Models and types of guns that saw little to no production in reality are more likely to show up in fiction. Sometimes, the number of appearances of a weapon in a given work can outnumber its actual production run.

This is mostly because some models of gun can [[RuleOfCool look incredibly cool]] or futuristic despite having real-life problems with their functionality or production that make them unpopular or dismal failures. Or it could be a case of a writer wanting to show they [[ShownTheirWork did their research]] by deliberately picking form over function without going completely into the realm of fiction. Of course, no one's supposed to care.

Remember that this trope is ''not'' about rare guns that appear once or twice in a work of fiction, or are ''an'' available weapon in a game. It only applies to rare weapons that appear in much larger numbers than they should or did in the real world, or firearms that are prohibitively expensive, difficult to use, or otherwise impractical but yet appear in the hands of many characters. A common {{justifi|edTrope}}cation is that the wielder/orderer of these weapons has an [[ScrewTheRulesIHaveMoney astounding amount of money]], is extremely skilled with it, or it has become increasingly successful.

This trope is common in {{anime}}, due to the [[SchematizedProp obsession many writers have with technical and historical details]]. They also have the advantage of being able to include anything they want without worrying about the inability to get their hands on a real example. Anything the artists can draw is fair game for inclusion, whereas in live-action productions either acquiring an example or building a convincing look-alike as a prop is necessary. For the same reason, rare guns are also a staple of gun-oriented video games.

Each firearm is listed alphabetically.

See also ImproperlyPlacedFirearms, FamilyFriendlyFirearms, CoolGuns, RareVehicles, and ImprobableUseOfAWeapon. Compare SelectiveHistoricalArmoury, where firearms that should be present are absent. See also [[ the Internet Movie Firearms Database]] site for more. [[ This Youtube channel]], appropriately titled "WebVideo/ForgottenWeapons", also has plenty of footage of obscure firearms. Similarly, [[ champion shooter Jerry Miculek's Youtube channel]] includes a series of videos called "Unicorn Guns" in which [[CoolOldGuy Jerry]] profiles and sometimes gets to shoot rare guns, including some so rare as to be literally unique.



[[folder:MB Associates Gyrojet]]
->''"Torgue weapons ALWAYS fire EXPLOSIVE ROUNDS. They are also LOUD and require EXCESSIVE use of CAPITAL LETTERS."''
-->--'''Loading Screen Tip''', ''VideoGame/Borderlands2''

Looking at this list, you will no doubt see that many of these guns tried quirky, unusual, sometimes innovative features that never took off. The Gyrojet might be the most unusual among them, for it tried to be a gun without utilizing what many would say makes a gun a gun: the traditional chemically-propelled bullet.

The Gyrojet was a project launched in the mid-1960s by MB Associates, intending to revolutionize the firearms industry. Rather than use a bullet as the projectile, the Gyrojet fired what amounted to a miniature rocket (without the explosion, sadly), more or less making the Gyrojet a miniaturized rocket launcher. The barrel was not rifled, instead the rounds were guided gyroscopically, hence the name. The intent for this design was to make a handgun that had just as much velocity as the .45 ACP round fired by the then-standard issue Colt M1911 but at half the weight. The rockets were also intended to be more accurate at greater distances and be capable of piercing body armor. (For more on the design of the gun and the bullet, check out TheOtherWiki's [[ article]] on the subject.)

[[RuleOfCool Sounds awesome, right?]]

Unfortunately, it did not not live up to expectations. It was marketed as a civilian weapon, but a few U.S soldiers with cash to spare brought them to [[UsefulNotes/TheVietnamWar Vietnam]] to try there. It was advertised as being accurate, reliable and simplistic to use. Customers said that it was none of these things. It proved to be wildly inconsistent in accuracy between shots, its complex action meant that it would foul up at the drop of a hat and users reported it was cumbersome to reload at all and doing so quickly was impossible. One report even stated that the weapon had a nasty habit of hang-firing, a seeming misfire only to have that round [[DelayedExplosion suddenly shoot out of the barrel without warning]]. And unlike a conventional bullet, the rocket projectiles continue to accelerate after leaving the barrel... which sounds great until you realize that at very close range (ie the kind of ranges where a pistol would normally be used) the projectile is too slow to kill; if you cover the barrel with your hand and fire a Gyrojet, the projectile won't even be fast enough to break your skin when it reaches the end of the barrel. To top it all off, the weapon and its ammunition were extremely expensive to both produce and purchase. It's pretty much the poster child for AwesomeButImpractical.

The Gyrojet eventually fizzled out, but the afterimage was burned into the public psyche. The idea of a hand-held rocket launcher was just too cool to let fade away, not to mention its Space Age look. Today, both the Gyrojet and its bullet are some of the most coveted items for firearm collectors today. While many variants were planned (including a [[MoreDakka light machine gun variant]]), only the pistol, a carbine and a rifle were ever produced. Due to the rarity of ammunition, Gyrojets are rarely fired today, with a single round costing as much as [[TooAwesomeToUse 100 USD]]. Most people also get confused by the fact that the gun fires rockets and assume the rockets [[StuffBlowingUp blew stuff up]]. They didn't. [[ Here's a clip of the Gyrojet pistol in action.]]

In an odd consequence, the one thing that it could have been good at was combat in space: regular firearms wouldn't operate in free-fall and zero gravity as well as they do normally, so a self-propelled projectile would work far better. This was something that interested the American military during the space race, but, for [[IWantMyJetpack obvious reasons]], didn't save it.

[[AC:Anime & Manga]]
* In ''VideoGame/{{Gungrave}}'', a Gyrojet pistol can be briefly seen in a collection of firearms when [[AwesomeMcCoolName Brandon Heat]] grabs a [[HandCannon Wildey Magnum]] to [[BlownAcrossTheRoom send a bad-guy flying]].

[[AC:Films -- Live-Action]]
* One of the most iconic uses for the Gyrojet was the climactic battle of ''Film/YouOnlyLiveTwice'', also acting as a marketing ploy. In the film, Tiger Tanaka's {{Ninja}} army uses both Gyrojet pistols and rifles along with [[KatanasAreJustBetter katanas]] to fight through Blofield's defenses in his secret mountain lair.
* There are two remarkable things about the mostly unknown Action/Comedy film ''Collision Course''. The first is that one of the villains, played by Tom Noonan, uses a Gyrojet. The other is that [[Series/TheTonightShow Jay Leno]] starred in it. No, really.

* Used by a private investigator in the Creator/LarryNiven short story ''The Meddler''. It's not very effective, but that's only because the alien he shoots is ImmuneToBullets.
* The BigBad in ''Literature/LicenceRenewed'' uses a Gyrojet pistol in the final firefight against him. When he is shot InTheBack [[HoistByHisOwnPetard with it]], it is described as leaving a clean hole through him.

[[AC:Tabletop Games]]
* In ''Cybergeneration'', a sequel to ''Cyberpunk 2020'', gyrojet weapons have obsoleted most traditional handguns; unsurprising, since in the dark future the projectiles are self-guided, computer-controlled little monsters.
* The Ultra-Tech supplement for ''TabletopGame/{{GURPS}}'' has "Gyroc" weaponry, arriving on the scene at Tech Level 9 ({{Cyberpunk}} tech). The Gyrojet is mentioned as the distant ancestor of Gyroc weapons which overcome the earlier weapon's design flaws through application of futuristic tech. Like the example from ''Cybergeneration'' above, GURPS Gyrocs can also fire homing rounds (along with a wide variety of specialized warheads).
* From ''TabletopGame/{{Warhammer 40000}}'', the high-end ballistic small arms used by the [[TheEmpire Imperium of Man]] are "Bolters", guns that fire amor-piercing, rocket-propelled rounds that [[NoKillLikeOverkill explode just after contact]]. They're fairly hard to get, meaning they're well beyond the means of the average Imperial soldier. They're most commonly seen being used by elite forces, such as {{Space Marine}}s or the [[AmazonBrigade Sisters of Battle]].

[[AC:Video Games]]
* ''Shellshock 'Nam 67'' has the main character run across a Gyrojet pistol. It fires only two rockets, which are [[StuffBlowingUp high-explosive]].
* ''7.62 High Caliber'' has all three variants show up. Naturally, they are AwesomeButImpractical, as both they and their ammunition are pretty costly. You even have a random chance of recruiting a mercenary early in the game who carries one, but the gun and its ammo are literally impossible to find at that point and you're better of selling the package.
* Given a nod in ''VideoGame/{{Borderlands 2}}'' with Torgue's gyrojet munitions. They behave like very exaggerated versions of this, starting as {{Painfully Slow Projectile}}s, but getting quite fast towards the end. They also explode.
* The ''VideoGame/{{Scribblenauts}}'' series includes a gyrojet amongst countless other weapons and firearms. Given the series exists in a 2D plane, it doesn't suffer from they gyrojet's crippling inaccuracy and fires explosive rounds, making it awesome AND practical.
* ''VideoGame/BatmanSunsoft'' for the NES gave Batman a pistol based on the Gyrojet.

[[folder:Heckler & Koch Mark 23]]
->''A large-caliber combat pistol developed at the behest of U.S. Special Operations Command. The "Mk" designation indicates that the development project was a Navy initiative. It has the 45-caliber size and "cock-and-lock" design favored by U.S. soldiers and comes with a high-performance laser aiming module and specially developed suppressor. Holds 12 rounds. Proved indispensable to Snake during his infiltration of Shadow Moses in 2005. Maintains its high stopping power from medium range and has a slightly larger magazine capacity than other weapons of the same caliber.''
-->--'''Description''', ''VideoGame/MetalGearSolid4GunsOfThePatriots''

If you believe fiction, this is ''the'' gun for badass spies and special operatives; a big, blocky, serious-looking weapon, it's often seen on Creator/TomClancy covers being brandished by an "Operator." The Mark 23 was originally developed for US SOCOM special forces, and is basically a giant USP chambered in .45 with a heavier slide[[note]]the Mark 23 is, in fact, based on prototypes for the USP, which were later slimmed down and (initially) rechambered for .40 S&W[[/note]]. Note that the SOCOM version of the Mark 23 has "USSOCOM" engraved on the slide, while a civilian Mark 23 does not.

While the Mark 23 isn't rare in the sense of low manufacture, it's another case, like the Desert Eagle, of being seen far more often than it should be. [=SOCOMs=] might have been procured for use, but the special forces operators ''hated'' them; although the pistol was very accurate and reliable in extreme environments, it was also excessively large and heavy (a loaded Mark 23 with the full SOCOM kit weighs as much as an empty [=MP5=] and is over a foot long) and the ergonomics were terrible. It's a bad sign when your gun [[EpicFail gets nicknamed "The world's only crew-served pistol."]] Most [=SOCOM=] Mark 23s spent peaceful careers sitting in storage racks while less accurate/durable but more sensibly-proportioned sidearms were used instead. Military production was just under 2,000 units total, while the civilian version was discontinued in July 2010. However, although a failure, the Mark 23's best traits were carried on into the tremendously successful USP; in particular, the USP Tactical, a variant with a slightly-extended, threaded barrel, does just about everything the Mark 23 does at half the weight and in three different calibers.

[[AC:Anime & Manga]]
* Lehm from ''Manga/{{Jormungand}}'' uses a Mk. 23 as his primary sidearm. He is rather large and burly, which might explain how he handles the weight so well.

[[AC:Films -- Live-Action]]
* The Navy [=SEALs=] led by Bruce Willis in ''Film/TearsOfTheSun'' carry the Mk. 23 (excluding Doc, who carries a P226 instead).
* John Connor wields one in Film/TerminatorSalvation.

[[AC:Live-Action TV]]
* Used in ''Series/{{Supernatural}}'' by three characters: Gordon, Future!Dean, and Sam, when he didn't have his soul. Seems to be a motif of it being used by dark characters.
* Mike uses it quite a few times in ''Series/BreakingBad.''

[[AC:Video Games]]
* In the ''Franchise/MetalGear'' series, this is Solid Snake's signature weapon. He starts using it in the original ''VideoGame/MetalGearSolid'' game, replacing the Beretta 92 he used in the [[VideoGame/MetalGear1 first]] [[VideoGame/MetalGear2SolidSnake two]] games, and gives Raiden another one in ''VideoGame/MetalGearSolid2SonsOfLiberty''. It can be found again in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' in the same spot as in the original. In both the first and second game the weapon's size and weight is acknowledged, by Nastasha and Snake respectively, but both HandWave it, saying it "shouldn't be a problem for you."
** WordOfGod says part of the reason they chose the SOCOM was because it was hard to handle and really big. Hard to handle makes Snake look cooler for being able to use it while still taking full advantage of its capabilities; really big makes it easier to render recognizably with the graphical capabilities of the [=PS1=] (especially with the light attached, which makes it into basically a big black rectangle. Six polys, next!).
* The Creator/TomClancy's ''VideoGame/RainbowSix'' video games feature the Mark 23 Mod 0 in every installment, with the exception of ''Lockdown'' and ''[[VideoGame/RainbowSixSiege Siege]]'', often alongside the more sensible [=USP40=].
* ''VideoGame/SWAT3'' likewise features the Mark 23 as an alternative to the default M1911.
* Hayden Tenno in ''VideoGame/DarkSector'' starts out with a Mark 23 (with "Mark 24 Cal 45 auto" on the slide), called the "Tekna 9mm", and can later upgrade it into a larger machine-pistol variation called the "Tekna Burst".
* In ''VideoGame/SoldierOfFortune 2'', Mullins can equip two Mark 23s with the full SOCOM kit. The idle animation shows him twirling one around his finger; a stunningly bad idea with a 17-inch long weapon of any sort, more so with a one-foot-long, 5-pound gun that has a 4.8-pound single-action trigger pull.
* Shows up in ''Delta Force 2'', as the default sidearm to replace the 1911 from the original game, available with a suppressor; the devs, interestingly, chose not to model the weapon with its distinctive underbarrel LAM. ''Delta Force: Land Warrior'' features the weapon again, this time with the LAM present but unusable.
* Added to ''VideoGame/KillingFloor'' during a summer event. Like the other pistols, it can be used GunsAkimbo. It has more power than most other pistols, competing with the Desert Eagle while having a higher capacity, but its reload is among the slowest of the semi-auto pistols to compensate.

[[folder:COP 357 Derringer]]
Designed as a backup weapon that could fire the same rounds as a police officer's service revolver (the name "COP" stands for "[[FunWithAcronyms Compact Off-duty Police]]"), though its heavy weight (relative to its compact size), even heavier trigger pull and substantial recoil turned out to be a problem. Nevertheless, the COP's four muzzles make it a distinctively menacing weapon for the silver screen.

* This is the gun Leon shoots Holden with in the opening scene of ''Film/BladeRunner''[[note]]The one used in Blade Runner was modified to fire from two barrels at once, so as to produce a more impressive muzzle flash.[[/note]], likely inspiring its use in the other sci-fi shows mentioned below.
* ''Film/TheMatrixReloaded''. Persephone uses this on one of the Merovingian's mooks.
* ''Series/{{Battlestar Galactica|2003}}''. Under the fiction model name of 'Stallion', this was a civilian gun used by various criminal types (such as Tom Zarek's men), and by Romo Lampkin to threaten Lee Adama in "Sine Qua Non".
* ''Series/StargateSG1''. A night-guard on an alien planet uses one to menace our heroes in "Bad Guys".
* Standard carry gun of Lumiere, in the anime ''Anime/KiddyGrade''.
* KGB agent Natalia Tiemerovna uses a COP at one stage in ''The Survivalist'' action-adventure novels by Jerry Ahern. John Rourke also has one among his impressive armoury.
* The BigBad tries to pull one of these out of his coat pocket at the end of ''Film/BadBoys'' in an attempt to finish off the protagonists when their backs are turned. Unfortunately for him, [[spoiler:Will Smith is quicker on the draw.]]
* The COP's distinctive four-barreled design appears in ''VideoGame/TeamFortress2'' as the basis for the Shortstop, an alternative primary weapon that can be found or created for the Scout class. Unlike the COP, it appears to fire ratshot or snakeshot, as each pull of the trigger fires a four-pellet spread. The Shortstop is also ''[[HandCannon much]]'' larger than the COP.
* Used by Devon Aoki's character in ''Film/{{War}}''
* Nina uses one during the neo nazi arc in Manga/{{Monster}}.
* Shows up in ''Manga/CityHunter'' as Reika's gun, but only when she's not in the police (the one time we see her in her cop days she carried the M60 service revolver).
* A COP 357 is one of the many weapons carried by the Winter Soldier in ''Film/CaptainAmericaTheWinterSoldier''.
* One is found and used by Jenko and Schmidt during the car chase in ''Film/TwentyOneJumpStreet''.

[[folder:10mm Auto pistols/[=SMGs=]]]
->''With their combination of high stopping power and low recoil, pistols chambered for the 10mm round have become the sidearms of choice for paramilitary forces around the world.''
-->--'''Ammo Description''', ''VideoGame/DeusEx''
The 10mm Auto cartridge was designed as an alternative to 9mm Parabellum and .45 ACP, offering better stopping power than the former in combination with a flatter trajectory and larger magazine capacity than the latter. Expected to become a popular handgun caliber when the FBI chose the Smith and Wesson 1076[[note]]"10" referring to its 10mm caliber[[/note]] as its new sidearm in 1990, its rise and fall is largely tied to the failure of that weapon. Reliability problems with the pistol (and every other pistol initially designed for it, for that matter, from the below Bren Ten to the [[ Colt Double Eagle]]), coupled with concerns over the recoil of the 10mm Auto cartridge[[note]]which was what led to the reliability problems - less-experienced shooters and agents with smaller hands complained about the recoil, causing the bureau to supply its agents with lower-power cartridges, which had issues moving the slide properly when firing[[/note]], soon led the FBI to abandon not only the gun but the cartridge as well. While some of the FBI's special units do use a 10mm version of the [=MP5=][[note]]the [=MP5=]/10[[/note]] and there are a small number of newer pistols manufactured in the caliber, to a large extent the cartridge has fallen victim to TechnologyMarchesOn - the derivative .40 [=S&W=] cartridge has almost completely taken over its intended niche within the handgun market. What market remains for the 10mm Auto is basically the minority of handgun hunters who don't like revolvers, and people who want a defensive weapon to carry in [[BearsAreBadNews grizzly bear country]]. This hasn't stopped it from being a popular cartridge in fiction, however, particularly in works set TwentyMinutesIntoTheFuture.

[[AC:Comic Books]]
* ''ComicBook/ButtonMan''. While he uses whatever comes to hand, [[ProfessionalKiller Harry Exton]] has a preference for the Smith & Wesson 1006 as his WeaponOfChoice in books 2 and 3, set while he is in the United States. A couple of panels clearly show boxes of [=10mm=] Auto while Harry is loading up.

* The famous [=M41A=] Pulse Rifle from ''Film/{{Aliens}}'' is said to be chambered for a caseless, explosive-tipped 10mm bullet.

* In the Creator/TomClancy novel ''Literature/RainbowSix'', Rainbow's assaulters are described as using the [=MP5=]/10[[note]]referred to erroneously after its first appearance as simply the "MP-10" - this name is supposed to refer to an [=MP5=] clone in the original 9mm from the Filipino "Special Weapons" company[[/note]] as their primary weapons. Somewhat TruthInTelevision, as in reality the FBI's Hostage Rescue Team does use the weapon in a similar role.
** In addition to Rainbow, Clancy also depicted FBI Special Agent Pat O'Day as carrying a Smith and Wesson 1076. Again, this is partly truth in television; as noted above, the FBI did test, and even ''briefly'' issue this weapon to its agents. However, O'Day continued to carry one long after all real life agents had turned theirs in.

* ''Series/MiamiVice'' had Sonny Crockett carry a Bren Ten, whose real-life sales were [[TheRedStapler driven largely by its use on TV]]. While the Bren Ten is widely considered to be among the best pistol design of the 1980s (incorporating the best features of the [[CoolGuns/{{Handguns}} CZ 75 and Browning Hi-Power]]), production shortfalls and notoriously bad quality control drove its manufacturer Dornaus & Dixon Enterprises into bankruptcy after just three years with only 1,500 pistols made and most of the original commercial orders never filled. After this happened, the Sonny Crockett character switched between seasons two and three to the decidedly less rare Smith & Wesson Model 645. Two different companies have since tried to revive the Bren Ten, one of which went bankrupt before a single gun was sold and the other cancelled the project in favor of more lucrative military and police rifle contracts.

* In the ''{{VideoGame/Fallout}}'' universe 10mm was a common pistol caliber before the Great War, and great amounts of it remain in the post-war world. There's a fairly high number of weapons using it in the series, including a shoulder-mounted minigun in ''VideoGame/FalloutNewVegas'' DLC.
* In both ''VideoGame/DeusEx'' and ''VideoGame/DeusExHumanRevolution'', the standard sidearm is a 10mm Auto pistol.
* Like the novel above, the ''VideoGame/RainbowSix'' series of games usually give the player the option of using the [=MP5/10=] in place of the many 9mm variants. Similarly, ''[[VideoGame/SplinterCell Splinter Cell: Blacklist]]'' has the [=MP5/10=] available to Sam.
* In ''VideoGame/PoliceQuest 2'', Sonny Bonds carries a 10mm 1911 variant.
* ''VideoGame/TakedownRedSabre'' allows players to take a 10mm "1911 Elite" as their sidearm.
* ''VideoGame/DoomTheRoguelike'' uses 10mm for its take on the pistol and [[GatlingGood chaingun]] ammunition, unlike [[VideoGame/{{Doom}} the original]] that based its pistol off the Beretta 92.
* In ''VideoGame/{{PAYDAY 2}}'', the [=MP5=] can be turned into an [=MP5/10=] with the "Straight Magazine" attachment.

[[folder: Automag]]
->''"Well, this is the .44 Magnum Auto Mag, and it holds a 300 grain cartridge. And if properly used, it can remove the fingerprints."''
-->--'''Harry Callahan''', ''Film/SuddenImpact''


The .44 Automag was the first semi-automatic pistol to use a cartridge as heavy as .44 Magnum (.44 AMP, Auto Magnum Pistol). It went through several different manufacturers, and was [[DidntThinkThisThrough never a real money-maker thanks to flawed production and business decisions]] -- the fact that it was the only pistol on Earth that took its particular caliber of ammunition also did not help, since commercially-loaded ammunition was rare and the only other way to get the correct caliber was to modify cases for other ammunition (.308 or .30-06) and reload by hand. Later versions developed by Arcadia Machine and Tool (most of which look more like enlarged M1911's than the original Automag, which makes some sense considering AMT was more famous for its Hardballer line of 1911 clones[[note]]also known as the only 1911-style pistol that truly sucks, but that's not for here[[/note]]) came in more readily-available cartridges, from the Mk II in .22 Magnum, the Mk III in .30 Carbine and 9mm Winchester Magnum, the Mk IV in .45 [=WinMag=] and 10mm Auto, and the Mk V in .50 Action Express, but all production ceased in 2001, a few years after AMT's own bankruptcy.

[[AC: Anime and Manga]]
* [[CloudCuckoolander Mizuho Inada]] was issued one in the manga version of ''Manga/BattleRoyale''. [[spoiler: She was so off in la-la land that she never got a chance to use it...and it fell into the hands of Kazuo Kiriyama.]]
* Shows up in ''Manga/CityHunter'' in the hands of two different one-time villains. The first is an amateur who uses it as his regular handgun, but the second is implied to have brought that only because his regular pistol (chambered for an unspecified .38 cartridge) had little effect on Umibozu, and by chance the Automag was the first powerful pistol he got his hands on.
** The anime provides a third character, Geruma, who uses it in a duel with Ryo. While its power is acknowledged, both Ryo and Geruma admit it's a bad choice for their duel due its long barrel making it slow to draw... ''[[CrowningMomentOfAwesome only for Geruma to out-draw Ryo anyway]]''. Ryo ''still'' wins thanks to his [[ImprobableAimingSkills ability to]] ShootTheBullet, after which [[CombatPragmatist he shoots Geruma while he's still freaking out over Ryo's stunt]].

* Used by Creator/ClintEastwood in the ''Film/DirtyHarry'' movie ''Film/SuddenImpact''. TheMafia sent a hit squad after him, so Inspector Callahan decided he needed more firepower. The producers had such a hard time getting it that they had to contact the original designer, who had enough spare parts to assemble two in his basement. Rumor has it, during the climactic scene at a pier, a diver had to be kept on stand-by because Eastwood got frustrated with constant jams that ruined takes and routinely threw it into the water.
* Used by Burt Reynolds in ''Malone''.
* ''Film/BeverlyHillsCopII'' featured the Auto Mag and its spent cartridge cases as a plot device to locate the Alphabet Bandit.

* It's Mack Bolan's signature weapon "[[ICallItVera Big Thunder]]" in the early parts of ''Literature/TheExecutioner'' novel series, when he wanted a hand weapon with greater intimidation factor and range than his Beretta Brigadier. As a weapons expert, Bolan would have no problems handloading his rounds.
* The Automag III with reloaded .30 shells was the weapon of choice for Hanse Fletcher in C.R. Jahn's ''Underground''.

* ''VideoGame/JaggedAlliance 2''. Rescuing two tourists stranded in Arulco during the conflict will have the husband send you a pair of Automags [[HandCannon modded for 7.62mm NATO]], both nicknamed "Big Bertha". The gun pops up again in ''[[VideogameRemake Back in Action]]'' with the same modifications. In v1.13, the unofficial patch for the second game, they're modded for the even bigger .50 Beowulf rounds.
* Featured in ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony''. While at first it's more justified since you get it from a club manager, it starts popping up everywhere later.
* [[GunsAkimbo Dual-wielded]] in ''VideoGame/TombRaiderII''.
* The chosen sidearm of Blake Dexter's psychopathic henchman, Wade, in ''VideoGame/{{Hitman}} Absolution''.
* This is the HandCannon of ''VideoGame/ResidentEvil7Biohazard'', known in-game as the [[AKA47 M44 Magnum.]]

* Michael Stuart of ''Webcomic/ParadigmShift'' uses one of these.


[[folder: Borchardt [=C93=]]]
->The C93 was the first mass-produced semi-automatic pistol. The design of its toggle lock mechanism served as the precursor for the now legendary P08.
-->--'''Description''', ''VideoGame/Battlefield1''


The very first mass-produced semi-automatic pistol, this weapon was designed by Hugo Borchardt and used the same toggle lock system that would later be used by the Luger. In fact, Georg Luger was Borchardt's assistant and modified the design of the C-93 and scaled it down to create the Luger. The weapon was considered by the American and Swiss militaries, but they found that while it was accurate and fired rapidly, it was heavy, poorly balanced, had too much recoil, its grip was unergonomic and it was too expensive.

In addition to its design influencing the Luger, its 7.65mm cartridge was the basis for several automatic pistol cartridges, including the .30 Luger and the 9mm Parabellum.

[[AC: Anime and Manga]]
* ''Anime/{{Steamboy}}''. Alfred Svenson uses one to shoot Ray's grandfather.

[[AC: Film]]
* Russian film ''Planet Of Storms'' (aka ''Planeta Bur'' / ''Планета бурь''). Engineer Allan Kern carries one.

[[AC: Video Games]]
* ''VideoGame/RedDeadRedemption'' under the generic "Semi-Auto Pistol" name. Dutch carries one and John can make use of one.
* ''VideoGame/TheOrder1886'' as the [[AKA47 C-78 Autoloading Pistol]]. Its appearance is [[AnachronismStew anachronistic]], but fitting given the game's SchizoTech nature.
* ''VideoGame/Battlefield1'' has the C93 as a potential sidearm, unlocked when Rank 10 is reached with the Support Class. Naturally, considering the setting, this gun is joined by its successor, the P08.

[[folder:IMI / MRI Desert Eagle]]
->As expensive as it is powerful, the Desert Eagle is an iconic pistol that is difficult to master but surprisingly accurate at long range.
-->--'''Description''', ''VideoGame/CounterStrike: Global Offensive''


This HandCannon is among the [[ most powerful production semi-automatic pistols out there]]. Designed and marketed by Minnesota-based company Magnum Research, Inc., and manufactured by contractor Israel Military Industries until 2009 (when production was moved to MRI's Pillager, MN facility), it comes in .357 Magnum, .44 Magnum, and .50 Action Express. Magnum Research also offers it in a wide variety of finishes, ranging from standard chrome to gold to titanium/gold tiger stripes, and a model with an elongated, 10-inch barrel. The Desert Eagle uses a rotating-bolt mechanism and direct gas impingement operation usually found on rifles, of course due to the oversized chambering. They weigh about four and a half pounds unloaded; for the weight of the pistol plus a couple of loaded magazines, you could carry an M4 carbine. The Eagle's bulky grip and excessive weight make it difficult to shoot and very impractical to carry for anyone not built like Creator/ArnoldSchwarzenegger or Creator/DolphLundgren. It is also one of the more expensive handguns on the market, going for about US$1500 for the base model. Adding to that, .50 Action Express ammunition is incredibly expensive.

The Desert Eagle is a very temperamental pistol with a well-established reputation as a [[ReliablyUnreliableGuns jam-o-matic]]. It stops working at the slightest hint of dirt, and its gas-operated mechanism sucks up dirt like a vacuum cleaner. All three of the high-powered chamberings available are also prone to breaking the gun, and repairs don't come cheap. As a result, the "Deagle" is little more than a range toy for people with more money than sense (and possibly [[CompensatingForSomething other deficiencies]]).

Despite all this, the Desert Eagle is the weapon of choice for media badasses across the spectrum, sometimes even being depicted as a standard issue military sidearm. In fan fiction, it's a good sign the wielder is a MarySue of some kind, much like a gratuitous {{katana|sAreJustBetter}}.

[[AC:Anime & Manga]]
* The Dirty Harry-esque main character of the manga ''Rose Hip Zero'' wields an Eagle one-handed. The size, recoil, and rarity of this gun are brought up in the manga, though, and his ability to fire the thing with one hand is noted as being quite a feat.
* The elderly one-eyed Sister Yolanda of the Church of Violence from ''Manga/BlackLagoon'' uses a gold-plated one of these one-handed during the BloodstainedGlassWindows shootout from the Greenback Jane arc. She uses it to [[EveryCarIsAPinto blow up one of the bad guys' cars]] with ''one shot''.
* ''Franchise/GhostInTheShell'' usually keeps it very realistic regarding guns. So when in one episode of ''Anime/GhostInTheShellStandAloneComplex'', a quiet helicopter pilot is obsessed with his fantasies of pulling a Film/TaxiDriver, it fits his character perfectly that he owns a Desert Eagle, as the cops don't consider him a real threat and are sure that he'll never go through with it.
* In the ''Manga/SoulEater'' manga, Death the Kid's SuperMode has his handguns transforming into .42[[note]]Instead of 44, as 42 is a recurring number with the character as it sounds like "to die" in Japanese[[/note]] caliber 'Death Eagles'.
* In ''LightNovel/HaruhiSuzumiya'' episode 1, we find the local MoeBlob [[PlayboyBunny Mikuru]] wielding the 10-inch barrel version, [[GunsAkimbo akimbo]]. Made particularly egregious by the fact that, again, you see two of them, in the far-less-common 10-inch model - though, these ''are'' airsoft replicas, made by a rather popular Japanese airsoft company (and, unsurprisingly, liked by otaku).
* In ''Manhwa/WitchHunter'', the main character Tasha's strongest magic gun is a .44 Desert Eagle that has enough recoil to break his arm.
* In ''Anime/PuellaMagiMadokaMagica'', Homura initially uses a Desert Eagle as her primary sidearm which is more reasonable than most examples since she has stolen thousands of weapons of all sizes from the [[UsefulNotes/YanksWithTanks American military]] and {{Yakuza}} .
* Mana Tatsumiya of ''Manga/MahouSenseiNegima'' [[GunsAkimbo dual-wields]] Desert Eagles. In a bit of subversion, they are soft-air replicas (at least the ones she uses the most).
* Bando on ''Manga/ElfenLied'' uses a customized Desert Eagle. [[JustifiedTrope Makes more sense than usual]] as the Diclonius he fights [[ImmuneToBullets can deflect conventional ammo]] and he has a cybernetic arm (due to Lucy [[AnArmAndALeg removing his original arm]]).
* TheDragon of one arc of ''Manga/GunsmithCats'' wields one with a ''fourteen inch barrel''. It's treated as an [[InfinityPlusOneSword Infinity +1 Gun]], capable of penetrating ''a muscle-car's steel roll cage'' (Rally's Shelby Cobra, to be specific. It also hits ''her'' and is stopped by a [[PocketProtector collapsible rifle stored in her jacket]] - but ''still'' breaks several ribs) but [[RealityIsUnrealistic not two inches of bulletproof glass windshield]](Though it still blinds the car, as planned).
* A .44 Magnum Desert Eagle shows up in ''Manga/CityHunter'', in the hands of the extremely capable HitmanWithAHeart Mick Angel. [[ShownTheirWork Given the author is usually very good at properly placing the guns]], he probably did it on purpose to both show Mick's showoff personality and his ability to shoot a .44 Magnum one-handed with near-perfect accuracy.

[[AC:Comic Books]]
* A particularly egregious offender is the ''ComicBook/ImmortalIronFist'' one shot ''Orson Randal and The Green Mist of Death''. This story takes place sometime around the [[TwoFistedTales 1920s]], before the Desert Eagle was even invented and likely before anyone involved in its design was ''born''.
* SelfDemonstrating/{{Deadpool}} here! Alongside my sweet katanas, I also dual-wield two gorgeous shiny Deagles. Double the guns, twice the fun! Yeah, it can get [[LudicrousGibs messy]] sometimes, but hey, if they didn't turn into sobbing balls of surrender before my razor-sharp wit and my fantastic booty, it's their own fault. Oh, and if you're not agreeing with my choice of weapons, good ol' Creator/RyanReynolds managed ''his'' twin Deagles [[Film/{{Deadpool2016}} just fine.]]

[[AC:Films -- Live-Action]]
* ''Franchise/RoboCop'':
** Shows up in the original ''Film/{{RoboCop|1987}}''; normal ones are used, but there's also a special one with a large barrel extension that can take a suppressor. This was originally supposed to be Robocop's gun, but when the suit was finished it became clear the weapon looked like a toy in his hand and the even larger Auto-9 was built based on a Beretta 93R.
** Shows up again in ''Film/RoboCop2'' used by Hob to shoot Murphy. [[ShootingSuperman Doesn't affect him physically]], but he hesitates at being shot by a child. In the opening scene, one crook takes one from a gun store that he's looting, noting that he really likes it.
** The Rehabs in ''Film/RoboCop3'' use them as their standard sidearm.
* Creator/ArnoldSchwarzenegger uses them a ''lot'', no doubt because it's big enough to look impressive even in his large hands. He's used them in ''Film/{{Commando}}'', ''Film/{{Eraser}}'' and ''Film/LastActionHero'', and used a weapon that was a very ironic combination of a Desert Eagle and Walther P38 in ''Film/RedHeat''[[note]]The irony being that the Desert Eagle is an Israeli-made gun, while the P38 was at one time a Nazi Germany sidearm; extra irony in that he's playing a Soviet cop in this film, who probably would avoid using a Nazi weapon just out of spite[[/note]].
* Standard-issue for Agents of ''Film/TheMatrix''. They fire Desert Eagles ''one-handed'', and the 7-round magazine capacity is increased to 12 or 13. Well, at least they don't have BottomlessMagazines, even though there's really no reason (other than [[UnorthodoxReload stylish reloading]]) such things couldn't be programmed into the eponymous LotusEaterMachine.
* Bullet Tooth Tony and his "Desert Eagle ''point five-oh''" in ''Film/{{Snatch}}'', of course.
-->The fact that you have '''Replica''' written down the sides of your guns, ''(closeup of the word Replica along the barrel)'' and the fact that I have '''Desert Eagle ''Point Five-Oh''''' written down the side of mine, ''(close up of Desert Eagle along the barrel)'' should precipitate your balls into shrinking, along with your presence. Now... [[SophisticatedAsHell fuck off]].
** Justified in that Bullet Tooth Tony is clearly not and never has been a military man, and so likely selected that gun ''because'' it fired huge rounds and looked cool. As per the quote above, [[WeaponForIntimidation it is useful for getting people to back down should the need arise.]]
* In [[Creator/FrankMiller Frank Goddamn Miller's]] film version of [[InCaseYouForgotWhoWroteIt Will Eisner's]] ''Film/TheSpirit'', [[Creator/SamuelLJackson The Octopus]] not only goes GunsAkimbo with the Desert Eagle, but he later wields a ''[[RuleOfCool double-barreled]]'' version of it.
* In ''Film/TheBoondockSaints II: All Saints Day'', the [=McManus=] twins trade in their suppressed Beretta 92 pistols for some custom made Desert Eagles. And those silenced Berettas were acquired by trading in the Desert Eagles wielded by two Russian mob dudes who tried to murder them near the beginning of the original movie.
* A few appear in the ''Film/CharliesAngels'' movies. Including one carved from a piece of soap by Bosley with his bare teeth.
* L.J. in ''Film/ResidentEvilApocalypse'' has a [[GunsAkimbo pair]] of [[BlingBlingBang gold-plated]] .44 Magnum Mark XIX Desert Eagles. [[MilesGloriosus Too bad he's useless in a fight]].
* ''Film/{{Borat}}'' is shown a [[BlingBlingBang gold plated one]] when he asks a gun shop owner for a recommendation for a weapon with which to kill Jews. Since he's not a US citizen, he can't legally buy it, so [[BearsAreBadNews he buys a grizzly bear instead]].
* What appears to be a double-barreled version of this gun (which even can have its two barrels swivel sway from each other to target individual targets, and in reality a Beretta with Desert Eagle-style prop slides) is used by Chudnofsky on ''Film/TheGreenHornet''.

* VigilanteMan and OneManArmy [[Literature/TheExecutioner Mack Bolan]] has replaced his .44 [=AutoMag=] (an even rarer gun) with a .44 Desert Eagle.
* Thomas Raith of Literature/TheDresdenFiles tends to use a Desert Eagle along with a sword of some type. He can afford it because VampiresAreRich.

[[AC:Live-Action TV]]
* Jayne has one that River wields in the ''Series/{{Firefly}}'' episode "Out of Gas". ...''Five hundred years in the future''. River also gets her hands on assumedly the same one in the episode "Objects in Space" ([[ItMakesSenseInContext which she mistakes for a branch]]).
* Shows up in an episode of ''Series/{{CSI}}'', and one of the immediate conclusions by one of the cast members is that the shooter must've been CompensatingForSomething.
* In the final season of ''Series/TheShield'', when Vic resigns from the LAPD he naturally has to turn in his service pistol, and from that point on uses his personal gun. As he says: ".357 Desert Eagle, cross-draw."
* Used by Jon Sable in the 1980s TV series ''Sable''.
* In an episode of ''Series/LawAndOrderSpecialVictimsUnit'', Benson is talking to a slightly-unhinged stalker at a gun range, where the stalker girl is firing a chrome-finished .50AE Desert Eagle. Benson notes that the gun is "a little hardcore", and then further notes that the ''[[NoKillLikeOverkill 14 round mag]]'' the woman is using is illegal in New York City.
* Will shoots one brought in by a friend in ''Series/SonsOfGuns''.

[[AC:Tabletop Games]]
* Chambered with the .50 Action Express, the Desert Eagle is the most powerful and expensive semi-automatic pistol in ''TabletopGame/{{GURPS}}: High-Tech'', but is the hardest to use and has one of the smallest magazines.
* It's perhaps the most powerful pistol on the gun list in ''TabletopGame/FengShui'', and has the highest capacity.

[[AC:Video Games]]
* It appears as the most powerful pistol in many {{First Person Shooter}}s and {{Third Person Shooter}}s; it's [[AKA47 very unlikely to appear with its real name]], and often has enough accuracy and power to be used as an [[SniperPistol ersatz sniper rifle]]. In first person shooters especially, this is partly because the gun is blocky and angular, and thus easy to make in 3D. Whether its physical appearance will match up with the stats it should have (i.e. featuring a version not available in .50 AE but giving it the usual 7-round capacity anyway) depends on the degree of realism the game is going for.
* ''VideoGame/CounterStrike''. For Valve's attempts at nerfing it, it's still the best handgun in the game. Means nothing against a skilled player with an M4, however.
** They finally succeeded in ''Global Offensive'', the damage is still there, but the recoil requires very slow and accurate firing.
* ''VideoGame/BallisticWeapons'' has three pistols based on the Desert Eagle. One is a gun company's recreation of the Desert Eagle (in the vein of gun companies recreating old and popular designs in the past, such as perfect copies of tommy guns and [=MP40=]s), and the other two are semi-modernized (in the game's universe) ones.
* ''VideoGame/MaxPayne'': At least Max holds the gun with both hands in the first game, as it ''really'' has a mean kick. In the second game, however, he [[GunsAkimbo dual-wields]] them with ease. It's also the preferred handgun for Mona Sax, and she can dual-wield them as well.
* ''VideoGame/CallOfDuty 4'' multiplayer. Only two of them appear in single-player mode, and one is owned by the BigBad.
** Your reward for reaching the final rank in multiplayer, Commander (level 55), is a golden one.
* ''VideoGame/ModernWarfare 2'' has them as well, and it's also possible to use [[GunsAkimbo akimbo]] [[AwesomeButImpractical Desert Eagles]].
* ''Modern Warfare 3'' also has them, and in the single-player campaign Yuri usually starts with one. Captain Price also takes up one as his new sidearm of choice after being disavowed from Task Force 141, replacing his old M1911.
* CJ from ''VideoGame/GrandTheftAutoSanAndreas'' can acquire the Desert Eagle when he reaches Las Venturas, though there's a free one lurking around the first city.
** The gun also shows up (as the "[[AKA47 Combat Pistol]]") in ''VideoGame/GrandTheftAutoIV''. It's not as much of a HandCannon this time around -- it's clearly based on the less-powerful .357 Magnum version, and takes three shots to take down an enemy. With the above-mentioned AMT [=AutoMag=] added in the ''Ballad of Gay Tony'' DLC, it's also no longer the most powerful handgun.
** [[OlderThanTheyThink Earlier than that]], it was Lance Vance's WeaponOfChoice in ''VideoGame/GrandTheftAutoViceCity''. Diaz uses one to ShootTheTelevision in a cutscene as well.
** The Desert Eagle shows up again in ''VideoGame/GrandTheftAutoV''. Despite being labeled the ".50 Pistol", it has the ammo capacity of the .357 magnum. While a shot to the body won't kill an enemy instantly, they will be downed and eventually bleed to death.
* Turns up in ''VideoGame/FarCry'' as the "Falcon 357" and the console sequels as the "Jungle Falcon." In ''VideoGame/FarCry2'' it's the "Eagle .50" and has "Deagle .50AE Pistol" engraved on the slide. ''VideoGame/FarCry3'' and ''VideoGame/FarCry4'' continue the tradition by offering it as the [[AKA47 D50]] as the final pistol to be unlocked.
* The .357 Magnum version is common in ''VideoGame/JaggedAlliance 2''. The .44 Magnum and .50 Action Express versions are added in the unofficial v1.13 patch, and buying ammo for the gun from the arms-dealing website mocks you for carrying around such an impractical, heavy, and huge handgun instead of a rifle.
* The "Heavy Pistol" in ''VideoGame/CityOfHeroes'' is based on this.
* EA's ''Franchise/JamesBond'' video games use this jarringly; despite its ridiculously expensive nature, it's often the standard sidearm for {{mooks}} in a few of the games. Even odder, said mooks usually use the "under 50 dollars on the black market" AK-47 as their primary weapon.
** In ''VideoGame/TheWorldIsNotEnough'', the .44 version appeared as the [[AKA47 Raptor Magnum]].
** ''VideoGame/{{Nightfire}}'' features the .357 and .50 versions under the same name.
** Appears in ''Videogame/EverythingOrNothing'' as one of the few available pistols.
* Usable in ''VideoGame/SoldierOfFortune'' as the "Silver Talon." Yields a [[YourHeadASplode messy]] result with headshots.
* Appears in the ''VideoGame/{{STALKER}}'' games as the "Black Kite" firing .45 ACP (there is no Desert Eagle variant chambered for that). More bizarrely, in ''Shadow of Chernobyl'' there's a unique version found near the Black Kite called the Big Ben, which fires 9x39mm SP or PAB rounds -- the same ones used by the Vintorez, which is an ''anti-armor sniper rifle''.
* Replacement for the Colt Python in ''VideoGame/HalfLife1: Opposing Force'', used by both "Otis" security guards and HECU Medics. And you, of course - it's powerful, and ammo is more available than in Half-Life 1 (though it's still not everywhere).
* Added in the ''VideoGame/RainbowSix'' games starting with ''Rogue Spear'', as the most powerful handgun available until the ''Vegas'' games, where it's only the second most powerful (the most powerful happens to be a revolver that [[{{BFG}} isn't used for anything besides hunting really large game like elephants]]). Notable in that most games in the series that feature it include both the usual .50 version, as well as the slightly-weaker but higher-capacity .357 version as well. ''[[VideoGame/RainbowSixSiege Siege]]'' introduces the Desert Eagle (nicknamed the Deagle) for both Navy SEAL Operators, Blackbeard and Valkyrie. Its high damage and fast semi-automatic rate of fire is matched with low magazine capacity and high recoil makes this an extremely tough gun to use.
* A variant turns up in ''VideoGame/Left4Dead2'', called the ''[[AKA47 Desert Cobra]]''[[note]]1337 Weapon Industries .50 Desert Cobra, $1999.99 at Whittaker's Gun Store, ''[[BlatantLies Only 2000 Made]]''[[/note]]; it's powerful, but hilariously enormous and thus takes up a silly amount of screen real estate with stock animations. It underperforms hideously against any Special Infected unless you score a headshot, and when up against Witches and Tanks it's a RangedEmergencyWeapon ''at best'', but it's a consistent OneHitKill on the regular zombies no matter where it hits (VERY important in [[HarderThanHard Realism mode]]), you don't lose ''any'' accuracy or fire rate when incapacitated, and [[ArsonMurderAndJaywalking it's worth it just to hear Nick sput out an excited "Niiiice" when he picks one up]].
* Surprisingly easy to get in ''7.62 High Caliber'', with a minor rebel in an early mission carrying a .44 one.
* In ''VideoGame/JustCause 2'', a slightly modified, nameless version is the most basic peashooter.
* The heavy pistol in ''VideoGame/AllPointsBulletin'' is clearly modeled after the Desert Eagle.
* Meryl Silverburgh in the ''Franchise/MetalGear'' series uses a Desert Eagle as her signature weapon. In ''VideoGame/MetalGearSolid'', Snake points out to her that she could have picked something more sensible from the armory, to which she defiantly replies that she used them since she was a little girl, affirming her role as a hot blooded youngster who wants to be a hero, as opposed to Snake being a remorseful veteran. By ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' she carries two (one with a [[SniperPistol long barrel and scope]]), and is now a veteran badass who's actually very good with them. It's used prominently in the same cutscene when Johnny rescues her with a .50 BMG anti-materiel sniper rifle while in close quarters. Snake himself can use the standard version when purchased from Drebin and the scoped version by either obtaining the Fox emblem or entering a cheat code.
* ''[[VideoGame/NoOneLivesForever Contract J.A.C.K.]]'' has one of these.
* [[VideoGame/ResidentEvil2 Leon Scott Kennedy]] can pick up a .50 AE version of the gun and upgrade it to the long-barrel version near the end of the game.
** He also begins the novelization with the long barrel Desert Eagle.
** Also appears in ''[[VideoGame/ResidentEvil5 5]]'', ''[[VideoGame/ResidentEvil6 6]]'', ''[[VideoGame/ResidentEvilRevelations Revelations]]'', and ''[[VideoGame/ResidentEvilOperationRaccoonCity ORC]]'', under the name "[[AKA47 Lightning Hawk]]".
* ''VideoGame/DeadFrontier'' has one of these under the name "Desert Fox" as the second most powerful and difficult to use handgun.
* Parodied and mocked in the video game adaptation of ''VideoGame/TheDarkness''. When you're in a [[TheMafia Mafia]] safehouse, you can listen to a guy gleefully describing to one of his buddies a scene from an action movie he had just seen; in it, the hero uses [[GunsAkimbo two Deagles]] to shoot up a room full of {{mook}}s. The guy's friend says that that sounds like the stupidest movie ever.
* Appears in several ''VideoGame/{{Fallout}}'' games as a fairly common early-game weapon that is not all that powerful. The "N99" 10mm pistol in ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' also looks to be somewhat inspired by the Deagle.
* ''VideoGame/ScarfaceTheWorldIsYours''. Advertised as a one hit kill. Very effective.
* Appears in ''VideoGame/SaintsRow2'' as the "[[FunWithAcronyms GDHC]][[note]]Goddamn HandCannon[[/note]] .50", holding as many bullets as the real-world .44 version and used solely by FBI agents. Once the player grabs one, s/he can naturally dual-wield them. The ".45 Shepherd" in ''VideoGame/SaintsRowTheThird'' also seems to be heavily based on the Desert Eagle, as is the default skin for the "Heavy Pistol" in ''VideoGame/SaintsRowIV''.
* All of the gangsters you face in the first levels of ''VideoGame/SplinterCellConviction'' carry these as their standard sidearm. What's even weirder is that the PMC mooks you face later in the game tend to carry more believable pistols such as the [=USP45=] or M9, [[FridgeBrilliance showing that they're actual professionals and not just gangsters trying to look tough]].
** One showed up ''Chaos Theory'' as [[BigBadFriend Douglas Shetland's]] sidearm of choice. ''Double Agent'' had [[TheDragon Moss]] carry one as well. Most of its appearances in the franchise are as [[GoodGunsBadGuns bad guy guns]].
* Appears as the "Hand Cannon" in ''VideoGame/KillingFloor'', as an alternative to the standard 9mm pistol. In earlier versions of the game, Sharpshooters at the highest level spawned with [[GunsAkimbo two of them]]; and, as of the 2013 summer event, you can now buy [[BlingBlingBang gold-plated, tiger-striped versions]]. It reappears in ''Videogame/KillingFloor2'' as the Gunslinger's tier 3 weapon.
* ''Combat Arms'' features 4 variants of the Desert Eagle, the standard Desert Eagle, Desert Eagle Black, Desert Eagle Special Edition (Similar to the standard except features a black slide and an engraving on the side), and the Desert Eagle Gold (A gold desert eagle with a two tone tiger stripe pattern).
* The [=SOP38=] ''VideoGame/SeriousSam 3: BFE'' is a Desert Eagle only in looks; it's quite different under the hood. It's chambered in .45 ACP, and holds 10 rounds that [[MoreDakka can be fired as fast as the user can pull the trigger]]. As one might expect from this, it's a basic handgun and as such only really useful against weaker enemies in small groups, even though [[BottomlessMagazines it has infinite reserve ammo]].
* Captain Martin Walker of ''VideoGame/SpecOpsTheLine'' starts with a Desert Eagle in sections where he loses all his prior weapons. Notably, [[spoiler:this only occurs in scenes where he's hallucinating. In other scenes, his sidearm (drawn out of the ''same holster'') is the realistic Beretta M9.]] Considering Konrad's rant about [[spoiler:Walker having delusions of being a fantasy action hero]], this makes it an odd case of invoking this trope ''intentionally!''
* Ebony and Ivory in ''[[VideoGame/DmCDevilMayCry DmC: Devil May Cry]]'' are based from this gun, with stylized grips twisting into sharp points, scrollwork engravings at the bore of each pistol, and each also sports a ring hammer.
* The standard pistol skin in ''VideoGame/ChampionsOnline'' appears to be based on the Desert Eagle, only with a longer barrel. Expect pistol-packing [=NPCs=] (soldiers, cops, even street gang {{Mooks}}) to be armed either with these, or with laser pistols. Probably justified, in a world with so many superhumans.
* Appears in all of the ''VideoGame/{{Hitman}}'' games, barring ''Absolution'', in the hands of various {{Mook}}s. ''Contracts'' has a [[BlingBlingBang gold plated version]] and, like all other pistols in the game, can be wielded GunsAkimbo ''[[GuideDangIt if]]'' [[GuideDangIt you can find them]]. Early concept art shows that a pair of them were originally going to be 47's signature pistols before they settled on the Silverballers.
* A Desert Eagle, labeled in-game as "[=DE50AE7=]", is available in ''VideoGame/ParasiteEve.'' Give Wayne 300 Junk and ask him for a pistol.
* In the upcoming ''VideoGame/TimeCrisis 5'', both new {{Player Character}}s use two-toned Desert Eagles with muzzle brakes as their main handgun.
* A Mark XIX is the "Deagle" in ''VideoGame/{{PAYDAY 2}}'', somehow managing to cram ten rounds into its basic magazine (the .357 magazine holds at most nine) and with unique mod options such as various compensators, a lengthened barrel, an extended magazine, and as of the Gage Mod Courier DLC a scope mount to attach on top of the existing scope mount to allow the use of the same sights that assault rifles get. After the Fugitive skill tree was released, it's now possible to [[GunsAkimbo dual-wield Deagles]].
* ''VideoGame/{{Persona 5}}'': One of the Protagonist's equippable handguns is a "Sand hawk", which has the appearance of a Desert Eagle with a black finish.

[[AC:Web Original]]
* Burt from AudioPlay/WereAlive has [[ICallItVera Shirley]], a silver-plated Desert Eagle that once belonged to his wife that he keeps with him as a reminder of her. Apparently both Burt and his wife were big on the competition circuit, so having such a weapon could be [[JustifiedTrope justified]] as a flashy show piece. But once the ZombieApocalypse begins, Burt still relies on Shirley as his WeaponOfChoice.
* In the ''Literature/WhateleyUniverse'', this is the preferred weapon of the second Nightgaunt, who gets ''very'' upset when one gets destroyed (he aimed it at Lancer's eye at point-blank range, and the blowback from Lancer's PK field wrecked the barrel). Since he usually strikes from ambush, often in the manner described above, he isn't too worried about the cost of ammunition (he hardly uses any, and when he does, it almost always hits the target for a kill). The fact that he ''does'' have to take time to aim it and brace his arms is a minor plot point in ''Alya and the Birthday Brawl'', as [[spoiler:it gives Vamp time to grab his power gems off of his belt and escape]].

[[AC:Western Animation]]
* Barry from ''WesternAnimation/{{Archer}}'' has a nickel finished Desert Eagle Mk VII, which he talks [[InsistentTerminology TO, not with.]] He also has a subscription to [[ShownTheirWork Desert Eagle Magazine]]. Lana uses one on occaision, which fits her Johnny Bench-ian, steam-shovelly, Truckasaurus hands. [[TheGeneralissimo President Calderon]] of [[BananaRepublic San Marcos]] prefers it as his sidearm of choice, but never bothers to reload it, instead having an underling ''hand him a fresh pistol'' whenever he runs dry.

This pistol is quite a mystery. It was conceived with two variants during the Second World War. The first one is, oddly enough, the Mark II (chambered in .32 ACP, eight rounds per magazine), while the Mark 1 came later (chambered in 9mm, six rounds per mag). One version using Roman numerals and the other using Indo-Arabic numerals for the model numbers were intentional, though what if any significance this had is completely unknown. Other than the round chambered, the only differences between the two are the Mark 1 added a trigger guard and moved the front sight to the middle of the weapon. The pistol itself is bolt-action, the knob needing to be twisted to the left to unlock the bolt. The magazine was used as the handle for the weapon, with a rubber covering over it and a safety lever on the grip meant to keep it in place as the user held and aimed the weapon; conversely, when the user was ''not'' using it, the magazine/handle could be removed to aid in concealing it. The majority of the barrel is an integrated suppressor, which, alongside being bolt-action (thus removing the noise an automatic slide), allowed the gun to fire very quiet rounds. However due to some of the parts containing rubber, it needed to be repaired after firing a few shots. 2800 were made in total, used by the SOE, OSS and other resistance groups during the war, with some reports of use by British special forces in UsefulNotes/TheFalklandsWar and UsefulNotes/TheGulfWar.

The Swiss company Brügger & Thomet had developed a SpiritualSuccessor known as the [[ B&T VP9]], which is best summed up as a modern-day Welrod. Although the pistol is designed as a single-shot weapon and meant to [[MercyKill put down dangerous and wounded animals]].

[[AC:Anime & Manga]]
* Used briefly by Radinov in ''Manga/GunsmithCats''.

[[AC:Films -- Live-Action]]
* A Welrod was shown in Gene's arsenal in ''Film/LayerCake''.

[[AC:Live-Action TV]]
* Ulrich Kohl from one episdoe of ''Series/PersonOfInterest'' was shown using a Mk I Welrod.
* Fancy Lee uses the modern [=VP9=] with some AbnormalAmmo (including a {{homing|Projectile}} {{tranquillizer dart}} in the sixth episode) as his sidearm in ''Series/{{Killjoys}}''.
* The Canadian Agents from ''Series/XCompany'' used the Mk II to assassinate French Gestapo agents.
* The murderer in an ''Series/InspectorMorse'' episode used one; in that case it was explained by him being a former SOE operative in WW2.

[[AC:Video Games]]
* ''VideoGame/MedalOfHonor: Rising Sun'' featured this pistol in the Singapore Sling mission and multiplayer. It is inaccurately portrayed as a single-shot weapon (the model used is the Mk II, which holds eight rounds per magazine) which kills anyone in one shot and [[SniperPistol is as accurate as a sniper rifle]] (the real gun's max range was 23 meters and used pistol bullets slowed considerably - thus reducing stopping power - to make them quieter).
* ''VideoGame/SniperEliteV2'' features the Mk I with a relocated front sight as one of the player's default weapons from the start of the game, and the only silenced weapon available. Accuracy at even medium range is sub-par, however - this game's all about the long-range rifle kills. It comes back in ''VideoGame/SniperEliteIII'' with the same characteristics.
* The ''VideoGame/{{Insurgency}}'' mod ''VideoGame/DayOfInfamy'' has British snipers armed with the Mk II Welrod. Because of it's slow rate of fire, it's not ideal for a direct confrontation against the enemy, but rather to take them by surprise.


[[folder:Mateba 6 Unica Autorevolver]]
->''Some of the most beautiful feats of engineering have emerged from Italy. The 1967 Ferrari Spider, the Rialto Bridge and now the Matever .357. This beautiful revolver is powerful and accurate, and very, very rare.''
-->--'''Description''', ''VideoGame/PAYDAY2''

[[ A very rare semi-automatic revolver]] that uses the force of the previous shot to revolve the cylinder and cock the hammer; the Mateba is one of only a handful of attempts to create such a weapon. It's also notable for having the barrel at the 6-o-clock chamber as opposed to the 12-o-clock as most guns are, in an effort to reduce muzzle flip and felt recoil (a lifelong obsession of Emilio Ghisoni, the designer of the Mateba Autorevolver and several other unconventional revolvers). Was made by a single company in Italy, and discontinued after a few years; it turned out semi-auto revolvers are rare for a good reason, since they lack the inherent simplicity that is the chief advantage of using a revolver rather than a semi-auto in the first place. Emilio Ghisoni eventually went on to create the similar [[ Chiappa Rhino]], which shares the 6-o-clock barrel position but is otherwise a traditional double-action revolver.

[[AC:Anime & Manga]]
* ''Manga/{{Trigun}}'' -- Vash the Stampede's gun ([[spoiler:and his brother Knives' identical gun]]) visually resembles the Mateba (it has the same 6-o-clock barrel arrangement), though it's otherwise a regular break-open, double-action revolver.
* One of the episodes of ''Anime/MagicalShoppingArcadeAbenobashi'' has Sacci using one of these.
* Togusa's weapon of choice in all of the ''Franchise/GhostInTheShell'' series. His Mateba isn't a real world production model, but a combination of two different Mateba variants. There's also a chance that his is actually a traditional DA revolver, as the Major comments on how he refuses to carry an automatic.
** The tech manual refers to Togusa's revolver as the "Mateba 2008M" and it apparently take design cues from both the Unica Six and the Mateba Autorevolver's immediate predecessor, the [[ Mateba 2006M]], a visually very similar (and even rarer) revolver that's a conventional double-action but has the same 6-o-clock barrel configuration.
* Ithaqua from ''VisualNovel/{{Demonbane}}'' is patterned after a [[HumongousMecha seriously-upscaled]] Mateba revolver.

[[AC:Films -- Live-Action]]
* The main character in ''Film/{{Gamer}}'' uses what appears to be a Mateba model 6 during a shootout while escaping from the alternate-reality game ''Society''. The ammo limitation [[BottomlessMagazines doesn't seem to affect him at all]].
* Wash has one in the movie ''Film/{{Serenity}}'', it is shown being held by River in the poster, but it is only seen used by Jayne and Zoe.
* Used by Joe during the Shanghai scene in ''Film/{{Looper}}.''
* ''Film/GiveEmHellMalone'': Malone's WeaponOfChoice is a Mateba Model 6 Unica.
* The Mateba appears prominently in ''[[Literature/{{Divergent}} Insurgent]]'' along with the Chiappa Rhino.
* Like his manga and anime counterpart mentioned above, Togusa still uses a revolver in the live action ''Film/GhostInTheShell2017'', though it's now a Chiappa Rhino rather than a Mateba.

[[AC:Video Games]]
* ''VideoGame/{{Battlefield 4}}'' has it make an appearance in the Dragon's Teeth map pack, as the "Unica 6".
* The Mateba appears as the "Matever .357" in the VideoGame/{{PAYDAY 2}}'' Alesso Heist DLC.
* Shows up in ''VideoGame/WatchDogs''. Completing ten Crime Detection events unlocks a special variant called the Chrome, which fires in [[MoreDakka three-round bursts]].
* Nathan Drake gets to use one in ''VideoGame/Uncharted4AThiefsEnd'', named the "Barok .44". It's a HandCannon, capable of plugging any unarmored foe in a single round.

[[folder:[=MP-412=] REX]]
->''Developed for export in Russia (REX stands for Revolver for Export), the [=MP412=] is a compact .357 Magnum handgun with an interesting tilt open and auto extraction design. While not as powerful as the .44 Magnum, the .357 Magnum round from the [=MP412=] offers excellent stopping power and the compact package offers a slightly higher rate of accurate fire.''
-->--'''Description''', ''VideoGame/Battlefield3''
A Russian top-break revolver designed in the early post-Soviet days, the REX was designed primarily for the export market (hence its name: "REX" stands for Revolver for [=EXport=]). However, it failed to find a market, presumably since there were already a ton of serviceable .357 Magnum revolvers out there (plus, a mid-90s agreement between the US and Russia that Russian handguns wouldn't be exported to the US cut off what would have been its primary market), and Russians themselves had little interest in them. Still, it has recently seen a fair amount of use in modern video games and such, due to its sleek, futuristic design. It also features a top-break design with an automatic extractor that ejects spent casings as soon as the cylinder is opened. For some reason, this is very rarely seen in any kind of media.
Normally, top-break revolvers fire relatively slow, low-pressure rounds, due to their being inherently weaker than solid-frame designs: instead of the stress being distributed across the entire frame, it's concentrated into a single relatively small point: the latch holding the barrel and frame together. This is why, despite being even more convenient to reload than swing-open cylinders, the top-break configuration slid into disuse over the first half of the 20th century. The REX was the first time anybody attempted to make a top-break firing a high-powered Magnum round. Uncertainty about whether it was up to the task might have contributed to its inability to find a market, though superior modern metallurgy probably made it strong enough.

[[AC:Video Games]]
* ''VideoGame/BattlefieldBadCompany'' was probably one of the first games to prominently feature the REX; here, it was shown as the MiddleEasternCoalition's standard handgun. It reappeared in ''Bad Company 2'', but was made available to all factions. In both games, it's the most powerful pistol available, but also the slowest to fire and load.
** It came back in ''VideoGame/{{Battlefield 3}}'' as well, in spite of the generally more realistic selection of weapons in that game. Notably, this is probably the only game in which the automatic extractor is actually used.
** It comes back again in ''VideoGame/{{Battlefield 4}}'' as the standard secondary weapon in the campaign, given to Recker by the former squad leader before his death in the first mission and unlocked for multiplayer upon completing that mission. You can switch it out for a different gun when you find a weapons crate, but there are a few moments in the campaign where you lose your gun and Recker draws an MP-412 from nowhere, presuming that he keeps it on him at all times for a sort of sentimental value... and also as a backup for those occasions when he loses his guns.
* Perhaps following on ''Battlefield's'' heels, ''VideoGame/ModernWarfare'' introduced it in its third installment. It's the starting weapon on some of the harder Survival Mode maps, and features an incredibly slow and over-wrought reloading animation ([[FollowTheLeader nearly identical to the one from Bad Company, incidentally]]) to balance out having identical power per shot to the later-unlocked .44 Magnum.
* ''VideoGame/CounterStrike Online'' has a weirdly dressed-up version called the "Skull-1", which is apparently chambered in .50 cal and using some kind of dedicated anti-zombie ammo.
* ''VideoGame/RedSteel'' features it as a pretty run-of-the-mill HandCannon.
* ''VideoGame/{{Brink}}'' features it as the "Caesar Revolver," another skin for the game's rather overbuilt .357 revolver.
* ''VideoGame/GhostRecon: Future Soldier'' features the REX as a sidearm for the Bodark faction; originally it was an unlockable bonus for playing a Facebook game, before that game was removed and an update added it to everyone's arsenal. Also notable in that, while hard to tell from the fact that it's a third-person shooter that doesn't focus on the reloads, the automatic extractor is perhaps being used for the first time since the above ''Battlefield 3''.

[[folder:Walker Colt]]
->''"Meanwhile, the Colt Paterson revolver did so well for the Texas Rangers that one of the veterans of the fracas at Walker Creek, a young captain named Samuel Walker, set out from Texas to New York to personally suggest some improvements to Sam Colt. Together in 1847 they cooked up a design for a new, nearly five-pound behemoth trail gun called the Walker Colt, a weapon that soon became the most powerful handgun on the market."''
-->--'''Chris Kyle''', ''American Gun''


Developed jointly between Samuel Colt and Captain Samuel Walker, the Walker Colt was intended to be a sidearm that was extremely powerful at close range and capable of killing horses as well as men. In fact, prior to the introduction of the .357 Magnum, it was the most powerful handgun in the world and had an effective range of around 100 yards. However, it had two major drawbacks. The first being that it was [[HandCannon fucking huge]] and had to be holstered in the saddle. The other being that the barrels had a tendancy to rupture should proper care not be taken in maintaining the weapon. As a result, only around 1100 of them were ever made, though modern replicas are widely available (and are invariably what you'll actually see in films).

[[AC:Comic Books]]
* Colt Walker is the weapon of choice for the Saint of Killers in ''ComicBook/{{Preacher}}''. As he gains the title he gets a new pair, which are forged from the sword of the previous saint in hellfire. The resulting weapons never miss, apparently never run out of ammunition, can shoot through anything (like, say, the armor of an M1 Abrams tank) and kill just about anything in the entire creation. Including ''God''.

[[AC:Films -- Live-Action]]
* [[Film/TheOutlawJoseyWales Josey Wales]] carries a pair of them (along with two smaller pistols).
* Mentioned in ''Film/{{Unforgiven}}''. Part of the real story of the death of "Two Gun" Corcoran mentions that he carried one of these weapons and it exploded on him, allowing English Bob to finish him off.
* In ''Film/TheLastStand'' TheDragon uses this gun for no good reason, other than RuleOfCool.

* Pops up in the ''Literature/{{Destroyermen}}'' series, as the standard-issue sidearm of Captain Samuel Anson, a spy who helps captured US Navy aviators Fred Reynolds and Kari-Faask escape from the [[ReligionOfEvil Holy Dominion]]. Reynolds initially figures him to be from the Empire of the New Britain Isles, based on his rather British-like accent. turns out that he's actually from the previously-unknown New United States, founded by the Sailors and Marines aboard a US fleet bound for Veracruz that crossed into the [=altEarth=] during the Mexican-American War, and have been at war with the Dominion ever since.

[[AC:Video Games]]
* ''VideoGame/CallOfJuarezBoundInBlood'' gives one to Ray as one of his starting weapons.
* Top-tier revolver in the ''VideoGame/HalfLife2'' total-conversion mod ''VideoGame/FistfulOfFrags'', its immense power - it's nearly always a OneHitKill - balanced by a painfully long reloading animation.


[[folder:Webley-Fosbery Automatic Revolver]]
->Popular with officers that could pick their own sidearms, this revolver utilizes recoil to rotate its cylinder and cock its hammer after every shot.
-->--'''Description''', ''VideoGame/Battlefield1''


A predecessor of the Mateba Autorevolver mentioned above, and rather more conventional in appearance; at a distance it's almost indistinguishable from a regular revolver. [[OlderThanTheyThink Designed in the 1890s]], based on the then-standard issue sidearm of the British Army, and about five thousand were made between 1901 and 1915, in both .455 and .38ACP. The action sounds like pure ClockPunk, with the entire barrel and cylinder moving backwards in the same manner as the slide of a semi-auto pistol in order to turn the cylinder (via a system of zig-zag grooves in the cylinder and complex set of internal springs to ratchet along those grooves); firing one has been described as "an interesting experience". It achieved some success as a target pistol but was never adopted as a service weapon, and the handful of officers who took privately purchased Webley-Fosberrys into combat generally regretted it; it was heavy (even moreso than the already hefty regular Webleys), generated a lot more felt recoil than a regular Webley and had a very low tolerance for mud and dirt. It does, however, allow for rather quick yet still accurate shooting, in the hands of a skilled marksman who's experienced with the gun.

* Used to kill Miles Archer in ''Literature/TheMalteseFalcon'', both book and film versions. The film gets the calibre wrong, describing it as ".455, eight shots." In reality, and in the novel, the .38 version had eight chambers while the .455 version had the usual six.
* ''Literature/TobaccoStainedMountainGoat'', in direct homage to the above.

[[AC:Films -- Live-Action]]
* Wielded by Creator/SeanConnery's character in ''Film/{{Zardoz}}''. Connery had to manually cock the gun after each firing, because the blanks didn't generate sufficient recoil to cycle the action.

[[AC:Live Action TV]]
* A Webley-Fosbery chambered in .455 appears in the ''Series/MurderSheWrote'' episode "Powder Keg" in the hands of a bar owner. His showing off of the weapon early in the episode indicates that it will end up being the murder weapon and its unique ammunition is [[BulletsDoNotWorkThatWay mistaken for stab wounds on the victim]].

[[AC: Video Games]]
* Appears in ''VideoGame/Battlefield1'' as a sidearm. For some reason, it replaces the more reliable and popular Webley Mk VI actually used by many British officers.

[[folder:[=LeMat=] revolver]]
Cap & ball revolver used by the Confederate side during the UsefulNotes/AmericanCivilWar. Its claim to RuleOfCool status comes from the fact that the nine-shot cylinder revolves around a secondary barrel which fires a 16-gauge buckshot round. It was significantly bulkier than other revolvers of the period, and significantly more expensive, so even in its time it was rare. Being made in Europe, it also had to get past Union blockades to even reach its Confederate customers, and most of the already small production run didn't. But those cavalrymen who could afford one and actually got their hands on one loved them, since the added weight's no big deal when your horse is the one carrying it most of the time. Expect a scene where the [[ItWorksBetterWithBullets Gun Goes Click]], only for the user to fire the second barrel at the surprised antagonist. Modern reproductions are available from the Pietta company of Brescia, Italy. After the Civil War was over, Jean [=LeMat=] attempted to adapt the concept metallic cartridges, but the resulting revolvers were even bulkier and incredibly ugly. Since cartridge revolvers could be reloaded much faster than cap-and-ball revolvers, the advantages of a nine-round cylinder and shotgun barrel weren't as significant and the added bulk was no longer really worth it, resulting in these post-war [=LeMat=]s being a commercial flop and [[RareGuns even rarer than the wartime models]] (yet at the same time less valuable to collectors, since they lack the Civil War connection).
* '''Cool Action:''' As mentioned, firing the middle barrel when it appears you've run out of ammunition.
* ''Series/{{Firefly}}''. Jayne Cobb uses a handgun based on the [=LeMat=].
* Carried by the title character in ''Johnny Ringo'', a short-lived TV Western airing 1959-60.
* Bruce Willis is handed one at the airport so he can assassinate the bioterrorist at the climax of ''Film/TwelveMonkeys''.
* Swede Gutzon in the QuickDraw film ''Film/TheQuickAndTheDead''.
* Dr. Theophilus Algernon Tanner in the the ''Literature/{{Deathlands}}'' novels, has carried two different [=LeMat=] revolvers.
* ''Film/ColdMountain''. Carried by the male protagonist Inman.
* Used by Ezra Justice in the novel ''The Justice Riders'', written by Creator/ChuckNorris.
* The [=LeMat=] becomes available to the player late in ''VideoGame/RedDeadRedemption'', but due to the game engine not supporting alternate firing modes, the developers neglected to include the secondary buckshot feature.
* The [=LeMat=] was the WeaponOfChoice of Confederate cavalry commander J.E.B. Stuart during the UsefulNotes/AmericanCivilWar, as well as infantry generals P.G.T. Beauregard and Thomas "Stonewall" Jackson, as well as several lesser-known Confederate generals. Since generals tended to be wealthy men, they were far more able to afford an expensive revolver, and not coincidentally, Jean [=LeMat=] directly marketed to them.
* Carried by Allan Quartermain in the first volume of ''Comicbook/TheLeagueOfExtraordinaryGentlemen''.
* The ''VideoGame/UnrealTournament2004'' mod "VideoGame/BallisticWeapons" features a modernized variant of the [=LeMat=] as the "[[AKA47 Wilson 41-DB]]", as the second revolver available after the Anaconda-inspired D49. It deals less damage per shot, but competes with a faster reload, less recoil, and a nearly-doubled capacity (9 rounds plus a shell in the shotgun barrel).
* The title character utilizes a borrowed one during the final battle in the Literature/DirkPittAdventures chapter ''Deep Six''. The second barrel, naturally, happens to be ChekhovsGun.
* A cartridge-firing model is used by the Man in Black on the ''Series/{{Westworld}}'' TV series as his WeaponOfChoice. He puts the shotgun barrel to good use in the episode "Chestnut", using it to blast through a piece of cover that a gunman is hiding behind. It has to be disassembled in order to reload (which is why the real [=LeMat=] was never adapted for cartridges), but the park's robots are unable to actually harm the human guests, so it averts AwesomeButImpractical. Given that the titular Westworld is a theme park where all of the guns were specially made for use there, rarity was no object, and given that the Man in Black has been going to the park for thirty years and has learned all of its ins and outs, it makes sense that he'd use a flashy, unique revolver.

!!Machine Pistols

[[folder: Heckler & Koch [=VP70=]]]
The H&K ''Volkspistole'' (German for "people's pistol", though it's sometimes said to be ''Vollautomatische Pistole'', "fully automatic pistol", which would be somewhat of a misnomer) is a select-fire semi-automatic/burst-fire handgun firing 9x19mm Luger/Parabellum (9x21 IMI for Italian civilian customers, due to 9x19mm being restricted to military/law enforcement use), first produced in 1970. It was one of the first ([[ preceded only by a prototype Makarov called the TKB-023]]) pistols to use a polymer frame, predating the Glock 17 by twelve years and sported a still-impressive 18+1 round capacity. It is also unusual in that in order to fire the weapon on burst-fire, one has to fit a combination holster/stock (similar to the one found in Broomhandle C96 Mauser pistols) that contains the selector switch. Once mounted, this allows a shooter to fire a three-round burst at a staggering 2,200 RPM[[note]]Compare the burst fire rate of the AN-94 (1,800 RPM) and another machine pistol, the M93 Raffica (1,100 RPM)[[/note]]. It also has a rather hefty trigger pull (though Wolff Gunsprings offers a replacement striker spring to lighten the trigger pull), due to being double-action only. Overall it was mechanically very simple and field stripped into only four components (slide, recoil spring, magazine, and the frame) and rather rugged due to its other intended use as a simple weapon that civilian conscripts could be trained to opperate [[DirtyCommunists when the Reds came swarming]] [[UsefulNotes/BerlinWall over the wall]].

H&K produced two versions of this pistol, the [=VP70M=] or ''Militär'' (military) and the Z, ''Zivil'' (civilian). Naturally, the burst-fire capable "M" model is [[RuleofCool the one most frequently depicted]]. Unfortunately, while innovative and unusual, it never really took off; its hefty trigger pull, European magazine release (a lever at the base of the grip, as opposed to a button behind the trigger guard), push-button safety, and lack of a slidelock (meaning that when empty the slide cycles normally instead of locking to the back, so the slide needs to be racked again after the magazine is swapped during a reload) meant it never really stood a chance on the U.S. civilian market. Coupled with little interest from Law Enforcement and [[TheGreatPoliticsMessUp it never serving its purpose as a tool of resistance against an East German invasion]], the [=VP70=] saw abysmal sales throughout its production life. Production ended for the M model just a few years after it was first produced, with the production of the Z series ending in 1989. It was yet another example of an innovative design that could not find a marketable niche [[note]] Or rather, it was ''too early'' for it's time; the world was still unfamiliar with the polymer pistol concept when the [=VP70=] first entered the market[[/note]]. Despite its relative scarcity, lightly-used units still in their box can still be purchased inside the U.S. for around $450 (less than the price of most new name-brand handguns - other still-produced H&K pistols demand that much just for the H&K logo on the grip, nevermind the gun itself), making it a rare but affordable collectable.

[[AC:Anime & Manga]]
* The handgun of choice for Claes in ''Manga/GunslingerGirl'', complete with shoulder stock.
* Being a series that is heavy on the GunPorn, it is probably little wonder that it would show up in ''Manga/GunsmithCats''. Used by Radinov, who goes GunsAkimbo with a [[MoreDakka Calico M950]].

[[AC:Films -- Live-Action]]
* Appears as the sidearm for the Colonial Marines in ''Film/{{Aliens}}'', seen used most prominently by Lieutenant Gorman. The film's armourers selected it due to its status as a rare gun and for its futuristic looks. According to the tech manual, the [=VP70=] used by the marines is based off of the M variant and fires a futuristic 9x19mm sabot round in place of conventional ammunition.
* It appears rather frequently in the first ''Film/StreetFighter'' film, used by Ken, Sagat and T. Hawk.
* One of [[TheMafiya Roman Bulkin's]] thugs uses a [=VP70=] to intimidate Sin [=LaSalle=] in ''Film/BeCool''.
* The WeaponOfChoice for [=49er One=] in ''Film/HalfPastDead''.

[[AC:Video Games]]
* Leon S. Kennedy's starting pistol in ''VideoGame/ResidentEvil2'' is a [=VP70M=]. You can find a stock for it in-game that turns it into a three-round burst pistol. He gets it back in ''VideoGame/ResidentEvil6'', this time called the "Wing Shooter".
** In ''VideoGame/ResidentEvil4'', ''VideoGame/ResidentEvilTheDarksideChronicles'', and ''VideoGame/ResidentEvilTheMercenaries3D'', the [=VP70=] with stock and burst-fire capabilities is called "Matilda" as a ShoutOut to ''Film/TheProfessional''.
* ''VideoGame/JurassicParkTrespasser'' sees Anne run across a few. It's capable of burst fire, despite not having the shoulder stock/fire selector attached. The burst-fire makes it one of the more accurate automatic weapons in the game, but it also means you have to track the number of bullets yourself, as Anne will note "nearly empty" at the 16th bullet without accounting for the fact that the 17th and 18th just went along with it.
* Simon runs across one with shoulder stock in ''VideoGame/CryOfFear''. It also fires in three round bursts and eats through ammo like there was no tomorrow. Which, given the situation, might not be entirely inaccurate.
* In a nod to the original ''Aliens'' film, the [=VP70=] appears as the "W-Y 88 [=MOD4=]" in ''VideoGame/AliensColonialMarines''. Lieutenant Gorman's pistol appears in the game as a special "legendary" version.

!!Submachine Guns

[[folder: Nambu Type 100]]
The Nambu Type 100 was an 8x22mm submachine gun utilizing a blowback, open bolt design with a side-mounted magazine, developed by Nambu Arms Manufacturing Company during UsefulNotes/WorldWarII starting in 1942. It is also the only submachine gun to ever be produced by the Imperial Japanese during the war in any significant number. It's based largely on the German MP-18, and externally looks very similar. However, several modifications were made, many of which proved to be problematic. In addition to steps taken to simplify manufacture, the initial version, the Type 100/40 had a rather complex ammunition feed which only fired when a round was fully chambered (leading to frequent stoppages), a bipod, and is one of the few submachine guns equipped with a [[BayonetYa bayonet-fitting lug]] (the Imperial Japanese military [[KnifeNut had a bit of a thing for them]], they probably would have stuck one on a pistol if they could have gotten away with it; in practice, though, few soldiers ever actually attached a bayonet to the Type 100). Like a number of side-mounted magazine firearms, it also had a rather poor balance with a fully loaded magazine. There were three versions produced, the aforementioned Type 100/40, the later, more simplistic and reliable[[note]]Though production standards varied widely later in the war[[/note]] Type 100/44 and a lightened folding stock version of the Type 100/40 which was removed from service due to being quite fragile compared to the full-stock version.

The Type 100 saw only limited service in the Japanese military, due in large part to Japanese military doctrine, but also due to a lack of a manufacturing capabilities towards the end of the war. In addition, the round it fired was simply inferior to anything else being used at the time, lacking significant punch. Total production for all variants was between 24,000 to 27,000. This may sound like a lot, but it is a drop in the bucket compared to the approximately one million [=MP40=]'s and ''six million'' [=PPSh-41=]'s produced in about the same period. These were rare while in service, and today they are a holy grail of World War 2 Japanese Military collectors.

[[AC:Anime & Manga]]
* The Type 100 is used rather frequently by the Ōtomo City Police in the ''Manga/SkullMan'' anime.
* Both ''Manga/{{Golgo 13}}'' and later ''Manga/CryingFreeman'' featured plots to arm private armies with stocks of lost Type 100s. Both considerably overplayed how useful/advanced the gun was (while the Japanese army could certainly have used more submachine guns, that doesn't make the Type 100 a good example of one), and apparently never considered that getting a bunch of Kalashnikovs would be much more effective and far easier.

[[AC: Comic Books]]
* Occasionally shows up in ''ComicBook/{{Commando}}'' stories.

[[AC:Video Games]]
* They show up to levels of implausible frequency in ''VideoGame/CallOfDuty: World At War'' during the Pacific Theater levels, likely to match the equally implausible spread of [=MP40=]'s in the Eastern Front campaign and is usable in multiplayer.
* Type 100s show up in ''VideoGame/MedalOfHonor: Pacific Assault'' as the Japanese submachine gun of choice. [[WhatCouldHaveBeen It was going to show up]] in ''Rising Sun'' where it reloads like the Sten gun, but besides a Japanese sailor with one in a cutscene, it was DummiedOut entirely.
* Type 100s also show up in the World War 2-based prologue of ''VideoGame/BattlefieldBadCompany 2'', as well as in ''Battlefield 1943'' and the popular ''Forgotten Hope'' mod.
* [[ActionSurvivor Lara Croft]] ends up coming across one in the [[VideoGame/TombRaider2013 2013 Tomb Raider game]]. It's in remarkable condition considering it's been sitting unattended to in a Japanese bunker for 70 years. A few of the enemies also use them, and the player can later upgrade it into ''an AK-47''.
* Appears in ''[[Videogame/RedOrchestra Rising Storm]]'' as weapon for the Assault, Squad Leader, and Commander class.
* ''VideoGame/MenOfWar'' has the Japanese faction's squad leaders and SMG infantry carry these, as well as the older and even rarer Type 2 SMG, carried only by [[EliteMooks SNLF]] infantrymen.

[[folder:[=PP-19=] Bizon]]
->''"The [[AKA47 BZ19]] sub machinegun is what you get when you take bits of an AK-74, shorten it, and slap on a high capacity “helical” magazine. Okay, the process may be a bit more complex than that (changing the letters A and K to B and Z took a lot of careful thought), but the end result is a weapon that holds 64 rounds of 9mm ammunition."''
-->--'''Survival Guide''', ''VideoGame/FarCry3''


A [[ submachine gun]] produced by Russian state armory IZHMASH, the Bizon is essentially a modified AKS-74 (sharing 60% parts commonality, particularly the trigger, safety/selector and stock), chambered for one of four pistol cartridges and with a helical 45 (7.62x25mm; this version is more commonly used with a traditional box magazine that carries 35 rounds), 53 (9x19mm) or 64 (.380 ACP and 9x18mm)[[labelnote:*]]As trivia, the designers were originally able to fit 67 rounds into the helical magazines of the 9mm Makarov variants. This was lowered to 64 rounds because the Makarov round is packaged in boxes of 16, which 64 is divisible by.[[/labelnote]] round magazine which doubles as the handguard. It is still in production, but has seen only limited service with Russian security and law enforcement forces, and the only other countries that use them are Venezuela and North Korea; like the Calico weapons, the main issue is that helical magazines are expensive to manufacture, and early Bizon versions also had issues with the magazine detaching from the gun while being used as a grip (this is why using the magazine as a grip is rarely a good idea in any firearm, despite what every movie featuring an [[CoolGuns/SubmachineGuns MP 40 or Sten]] would have you believe). It is nonetheless seen in large numbers in a few video games. It is not to be confused with the similar [=PP-90M1=], which also uses a helical magazine in the same configuration. The Bizon was designed by Victor Kalashnikov, whose father Mikhail famously designed the assault rifle it was based on; the design team also included Alexei Dragunov, the youngest son of the man who designed the [[CoolGuns/SniperRifles SVD sniper rifle]].

[[AC:Video Games]]
* Carried by many Soviet soldiers in ''VideoGame/FreedomFighters''.
* In the first ''VideoGame/SyphonFilter'', ([[AKA47 renamed BIZ-2]]) it is available in the last missions, which take place in an ex-Soviet military base/missile silo in Kazakhstan. It's pretty realistic in a sense that Bizons are featured there and only there. It appears again in ''Syphon Filter 2'', but is also realistically limited to missions that take place in Russia.
* The original model of the Bizon is available for purchase in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. It's not as accurate as other [=SMGs=], nor as powerful as the P90, but makes up for it in terms of MoreDakka as it has the highest capacity of anything in the game short of the belt-fed machine guns.
* The stock submachinegun of the Middle-Eastern Coalition Anti-Tank class in ''Battlefield 2''.
** It returns in the Back to Karkand DLC of ''VideoGame/Battlefield3'', unlocked by completing the "Familiar Territory" assignment. It has the highest capacity of any non-LMG weapon in the game, very low recoil and a high rate of fire, but has one of the weakest damage-per-shot of any weapon in the game and runs out of ammo quickly.
* A suppressed 9x18mm Bizon was used by Spetznaz soldiers in the first ''VideoGame/OperationFlashpoint'' and its expansion pack, Resistance. The gun is an anachronism since the first Bizon prototypes weren't made until 1993, and Flashpoint's campaigns take place in the 1980s.
** ''VideoGame/{{ARMA}} II'' also features the PP-19 in various roles, in both supressed and non-supressed variants.
* The Helghast pistol and SMG in ''VideoGame/{{Killzone}}'' are both based on the Bizon; the SMG has the receiver of an Uzi.
* ''VideoGame/JaggedAlliance 2 1.13'', featuring several versions: one in Russian 9x19, and one in 9mm Parabellum. The latter is ''almost'' comparable to the P-90 in stats (has worse range but better damage and, obviously, ammo capacity).
* ''Combat Arms'' has 5 variants of the PP-19: the standard, the PP-19 CAMO (has a blue-grey camo pattern), the PP-19 MOD (a PP-19 with a suppressor and a red-dot sight), the PP-19 MOD CAMO (a PP-19 MOD with a yellow-black camo pattern) and Scorpion's PP-19 MOD (a PP-19 MOD with a scorpion design involving a scorpion tail wrapping around the magazine and a black and red-tipped suppressor).
* One of the specialists' loadouts in the first ''VideoGame/GhostRecon'' includes the original model of the Bizon. The Bizon-2 returns in both ''Phantoms'' and ''Future Soldier''.
* ''VideoGame/CounterStrike: Global Offensive'' features the Bizon.
* ''7.62mm High Caliber'', [[RunningGag as usual]] for a ''Jagged Alliance'' spiritual successor. Also available in an even rarer version with a silencer, and the very common 9x19mm ammo is offset by the rare and expensive magazines.
* Appears in ''VideoGame/CallOfDutyGhosts'' as one of the Federation's [=SMGs=]. ''VideoGame/ModernWarfare 3'' [[GameBreaker rather infamously]] featured the similar [=PP-90M1=].
* A [[RightHandedLeftHandedGuns left-handed version]] appears as essentially the top-tier submachine gun in both ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' as the [[AKA47 "BZ19"]], featuring a receiver-top rail with an aftermarket rear sight and the highest unmodified capacity of any of the [=SMGs=]. It's held over until the second part of the game both times and the most expensive weapon in its class barring the Signature "Shredder", though doing Willis' missions in the latter game allow the player to get one for free just prior to actually getting to that second part of the game. The latter game also features a custom automatic crossbow built out of a PP-19.
* A similar PP-19 to the one in Far Cry 3 appears in ''VideoGame/SplinterCell: Blacklist'', unlocked with the High Power Pack DLC, and can be used by Sam or Briggs in campaign mode and Spies in Spies VS Mercs. It has the highest default ammo capacity of any weapon in campaign mode (with extended mags only the 416, ARX-160 and Goblin beat it) and the second highest next to the [=LMGs=] in Spies VS Mercs, but otherwise generally mediocre stats and it lacks a silencer, making it only good for Assault players.
* Called the [[AKA47 "P19"]], this appears in ''VideoGame/ResidentEvil7Biohazard'' as the game's sole fully-automatic firearm. It is the WeaponOfChoice for [[spoiler: Mia Winters when she was working as a mercenary delivering the E-001 bio-organic weapon to an undisclosed Central American location. Apparently, whatever organization she works for has enough pull to outfit her with a firearm that is only issued to Russian special forces and counter-terrorist units.]]
* A silenced, stockless original model Bizon is usable in ''VideoGame/TombRaiderAngelOfDarkness'' as the [[AKA47 Viper SMG]], first used by the Cleaner sent to kill Lara in Von Croy's Apartment until he runs out of ammo for it and throws it aside, at which point Lara can collect it for herself. It incorrectly holds 70 rounds instead of 64.
* The Bizon-2 in 9mm Makarov is added to ''VideoGame/PAYDAY2'' with the Gage Russian Weapons pack, as the [[AKA47 Tatonka]].


[[folder:Ruger [=MP9=]]]
->''This reliable, lightweight machine gun has a large clip but low accuracy.''
-->--'''Description''', ''VideoGame/{{Nightfire}}''


Essentially an American-upgraded Uzi, the Ruger [=MP9=] is a submachine gun/machine pistol designed by Uziel Gal, the original creator of the Uzi, and manufactured by Ruger in 1995. The [=MP9=] features a variety of upgrades over the original Uzi, including a telescoping closed bolt as opposed to the Uzi's open bolt, a Zytel polymer lower receiver, pistol grip and folding/telescoped stock, a new stainless steel receiver with the cocking handle on top, a three-position safety and fire selector with a separate firing pin block to prevent the [=MP9=] from firing if dropped, and a quick detachable barrel that was cushioned by a spring to reduce the effect of recoil on the various mechanisms. However, despite the improvements and being marketed as a "improved Uzi" by Uziel Gal himself, the [=MP9=] failed to generate any interest with police or military forces, and only about 150 [=MP9=]s were ever produced, with production ending only one year later in 1996; the failure of the [=MP9=] resulted in Ruger leaving the SMG market to focus on their much more popular handguns and rifles.

[[AC:Anime & Manga]]
* Batou has a [=MP9=] in ''Anime/GhostInTheShellStandAloneComplex''.

[[AC:Films -- Live-Action]]
* Bill uses a [=MP9=] in ''Film/{{Rampage}}''.
* A Crimson Jihad terrorist can be seen with one in ''Film/TrueLies''.

[[AC:Live-Action TV]]
* Karl uses a [=MP9=] in ''Series/BattlestarGalactica'' in the episode "Resistance".

[[AC:Video Games]]
* Appears in ''VideoGame/HitmanContracts'' used by Romanian guards in the Meat King's Party and ''VideoGame/HitmanBloodMoney'' used by the crow guards in The Murder of the Crows. It has the fastest fire rate of the SMGs in the games, but the worst recoil.
* The [=MP9=] is usable in ''VideoGame/SoldnerSecretWars'', where it is held so low by the player character it cannot be seen unless you use the iron sights or are reloading.
* Appears in ''VideoGame/{{Nightfire}}'', as the [[AKA47 Storm M32 or Storm M9-32]] depending on platform, with the PC version including both a standard and silenced variant.
* The [=MP9=] with a laser pointer and lacking the back part of the grip appears in ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvilRevelations2'' as the Ammo Box 50 in the former and MP-[=AB50=] in the latter, used by the J'avo and Ada Wong in 6 and can be found and used by Claire in Chapter 2 of Revelations 2. A unique golden variant with a ridiculously long magazine and higher capacity called the MP-[=AB50G=] can also be used in Revelations 2.
* A futurized [=MP9=] appears in ''VideoGame/CallOfDutyBlackOpsIII'' as the Pharo, with production of the [=MP9=] apparently moving to South Korea in the game's universe.


[[folder:Spectre [=M4=]]]
The [[ Spectre M4]] was an Italian sub-machinegun that was designed in the early 80's. It was designed to be a firearm used for counter-terrorism and close quarters combat. It was light, compact and utilized a unique quadruple-stack "casket" magazine (so named because [[ExactlyWhatItSaysOnTheTin it looks very much like a coffin]]) that can hold thirty to fifty rounds, although the way they are designed[[labelnote:*]]the part of the magazine that actually fits into the magwell is a traditional staggered-column design[[/labelnote]] means it can also fire conventional magazines as well. Primarily designed to chamber 9mm, it can also be chambered for .45 ACP or .40 S&W, which was even rarer. However, this gun saw very limited use outside of Italian and Swiss Special Forces, and production for the weapon ceased in 2001.

Civilian variants had been made to fire in semi-auto mode only and with reduced-capacity magazines. The SITES Falcon or Spectre-HC was a pistol with a removable forward grip and folding stock; generally, ones shipped to America removed both, while those sold domestically in Italy kept them. The SITES Ranger was a semi-auto carbine that was sold mainly in Italy, featuring a removable[[labelnote:*]]though how easy it was to remove depends on whether it's meant for sale in Italy or elsewhere[[/labelnote]] but non-folding version of the original stock and a longer barrel to comply with Italy's laws on the minimum length for civilian long arms.

The Spectre has two [[SpiritualSuccessor Spiritual Successors]]. One known as [[ the PM-4 "Storm" by BCM Europearms.]] And another designed by Brügger and Thomet, known as the [[ KH9 Carbine.]]

[[AC:Anime & Manga]]
* Petrushka used this submachine gun in ''Manga/GunslingerGirl''. In spite of the series being a serious offender in terms of ImproperlyPlacedFirearms, the Spectre is ''exactly'' the appropriate weapon, as she's part of an assassination team sponsored by the Italian government.

[[AC:Films -- Live-Action]]
* Will Smith's character used a Spectre mocked up as a futuristic weapon in ''Film/IRobot''.
* The Spectre was one of the guns in Leon's possession in ''Film/TheProfessional''. The extended cut shows him cocking the gun, but not using it.
* Police Chief Dennis and Constable Purdah from the horror comedy ''Film/NothingButTrouble'' both have the Spectre. Any Spectres shipped in America as the Falcon had the foregrip and folding stock removed and fires in semi-auto, yet the one shown in the movie fires in full-auto.

[[AC:Video Games]]
* ''VideoGame/AllianceOfValiantArms'' featured this weapon, however it bears a negative reputation for its recoil and low firepower among players. Althought it can be modified to make it a decent weapon.
* ''VideoGame/CallOfDutyBlackOps'' featured this weapon, but it's anachronistic as the game is set during the 60's while the gun wouldn't be introduced until the 80's.
* ''VideoGame/GoldenEye1997'' featured the Spectre on the Frigate misson, renamed the [[AKA47 Phantom]]. With it's fifty round magazine, it can be a decent substitute for the [[GameBreaker RC-P90]]. However it was only available in single player. Luckily it's included in the multiplayer for the FanRemake Goldeneye: Source.
* The Spectre appears as the standard SMG in the ''VideoGame/SyphonFilter'' series, starting with ''The Omega Strain''. For some reason in ''Logan's Shadow'', this weapon is used by ''[[ImproperlyPlacedFirearms Somali Pirates]]'' of all groups.
* Hard to tell given the isometric view from far away, but the Allied [=GIs=] in ''VideoGame/CommandAndConquerRedAlert2'' are noted in some supplementary material to use the Spectre as their primary unmounted weapon.

[[folder:TDI[=/=]KRISS Vector]]
->This sub machinegun stole the limelight in 2006. It sports a unique recoil system which makes it easy to control while laying on the trigger. Basically, that means you can throw lead downrange and it won’t be scattered all over the place like the dignity of an old man at a children's urinal.
-->--'''Survival Guide''', ''VideoGame/FarCry3''

A new submachine gun developed by American company Transformational Defence Industries (now as KRISS), the Vector uses an off-axis recoil mechanism claimed to be revolutionary, though in actuality the design is [[OlderThanTheyThink a hundred years old]]. Designed to use the same magazines as the [[CoolGuns/{{Handguns}} Glock 21]]. Starting to show up in video games due to its futuristic appearance and rather exaggerated marketing, it was also often (incorrectly) labeled the "Kriss Super V" (a name used in earlier marketing for the Vector) due to it [[RuleOfCool sounding cooler]]. KRISS also believes enough in its recoil mechanism that they unsuccessfully attempted to apply it to a .45 pistol (KARD), a 12-gauge shotgun (MVS), and .50 BMG machine gun (Disraptor).

The Vector, however, has to yet see actual use by the military or law enforcement. For the military, there's nothing an [=SMG=] can do that assault rifles cannot do better, and while for police purposes [=SMGs=] are still viable (as their less penetrating pistol rounds have distinct advantages like preventing collateral damage or friendly fire) the Vector is prohibitively expensive and internally very complex, and that's not even getting to the fact that .45 ACP rounds are more expensive than 9x19mm (though later models attempted to rectify this by allowing conversion to 9mm).
* Used as the basis of one of the weapons in ''VideoGame/TheConduit''.
* The KRISS K10 makes its ''VideoGame/{{Battlefield}}'' debut in ''[[VideoGame/BattlefieldHardline Hardline]]'' as the 'K10'. On release, it was prone to wiping out entire ''squads'' in multiplayer due to its [[GameBreaker high damage and ridiculous rate of fire]], which has then been subjected to many {{nerf}}s since.
* Seen in ''VideoGame/ModernWarfare 2'', ''VideoGame/CallOfDutyBlackOps2'', and ''VideoGames/CallOfDutyGhosts''; the middle refers to it as the upgraded K10 variant, but shares none of its unique attributes beyond the slightly extended barrel. The latter calls it the "Vector CRB", which is correct for a civilian semi-automatic version but not the full-auto SMG variant that the game actually uses.
** ''VideoGame/CallOfDutyAdvancedWarfare'' features a weapon called the "[=SAC3=]", which is like a futuristic Vector (as if it wasn't already futurized enough) but is light enough to permit GunsAkimbo (the weapon is always used two at a time).
** ''VideoGame/CallofDutyInfiniteWarfare'' goes the MoreDakka route [[UpToEleven for a gun already famous for its dakka]] and gives us the "Karma-45", a Vector with a second magazine well.
* Showed up in one of the season finales of ''CSI: New York'' where the mechanism was cited as the reason two bullets hit the exact same spot on somebody, and was incorrectly called the Kriss Super V.
* Shows up in ''VideoGame/ArmyOfTwo: The 40th Day''.
* Shows up in ''VideoGame/{{MAG}}'', strangely as SVER's PDW despite being an American weapon and SVER being a primarily Russian faction.
* Shows up in Episode 11 of ''Anime/AngelBeats''
* [[GunsAkimbo Dual wielded]] by Alice in ''Film/ResidentEvilRetribution''. It appears the guns themselves realized the absurdity of being held akimbo; they were not fitted with stocks, grips, optics or even ''ironsights''.
* Used by SelfDemonstrating/{{Deadpool}} in the leaked script by Rhett Reese and Paul Wernick, writers of Film/{{Zombieland}}. Incorrectly called a "Kriss .45 Caliber TDI".
* Usable in ''VideoGame/{{Homefront}}'', called the Super V submachine gun.
* Used by multiple characters in the ''Film/TotalRecall2012'' remake.
* Makes an appearance in ''VideoGame/FarCry3'' as the "Vector .45 ACP". The standard form is only unlockable after reaching the second island, but the signature version "Shredder" [[DiscOneNuke can be unlocked very early on by finding ten memory cards.]] ''VideoGame/FarCry4'' features both versions again, again making the standard form a late unlock (part of the last batch of weapons unlocked on the northern island) while allowing the Shredder to be unlocked relatively early depending on how much time you spend working on your Karma.
* Added with the 2012 Christmas update to ''VideoGame/KillingFloor'', as the most expensive of the Medic's guns. It's also the only one of said guns to use ironsights rather than a red dot sight. It reappears in ''Videogame/KillingFloor2'' as the SWAT's tier 4 weapon.
* A weapon in the ''VideoGame/MassEffect'' series - the M12 Locust SMG - resembles this gun in shape, and has its defining feature (the recoil dampening system).
* Available in ''VideoGame/GhostRecon: Future Soldier'', where it's [=GhostLead=]'s WeaponOfChoice for most of the campaign.
* Available as a very expensive, high end weapon in the Blue Sun mod for ''7.62 High Caliber''.
* Reviewed and tested [[ here]] by WebVideo/{{Skallagrim}}.
* Available in ''VideoGame/WatchDogs'', also called the "Vector .45 ACP" like the ''Far Cry 3'' example (Creator/{{Ubisoft}} must like the name). It's one of the game's highest-rated weapons and has an unlockable "Spec-Ops" version, with an attached suppressor.
* Appears in ''VideoGame/{{PAYDAY 2}}'' with the Gage Ninja Pack DLC, as the "[[{{AKA47}} Kross Vertex]]".
* Unlocked at Rank 23 in the multiplayer mode of ''VideoGame/SpecOpsTheLine'' with a non-removable suppressor.
* Added to ''VideoGame/RainbowSixSiege'', [[RuleofThree once again as the]] "Vector .45 ACP", as a primary weapon for the new G.E.O. specialist Mira from the Operation Velvet Shell update. It's one of the weaker submachine guns to make up for its [[MoreDakka ludicrous]] rate of fire.

[[folder:Calico LWS]]
While the [[ Calico Light Weapon Systems]] submachine guns and rifles have gained more currency since the end of the US Assault Weapons Ban, they remain far less common than they would seem from film and television. Because of their futuristic appearance, the M950 machine pistol series are especially popular in action films; they're typically [[GoodGunsBadGuns a "bad guy" gun]]. Interesting as well for being a whole ''series'' of rare weapons, not just a single rare model. In real life, they're a little less practical than in film due to the inherent difficulty of determining how much ammunition is actually left in the 50 / 100-round magazine, the time-consuming process of reloading a helical magazine (there's a reason few firearms use them), notorious unreliability due to their helical feed system, poor sights (the rear sight is part of the magazine, meaning that reloading causes the sights to lose their zero), and the expense of the magazines themselves; militaries typically prefer magazines to be as simple as possible, because magazines are not only the single biggest weak point of any weapon system, but they also have remarkable tendencies to get lost and broken. While Calico does still manufacture modernized versions of most of the LWS (meaning that actually obtaining one is no more difficult than having a licensed dealer order one from Calico), the weapon's various aforementioned flaws are all still present, meaning that the LWS has been doomed to be little more than range guns and collector pieces.


[[AC:Films -- Live-Action]]
* ''Film/{{Spaceballs}}''
* ''Film/TheRunningMan''
* ''Do or Die''

[[AC:Live-Action TV]]
* ''Series/SeaQuestDSV'' (along with the M110)


[[AC:Video Games]]
* ''VideoGame/ResidentEvilCodeVeronica'', [[GunsAkimbo used two at a time]].


[[AC:Anime & Manga]]
* ''LightNovel/SwordArtOnline'' ''Phantom Bullet" arc, the GGO pro player Yamikaze (literal translation: "Dark Wind"), and nicknamed "The Devil of Run-And-Gun" uses an M900-A, which is described as also being a rare gun in game.

[[AC:Films -- Live-Action]]
* ''Film/TheCrow''
* ''Film/{{Eraser}}''

[[AC:Video Games]]
* ''VideoGame/JaggedAlliance 2 v.1.13''


[[AC:Anime & Manga]]
* ''LightNovel/FateZero'' (the LightNovel prequel to ''VisualNovel/FateStayNight''). In this case it has been converted to full-auto. Some sources incorrectly list it as the the [=M960=] submachine gun but it is not, nor is it the [=M950A=] (which can alternate between semi-auto and full auto) because it lacks a fire selector switch. {{Justified|Trope}} in this case by his usual target being ''hard'' to take down, and the extremely rapid fire of the Calico would be ideal.

[[AC:Films -- Live-Action]]
* Probably the most well-known appearance is the ''Franchise/{{Terminator}}'' movies, where it formed the lower section of the Westinghouse [=M95A1=] Phased Plasma Rifle props.
* ''Film/HardBoiled''
* ''Film/TotalRecall1990''
* ''Film/IComeInPeace'', which had an additional LED toggle-switch (to represent 'alien gun' power levels) added on.
* ''Film/SuburbanCommando''
* ''Film/TangoAndCash''
* ''Film/RoboCop3'' both by itself and as part of [=RoboCop's=] gun arm.
* ''Film/TomorrowNeverDies'' during the scenes in Vietnam.

[[AC:Video Games]]
* ''Jagged Alliance 2: Unfinished Business'' (also added to the main game with v1.13).
* ''VideoGame/{{Fallout Tactics}}''
* ''VideoGame/SuperRobotWarsOriginalGeneration'' used an [[HumongousMecha oversized version]].
* ''VideoGame/CommandAndConquer'', [[AKA47 as the "GAU-3 Eliminator"]], erroneously referred to as a minigun.
* This shows up in Delta Force: Land Warrior. It's listed as simply "Calico".
* The prototype of ''VideoGame/ResidentEvil2'' had it, and it could be found DummiedOut in the final game.
* Shows up occasionally in ''VideoGame/JurassicParkTrespasser''; one of the weakest weapons in the game, but matched only by the much rarer drum-mag AK-47 in capacity.
* A late game SMG in ''7.62 High Caliber'', with both 50 and 100 round magazines. They tend to suffer from [[AwesomeButImpractical impracticality]] due to the large size and weight of the helical magazines forcing the gun to be a primary weapon, as well as taking a ridiculous amount of time to reload one round at a time if you run out of ammo in a fight. All of this adds up to [[TruthInTelevision a very accurate depiction]].
* In ''VideoGame/ParasiteEve2'', if you [[spoiler: manage to kill the Burner boss fast enough so that Flint the dog survives]], Mr. Douglas will give you an M950. Don't bother asking how this guy living in the middle of nowhere in Nevada managed to get such a rare gun.


[[AC:Films -- Live-Action]]
* ''Film/{{Stealth}}''
* ''Film/StarTrekFirstContact''
* ''Film/ThePhantomMenace'': the [[ Corellian Arms CR-2]] is based on the M960.

[[AC:Video Games]]
* ''Jagged Alliance 2: Unfinished Business'' and v1.13 again. It's a decent assault rifle and fares better than the average M4.
* ''Combat Arms''


[[folder:De Lisle Carbine]]
The De Lisle Carbine was designed in 1942 to be used to silence patrols and guard dogs. The design for the weapon was based on the Lee-Enfield rifle, but with an integrated suppressor over a modified Thompson barrel, chambered for .45 ACP with a detachable magazine based on those of the M1911. Essentially, the end result was a Frankenstein's rifle. The weapon itself was shockingly quiet, comparable to the below-mentioned Welrod, but with greater range (owing to its longer barrel) and durability[[note]]The Welrod's suppressor used fabric and rubber components, thus requiring replacement after only a few shots. The De Lisle, in comparison, could fire hundreds of rounds before cleaning was required[[/note]]; tests have shown it's even quieter than most modern suppressed weapons, usually by 30 to 60 decibels (it helps that .45 ACP is a subsonic cartridge). However, only 129 were built in total. Modern reproductions have been created in recent years, either [[ full rifles]] or [[ conversion kits for SMLE's]], the latter coming with the bonus of being able to take unmodified M1911 magazines.

[[AC:Comic Books]]
* Corporal "Smiler" Dawson from ''ComicBook/{{Commando}}'''s "Convict Commandos" series uses this weapon, although knives are his weapon of choice.

[[AC:Video Games]]
* ''VideoGame/MedalOfHonor: Allied Assault'' added this weapon in the ''Breakthrough'' expansion pack.
* ''VideoGame/MenOfWar'' featured the carbine exclusively wielded by Allied infantry specialist units like the US Paratroopers, British SAS or Commandos.
* ''VideoGame/NoOneLivesForever'' featured one with an optional scope as the [[AKA47 "Hampton Carbine"]].
* ''VideoGame/DeathToSpies'' features it as an option for the player's loadout. How exactly a Russian operative got his hands on one during the war is unknown.
* One of the available weapons on ''VideoGame/EnemyFront''.

!!Battle Rifles

[[folder: Ross Rifle]]
->The Canadian Expeditionary Force (CEF) was equipped with the Ross as they embarked for the western front in 1915. Exposing the Ross to the trenches of the western front made apparent that this rifle, which was otherwise an excellent and accurate rifle, was very much so unsuitable for trench warfare.
-->--'''Description''', ''VideoGame/{{Verdun}}''
Agreed by many to be one of the worst weapons used in World War I, the Canadian Ross Rifle was issued to Canadian troops when the country was declined Lee-Enfields by the United Kingdom and in need of a service rifle, designed by Charles Ross as a target rifle in 1903. [[note]]By the time the British requested the Canadians to adopt the Enfield years later, the Canadians declined them due to a notion of the time that Canadians must have Canadian-made equipment.[[/note]] The rifle was a straight-pull bolt action, which allows for a quicker cycle time between rounds than even the Enfield. The rifle can also be disassembled more easily. However, much of the infamy for this rifle became more apparent thanks to conditions of trench warfare, which made the Mk. III that was used in the war an unreliable weapon to use. The straight-pull bolt requires a complex system of cams and grooves, which makes the rifle jam with even the slightest hint of dirt; there are stories of soldiers having resorted to stomping on the handles of dirtied rifles and failing to budge them an inch. And even if you were to clean it, it's possible to reassemble the rifle with the bolt head facing the wrong direction. When reassembled like this, the bolt would close, but not lock - but the rifle could still be fired, sending the bolt backwards with great force, not actually throwing the bolt out of the rifle entirely as some stories claim but still [[EyeScream smashing something rather delicate]] along its path.[[note]]One variant of the rifle attempted to address this flaw by pinning the bolt in place, but this meant that [[DidntThinkThisThrough the very dirt-sensitive bolt couldn't be disassembled for cleaning]].[[/note]] Many of these flaws were due to the fact that it was adopted too close to the outbreak of the war to have a proper period of testing and addressing of its flaws, which is a much lengthier and complicated process in wartime. When it was time for the rifle to be replaced with the Lee-Enfield in 1916, many Canadians made the switch without any second thought. The Ross rifle nevertheless saw some service in World War II as well, though mostly in the Canadian Navy, British Home Guard, or any branch that wasn't directly on European soil. It was also the official rifle of Latvia, which saw usage during the Latvian War of Independence, and the Soviet Union had acquired many of these rifles to use as target rifles.

Many Ross rifles after being replaced were issued as target rifles for training, where their flaws were less apparent and their use there freed up more battle-worthy rifles for the front lines. Despite how it was hated by the common soldier, snipers had taken a liking for this weapon, as, being designed as a target rifle rather than a military one, it was also a fair bit more accurate at range than the Lee-Enfield. The fact that many snipers were in more ideal conditions and better-trained in disassembly and cleaning meant they wouldn't have to worry about immediate combat or incorrectly reassembling the weapon that much, though the rifle would still jam at the drop of a hat if the rounds fed to it were less-than-perfectly clean. Even though the Ross did horribly as a military rifle, it was popular as a sporting and hunting rifle during peace time before and after the war with models chambered in the .280 Ross cartridge, the first practical cartridge to come close to reaching a muzzle velocity of 3,000 feet/910 meters per second.

Midway through the war, Joseph Alphonse Huot of Quebec's Dominion Rifle Factory had taken the liberty of designing a light machine gun from the leftover Ross rifles, simply called the [[ Huot Automatic Rifle]]. The result was a rather decent and effective weapon, which had undergone many improvements. However, by the time it was ready, the war had already ended, and unlike the [[CoolGuns/SubmachineGuns Thompson SMG]], which overcame this exact same setback by simply entering the civilian market and making history, the Huot was forgotten by time. [[WhatCouldHaveBeen One can only wonder how well it would've performed if it got the chance to see combat.]]

[[AC:Live-Action Films]]
* Clint Eastwood's character in western film ''Joe Kidd'' used a customized Ross Rifle to escape from some bounty hunters.
* The 1931 Soviet film ''Sniper'' has [[ImproperlyPlacedFirearms Russian troops use this rifle for some reason]],[[note]]Several Ross M1910s were captured after the Russian Civil War and used for target practice in the USSR between the two World Wars[[/note]] alongside their Mosin-Nagants during World War One.
* A Canadian made for TV movie called ''A Bear Named Winnie'' had some soldiers training with the Ross rifle. One soldier voiced his complaints about the Ross' flaws before the General snaps, takes the soldier's rifle while holding it like a madman claiming the rifle was the best in the world.
* One of the IRA soldiers in the "Easter Rising" scene of ''Film/MichaelCollins'' drops one of these while surrendering.

[[AC:Video Games]]
* The Ross Rifle is issued to Canadian troops in ''VideoGames/{{Verdun}}'''s ''Horrors of War'' expansion pack.
* ''VideoGame/Battlefield1'' allows you to get your hands on the Huot Automatic Rifle.


[[folder: Type 4/Type 5 Rifle]]
A prototype semiautomatic rifle created by the Japanese in 1944-1945 by reverse engineering captured M1 Garands, it ranks among the rarest of World War II firearms, as complete sets of parts for only about 200 examples are known to have been made. Many of these sets were never assembled - it's estimated that only 100 or so were actually built, including those put together by the US Army for testing after the war. While it is technically possible that some examples may have made it to the front lines in the desperate last days of the war, the rifle was never officially adopted or issued, and it is uncertain at best whether any saw combat.

However, this has not stopped the weapon from being portrayed in fiction, most commonly in video games as a Japanese counterpart to the Garand. Note that these depictions are frequently inaccurate, generally showing the rifle as either a carbon copy of the M1 with Japanese markings, or at best as (correctly) having a 10 round capacity, but feeding from a detachable magazine or en-bloc clip. Actual rifles were unmarked[[note]]as they were never officially adopted[[/note]] and while the magazine did protrude from the bottom of the rifle, it was permanently attached and loaded from a pair of 5 round Arisaka-type stripper clips.

[[AC: Video Games]]
* ''VideoGame/{{Battlefield}}'' series:
** ''Battlefield 1942'' features a Type 5 modeled with a detachable 10 round magazine.
** The prologue of ''VideoGame/BattlefieldBadCompany 2'' features a Type 5 modeled with chrysanthemum marking and feeding from an 8 round en-bloc clip.


[[folder:[=M1941=] Johnson Rifle[=/=]LMG]]

The [=M1941=] Johnson rifle was an American rifle that was designed by Melvin Johnson prior to World War II, to arm the American Army with a semi-automatic rifle to compete with the [[CoolGuns/{{Rifles}} M1 Garand]]. Rather than a gas system like the Garand has, the rifle's action was recoil-operated. The weapon is fed with stripper clips on the side into the internal, rotary magazine. While it had a slightly larger magazine of ten rounds, the action required a moving barrel, and it would malfunction if a soldier were to attach a bayonet to it. Ultimately, the US Army chose the M1 Garand rather than the Johnson rifle. Although the Army didn't adopt it, the US Marine Corps, who were unable to replace their Springfields with Garands until late in the war when ''every'' Army order had been filled, were able to get their hands on small quantities of this weapon in the Pacific Theater as they were in need of a more contemporary rifle. The rifle had a few shipments to the Dutch East Indies ordered by the Netherlands, but remaining shipments were cut off due to the Japanese invasion.

Johnson was able to redesign the rifle to become a light machine gun, which he was able to sell in similarly-small quantities to Special Forces in the United Kingdom and Canada. The weapon had many parallels to the FG 42, fed with a side-mounted horizontal magazine and operating in both open-bolt for full-automatic fire and closed-bolt for semi-auto; the primary difference was that the Johnson LMG utilized a single-stack magazine, thus making it longer (and more unwieldy) than the FG 42's double-stack one despite the same capacity, and that the Johnson's fire rate was adjustable from 200 to 600 rounds per minute. Despite the similar strengths and weaknesses, neither were influenced by the other and it was mere coincidence that the two ended up so similar. The light machine gun variant was the signature weapon of the 1st Special Service Force or "Devil's Brigade", which was a joint-commando force between the [[UsefulNotes/YanksWithTanks United States]] and [[UsefulNotes/CanucksWithChinooks Canada]] that operated from July 1942 to December 1944.

While the weapon was ultimately unsuccessful in defeating or even really complimenting the Garand, it nevertheless managed a similar legacy. Whereas a copy of a lend-leased Garand's bolt inspired the bolt for the post-war [[CoolGuns/AssaultRifles AK]] and its various progeny, the AR-15 and its descendants likewise utilized a bolt whose design was initially adapted from that of the Johnson.

* The LMG version is available for the player to use in ''[[VideoGame/MedalOfHonor Medal of Honor: Pacific Assault]]'' for those who purchased the Director's Edition.
* Bucky Barnes uses a scoped Johnson Rifle as his other primary weapon in ''Film/CaptainAmericaTheFirstAvenger''. Its inaccurately depicted as a bolt-action rifle rather than a semi-automatic.
* The Johnson LMG appears as an easter egg in the ''VideoGame/{{Battlefield}} 1942'' mod ''Forgotten Hope''. It's only available to the Canadians.

[[folder: Gewehr/Karabiner 43]]
Designed midway in the Second World War by the German forces, the Gewehr 43 was designed to be an improvement over the earlier Gewehr 41, which was an attempt to create a semi-automatic rifle in the vein of the M1 Garand and the SVT-40 rifles. Although it had improvements like using a box magazine rather than stripper clips and a better gas system copied from the aforementioned SVT-40's short stroke system, there were still [[ReliablyUnreliableGuns a number of flaws]], including parts that broke frequently and were difficult to replace, and an open receiver with exposed extractor spring that allowed dirt in and left the rifle vulnerable to jamming if it were not constantly cared for. Many German veterans have recounted that soldiers at the time preferred the Karabiner 98k and even stolen American rifles over this weapon, like how the Russians were more fond of the Mosin-Nagant over the SVT-40.

German snipers, however, took a liking for its larger, quickly-replaced magazine and semi-automatic action, especially since snipers tend to take better care of their weapons than regular soldiers and thus would have less issues with it (about all they preferred from the [=Kar98k=] was the inherent greater accuracy at more extreme ranges from being a bolt-action). In 1944 the weapon was redesignated the Karabiner 43, owing to the fact that it was similar in length to the [=Kar98k=] (only two centimeters longer) but being referred to as a full-length rifle; as such, the K43 is really only a "carbine" when compared to the original Gewehr 98's ridiculous length. The only physical differences between the Gewehr and Karabiner versions are whether the letter stamped on the side of the receiver is a G or a K.

* '''Cool Accessory''': The weapon is frequently seen with a [=ZF4=] 4x optic scope in fiction. The scope, however, was notoriously fragile, and the cheaply-manufactured scope mount wasn't stable enough to hold a zero, making one wonder why.
* ''VideoGame/MedalOfHonor'', ''VideoGame/CallOfDuty'', and just about any WWII game will sometimes feature this rifle.
* The first weapon you receive in ''VideoGame/SniperElite''. The weapon reappears in ''VideoGame/SniperEliteV2'' and ''VideoGame/SniperEliteIII'', both times as the third rifle unlocked (anachronistically so in ''III'', considering it's set in 1942). The Gewehr 43 boasts a higher rate of fire (it's semi-automatic after all), a better magazine capacity and a powerful scope, but it has low muzzle velocity (amplifying the effect of wind and gravity) and low stopping power.
* Wehrmacht snipers and Panzer Elite infantry use this rifle in ''VideoGame/CompanyOfHeroes''
* ''VideoGame/RedOrchestra'' and its sequel ''Heroes of Stalingrad'' both featured the G43's predecessor, the Gewehr 41 (specifically Walther's variation). The first game also has the G43 proper with both scoped and unscoped variants.
* The weapon was used by the BigBad (played by Music/FrankSinatra of all people) in the 1954 film noir ''Suddenly'' as he said he prefers it over a Tommy Gun. This rifle had a twenty round magazine, a [=ZF4=] scope, and a custom bipod to keep the rifle steady.
* ''VideoGame/{{Commandos}}'' ''2'' and ''3'' in the hands of German snipers. The Sniper and Natasha can take them from the enemy if they don't start the mission with a SniperRifle. It's incorrectly depicted as a bolt action rifle, since all sniper rifles have a single animation.

->''Fallschirmjäger Gewehr 42. 7.92mm. Automatic rifle developed for German paratroopers after the invasion of Crete. 20 round side mounted detachable box magazine. 900 rounds cyclic rate. 500 meter effective range.''
-->--'''Description''', ''VideoGame/CallOfDuty 3''
The [[ Fallschirmjägergewehr 42]] was a slightly bizarre German weapon designed for use by paratroopers (Fallschirmjäger, hence the rifle's name), designed to be a very light machine gun firing the 7.92x57mm Mauser round used more successfully by the Kar 98 and MG 42. The "intermediate" 7.92x33mm Kurz that would later be used in the [=StG=] 44 (see below), an obviously more sensible choice, was already available, but [[FatBastard Hermann Goering]] [[WhatAnIdiot vetoed its use and insisted on the full-power 7.92x57mm]]. The weapon was also capable of switching between closed-bolt operation (for semi-automatic firing to help improve accuracy) and open-bolt (for full-auto fire to help prevent cook-off). Two versions exist with a total production run of around 7,000 weapons; the early version had a distinctive 45-degree pistol grip, supposedly to allow the weapon to be fired as the soldier descended on his parachute (overlooking the fact that this steeply angled grip impaired shooting once the paratrooper actually ''reached'' the ground, which is where he'd be doing far, far more of it), and the late production version with a more sensible straight grip; both used a side-mounted box magazine.

Neither was particularly spectacular in terms of performance; the light weight made the weapon's recoil extremely hard to control (while the stock's recoil buffer system made this a non-issue in semi-auto, it also resulted in a hollow stock that was rather fragile)[[note]]Though to be fair to the [=FG42=], ''no'' rifle as light as it is can fire a full-power rifle round like the 7.92x57mm in full-auto effectively - hell, even the later battle rifles (like the [=M14=], FN FAL and H&K [=G3=]) , which are ''even heavier'' than the [=FG42=], are hard to control during full-auto fire. For semi-automatic shooting, the [=FG42=]'s well-designed muzzle brake and stock made it a pleasant experience.[[/note]] and the mechanism proved so delicate that fully automatic fire could totally destroy the action; the action would later be the basis for the M60 machine gun, which also acquired a reputation for literally beating itself apart as it aged.

Despite this, it tends to be depicted in WWII video games as a supergun, able to fire accurately in semiauto (which it was) while still being effective when firing bursts (which it was not).[[note]]This actually fits with the initial perception of the FG 42 by US Army staff when they studied it after the war, simply because it fit better with their pre-conceived notion of what the ideal infantry rifle would be than the shorter-range but far more effective [=StG=] 44.[[/note]] The weapon was to be an universal gun, merging the capabilities of machine gun, SMG, and precision rifle (it was to be fitted with a bipod, scope, a spike bayonet, and a grenade adapter, a true {{IKEA Weapon|ry}}). The designers working on the project even came to joke that their superiors in High Command demanded "eine eierlegende Wollmichsau" (an egg-laying woolly dairy pig), and the Heer (Army) flatly refused to participate in the development, declaring that a gun meeting the Luftwaffe's specifications could be found only in Utopia.

In 2011, Smith Manufacturing Group (a small gunsmithing operation in Texas) began producing a semi-auto FG 42 reproduction for civilian sales. While they spent more than twice as long developing their clone as the Germans spent developing the original, resulting in a more reliable weapon than what the Fallschirmjäger actually carried, this new version is every bit as rare (if not moreso) on account being made by a small company and selling for a whopping $5,000.

[[AC:Video Games]]
* Seen in the first, third, and fifth ''VideoGame/CallOfDuty'' games, typically with the ZF-4 scope and depicted as a hugely powerful selective-fire weapon accurate at long range; in the first game it's basically the game's {{BFG}}-equivalent. In ''World at War'' it's one of the most versatile weapons of the machine gun class, if not the entire game, being able to fit its intended role of a machine gun (decently-sized 32-round magazine that works well with the bipod's semi-BottomlessMagazines effect) as well as working well as a short-range spraying weapon (incredibly high rate of fire with the fastest reload of its class) or a long-range marksman's weapon (it's the only machine gun that can fit a scope, and despite the fire rate has low recoil).
* Appears in the second ''VideoGame/BrothersInArms'' game, used by members of the German 6th Parachute Regiment.
* All but replaces the [=MP40=] as primary weapon as soon as it appears in ''VideoGame/ReturnToCastleWolfenstein'', incredibly versatile between its full-auto capability, integrated scope and abundant ammo thanks to sharing with the Kar98.
* Seen in ''[[VideoGame/{{Battlefield}} Battlefield 1942: Secret Weapons of WWII]]''.
* Germans may choose it in ''Day of Defeat'', but only in a paratroopers team [[note]]And one EasterEgg:[[/note]]. The recoil is faithfully reproduced, that is, outrageous: the second bullet in a burst can hit anything only at point-blank; the scope variant is useful because you can't have normal binoculars in the game, but not for aiming.
* In the ''Insurgency'' mod, ''VideoGame/DayOfInfamy'', the [=FG42=] is available for use by the Wehrmacht Support class. It can be equipped with bipod and ZF-4 scope.
* Wielded by [[ThoseWackyNazis Nazis]] in ''VideoGame/BloodRayne'', but it's called the "[[AKA47 Blitzgewehr32]]" here. Rayne can use it [[FiringOneHanded one-handed]], and can even [[GunsAkimbo dual-wield]] two of them.
* Available for Panzer Elite's Fallschirmjäger infantry in ''VideoGame/CompanyOfHeroes''.
* Carried by German Fallschirmjäger units in ''VideoGame/MenOfWar''.
* The [=FG42=] is noted in some entries of the ''Kerberos Saga'' as an alternative choice for Kerberos members in place of the standard [=MG42=]. In ''Anime/JinRohTheWolfBrigade'', Fuse at one point meets other members of the group sporting the original model.

!!Assault Rifles

The Modular Rifle - Caseless only exists as a mock up and never even made it to the working prototype stage. Designed around 2005 (though not intended to be part of the OICW Increment One tests at the time), it was a bullpup rifle designed for caseless 6.8mm bullets, loading from 45- or 50-round magazines, and mated to a 40mm grenade launcher named the "AGL".

* Appears in ''VideoGame/GhostRecon: Advanced Warfighter'' as one of the Ghost's primary weapons (it also shows up on the cover art). In it, they appear as a standard variant and a grenadier variant with the AGL. In-game info claims it's firing a 5.56x25mm bullet rather than the 6.8mm ones the real one would have used.
* The [[EliteMooks enemy Splinter Cells]] in ''VideoGame/SplinterCellConviction'' use the [=SC3000=], which combines the overall design of the FN [=F2000=] with the magazine design of the MR-C.

[[folder:OICW / [=XM29=]]]
->''Although heavier than most other assault rifles, the OICW is highly accurate, sturdy and lethal. The ideal weapon for the Land Warrior program.''
-->--'''Description''', ''Delta Force: Land Warrior''

The Objective Individual Combat Weapon, the U.S. Army's name for the weapon development project and the weapon itself. Meant as an [[ advanced tactical weapon]], composed of a 5.56mm carbine mounted underneath a bullpup-feed 20x28mm grenade launcher, and equipped with a sophisticated computerized sight. This allowed the use of HEAB [High Explosive Air Burst] rounds which could have their fusing set by the user to explode without hitting the target or requiring a proximity fuse.

The [=XM29=] was H&K and Alliant Techsystems' entry in the project, and the one that got closest to a green-light. However, the resulting weapon suffered in weight (the full assembly was 18 pounds, almost six more than the existing [=M16A2=] with M203 combo and three more than the target weight), accuracy, and lethality (its extremely short barrel prevented generation of enough muzzle velocity for the rounds to either go where they were aimed at or sufficiently damage what they did hit, and the 20mm grenades were also found in testing to be [[NonFatalExplosions rather anemic]]). When it became clear that the [=XM29=] would never be brought within the project's weight and cost goals, it was cancelled and the OICW program was split into two or three (even Wikipedia is inconsistent on this) "increments"; in the first (or first two), the separate halves of the weapon would be developed as discrete weapon systems. The grenade launcher is still being developed, eventually becoming its own distinctive weapon, the [=XM25=], which was deployed in Afghanistan and well liked for its airburst capabilities (it helps that it uses noticeably larger 25x40mm grenades, massively increasing the amount of shrapnel created). The lower was based on the G36 rifle and was worked into the [=XM8=] (see above). This was supposed to be followed up with a second or third increment where, technology allowing, the systems would be used as the basis for a new combined system like the [=XM29=] would have been. It remains unclear if the current next-gen US rifle project is part of the increment 1 or if the whole OICW program has now been scrapped.

While the OICW program was a failure, South Korea has put the similar [[ K11]] system (with a simpler bolt-action grenade launcher helping to keep its weight 4 pounds lighter than the OICW protoype... and it's still a hefty 13.5 pounds) into service, not as a standard rifle but as a limited-issue grenadier's weapon, which is probably what the US should have been thinking in terms of in the first place. This implies that having [=OICWs=] in a work set TwentyMinutesIntoTheFuture might not be ''too'' unrealistic, as long as not ''everybody'' is carrying one.

[[AC:Anime & Manga]]
* Seen during the ''Phantom Bullet'' arc of ''LightNovel/SwordArtOnline'', as a rare weapon drop found and used by the Pro Gun Gale Online player [=XeXeed=]. The combination of this weapon, false character build information [=XeXeed=] spread throughout the game[[note]]He was telling players an Agility based build was better for characters, as Agility quickened how fast a player could aim, their movement ability, and dodge chances. However, he knew a patch was going to {{Nerf}} such builds, and new equipment restrictions requiring sufficient Strength just to be able to equip heavier guns was about to be implemented.[[/note]], and a Strength-Vitality character build that allowed him to equip sufficient firepower and armor to counter the light-weight weapons Agility users had been stuck with, lets him win the 2nd Bullet Of Bullet Tournament.

[[AC:Films -- Live-Action]]
* In ''Film/DieAnotherDay'' bad guy Colonel Moon pulls out a "new anti-tank gun" which is obviously supposed to be an OICW, depicted as firing depleted uranium shells; the prop was actually a converted G36 rifle.

[[AC:Tabletop Games]]
* The OICW is a [[TwentyMinutesIntoTheFuture late Information Age]] gun in [[TabletopGame/D20Modern d20 Future]].

[[AC:Video Games]]
* ''VideoGame/SoldierOfFortune 2'' - with a bit of LampshadeHanging, as the issuing agent who gives Mullins the gun explains that it's [[SuperPrototype still a prototype weapon]]. It's extremely unwieldy in this game due to [[FakeDifficulty forcing the player to use an awkward menu-driven interface that employs no less than FOUR different keys]] (appropriately mirroring some of the real weapon's issues) in order to actually use the grenade launcher, so hardly a player uses it as more than a normal assault rifle with sniper capabilities due to the good scope.
* ''VideoGame/FarCry'' also has it in its arsenal as a ''common'' gun in the later parts of the game. It's much more simplistic, with the grenade launcher reduced to a standard alt-fire [[FanNickname/VideoGames Noob Tube]].
* [=OICWs=] are the weapons used by the generic foot soldiers in ''VideoGame/MetalGearAcid 2''. [[SortingAlgorithmOfWeaponEffectiveness As a result]], they're probably the weakest weapons in the game.
* The penultimate level in ''VideoGame/EternalDarkness'' is about blowing up {{Eldritch Abomination}}s with an OICW.
** Said example is also a blatant RuleOfCool usage; that level is set in 1991.
* Vatican assault troops in ''Webcomic/CryHavoc'' carry modified [=OICWs=].
* ''VideoGame/RedFaction 2'' gives the player a "Nanotech Individual Combat Weapon" clearly based on older OICW prototypes with a long lower barrel.
* Most ''VideoGame/CommandAndConquerGenerals'' [[GameMod mods]] have [[ColonelBadass Colonel Burton]] using one. Given the incoherence of what he's actually wielding in-game - his model has a single solid rectangle, being an infantry unit with very little detail, the game files refer to it as a sniper rifle, and his cameo apparently has him wielding a ChainsawGripBFG - the general fanon of him using one started with his first more detailed model, which also gave him a grenade launcher, and [[FollowTheLeader everyone else simply followed suit]].
* ''VideoGame/JaggedAlliance'', [[RunningGag to no one's surprise]], uses this in V 1.13. Its bullpup configuration and short barrel means it has less range for its rifle and grenade components than, say, its Australian cousin, the AICW, but the grenade rounds still pack a punch. It's also got accuracy bonuses as long as an enemy is in range.
* ''VideoGame/GhostRecon'' allows you to arm soldiers in your squad with this gun, with or without a grenade launcher as well. The ability to remove the the grenade launcher portion and attach a conventional stock to the assault rifle portion was a planned feature of the real OICW. In campaign it's used rather realistically, as only two of the unlockable specialist riflemen are armed with it; multiplayer and instant-action modes allow you to give everyone in the squad one.
* This weapon was originally intended to be used by the Combine in ''VideoGame/HalfLife2'', and appears in many promotional screenshots for the game. It was only replaced by the completely fictional pulse rifle relatively late in development, and can be used in the leaked beta version of the game and some mods.
* This was the main gun in ''Delta Force: Land Warrior'' under the name OICW Landwarrior. The manual admits it's heavier than normal, but still praises its [[SarcasmMode high accuracy and lethality]]. It returns in ''Task Force Dagger''.
* Available in later levels of ''VideoGame/{{Nightfire}}'', firing standard rifle ammo as well as high-velocity grenades and complete with computerized scope.
* Shows up in the Blue Sun Mod for ''7.62mm High Calibre''. Realistically heavy.

[[folder:Heckler & Koch [=XM8=]]]
->''The carbine model of a weapon formerly developed to serve as the primary assault rifle of the U.S. Army. Based on the G36, the main assault rifle of the German Army. By swapping the barrel and stock, it can be converted into several different variations -- a squad automatic weapon, a sniper rifle, and others. Uses 5.56x45mm ammo. Holds 30 rounds. The built-in dot sight allows for extremely accurate aiming.''
-->--'''Description''', ''VideoGame/MetalGearSolid4GunsOfThePatriots''


H&K's second attempt to salvage the OICW program, the [=XM8=] is a [[ G36 mechanism in a plastic casing]] based on the bottom half of the original [=XM29=] design. The weapon had some promise, but the Army ended up canceling the program in 2005, likely due to it being heavier than the current generation M4, the short life of its optics and reports of its handguard and parts of its upper receiver melting during sustained fire. The fact that it used proprietary accessory rails incompatible with the existing NATO-standard Picatinny rails didn't help either. Even if all the problems were solved (the melting issue[[labelnote:*]]Which was actually worse in the standard G36 than in the XM8, despite the latter making even more extensive use of polymers.[[/labelnote]] and the optics' battery life were solved early in its design, and the last revision, the [=XM8=] R, added a traditional Picatinny rail above the carry handle), it still was judged not to be a sufficient improvement over the M4 to be worth the added expense. The [=XM8=] appears ''everywhere'' in video games and occasionally movies set TwentyMinutesIntoTheFuture[[note]]very likely used ''because'' of the futuristic plastic casing[[/note]] (or even in the present day), developers unruffled by a pesky real-world cancellation, despite its newer replacement, the HK 416, having already lost its rare status. That may have something to do with the fact that the [=XM8=] has a sleek futuristic look while the HK 416 looks almost identical to the M4. That said, there is ''some'' precedent for the [=XM8=] appearing after the project's cancellation - H&K attempting to market the rifle globally after the US rejected it eventually lead to the Royal Malaysian Navy's [[ PASKAL]] adopting it and the aforementioned [=HK416=] to replace some stocks of the M4 carbine in 2010.

[[AC:Anime & Manga]]
* Lutz & R in ''Manga/{{Jormungand}}'' briefly test out an [=XM8=] early in the series while they are sailing off the coast of East Africa. Probably in a nod to how rare it is, this is the only time the weapon appears in the series.

[[AC:Films -- Live-Action]]
* Used by the traitors in ''Film/XXx: State of the Union''; in fact, these are modified [=G36K=] rifles.
* Carried by Homeland Security officers in ''Film/ChildrenOfMen''; the prop was an airsoft gun for some reason fitted with the non-export sight of a [=G36=].
* The first episode of ''Mortal Kombat: Legacy'' had this weapon in the hands of Black Dragon thugs. Possibly because of its unique appearance, the [=XM8=] was depicted as a directed-energy weapon.

[[AC:Video Games]]
* ''VideoGame/CallOfDutyBlackOps2'' features the [=XM8=] for use, where it's a four-round burst rifle. In a rare aversion to the norm, it's actually called the "[=M8A1=]" in-game; apparently in the ''Black Ops'' 'verse, U.S. Forces adopted it as their main rifle and it even went through a revision[[note]]given that it actually has rails instead of the PCAP holes, fires in four-round bursts, and has a slightly-larger magazine capacity to facilitate that[[/note]], thus the name change.
* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' had the US Army and Marines use it as a standard weapon. Then again, it ''is'' an alternate timeline. Then again again, it would be called the M8 if it had actually been adopted. Snake can find one in South America, and it's about on-par with the M4 Custom he receives in the Middle East, though with less customization (it can take the grenade launcher and has a built-in red dot sight); likewise, all of Rat Patrol under Meryl uses different variants of them (Jonathan gets a normal one with grenade launcher, Ed has a Sharpshooter and Akiba uses a Compact). In ''Ac!d'', it was Snake's signature weapon on all official art, was very powerful, and caused random status effects (including making the enemy ''catch fire''). In ''Ac!d2'', it was less powerful and in less art, but still caused random status effects.
* In the ''VideoGame/{{Crysis}}'' series, the main US assault rifle is the SCAR and its stripped-down urban combat variety the SCARAB. Despite the similar name, it's almost entirely based on the [=XM8=] rather than a reference to the FN SCAR or the SOCOM SCAR project.
* ''VideoGame/GhostRecon: Advanced Warfighter'', and its sequel.
* Appears in ''VideoGame/{{Mercenaries}} 2: World in Flames'', without the top-mounted scope, in the hands of one P.L.A.V. soldier, in an out-of-the-way area of the map, and is named (appropriately enough) [[AKA47 Prototype Rifle]]. It's also one of the best assault rifles, making it a bonus for anyone that decides to explore Venezuela.
** And then it becomes the standard weapon for Allied soldiers.
* The Legionnaires of ''VideoGame/BattlefieldBadCompany'' use this weapon, just without the standard scope, going with iron sights. Also available as an unlock for the Assault class in multiplayer.
** It shows up again in ''Bad Company 2'' as the new signature weapon for most of B-Company, save for Sweetwater, who uses an M60 machine gun instead. Multiplayer also features the LMG and Compact variants for the Medic and Engineer classes.
* ''VideoGame/JaggedAlliance 2 1.13.'' features the [=XM8=] in all varieties.
* ''VideoGame/TheHouseOfTheDeadOverkill's'' assault rifle is modeled after this gun, [[AnachronismStew despite the game being set in 1991]].
* ''VideoGame/{{ARMA}} II'' features multiple variants of the [=XM8=]. ''Operation Arrowhead'''s "Private Military Company" DLC makes this the standard weapon system of the eponymous PMC.
* Appears in ''VideoGame/SaintsRow2'' as an unlockable weapon. A special variant with a grenade launcher attached can also be unlocked.
* Shows up in ''VideoGame/UFOAftershock'' as the most accurate bullet-based assault rifle (the AK-47 is more powerful, and the M4 is more of an all-rounder). Considering you can manufacture your own, the numbers limitation isn't an issue, but the AK-47 tends to be better due to sheer damage capability.
* ''VideoGame/SplinterCell: Chaos Theory'', released in 2005 and set TwentyMinutesIntoTheFuture in 2007, depicts an early-version [=XM8=] as the standard-issue weapon of both Army National Guard troops in the New York map and, rather oddly, South Korean soldiers in the Seoul level.
** In ''Double Agent'', the [=XM8=] is used by Moss's men in New York in the Xbox/Gamecube/Wii/PS2 version, and the SWAT team at the end of the PS3/PC/360 version.
* Appears in ''Combat Arms'' as an NX Standard (bought with real money).
* The [=XM8=] R appears in ''VideoGame/RainbowSix: Vegas'' and ''Vegas 2'', presumably having been adopted as the M8 in that series.
* The Dragon from ''VideoGame/PerfectDark'' is an assault rifle based on the design of the [=XM8=], as is the [=SuperDragon=] (which is same thing with an underslung grenade launcher). Appropriately enough, it's described as being a newly-adopted rifle for the Army, and you only see it in the hands of guards in Area 51 and around Air Force One. Possibly just as appropriate, a predecessor to the [=SuperDragon=] seen in ''Perfect Dark Zero'' is instead based on the [=G36K=].
* The [[AKA47 Patten PK470 Assault Rifle]] from ''[[VideoGame/FirstEncounterAssaultRecon FEAR 2: Project Origin]]'' is heavily based on the [=XM8=], with some features taken from the M4 (the stock is the same collapsible type as fits on an AR-15 buffer tube, and the reload animation indicates a bolt-release paddle on the side) and the G36 (exposed gas piston). It also comes with an ACOG. Pre-release images showed two weapons from the same base, a "[=PK470"=] with rail-mounted ironsights and a "[=PK570A=]" with an ACOG; the released game ended up using the latter model with the former name attached.


[[folder:Heckler & Koch [=G11=]]]
->''This extremely light assault rifle is relatively quiet and has little recoil [[GunsDoNotWorkThatWay due to its lack of extractors or spent casings]].''
-->--'''Description''', ''Delta Force: Land Warrior''
The [[ Heckler & Koch G11]] was an experimental West German rifle most notable for using caseless ammunition.[[note]]While the 4.73x33mm round ''looks'' like it has some sort of polymer case, the boxy brown piece that the bullet is contained in is actually the ''propellant''.[[/note]] Less well known is that H&K intended to produce a "family" of weapons around the G11, with at least one prototype of the [=LMG11=] light machine gun having been made (though it is entirely unclear how it actually functioned), while a machine pistol/PDW never even made it past having blueprints drawn, though it was the forerunner to the more successful [=MP7=]. 256 prototypes were made and the weapon was actually briefly adopted by the Bundeswehr, but the order for 300,000 rifles in the period from 1990-2002 was frozen, the rifle struck from the procurement list in 1992 and the entire program cancelled in 1993 due to the impossibility of adapting the [=G11=] to fire standardized NATO ammunition. The main culprit for this was [[TheGreatPoliticsMessUp the end of the Cold War]]: reunifying with East Germany proved quite expensive given the dismal state of the East German economy, and the fall of the Soviet Union meant military spending was suddenly less important. Ultimately, the new unified German military adopted a much more "conventional" rifle, the [=G36=]. However, its exotic and futuristic shape makes it a fairly popular addition to media, especially in near-future settings.

A particularly ironic fact is that most games have it as one of the most powerful guns available, when in reality the rifle was made during the "micro ammunition craze" and thus fired a relatively puny 4.73mm round which, despite being fired at the same speed and power of regular 5.56s, did not tumble about or fragment as much upon hitting a target and did less damage as a result. In real life, it was designed to make up for this via an insanely fast ([[UpToEleven even faster than the AN-94]]) three-round burst mode that fires all three rounds in about 1/12 of a second, so fast that all three rounds would exit the barrel before the shooter had time to feel the recoil. So even if one of the tiny bullets wouldn't reliably put down a human target, it's a safe bet that three of them hitting near-simultaneously would. And the caseless nature of the rounds means that despite the magazines being fairly small, they carried 45 to 50 rounds each. Thus, a single soldier would be able to easily carry twice as much ammo with a G11 as he would with a conventional assault rifle.

Unfortunately, there were the facts that these a) were stored ''across'' the rifle's butt, and b) it used the same "delayed blowback" action as AN-94, requiring the use of the [[ComplexityAddiction mindbogglingly intricate]] bolt/feeder/autoloader/whatever that slid on rails within the frame and had to turn the round 90° before finally feeding it into the chamber. One can imagine the effect [[ this literally clockwork assembly]] had [[ReliablyUnreliableGuns on the gun's reliability]] (protip: it really did ''not'' win any prizes in that department) and resistance to dirt/fouling. In fact, this rifle and its competitors for the same R&D program[[note]]One of which was essentially a three-barrel selective fire autorevolver. [[UpToEleven With the variable cylinder/magazine turn rate]]![[/note]] were the one possible origin to the somewhat common in-joke that should you leave a German weaponsmith with a bunch of tools and materials and no supervision, you'd always get a [[RunningGag rapid-firing cuckoo clock in the end]].[[note]]The people noted that the Germans frequently approach the problem of weapon design [[RuleOfCool from the "engineering contest" angle]], rather than the [[BoringButPractical boring practicality]] [[EasyLogistics of supply considerations]].[[/note]]

Despite the theoretical advantages, no caseless rifle (or pistol for that matter) has ever again come even close to being adopted. The biggest disadvantage of caseless rounds is the risk of "cook-off", a situation where the propellant ignites on its own due to the barrel overheating with extended firing (there's also issues like losing zero as the barrel gets too hot and softens, burning the shooter's hands, and of course the inevitable mechanical failure of the ridiculously-complicated feed mechanism when its parts elongate, soften, and/or ''melt''... While this can potentially happen with any firearm, conventional metallic cartridges make it far less likely since the heat has to be transmitted ''through'' that metal case before reaching gunpowder and most of it is taken with that case as it's ejected, while in a caseless firearm the propellant is in direct contact with the weapon's metal parts.

Also, burnt propellant leaves residue inside the gun. In a conventional weapon, the cartridge case catches most of it and keeps the chamber clean and functional, and, as with the heat of firing, takes it away when the spent case is ejected. No caseless weapon has ever addressed the problem of propellant residue fouling the gun's innards to hell and gone and producing frequent stoppages. H&K claimed to have solved the cook-off issue via special (expensive) propellant that needs a significantly higher temperature to ignite, but it's unclear what the solution to fouling was.

[[AC:Anime & Manga]]
* Seen used by the JSSDF in ''End of [[Anime/NeonGenesisEvangelion Evangelion]]''.
* Carried by PANDORA guards in ''Anime/DarkerThanBlack''.

[[AC:Films -- Live-Action]]
* In ''Film/DemolitionMan'', Wesley Snipes' character finds it in a museum (narrator voice says it is one of the last guns ever produced) and uses it. It's meant to be a stand-in for a future weapon, as it's referred to by a different name and shoots [[MagneticWeapons magnetically accelerated]] bursts of plasma instead of bullets.

* In the Creator/MatthewReilly novel ''Temple'', a secret army of latter-day [[ThoseWackyNazis SS troopers]] somehow manages to get a hold of enough G11s to arm dozens of soldiers. It's noted that this version of the gun actually has a ''microprocessor'' to fire. This becomes a plot point.
* A shipment of these is stolen by terrorists working for a Jim Jones-like cult in one of the ''Soldiers of Barrabas'' action novels by Jack Hild.

[[AC:Tabletop Games]]
* ''TabletopGame/{{Twilight 2000}}'' describes it as the standard German assault rifle, but notes that, because its caseless ammunition cannot be reloaded from spent brass, ammunition has become extremely scarce. Thus the gun is quite common and cheap, but its ammunition is rare and expensive.
* TabletopGame/D20Modern splatbook Arms Locker includes this gun as arguably the most effective assault rifle. It is always mastercrafted for +1 accuracy, has a 50-round magazine, and can burst fire for double damage at half the usual penalty. This is in fact a fairly realistic depiction within the limits of tabletop gaming stats.
* Shows up in ''TabletopGame/{{GURPS}}: High-Tech'' with a 45+1 round magazine and incredible reliability. It has a special highly accurate burst mode. Its main problem is low range and high cost.
* Appears in ''TabletopGame/{{Shadowrun}}'' as the H&K G12, where it is a mass produced weapon in the AlternateUniverse of the world, as apparently the concept that it was based on was successful in that particular universe.

[[AC:Video Games]]
* In the text-based online RPG ''VideoGame/HoboWars'' one of the highest-damage weapons is the G11, which outclasses the M16 (which outclasses the AK-47... you get the drift). The G11 is only outclassed by three weapons (so far).
* In ''VideoGame/{{Fallout 2}}'', they are used by the Enclave soldiers. They hurt a lot, even if you are wearing PowerArmor. You can obtain it in four different places through the game.
* In ''VideoGame/AbominationTheNemesisProject'', they are pretty common for a limited production weapon in a plague-infested city in the US.
* In ''Cold Winter'' Andrew Sterling will be able to obtain [=G11s=] in the Grey Wings' mountain fortress. It makes use of the side-mounted scope and is a very powerful three-shot burst assault rifle, in fact the strongest assault rifle in the whole game.
* It makes an appearance in the second and third installment of ''VideoGame/SyphonFilter'', AKA47'ed as H-11. With a 50 round magazine, a 2x scope, and high rate of fire, it's one of the best rifles in the game. This gun also appears in ''The Omega Strain'' (again renamed "C11") and is again one of the best guns, not least because it ignores body armor.
* It shows up in ''VideoGame/JaggedAlliance 2'', wielded by Mike the Mercenary (aka the over priced Merc from the first game). It has excellent armor piercing characteristics, ignoring all armor except treated Spectra Fiber armor (the best in the game), but it only has two magazines, or less if Mike got off a lot of shots, and the in-game gun dealer only occasionally has any more to sell you.
** V 1.13 makes it a bit more available - the gun dealing website states they found an abandoned shipment in a warehouse (ssh... don't tell anyone), but they're expensive and the magazines are huge (they can't fit in regular vests - only SAW pouches and such). As with real life, the damage is only on par with a 5.56 round, but it has a great firing rate, tears through armor like it was wet paper, possesses great accuracy, and has a fifty-round magazine.
* Appears in a single mission in ''VideoGame/CallOfDutyBlackOps'', at a point in time where it was probably still on the drawing boards. Defecting scientist Daniel Clarke has three in his private armouries hidden around Kowloon, and wields one himself for most of the mission.
** Also available in multiplayer, [[BraggingRightsReward if you have the experience and cash to buy every other assault rifle]]. Unlike most of the other weapons unlocked in this manner, the G11 is actually useful, considered to be the best assault rifle in the game due to its high ammo count (even without Scavenger Pro), extremely fast fire rate, and high damage. The latter two facts combined make it practically a OneHitKill weapon.
* This one also shows up in ''Delta Force: Land Warrior'', and is the epitome of ImproperlyPlacedFirearms, as every terrorist in the general mid- to east-Europe area has one, and every ammo locker has its unique ammo if you decide to take one with you.
* A very expensive and rare late game rifle in ''7.62 High Caliber.'' The gun, ammo, and magazines are all so rare and expensive that the gun ends up being AwesomeButImpractical.

[[folder:[=StG=] 44]]
->''"The [=MP44=] is an assault rifle that fires a unique 'short' rifle round. Up close, it can be used as a submachine gun, while at longer ranges it can operate as a rifle."''
-->--'''Description''', ''VideoGame/CallOfDuty''

The [[ Sturmgewehr 44]], also known as the [=MP43=] and [=MP44=], was a select-fire assault rifle developed by Nazi Germany near the end of World War II. The first assault rifle to be produced in significant numbers and issued in combat[[note]]for a given definition of assault rifle, as the concept had been around since World War I but was not named until shortly before it entered full-scale production. It ''was'' the first one designed around a purpose-built intermediate cartridge however.[[/note]], the weapon was also first to be called such; "sturmgewehr" (a title given to the weapon by an impressed UsefulNotes/AdolfHitler when he had the chance to test-fire the [=MP44=]) literally means "assault rifle". It was capable of fully automatic fire, had a thirty-round detachable box magazine and fired an intermediate cartridge -- a round that was less powerful than the standard rifle round of the time, but still packed a bigger punch than the pistol rounds used in submachine guns -- the 7.92x33mm Kurz ("Short"). The result was reduced recoil but excellent stopping power at medium to short range.

In service, the Sturmgewehr was appreciated by German troops who had the opportunity to use it, as it had much longer range than a submachine gun, but at the same time, was much more useful in close-range combat than a bolt-action rifle. In particular, the weapon provided a much-needed counter to Soviet troops, who were frequently armed with automatic weapons like the [=PPSh-41=]. In the end, however, low total production and a shortage of ammunition prevented the Sturmgewehr from having a significant effect on the war's outcome.

A common misconception is that it was the basis for the AK-pattern rifles, which is untrue; while the Sturmgewehr certainly did impress the People's Commissariat of Arms of the USSR enough that they set about to create a similar intermediate weapon, which eventually lead to the AK's existence after the war, the mechanism of the AK is in no way related to the [=StG=]'s, and the similarities of form are purely due to similarities of function.

Despite the rifle's positive features and its popularity with German troops, there were plenty of problems with it - it was difficult to fire while prone due to the extremely long 30-round magazine, heavy and bulky with a loaded weight of 11.3 pounds, and rather fragile. Due to poor quality materials and rushed construction, the stock had a tendency to break and the receiver (made from cheap, fairly soft steel) was prone to distorting; simply dropping it on a hard floor or jostling the magazine too much could irreparably damage it. Indeed, British tests showed it was possible to render it totally unable to fire simply by propping it up and then pushing it over, and that pinching the sides of the upper receiver with the finger and thumb of one hand could bend it enough to immobilize the bolt. The British did praise the [=MP43=] in their postwar report, and held that the material problems were products of sacrifices made to mass-produce the [=MP44=].

The Americans regarded it as inferior to their M1 and M2 carbines, deriding the [=StG=] as mediocre, bulky, "unhandy" and prone to jamming. They were not at all impressed with the intermediate round at the time, and held that future American rifles should not be chambered in anything smaller than the 30-06 used by the M1 Garand, a decision they would later reverse.

There is no denying, however, that the weapon was highly influential in the firearms development world; its principle of reducing muzzle impulse to get useful automatic fire within actual ranges of combat was gradually taken up by other nations as they found automatic battle rifles impractical due to either weight or heavy recoil, and the British were sufficiently impressed that they started their own program to develop an assault rifle chambered in .280 as soon as the war ended, though this would ultimately end up being a casualty of NATO standardization. In short, it arrived too late and in too little amounts to significantly impact the outcome of the war, but left a lasting mark in firearms history, even today.

Amazingly enough, there's actually some TruthInTelevision to seeing the [=StG=] 44 in more modern works: due to German organizational errors in the chaos of the later years of the war, over a hundred thousand rifles were never delivered, and were seized by the Soviet army after the war and then provided to client states; there are some militias in the Middle East and Africa that still have them in their arsenals. [[ In August 2012]], the Free Syrian Army [[ found a cache of 5,000 StG 44's]] that they initially mistook for AK-47's. Serbia still makes 7.92x33mm ammo for them, too, originally for sale to Soviet client states, but now more for rich American collectors who want to shoot their rare guns. GSG currently manufactures a .22LR semi-auto clone for civilians who want an STG-44 without the costs and hassles that come with trying to own and feed a rare vintage full-auto rifle.

[[AC:Anime & Manga]]
* ''Anime/JinRohTheWolfBrigade''. The Special Unit are seen using these on a firing range, as it takes place in an AlternateHistory where Japan was occupied by Germany. A training exercise at one point also sees them use a predecessor, the Haenel [=MKb42(H)=], loaded with rubber bullets.
* ''Anime/AgentAika''. This is the weapon of choice of the Delmos despite the show being set TwentyMinutesIntoTheFuture and the weapon's obsoletion by newer assault rifles.
* ''Manga/StrikeWitches'', being set in an alternate World War II where Germany is one of the leading nations against the alien threat, makes some use of this weapon. Waltrud of the 502nd "Brave Witches" in particular makes use of one, and the fourth episode of the anime centered on them also briefly shows a rack full of them at the firing range.

[[AC:Films -- Live-Action]]
* At least two appearances in ''Series/TheProfessionals'': A pair of Bulgarian intelligence mooks are seen carrying these in a spy exchange, and a BrainwashedAndCrazy ManchurianAgent uses one for an assassination plot that Doyle and Bodie must foil. Presumably real AK-type firearms were unobtainable on a TV serial's budget in TheSeventies.
* Telly Savalas uses one during the uprising in the WW2 action movie ''Film/EscapeToAthena'' (1979).
* Appears in perhaps larger quantity than any other movie in ''Film/{{Downfall}}''. TruthInTelevision, the Nazis at first issued the weapon in a rather tentative manner, but as they started to run out of men to arm, they handed out the guns to everyone that looked capable of lifting it and/or didn't evacuate to the west fast enough.
** Also because it was a popular weapon among German troops, who soon asked for more to be supplied after the initial trials had been introduced. This caused Hitler's opinion about the weapon to take a 180-degree turn and so for the weapon to be mass-produced toward the end of the war.
* In a manner similar to how a lot of Western movies would dress up Western weapons to look like Soviet weapons, the Soviets tended to do the same in reverse for their movies, or at least with whatever stock guns they had available. In a few Soviet-era films from Russia and other parts of Eastern Europe, [=StG=]'s were dressed up to look like [=M16=] rifles.
* Rebel Blastech rifles in ''Franchise/StarWars: Film/TheEmpireStrikesBack'', are dressed up [=StG=]'s.
* Sgt. "Wardaddy" wields a commandeered STG-44 as his primary weapon in ''Film/{{Fury|2014}}''.
* Several are taken from German prisoners in ''Film/BattleOfTheBulge'', which is a rare note of historical accuracy for that particular movie.

* ''The Master Sniper'' by Stephen Hunter. The title character, a German sharpshooter in the last days of WW2, spends some time developing a specialized version for the assassination he's been tasked with.

[[AC:Video Games]]
* In ''Hidden & Dangerous'', one mission set in occupied Norway in the winter of 1943, there are guards equipped with the [=StG44=], which only entered mass production in July 1944.
* ''VideoGame/MedalOfHonor: Underground'', ''Allied Assault'', ''Frontline'', and ''Airborne'' all feature it as an endgame gun, and easily one of the best available in terms of ammo reserve, fire rate, accuracy and damage, though it noticeably hinders movement speed.
* The first ''VideoGame/CallOfDuty'' features enemies equipped with this weapon in a level set in Stalingrad in ''November 1942'', a case of AnachronismStew and ImproperlyPlacedFirearms. While an early prototype version, the [[ MKb42(H)]], did exist at that time (in extremely small numbers, even relative to the production model's rarity) and a few might have been present at Stalingrad, that version had distinctive features (including a bayonet lug) that are absent in the [=StG44=] depicted in the game. The American and British levels as well as the sequel have soldiers in Normandy wielding it in June 1944. In all cases, the [=MP44=] is a MasterOfAll and a valuable asset when found.
* ''Call of Duty 4'' features the [=StG44=] as the top-tier assault rifle the player can unlock through online play. It's something of a booby prize. The weapon's autofire is difficult to control and inaccurate at long range, and no attachments can be added to improve it; most people who use it for any significant length of time are either ''[=CoD2=]'' veterans who are used to those shortcomings, showing off, or simply to get the [[BlingBlingBang golden AK-47]] to show off harder.
* The main weapon for the German assault soldiers in ''VideoGame/{{Battlefield}} 1942''.
* Also the main gun for the Support class of ''Day of Defeat'' and ''Day of Defeat: Source''.
* [[VideoGame/JaggedAlliance Available from Bobby Ray's Guns and Things]], though it's not worth it in the slightest (rare ammo, bad range and high complexity).
* Appears in ''VideoGame/{{Commandos}} 3: Destination Berlin'', even during the "Stalingrad" campaign (set before the invention of this weapon).
* Similar to the Call of Duty example above, the earlier prototype, the [=MKb 42(H)=] (able to be told from the later [=StG=] by the longer gas piston) is used by the Germans in ''VideoGame/RedOrchestra 2'', by the Assault/Elite Assault classes. Unlockable by the Russians for double your fun.
** Possibly in reference[[note]]Killing Floor was made commercial by the developers behind Red Orchestra[[/note]] to this game, ''VideoGame/KillingFloor'' added the [=MKb42=] to its list of weapons for its 2012 Halloween event. Dr. Hans Volter in ''VideoGame/KillingFloor2'' uses [[GunsAkimbo a pair of them]] with the stocks removed and {{bayonet|Ya}}s attached, referred to as his "Twin Vipers".
* Appears in ''VideoGame/MenOfWar'', used by German squad leaders, Panzergrenadiers, Fallschirmjägers and other elite units. It uses 'SMG Ammo' (due to the game's UniversalAmmo restrictions) and is one of the highest damage-per-round guns of it's class.
* A lone German Stormtrooper of a Stormtrooper squad and [[EliteMooks the Knight's Cross Holders]] uses the Sturmgewehr in ''VideoGame/CompanyOfHeroes''. A Stormtrooper Squad can be upgraded to have more [=StG44=]s. The Assault Grenadiers of the Panzer Elite use these too.
* The "Assault Rifle 1946" in ''VideoGame/WolfensteinTheNewOrder''[='=]s prologue chapter and in ''VideoGame/WolfensteinTheOldBlood'' is for all intents and purposes a slightly-upgraded [=StG 44=], the primary difference being that it has a folding foregrip to give it a profile reminiscent of the better-known MP 40. In ''The Old Blood'' it also has a three-round burst mode.

->''The AEK-971 was developed as a possible successor to the AK-74 series of Assault Rifles and features a unique recoil reduction system. The AEK-971’s high rate of fire makes it excellent in close quarters but difficult to control. Shooters should switch to Semi-Automatic or 3 Round Burst for longer ranges.''
-->--'''Description''', ''VideoGame/Battlefield3''


An even rarer assault rifle originally developed for the same contest as AN-94, it went to tackle the accuracy task from the different side. Instead of firing at such a high rate of fire that a full burst would be fired before the moving parts strike the gun's frame and create the recoil that would be felt by the shooter, it, like the many guns made in Kovrov, uses the so-called balanced action, with some parts of the action moving in the opposite direction of the bolt, thus compensating for its momentum and reducing the effect the reciprocating moving parts have on the accuracy. It is still more complex than the garden-variety AK, but compared to the insane assembly of rails, blocks, pulleys and pushrods of the AN-94, this complexity basically amounts to a two-piece gas chamber (both sides of which work as a piston) and a single pinion, synchronizing the opposing parts of the action, making it a good 500 g lighter than AN-94. It was trialed alongside the AN-94 but lost, largely due to reasons of internal politics within the Soviet military industry. In TheNewTens an improved version dubbed the A-545/A-762, with a polymer frame, break-over receiver (which finally allows mounting a Picatinny rail on top of it), and an [=MP5=]-inspired sliding stock, was offered as a competitor to the AK-12, and together with it was accepted as a specialist rifle in 2014. Its "balanced action" has also been seen as promising enough that the AK-107 and -108 utilize it.

* Appears, alongside the AEK-972 and 973 variants, in ''7.62 High Caliber'', [[GunPorn of course]].
* A prototype version with an underbarrel GP-30 is standard-issue for [[MakeTheBearAngryAgain Russian troops]] in ''VideoGame/BattlefieldBadCompany''. It returns in the second game as the default primary weapon for the Assault class.
** The production version appears in ''VideoGame/{{Battlefield 3}}'' and ''[[VideoGame/Battlefield4 4]]'', both times as the fourth assault rifle unlocked for the Assault class.
* The SpiritualSuccessor to ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]'' known as ''Survarium'' features the A-545 variant.

->''Fully automatic. Increased damage with an improved design for less recoil.''
-->--'''Description''', ''VideoGame/CallOfDutyGhosts''


The AK-12 was an attempt by Russian gun manufacturer Kalashnikov Concern (formerly IZHMASH) at updating and modernizing the classic AK design, potentially creating a replacement for the AK-74M currently in Russian service. Originally designed in 2010, premiering as the '''AK-200''', which looked more like an AK-74 or an AK-100-series rifle with several accessory rails placed on it, before becoming the more radical AK-12 design. The AK-12 utilizes the same gas-blowback rotating bolt design of all AK-derived rifles. Despite this similarity, the AK-12 modified the classic Kalashnikov design in a number of ways. One of the major design features was its [[SwissArmyGun proposed modularity]]. In addition to integrated accessory rail mounts, the AK-12 was intended to be able to swap between the major Russian and NATO calibers with just a change in barrel, as well as take on the role of assault rifle, carbine (as the AK-12U), submachine gun (PPK-12), light automatic weapon (RPK-12), designated marksman rifle (SVK-12) and semi-automatic shotgun (AK-12/76) with these same barrel changes. Other modifications included more ergonomic furniture, an improved rear sight that's moved closer to the shooter's eye (though mounted on the top rail, so presumably a shooter used to the classic AK sights and its advantages could move them further forward) and an ambidextrous charging handle (originally mounted on both sides on the version pictured, now simply reversible) and safety selector switch. Operation of earlier versions was possibly somewhat inspired by the AN-94, another rare gun below, as the weapon could fire in three-round bursts at a thousand rounds per minute, or fully-automatic at a slightly lower 600; modern versions have upped the full-auto rate to 700 and reduced the burst-fire to two rounds.

Despite these improvements and changes, the AK-12 has been reportedly passed over for adoption by the Russian Defense Ministry. The reasons were three-fold. First, after several trials, the AK-12 was found to have some serious faults or defects (though the exact issues were not stated specifically, with Defense Ministry officials citing it as "the developer's confidential information"). Second, IZHMASH at the time was in a rather poor financial state, which officials were concerned about. The third and final reason being the one that has come up every prior time someone has tried to replace the AK-74 for the past thirty years; "we have plenty of AK-74 rifles, we don't need a new rifle to replace them". Despite this, Kalashnikov Concern has stated they will offer the rifle for law enforcement use and will attempt to make another modernized AK. So far, total production of the AK-12 has numbered about thirty prototype rifles. It may be about to lose its rare status, however, as in December 2014 it was announced that the Russian Army was adopting it after all, with operational trials beginning in March 2015. As of then, there are now two variations of the rifle, an evolution of the AK-12 in 5.45x39mm and a newer AK-15 in 7.62x39mm. Nevertheless, nothing official has come about yet.

In fiction, the AK-12 has appeared largely in settings TwentyMinutesIntoTheFuture, where fictional Russian Army soldiers are likely to use it while [[MakeTheBearAngryAgain the Bear goes on a rampage]], or as just a shiny new "future AK" [[GoodGunsBadGuns for futuristic baddies to use]].

* The pre-2013 version pictured above is the primary service rifle of the Russian military in ''VideoGame/{{Battlefield 4}}'', along with a whole family of weapons derived from it; a carbine, a light machine gun, a designated marksman's rifle and a semi-automatic shotgun.
* It makes an appearance in the GunPorn game ''Alliance Of Valliant Arms'' as the AK-200. It comes with either a holographic sight or an ACOG scope, [[NoExportForYou and is only available in the Korean version of the game]].
* Heavily-customizable mockups of the AK-200 prototype (basically an AK-103 with rails bolted on everywhere) make several appearances in ''VideoGame/GhostRecon: Future Soldier'' and the free-to-play ''Phantoms'' as a primary weapon of both the Russian Armed forces and [[TheCoup Raven's Rock]].
* It shows up in ''VideoGame/KillingFloor2'' as the tier 3 weapon for the Commando.
* In ''VideoGame/CallOfDutyGhosts'', the pictured version makes an appearance as the standard infantry rifle of [[TheEmpire The Federation]] and is commonly encountered in the single-player campaign.
** It appears in ''VideoGame/CallOfDutyAdvancedWarfare'' as well, in the hands of both Korean's People Army and the KVA terrorist group; it seems to have replaced the classic AK as the "bad guy gun" of choice in the distant future of 2054-61.
** The "KN-44" in ''VideoGame/CallOfDutyBlackOps3'' also bears a noticeable resemblance to the AK-12, though [[SchizoTech with some features more reminiscent of the original AK]], such as the downward-sloping stock and no ambidextrous charging handle. Its in-game FlavourText describes it as a future open-source weapon design, made possible by widespread 3D printing, but it's still Russian in origin, and it's not a stretch to imagine its designers were inspired by the classic AK.
* ''Survarium'' features this rifle as well, chambered in 6.5mm Grendel, [[TruthInTelevision which it may be available in sometime soon]].
* Spetsnaz operator Fuze in ''VideoGame/RainbowSixSiege'' can make use of the AK-12. [[ShownTheirWork Surprisingly]], he neither knocks the old mag out with the new one, nor reaches underneath the weapon to pull the right-side handle while completely ignoring the left-side one.
* The final variation appears as the [[AKA47 AK17]] in ''VideoGame/PAYDAY2'', added with the Gage Russian Weapon pack.


->''In service with elite Russian forces, the AN-94 offers a unique, highly accurate, 2 round burst feature. Compared to the standard AK series, the AN-94 requires a significantly higher degree of training. A skilled shooter can effectively engage targets at a longer range than typical Assault Rifles.''
-->--'''Description''', ''VideoGame/Battlefield3''
The AN-94 "Abakan" assault rifle was developed as a possible replacement for Russia's main service rifle, the AK-74. Its most notable feature is the "blowback shifted pulse" system, which postpones recoil until after the rounds have left the weapon. The AN-94 has an ultra-fast 1800 rpm two round burst mode. This results in the second bullet leaving the barrel before the shooter feels the recoil from the first shot, and thus theoretically the two bullets will hit the exact same spot, making it ideal for defeating ceramic-reinforced body armor. Russia eventually decided against replacing the AK-74 because the AN-94 is much more expensive and harder to maintain, but it still sees limited use in the hands of special forces and the FSB (the successor to the KGB). It's also one of the few weapons that Russia [[NoExportForYou doesn't sell to foreign countries]].

That being said, everyone who've actually had the chance to try the gun, had almost equivocally characterized it as AwesomeButImpractical: its insane internal complexity made it very unreliable, and the rifles that have seen action have actually spent more time with the armorer rather than ''in'' action. This has flown straight against traditional Russian doctrine of [[SimpleYetAwesome extremely simple and extremely durable arms]], so even the [[UsefulNotes/TheModernDayRambo Spec Ops soldiers]] eligible to use them preferred to leave them in the armory.

Also, if you feel like the magazine looks a bit weird in that picture, you saw that right. The above-mentioned internal mechanisms result in the magazine being canted a few degrees to the right. The picture also shows another capability of the AN-94; unlike the AK-74M and its rival, the AEK-971, it can mount a GP-30 40mm grenade launcher and a bayonet at the same time.

* It's the main rifle of the Russian army in ''VideoGame/{{Battlefield}}: [[VideoGame/BattlefieldBadCompany Bad Company 2]]''. It's often considered to be the "BFG" of the Assault class in multiplayer, for its high damage and accuracy.
** It shows up again in ''VideoGame/{{Battlefield 3}}'', but this time, it's accurately used only by Russian Spetsnaz commandos in the campaign and the unique firing accurately depicted[[note]]in ''[=BC2=]'' its two-round bursts were only fired at its regular full-auto 600 RPM, rather than the proper 1800 RPM[[/note]].
** The gun makes an appearance again in ''VideoGame/{{Battlefield 4}}'s'' 2015 Spring Update, this time with the full auto setting locked to 600 RPM and the unique faster two-round burst only present on burst-fire setting for some reason.
* ''VideoGame/CombatArms'', as an NX Standard weapon (means bought with real money).
* Appears in the ''VideoGame/{{STALKER}}'' series (in addition to the more common AK-74 and AKMSU) as the "[[AKA47 Obokan]]" (''Shadow of Chernobyl'') or the "AC-96/2" (''Clear Sky'' and ''Call of Pripyat''). Outside from being the weapon of choice of novice Duty stalkers and one Loner with a special "Sniper Obokan", it also ironically is used by the Ukrainian Spetsnaz.
* The main gun of the standard Gurlukovich soldiers in ''VideoGame/MetalGearSolid2SonsOfLiberty'' (the core guards carry [=AKS-74Us=], one of which Raiden has to get). Also showed up in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', [[GunPorn but so did every other gun on the entire planet]].
* ''VideoGame/JaggedAlliance v1.13''. One of the better Russian weapons available at Bobby Ray's, but still outclassed by Western weapons, and the 5.45 round has terrible stopping power in the most recent version.
* Appears in ''VideoGame/CallOfDutyBlackOps2'' as the future equivalent to the old AK, and as such it's the final unlockable gun in multiplayer. It's unique in that the first two rounds are fired much faster than subsequent rounds in full-auto (though not quite as fast as in reality, closer to 937 RPM), and you can switch to the classic 2-round burst via the select fire attachment. It's also heavily favoured by Menendez's personal army.
* Appears in ''7.62mm High Caliber'' as a late game assault rifle.
* Added in ''VideoGame/GhostRecon'' with the ''Desert Siege'' expansion, later showed up in highly-modifiable form in ''Future Soldier''. The unique faster two-round burst is depicted properly, though the barrel length (ostensibly owing to the fact that it moves with the bolt) cannot be changed in ''Future Soldier'', and it also suffers in stopping power and armor penetration despite being meant as Bodark's equivalent to the Ghosts' heavy-hitting HK-417.

!!Sniper Rifles

[[folder:Walther [=WA2000=]]]
->''A new model of sniper rifle developed to withstand the rigors of Special Forces operations in a world where unconventional warfare is becoming the norm. The [=WA2000=] is heavy and extremely unwieldy, but compensates for this with low recoil, which gives it exceptional accuracy. Its scope has three levels of zoom to allow targeting at multiple distances, and armor-piercing ammunition makes it an effective weapon against heavily armored enemy troops even at long range. If long-range sniping battles are your thing, you can't go wrong with this gun.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''


Designed from the ground up as a [[ target rifle]], this bullpup semi-auto is exceptionally rare. Estimates vary on how many were produced, but the number was only 170-250 in two versions with minor differences; this was largely due to extremely high costs killing demand. A WA 2000 in good condition is now easily worth $75,000 on the open market. Unfortunately, there ''aren't any'' even if you have this kind of money to spare; there are exactly fifteen [=WA2000=] rifles in the entire United States, with 11 owned by the President of Walther's American branch and the rest owned by another collector. Very, very popular in movies and videogames, since it has a nice mix of the unconventional (bullpup layout) and the traditional (wood furniture). Due to its obscene rarity, many [=WA2000 rifles=] seen in movies are actually [[ Ironwood Designs SG2000 .22 rifles]] acting as stand-ins for the [=WA2000=]. If a work of fiction wants to get even ''more'' ridiculous about rarity, it'll specify that the [=WA2000=] in question is chambered in 7.62 NATO or even 7.5 Swiss instead of the standard .300 Winchester Magnum.

[[AC:Anime & Manga]]
* Henrietta uses one in the anime of ''Manga/GunslingerGirl''.
* Also used by the stylish hitwoman of ''Geobreeders: Breakthrough''.
* Kurz Weber uses one against a Giant Mecha in ''LightNovel/FullMetalPanic''.
* Rally Vincent from ''Manga/GunsmithCats'' uses one in one of the few scenes she uses something other than a pistol.
* Emiya Kiritsugu from ''LightNovel/FateZero'' uses one equipped with a dual-scope setup: night-vision, and thermal imaging. Presumably he was able to acquire it via his connections with the [[{{Fiction500}} ludicrously wealthy Einzbern family]].
* Major Motoko Kusanagi uses a very similar rifle in a WWIV flashback in ''Anime/GhostInTheShellStandAloneComplex 2nd gig''. Since the series is set TwentyMinutesIntoTheFuture and the rifle has some design changes and updates, it's likely that this is supposed to be a new model based on the vintage [=WA2000=].
** The same rifle is later seen in ''Solid State Society'', the made for TV movie of ''Stand Alone Complex'', being used by the same guy the Major had previously shot with it. [[UnreliableNarrator Allegedly.]]

[[AC:Films -- Live-Action]]
* Used as a shotgun to kill dogs in ''Film/{{Equilibrium}}''.
* Used by Creator/TimothyDalton as Franchise/JamesBond in ''Film/TheLivingDaylights'', equipped with a large night vision scope.
** Notably, they had an actual [=WA2000=] on hand for the close-ups, as the Walther logo is prominent in the close-ups of Bond's finger on the trigger. Probably part of the deal, considering the fact that Film/JamesBond is one of Walther's biggest film endorsers.

* ''[[Literature/TheExecutioner Able Team]]''. Carl Lyons finds a mercenary sniper team practising with this weapon to assassinate the President of Guatemala.
* Dieter Weber, the Rainbow Team 2 Sniper, uses this in ''Literature/RainbowSix''. Memorable usages include [[spoiler: shooting the submachine gun out of a terrorist's hands, allowing his partner to painfully send a bullet into said terrorist's liver for killing a child.]]

[[AC:Video Games]]
* Agent 47 uses this weapon as his primary sniper rifle in the ''VideoGame/{{Hitman}}'' series. In ''VideoGame/Hitman2SilentAssassin'', there is a custom version of this gun, used by ninja.
** Notably, it ''is'' the single most expensive weapon in the game. And you can carry it in a briefcase. It's also not available until you reach Rotterdam, which is 3/4 of the way through the game (he uses a Blaser 93 until then).
* Appears in ''VideoGame/ModernWarfare 2'' in the hands of an entire force of Russian snipers. How they afford it is anyone's guess.
** It's also an early-tier sniper rifle in multiplayer, superior to the Intervention because it's semi-auto and has a slightly larger magazine.
** Returns in Treyarch's game ''VideoGame/CallOfDutyBlackOps''. Which is set in the sixties, before the weapon's invention.
* Team sniper Dieter Weber uses this rifle in the sniping sections of the console versions of ''VideoGame/RainbowSix: Lockdown'' and as far back in the games as Rogue Spear.
* Used in ''VideoGame/{{Black}}'', shown as a straight-pull bolt-action rifle, and therefore presumably broken.
* Used in the ''Film/QuantumOfSolace'' video game.
** Also appears in both versions of the ''VideoGame/{{GoldenEye|Wii}}'' remake; being a Walther gun, it is one of the few to [[AKA47 keep its real name]]. During the Severnaya Bunker mission in the Wii version, it is given a winter white finish.
* [[VideoGame/JaggedAlliance Now available from Bobby Ray's Guns and Things at the low, low price of $7940!!! Cash, major credit cards and conflict diamonds accepted!]]
* Again, found in ''Combat Arms'' as the [=WA2000=] and the [=WA2000=] Classic (which has a wooden handguard and stock).
* Anachronistically (as the game is set in 1974) appears in ''VideoGame/MetalGearSolidPeaceWalker''.
* The Weyland-Yutani WY-102 sniper rifle in ''[[VideoGame/AliensVsPredator Aliens Versus Predator 2]]'' is basically a dressed-up [=WA2000=] with a strange rotating cylinder replacing the action.
* In ''VideoGame/TeamFortress2'', the Hitman's Heatmaker is a mix-and-match of this rifle and the VSS Vintorez. It can [[OffWithHisHead decapitate]] targets on headshots.
* The [=WA2000=] appears as the "Lebensauger .308" in the ''VideoGame/{{PAYDAY 2}}'' Gage Ninja Pack DLC.
* A silenced variant with some sci-fi embellishments shows up as the standard sniper rifle in ''VideoGame/PerfectDark''.

[[AC:Western Animation]]
* Used by WesternAnimation/{{Archer}} to take out some guards in "Placebo Effect", then never seen again (possibly because ISIS uses the H&K PSG-1).


!!Machine Guns

[[folder:Stoner 63]]

->''The [=M63A1=] is a weapons system designed so that it can easily be converted into several different types of weapons - a carbine, an assault rifle, a light machine gun, etc. - using the same set of main components ... Amazingly light for a machine gun, it ranks top in its class for ease of handling. Moreover, its armor-piercing ammunition gives it plenty of firepower. All in all, an incredibly useful weapon that acts like a machine gun but feels like an assault rifle.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''


Manufactured by Cadillac Gage and designed by Eugene Stoner, the designer behind the AR-15 series of rifles, this rifle was a modular, multipurpose weapon that could be configured as an assault rifle (with typical bottom-feed magazine like the M16), a carbine (same as rifle but with shorter barrel), a squad automatic weapon (with Bren-style top feed magazine) or a light machine gun (belt-feed, but with a box carrying the belt like the later M249 SAW), a concept that would be later used in the Steyr AUG. While not formally adopted by the US military, it saw limited usage among special forces units in Vietnam and was also briefly combat-tested by the Marines as well (with the unit that did the testing ''very'' disappointed that they had to turn their Stoners back in and start using the standard M16 and M60; as a result they "[[BlatantLies forgot]]" to turn in a couple of the [=LMG=]-configured Stoners and kept using them for the rest of their deployment). The planned semi-auto only version for civilian sale, the Stoner 66, is even rarer, because the ATF refused to approve it on account of the ultra-modular design supposedly making it too easy to convert back into a machine gun. Less than 100 were made, and ended up being given as gifts to Cadillac Gage executives. In 2003, Robinson Armament Company introduced their own rifle based on the Stoner 63 (while having the same modular configurations and looking near-identical, no parts will interchange)... which promptly flopped in both the civilian and military versions due to its excessively high price, making it yet another rare gun but without the historical coolness of the original.

[[AC:Live-Action TV]]
* In a rare live action appearance, [[Series/QuantumLeap Sam Beckett]] carries one when he leaps into his brother's squadmate in Vietnam.

[[AC:Video Games]]
* Appears in ''VideoGame/MetalGearSolid3SnakeEater'', ''VideoGame/MetalGearSolidPortableOps'' and ''VideoGame/MetalGearSolidPeaceWalker'' as usable weapons. They appear solely in the light machine gun variant, though the customization ability is elaborated on in ''Snake Eater'' in radio calls to Sigint and in the descriptions of the weapon in the latter two games.
* In ''VideoGame/CallOfDutyBlackOps'', it appears in its assault rifle variant despite being classified as a machine gun, and is the final one to be unlocked in multiplayer. In this capacity it ends up being a surprisingly good hybrid of the two: its lesser movement penalty, quick time to aim or reload, and rather high rate of fire is on par with an assault rifle, but its high penetration, flat damage (rather than having damage fall-off), minimal full-auto recoil and greater Extended Mags bonus (doubled capacity, rather than only 50% extra) matches the other machine guns.
* Shows up in ''VideoGame/BattlefieldBadCompany 2: Vietnam'' as the [=XM22=]. It is in the light machine gun variant for the Medic class, and is functionally identical to the base game's M249 SAW.
* Added to ''VideoGame/KillingFloor2'' during the Descent update as a tier 4 weapon for the Commando, having a large ammo supply but a low amount of damage.
[[AC:Tabletop Games]]
* It is one of the available long-arms for team members of ''TabletopGame/TheMorrowProject''.


[[folder: Type 92 Heavy Machine Gun]]
A heavy machine gun in use by the Imperial Japanese military from 1932 until the end of the Second World War in 1945. It was a scaled-up version of the earlier Type 3 heavy machine gun, itself based on the Hotchkiss M1914. American troops have nicknamed this weapon the "Woodpecker" for the sound it makes (although it's less intimidating compared to the [[CoolGuns/MachineGuns German MG-42's]] "Hitler's Buzzsaw"). This weapon, like most others of its kind (and, for that matter, most others fielded by the Imperial Japanese military)[[note]]Only the Type 38 and 99 Arisaka rifles, Type 96 and 99 light machine guns, [[ Hamada]] pistol and the Type 14 Nambu pistol, out of ''all WW2 Japanese firearms'' were considered adequate.[[/note]] was horrible in just about every imaginable way. Needlessly heavy weight was the least of the Type 92's problems; it weighed ''122 pounds'' with the tripod (for context, the much more powerful and reliable Browning M2, also with its tripod, was only ''five'' pounds heavier).

Actually operating it was also troublesome; rather than accepting belted ammo, it had an awkward 30-round ammo strip which only allowed for short sustained fire before needing to be reloaded, and reloading wasn't very simple - the slightest slip in loading the strip, and the gun ''will'' jam. Attempts to alleviate this, by oiling the cartridges in the factories before they were shipped out to be used, only made the problem go FromBadToWorse; the oiled cartridges invariably picked up dirt during operation, which went into the breech and caused and/or exacerbated all manners of problems.

On top of that, the ammunition was specially-made[[note]]The Imperial Japanese utilized at least ''four'' 7.7x58mm cartridges, none of which could interchange. That's in addition to still using the older 6.5x50mm rifle/machine gun round, because there were insufficient 7.7x58mm weapons and rounds to replace them as intended. Ironically, the Type 92's performance with such a round was what inspired the Imperial Japanese military to make the switch to 7.7mm in the first place.[[/note]], straining the already chaotic logistics of the Imperial military, and since the ammunition was physically interchangeable with the standard-issue rifle ones, loading the wrong type of ammo into the wrong type of gun will cause a jammed MG or a missed rifle shot. Finally, it was "heavy" in the literal sense rather than the actual meaning of a "heavy machine gun"; it only fired a rifle cartridge (7.7x58mm Arisaka in this case) and cannot accept a belt feed, as noted above.

In fiction, they're often depicted being fired from bunkers, trenches, or fixed positions by at least two-three Japanese soldiers somewhere on a Pacific island, which is exactly how they were deployed in RealLife.

[[AC: Films]]
* Appears in ''Film/LettersFromIwoJima'' in Japanese hands.
* Appears in ''Film/FlagsOfOurFathers'' as well, being used in Japanese bunkers and fortifications during the beach landing.
* In ''Film/{{Windtalkers}}'', they're used by Japanese soldiers on Saipan, though they're much less common than the Type 96 and Type 99 [=LMGs=] also used by them.
* [[RunningGag Again]] used by Japanese soldiers in ''Film/HacksawRidge''.

[[AC: Live-Action TV]]
* Creator/RLeeErmey fires one in ''Lock N' Load'' and in ''Mail Call''. In both shows, he addresses the gun's terrible reliability, needlessly heavy weight, low rate of fire, and horrible tendency to jam. In ''Lock N' Load'', the weapon ''wounds him'' because an improperly loaded ammo strip caused the case to fragment and cut his knuckle, also jamming the gun in the process.
--> '''R. Lee Ermey:''' Damn thing hurt me! ''(after said improperly-loaded ammo strip jammed, fragmenting a case and cutting him in the knuckle)''\\
'''R. Lee Ermey:''' Jam. You see the Japs weren't too smart when it came to making weapons. Did you notice that stuttering sound? I guess you didn't since only one round went off, how can it stutter? That's dumb.
* In ''Series/ThePacific'', again by the Japanese, and again in bunkers and fixed positions, particularly on Peleliu.

[[AC: Video Games]]
* Appears in two of Treyarch's first ''VideoGame/CallOfDuty'' titles: ''World at War'' and ''Black Ops''. In the former, it's a mounted machine gun with infinite ammo, often seen in Japanese bunkers in the campaign (and you do actually get to use the gun to defend against a Japanese counterattack in the second mission). In the latter, it's seen in the level "Victor Charlie", again as a mounted machine gun. This gun is also the gun mounted on the sentry turrets in Nazi Zombies.
* The Type 92 is the stationary machine gun for the Japanese in ''[[VideoGame/RedOrchestra Rising Storm]]''. It has a ''much'' smaller magazine of 30 rounds to the Browning M1917's 150 and needs to be reloaded often, but it has a much quicker reload time and is more accurate.

[[folder:Handheld Gatling Guns]]
->I know one thing, Major, I drew down and fired straight at it. Capped off two hundred rounds in the minigun, full pack. Nothing... Nothing on Earth could've lived. Not at that range.
-->--'''Mac Eliot''', ''Film/{{Predator}}''

A common method of giving MoreDakka to a soldier in a movie or videogame is to hand him a [[GatlingGood multi-barrel rotary gun]], most commonly an M134 minigun in 7.62mm NATO. This is sheer RuleOfCool in action; while some games feature entire armed forces with gatlings as standard issue infantry weapons, no real army has ever seriously considered deploying such a weapon. They're a {{BFG}} that's simply too big to be useful; an M134 weighs in at 52-66 pounds on its own, and you can throw another 128 pounds on top of that for 1,500 rounds of ammo (roughly 30 seconds' worth), plus you'll need to throw the weight of a power source and the rest of the soldier's gear on top of ''that''. Oh, and have fun with 300 pounds of peak recoil, assuming you can hold onto the weapon when the torque of the spinning bundle of barrels tries to wrench it from your grip. [[FromBadToWorse If that's not enough]], there's also the {{chainsaw grip|BFG}}, otherwise known as ''[[UpToEleven the most Hollywood]]'' of HollywoodTactics known to Man: stand upright, out in the open, while bullets are flying and spray tracers in the general direction of bad guys from this bucking bronco of a bullet hose you're holding at waist level, because you ''can't'' aim it and it doesn't even have sights for you to try. If you want to get shot with ''lots'' of bullets, [[EpicFail this is a great way to make that dream come true!]] Using such weapons outside of fixed or vehicle mountings is purely in the realm of fiction. The [[ XM214 Microgun 6-Pak]], weighing only 85 pounds ''with'' ammunition, and firing the more managable 5.56 NATO round, might be considered a subversion of this trope, [[SuperPrototype had it actually existed as an infantry weapon past the prototype stage.]]

[[AC:Anime & Manga]]
* A handheld M134 appears in ''LightNovel/SwordArtOnline'' during the Phantom Bullet arc during the introductory battle in the in universe VRMMORPG Gun Gale Online. It's used by the appropriately named "mercenary bodyguard" player, [[BigGuy Behemoth]]. It also shown to be AwesomeYetImpractical here, as the weight for the gun and a mere 500 rounds of ammo for such a weapon takes up most of his total carry weight limit, applies a movement speed penalty, and requires sufficient support from a friendly squad to make the most out of his gear set up.
* In ''Anime/YuGiOh5Ds'', Lotten, the BigBad of the Crashtown arc, uses a monster called Gatling Ogre, which has a weapon like this ''built into its chest''.

[[AC:Films -- Live-Action]]
* ''Film/{{Predator}}'' was effectively the TropeMaker for these weapons, featuring Wrestling/JesseVentura's character carrying "Old Painless", a customised M134 minigun with an M60 handguard mounted under the barrel and an M16 carrying handle/rear sight. The weapon was firing blanks and had the rate of fire turned down from 3,000 RPM to 1,250 (apparently so the barrels would visibly turn rather than being a blur), and was still fired using an overhead crane in most shots. The actors carried 550 round ammunition cans, while the power source was a stack of truck batteries off-screen.
* In ''Film/{{Predators}}'', Nikolai, the Russian Spetnaz soldier, uses an M134. Yes, we know it's likely a ''VideoGame/TeamFortress2'' ShoutOut.
* In ''Film/BatmanReturns'', the Organ Grinder, a member of the Penguin's gang, had this kind of weapon built into his organ.
* Two ''Franchise/{{Terminator}}'' sequels also featured man-portable gatling guns; the weapon in ''Film/Terminator2JudgmentDay'' is actually the same gun as was used in ''Film/{{Predator}}'', modified with a {{chainsaw grip|BFG}} which, much like the sawed-down Winchester M1887 in the same film, [[FollowTheLeader almost all handheld miniguns in fiction since then also use]]. The depiction of the weapon is slightly more plausible, given that the Terminator has superhuman strength. In fact, Schwarzenegger himself was reportedly the only man on set that could actually lift the gun unaided.
* ''Film/SupermanReturns'' had a thug try to use one on Superman; seemingly as a parody of the ''Predator'' use, he hooked his up to an ''on-screen'' crane. But of course, it doesn't matter how much dakka you have, [[ShootingSuperman bullets don't work on Superman]].
* Action-oriented westerns such as ''Film/TheOutlawJoseyWales'' and ''Film/TheGoodTheBadAndTheUgly'', repeatedly feature Civil War-era gatling guns. Although these weapons did exist in that time period, more 1862 model guns have been featured in film than were ever actually fielded during the Civil War. This trend was finally taken UpToEleven in ''Film/JonahHex'', which gave Jonah a ''horse'' mounted gatling gun, [[ as seen here]].
** Possibly inspired by real-life promotional material for the Model 1874 Gatling Gun purporting to show it mounted on the saddle of a ''camel'' in the Middle East, which almost certainly never actually happened in real life but might have been inspired by Persian and Arab camel cavalry using large-bore rifles affixed to a swivel mount on the saddle. ([[ source]]). RealityIsUnrealistic, much?
* In ''Film/CaptainAmericaTheWinterSoldier'', one of these is briefly used by [[spoiler:a HYDRA agent.]]
* ''Film/TheExpendables3'': Hale Caesar (Terry Crews) wields one of these during the opening mission, but as predicted by his team mate Gunnar Hensen, he burns through the ammo in several seconds.
* "Destroyer" carries one in the ''Film/{{Doom}}'' film; the actual prop was actually a Browning M1919 with minigun-like parts attached.
* Lee Majors staring in [[ShowWithinAShow a fake Christmas movie "The Night that the Reindeer Died"]] in ''Film/{{Scrooged}}'' was weilding one of these to ward off terrorists invading Santa's Workshop.

* In Creator/RobertRankin's novel ''They Came And Ate Us: Armageddon II: The B-Movie'', repeated reference is made to "One of those really amazing rotary machine-guns, like Blaine had in Predator". At least until Music/ElvisPresley gets involved; turns out the King knows his guns, and is absolutely delighted to get his hands on an M134. Repeated reference is ''also'' made to the weapon's weight (and the fact that it ruins the line of Elvis's gold suit), and when he finally gets the chance to fire it, the narration asks the reader if you've considered what 6,000 7.62x51mm rounds would actually weigh.
* ''Literature/TheAdventuresOfSamuraiCat'': No one in their right mind would call a quarter-ton GAU-8 Avenger a hand-held weapon. Fortunately for [[KillerRabbit tiny kitten Shiro]], he ''isn't'' in his right mind, so he has little trouble wielding it (once).
* ''Literature/SnowCrash'''s "Reason" is a handheld depleted-uranium gatling gun fed by a briefcase full of ammunition. It's impracticality is lampshaded when it's fired from the deck of a lifeboat - [[RecoilBoost the recoil sends the boat flying backwards]]. On the other hand, it engages in a fight with an aircraft carrier's Phalanx CIWS turret [[spoiler:and wins]].

[[AC:Tabletop Games]]
* The Assault Cannons sometimes used by Space Marine Terminators in ''TabletopGame/{{Warhammer 40000}}'' are functionally six-barreled rotary 30mm cannons carried in one hand, though the users have the advantage of wearing PoweredArmour with special systems built in to compensate for recoil.

[[AC:Video Games]]
* TropeMaker for videogames was ''VideoGame/Wolfenstein3D'', though ''VideoGame/{{Doom}}'' popularised the misuse of the term "chain gun" to describe them. Only shooters close to the "realism" end of the FacklerScaleOfFPSRealism will tend to be able to resist handing the player a minigun, and most tend to slow down movement to make gatlings AwesomeButImpractical.
* ''VideoGame/DarkSector'' featured the Lasrian "Elite Trooper Gun," a massive combination of pneumatic gatling gun and rocket launcher requiring a special suit of armour to even lift.
* ''VideoGame/GrandTheftAutoViceCity'' and ''San Andreas'' feature the M134 as a special weapon. In a nod to realism, you move slowly while carrying it. The weapon makes a comeback for ''VideoGame/GrandTheftAutoV'' in addition to slowing you down your unable to use the cover system while it is equipped.
* ''VideoGame/RedDeadRevolver'' and ''VideoGame/RedDeadRedemption'' both feature 1862 model guns. In real-life these weapons were supplied by a gravity-fed magazine, but the game provides the player unlimited ammunition and no magazine is depicted.
* The Heavy in ''VideoGame/TeamFortress2'' wields one of these, [[ICallItVera named "Sasha"]]. All later primary weapons for him are some variant of this, even a giant Tommy gun modified to at least be carried like one of these, hence why he's called the Heavy.
-->'''Heavy''': I am Heavy Weapons Guy. And ''this'' is my weapon.
* In ''VideoGame/MetalGearSolid'', Vulcan Raven takes this well past the point of utter ridiculousness by using his CharlesAtlasSuperpower of, um, "being really, really big" to carry a ~600 pounds-plus-ammo ''M61 Vulcan cannon'' ripped out of a shot-down F-16. And to handle the enormous recoil involved in firing it. Big Boss can get his hands on an M134 in ''VideoGame/MetalGearSolidPeaceWalker''.
* In ''VideoGame/ResidentEvil4'' and ''[[VideoGame/ResidentEvil5 5]]'', a particular type of GiantMook carries a portable minigun and ammo pack. Since ''5'''s Chris is huge, he can carry one too as a NewGamePlus bonus - and for him, it's AwesomeButImpractical.
* ''VideoGame/CallOfJuarezBoundInBlood'' features Ray yanking a gatling gun off its stand and then going on a rampage. Its ammo is rather limited, however. And it can't be reloaded.
* ''VideoGame/JustCause2'' also allows the protagonist to dismount any mounted gatling gun he sees, and tote it around - but not run, jump or grapple while holding it, and not even move while firing it. On the plus side, the weapon can quickly destroy even targets that normally require explosives, and has infinite ammunition.
* Somewhat justified by the JSF in ''VideoGame/EndWar''; they are given out to support gunners in Anti-Tank units (about 1 in 4), and can handle the extra weight due to the Exo-skeleton armor used by all JSF troops.
* ''VideoGame/DeadFrontier'' has the "GAU-19" which is described in the wiki as "Weighing in at a hefty 139 pounds and having a recoil force exceeding 500 pounds, the GAU-19 normally cannot be wielded by a man and is intended for use in helicopters, on ships and vehicles..."
* Essentially the mascot weapon of ''VideoGame/SeriousSam'', available with little change in function or form in every game. As a point towards realism[[note]]if there can be any realism expected from a game where a man time-travels to ancient Egypt and fights headless soldiers and animated skeletons with a revolver given BottomlessMagazines by way of something that is outright labeled as magic[[/note]] the early games claim it to be the smaller [=XM214=] Microgun, also nicely allowing for it to [[UniversalAmmunition share its ammo]] with the earlier 5.56mm-converted Tommy Gun.
* ''VideoGame/{{Bioshock 2}}'' has a minigun that [[PlayerCharacter Subject Delta]] [[FiringOneHanded fires with one hand]]. This is justified since Delta, as a Big Daddy, is several times stronger than an ordinary human.
** In ''VideoGame/BioshockInfinite'', Booker Dewitt is able to take a Gatling gun off the corpses of motorized patriots; however, since the game is set in 1912, the gun appears as the Civil War-era version and requires hand cranking. Somewhat justified, as it doesn't have a huge rate of fire so the recoil and torque wouldn't be a problem, and you can only carry a maximum of 200 rounds.
* Gatling guns are a ''VideoGame/{{Fallout}}'' series staple, usually in the hands of Super Mutants. Regular humans generally require PoweredArmor to handle the weapon's weight and ammunition requirements. ''VideoGame/FalloutNewVegas'''s ''Lonesome Road'' DLC has a ''shoulder-mounted'' minigun.
* Appears in ''VideoGame/{{Uncharted}} 2: Among Thieves'', almost exclusively wielded by the {{Giant Mook}}s Nate affectionately calls "Mutants". If he manages to kill one in a location that he can get to (not really possible until the end of the game), he can pick up the gun, which slows his movement speed, can't be aimed, and prevents him from using cover. The 200 round ammo belt and spin-up time on top of all that means it's AwesomeButImpractical for anything other than static defense.
* ''VideoGame/SaintsRowTheThird'': These only appear being toted around by [[SuperSoldier Brutes]] who drop them when they die. The player character can pick them up and use them, but doing so slows their movement to a crawl and they're not added to the player's weapon selection, so they have to be dropped at the end of the fight.
** The gun appears earlier in ''VideoGame/SaintsRow2'', where the leader of the Brotherhood, Maero, starts packing one in the penultimate Brotherhood mission and tries to kill you with it. The battle with him, however, eventually turns inconclusive as he retreats after his reluctant henchman, Matt, sacrifices himself to allow his boss to escape. After the mission is completed, the gun becomes available for use as it appears in the Weapons Cache. While it never appears in the Friendly Fire weapon store, its ammunition can be bought there for a relatively hefty price.
* ''VideoGame/ChampionsOnline'' has ''Gatling Gun'' as one of the strongest powers in the Munitions set. Unlockable skins for the weapon include the futuristic [[TechnoBabble TCB Gravitational Interference Generator]], as well a "modern conventional" variant [[BadassAdorable with a teddy bear sitting on the barrel(s)]].
** A ''Gatling Pistol'' is amongst the unlockable skins for Munitions handguns. However, the unlocking item was removed with the On Alert patch, and no new unlocking method has been implemented so far.
** The Power Armor set includes a shoulder-mounted ''Mini Gun''.
* The last level of ''VideoGame/{{Hitman}}: Codename 47'' has one of the Mr 48s carry one. 47 can make use of it, [[AwesomeButImpractical but it slows 47 down to a crawl]]. It's available in ''Contracts'', in the hands of a mental patient in the opening level (which is, fittingly, set immediately after the end of ''Codename 47''), but getting it is a case of GuideDangIt.
%% Please don't add further FPS examples, the list would end up longer than the rest of the page.

[[AC:Web Original]]
* FPS Russia is shown in his minigun video firing a handheld gun "halfway around the world". The lack of visible bullet impacts on the nearby sand dune (and telltale lack of recoil) indicates that it's almost definitely firing blanks, which is the only practical way to shoot one without being bowled over. Even then, the fire rate is noticeably lowered.

[[AC:Real Life]]
* UsefulNotes/{{Airsoft}} and Paintball players and manufacturers have been trying to create such devices (when not mounting them to vehicles, as part of Scenario Games, or Military Simulation, or Mil-Sim for short,) for years now. While they have considerably less to worry about when it comes to weight, as they use lighter ammo in the form of either 6mm plastic or resin BBs, or .68 caliber Paintballs. However, as paintballs are break apart capsules, creating a reliable feed mechanism that has a low risk of the balls breaking in the chamber or barrel is hard, and thus often relegated as garage projects with varying success. Airsoft has been more successful, and has had companies through the years sell them. But between their prohibitive costs (well over $3000 or more), and still hefty weight between gun, any gas air tanks for projecting the BBs, motor, and battery to spin the barrels to well over 30 lbs, limits its use.

->There were a few cool things about the Chauchat, like the fact it had a pistol grip and was lightweight-the "Pig" or Squad Automatic Weapon of its day. But if you were in the trenches depending on a Chauchat to save your hide, prayer might have been a better option.
-->--'''Chris Kyle''', ''American Gun''


A French light machinegun issued in World War I, this weapon was designed for "walking fire" across No Man's Land. Its open magazine and poor manufacturing quality became infamous and, while the original 8mm Lebel version was somewhat serviceable, if finicky (thanks to the majority of production being handed to a bicycle company with no prior firearms experience; even then a lot of their problems were less liable to get the user killed and more likely to just annoy them, such as the sights being frequently misaligned), the .30-06 conversion used by American troops quickly gained a reputation as one of, if not ''the'' [[ReliablyUnreliableGuns worst automatic firearms]] ever fielded in combat [[note]]This was because those in charge of converting the weapon to .30-06 made several major mistakes; in particular, they screwed up the metric-to-inch conversion (meaning the chamber and the magazine ''weren't even the correct size'') and didn't take into account the different shape (tapered vs straight-cased) or size (8x50mm vs 7.62x63mm) of 8mm Lebel versus .30-06 Springfield[[/note]]. After a few shots, it would overheat or jam up from dirt and most soldiers wouldn't even get through a full magazine before giving up on it. Ironically, the BAR was available at the time, but not issued in sufficient numbers until ''the day after the war ended'', to prevent [=BARs=] from falling into German hands as the AEF apparently thought it a far better weapon than it ended up being [[PatrioticFervor solely because it was an American weapon]].[[note]]There ''was'' another LMG available, the Lewis Gun, but only the Marines used it; the Army's Chief of Ordnance, William Crozier, [[InterserviceRivalry didn't like its inventor]], Colonel Isaac Newton Lewis, and even forced units who ''already had Lewis guns on hand'' to abandon them and use Chauchats just to take a cheap shot at Lewis, abysmal reliability be damned.[[/note]] In fiction it tends to turn up just to show that a work's creator has ShownTheirWork on what ''was'' available in the war; actual usage, much less without jamming after a small handful of shots, is out of the question.

[[AC:Comic Books]]
* ''[[ComicBook/{{Battle}} Charley's War]]''. "Pig Iron" carries one when Charley's unit fights alongside American troops. He tries to use it against a German machinegun nest, but it jams on him.

* Several characters carry it in ''Film/TheLostBattalion''. Cepeglia and Rosen display it to some new arrivals and declare it to be "a piece of garbage".

[[AC:Live Action TV]]
* Creator/RLeeErmey fired one on his TV show, ''Lock 'n Load''. He expects it to blow up in his face, but only manages to fire four rounds before it completely jams up. He then refuses to try firing it again. Beforehand, he referred to the gun as a "piece of ''[[GratuitousFrench crappé]]''".

[[AC:Video Games]]
* Appears in ''VideoGame/FalloutTactics'' as a JokeWeapon. It's literally useless; there's no ammo for it and it will not even fire.
* Appears in ''VideoGame/{{Verdun}}'' in both the regular and .30-06 M1918 variants, with the regular Chauchat being the standard LMG for the French and the M1918 being nicknamed "The Worst" in game and available in the ''Horrors of War'' DLC to the Americans.
* Appears in the ''[[VideoGame/{{Battlefield}} Battlefield 1918]]'' mod as the standard LMG for the French.
* Appears in ''VideoGame/Battlefield1'', added in the ''They Shall Not Pass'' DLC.


->''A bullpup shotgun excellent for confined spaces. It features unusual design elements such as a forward sliding cocking mechanism and over-the-barrel tubular magazine.''
-->--'''Description''', ''VideoGame/BattlefieldBadCompany2''


A [[ futuristic-looking assault shotgun]] manufactured by the South African company [=NeoStead=], The [=NS2000=] is a 12-gauge pump-action with dual 6-round tubular magazines in a bullpup configuration. The bullpup action allows a longer barrel in a shorter overall package, and the dual magazine provides for loading two different types of ammo at once for multipurpose use - for example, buckshot and rubber baton rounds. Despite these interesting and useful features, the [=NS2000=] has yet to be picked up in any large numbers. The fact that it hasn't been approved for import to the United States, the word's biggest (legal) firearms market, certainly didn't help. But it looks really cool, so it gets plenty of use in fiction. Unlike most pump-action shotguns, the rounds are cycled by a forward-back motion.

See also the American-made Kel-Tec KSG, which has been gaining some popularity recently. The KSG uses a similar dual-mag design (but with 7 rounds per mag instead of 6, at least when using normal 2.75-inch shells) and looks similar to the [=NS2000=] but with the magazines on the bottom behind the trigger.

[[AC:Films -- Live-Action]]
* The DDS Police in ''Film/{{Doomsday}}'' issue the [=NS2000=].

[[AC:Video Games]]
* Apparently a standard-issue weapon for the CFP SWAT in the first-person LeParkour game ''VideoGame/MirrorsEdge''. Then again, the game is set TwentyMinutesIntoTheFuture, so the [=NS2000=] may have become successful by then.
* Featured in ''VideoGame/BattlefieldBadCompany'' for the multiplayer Demolition Class.
** ''Bad Company 2'' follows, with the NS 2000 available for all kits and being one of the best shotguns in the game.
* Shows up in ''VideoGame/UFOAftermath'' as one of the best shotguns. However, by the time you get it, you probably have better projectile, laser and plasma weapons, and the very short range of the shotgun is a huge drawback when you start fighting Reticulans.
* [[VideoGame/JaggedAlliance Yep.]] Dr. Clifford Highball (no, that's actually his name) uses one in V 1.13, and it has a good range for a shotgun.
* [[ Appeared]] in ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'', but without the magazine selector and for some reason as full-auto.
* ''VideoGame/QuakeII'' used its design as the basis for its Super Shotgun. While the pump motion is correctly forward-back, the twin magazines were mistaken as two barrels, which the Super fires simultaneously.

[[folder:Pancor Jackhammer]]
->''The Jackhammer is a gas-operated heavy shotgun loaded with 7 round revolver type cylinders. Due to its long reload time it’s important to be careful when firing on the full auto setting or you will find yourself out of ammunition at an inconvenient moment.''
-->--'''Description''', ''VideoGame/{{Battlefield}} 2''

A [[ 12-gauge automatic shotgun]] with a ten-round drum magazine. Can (theoretically) empty itself in less than four seconds. It also has the oddball feature of being able to remove its magazine and use it as an anti-personnel landmine with the addition of a detonator (though this idea wasn't implemented in the few prototypes to actually be built; it exists only as plastic mockups of a modified magazine). Like the CAWS and the [=NS2000=], it has a futuristic look due to a plastic shroud and bullpup format. Less than twenty prototypes were made; most of which were non-functional mockups and a mere ''two'' of these were full auto-capable. Only ''one'' (the original hand-made proof-of-concept gun) still exists; the other two functional prototypes were destroyed in testing before Pancor Corporation went bankrupt and all work ended. The real weapon had severe problems in semi- and full-auto since it depended on the magazine grooves being manufactured to fairly tight tolerances, and the weapon would typically only be able to fire two or three shots before failing to cycle. The Jackhammer is oddly much more common in videogames than the production USAS-12 fully automatic shotgun, probably due to its appearance. The [[AwesomeMcCoolname very cool name]] probably helps too.

[[AC:Films -- Live-Action]]
* ''Film/TotalRecall1990'': Used by [[TheDragon Richter]] during the ChaseFight scene. These are not real Jackhammers, but Armsel Striker shotguns modified to look like Jackhammers.

[[AC:Video Games]]
* ''VideoGame/AbominationTheNemesisProject.''
* ''VideoGame/{{Fallout 2}}'' has quite a few.
** ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'' follows suit.
* The only shotgun in ''VideoGame/FarCry''. Quite common as a result.
* ''VideoGame/MaxPayne'', as a late-game {{BFG}}.
* ''VideoGame/{{Battlefield}} 2'', available to engineers.
** And returns in ''VideoGame/{{Battlefield 3}}: Back to Karkand'', as an all class weapon.
* ''VideoGame/JaggedAlliance 2: Unfinished Business''
* ''Conflict: Global Storm''
* ''Crimsonland''
* ''VideoGame/DeadToRights''
* ''Delta Force: Land Warrior'' as just the "Jackhammer".
* ''Ecks Vs. Sever''
* Both ''Project IGI'' games, as the best shotgun in the game.
* ''[[VideoGame/SOCOMUSNavySeals SOCOM II: U.S. Navy Seals]]''
* ''Soldner - Secret Wars''
* ''VideoGame/SyphonFilter: Dark Mirror''
* ''VideoGame/TheThing2002''
* ''Tom Clancy's VideoGame/RainbowSix 3: [[ExpansionPack Iron Wrath]]''
* Used by [[TheDragon Reese Hoffman]] in ''Film/DieHard Trilogy 2: Viva Las Vegas''.
* ''Combat Arms''
* ''7.62mm High Caliber''
* In as much as it's possible to appear in an ASCII-based game, ''VideoGame/DoomTheRoguelike''.
* The "M12" auto-shotgun in ''VideoGame/GhostRecon: Future Soldier'' appears to share some resemblance to the Jackhammer, particularly in the shape of its trigger guard, though it loads from a smaller, traditional 8-round mag to balance it with its Russian equivalent in multiplayer, the Saiga 12.
* ''VideoGame/{{Wasteland 2}}'', as a top-tier shotgun.

[[AC:Web Original]]
* ''The Wastes''
* Harry Tsai was given one in V3 of ''Roleplay/SurvivalOfTheFittest'', while Ivan Kuznetsov received his own in V4 as a prize for Best Kill.
* The sole surviving Jackhammer appears in [[ this Forgotten Weapons video on Youtube]], and is examined and disassembled.

There are more listed examples here (plus unlisted appearances) than the actual number of Jackhammers that were manufactured. By a huge margin. [[EpilepticTrees Maybe there's some sort of gun-sharing pool in action.]]


[[folder: UTAS [=UTS-15=]]]
A bullpup, 12 gauge, pump-action shotgun. The [[ UTS-15]] came about when the U.S.-based Smith & Wesson in 2006 went to the Turkey-based UTAS, and requested they make the "Ultimate Police Shotgun". The result, 6 years later, is a shotgun with a frame built with Picatinny rails and accessories in mind, designed to be short enough for room clearing, while carrying up to a maximum of 15 rounds loaded at one time, thanks to dual 7-round tubular magazines mounted above the barrel, +1 loaded in the chamber, complete with a selector switch which allows either feeding from one specific tube, in case of using multiple shell types, or simply alternating between the two magazines. As it's a relatively new gun, time will only tell if it's adopted widespread by police or military, but in the meantime, the gun has begun being advertised to the civilian marketplace, and UTAS has quickly responded to reports of issues (primarily in feeding or extraction of shells) by releasing improved second- and third-generation versions of the weapon.

[[AC:Films -- Live-Action]]
* Dominic Toretto wields one midway into ''[[Film/TheFastAndTheFurious Furious 7]]''. Fitting, since he's always seen using {{shotguns|AreJustBetter}} in various gunfights throughout the franchise, that it has become his WeaponOfChoice.
* In ''Film/JurassicWorld'', the titular park's Asset Containment Unit operators are seen using UTS-15s against the rampaging ''Indominus rex'', with [[NoSell little]] [[MookHorrorShow to no success]]. Its most memorable appearance, however, is in the hands of ACU soldier Miller, who [[UnflinchingWalk strides towards the I-Rex calmly]] while blazing away in order to [[HeroicSacrifice let his remaining 3 teammates get away.]]

[[AC:Video Games]]
* The [=UTS-15=] is an available shotgun for use in ''VideoGame/{{Battlefield 4}}''. As with all other weapons, it can be customized with a wide variety of camo jobs, attachments and even shotshells (12 gauge buckshot, slugs, flechette darts and [[StuffBlowingUp frag rounds]]).
* Featured in ''VideoGame/CallOfDutyGhosts,'' under the name [[AKA47 Tac-12]]. It normally only holds 10 rounds, but the Extended Mags attachment gives it the 15 round capacity.
** A futurized version with a smaller 6-shell capacity reappears in ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]'' as the "Tac-19". Unlike its current-day counterpart, this weapon fires a conical blast of concussive force (presumably some kind of supersonic burst) instead of shot pellets.[[labelnote:*]]Although the game still calculates damage as a series of eight hitscan pellets, the sonic effect simply being a visualization.[[/labelnote]]
* The "Assault Shotgun" in ''VideoGame/GrandTheftAutoV'' is heavily based on the UTS-15, though it's now fed via box magazines and fires in full-auto.
* ''VideoGame/StateOfDecay'' has this shotgun added in the ''Breakdown'' DLC. It is also the default weapon of [[PromotedToPlayable Judge Lawton]] in ''Breakdown'' mode.

[[folder:Franchi [=SPAS-12=]]]
->'''Sol''': What's that?\\
'''Vincent''': Haha! ''This'', is a shotgun, Sol!\\
'''Sol''': It's a fucking anti-aircraft gun, Vincent!


The TropeCodifier for ShotgunsAreJustBetter in media, the SPAS-12 is the most well-known dual-action shotgun – it's capable of both pump- and gas-operated semi-automatic action, with the intention being that pump action would be used for various "less lethal" ammunition like tear gas, bean bag and baton rounds that wouldn't generate enough pressure to cycle the action. There was a kerfuffle with the US authorities about what the acronym SPAS meant: it was originally meant to spell '''S'''pecial '''P'''urpose '''A'''ssault '''S'''hotgun, but due to said conflict, it was renamed '''S'''porting '''P'''urpose '''A'''utomatic '''S'''hotgun. Chances are, if you're from outside the US, when you hear the word 'shotgun', this is the model you'll think of first.

While it is no doubt a fearsome looking shotgun, it also suffers from a bit of AwesomeButImpractical; it is quite heavy for a shotgun, owing to its heatshield and folding stock; it comes in at 9 pounds (more than 4kg) loaded. The pump-action is also fairly difficult to actuate, owing to its dual-system design, but at the same time it's not very reliable in semi-auto mode, having issues with cycling and/or ejecting. As with all long guns, firing it with the stock folded is a dumb idea, and the deployed stock was not only uncomfortable, but also infamous for slicing up users' hands, thereby leading many to prefer the full-stock versions. Perhaps one of the most unfavorable aspects of the gun is its safety; SPAS-12s that had the old-style safety (a lever-type) had a tendency to not only fail to actually put the weapon on safe when toggled on, but even discharge the weapon if it is put on or taken off safe while loaded. A recall was issued and the safety was changed to a more reliable push-button safety, but many SPAS-12s still on the market have the old style safety. The gun stopped production in 2000, and resells for around $1500-2000. In short, the SPAS-12 is the perfect movie gun: loud, menacing and distinctive. In reality, it is less than practical, being seen as more of a collector's item than a practical shotgun. It was succeeded in production by the SPAS-15, which is somewhat more practical with its detachable box magazine and side-folding stock, but it's still too heavy and is far less common in fiction because its appearance is not so much "menacing" as just "ugly", and the Daewoo USAS-12 already has its field covered.
* '''Cool Stance''': Nine times out of ten, the SPAS-12 is held at hip height with its stock folded above the frame.
** '''Cool Action''': Even when it's on semi-automatic mode, it'll be cocked by the pump action. In live-action depictions, this is because they don't make 12-gauge blanks that are hot enough to cycle its action; even with a blank-firing adapter and the highest-pressure blanks on the market it still cycles unreliably.
* The [[{{AKA47}} Vollmer VK-12 Combat Shotgun]] from ''VideoGame/FirstEncounterAssaultRecon'' '''embodies''' ShotgunsAreJustBetter. Its accuracy is a full aversion of ShortRangeShotgun, its capacity is monstrous at 12 rounds, it reloads those 12 rounds in two seconds, and the power of each shell trumps even the game's {{BFG}}s. It only loses out on armor penetration, which [[TruthInTelevision real life shotguns loaded with shot are notoriously bad at]], but the damage is still so high that it shreds armored enemies just as well as the dedicated armor-piercing weapons anyway.
* The entire ''VideoGame/HalfLife'' series makes use of it, always with devastating results. In ''VideoGame/HalfLife2'', it's strangely missing its stock. The games also oddly treat it as a double-barreled shotgun, letting you fire two shells at once with SecondaryFire; the devs might have simply mistaken the tube magazine for a second barrel.
** The mod ''VideoGame/SvenCoop'' treats it correctly - secondary fire allows you fire in semi-auto mode at the cost of accuracy.
* It's also the staple of the later ''VideoGame/GrandTheftAuto'' games. In ''VideoGame/GrandTheftAutoViceCity'', it seems to be full auto, while it's semi-automatic in ''VideoGame/GrandTheftAutoSanAndreas''. In the latter, it has a small spread, fast but controllable firing speed and quick reload to make it more practical – while the former gives it an odd set of animations that make it [[AwesomeButImpractical all but useless in a firefight]].
* [[NinjaMaid Roberta]] makes memorable use of one mocked up as a parasol in ''Manga/BlackLagoon''.
* Gets to have its fifteen minutes of fame in one [[ComicBook/ThePunisherMAX Punisher]] issue, where it shows up in the hands of Frank Castle as he uses it to dispatch some Russian thugs.
* Used during the heist in ''Film/ThreeThousandMilesToGraceland''.
* Is featured prominently in the climax of ''Film/TheHitcher''.
* Makes a memorable appearance in ''Franchise/JurassicPark'', in the hands of Robert Muldoon and later Alan Grant.
** In reference to the above, it also shows up in ''VideoGame/JurassicParkTrespasser''. Not as common as the Benelli M1, but competes with a slightly higher capacity, a faster rate of fire and a tighter spread.
* Used in the lobby scene in ''Film/TheMatrix''.
* Vincent and Sol use a shortened version in ''Film/{{Snatch}}'' (It's a fucking anti-aircraft gun!).
* One is used by Film/TheTerminator to shoot up the police station in the first film.
* The prop of the famous M-41A Pulse Rifle from ''Film/{{Aliens}}'' (and associated videogames) was a shell [[NinjaPirateZombieRobot containing a Thompson submachine gun as the rifle component, with an underbarrel Remington 870 shotgun mounted inside a SPAS-12 protective shroud, including a cut-down fore-end]].
* Used in the 1986 Ozploitation film Fair Game for hunting pretty blonde females.
* Wielded by Ryan Cawdor in the AfterTheEnd film ''Literature/{{Deathlands}}: Homeward Bound''. Then again, the book series it's based on is full of GunPorn and RuleOfCool, so we can forgive them.
* The title character carries one in the trunk of his car in ''Hunter''.
* An assassin uses one in ''Series/MiamiVice'' to eliminate a target, firing in semi-auto mode, in the episode "Calderon's Return".
* One of the more popular choices to use against the Replicators in ''Series/StargateSG1'' (along with the USAS-12 and Armsel Striker; automatic shotguns are always preferred when facing the bugs).
* It's available in some form in all of the ''VideoGame/{{Hitman}}'' games, in which it's properly depicted as semi-automatic. ''Blood Money'' allows it to be fitted with a variety of GunAccessories.
* Available in all three ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]'' games as the "[[AKA47 SPSA-14]]". It's semi-automatic, holds more shells and reloads faster than its smaller competitor, the Chaser 13, but as in RealLife, its realistic weight of almost double the Chaser's is a considerable drawback. The first game includes a unique variation with a rifled barrel, that decreases its effectiveness with regular buckshot in return for making it more accurate with alternate ammo types, and it returns as an upgrade option in the later games.
* Available in ''VideoGame/Left4Dead2''. As an inversion of the ''Half-Life'' case, it's depicted exclusively as semi-automatic, with a tighter spread and higher damage per pellet but fewer pellets per shell than the first game's Benelli M4. It also averts the cool action mentioned above: the gun is cocked by means of the actual bolt handle, although this is probably more due to sharing animations with the M4.
* The Rittergruppen shotguns in ''VideoGame/AlphaProtocol'' are patterned after the SPAS-12, but a little shortened.
* The [=JG840=] shotgun in ''VideoGame/AllPointsBulletin''.
* ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2/3'', where it's pump-action[[labelnote:*]]Though interestingly, the action still cycles and ejects a shell after firing and before the pump is actually moved anyway[[/labelnote]], and ''VideoGame/CallOfDutyBlackOps'', where it's semi-auto. In one singleplayer mission in the first ''Black Ops'', it's equipped with incendiary shells; the [[VideoGame/CallOfDutyBlackOps2 second]] has one scene in which the player, [[AndNowForSomeoneCompletelyDifferent playing as main bad-guy Menendez]], uses a SPAS-12 which he is able to reload ''instantly'' no matter how many shells are needed. Infamously, in the multiplayer mode of ''Modern Warfare 2'', it has an extremely glitchy range which fluctuates between normal shotgun range to submachinegun range, leading it to be widely hated by players. ''Modern Warfare 3'' fixed the range (it's still pretty long [[ShortRangeShotgun for this series]]) but lowered the damage so it's only a one-hit kill at very close range.
* Appears in ''VideoGame/CombatArms'' in 4 variants: standard, Stock (with the folding stock being replaced with a fixed stock), [[BlingBlingBang Gold, and Stock Gold]].
* The [[HopeSpot "Gensokyo is Strong"]] scene in ''WebAnimation/DiamondInTheRoughTouhou'' features Rinnosuke holding off fairies with a SPAS-12 towards the end.
* A shortened one appears in ''VideoGame/PerfectDarkZero'' as the DEF-12 Shotgun. Its secondary mode fires two shells in quick succession.
* Available in both ''VideoGame/BattlefieldBadCompany'' games; in the latter it can be loaded with 12-gauge slugs.
** Added to ''VideoGame/{{Battlefield 3}}'' as of the "Close Quarters" expansion, where it can again be loaded with 12-gauge slugs, as well as flechettes or explosive rounds.
* Available in ''VideoGame/{{Nightfire}}''. Just like with the real one, the player can switch modes to use pump-action or semi-auto. Unlike the real one, which only has a pump-action mode in order to cycle low-power ammo, the in-game version [[ArbitraryGunPower gets weaker when switching to semi-auto (with the same shells)]], to make the player choose between slow and strong shots or fast but weak ones.
* It shows up twice in the ''Franchise/MetalGear'' series. First in ''VideoGame/MetalGearSolid2SonsOfLiberty'', where it is used by clearing teams after the player triggers an alert. The second time is in ''VideoGame/MetalGearSolidPeaceWalker'', where Peace Sentinels use them on occasion, and the player can research and unlock one for Snake and the MSF to use.
* In ''Nancy's Last Dance'', one of the stories of ''Film/SinCityADameToKillFor'', Marv takes [[GunsAkimbo a pair of them]] from some bikers and uses them to assault Roark's mansion, before switching to his fists and then an Uzi when they run dry.
* Can be found in the nuclear shelter's armory in ''VideoGame/ParasiteEve2'' as the "[=SP12=]"... IF you happened to [[GuideDangIt pick up a black keycard that is very easily missed at the beginning of the game.]] Otherwise, you'll have to buy it in a NewGamePlus.
* Appears in ''VideoGame/{{PAYDAY 2}}'', named the [[AKA47 Predator 12G]], because [[GunPorn of course it does]]. It comes with its standard folding stock and a shortened six-shell mag tube, it can be fitted with an extended tube (increasing the capacity to 10 shells) and its stock can either be folded up, removed, or replaced with a solid stock. Strangely, it the cheapest shotgun in the game, when real life SPAS-12s are prohibitively expensive due to their rarity. [[FridgeBrilliance Then again, considering that SPAS-12s are so popular in video games...]]
* The shotgun in ''VideoGame/RedFaction'' is a SPAS-12 with an odd top-mounted ejection port and a reversed pump (moved forward then back to reload). Like ''Half-Life'', it's presented as a double-barreled weapon that fires two shells per trigger pull, though the game also nods to its semi-auto ability in real life by giving it that as its SecondaryFire.
* Added to ''VideoGame/RainbowSix'' in ''Rogue Spear'', where it was incorrectly shown as a selectable semi-/full-auto weapon with a nine-round capacity. It's presented closer to reality in ''Raven Shield'' and the ''Vegas'' games, as a pump-action-only weapon with options of different sights and, in ''Raven Shield'', ammo types. ''[[VideoGame/RainbowSixSiege Siege]]'' added it with the Operation Dust Line update as a new primary weapon for the Navy SEAL operator Valkyrie, where it's now presented as semi-auto only (and not still using the pump to chamber a new round, unlike some other games that try to acknowledge its semi-auto ability), and the later Operation Skull Rain update added its mag-fed successor, the SPAS-15, as a primary weapon for the BOPE operator Caveira.

[[folder:Armsel Striker]]
->''A VideoGame/Battlefield2 classic, originally developed in South Africa, the DAO-12 is essentially the combination of a revolver and a Shotgun. The fixed drum magazine is made of individual chambers, each holding a single round, which are fired only when placed in line with the barrel. A spring winding mechanism makes reloading an empty weapon a time consuming process and the short barrel results in a wide pellet spread.''
-->--'''Description''', ''VideoGame/Battlefield3''


Also known as the Sentinel Arms Co Striker-12, Protecta, Protecta Bulldog, and Cobray/SWD Street Sweeper [and not the [=DAO-12=], ever]. A South African semi-auto 12-gauge shotgun with a revolver magazine, designed for riot control and combat. The Striker variant features a spring-operated "clockwork" drum magazine, while the Protecta variants use a different mechanism and lack the drum's winding key. This gun was banned by the Clinton Administration, which had it reclassified as [[FelonyMisdemeanor a Destructive Device]][[note]]"Destructive device" could accurately describe any firearm, but under US law it means bombs and weapons over .50 caliber in diameter, with the exception of shotguns...unless the ATF deems the shotgun in question to be "not suitable for sporting purposes", which is what they did with the Striker.[[/note]], meaning new imports are impossible and the existing examples had to go through an expensive registration process. The "Street Sweeper" name [[{{Understatement}} probably didn't help]], though. The Striker is not very popular, although it is used by South Africa and Israel.
* ''Series/{{Battlestar Galactica|2003}}''. Tom Zarek's men are seen carrying these on Kobol (though it's portrayed as some kind of grenade launcher), and later the marines during the rescue on Caprica.
* Used by Leon in ''VideoGame/ResidentEvil4''; though called the Striker, it was actually a Protecta. It was also possible to modify it to have a ''one hundred shell'' capacity. The Street Sweeper is an available weapon in ''VideoGame/ResidentEvil5'', although this time with the name [[AKA47 "Jail Breaker"]] (weird, since it was at least called the "Striker" in ''4'' and is probably one of the only examples in ''5'' where the developers did not use a real-world name for a weapon).
* Available in ''VideoGame/ModernWarfare 2'' as the Striker, with a variety of sights; for some reason, it's the standard OPFOR shotgun.
* The "Bulldog" short-barreled variant is available in ''VideoGame/MaxPayne 2'', replacing the previous game's [[RareGuns Jackhammer]]. The game features a fairly common error in depicting guns with fixed cylinder magazines, in that Max is shown reloading by detaching and replacing the entire drum.
* A Street Sweeper with a sawed-off barrel is available in the first DLC pack for ''VideoGame/GrandTheftAutoIV''. It's not the short-barrel version, since the front sight is in the wrong place.
* Engineer weapon in ''VideoGame/{{Battlefield}} 2'', the origin of the term [=DAO-12=]. This isn't the weapon's name, and just refers to the weapon's trigger type and gauge ("double action only, twelve gauge").
** Also ''VideoGame/{{Battlefield 3}}'' and ''VideoGame/{{Battlefield 4}}'', appearing with the same name both times. This time, it has the stock properly unfolded, though the magazine capacity is reduced for balance reason (though the extended mag attachment is available to give it the proper 12 shells).
* The Protecta shows up in ''VideoGame/{{STALKER}}: Call Of Pripyat'' called the "Eliminator," and can be fitted with a SUSAT sight.
* As with the Glock and MAC, the name "Street Sweeper" found its way into plenty of nineties gangsta rap lyrics.
* The Striker appears in ''Film/{{Desperado}}'' as the "biggest HandCannon" that Buscemi has ever fucking seen during the first major shootout of the movie.
* Added in the Blue Sun mod for ''7.62 High Caliber'' and is correctly depicted as being reloaded one round at a time, which makes its firepower much less appealing.
* Appears as the [[AKA47 Street Sweeper]] in ''VideoGame/{{PAYDAY 2}}'', again depicted as reloading one shell at a time. While somewhat counterintuitive, using [[StuffBlowingUp explosive rounds]] turns the weapon into an excellent device for stunning enemies, as the high rate of fire can stunlock them while other teammates finish them off.
* The UsefulNotes/XBox360 and UsefulNotes/PlayStation3 versions of ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' feature a heavily modified Protecta as the "Watson Autoshotgun". It's given an incorrect detachable drum and an AR-15 telescoping stock instead of the normal folding one.
* ''ComicBook/{{Savage}}'' has Bill carry one early in Book 4, [[ShotgunsAreJustBetter naturally]]. Noddy uses it to kill SS troops when they insult his mother.
* The Striker appears in ''Film/HardTarget'' as a weapon used by one of the Mooks belonging to the BigBad's hunting squad during the middle part of the movie. For some reason, [[GunsDoNotWorkThatWay it is unrealistically depicted as a grenade launcher]] rather than a semi-automatic shotgun as the film makers apparently didn't do enough research of the gun at the time; [[MisidentifiedWeapons they thought that the Striker looked like a grenade launcher because of the drum magazine and its menacingly unorthodox appearance]].

[[folder:Heckler & Koch CAWS]]
->''A fully automatic shotgun, created as a prototype to explore the potential of next-generation personal close-combat weapons. It fires a specially designed 12-gauge shell that allows for both high ammo capacity and a high rate of fire. This is the final word in shotguns, a gale-force barrage of lead in a compact package. If you're looking for maximum attack power at point-blank range, look no further - this is the weapon for you.''
-->-- '''Description''', ''VideoGame/MetalGearSolidPeaceWalker''


The Heckler & Koch CAWS was [[ an entry]] in the U.S. Military's Close Assault Weapon System program, designed by Heckler & Koch and Winchester-Olin. The CAWS was an attempt to salvage the terminally screwed-up SPIW program (a flechette infantry weapon program which was cancelled after it was found the lightweight flechettes would deflect off leaves and even ''[[WeaksauceWeakness raindrops]]''), with the idea being a shotgun-like weapon designed specifically for city combat at ranges not exceeding 100 yards. H&K's submission for this project was a bullpup selective-fire shotgun designed to fire proprietary 12-gauge tungsten buckshot or flechette rounds in semi-auto or 240rpm 3-round bursts. Features included a moving barrel (to help reduce recoil), ambidextrous layout and a full plastic shroud with an integral carrying handle.

The usefulness of the CAWS program itself was called into question (specifically, what soldiers were supposed to do if they encountered someone more than a hundred yards away, admittedly a rare occurrence in urban combat but still far from unheard of), and the project ultimately scrapped before any weapon involved was out of the prototype phase. The HK design has some major issues as an actual weapon; it was very large for what it did, required brass-cased rounds to avoid fouling the action with melted plastic, only had a ten-round magazine, and jammed every other time you pulled the trigger.

* Major Revell used one in ''The Zone'' WorldWarIII action-adventure novels by James Rouch.

* It was the US Army's shotgun in the alternate universe of VideoGame/{{Fallout 2}}, and is seen in the hands of many of survivors.
* ''VideoGame/JaggedAlliance 2'' featured this weapon, and, with some luck, allowed you to get two of them for free. It is also one of the most broken weapons in the game, seconding only to Rocket Rifle. In the unofficial patch, it's nerfed, due to new weight limitations making it harder to aim, but it still packs a punch.
* It's possible to develop and use this gun in ''VideoGame/MetalGearSolidPeaceWalker'', and it's the best shotgun available.

!!Rockets Missiles and Grenade Launchers

[[folder:China Lake Grenade Launcher]]
[[ No more than fifty]] of what is essentially a pump-action version of the M79 GrenadeLauncher with a tube magazine are known to have been produced, and no more than six are known to still exist. First produced in 1968, they were intended for Navy SEAL use, though some were used by Marine Force Recon and the Army 5th Special Forces Group.

[[AC:Anime & Manga]]
* Fabiola Iglesias of ''Manga/BlackLagoon'' pulls one near the end of her shootout in the Yellow Flag, a move that prompts a [[LampshadeHanging very appropriate]] "...the FUCK is that?!" from Revy.
* Kosuna of ''Manga/DesertPunk'' uses one as her standard weapon, generally to give her mentor fire support. Like all the other weapons in the series it's supposed to be a reproduction, though one wonders how even a single one ended up in Japan and [[LostTechnology lasted long enough to be reverse-engineered.]]

[[AC:Video Games]]
* ''VideoGame/CallOfDutyBlackOps'' features them as the top-tier launcher in multiplayer and they make an appearance in the single player missions "S.O.G." and "Crash Site".
* The Grenade Launcher of ''VideoGame/FalloutNewVegas'' is this. The [[HardLight Holorifle]] from the ''Dead Money'' DLC is also built off of a China Lake.
* ''VideoGame/{{PAYDAY 2}}''[='=]s version of the "Wolf Pack" DLC adds a China Lake, here called the "China Puff 40mm". Ironically, while the M79 is properly depicted as too heavy to carry alongside a full rifle (thus being a primary weapon), the China Lake, despite being a few pounds ''heavier'', is a secondary weapon - which on top of its greater capacity gives it more utility than the other launchers.
* Nathan Drake apparently picks one up in ''VideoGame/Uncharted4AThiefsEnd'' (it's called such in-game) but only the forend has any resemblance to its namesake, the rest of the weapon being some bizarre mutant-gun based more on the Milkor MGL.

A series of modified flare guns used by the UsefulNotes/NazisWithGnarlyWeapons. It was an attempt to create a small anti-tank weapon able to be used by pretty much any infantryman. The initial design, the Walther Leuchtpistole, was in use as a flare gun all the way back to the 1920s. In 1942, however, the Wehrmacht issued an order to develop high-explosive ammunition for it. This was used alongside a new model of Leuchtpistole, known as the Leuchtpistole Z ("Z" being short for "Züge", meaning "grooves"). Eventually, a folding stock and indirect-fire sight, alongside a new anti-tank warhead. And thus the Sturmpistole, the most famous installment in the series, was born. This idea turned out to be AwesomeButImpractical, as the round proved to be [[EpicFail completely ineffective against even]] ''[[EpicFail tankettes]]'', and so it was put on the back burner in favour of the Panzerfaust. [[RuleOfCool Needless to say, this has not stopped the Kampfpistole from appearing in quite a few media.]]
* ''VideoGame/MetalGearSolidPeaceWalker'' and ''VideoGame/MetalGearSolidVThePhantomPain'' both feature the Kampfpistole. In the former, it is one of the worst weapons in the game, due to its ridiculously poor accuracy, but eventually, you unlock a stock for it. [[NotCompletelyUseless It's more useful in Outer Ops mode]], where it turns Combat Unit soldiers into {{Glass Cannon}}s, therefore making them effective against vehicles.
* Available as a stand-alone grenade/rocket launcher in ''VideoGame/WolfensteinTheOldBlood'', acting as the counterpart to the underbarrel device attached to the 1960s-era assault rifle from ''[[VideoGame/WolfensteinTheNewOrder The New Order]]''. Contrary to reality, or the depiction above, it's incredibly accurate and powerful.

[[folder:[=M202=] FLASH]]
->''A rocket launcher loaded with four rockets that can be fired one after another, allowing the user to deliver massive firepower in a hurry. On the down side, its weight and bulk make it quite awkward to handle. As such, it is probably best used to provide supporting fire from a distance.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

A four-tube shoulder-fired incendiary rocket launcher, the M202 [=FLame=] Assault [=SHoulder=] weapon was designed to replace heavy and obsolete flamethrowers in the US inventory and was first produced in 1978, being based on an experimental napalm launcher trialed extensively during UsefulNotes/TheVietnamWar. This suitcase-sized, 27-pound launcher is usually depicted in fiction as a regular rocket launcher rather than using the special thickened pyrophoric agent rounds it actually fires. It's favored by videogames wanting to give the player a modern-era {{BFG}}, due to it looking like someone stripped a rocket pod off a helicopter and gave it a pistol grip and sight. Similar weapons are the more common Russian RPO series, which have only one barrel, but can also fire fuel-air and smoke warheads in addition to incendiary, and the Chinese FHJ-84, which has two barrels in an over-and-under configuration.

The M202 was first fielded in Vietnam in the 1970s; however, it was generally disliked by soldiers due to being bulky, heavy, and having various reliability problems with the rockets, including the tendency to self-ignite during loading of the weapon and to leak dangerous chemicals while in storage. As a result, most M202s were quickly retired from service in the 80's, their role generally being replaced by more modern and reliable thermobaric and incendiary rounds for rocket and grenade launchers, though the M202 has still seen some limited use with the US Military as recently as Afghanistan, and is also currently in service with the South Korean military.
* Most famously used by Creator/ArnoldSchwarzenegger in ''Film/{{Commando}}'', particularly during the comically over-the-top StormingTheCastle finale.
* Appears in the ''Franchise/JamesBond'' videogames ''VideoGame/TheWorldIsNotEnough'' and ''VideoGame/{{Nightfire}}'' as the "AT-420 Sentinel." Strangely, they have [[ArrowCam a guided option.]]
* The missile launcher in ''VideoGame/FarCry'' is clearly based on the M202, and in the console games was replaced with an actual M202.
* It's most notable video game appearance is probably in ''VideoGame/ResidentEvil1'' and it's remake, where it is given to you at the very end of the game to kill the Tyrant with, and it is also usable in ''VideoGame/ResidentEvil3Nemesis'', where it can be found in a keycard-locked locker in the Dead Factory with only 2 shots in it. A [[InfinityPlusOneSword infinite ammo version]] can also be unlocked in the original and Director's Cut versions of 1 (The remake replaces it with a fictional magazine-fed rocket launcher) by beating the game in under 3 hours and can be bought in Mercenaries mode in 3 for $4000.
* The Helghast rocket launcher in the first ''VideoGame/{{Killzone}}'' was based on it, but had only three tubes rather than four. This is of very little comfort if you happen to be on the business end of them.
* Creator/CarrieFisher's prop rocket launcher in ''Film/TheBluesBrothers'' is obviously based on the M202.
* ''VideoGame/CallOfDutyBlackOps'' features the M202 under the suitably intimidating name of "Grim Reaper" (though still referred to in dialogue as the M202). Given the game's timeline placement in the Vietnam War, it might be meant to represent the earlier [=XM191=] prototype.
* ''VideoGame/TeamFortress2'' gives the Soldier a craftable rocket launcher called the Black Box based on the M202, which is the FLASH body with only a single barrel. As with all of his other launchers, it's muzzle-loaded and fits multiple rockets.
* ''VideoGame/FistOfTheNorthStarKensRage'' has Jagi's level 3 Hyper Signature Move featuring an M202; Jagi pulls one out of the ground, fires a ''miniature nuke'' from it, and then rolls back with the blast wave, slapping the ground in maniacal glee.
* In ''VideoGame/SengokuBasara 3'', Magoichi Saika has one of these as the capstone of her Basara attack and as a Super Art. It's just better to not ask how she manages to have a quad-barrel rocket launcher in Sengoku-era Japan -- it's far from the worst of the series' historical infractions.
* ''VideoGame/MetalGearSolidPeaceWalker''. Can be researched upon obtaining the correct documentation. Not as powerful as other launchers, but its four barrels allow for rapid fire.
* Added to ''VideoGame/Payday2'' in the Scarface Heist DLC as the [[AKA47 Commando 101]]. It has lower damage than the other rocket launcher in the game, the RPG-7, but is still the second most powerful weapon in the game and compensates by having four shots before requiring a reload, a built-in scope and more ammo in reserve.