Rare Guns
aka: Rare Gun

Models and types of guns that saw little to no production in reality are more likely to show up in fiction. Sometimes, the number of appearances of a weapon in a given work can outnumber its actual production run.

This is mostly because some models of gun can look incredibly cool or futuristic despite having real-life problems with their functionality or production that make them unpopular, uncommon, or dismal failures. Or it could be a case of a writer wanting to show they did their research by deliberately picking form over function without going completely into the realm of fiction. Of course, no one's supposed to care. Alternately, some authors may simply wish to avoid associating a fictional character or group with real-world products, and so choose abandoned concepts and rare weapons with less economic and political baggage.

Remember that this trope is not about rare guns that appear once or twice in a work of fiction, or are an available weapon in a game. It only applies to rare weapons that appear in much larger numbers than they should or did in the real world, or firearms that are prohibitively expensive, difficult to use, or otherwise impractical but yet appear in the hands of many characters. A common justification is that the wielder/orderer of these weapons has an astounding amount of money, is extremely skilled with it, or it has become increasingly successful.

This trope is common in anime, due to the obsession many writers have with technical and historical details. They also have the advantage of being able to include anything they want without worrying about the inability to get their hands on a real example. Anything the artists can draw is fair game for inclusion, whereas in live-action productions either acquiring an example or building a convincing look-alike as a prop is necessary. For the same reason, rare guns are also a staple of gun-oriented video games.

For less-rare guns, see Cool Guns.

See also Improperly Placed Firearms, Family-Friendly Firearms, Rare Vehicles, and Improbable Use of a Weapon. Compare Selective Historical Armoury, where firearms that should be present are absent. See also the Internet Movie Firearms Database site for more. This Youtube channel, appropriately titled "Forgotten Weapons", also has plenty of footage of obscure firearms. Similarly, champion shooter Jerry Miculek's Youtube channel includes a series of videos called "Unicorn Guns" in which Jerry profiles and sometimes gets to shoot rare guns, including some so rare as to be literally unique.


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Machine Pistols

    Beretta 93R 
A borderline fictional piece of full-auto hardware that'll have creeps scrambling to figure out whose move it is. Dead or alive, you're coming with me.
Auto-9 Description, Madness: Project Nexus

A machine pistol variant of the Beretta 92 designed in the 1970s; it saw some use with security forces, but Beretta ceased production during the 1990s, with the only real users of the weapon being Italy and Honduras. The R stands for "Raffica," Italian for "burst." The 93R is an extensive modification; the pistol is single-action only with selective fire, able to fire in semi-auto or in 1,100 RPM 3-round bursts. It has a muzzle brake, fold-down foregrip, optional shoulder stock, and a 20-round magazine, though it could still use the standard 15-round magazines of the 92. In movies, a 93R will frequently be played by a modified 92 with a fullauto drop-in sear; the classic sign of a converted 92 is a slide-mounted decocking safety instead of the frame-mounted slide stop of the real weapon. Usually ends up being someone's Weapon of Choice if it turns up, since it combines the popular look of a Beretta with More Dakka.
  • Perhaps the most famous use is in Robocop. The modification, nicknamed the "Auto 9," includes a large side-ported compensator and oversized rear sight, created when even the Desert Eagle looked tiny and unthreatening in the hands of the eponymous character. The Auto 9 prop was also used in the City Hunter movie, and in Sin City. The MagSec 4 weapon in Perfect Dark and AJM 9 in Far Cry 3: Blood Dragon and Far Cry 4 are also copies of the Auto 9.
  • The Executioner. The 1980's Heroes "R" Us group Able Team used a customized version with silencer, tritium dot sights and steel-core bullets for extra penetration. Mack Bolan also upgraded to this from his original Beretta Brigadier when he changed from Vigilante Man to covert government anti-terrorist.
  • The male cop in the Hong Kong Les Yay action movie Naked Killer used one of these.
  • The Big Bad played by John Travolta used one in Broken Arrow (1996).
  • Also used in Eraser.
  • This weapon becomes the first weapon used in Square Enix's Parasite Eve 2, where ironically it can be quite powerful if you abuse the critical-hit mechanism.
  • Noir ("Intoccabile"). Sicilian hitman Domenic uses one against Kirika.
  • Nikita uses one on a target range when she's being trained as an assassin. She states that she's used one before, but "never on paper."
    • In The CW's 2010 TV reboot, Michael carries it with the foregrip removed for most of Season 2.
  • Resident Evil
    • Claire's basic handgun in Resident Evil – Code: Veronica. When you first get it, it has no stock and the grip is flipped up, only fires semi-auto and holds just 15 rounds. After you get an upgrade kit, it can be toggled to three-round burst firenote  and its ammo capacity is increased to 20 rounds. Like all burst-fire pistols in the series, it's more powerful than semi-auto: while a zombie takes four or five shots to drop down regularly, a single burst will put it on the ground.
    • The 93R returns in Resident Evil 5, unlocked for purchase by fully upgrading the starting 92FS. It gets the shoulder stock and a Laser Sight bolted atop the weapon like a scope (since there's no room under the barrel without sacrificing the folding grip), and can fire in bursts of up to three shots at a time.
    • Chris uses one again as his personal sidearm in Resident Evil: Vendetta.
  • A weapon in Jagged Alliance 2. It's almost identical to the 92F, but capable of burst fire. Custom mercenaries with a marksman stat under 80 start with one.
  • Weapon of Choice for Melvin in The Big Hit.
  • 'John Doe', the ex-CIA assassin who trained Pinocchio, is shown using one in Gunslinger Girl: Il Teatrino.
  • The "Joker FP9 Burst Pistol" in All Points Bulletin is a crossover between Beretta 92 and 93R, fitted with a compensator, extended magazine and firing three-round bursts.
  • Appears in GoldenEye Wii under the pseudonym "Kunara V." Inaccurately portrayed as full-autonote . Reloaded rectifies this.
  • Ghost In The Shell Standalone Complex. A female secretary uses one to assassinate Imakurusu to prevent him talking to Section 9.
  • Bionic Woman (2007 remake). In the final episode Jaime Sommers gets shot at by a guy on a bike wielding one of these — with full auto sound effects instead of three-round burst.
  • Bucho the Big Bad from Desperado carries one of these until the Dark Action Girl borrows it to go hunt El Mariachi.
  • Added in the Blue Sun mod for 7.62 High Caliber.
  • A converted Beretta 92SB appears in Modern Warfare 2; in multiplayer, it's often called the "Pocket M16" and is infamous for being one of the best sidearms in the game, being the only machine pistol that can be used with Last/Final Stand, surprisingly accurate within its bursts, and able to kill in a single burst at almost any range, with the Stopping Power perk making it a one-burst kill at any range.
    • A futurized variant makes a rather infamous appearance in Call of Duty: Black Ops II as the B23R. Notably, it features the fore grip, but it is unusable, despite the sheer number of other weapons with folding foregrips that the player can choose to use or not.
  • Preferred sidearm of Manami Kinjou in Cat Planet Cuties. In one notable occasion, she wielded it burst mode with the skeletonized stock while completely naked.
  • Available in Rainbow Six 3 with the Athena Sword expansion, as a burst-firing alternative to the 92FS.
  • Like the Modern Warfare example, Battlefield: Bad Company 2, Battlefield 3, and Battlefield 4 all feature converted Beretta 92's standing in for the 93R.
  • Usable in Uncharted: The Lost Legacy as the "Raffica."
  • Used in The Raid 2: Berandal by Bejo in the car chase sequence. The extra firepower proves decisive going up against a shotgun wielding gangster.
  • Appears as a usable weapon in The Division.

     Heckler & Koch VP70 
The H&K Volkspistole (German for "people's pistol", though it's sometimes said to be Vollautomatische Pistole, "fully automatic pistol", which would be somewhat of a misnomer) is a select-fire semi-automatic/burst-fire handgun firing 9x19mm Luger/Parabellum (9x21 IMI for Italian civilian customers, due to 9x19mm being restricted to military/law enforcement use), first produced in 1970. It was one of the first (preceded only by a prototype Makarov called the TKB-023) pistols to use a polymer frame, predating the Glock 17 by twelve years and sported a still-impressive 18+1 round capacity. It is also unusual in that in order to fire the weapon on burst-fire, one has to fit a combination holster/stock (similar to the one found in Broomhandle C96 Mauser pistols) that contains the selector switch. Once mounted, this allows a shooter to fire a three-round burst at a staggering 2,200 RPMnote . It also has a rather hefty trigger pull (though Wolff Gunsprings offers a replacement striker spring to lighten the trigger pull), due to being double-action only. Overall it was mechanically very simple and field stripped into only four components (slide, recoil spring, magazine, and the frame) and rather rugged due to its other intended use as a simple weapon that civilian conscripts could be trained to opperate when the Reds came swarming over the wall.

H&K produced two versions of this pistol, the VP70M or Militär (military) and the Z, Zivil (civilian). Naturally, the burst-fire capable "M" model is the one most frequently depicted. Unfortunately, while innovative and unusual, it never really took off; its hefty trigger pull, European magazine release (a lever at the base of the grip, as opposed to a button behind the trigger guard), push-button safety, and lack of a slidelock (meaning that when empty the slide cycles normally instead of locking to the back, so the slide needs to be racked again after the magazine is swapped during a reload) meant it never really stood a chance on the U.S. civilian market. Coupled with little interest from Law Enforcement and it never serving its purpose as a tool of resistance against an East German invasion, the VP70 saw abysmal sales throughout its production life. Production ended for the M model just a few years after it was first produced, with the production of the Z series ending in 1989. It was yet another example of an innovative design that could not find a marketable niche note . Despite its relative scarcity, lightly-used units still in their box can still be purchased inside the U.S. for around $450 (less than the price of most new name-brand handguns - other still-produced H&K pistols demand that much just for the H&K logo on the grip, nevermind the gun itself), making it a rare but affordable collectable.

Anime & Manga

Films — Live-Action
  • Appears as the sidearm for the Colonial Marines in Aliens, seen used most prominently by Lieutenant Gorman. The film's armourers selected it due to its status as a rare gun and for its futuristic looks. According to the tech manual, the VP70 used by the marines is based off of the M variant and fires a futuristic 9x19mm sabot round in place of conventional ammunition.
  • It appears rather frequently in the first Street Fighter film, used by Ken, Sagat and T. Hawk.
  • One of Roman Bulkin's thugs uses a VP70 to intimidate Sin LaSalle in Be Cool.
  • The Weapon of Choice for 49er One in Half Past Dead.

Video Games
  • Resident Evil features it a few times, mostly in Leon S. Kennedy's hands.
  • Jurassic Park: Trespasser sees Anne run across a few. It's capable of burst fire, despite not having the shoulder stock/fire selector attached. The burst-fire makes it one of the more accurate automatic weapons in the game, but it also means you have to track the number of bullets yourself, as Anne will note "nearly empty" at the 16th bullet without accounting for the fact that the 17th and 18th just went along with it.
  • Simon runs across one with shoulder stock in Cry of Fear. It also fires in three round bursts and eats through ammo like there was no tomorrow. Which, given the situation, might not be entirely inaccurate.
  • In a nod to the original Aliens film, the VP70 appears as the "W-Y 88 MOD4" in Aliens: Colonial Marines. Lieutenant Gorman's pistol appears in the game as a special "legendary" version.

Though chambered in the standard 9x19mm caliber, the PP-2000 is designed to use Russian overpressure rounds at high velocity to penetrate body armor. The high muzzle velocity of the PP-2000 gives it a flatter trajectory than other 9mm weapons, and its compact size make it ideal as a Personal Defense Weapon. When equipped with the 40 round extended magazine the PP-2000 also functions admirably in a CQB assault role.
Description, Battlefield 3

A modern Russian submachine gun made by KBP Instrument Design Bureau and adopted as one of the two standard submachine guns of law enforcement in Russia (The other being the PP-19-01 Vityaz), as well as by Armenian special forces. The PP-2000 fires the same armor-piercing 7N21 and 7N31 as the MP-443 Grach, but like the Grach, it is compatible with standard 9mm rounds. It can take 20-round or 44-round magazines. One of the most unique features of the PP-2000 is the ability to store a spare 44-round magazine at the rear of the gun which also doubles as a stock, though a traditional wire stock is also available. Another unique feature of the PP-2000 is its charging handle, which is located directly behind the front sight and folds out of the way when not in use, much like that of the G36.

Video Games
  • The PP-2000 starts appearing in the Battlefield series starting with Battlefield: Bad Company. In the Bad Company games, it has the highest rate of fire of any weapon in the games but also has low damage. In Battlefield 3 and Battlefield 4, however, it is altered to have a much lower fire rate, but more power and accuracy.
  • Appears as the SR-2007 in Soldier Of Fortune: Payback, where the only attachment available for it is a sound suppressor.
  • Appears as the PDW in Mercenaries 2: World in Flames. It is one of Fiona's Favorites, and can be unlocked completing Level 2 of one of her challenges at the PMC.
  • The PP-2000 is the first Machine Pistol unlocked in Modern Warfare 2, and is used by both Russian soldiers and Makarov's Ultranationalists, typically in Last Stand mode. It has a low magazine capacity, but compensates with low recoil, good power in close range and a high rate of fire.
  • Appears in Ghost Recon: Future Soldier as one of Team Bodark's SMGs, using its 44-round magazine. President Volodin in "Gallant Thief" and General Kozlov in the DLC mission "Secure Dawn" are handed a unique PP-2000 with a Kobra red dot sight and 20-round magazine, and the PP-2000 is also used by some of the HVTs in "Shattered Mountain".
  • The PP-2000 is one of the unlockable Black Market SMGs in Splinter Cell: Blacklist, and is mostly used by Voron troops in-game. The extended magazine incorrectly holds 42 rounds instead of 44 rounds.
  • Appears in Watch_Dogs as the R-2000.
  • The PP-2000 is usable in Rainbow Six: Lockdown.

Sniper Rifles

    Accuracy International AS50 
A British gas operated semiautomatic .50 caliber sniper rifle, the AS50 was developed by Accuracy International to replace the Barrett M82 in service with the British military and US Navy SEALs. It features a high rate of fire coupled with great accuracy for a .50 cal rifle due its free-floating barrel, muzzle brake, recoil-reducing buttpad on the stock and lightweight titanium frame, and can easily be disassembled and serviced in less than three minutes without tools.

However, despite being a British weapon, it was never adopted by the British military, with the M82A1 (as the L82A1) remaining their anti-material rifle of choice, and the SEALs didn't adopt it either. The only current user of the weapon is the Cypriot National Guard.

Video Games
  • The AS50 is usable in Ghost in the Shell: First Assault Online as the SA50, being one of the few weapons to be unlocked by TP, and can then be bought for 34,200 GP.
  • The AS50 was added to Counter-Strike Online in the 2011 update, also coming in Pink Gold and Vandita variants, and is used against enemy helicopters and bosses in Human Scenario Mode.
  • The AS50 appears as the most powerful but least durable sniper rifle in Far Cry 2, unlocked by completing the Arms Dealer's missions in the South. It features an illuminated mil-dot scope with a stadiametric rangefinder.
  • One of the sniper rifles available in Sniper: Ghost Warrior is the AS50.
  • The British Armed Forces DLC of ARMA II features the AS50 as the main weapon for the British anti-material snipers.
  • The AS50 is usable in the console versions of both Ghost Recon: Advanced Warfighter games, and is Alicia Diaz' weapon of choice in 2.
  • The AS50 appears in the Spec Ops, Survival and multiplayer modes of Call of Duty: Modern Warfare 3. It incorrectly has an ejection port on the left side of the gun instead of the right, and is unique among sniper rifles in the game in that it has a low-magnification scope.
  • Raven's anti-material rifle in MAG is the AS50, called the AM50 in-game. While it is the only semi-automatic anti-material rifle in the game, there is a few seconds pause between shots before it can fired again for balance reasons.

    CheyTac Intervention 
Cheyenne Tactical M-200 Intervention

The CheyTac Intervention is a bolt-action dedicated sniper’s rifle designed by CheyTac LLC. It’s relatively recent, but made big waves when it was introduced in 2001. It fires either the .408 or .375 CheyTac, rounds designed to be the middle ground between the standard rifle calibers like the 7.62mm and the massive anti-armor .50 BMG. The Intervention also has a long-range laser rangefinder designed to aid in the rifle’s primary function of long-range shooting. While not many military forces use it (currently Jordan, Turkey and Poland’s Special Forces units), it holds the record for the longest distance grouping of three rounds (16 and a half inches at 2,321 yards).

It's quite most notable accessory is it's quite peculiar placement of its carrying handle.

  • Mark Wahlberg's character Bob Lee Swagger owns one in Shooter, which is used to frame him for the assassination of a foreign delegate.
  • Default sniper rifle in Modern Warfare 2's multiplayer. Soap uses one in single player when he and Price attempt to infiltrate the Big Bad's base in Afghanistan.
  • The Rolins LRSS in MAG is an Intervention.
  • Richard Machowitz demonstrates one in Future Weapons. He manages to break the record for a long distance grouping, hitting three out of six shots on a human-sized target at 2,530 yards.
  • SOCOMUS Navy Seals Fireteam Bravo 3 has the CheyTac as the “C-TAC”.
  • In Angel Beats!, Yuri attempts to snipe her nemesis Angel with one. A stunned Otonashi asks “Is that a real gun?”
  • U.S Army and Resistance units use the CheyTac in Homefront against KPA soldiers. Comes with a nifty thermal sight.
  • Used in The Unit by Bob Brown and Hector Williams in the episode “Dark of the Moon”.
  • In Battlefield 4 it is called the SRR-61 in reference to a special forces unit that fields this rifle, the Jordanian 61st Special Reconnaissance Regiment.
  • Added in the Blue Sun mod for 7.62 High Caliber, along with its unique ballistic computer: have a soldier with the computer near the sniper, and his/her chance of a hit goes way up.
  • The "M320 Long Range Rifle" used by NATO snipers in ARMA III is the M200 Intervention. It fires .408 anti-material rounds, and shoots farther than CSAT's counterpart, the .50 BMG GM6 Lynx, which in turn has more stopping power in-game.
  • Ian from Forgotten Weapons takes a look at it

    Walther WA2000 
A new model of sniper rifle developed to withstand the rigors of Special Forces operations in a world where unconventional warfare is becoming the norm. The WA2000 is heavy and extremely unwieldy, but compensates for this with low recoil, which gives it exceptional accuracy. Its scope has three levels of zoom to allow targeting at multiple distances, and armor-piercing ammunition makes it an effective weapon against heavily armored enemy troops even at long range. If long-range sniping battles are your thing, you can't go wrong with this gun.


Designed from the ground up as a target rifle, this bullpup semi-auto is exceptionally rare. Estimates vary on how many were produced, but the number was only 170-250 in two versions with minor differences; this was largely due to extremely high costs killing demand. A WA 2000 in good condition is now easily worth $75,000 on the open market. Unfortunately, there aren't any even if you have this kind of money to spare; there are exactly fifteen WA2000 rifles in the entire United States, with 11 owned by the President of Walther's American branch and the rest owned by another collector.

Very, very popular in movies and videogames, since it has a nice mix of the unconventional (bullpup layout) and the traditional (wood furniture). Due to its obscene rarity, many WA2000 rifles seen in movies are actually Ironwood Designs SG2000 .22 rifles acting as stand-ins for the WA2000. If a work of fiction wants to get even more ridiculous about rarity, it'll specify that the WA2000 in question is chambered in 7.62 NATO or even 7.5 Swiss instead of the standard .300 Winchester Magnum.

Anime & Manga
  • Henrietta uses one in the anime of Gunslinger Girl.
  • Also used by the stylish hitwoman of Geobreeders: Breakthrough.
  • Kurz Weber uses one against a Giant Mecha in Full Metal Panic!.
  • Rally Vincent from Gunsmith Cats uses one in one of the few scenes she uses something other than a pistol.
  • Emiya Kiritsugu from Fate/Zero uses one equipped with a dual-scope setup: night-vision, and thermal imaging. Presumably he was able to acquire it via his connections with the ludicrously wealthy Einzbern family.
  • Major Motoko Kusanagi uses a very similar rifle in a WWIV flashback in Ghost in the Shell: Stand Alone Complex 2nd gig. Since the series is set 20 Minutes into the Future and the rifle has some design changes and updates, it's likely that this is supposed to be a new model based on the vintage WA2000.
    • The same rifle is later seen in Solid State Society, the made for TV movie of Stand Alone Complex, being used by the same guy the Major had previously shot with it. Allegedly.

Films — Live-Action
  • Used as a shotgun to kill dogs in Equilibrium.
  • Used by Timothy Dalton as James Bond in The Living Daylights, equipped with a large night vision scope.
    • Notably, they had an actual WA2000 on hand for the close-ups, as the Walther logo is prominent in the close-ups of Bond's finger on the trigger. Probably part of the deal, considering the fact that James Bond is one of Walther's biggest film endorsers.

  • Able Team. Carl Lyons finds a mercenary sniper team practising with this weapon to assassinate the President of Guatemala.
  • Dieter Weber, the Rainbow Team 2 Sniper, uses this in Rainbow Six. Memorable usages include shooting the submachine gun out of a terrorist's hands, allowing his partner to painfully send a bullet into said terrorist's liver for killing a child.

Video Games
  • Agent 47 uses this weapon as his primary sniper rifle in the Hitman series. In Hitman 2: Silent Assassin, there is a custom version of this gun, used by ninja. In Hitman: Blood Money, it's customisable with a variety of Gun Accessories, such as scopes, suppressors, an optional bolt action for greater accuracy, and three types of ammo.
    • Notably, it is the single most expensive weapon in the game. And you can carry it in a briefcase. It's also not available until you reach Rotterdam, which is 3/4 of the way through the game (he uses a Blaser 93 until then).
  • Appears in Modern Warfare 2 in the hands of an entire force of Russian snipers. How they afford it is anyone's guess.
    • It's also an early-tier sniper rifle in multiplayer, superior to the Intervention because it's semi-auto and has a slightly larger magazine.
    • Returns in Treyarch's game Call of Duty: Black Ops. Which is set in the sixties, before the weapon's invention.
  • Team sniper Dieter Weber uses this rifle in the sniping sections of the console versions of Rainbow Six: Lockdown and as far back in the games as Rogue Spear.
  • Used in Black, shown as a straight-pull bolt-action rifle, and therefore presumably broken.
  • Used in the Quantum of Solace video game.
    • Also appears in both versions of the GoldenEye remake; being a Walther gun, it is one of the few to keep its real name. During the Severnaya Bunker mission in the Wii version, it is given a winter white finish.
  • Now available from Bobby Ray's Guns and Things at the low, low price of $7940!!! Cash, major credit cards and conflict diamonds accepted!
  • Again, found in Combat Arms as the WA2000 and the WA2000 Classic (which has a wooden handguard and stock).
  • Anachronistically (as the game is set in 1974) appears in Metal Gear Solid: Peace Walker.
  • The Weyland-Yutani WY-102 sniper rifle in Aliens Versus Predator 2 is basically a dressed-up WA2000 with a strange rotating cylinder replacing the action.
  • In Team Fortress 2, the Hitman's Heatmaker is a mix-and-match of this rifle and the VSS Vintorez. It can decapitate targets on headshots.
  • The WA2000 appears as the "Lebensauger .308" in the PAYDAY 2 Gage Ninja Pack DLC.
  • A silenced variant with some sci-fi embellishments shows up as the standard sniper rifle in Perfect Dark.

Western Animation
  • Used by Archer to take out some guards in "Placebo Effect", then never seen again (possibly because ISIS uses the H&K PSG-1).

Misc Single Examples

Comic Books

Video Games
  • Battlefield 1 contains a large amount of rare historical World War I-era guns, but one example that pushes this trope Up to Eleven is the Standschütze Hellriegel M1915, a belt-fed water-cooled submachine gun which never went beyond the experimental phase, had no known examples that survived the war (making it a rare gun so rare that it no longer exists), and the only evidence showing it are a few photos, all of which only show the weapon's right side. Worse, its documentation is so sparse that little is known on how it is operated, or who the name stands for. It's a miracle that it is even in the game at all. Not only that, but the few extant photos and documents indicate that it was actually a crew-served weapon, with the Hellriegel feeding belted ammunition from the second man’s backpack.
    • Another example of a weapon that is practically unique is the Maxim submachine gun, a submachine gun based on the MG 08/18. Only a single example that is known to still exist. Nobody knew who made it, how many were made, or even what its actual name was.

Alternative Title(s): Rare Gun