY way for a reasonably leveled party to take on the Dark Flans inside Mount Gagazet is to use a zombie weapon to inflict the status on the flan, then Phoenix Down or Life it to death.

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*** Almost the ONLY One way for a reasonably leveled party to take on the Dark Flans inside Mount Gagazet is to use a zombie weapon to inflict the status on the flan, then Phoenix Down or Life it to death.



*** This trope is the basis for a game-breaking PeninsulaOfPowerLeveling, where you can farm Dustia, an undead rare monster far beyond your combat level, right at the start of the game by repeatedly spawning it and throwing a Phoenix Down at it for an instant kill. This allows a player to level up Vaan to level 40+ in an absurdly short stint and in turn raises all of your eventual allies levels through LeakedExperience.

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*** This trope is the basis for a game-breaking PeninsulaOfPowerLeveling, where you can farm Dustia, an undead rare monster far beyond your combat level, right at the start of the game by repeatedly spawning it and throwing a Phoenix Down at it for an instant kill. This allows a player to level up Vaan to level 40+ in an absurdly short stint and in turn raises all of your eventual allies allies' levels through LeakedExperience.
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* ''Franchise/{{Pokemon}}'' Diamond & Pearl introduced Black Sludge, an item that harms its holder. That is, unless held by a Poison type, which is healed instead.

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* ''Franchise/{{Pokemon}}'' Diamond & Pearl ''Videogame/PokemonDiamondAndPearl'' introduced Black Sludge, an item that harms its holder. That is, unless held by a Poison type, which is healed instead.
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* ''TabletopGame/{{Pathfinder}}'', being based off D&D 3.5, uses the same positive energy/negative energy mechanics for its healing spells (although they were eventually renamed to vitality and void in order to distance the game from D&D), with a few modifications:

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* ''TabletopGame/{{Pathfinder}}'', being based off D&D 3.5, uses the same positive energy/negative energy/negative[[note]]Renamed to Vitality and Void, respectively, in Pathfinder 2e's Remaster[[/note]] energy mechanics for its healing spells (although they were eventually renamed to vitality and void in order to distance the game from D&D), with a few modifications:
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*** This trope is the basis for one of the main game-breakers, where you can farm Dustia, an undead rare monster far beyond your combat level, right at the start of the game by repeatedly spawning it and throwing a Phoenix Down at it for an instant kill. This allows a player to level up Vaan to level 40+ in an absurdly short stint and in turn raises all of your eventual allies levels through LeakedExperience.

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*** This trope is the basis for one of the main game-breakers, a game-breaking PeninsulaOfPowerLeveling, where you can farm Dustia, an undead rare monster far beyond your combat level, right at the start of the game by repeatedly spawning it and throwing a Phoenix Down at it for an instant kill. This allows a player to level up Vaan to level 40+ in an absurdly short stint and in turn raises all of your eventual allies levels through LeakedExperience.
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* ''TabletopGame/{{Pathfinder}}'', being based off D&D 3.5, uses the same positive energy/negative energy mechanics for its healing spells, however there are a few modifications:
** A divine spell caster (such as a Cleric) who can channel positive energy, must choose between channeling energy with the intent of healing living creatures, or channeling with the intent to inflict damage on undead. They cannot do both at the same time, even if living allies and undead enemies are all within the channel's effective area.

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* ''TabletopGame/{{Pathfinder}}'', being based off D&D 3.5, uses the same positive energy/negative energy mechanics for its healing spells, however there are spells (although they were eventually renamed to vitality and void in order to distance the game from D&D), with a few modifications:
** A In the first edition, a divine spell caster (such as a Cleric) who can channel positive energy, energy must choose between channeling energy with the intent of healing living creatures, or channeling with the intent to inflict damage on undead. They cannot do both at the same time, even if living allies and undead enemies are all within the channel's effective area. This restriction was removed for second edition, where the three-action version of the Heal spell affects all eligible targets in its area, whether living or undead.
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* ''Fanfic/NotTheIntendedUseZantetsukenReverse'': Chapter 15 mentions healing energy emissions, for normal people, that hurt the undead:
--> emitted magic that made living people feel better but hurt the undead
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* ''TabletopGame/FabulaUltima'':
** Zigzagged with [=NPC=] undead. When an HP-restoring effect is used on an undead creature, the person who produced the effect can choose to have it heal them normally, or have it damage them for an amount equal to half of what it would have restored.
** Averted by undead player characters. Curative items and spells have the same effect on them as they do on living characters, so an undead [=PC=] who quaffs a [[HealingPotion Remedy]] will recover hit points just as their living buddies would.

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