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** In ''VideoGame/QuakeII'', Quads are an inventory item that can be saved up for use whenever you'd like (which would lead to [[TooAwesomeToUse a lot of hoarding]] until a later patch made players capable of arrying only two). The two {{Expansion Pack}}s, ''The Reckoning'' and ''Ground Zero'', added respectively the Dualfire Damage ([[MoreDakka doubles your rate of fire]]) and the more basic Double Damage. [[ContractualBossImmunity The final boss]] of ''Ground Zero'' is having none of your hoarding, though: she'll activate an Invulnerability that'll last until your damage boost expires, so you can only use it to wipe out the [[GoddamnBats Stalkers]] [[FlunkyBoss she summons]].

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** In ''VideoGame/QuakeII'', Quads are an inventory item that can be saved up for use whenever you'd like (which would lead to [[TooAwesomeToUse a lot of hoarding]] until a later patch made players capable of arrying carrying only two). The two {{Expansion Pack}}s, ''The Reckoning'' and ''Ground Zero'', added respectively the Dualfire Damage ([[MoreDakka doubles your rate of fire]]) and the more basic Double Damage. [[ContractualBossImmunity The final boss]] of ''Ground Zero'' is having none of your hoarding, though: she'll activate an Invulnerability that'll last until your damage boost expires, so you can only use it to wipe out the [[GoddamnBats Stalkers]] [[FlunkyBoss she summons]].
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* ''VideoGame/RuphandAnApothecarysAdventure'': The Over Charge move multiples the Attack stat by 4, making attacks approximately 4 times stronger.
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* ''VideoGame/{{Heretic}}'' features the [[AmplifierArtifact Tome of Power]], which not only powers up all your weapons, but [[SecondaryFire changes the way they function]]. This can either enhance the regular fire[[labelnote:*]]the Staff hits harder and can hit ghosts, the pistol-like Elven Wand shoots out a shotgun-like spread of pellets with two projectiles on the sides and the Ethereal Crossbow in the page image above shoots out more projectiles per shot; in the latter cases the powered weapon fires slightly faster[[/labelnote]] or make the weapon do something completely different[[labelnote:*]]the machine gun-like Dragon Claw shoots out a pixel-accurate burst that sends spike balls flying in all directions, the Hellstaff launches a homing magic ball that explodes and creates a damaging rain that lasts a few seconds, and the Firemace shoots out huge magical spheres that home in on creatures, are a OneHitKill on non-boss opponents, and can even TeleFrag if they go through teleporters; in all cases, the weapons shoot much slower than in regular fire and consume more ammo per shot[[/labelnote]].

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* ''VideoGame/{{Heretic}}'' features the [[AmplifierArtifact Tome of Power]], which not only powers up all your weapons, but [[SecondaryFire changes the way they function]]. This can either enhance the regular fire[[labelnote:*]]the Staff hits harder and can hit ghosts, the pistol-like Elven Wand shoots out a shotgun-like spread of pellets with two projectiles on the sides and the Ethereal Crossbow in the page image above shoots out more projectiles per shot; in the latter cases the powered weapon fires slightly faster[[/labelnote]] or make the weapon do something completely different[[labelnote:*]]the machine gun-like Dragon Claw shoots out a pixel-accurate burst that sends spike balls flying in all directions, the Hellstaff launches a homing magic ball that explodes and creates a damaging rain that lasts a few seconds, the Phoenix Staff turns into a flamethrower which only consumes 1 ammo per five seconds that has the most efficient damage in the game, and the Firemace shoots out huge magical spheres that home in on creatures, are a OneHitKill on non-boss opponents, and can even TeleFrag if they go through teleporters; in all cases, the weapons except the Phoenix Staff shoot much slower than in regular fire and consume more ammo per shot[[/labelnote]].
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* ''Terminator 3: The Redemption'': The classic red-hued [[StatOVision scan vision]] of the [[Franchise/{{Terminator}} Terminator]] series provides a '''very''' significant boost in damage output for a short while before it requires a CoolDown (which can be upgraded in various aspects, including shorter cooldown) in order to use again. Strategic use of this feature can be an absolute headache-reliever when used wisely.

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* ''Terminator 3: The Redemption'': The classic red-hued [[StatOVision scan vision]] of the [[Franchise/{{Terminator}} Terminator]] Franchise/{{Terminator}} series provides a '''very''' significant boost in damage output for a short while before it requires a CoolDown (which can be upgraded in various aspects, including shorter cooldown) in order to use again. Strategic use of this feature can be an absolute headache-reliever when used wisely.



* ''VideoGame/{{Quake}}''

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* ''VideoGame/{{Quake}}'' ''VideoGame/{{Quake}}'':



** In ''VideoGame/QuakeIII: [[ExpansionPack Team Arena]]'' there's the Doubler rune, which can be combined with the Quad Damage in order to deal ''6x'' damage. [[GameBreaker Enjoy your easy Excellent awards]]!

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** In ''VideoGame/QuakeIII: [[ExpansionPack ''[[ExpansionPack Quake III: Team Arena]]'' there's the Doubler rune, which can be combined with the Quad Damage in order to deal ''6x'' damage. [[GameBreaker Enjoy your easy Excellent awards]]!awards!]]



* ''Franchise/{{Doom}}''

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* ''Franchise/{{Doom}}'' ''Franchise/{{Doom}}'':



** ''VideoGame/Doom2016'' has an actual Quad Damage power up (sans ''Quake'' logo but with the original sounds) that's usable in both single and multiplayer, as well as the classic Berserker Pack. An interesting tidbit is that in single player under the Berserker Pack's effects, every monster, even with full health, can be killed by a Glory Kill, so with the rune increasing Glory Kill initiation radius, the Doom Slayer can chain-kill dozens of enemies in rapid succession without actually caring for movement. [[TheDreaded No wonder demons are terrified of him]].

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** ''VideoGame/Doom2016'' has an actual Quad Damage power up (sans ''Quake'' logo but with the original sounds) that's usable in both single and multiplayer, as well as the classic Berserker Pack. An interesting tidbit is that in single player under the Berserker Pack's effects, every monster, even with full health, can be killed by a Glory Kill, so with the rune increasing Glory Kill initiation radius, the Doom Slayer can chain-kill dozens of enemies in rapid succession without actually caring for movement. [[TheDreaded No wonder demons are terrified of him]].him.]]



* ''VideoGame/{{Unreal}}''

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* ''VideoGame/{{Unreal}}'' ''VideoGame/{{Unreal}}'':



** ''VideoGame/{{Unreal|I}}'' has a modal battery-like amplifier as an inventory item, which only affects energy weapons (the ASMD shock rifle and the Dispersion Pistol). Combined with the fully-upgraded Dispersion Pistol, you could fire {{Painfully Slow Projectile}}s that would one-hit kill '''''anything''''' in the retail version of the game (it was nerfed in later builds to only one-shot a [[EliteMooks Skaarj Lord]], which is still powerful but not broken). Amplified shots with the ASMD have a reddish-orange effect instead of the usual blue[[labelnote:+]]an effect that was recycled for the [[OneHitKill Instagib]] shock rifles in ''VideoGame/UnrealTournament''[[/labelnote]].

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** ''VideoGame/{{Unreal|I}}'' ''VideoGame/UnrealI'' has a modal battery-like amplifier as an inventory item, which only affects energy weapons (the ASMD shock rifle and the Dispersion Pistol). Combined with the fully-upgraded Dispersion Pistol, you could fire {{Painfully Slow Projectile}}s that would one-hit kill '''''anything''''' in the retail version of the game (it was nerfed in later builds to only one-shot a [[EliteMooks Skaarj Lord]], which is still powerful but not broken). Amplified shots with the ASMD have a reddish-orange effect instead of the usual blue[[labelnote:+]]an effect that was recycled for the [[OneHitKill Instagib]] shock rifles in ''VideoGame/UnrealTournament''[[/labelnote]].



* ''VideoGame/TeamFortress2''

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* ''VideoGame/TeamFortress2'' ''VideoGame/TeamFortress2'':



* ''Franchise/{{Halo}}'' games from ''VideoGame/{{Halo 4}}'' onward have the Damage Boost power-up. It doubles your damage output, but it also causes your Spartan to noticeably glow red.

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* ''Franchise/{{Halo}}'' games from ''VideoGame/{{Halo 4}}'' ''VideoGame/Halo4'' onward have the Damage Boost power-up. It doubles your damage output, but it also causes your Spartan to noticeably glow red.



* In ''VideoGame/{{Drakengard}}'', the black orb dropped as a reward for a large-enough [[{{Combos}} Combo]] grants you a massive damage boost, with a black-and-red trail from your weapon being the visual cue.

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* In ''VideoGame/{{Drakengard}}'', the black orb dropped as a reward for a large-enough [[{{Combos}} Combo]] {{Combo|s}} grants you a massive damage boost, with a black-and-red trail from your weapon being the visual cue.



** [[InvertedTrope Inverted]] with the Weakness status effect, which decreases melee damage dealt.

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** [[InvertedTrope Inverted]] {{Inverted|Trope}} with the Weakness status effect, which decreases melee damage dealt.



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* ''VideoGame/TurboOverkill'' has Heavy Damage powerup that increases the damage of weapons for a short amount of time.
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AttackSpeedBuff is a SubTrope.
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** ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' has a truer example in the Pieces of Power, which are pickups that occasionally drop from slain enemies and have the effect of doubling your damage output for as long as you stay on the current "screen". There are also Guardian Acorns, which function similarly except that they halve the damage you receive.
** The Elixir Soup in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' doubles Link's attack power until the next time he is hit by an enemy or hazard. The Fairy Tears and Rare Chu Jelly have a similar effect in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', but only for a few seconds.

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** ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' has a truer example in the ''VideoGame/TheLegendOfZeldaLinksAwakening'': The Pieces of Power, which Power are pickups that occasionally drop from slain enemies and have the effect of doubling your damage output for as long as you stay on the current "screen". There are also Guardian Acorns, which function similarly except that they halve the damage you receive.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': The Elixir Soup in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' doubles Link's attack power until the next time he is hit by an enemy or hazard. The Fairy Tears and Rare Chu Jelly have a similar effect in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', but only for a few seconds.
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* ''VideoGame/{{Doom}}''
** The original has an item called Berserker Pack, a black medkit which not only allows players to do as much damage with their fists as they would with the rocket launcher, but also make them [[MemeticMutation rip and tear]] [[LudicrousGibs enemy guts]]. Two extra benefits are that the punching power boost lasts until the end of the level, and the Pack itself is the third most powerful healing item in the game, working as a full heal up to 100 health.

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* ''VideoGame/{{Doom}}''
''Franchise/{{Doom}}''
** The original ''VideoGame/{{Doom}}'' has an item called Berserker Pack, a black medkit which not only allows players to do as much damage with their fists as they would with the rocket launcher, but also make them [[MemeticMutation rip and tear]] [[LudicrousGibs enemy guts]]. Two extra benefits are that the punching power boost lasts until the end of the level, and the Pack itself is the third most powerful healing item in the game, working as a full heal up to 100 health.
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** [[WarriorMonk Kiriko]]'s ultimate "Kitsune Rush" has her [[SummonMagic send out a fox spirit to blitz forward]], leaving behind a trail marked by holographic stepping stones and torii gates. When she and her allies are standing on it, they gain a massive boost in firing speed, movement speed, reload speed, and accelerated cooldowns.

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Improper tense and indentation. Also, the MH example was in the wrong folder


* ''VideoGame/MonsterHunter'' had an extensive list of power-ups the player could brew to temporarily boost his stats, have infinite stamina, or even extend the length of his or her health meter.



* ''VideoGame/MonsterHunter'' has an extensive list of power-ups the player can brew to temporarily boost their stats, have infinite stamina, or even extend the length of his or her health meter.



** ''VideoGame/FinalFantasyVII'' features the Quadra Magic Materia, which lets you cast a spell from an attached Materia four times consecutively (but with a weaker power, usually about 75%).
*** There is also the 4x Attack Materia (the second tier of the 2x Attack Materia), which like the Offering from VI changes the standard Attack command into multiple attacks. The 2x version always just attacks the same target twice, but the 4x will randomly select enemy targets for every hit after the first. Very useful against one big enemy, but a sometimes a mixed blessing against groups or in tactical situations where the player wants to avoid attacking a specific enemy (like trying to catch a Chocobo). The other issue when facing groups is that the targeting seems to be determined ''before'' the damage is dealt, so the attacks will sometimes be spent doing massive overkill to one weak enemy in the group instead of spreading the pain around when a single hit could wipe out each of them.

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** ''VideoGame/FinalFantasyVII'' features the Quadra Magic Materia, which lets you cast a spell from an attached Materia four times consecutively (but with a weaker power, usually about 75%).
***
75%). There is also the 4x Attack Materia (the second tier of the 2x Attack Materia), which like the Offering from VI changes the standard Attack command into multiple attacks. The 2x version always just attacks the same target twice, but the 4x will randomly select enemy targets for every hit after the first. Very useful against one big enemy, but a sometimes a mixed blessing against groups or in tactical situations where the player wants to avoid attacking a specific enemy (like trying to catch a Chocobo). The other issue when facing groups is that the targeting seems to be determined ''before'' the damage is dealt, so the attacks will sometimes be spent doing massive overkill to one weak enemy in the group instead of spreading the pain around when a single hit could wipe out each of them.
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Fixing my edit: it's not an example


* ''VideoGame/{{Heretic}}'' features the [[AmplifierArtifact Tome of Power]], which not only powers up all your weapons, but [[SecondaryFire changes the way they function]]. This can either enhance the regular fire[[labelnote:*]]the [[MartialArtsStaff Staff]] hits harder and can hit ghosts, the pistol-like Elven Wand shoots out a shotgun-like spread of pellets with two projectiles on the sides and the Ethereal Crossbow in the page image above shoots out more projectiles per shot; in the latter cases the powered weapon fires slightly faster[[/labelnote]] or make the weapon do something completely different[[labelnote:*]]the machine gun-like Dragon Claw shoots out a pixel-accurate burst that sends spike balls flying in all directions, the Hellstaff launches a homing magic ball that explodes and creates a damaging rain that lasts a few seconds, and the Firemace shoots out huge magical spheres that home in on creatures, are a OneHitKill on non-boss opponents, and can even TeleFrag if they go through teleporters; in all cases, the weapons shoot much slower than in regular fire and consume more ammo per shot[[/labelnote]].

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* ''VideoGame/{{Heretic}}'' features the [[AmplifierArtifact Tome of Power]], which not only powers up all your weapons, but [[SecondaryFire changes the way they function]]. This can either enhance the regular fire[[labelnote:*]]the [[MartialArtsStaff Staff]] Staff hits harder and can hit ghosts, the pistol-like Elven Wand shoots out a shotgun-like spread of pellets with two projectiles on the sides and the Ethereal Crossbow in the page image above shoots out more projectiles per shot; in the latter cases the powered weapon fires slightly faster[[/labelnote]] or make the weapon do something completely different[[labelnote:*]]the machine gun-like Dragon Claw shoots out a pixel-accurate burst that sends spike balls flying in all directions, the Hellstaff launches a homing magic ball that explodes and creates a damaging rain that lasts a few seconds, and the Firemace shoots out huge magical spheres that home in on creatures, are a OneHitKill on non-boss opponents, and can even TeleFrag if they go through teleporters; in all cases, the weapons shoot much slower than in regular fire and consume more ammo per shot[[/labelnote]].
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Simple Staff has been disambiguated


* ''VideoGame/{{Heretic}}'' features the [[AmplifierArtifact Tome of Power]], which not only powers up all your weapons, but [[SecondaryFire changes the way they function]]. This can either enhance the regular fire[[labelnote:*]]the [[SimpleStaff Staff]] hits harder and can hit ghosts, the pistol-like Elven Wand shoots out a shotgun-like spread of pellets with two projectiles on the sides and the Ethereal Crossbow in the page image above shoots out more projectiles per shot; in the latter cases the powered weapon fires slightly faster[[/labelnote]] or make the weapon do something completely different[[labelnote:*]]the machine gun-like Dragon Claw shoots out a pixel-accurate burst that sends spike balls flying in all directions, the Hellstaff launches a homing magic ball that explodes and creates a damaging rain that lasts a few seconds, and the Firemace shoots out huge magical spheres that home in on creatures, are a OneHitKill on non-boss opponents, and can even TeleFrag if they go through teleporters; in all cases, the weapons shoot much slower than in regular fire and consume more ammo per shot[[/labelnote]].

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* ''VideoGame/{{Heretic}}'' features the [[AmplifierArtifact Tome of Power]], which not only powers up all your weapons, but [[SecondaryFire changes the way they function]]. This can either enhance the regular fire[[labelnote:*]]the [[SimpleStaff [[MartialArtsStaff Staff]] hits harder and can hit ghosts, the pistol-like Elven Wand shoots out a shotgun-like spread of pellets with two projectiles on the sides and the Ethereal Crossbow in the page image above shoots out more projectiles per shot; in the latter cases the powered weapon fires slightly faster[[/labelnote]] or make the weapon do something completely different[[labelnote:*]]the machine gun-like Dragon Claw shoots out a pixel-accurate burst that sends spike balls flying in all directions, the Hellstaff launches a homing magic ball that explodes and creates a damaging rain that lasts a few seconds, and the Firemace shoots out huge magical spheres that home in on creatures, are a OneHitKill on non-boss opponents, and can even TeleFrag if they go through teleporters; in all cases, the weapons shoot much slower than in regular fire and consume more ammo per shot[[/labelnote]].
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* ''VideoGame/{{Overwatch}}'' lacks consumable power-ups (aside from health packs), but a few [[LimitBreak ultimate abilities]] evoke this concept:
** [[RobotSuperhero Orisa]]'s first ultimate ability was "Supercharger", where she plants down a drum-like device that continuously boosts the damage of herself and any ally within its range and direct line of sight. It could be shot down by enemies, but whether that's the correct thing to shoot at was definitely very context-dependent.
** [[CombatMedic Baptiste]]'s ultimate is "Amplification Matrix", where he projects a rectangular field that doubles the damage and healing of almost everything he and his allies shoots through it. Unlike "Supercharger", it cannot be shot down, so if Baptiste opens up the window and you see an enemy through it, fire away.
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That's just a redirect


** In ''VideoGame/SuperSmashBros4'', Lucario gains the ability to transform into [[SuperMode Mega Lucario]] instead of using [[KamehameHadoken Aura Storm]], and newcomer [[VideoGame/PunchOut Little Mac]] can turn into [[HulkingOut Giga Mac]] for his Final Smash.

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** In ''VideoGame/SuperSmashBros4'', ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', Lucario gains the ability to transform into [[SuperMode Mega Lucario]] instead of using [[KamehameHadoken Aura Storm]], and newcomer [[VideoGame/PunchOut Little Mac]] can turn into [[HulkingOut Giga Mac]] for his Final Smash.

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[[folder:Action Adventure]]

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[[folder:Action Adventure]][[folder:Action-Adventure]]
* ''VideoGame/ANNOMutationem'': The Erythropoietin and 654-2 drinks temporarily increases Ann's attack and defense stats for 60 seconds, also provides additional damage to enemies [[BodyArmorAsHitPoints armor bar]].
* ''VideoGame/{{Eastward}}'': John can create meals that'll provide a boost in stats for several minutes. The effects will be longer and last more depending on how much ingredients he used when making the meal.
* ''VideoGame/{{Hades}}'': Various boons increases Zagreus' attacks but some of them has [[PowerAtAPrice effects]] that might make the run more difficult.



* The Elixir Soup in ''VideoGame/TheLegendOfZeldaTheWindWaker'' doubles Link's attack power until the next time he is hit by an enemy or hazard. The Fairy Tears and Rare Chu Jelly have a similar effect in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', but only for a few seconds.
** ''VideoGame/TheLegendOfZeldaLinksAwakening'' has a truer example in the Pieces of Power, which are pickups that occasionally drop from slain enemies and have the effect of doubling your damage output for as long as you stay on the current "screen". There are also Guardian Acorns, which function similarly except that they halve the damage you receive.

to:

* The Elixir Soup in ''VideoGame/TheLegendOfZeldaTheWindWaker'' doubles ''Franchise/TheLegendOfZelda'':
** ''[[VideoGame/TheLegendOfZeldaLinksAwakening
Link's attack power until the next time he is hit by an enemy or hazard. The Fairy Tears and Rare Chu Jelly have a similar effect in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', but only for a few seconds.
** ''VideoGame/TheLegendOfZeldaLinksAwakening''
Awakening]]'' has a truer example in the Pieces of Power, which are pickups that occasionally drop from slain enemies and have the effect of doubling your damage output for as long as you stay on the current "screen". There are also Guardian Acorns, which function similarly except that they halve the damage you receive.receive.
** The Elixir Soup in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' doubles Link's attack power until the next time he is hit by an enemy or hazard. The Fairy Tears and Rare Chu Jelly have a similar effect in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', but only for a few seconds.



** Bowser and Wario's Final Smashes are both temporary Quad Damage effects: with Bowser's being a large increase in reach and knockback and Wario's being a large increase in speed and mobility.
** R.O.B.'s Final Smash in ''Brawl'' is like this too, giving him constant laser eyes for a little while.
** In ''for 3DS and Wii U'', Lucario gains the ability to transform into [[SuperMode Mega Lucario]] instead of using [[KamehameHadoken Aura Storm]], and newcomer [[VideoGame/PunchOut Little Mac]] can turn into [[HulkingOut Giga Mac]] for his Final Smash.

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** Bowser and Wario's Final Smashes are both temporary Quad Damage effects: effects with Bowser's being a large increase in reach and knockback and Wario's being a large increase in speed and mobility.
** R.O.B.'s Final Smash in ''Brawl'' ''VideoGame/SuperSmashBrosBrawl'' is like this too, giving him constant laser eyes for a little while.
** In ''for 3DS and Wii U'', ''VideoGame/SuperSmashBros4'', Lucario gains the ability to transform into [[SuperMode Mega Lucario]] instead of using [[KamehameHadoken Aura Storm]], and newcomer [[VideoGame/PunchOut Little Mac]] can turn into [[HulkingOut Giga Mac]] for his Final Smash.



[[folder:First Person Shooter]]

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[[folder:First Person [[folder:First-Person Shooter]]



** In ''Quake III: [[ExpansionPack Team Arena]]'' there's the Doubler rune, which can be combined with the Quad Damage in order to deal ''6x'' damage. [[GameBreaker Enjoy your easy Excellent awards]]!

to:

** In ''Quake III: ''VideoGame/QuakeIII: [[ExpansionPack Team Arena]]'' there's the Doubler rune, which can be combined with the Quad Damage in order to deal ''6x'' damage. [[GameBreaker Enjoy your easy Excellent awards]]!



** ''[[VideoGame/UnrealTournament2004 Unreal Tournament 2003]]'' introduced the adrenaline meter. When filled, by your actions or by finding pickups, it allowed a player to enter a button combo for a specific bonus, with Berserk coming closest to the trope since it increases your rate of fire with all weapons and the amount of knockback they deal to enemies.

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** ''[[VideoGame/UnrealTournament2004 Unreal Tournament 2003]]'' ''VideoGame/UnrealTournament2003'' introduced the adrenaline meter. When filled, by your actions or by finding pickups, it allowed a player to enter a button combo for a specific bonus, with Berserk coming closest to the trope since it increases your rate of fire with all weapons and the amount of knockback they deal to enemies.


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* ''VideoGame/AzureStrikerGunvoltSeries'': Copen's Aerial Assassin and Aerial Sniper subroutines increase his damage output for his guns when he fires in midair. His Risky Gunplay does the same regardless of his state, but also reduces his health by 20& and caps his Kudos count. His OD Pawn Killer and King Slayer subroutines increases damage on mooks and bosses respectively.
* ''VideoGame/RatchetDeadlocked'': One of the replacements for the Alpha/Beta Ravager in co-op story mode since Merc and Green aren't around to use it is an ability that grants both players "a hefty bonus to any damage you inflict" for 30 seconds, activated by both players pressing L3 in sync.
* ''VideoGame/ShantaeAndThePiratesCurse'': Monster Milk increases Shantae's attack power by five points, and Super Monster Milk increases it by ten. Neither one affects the Risky Boots weapons.
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** ''VideoGame/FinalFantasyVIII'' has Rinoa's 'Angel Wing' limit, which places the spellcaster equivalent of a [[StandardStatusEffects Berserk status effect]] on Rinoa. While under the effects of Angel Wing, she uses a randomly selected spell each turn, at five times her normal power. [[GameBreaker With the right setup]], you can completely eliminate the random factor, and get her to exclusively cast Meteor, allowing her to inflict an average of 60,000 damage ''per turn''. It's AwesomeButImpractical, though, as it requires stripping her of all other offensive magic (both damage-dealing and status-inflicting), meaning she won't be able to junction as effectively as her fellow party members.

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** ''VideoGame/FinalFantasyVIII'' has Rinoa's 'Angel Wing' limit, which places the spellcaster equivalent of a [[StandardStatusEffects [[StatusEffects Berserk status effect]] on Rinoa. While under the effects of Angel Wing, she uses a randomly selected spell each turn, at five times her normal power. [[GameBreaker With the right setup]], you can completely eliminate the random factor, and get her to exclusively cast Meteor, allowing her to inflict an average of 60,000 damage ''per turn''. It's AwesomeButImpractical, though, as it requires stripping her of all other offensive magic (both damage-dealing and status-inflicting), meaning she won't be able to junction as effectively as her fellow party members.
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[[folder:Sandbox]]
* In ''VideoGame/{{Minecraft}}'', the Strength status effect boosts the recipient's melee damage, with dark red swirls emanating from the creature or player in question being a visual cue. For part of the game's history, Strength would boost the player's melee damage by (130 * ''level'')%[[note]](allowing ''just'' shy of quadrupled damage at Strength II)[[/note]], whereas at present it merely adds a set amount to any attack.
** [[InvertedTrope Inverted]] with the Weakness status effect, which decreases melee damage dealt.
[[/folder]]
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** ''VideoGame/FinalFantasyVIII'' has Rinoa's 'Angel Wing' limit, which places the spellcaster equivalent of a [[StandardStatusEffects Berserk status effect]] on Rinoa. While under the effects of Angel Wing, she uses a randomly selected spell each turn, at five times her normal power. [[GameBreaker With the right setup]], you can completely eliminate the random factor, and get her to exclusively cast Meteor, allowing her to inflict an average of 60,000 damage ''per turn''.

to:

** ''VideoGame/FinalFantasyVIII'' has Rinoa's 'Angel Wing' limit, which places the spellcaster equivalent of a [[StandardStatusEffects Berserk status effect]] on Rinoa. While under the effects of Angel Wing, she uses a randomly selected spell each turn, at five times her normal power. [[GameBreaker With the right setup]], you can completely eliminate the random factor, and get her to exclusively cast Meteor, allowing her to inflict an average of 60,000 damage ''per turn''. It's AwesomeButImpractical, though, as it requires stripping her of all other offensive magic (both damage-dealing and status-inflicting), meaning she won't be able to junction as effectively as her fellow party members.
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None


* ''Terminator 3: The Redemption'': The classic red-hued [[StatOVision scan vision]] of the [[Franchise/Terminator Terminator]] series provides a '''very''' significant boost in damage output for a short while before it requires a CoolDown (which can be upgraded in various aspects, including shorter cooldown) in order to use again. Strategic use of this feature can be an absolute headache-reliever when used wisely.

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* ''Terminator 3: The Redemption'': The classic red-hued [[StatOVision scan vision]] of the [[Franchise/Terminator [[Franchise/{{Terminator}} Terminator]] series provides a '''very''' significant boost in damage output for a short while before it requires a CoolDown (which can be upgraded in various aspects, including shorter cooldown) in order to use again. Strategic use of this feature can be an absolute headache-reliever when used wisely.
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* ''Terminator 3: The Redemption'': The classic red-hued [[StatOVision scan vision]] of the [[Franchise/Terminator Terminator]] series provides a '''very''' significant boost in damage output for a short while before it requires a CoolDown (which can be upgraded in various aspects, including shorter cooldown) in order to use again. Strategic use of this feature can be an absolute headache-reliever when used wisely.
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* ''VideoGame/{{Oni}}'''s [[HealThyself health pack]], the hypospray, would also trigger a special overdrive mode if it raised the health of the character over 100%.

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* ''VideoGame/{{Oni}}'''s [[HealThyself health pack]], the hypospray, {{hypospray}}, would also trigger a special overdrive mode if it raised the health of the character over 100%.

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