->''"We always leave ideas that were in the first draft as you go along. You know, either a set piece that was great but too expensive, an idea that was really bright, but it couldn't quite fit the structure... so we have a little stash of stuff we wanted to do that we didn't get to do. So if that's a possibility, A) I would be very happy to do a sequel, but B) a lot of these ideas, set pieces and all that, actually have in them a really good seed for a sequel."''
-->-- '''Creator/GuillermoDelToro''' on ''Film/PacificRim''

So you've finished writing your new adventure film. It has everything you can imagine, with a [[BigBad very evil villain]], [[FemmeFatale a mysterious female-lead]] and even a biplane chase! [[NetworkToTheRescue The studio loves it]] and you get it green-lit. But as you move into pre-production, you notice the film needs to get [[EndingFatigue trimmed down]]. The biplane chase was great, but you know it has to go, as it adds too little to the plot. A shame, it even got storyboarded and most of the models were already built. But with it left out, the pacing is improved and the change was for the better. The film eventually gets released to rave reviews and great box-office numbers. So the studio calls you up for a sequel! You start working on script and realize something:

...I could work the biplane chase into this one!

The sequence remains virtually identical to its first outing, except that this time [[GirlOfTheWeek a different girl is behind our hero]]. Just because you didn't use it the first time, doesn't mean it never can be used, instead it can be [[TitleDrop refitted for the sequel]].

The reasons for dropping a sequence is usually:
* {{Pacing|Problems}}: Some sequences just end up being too long in the end, or there is one chase too many.
* Budgetary or time-constraints: Everything in a film costs money, A LOT of money. Sometimes some things will just be too expensive and needs to be cut. In other cases, to avoid a [[ScheduleSlip delay]] you need to take something out.
* Technological: Sometimes, the technology needed to produce the sequence (or at least on budget) is not there yet.

Another variation is when doing an adaptation of a work, a scene from an earlier installments makes into a later one.
Sometimes it isnít a sequence that's re-used, but can be things like sets or props made for an earlier installment.

Most of these tend to be removed early, anywhere from the script writing to having gotten some sets built.

This is mostly a film, TV or video-game based trope, as readers have a lot more tolerance for [[DoorStopper length]] and writing an extra sequence doesnít cost anything other than time.

For video-games, it can be related to DummiedOut. With the advent of DLC, this allows makers to finish parts that were not in the main game. The difference of how this is received varies greatly as sometimes you are paying more for what originally was going to be included in the original game, while other times it can be expanded into a much larger role (see ''VideoGame/FalloutNewVegas'' example below).

Compare SavedForTheSequel, where an element makes it to the main work in an abbreviated form and gets its full development in the Sequel, and DevelopmentGag, where the excised element is still referenced in the final work in some way.


[[folder:Anime and Manga]]
* ''Franchise/{{Gundam}}'':
** Numerous mobile suit designs and other things cut from the original ''Anime/MobileSuitGundam'' later made it into ''Anime/MobileSuitZetaGundam'' and other sequels. Most notably one of the major characters, Princess Mineva, was originally going to be Degwin Zabi's youngest child in the earliest drafts of the original series (then named Miharu, which wound up being used for a completely different character) instead of his granddaughter.
** A lot of concepts from the "Tomino Memo" -- supposedly Creator/YoshiyukiTomino's full 52-episode plan for ''Anime/MobileSuitGundam'' -- have been refitted here or there. For example, the Memo featured Kusko Al, Degwin Zabi's SexySecretary who spies for Zeon while seducing Bright Noah; Tomino's novelization of the series reworks her into a Newtype pilot.
** A large number of ideas from a planned 1983 Hollywood film adaptation of the original series eventually made their way into later shows, including the Mobile Suits using a [[MoCapMecha motion]] [[Anime/MobileFighterGGundam capture interface, the protagonist being forced to fight his brother who has been brainwashed by an evil AI]], [[Anime/GundamBuildFighters one of the pilots being a former baseball player]] and [[Anime/MobileSuitGundam00 a supercomputer hidden inside an asteroid fortress manipulating the war]]. This even extends to the staff, as Syd Mead, who was recruited as a production designer, went on to work on ''Anime/TurnAGundam''.
** There were at least a couple of plans during the first season of ''Anime/MobileSuitGundamIronBloodedOrphans'' that were initially scrapped, but then subjected to this for the second season, [[spoiler:namely Tekkadan getting ostracized for being amoral mercenaries, and receiving a catastrophic number of casualties in the end game. Also, plans for offing Lafter and Norba in the previous season were repurposed later on.]]
* In ''Anime/{{Pokemon}}'', the footage from the [[TooSoon cancelled]] "Team Rocket vs. Team Plasma" two-parter in ''Best Wishes'' - where the Relic Castle's mechanism is activated, revealing the Meteonite - was reused for the scene in ''Best Wishes Season 2'' when the Abyssal Ruins are activated to uncover the Reveal Glass.
* In the planned Mythos arc adaptation for the 1979-80 ''Manga/{{Cyborg 009}}'' anime, Helena would have been replaced with a more mythologically-accurate {{Expy}} named Artemis. The show was cancelled before the Mythos arc could be adapted, but Artemis later made a proper debut in the 2001 anime.

[[folder:Films -- Animated]]
* The dream sequence from ''WesternAnimation/ToyStory2'' and the idea of opening on a ShowWithinAShow version of Buzz Lightyear were scenes that had originally been planned from the first film.
* ''Disney/TheLionKing'':
** There is one scene deleted from the final cut where Timon refused to go help Simba and Pumbaa tries to encourage him. A storyboard version of it [[http://www.youtube.com/watch?v=vEKo4iHI7C0 can be found on Youtube]]. ''Disney/TheLionKingOneAndAHalf'' features a similar scene that relates to Timon's overall "dream home" subplot.
** More famously, ''1 1/2'' takes a "lost" verse from "Hakuna Matata," and shows Timon's backstory.
** Concept art for "Warthog Rhapsody", which was replaced by "Hakuna Matata", uses a waterfall scene that looks like one used in ''1 1/2''. The tune for the song was reused for "Thatís All I Need".
** The song "He Lives in You" from ''Disney/TheLionKingIISimbasPride'' was originally written for the first film, though it did show up first in [[Theatre/TheLionKing the Broadway musical]].
* The lava whales from ''Disney/AtlantisMilosReturn''.
* ''Disney/LiloAndStitch'' originally made references to the Hawaiian legend of Hi'iaka and Lo'hiau. This idea was brought back for ''Disney/LiloAndStitch2StitchHasAGlitch''.
* Finn [=McMissile=] was originally going to appear in the first ''WesternAnimation/{{Cars}}'' film as a character in a movie Lightning [=McQueen=] and Sally Carrera were watching in at a drive-in movie theater, but that scene was cut. He did appear in person in [[WesternAnimation/{{Cars 2}} the first sequel]], however.
* ''Disney/{{Aladdin}}'': The original movie only features one version of "Arabian Nights". The others which lyricist Howard Ashman had written ended up on both sequels (with ''Disney/AladdinTheReturnOfJafar'' one also being ''WesternAnimation/AladdinTheSeries'' theme).
* In a case of WhatCouldHaveBeen, Disney was planning on making a sequel featurette for ''Disney/SnowWhiteAndTheSevenDwarfs'' that would have incorporated two scenes that made it to pencil-test form were animated for but dropped from the film.
* ''Disney/FunAndFancyFree'' opens with Jiminy Cricket singing "I'm a Happy-Go-Lucky Fellow", which was originally written for him to sing in ''Disney/{{Pinocchio}}''.
* A few planned segments for ''{{Disney/Fantasia}}'' made it into some of the other package movies. One segment that was in fact fully animated and complete but omitted from the film (a egret dance scene to "Clair De Lune") was recycled for ''Disney/MakeMineMusic'', but edited to the piece "Blue Bayou".
* The scene in ''WesternAnimation/HotelTransylvania2'' where Drac discovers Mavis is pregnant was originally planned for [[WesternAnimation/HotelTransylvania the first movie]] as a flashback with Drac and his wife Martha.
* In ''WesternAnimation/FindingDory'', the title character, Dory, has multiple flashbacks over the course of movie telling her backstory, which was originally intended for [[WesternAnimation/FindingNemo the first movie]], as Marlin's backstory would've originally been told over the course of the movie in flashbacks.
* An adaptational case occurs in ''Disney/BambiII'', which refits a scene from the novel not used in the first film where Bambi is almost caught by a hunter utilising a deer call. Since this was a midquel it actually regresses the timeline instead, Bambi is still a fawn and recognises the call as his mother's voice, while in the novel he was an adult who recognised it as Faline's.

[[folder:Films -- Live-Action]]
* ''Film/IndianaJonesAndTheTempleOfDoom'' included several sequences originally planned for ''Film/RaidersOfTheLostArk'':
** Much of the original sword fight that would have been between Indy and [[CombatPragmatist the swordsman he shot]] instead made it into the sword fight at the end of ''Temple of Doom'' (where Indy tries the same thing, but his gun is missing).
** The minecart chase was originally planned for ''Raiders'' (and even storyboarded) but had to be cut for pacing reasons.
** Indy was originally to find the headpiece to the Staff of Ra in Shanghai, but the scene was cut before shooting. Elements of it (like Indy covering from gunfire behind a rolling gong) are in the opening of "Temple".
** The villain buying the pilots in Indy's plane, who parachute and leave him to crash, but he saves himself by using an inflatable raft to soften the impact. This was going to happen before Indy arrived in Egypt in ''Raiders''.
* ''Franchise/JurassicPark'':
** The opening to ''Film/TheLostWorldJurassicPark'' is adapted from the opening of the first ''Literature/JurassicPark'' book.
** Also the baby ''Tyrannosaurus'' killing a villain, the ''Compsognathus'' swarm killing another, the group hiding behind a waterfall and the adult rex being incapable of reaching them except with its tongue, and the raptors sneaking into a ship bound for the continent (though scenes with raptors aboard or on the mainland were cut, leaving the crew's deaths in the film [[AdaptationExplanationExtrication unexplained]]). A baby ''Triceratops'' that was built for a scene in the first film that was not shot in the end gets to appear in this sequel.
** Some scenes in ''Film/JurassicParkIII'' are from the books that inspired the previous two movies: The river chase and aviary from the first and the cloning lab from ''Literature/TheLostWorld1995''.
** The book's aviary inspired a scripted pteranodon flock attack in the abandoned worker compound of TLW. CGI models and at least one animatronic were made, but the scene was too much of a challenge and was abandoned, the CGI models having just a cameo in the end. [=JP3=]'s aviary is thus refitted from both the first film and its sequel. [=TLW=] was also originally intended to end with a shot of the pteranodons leaving the island; this was the ending shot of [=JP3=].
** ''Film/JurassicWorld'' refits the pteranodon attack once again, but closer to how it went in the TLW script (pteranodons attacking a large mass of people in the ground and a helicopter in the air at the same time, throwing a member of the crew out and [[ImpaledWithExtremePrejudice impaling another through the front window]], before making it crash). It also rescues a scene from the original book where Wu reminds Hammond that the park's dinosaurs cannot be considered real dinosaurs because of how much foreign DNA was inserted in them to complete the sequence, but this time it is an older Wu saying it to Hammond's replacement, [[SuspiciouslySimilarSubstitute Masrani]].
* A rare case of a scene being shot for the first and used (not remade) in the sequel: The opening to ''Film/TheKarateKidPartII'' was originally intended as the ending of ''Film/TheKarateKid1984''.
* Considering the immensity of the ''Franchise/StarWars'' universe, a lot of ideas get recycled.
** The original outline of ''Film/ANewHope'' had scenes and concepts which were reused in the sequels.
*** A chase through an asteroid field became one of the major action sequences in ''Film/TheEmpireStrikesBack''.
*** Cloud City in ''Empire'' was based on concept art for the Imperial capital city (which was mostly replaced with scenes aboard the Death Star).
*** A ground battle at the Rebel base on Yavin was later adapted to the Battle of Endor (a similar forested planetoid) in ''Film/ReturnOfTheJedi''. And while ''Jedi'' turned the Wookiee planet into the [[SignificantAnagram Ewok]] one, ''Film/RevengeOfTheSith'' actually went to Wookiee homeworld Kashyyyk.
*** In the original script, Tatooine would have been named Utapau. When ''Film/ThePhantomMenace'' rolled around, Lucas tried to use the name with the planet that ultimately became Naboo. He was finally able to use the name in ''Revenge of the Sith'' for the planet where Obi-Wan Kenobi fights General Grevious.
*** The TIE Bombers featured prominently during the asteroid scenes were based on concept drawings for an Imperial boarding craft that was supposed to be shown boarding Princess Leia's ship at the beginning of ''A New Hope''. ''Film/RogueOne'' finally featured the TIE Bomber boarding craft.
** The planet which would become Coruscant was first planned for ''Jedi'', but realizing a planetwide city onscreen was technically impossible at the time, a second Death Star was used instead. A shot of Coruscant was later added to the Special Edition.
** In early drafts of ''Jedi'' the final showdown with the Emperor was supposed to take place on a volcanic lava-covered planet called Had Abbadon. The lava planet idea was revisited as Mustafar in ''Sith'', while the name "Had Abbadon" made it into the ''Star Wars: Legacy'' comic as a planet name.
** Legendary designer Ralph McQuarrie came up with designs for a lava-planet castle that Darth Vader lived in as far back as ''Empire Strikes Back'' before it finally appeared in ''Rogue One''.
** The short, blue reptilian Aleena species were part of a deleted scene in ''Film/ThePhantomMenace''. They reappear in ''Film/AttackOfTheClones''.
** In a deleted scene in ''Film/ThePhantomMenace'', R2-D2 was supposed to fall off a walkway in Coruscant and levitate back by activating rocket boosters. The rocket boosters make their official appearance in ''Film/AttackOfTheClones''/''Film/RevengeOfTheSith''.
** Creator/HarrisonFord wanted Han Solo to be killed off in ''Return of the Jedi'', but was overruled by Creator/GeorgeLucas. [[spoiler:He got his wish in ''Film/TheForceAwakens'']].
* Vito's backstory in ''Film/TheGodfatherPartII'' is taken from scenes in the original novel which were left out of the first film.
* The bathroom set in ''Film/X2XMenUnited'' was originally built for a flashback scene Cyclops discovering his powers, that was left before being shot. Also, a scene similar to what they'd intended turns up in ''Film/XMenOriginsWolverine''.
* In ''Film/TheLordOfTheRings'' trilogy:
** The entire adventure in the Old Forest with Tom Bombadil got AdaptedOut from ''The Fellowship of the Ring''. However, part of it (specifically, the hobbits getting attacked by a hostile tree) got worked into the Extended Edition of ''The Two Towers'', taking place in Fangorn Forest with Treebeard playing Bombadil's role.
** The prelude to ''Return of the King'' featuring Sméagol was originally intended to be a flashback during the Dead Marshes scene in ''The Two Towers'' where Frodo voices Gollum's real name to him, sparking old memories. In the book, the flashback takes place even earlier, in the first book: Gandalf tells it to Frodo still in Hobbiton when telling him about the true nature of the Ring.
** The scenes where Théoden and co. go to Isengard were originally planned for the end of ''The Two Towers'', but were moved to the beginning of ''Return of the King'' due to EndingFatigue. The talk with Saruman even ended up cut from the theatrical cut as it was anticlimactic, but the Extended Edition restored it as it was meant for watching the trilogy back to back.
** This comes up again with ''Film/TheHobbit'' (especially in the Extended Editions), which recycles a number of scenes or moments from the ''[[Literature/TheLordOfTheRings Lord of the Rings]]'' books that couldn't make it into the movies. This kinda makes sense, considering that the ''[[Literature/TheHobbit Hobbit]]'' book is far too short to fill a trilogy.
* Inverted in the first two Christopher Reeve [[Film/{{Superman}} Superman movies]], where the "spin the Earth backwards-time travel" ending in the first film was actually planned to be used at the end of the second, but Donner added it to the first film to create a more memorable climax. Spinning the Earth backward was used again in the Richard Donner cut of ''Film/SupermanII''.
* ''Franchise/StarTrek''
** The ''Enterprise'' meeting {{God}} in space was kicked around as one of the early concepts for what would eventually become ''Film/StarTrekTheMotionPicture''. This premise was finally realized in ''Film/StarTrekVTheFinalFrontier''.
** An early draft had the ''Enterprise'' performing a saucer separation because of a Klingon attack damaging the engineering hull. In ''Film/StarTrekGenerations'', the ''Enterprise''-D is badly damaged from an attack by a Klingon Bird-of-Prey and conducts a saucer separation. Though unlike ''The Motion Picture'', the ''Enterprise''-D crash-lands and becomes unsalvageable afterward.
** When Creator/NicholasMeyer directed ''Film/StarTrekIITheWrathOfKhan'', he planned to title it "''The Undiscovered Country''", a reference to ''{{Theatre/Hamlet}}''. ExecutiveMeddling overrode him and titled the film "''The Wrath of Khan''" instead. When Meyer returned to direct ''[[Film/StarTrekVITheUndiscoveredCountry Star Trek VI]]'', he again pushed for the title "''The Undiscovered Country''", but this time he had enough clout to succeed.
** An early draft for ''Film/StarTrekIIITheSearchForSpock'' had Romulans for the villains. One scene in particular had the feral, resurrected Spock slaughtering several Romulan miners when they drill for dilithium on the Genesis planet. The 2009 reboot ''Film/StarTrek'' had the BigBad be [[FromNobodyToNightmare temporally-displaced Romulan miners]].
** Creator/BrentSpiner wanted Data to be killed off in ''Film/StarTrekInsurrection'', feeling he was getting too old to play the character. This was overruled by Creator/PatrickStewart. In fact, Brent's script came with a note saying "Better luck next time". [[spoiler:He got his wish in the next film, ''Film/StarTrekNemesis'']].
** The designs and whatnot for the Klingons in ''Film/StarTrekIntoDarkness'' were originally created for scenes cut out of the [[Film/StarTrek2009 2009 film]].
* In the ''Literature/HarryPotter'' books, Ron joins the Quidditch team in ''Literature/HarryPotterAndTheOrderOfThePhoenix''. Due to it already being the longest book in the series, this storyline was moved in the film adaptations to the next book, ''Film/HarryPotterAndTheHalfBloodPrince''. The same was done for Luna Lovegood showing her support by wearing a Gryffindor lion hat.
** The Hogwarts song, which was sung following the Sorting ceremony in ''Literature/HarryPotterAndThePhilosophersStone'', was used in one of the deleted scenes in ''Film/HarryPotterAndTheGobletOfFire'' which can be viewed among the DVD extras.
* ''Franchise/BackToTheFuture'':
** In ''[[Film/BackToTheFuturePartII Part II]]'', as Marty [=McFly=] tries to sneak by the car with his other self and Lorraine in the first film, he hears Lorraine say "When I have kids, I'm going to let them do anything they want. Anything at all!", to which his other self says "I'd like to have that in writing...", which was originally part of that scene before being cut for pacing.
** In the [[Film/BackToTheFuture first film]], the producers considered using "Papa Loves Mambo" by Perry Como when Marty arrives in the 1955 Hill Valley, before deciding on "Mister Sandman" by The Four Aces, thereby making it the MisterSandmanSequence. In ''[[Film/BackToTheFuturePartII Part II]]'', the song is used as Biff drives to the Enchantment Under The Sea dance.
** It's widely known that the time machine was originally conceived as a chamber (specifically a refrigerator), and in order to travel back to 1985, Doc and Marty would've sneaked into a nuclear testing site in the desert to get the necessary 1.21 gigawatts of electricity. In ''Film/BackToTheFuturePartIII'', the 1955 Doc sends Marty to 1885 at a drive-in theater in the desert.
* The plot of the second ''Film/DirtyHarry'' film ''Film/MagnumForce'' about the main villain killing criminals who escaped justice was taken from Creator/TerrenceMalick's draft for the first film.
* Several scenes from the ''Film/ChildsPlay'' series:
** The death of the teacher and the factory finale in ''2'' were both intended to be featured in the original.
** The opening scene in ''Child's Play 3'' was originally how ''Child's Play 2'' would have ended (And, in fact, a different version of it is used in some TV versions). It was also how Child's Play was going to end back when the factory was the intended finale
** The evidence locker scene in ''Bride of Chucky'' was going to be the opening of ''Child's Play 2''.
** The electrocution of Tiffany in ''Bride of Chucky'' was how the babysitter died in an earlier draft of the first film's script.
** The ending of Curse of Chucky with the court case and Chucky being among the evidence and Fioana being declared legally insane was intended for the beginning of Child's Play 2 with Karen Barclay's character
** Initially, there was supposed to be a shot in ''Curse of Chucky'' that revealed [[spoiler:that Andy owned a gun store, illustrating just ''how'' ready he was for Chucky's return.]]
* The scene in ''Film/GhostbustersII'' where a woman gets attacked by her fur coat coming to life after she walks through a slime puddle was originally written for the first film. Also, the part where Ray knocks out the whole city's power is a refit from the original screenplay: Egon's prototype Proton Pack, which needed to be plugged into a heavy-duty outlet (for safety reasons, he hadn't fitted the particle accelerator yet). Plug in, switch on, and...the power went back through and melted the cable, reached the outlet, and knocked out all of New York's power.
* ''Film/OnceUponATimeInMexico'' contains several scenes that were leftover from ''Film/ElMariachi'' and ''Film/{{Desperado}}''. The hotel escape was originally intended for the latter, and the escape from the compound (while guarded in a jail cell) was included in the original script for the former.
* The latter portion of the scene featuring Harris and Proctor at the Blue Oyster Bar in ''Police Academy 4: Citizens on Patrol'' was originally written for Art Metrano and Lance Kinsey in ''Police Academy 3: Back in Training''. However, the scene was removed from the final draft for the third film, and used in the fourth film instead, with Mauser's role being reassigned to Harris.
* Plot elements in ''Film/Robocop3'' like OCP forcing people to move from their homes with Rehab-forces and the donut shop scene with all the cops pulling their guns out came from Creator/FrankMiller's [[ComicBook/FrankMillersRoboCop original script for]] ''Film/RoboCop2''.
* In ''Film/TheMummyTombOfTheDragonEmperor'', the concept of Jonathan as an owner of a casino being attacked by the bad guys was originally planned for ''Film/TheMummyReturns'', but was cut due to budget constraints and brought back for this film.
* The backstory about Gracie's mother being a cop who died on duty in ''Miss Congeniality 2'' was meant for the first film.
* Krang, as well as Bebop and Rocksteady were all considered for ''Film/TeenageMutantNinjaTurtles2014'' to the point of making it to the concept art phase, but didn't get in. They did appear in ''Film/TeenageMutantNinjaTurtlesOutOfTheShadows''.
* Doctor Octopus was going to be a villain in ''Film/SpiderMan'' alongside The Green Goblin, but Creator/SamRaimi decided that one villain was enough, and saved him for ''Film/SpiderMan2''.
* ''Franchise/{{Batman}}'':
** The Penguin appeared in early drafts of ''Film/{{Batman}}'' before appearing in ''Film/BatmanReturns''.
** Prior to ''Film/BatmanForever'', Robin appeared in early drafts for the first two films, but Creator/TimBurton didn't want to use him.
** When Creator/NicoleKidman signed on for ''Batman Forever'', it was assumed she'd be playing Poison Ivy. [[Film/BatmanAndRobin She'd appear in the next film]].
* The scene in ''Film/BladeTrinity'' where vampires keep humans in giant blood bags to feed on was an idea meant for the first film.
* ''Film/TheSpyWhoLovedMe'': The opening where Film/JamesBond skis off a cliff and opens a parachute was originally suggested by Creator/GeorgeLazenby for ''Film/OnHerMajestysSecretService'', but was scrapped because the filmmakers lacked the resources to pull it off.
* ''Film/BladeRunner'' had a storyboarded, but unused, opening that involved Deckard shooting a [[RidiculouslyHumanRobot Replicant]] on a farm, before tearing open his head to reveal its robot parts. This was eventually reworked and used as the opening of the sequel, ''Film/BladeRunner2049''.

* ''Literature/HarryPotter'':
** The opening chapter of ''Literature/HarryPotterAndTheHalfBloodPrince'', in which Cornelius Fudge meets with the Muggle Prime Minister, was originally written for the first book. After cutting it from the first book, Creator/JKRowling reworked it as an opening for the third and later fifth book, but ultimately it didn't get used until book six.
** In a bigger case of this, the entire Half-Blood Prince storyline was originally intended for the second book (in fact, ''Harry Potter and the Half-Blood Prince'' was its working title), but Rowling realized "that I had two major plots here that really did not work too well together side-by-side, so one had to be pulled out." She also decided that it was too early in the series to reveal so much information about Snape.
** A subversion: Rowling considered opening the second book with a scene where Draco Malfoy and Theodore Nott are hanging out together at Malfoy Manor and discussing recent events from their point of view. She later reworked the scene as an opening for the fourth book, but she decided to cut it that time as well. Ultimately, it was never used in the series at all.
** Rowling originally planned that when Harry entered the Leaky Cauldron and was accosted by the patrons, one of the people there would be an obnoxious reporter. She ended up cutting the reporter and having her show up in the fourth book as Rita Skeeter.
* The ''Literature/{{Discworld}}'' short story "The Sea and Little Fishes", published in the collection ''Legends'', edited by Creator/RobertSilverberg, originally had a scene in in where Granny Weatherwax went up to the "gnarly ground" to go and sulk in a cave behind a stone witch, and Nanny Ogg had to go and find her. It got cut because Silverberg thought it was slowing things down, but was later greatly expanded for use in ''Discworld/CarpeJugulum''.

[[folder:Live-Action TV]]
* The Sentinels in ''Series/TheGifted'' have the power to transform into rolling spheres that move at high speeds. This was actually a leftover idea from ''Film/X2XMenUnited'', where the Sentinels would have been capable of transforming into giant rolling disks.
* ''Series/StarTrekTheOriginalSeries'': The episodes "The Apple" and "The Savage Curtain" alluded to the possibility that the ''Enterprise'' could conduct a saucer separation, but it wasn't depicted due to technical restraints. ''Series/StarTrekTheNextGeneration'' would finally feature a saucer separation in its pilot episode "Encounter at Farpoint", and two more times in the series, "The Arsenal of Freedom" (also from season 1) and "The Best of Both Worlds: Part II" (season 4's premiere), before being depicted for the last time in ''Film/StarTrekGenerations''.

[[folder:Tabletop Games]]
* Sometimes a GameMaster plans content for his games which doesn't end up getting used (usually because the game went OffTheRails and the players ended up going a different direction). In those cases, it's not unusual for unused material to end up getting worked into future campaigns to salvage the time and energy that went into them.

[[folder:Video Games]]
* The DLC to ''VideoGame/FalloutNewVegas'' is based around this. Originally it was going to be another partner named Ulysses, having been part of Caesar's Legion. He was removed from the main game, but was expanded to being hinted in the first DLC and then becoming a major character in ''Lonesome Road''.
* ''VideoGame/FalloutVanBuren'' was canceled, but the majority of the plot and Caesar's Legion was incorporated into New Vegas. And the parts of ''Van Buren'' that weren't part of New Vegas proper were used for DLC, namely ''Honest Hearts''.
* ''Franchise/SuperMarioBros'':
** Shigeru Miyamoto once stated he had wanted to have Mario ride a dinosaur as early as ''VideoGame/SuperMarioBros1''. However, the [=NES=] limitations prevented it from happening (they got closer to the concept in ''VideoGame/SuperMarioBros3'' with Kuribo's Shoe, which is functionally similar to Yoshi). It was deemed impossible until the fourth main game, ''VideoGame/SuperMarioWorld'' for the SNES.
** Originally, ''VideoGame/SuperMarioGalaxy'' was going to feature more levels, characters, enemies, and power ups (such as the Cloud Flower and the Rock Mushroom, as well as the inclusion of Yoshi), but all of them were dropped from the final version of the game. However, this also led to the creation of the game's sequel, ''VideoGame/SuperMarioGalaxy2'', which became of these abandoned concepts (to the point that the disc name for it is "SUPER_MARIO_GALAXY_MORE"), as well as an EarlyBirdCameo of Yoshi in the first game as two different planets encountered there.
* ''Sonic & Knuckles'' consists almost entirely of material that was originally intended for ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'' but was cut due to time and hardware constraints. The two games can, however, be locked on together, which creates "Sonic 3 & Knuckles" which is the official full game, and the longest in the original Sonic trilogy.
* An early version of Map 10 of ''VideoGame/DoomII'' can be found in an alpha version of the first game. It was scrapped and carried over to the sequel.
* ''VideoGame/KirbyStarAllies'' features BonusBoss [[spoiler:Morpho Knight, whose design is taken from an early piece of concept art for Meta Knight.]]
* ''Franchise/TheLegendOfZelda'':
** WordOfGod is that this is the case for ''VideoGame/TheLegendOfZeldaTheWindWaker'', which is why [[UpdatedRerelease the HD remake]] didn't incorporate the two dungeons that had been planned for the original version before they were cut for time constraints. However, ''The Wind Waker'' itself did incorporate the Wind Temple, which was originally intended for ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' before it was replaced by the Forest Temple. Parallel to this, the posthumous former sage of the Wind Temple, Fado, is named after the character who was going to be the sage of the scrapped ''Ocarina'' version before Saria took the role for the repurposed version.
** DummiedOut code for ''VideoGame/TheLegendOfZeldaTwilightPrincess'' indicates that there was supposed to be a regular ShieldSurf mechanic rather than the more limited snowboarding on Snowpeak in the final version. Shield surfing ended up being featured in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', and you could do it anywhere from the moment you found your first shield.
* ''Franchise/{{Pokemon}}'':
** In ''VideoGame/PokemonRedAndBlue'', there was supposed to be a [[http://cdn.bulbagarden.net/upload/0/0b/Early_Leaf.png character]] who seemed to be a female protagonist. She was never added, probably due to the fact the cart couldn't handle much more data, but was the basis for Green/Blue in ''Manga/PokemonAdventures''. Eight years later, the character was reused for ''[[VideoGameRemake FireRed/LeafGreen]]'' as a protagonist (unofficially called "Leaf"), with new clothes and different bangs.
** One unused concept for ''Red and Blue'' had [[spoiler:a BonusBoss fight against Professor Oak, who would use the starter not chosen by you or your rival]]. This came back in ''VideoGame/PokemonSunAndMoon'' for [[spoiler:the FinalBoss fight against Professor Kukui, who pulls the same stunt]].
** WordOfGod says most of the new Pokémon introduced in ''VideoGame/PokemonGoldAndSilver'' were originally planned to be in ''Red and Blue'' before being cut for space. An [[http://cdn.bulbagarden.net/upload/3/32/Alpha_turtle.png unused turtle Pokemon]] from ''VideoGame/PokemonGoldAndSilver'' resembles Tirtouga, who was first introduced in ''VideoGame/PokemonBlackAndWhite''. Shellos and Gastrodon were also planned to appear in ''VideoGame/PokemonRubyAndSapphire'', but ended up being used in ''VideoGame/PokemonDiamondAndPearl'' instead.
* ''VideoGame/DragonAgeII'' was supposed to receive an ExpansionPack, titled ''The Exalted March'', which would concern the eponymous holy crusade against Kirkwall and Hawke's efforts to repel it. Due to ''[=DA2=]'' cold reception, the plans for the expansion were aborted, but WordOfGod is that most of its storyline was incorporated into ''VideoGame/DragonAgeInquisition'', the third core installment, in one way or another.
* Artbooks for the ''VideoGame/MonsterHunter'' series showed early ideas for Hunters to be able to use various bugs to assist and fight monsters. This was finally implemented in the fourth generation as the Insect Glaive.
* The levels Witchyworld, Glitter Gulch Mine and the lava side of Hailfire Peaks in ''Banjo Tooie'' were originally intended for ''VideoGame/BanjoKazooie''. And in a case of Refitted For SpiritualSuccessor, the scrapped level Fungus Forest made its way into ''VideoGame/DonkeyKong64'' as Fungi Forest.
* ''VideoGame/KingdomHearts'' was originally going to have Disney Castle and Pride Lands as playable worlds. Playable Disney Castle did appear in a beta trailer, but the programmers couldn't figure out the mechanics of playing as non-anthropomorphic animals in Pride Lands. They were later used in ''VideoGame/KingdomHeartsII''.
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyII'' had a dungeon theme composed for it that, for whatever reason, ultimately went unused. It was later fleshed out, rearranged, and worked into ''VideoGame/FinalFantasyVI'' as "The Magic House".
** When the whole dev team was working together to come up with Jobs for ''VideoGame/FinalFantasyV'', Creator/TetsuyaNomura came up with two - a new variant of the Ninja that had a CanineCompanion, and a Gambler who used slot-machine-based magic and dice-roll-based damage. Neither made it into ''V'' due to time constraints, but Nomura was given creative control over two party members in ''VideoGame/FinalFantasyVI'' who have these Jobs - Shadow, and Setzer.
** The ''VideoGame/FinalFantasyVIII'' track "The Extreme" was originally written for ''VideoGame/FinalFantasyVII'' (probably an alternate version of the Jenova battle theme) - you can hear the five-note {{Leitmotif}} of that game incorporated into the arrangement.
* Joker's Gunshot fatality from ''VideoGame/MortalKombatVsDCUniverse'' had to be toned down in order for the game to get a T rating. The original uncensored fatality was later given to Shang Tsung in ''VideoGame/MortalKombat9''.
* At the end of ''VideoGame/TheSecretOfMonkeyIsland'', Guybrush was originally supposed to follow [=LeChuck=] into an alley and down into an underground passage. The underground passage was brought back in ''VideoGame/MonkeyIsland2LeChucksRevenge'', and if Guybrush takes the elevator up he can go to the alley from the first game, only with a barrier blocking the way to the street.
* Nathan Copeland, one of the bosses for ''VideoGame/NoMoreHeroes2DesperateStruggle'', was originally intended for the first ''VideoGame/NoMoreHeroes''.
* ''VisualNovel/PhoenixWrightAceAttorneyJusticeForAll'' was originally intended to have five cases. However, due to the limited amount of memory available on a GBA cartridge, the fourth case was cut, retooled, and became the third case of ''VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations''.
* According to pre-release interviews, Bioware took a series of side missions which were scrapped from ''VideoGame/MassEffect2'' (which apparently took place on the Citadel) and [[http://www.digitalspy.com/gaming/mass-effect/news/a353575/mass-effect-3-features-deleted-mass-effect-2-missions/ repurposed them for use]] in ''VideoGame/MassEffect3''.
* [[https://www.youtube.com/watch?v=1t_4YclrGqM An unused intro cutscene]] for ''VideoGame/CrashBandicoot1996'' briefly features Tiny Tiger and the Komodo Brothers; bosses who aren't in the game, but do appear in ''VideoGame/CrashBandicoot2CortexStrikesBack'', indicating they were meant to have appeared in the original game. [[https://soundcloud.com/joshmancell/crash-bandicoot-komodo-joe-xp2-demo?in=joshmancell/sets/music-for-video-games-crash The music composer even made a track for the boss]], where the boss was apparently just Komodo Joe.
* ''VideoGame/{{Persona 4}}'':
** The original concept for Rise was a blonde, [[ChainPain chain-wielding]] ice queen {{delinquent}} who was a fully-controllable party member. By the time of the final game, Rise's blonde hair was lost when she was redesigned to look more like [[Creator/RieKugimiya her voice actress]] (some aspects of the original design went to Social Link NPC Ai Ebihara), the delinquency aspect was dropped to avoid redundancy with fellow party member Kanji, and she was moved to a MissionControl role providing support for the party. In the [[VideoGame/{{Persona 5}} next game]], party member Anne uses a number of these rejected concepts: delinquency, blonde hair, and a frontline ActionGirl who fights with similar-to-chains [[WhipItGood whips]].
** Originally, the Killer was going to have been either [[spoiler: Yosuke or Yukiko]], but their intended motives were considered too generic. The concept of a [[spoiler: party member being one of the antagonists]] was later used for ''VideoGame/{{Persona 5}}''.
** Concept art had the Killer, [[spoiler: Adachi]], wearing a yellow raincoat. ''VideoGame/Persona4ArenaUltimax'' has him wear one during his intro.
* ''VideoGame/Wasteland2'' was intended to feature a CargoCult faction known as the Gippers, who worship UsefulNotes/RonaldReagan and [[RedScare paint communists as literal demons]]. They were cut early in development, with only some character portraits remaining in the game, but were [[https://www.fig.co/campaigns/wasteland-3?update=301#updates retooled]] for the later ''Wasteland 3''.
* ''VideoGame/SaintsRowTheThird'':
** The AirborneAircraftCarrier was originally to be featured in ''VideoGame/SaintsRow2''. Likewise the subplot of [[spoiler:Johnny being alive but captured]] in ''VideoGame/SaintsRowIV'' was cut from the third game.
** Elements from the planned DLC, Enter the Dominatrix, became part of [=SR4=], a DLC pack for said game also called Enter the Dominatrix, and ''VideoGame/SaintsRowGatOutOfHell''.
* Not for a direct sequel but a sequel ''franchise'', ''Creator/InsomniacGames'' originally created spherical worlds for ''VideoGame/SpyroYearOfTheDragon'''s skateboarding levels, but cut them for time. They liked the idea so much they revisited it for ''VideoGame/RatchetAndClankGoingCommando''.
* ''VisualNovel/DanganRonpa'':
** More like "Refitted For Another Franchise," but the beta for ''Danganronpa,'' originally called ''DISTRUST,'' had a trust mechanic that decided the fates of certain characters. This would later be reused for ''VisualNovel/VirtuesLastReward,'' the second game in the ''VisualNovel/ZeroEscape'' series, also by Spike Chunsoft.
** Concept art for Mondo Owada had a design that would later be used for Gundham Tanaka in ''VisualNovel/SuperDanganRonpa2.''

[[folder:Western Animation]]
* Set and vehicle designs that didn't get used in the Star Wars movies are incorporated into ''WesternAnimation/StarWarsTheCloneWars'', including a communications ship evolving to the battle cruiser Malevolence, Creator/GeorgeLucas' wish of involving [[TheFifties 50's]] [[FlyingSaucer saucer]] designs came true as the ships of choice for Weequay pirates, and the original vision of Hoth as an ice planet (instead of snow) came true with Orto Plutonia in the episode "Trespass".
* ''WesternAnimation/StarWarsRebels'' also uses a lot of designs that didn't make it into the movies, including but by no means limited to
** Zeb's design comes from unused concept art of Chewbacca from ''Franchise/StarWars Episode IV: Film/ANewHope''.
** Fifth Brother is based on unused designs for the Knights of Ren from ''Star Wars Episode VII: Film/TheForceAwakens''.
** The outfit worn by the young Princess Leia is an unused costume Ralph [=McQuarrie=] designed for Leia in ''Film/ANewHope''.
** Chopper's design is based on concept art for R2-D2.
** The Bendu is based on the original concept for Yoda, back when the character was going to be a gigantic creature instead of the little green dude everyone knows and loves. His name also comes from the "Jedi-Bendu," Lucas' original name for the Jedi.
* ''WesternAnimation/RudolphTheRedNosedReindeer'' lost the song "We're a Couple of Misfits" in reruns, from 1965-1997, to accommodate for additional commercials and/or a re-shot ending. Before its restoration to ''Rudolph'', it reappeared in the 1979 {{Crossover}} ''WesternAnimation/RudolphAndFrostysChristmasInJuly'', as a duet between Rudolph and WesternAnimation/FrostyTheSnowman.