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->''"We just got married, men and women are really different aren't they? But I don't see much difference between male and female Pokémon."''
-->-- '''NPC''', ''VideoGame/PokemonBlackAndWhite''

%%One page quote is sufficient. Place additional entries on the Quotes tab.

In those {{RPG}}s where one can generate one's own characters, it is often the case that the sex of the character is a purely aesthetic choice, with no difference whatsoever in terms of in-game stats. In a rare few cases, there will be a small difference in beginning stats, but no difference in terms of the maximum ability score that can be gained. Character stats aside, the choice will have minimal impact on the game scenario, perhaps affecting only the manner in which {{NPC}}s address the character. In games with romantic plots, the hero's gender may determine the available love interests, but this generally won't affect the main plot.

But while gender equality is an admirable goal, it can still be implemented sloppily. The game might not take into account the more subtle differences between men and women, the most obvious being body language. Players may have to awkwardly watch the heroine slouch in a chair with her legs wide open during cutscenes because the developers didn't program different animations for a female hero. In the worst case scenario, it comes across very clearly as the game expecting a male player and not bothering with other options. Most easily seen with romantic content - the same female {{NPC}}s, and ONLY female {{NPC}}s, will flirt with the main character regardless of how the player designed them.

Contrast GameFavoredGender, which can occur when this trope is {{Averted|Trope}}, and which may cause the developers to implement this trope specifically because they want to {{Avert|edTrope}} the other.



* There is no difference in female love interests in the [=PlayStation2=] game ''RobotAlchemicDrive'' (R.A.D.).
* ''MegaManZX's'' first game gives you a choice of two characters - a boy (Vent) and girl (Aile), neither of which exist in the story at the same time and are more or less {{Distaff Counterpart}}s of each other, each existing in their own little world. The dialogue for each is different - Vent is a ClassicalAntiHero while Aile is a LittleMissSnarker -- but ultimately they play the same and have the same general story, save that Vent's story focuses more on the backstory while Aile's seems to focus on {{Foreshadowing}} the events of the sequel. The only differences are that Aile gets knocked back a little further (which can be negated entirely with the equipping of a certain chip) but moves a bit faster, and one gender-specific mission, in which it's arguably better to play as Aile because she gets {{palette swap}}ping and Vent just gets a usable item.
** The sequel, Mega Man ZX Advent introduces minor gameplay changes and divergent backstories depending on which character is selected. This is likely because Grey is a male ''reploid'', and Ashe is a female ''human'', so the backstory compensates more for the race than the gender.
* In ''VideoGame/GhostbustersTheVideoGame'', at least for stylized versions. The realistic versions simply omits the ability to play as a female character.
* ''Franchise/StarWars: VideoGame/JediKnightJediAcademy'' lets the player choose his/her gender. Male and female characters have different voice-actors, but that's it. Same stats, same reactions from other characters, and same animations. Your character even goes by the gender-neutral name "Jaden."
* Your gender has absolutely no meaning in ''VideoGame/DivinityIIEgoDraconis'' beyond your personal preference of appearance. In fact, if you're not satisfied with how you look after character creation is done, there are two illusionists (one in the tutorial town, one in your tower) who can redo your whole look (including gender) as many times as you like. No one as much as bats an eye when you show up as a completely different person.

[[folder:Action Adventure]]
* The ''Ecstatica'' games allow you to choose between playing as either the returning male protagonist or the rescued princess from the first game. Due to some rushed and/or lazy programming, however, even if you choose to play as the girl all the dialogue still refers to your character as male.
* In ''VideoGame/TheLegendOfZelda BS'' and the sequel, you can choose to play as a male or a female. This has no effect on the gameplay or storyline, however.
* The Wii action-adventure game ''Brave: A Warrior's Tale'' lets you pick between a female and male character when you start the game. However, you don't even get to play as them that often--a lot of the story is told in flashback, where you play as male character Brave anyway.
* Initially, ''VideoGame/{{Terraria}}'' had no gender option, simply allowing a player to choose default features that made the character look male or female. A later patch introduced the option to be male or female, with existing characters flattening out into male. So there are a lot of crossdressers in ''Terraria'' now.
* Gender in ''VideoGame/GodsEaterBurst'' determines what your clothing looks like. Note that what you wear has no effect on your character's stats or abilities. All of the voiced dialog assumes you are male. A few lines in the non-voiced dialogue do acknowledge the character's gender, but it has no bearing on the plot.
* In ''WayOfTheSamurai'' male characters are the default. You can unlock the ability to play as a female character, but all but one of the [=NPCs=] will treat you exactly the same way, including calling you "he" and offering you sexual encounters with women.

* Most {{Wrestling Game}}s don't have any statistical differences between male and female create-a-wrestlers (though there are huge differences between the men and women already in the game). For the most part, the only real difference is that women are not allowed to hold a World Championship, and men are not allowed to hold a Women's championship. The ''WWE Day of Reckoning'' series, however, has a much more strict restriction on female wrestlers: they are not allowed to participate in the story mode. At all. Because each game only has the one storyline, this does sort of make sense.
** Some of the Smackdown series of games took it a step further into this trope: while you could use whichever gender's base physique you wanted, your assigned gender was male, female, or '?'. Yes, '?'. This featured as far back as Smackdown 2, and apparently stopped in the Smackdown vs Raw generation. Sadly, games further along pull further away--[[SmackdownVsRaw SvR]] 2007 doesn't even let you put the men in dresses anymore (so long, GorgeousGeorge), and nowadays most games will cap a female character's stats at an average of about 70 or so, whether you're making a petite diva or a 7ft tall, 280lb Amazonian powerhouse.
* ''Franchise/SoulCalibur 3's'' creation modes (especially Chronicles of the Sword, which gave you your own plotline) mostly ignored gender, aside from pronouns and whether you were the King or Queen of Battle and heard someone call you "War God(ess)" once. Then again, it also ignored your weapon, always citing you picking up your sword regardless of whether you were in a class that had them.
* ''VideoGame/SuperSmashBros Wii U/3DS'' has [[VideoGame/AnimalCrossing the Villager]], [[VideoGame/WiiFit the Wii Fit Trainer]], [[VideoGame/FireEmblemAwakening Robin]], and [[VideoGame/FireEmblemFates Corrin]]. While their default genders are male, female, male, and male respectively, their [[DistaffCounterpart opposite sex counterparts]] are alternate costumes. Both versions of the four of them play exactly alike, so it's up to personal preference which one to use. The same also goes for [[VideoGame/{{Mii}} the Mii Fighters]] who, as customizable avatars, don't have a set gender, and are not stopped from using any of their available movesets regardless of gender. [[Franchise/SuperMarioBros Bowser Jr.]] is partly an example as one of his alternate costumes is Wendy. Again, this has no bearing on how they play.

[[folder:First Person Shooter]]
* ''[[VideoGame/StarTrekEliteForce Star Trek Voyager: Elite Force]]'' played this all the way through with a gender neutral name. This did not keep them from adding a hint of romance with a female team member to the ending, though, which makes ''Elite Force'' slightly more gay-friendly than the [[HideYourLesbians series that inspired it]].
* ''VideoGame/PerfectDark'' has you playing as the female Joanna Dark for most of the game, but bonus missions let you play as male aliens Mr. Blonde and Elvis. Enemy chatter is unchanged for these missions, so your character will still be referred to using female pronouns.
* ''VideoGame/Left4Dead2'' has a female version of the [[DeadWeight Boomer]], but she plays out exactly like the male counterpart.
* ''[[VideoGame/RainbowSix Rainbow Six Vegas 2]]'' has the only differences between a male and female Bishop being their voice and being referred to as "sir" or "ma'am."
* ''Franchise/{{Halo}}'' plays this very straight in multiplayer, to the point that male and female Spartans don't even ''look'' very different (since they both wear figure-concealing armor). Additionally, Noble Six in ''VideoGame/HaloReach'' is the same deadly SuperSoldier whether you play as male or female, with the only differences being the pronouns s/he is addressed by, his/her voice actor, and some noticeable HartmanHips on the female model.
* Bungie used this trope again for the customizable [[PlayerCharacter Guardian]] in ''VideoGame/{{Destiny}}'', who serves as the player's avatar for both the singleplayer and multiplayer parts of the game (much like ''VideoGame/HaloReach'').
* The protagonist of ''CallOfDutyBlackOps3'' can be male or female, and is even fully voice acted by an actor and an actress for the two different versions. Taken UpToEleven in that the player can swap between the gender of the Player ''between missions''.

[[folder:Interactive Fiction]]
* At the beginning of Creator/{{Infocom}}'s ''VideoGame/LeatherGoddessesOfPhobos'', this is parodied in a ridiculous form of PottyEmergency, and a bit exaggerated: not only do you choose the appropriate gender in order to empty your bladder by using the toilet, but most characters get a different gender depending on the bathroom of your choice, including your sidekick of the same gender (Trent for the male character, Tiffany for female) and the royal couple (the sultan and his wife for male, the sultaness and her husband for female). The only characters whose gender remains the same are Joe, the MadScientist, King Mitre and his daughter, and the [[JustForPun titular]] Leather Goddesses of Phobos.
** A bit of a difference depending on which version of ''Moonmist'' you've played: while the original game only has you optimize your character in the forms of HelloInsertNameHere and SchrodingersGun, the [[UsefulNotes/PC98 PC-9801 version]] not only ditched the prefix in place of this "Purely Aesthetic Gender" (with an option of either male, female or "okama", i.e., DragQueen), but it also allowed you to type in the number of your age! Pretty weird!

* In ''VideoGame/CityOfHeroes'', as in many [=MMORPGs=], the gender of the character plays no role in terms of stats or abilities. The only real programmed difference is in badges you might earn (using "Master of..." instead of "Mistress of..." for example). Dealing with ''other'' players, however...
** It's also worth noting that there are three "genders" - male, female, and, um, "huge". Yeah.
*** This is actually parodied in-game - one of the decorative items you can buy for your supergroup base is a set of bathroom doors, and, yes, there is a separate bathroom for "huge" characters. Either they need extra-large cubicles or they just didn't want the normal-sized males to feel inadequate...
** Mind you, aesthetics are SeriousBusiness in a game where players can spend hours designing the perfect costume. Gender-limitations on costume choices can be a major source of controversy - most notably in the case of a 'Gunslinger Pack' that initially only provided saloon-girl outfits for female characters, with the actual gunslinger pieces being male-only.
* In the MMORPG ''Tibia'', one NPC refuses to talk with females, other than that, only effect of gender comes from other players.
* Videogame/WorldOfWarcraft has [[NonPlayerCharacter NPCs]] occasionally refer to players' gender and they ''usually'' get it right. It does not affect the quests they offer or any other aspect of gameplay.
** One rare example of [=NPCs=] reacting differently is a female quest-giver in Crossroads, The Barrens. Her initial greeting to a male character is a pointed reminder that Thrall enforces equal opportunity for females in the Horde and that she expects you to respect her accordingly. Her initial greeting to a female character is simply that she is glad to meet more female heroes of the Horde.
** In Razor Hill, a female Goblin quest giver will hit on male players, but will act very jealous of female players and warn them not to try and pick up the guys she wants.
** The Goblin starter zone assigns the player a boyfriend or girlfriend, depending on their gender, while the other tends to function as some random jerk that hangs around (you end up killing both of them anyway).
** A Succubus' Seduce spell works equally well on women. Put it down to her sex appeal being [[{{Glamour}} supernaturally augmented]].
* Both played straight and averted in ''[[TabletopGame/{{Warhammer}} Warhammer Online]]'', Most playable classes can be played as both male and female characters. Some classes however are gender specific. Order side only have the Slayer as gender specific class (male only). Chaos side have male-only Marauder and Chosen as well as female-only Witch Elves. The former is {{justified|Trope}} by the game devs saying that they couldn't make a female Chosen model that looked scary enough.
** Lets not forget the greenskins. Orcs and Goblins come in one gender only, which is technically neutral, but appearance wise is male.
*** Orcs and Goblins are also ''fungi'' and reproduce through spores so its more a case of BizarreAlienBiology.
* In the MMORPG ''MapleStory'', the gender of the charactered used to be determined by the gender the player entered for the user's account. Gender mainly played an aesthetic role and did not affect skill, available classes, nor available quests. However, some armor/clothing is gender-specific and female clothes tended to be cheaper due to the lower demand.
** Even the price difference in armor between genders became largely irrelevant with the introduction of unisex endgame armor.
* {{MMORPG}} ''VideoGame/{{Mabinogi}}'' has no practical difference between males and females. There are clothing and armour which are specific to gender; but they all have the same stats anyway. The only real effect gender has is for marriage -- only opposite-gender characters may get married. However, the rebirth mechanic allows the character to change gender, while retaining the married status and all associated bonuses/benefits. So it is possible to create same-sex marriages in game.
** Only if you modify the game client models. The game does not allow for a gender change if married.
* In ''VideoGame/KingdomOfLoathing'', gender is also an aesthetic choice, as both genders can play as any class, with stats being no different. You can even use equipment that looks gender-specific (skirts for example) as either gender -- occasionally as a [[DisguisedinDrag disguise]]. Should you decide that you don't like your current gender, you can find the Under the Knife adventure in the [[BackAlleyDoctor Sleazy Back Alley]], which will allow you to switch genders for 500 [[GlobalCurrency meat]]. In fact, you can get the "GenderBender" trophy for doing this 30 times! However, there are a few [[http://kol.coldfront.net/thekolwiki/index.php/Gender_Differences gender differences]], mostly due to RuleOfFunny and mostly favoring females. The biggest example is the pair of vinyl boots, which give a substantial moxie bonus to females and a substantial ''penalty'' to males.
* In ''VideoGame/RagnarokOnline'', a (very) few items are gender specific. However, there are two classes that are split by gender and have exclusive skills and roles.
** Bards and Dancers, a branch of the Archer class. Only males become Bards and females become Dancers. Both get different sets of support skills and some of the skills can only be cast in conjunction with each other. Bards and Dancers also use different weapons; the former uses musical instruments while the latter uses whips.
** The Kagerou and Oboro, the progression for Ninjas. Justified in that both genders belong to different male/female-only clans named as such. Both also get three skills that are completely exclusive to their gender.
** Interestingly, gender becomes vital if a player wishes to get married: wives have different but complementary abilities to their husbands. A GayOption depends on the server; a few private, unofficial servers allow it as an added feature.
* The {{MMORPG}} of ''VideoGame/PiratesOfTheCaribbeanOnline'' enables you to play as a male or female pirate with no penalty or bonus for either gender. However, several [=NPCs=] make tiny slips in their word choice that implies that you are [[EveryoneIsBi interested in girls]], once again ignoring the fact that [[MostGamersAreMale sometimes gamers really are female]], and not just playing as a female in order to ogle their character's assets [[IncrediblyLamePun and breastettes]].
* Temporarily averted in ''VideoGame/AgeOfConan''. For the first few months of play, due to a bug involving the way animation was done, female characters did less damage in melee than their male counterpart. This was later fixed to follow this trope, alongside a public apology from the game creators, as to not stand out as sexists.
** Of course, the NPC damsel in distress you rescue at the beginning of the game will flirt with you regardless of your character's gender.
* ''VideoGame/StarWarsTheOldRepublic'' plays this as straight as it can, and even extends into to entire species. A player's gender has no impact on stats, and the only changes between are a different voice (male or female), love interest (heterosexual only, for now), and [[TheDevTeamThinksOfEverything and a few gender-specific quips]].
** However, only the females recieve the [[{{Stripperiffic}} stylish, revealing outfits]] like [[GoGoEnslavement Leia's]], while men are limited to a [[WalkingShirtlessScene special invisible torso armor]]. In the end, not too unbalanced, because even those armors are purely aesthetic.
* ''VideoGame/{{Runescape}}'' plays this completely straight. Gender has no impact on stats, and while in an older version armor had to be forged for the gender of the wearer, it now molds itself automatically to whoever puts it on. There are two dwarven mining corporations with sexist hiring policies (one for each gender) and one quest requires player characters to be at least situationally female to get through a NoManOfWomanBorn twist, but that's it.
** This has a lot to do with the fact that you can change your character's gender (and any other customizable characteristics) at any time for a fee of a few in-game coins.
* ''VideoGame/EveOnline'' has not only purely aesthetic gender, but also purely aesthetic race and heritage. Any lingering [[StatisticallySpeaking stat]] differences between old characters were smoothed out by the Neural Remapping feature, which allows players to re-assign stats as they like.
** There again, since you play the game with your brain plugged into a spaceship, there is little non-aesthetic about your physical body at all.
** Although since the arrival of 'Walking in stations' where players can actually see their character walking around having an attractive avatar has become more important for some people.
* Averted in ''VideoGame/PhantasyStarOnline'' and ''VideoGame/PhantasyStarZero''. Males and females of the same class have different stats. Gender has much smaller impact on stats in ''PhantasyStarUniverse'' and ''PhantasyStarOnline2'', though. Along with that, there are many gender-specific weapons in the series.
* ''VideoGame/StarTrekOnline'' plays this to the hilt, to where the LevelEditor for Foundry missions doesn't even have any gender-operated dialogue tags. Justified by the long tradition of (at least theoretical) gender equality in the setting. The one exception is that male and female Orions have different racial powers.
* ''VideoGame/{{FlyFF}}'' mostly follows this. While each gender gets their own armour sets, the only difference between same-level equivalent armour sets[[note]]Such as the Lv.45 acrobat set, Cruiser (male)/Hyper (female).[[/note]] is aesthetic. Similarly, costumes have male and female versions[[note]]Some costumes have no alternate-gender equivalents, though.[[/note]], with the differences being aesthetic. Events may or may not play this straight[[note]]At least one possibly [[DoubleSubversion double subverts]] it: males can get a box with scrolls to keep items from breaking while you upgrade them, while females can get a costume hat that increases their movement speed, with neither the scrolls nor the hat being tradeable. However, there's nothing stopping you from trading a female character's equipment to a male to enhance, nor is there anything stopping you from using male storage alts to get scroll boxes, while using the female hat can cause you to miss out on a SetBonus from other costumes.[[/note]].
* Your character's gender in ''VideoGame/KingdomHeartsX'' is irrelevant to the point that the ''Unchained'' version lets you [[GenderBender change it]] whenever you like.

* In ''VideoGame/NetHack'', the gender chosen by the player for his or her character has only a few minor effects in the game:
** For example, men can be seduced by succubi, whereas women are seduced by incubi. (homosexuality isn't implemented, and people screaming for support for bisexuals are reminded that this would likely end up a GameBreaker.)
** Also, when polymorphed into an oviparous creature, females have the option to lay eggs - which, given the power of cockatrice (henatrice?) eggs, is actually quite a big difference... However, while females can gain allies by hatching only monster eggs they themselves laid, males can become the "daddy" of any egg that hatches. Also, using a cockatrice egg you laid yourself offensively does dire things to your KarmaMeter if you aren't very careful. Also, about 1 in 8 times you polymorph into a monster, you'll be the opposite gender anyway. The Dev Team has made great efforts to keep this fairly balanced.
** One role (Valkyrie) must always start female. You can change gender through magic, however, and continue playing as a male Valkyrie, with your title adjusted as appropriate. Even your home village doesn't remark on how you've changed.
* ''VideoGame/{{Elona}}'' has an especially notable case of PurelyAestheticGender; the sex of anything but static {{NPC}}s is about as important gamewise as what they ate that morning, even in some jobs that make specific reference to an NPC's gender. It's entirely possible to get eggs and [[{{Squick}} milk]] from a male.
* In the rogue-like Ancient Domains of Mystery, the only difference between male and female [=PCs=] is which stat is used for shop prices. Males use Charisma, while females use Appearance.
* In early versions of ''VideoGame/{{Angband}}'' the character's weight affected the chance of "Bashing" doors, chests or monsters. Since males tended to be heavier, females were given more starting cash to compensate. This no longer applies and thus this trope has returned in full force.
* In ''VideoGame/RogueLegacy'' gender plays precisely zero part in the platforming or stat-building sections of the game. This actually becomes quite humorous since the defining visual trait of a mage-type character is a long, flowing white beard. Yes, even on the women. The only distinction between genders in that case is [[TertiarySexualCharacteristics a pink bow on top of a female mage's helmet]].
* The ''VideoGame/PokemonMysteryDungeon'' series uses this in each game to varying degrees.
** In Rescue Team, the only thing it influences is what Pokemon your hero can become, and has absolutely no effect on the gameplay (All Pokemon are considered genderless in this regard) or dialogue (They avoid bringing up the hero's gender entirely).
*** Sometimes, you might get a news flyer that mentions the player's gender.
** In Explorers, it actually has a significant effect, as Pokemon do have genders, which will influence their fighting ability (Males have higher critical rates, females have higher accuracy) possible evolutions, susceptibility to gender based moves and abilities, and dialogue in dungeons, as well again influencing the available choices for your starter Pokemon. It still has zero influence on the story related dialogue, though.
** Gates To Infinity plays it the straightest of all, with all Pokemon again being considered genderless for gameplay purposes, and the choice of gender for your hero and partner affecting absolutely nothing. They actually removed the option to pick the hero and partner's gender for the releases outside of Japan for this very reason (Though annoyingly, the translation refers to your hero and partner as male on multiple occasions, whereas the original dialogue avoided it).
* In ''VideoGame/LiberalCrimeSquad'', gender affects exactly two thing: if the Gender Equality laws are Conservative enough, women must have a sufficiently good disguise skill to enter the high class bar (which you need to have anyway if you plan on infiltrating the place since the entire area is considered hostile territory and is full of enemies) without shooting their way in, or if the LCS has a bouncer as a sleeper agent (making disguise optional since you can use stealth instead), and the response given by the [[CorruptCorporateExecutive CEO]] if you try to seduce him and fail: Women get "I'm happily married sweetie", men get "This ain't ''Film/BrokebackMountain'' son".
* ''VideoGame/FasterThanLight'' offers a female PaletteSwap for human crewmembers. Neither males nor females have any additional skills or weaknesses, and can even end up with a non-indicative name if the [[RandomNumberGenerator RNG]] determines it.
* Starting ''Videogame/SunlessSea'' you immediately choose how your character is addressed - as Madam, Sir, Citizen, My Lord, My Lady, or Captain - with a note that your actual gender is up to you. Regardless of what you chose you can select any of the portraits, which range from feminine to androgynous to masculine. Your character can [[OptionalSexualEncounter romance anyone]] without restriction, and if they have a sweetheart in port the time may come when you get the choice to send a letter with the news that your character is pregnant, or receive one of two letters from the sweetheart, one that they've adopted and the other that ''they'' are pregnant. What's more, the child can address them as Mother, Father, or Captain.

* The ''VideoGame/{{Fallout}}'' games are an example of the former kind of game, where starting statistics are identical regardless of the sex of the character. The choice does have some noticeable impact on the game world, particularly in the second game, where it can affect the fate of one of the game's cities. Playing a female character also gives the player the option of offering sexual services to solve certain problems, which would require the use of diplomacy or violence for a male character.
** And at least once, this last point is reversed for male characters. And some sexual activities just ignore gender, even at one point allowing a player to rape a female NPC regardless of their PC's gender. The dialogue leading to this event is rather ambiguous, [[GuideDangIt making it possible that the player doesn't know what's going to happen until it's too late]], and an entire town turns hostile as a result.
** In Fallout's predecessor VideoGame/{{Wasteland}}, gender affects exactly one thing: which restroom you can enter. [[DoubleStandard Male characters can only enter the men's room, but female characters can enter both.]] TruthInTelevision, to an extent.
* There is no statistical difference between male and female characters in ''VideoGame/BaldursGate''. It does affect which characters may become your love interests, however, with the male character having far more options.
** And there is at least one (female) sexist innkeeper in ''Shadows of Amn'' who'll react quite differently based on gender. In the first game, however, there are no romances and no-one that reacts differently. There are even a handful of female [=NPCs=] who seem confident in their ability to manipulate a female PC by being "seductive" just as they do with a male one.
*** Shar-Teel, a female evil potential party member with an intense dislike for males, will comment on the composition of the player's party, and will compliment the PC if it's an all-female party. Notably, she can only be recruited in the first place with a male character.
* ''VideoGame/NeverwinterNights'' is the same as ''Baldur's Gate'' in that gender usually makes no difference, although a few missions in the original campaign either change or aren't available depending on your gender.
* The "life partner" one chooses in the ''VideoGame/SummonNight'' games are the same for men and women, although dialog will be different.
** This produces highly amusing dialog in ''Summon Night: Swordcraft Story''. One of the guardian beasts, Sugar, wants to marry the player character. This story event occurs no matter what gender the player character chooses, because her former partner (the main character's father) promised his unborn child would marry her - apparently ignoring the fact that the kid could be a girl.
** Not to mention a line obviously meant for men: "A hammer forges a woman" is also pretty funny.
** As well in the sequel when Lynn said she wanted to pay you back for a favor with a kiss, and a mermaid very briefly falls in love with you after defeating a monster in her home. The dialogue for the latter ''does'' vary a bit; if the PC is female she will point this out, and the mermaid says [[IfItsYouItsOkay she doesn't care]].
* The ''VideoGame/{{Pokemon}}'' games work like this: The genders of the Pokémon one collects often has more effect on gameplay than the main character does, as which traits are passed on in breeding is determined by gender, some moves and abilities are affected by Pokemon gender, and some Pokémon evolve according to gender, but as of Generation 3, all non-breeding effects of gender are based on if a Pokémon's gender is the same as or different than the target.
** In the second generation when genders were first introduced, individual Pokémon with lower attack genes are female (Attack IV determines gender, rather than the other way around). This was done so the system could tell them apart, as unlike the later games, ''Gold/Silver/Crystal'' doesn't have its own variable for gender; this, in turn, was done in order to allow backward compatibility with the earlier games. Shiny Pokemon also had straight 16 [=IVs=] in everything for the same reason. This was fixed when the data structure was overhauled in Generation 3, which made "gender" a separate variable, independent of stats.
** The most obvious exceptions to GenderIsNoObject in the ''Franchise/{{Pokemon}}'' franchise are where the male and female are different enough to be considered different Pokémon with different abilities, such as the Nidoran family.
*** Interestingly, Meowstic is a Pokémon that has both male and female variants, but unlike the other Pokémon with male and female variants (such as Tauros/Miltank, Volbeat/Illumise, Nidoking/Nidoqueen, etc.), both male and female Meowstic have the same stats, with the difference being their movepool. The male is a better support Pokémon, while the female is a better offensive Pokémon.
** In the original ''Red/Blue/Green'' games, the player character was always male, which causes a problem when, in ''[=FireRed=]/[=LeafGreen=]'', the player character has to visit the [[PoorPredictableRock Grass-type]] gym, which is full of giddy young girls; they freak out at the intrusion of a male, and blushingly crush on him after he defeats them. The dialogue of these trainers was left alone, which means that a female player character turns the gym into an insular lesbian commune.
*** Alternately, it could just be that Leaf is so hot EvenTheGirlsWantHer.
*** The dialogue of the girls in the gym isn't really all that flirty unless you really squint— but on the other hand, there are some quotes that stand out if you're playing as a girl: one trainer says that only "real ladies" are allowed in the gym, and another questions if you were staring at her before. There are also a couple of female trainers on various routes that accuse you of ogling them or warning you against trying anything funny toward them.
** From ''Crystal'' onward, players could choose their genders, and it did not affect the story save for the gender of a rival character (''Crystal'', ''[=FireRed=]'', and ''[=LeafGreen=]'' excepted); that's because in Generation 3 and onward, each player character model (male and female) is also an established character; whichever character you're not playing as becomes your rival. So in ''Ruby/Sapphire'', for example, the boy character is "Brendan" and the girl character is "May". But only one of them ever appears in a given playthrough, because the other's sprite-set is instead used for your character.
** There are minor dialogue changes between some of the main characters depending on your gender.
** Oddly, even though there's absolutely no gender differences for most of Pokemon, the Pokedex will nonetheless record the male/female forms of every single Pokemon from Diamond and Pearl onwards (Which will likely give perfectionists a headache).
* ''VideoGame/FinalFantasyV'' has four starting characters; two male and two female. There is a a very slight difference in their starting statistics; the men have slightly better physical stats and the women have slightly better magic and agility stats. However, the game lets you choose any job you want for any character, and so the miniscule starting advantages have very little impact on anyone who isn't trying to [[MinMaxing meticulously maximize stats]].
** Notably, the female character who initially pretends to be male (Faris) has average physical stats.
* The story in [[YoukaiWatch Yo-Kai Watch]] is pretty much exactly the same regardless of chosen gender. Like Pokemon, the opposite gender player appears in the story as their own character.
* ''VideoGame/FinalFantasyXI'' has five races, one of which is male-only, one of which is female-only, and the remainder allowing both genders. While there are differences in starting stats and stat growth between races, males and females of the same race have entirely identical stats and abilities.
* In the original version of ''VideoGame/DragonQuestIII'', there is no difference in sprites between a male or female Hero. Many characters don't even take into consideration your gender (and when [[spoiler:you're forced into becoming King, a female Hero even has a moustache]]). The remakes [[LampshadeHanging lampshade]] the original version in this regard.
* ''Franchise/{{Disgaea}}'' averts this by having both male and female versions of creatable units, each having varying effects on gameplay. You also freely transmigrate a generated character [[GenderBender from one sex to the other ...]]
* ''Franchise/{{Ultima}}'':
** In the older ''Franchise/{{Ultima}}'' games (and many other computer {{RPG}}s) a female character got a strength penalty, which was sometimes but not always offset by a bonus to another stat.
** In the newer ''VideoGame/UltimaVIIPartII'', characters have no stat differences based on gender. In the first city (Monitor) you can have a short love subplot, which does involve a different partner depending on your gender, and has little relevance to the game (If you go to bed with the other party, they will reward you with a cloak useful for protection from cold later in the game). In the ''third'' city (Moonshade), you must have a love subplot with the mayor's wife to move the plot along, and this scene is no different at all if your character is female, making it a GayOption for an NPC.
** In ''VideoGame/UltimaVIII'', the female main character was dropped in production because of there was not enough space on the floppy disks to include her sprites. There wasn't even enough space to include the male character's face, for that, and the planned CD version (which may or may not have had the option, thanks to increased space) was cancelled. The CD version that did come out did not have the option of making the character female.
* This is mostly the case in ''VideoGame/{{Wizardry}} 8'', as the only real difference in character creation (with one exception) is having a different set of voices to choose from. The exception is that one of the character classes (Valkyrie) is female-only. Additionally, while it holds true most of the time during gameplay, there are a few items that are female only, including a rather useful necklace of stamina regeneration. On the other side, there seems to be only one male-exclusive item. Additionally, there is a male-exclusive quest option involving a demoness (which is possible with an all-female party, but without some amusing dialogue).
** There's also a case of dialogue not quite matching up. If a player allies with the Umpani military, the characters will usually be referred to as "ladies" by Sergeant Balbrak, regardless of sex. It's clearly intended to be an insult, but against an all-female party, it doesn't have the same effectiveness...
** The Lord class is male-only.
** Females could become Lords in the prior two games in the series, though there honestly wasn't any point in doing so, except for starting equipment. Valkyries learn all the same skills and spells as Lords, have easier entry requirements, and gain levels faster.
* ''VideoGame/LegendOfMana'' gives the main character a PurelyAestheticGender, which only makes two differences to anything (besides the hero(ine)'s appearance): After various quests with a team of pirates, the captain will congratulate the hero(ine) as being a "true man of the sea", with another pirate protesting the captain's claim if the character is female. Another difference is when one of the characters remarks on your appearance as being phony (he believes you to be a thief). The male hero gets "Stupid Hat" while the female hero gets "Crazy Needles".
* Gender in ''VideoGame/{{Achaea}}'' is utterly irrelevant to gameplay, except for when it comes to 'bloodlining' (declaring a family relationship with other player characters) which is treated as biological rather than adoptive, so characters cannot have same-sex parents. However, marriage is gender-irrelevant. There are also two single-gender races, Sirens and Satyrs. (It's stated in the game documentation that the child of, for instance, a Siren and a Human would be Human if male and randomly Siren or Human if female.) Oddly, gender is the only aspect of a character which can't be changed under any circumstances - even though characters can change species at will.
* In the original ''OgreBattle'', the male and female Lords were basically identical... to the point that it's apparently common knowledge that the female Lord is interested in other women. (One area boss basically accuses you of being jealous of his power letting him get all the women, regardless of gender. As well, if you spare Deneb [who when you first face her, says you're [[HoYay pretty good looking]]], one of the towns will say you just did it because she was a cute girl.) The one time the gender matters outside of the overworld sprite seems to be a single town that mentions you are an ordinary women under your armor.
** Some of the endings were also gender exclusive. Both the male and female had a few.
* In ''VideoGame/SoulNomadAndTheWorldEaters'' your name is Revya. Your gender's only mechanical effect (Revya always considered male for items) is that one dialog option right at the start will increase your RelationshipValues with Gig 2 points if you are female instead of 1 (which only changes what ending you get). Your choices however, do matter. [[spoiler: Non-canon cameo appearance seems to suggest that Revya is canonically female, although only maybe because MostGamersAreMale]].
** The female appearance in ''VideoGame/{{Disgaea 3|AbsenceOfJustice}}'' might be a compensation to the fact that stat-wise, the female Revya used to be male in the original game, being affected by male boosting/reducing items, not by female affecting ones.
** Or it has to do with the fact that Revya was male in her original incarnation (the one in Soul Nomad being the second), also the potential relationship between female Revya and Gig is just more interesting, and played with slightly in ''VideoGame/{{Disgaea 3|AbsenceOfJustice}}''.
* In ''TabletopGame/{{Mekton}} Zeta'', the only difference is that females have a slightly higher chance of having [[PsychicPowers Psionic powers]] if those rules are used (due to HumongousMecha anime having more female [=ESPers=] than males)
* In ''VideoGame/PuzzleQuest: Challenge Of The Warlords'', the only differences between male and female characters are dialog-based: characters will refer to you as "lass" instead of "lad", etc and Princess Seraphine will openly flirt with your male character and refer to herself and your female character as "like sisters" (Both options annoy your character). The sequel, ''Galactrix'', removes even the dialog changes: no one refers to you by name or by gender - it's all "you" or "kid".
* Player characters in the ''VideoGame/{{Avernum}}'' and ''VideoGame/{{Exile}}'' games are built with the same stats; the player determines their gender with names and icons.
* While the indie RPG ''VideoGame/{{Eschalon}} Book 1'' doesn't even provide the option of playing a female character, ''Book 2'' has a + 1 stat bonus on strength for men and dexterity for women. While this bonus is so minor it gets insignificant even in the short run, it led to a minor FlameWar around this subject.
* Gender is purely aesthetic in ''VideoGame/GuildWars'', but ''boy'' does the aesthetic difference have more importance than usual. Given the impressive amount of attention given to character appearance, customizing armor styles, and the like, gender is very important, as most armors look markedly different depending on the gender of the class wearing them.
** It bears mentioning that the armors in ''Guild Wars'' don't look different based on gender as they typically do in [=MMOs=]. Females generally do ''not'' wear half the clothing that males do, except in the case of the Elementalist, and that entire class is out to look pretty.
** The same goes for ''VideoGame/GuildWars2'', and the Sylvari, a race of plants who only mimic the human form, take it a step further: they have absolutely no concept of gender as anything but an unimportant physiological distinction.
* Later ''VideoGame/HarvestMoon'' games have allowed you to choose between playing as a male or female character. While these change who your potential LoveInterests are, nothing else changes. Your female character can even become a PregnantBadass (of a sort) by digging into 100-floor-deep mines while being the in-game equivalent of 8 months pregnant and suffer no ill effects!
** ''Magical Melody'' was an exception, but the only difference that came with pregnancy was your stamina dropped faster. And on another note, a weird, NPC-variant this trope occurs that's taken to further extremes: the rival farmer Jamie, whose gender is always the opposite of the player character, doesn't even have an ''aesthetic'' change between male or female, i.e. they just made him/her look androgynous so he/she could pass off as either one. Purely [[InformedAttribute Informed]] Gender?
** In the Sunny Island games (''Island of Happiness'' and ''Sunshine Islands''), the character model of the gender you don't pick becomes an NPC that you can court and marry, unlike other games in the series where the opposite gender's model is unused.
* ''VideoGame/FableII'' allows the protagonist to be female, and this doesn't affect any specific gameplay. It does affect who's attracted to you and certain dialogue; in the gladiatorial arena, for example, the commentators may yell out "Ooh! Took that one like a man! ...even though she is, actually, a woman.", and [=NPCs=] react to the player using the "wrong" gendered title (for example, a female using the "King" title). There's also a sidequest ("Till Death Do Us Part") where the giver is the same gender as the player, and the target is the opposite gender.
** ''VideoGame/FableIII'' also allows the protagonist to be female, which introduces mostly cosmetic and dialogue changes (for example, you'll be referred to as "the Princess" instead of "the Prince", and the flavour of [[MostAnnoyingSound taunting gnomes]]' sexist jokes will differ depending on the character's gender). In addition, however, some gender-specific [=NPCs=] will be reversed, such as the couple in the "A Marriage of Inconvenience" sidequest (Similar to the "Till Death Do Us Part" in Fable 2), and your childhood friend in the prologue (who will always be of the opposite sex).
* ''VideoGame/FireEmblem'' has this ''technically''. You can't actually create your own characters, but many preset characters will join your army. Differences between units is based solely on their class and their growth rates, so while there might be equipment that is class exclusive, there are no gender exclusive weapons. There ''are'' some growth tendencies among units (males usually have better strength, defense, HP and constitution, while females usually have better skill, resistance, magic, and speed), but many units break those rules.
** Note that there IS a difference among genders: {{cap}}s. They tend to be pretty minor and not all games have them, but it's there. Also, ''Mystery of the Emblem'' had a sword that could only be wielded by females.
** ''Blazing Sword'' does this for its tactician. Then again, the tactician is pretty irrelevant, only serving to forward Lyn's story, and does not show up in battle.
** ''New Mystery of the Emblem'' has a customizable lead character who half-embodies, half-subverts this trope: some classes are gender-exclusive, but stats are only relevant to class and thus not directly determined by gender.
** In ''Awakening'', while your created avatar's stats aren't affected by gender, their romantic possibilities are, which also affects the abilities of [[spoiler:Morgan, their KidFromTheFuture]]. Also, [[spoiler:Morgan will always be the opposite sex from the avatar.]]
*** However, a female avatar has the issue of [[spoiler:only being able to marry Chrom if they want two children instead of just Morgan, since Chrom and the male avatar are the only men who have children pre-assigned to them.]]
* Statistically, female characters in ''VideoGame/DragonQuestIX'' are exactly the same as males, but have additional equipment options such as dresses and skirts. Outside of a few exclusives that favor females (blue panties are surprisingly cheap and effective leg armor in the early game; the boxers you can buy early are equal to your default equipment in stats) that the differences are so minimal (and females can wear the trousers anyway) it doesn't matter... until you hit the post game, where the "Magical Skirt" is ''awesome'' for most BonusBoss fights (it gives heavy resistances to most elements), while the bikinis aren't a slouth either, and you can obtain 2 (cosmetic) titles only with a female character (there is only 1 that is male exclusive).
* The PSP re-release of ''{{Persona 3}}'' adds the option to play as a female main character. While played to trope in actual combat, there are changes elsewhere:
** The social links (and social situations) play out differently, including certain characters not appearing at all and others taking their places.
** Relationships are automatic for the male main character, but have to be manually started by a female main character, with the excpetion of Aigis, who is in love with the main character regardless of gender, and Elizabeth, who is implied to fall for the protagonist even if they're female, although in this case it's not as explicit as it is with the male protagonit.
** All of the FanService clothing available to female characters like the Battle Bikini is equippable by the main character. This is acknowledged in game by the other party members.
** The weapons usable between male (one-handed sword) and female (naginata) main character are different, though the game handles this by only allowing the correct type.
* In the Franchise/{{Digimon}} universe, especially the games and handheld toys, the monsters have no set genders. This means [[http://guncrp.files.wordpress.com/2008/03/angemon.jpg Angemon]] can evolve into [[http://dma.wtw-x.net/DMA/DigimonStands/Bandai/Angewomon.jpg Angewomon]], who can then evolve into [[http://dana.ucc.nau.edu/~tat36/images/Seraphimon2.jpg Seraphimon]], or even in some versions, [[http://dma.wtw-x.net/DMA/DigimonStands/Bandai/Beelzemon.jpg Beelzebumon]].
** In Anime/DigimonFrontier's and ''Anime/DigimonXrosWars''s universes, however, digimon '''do''' separate between male and female, and they ''can'' have babies. The latter even has male and female versions of digimon who traditionally appear as one or the other.
* In ''Franchise/MassEffect'' the only major difference between Shepard's sexes is their available romance options. Other than that, there are a few different pieces of dialogue for each sex in some scenes, and Kasumi's heist mission has Shepard infiltrating Hock's party in a future-tux if male, or in a LittleBlackDress if female.
** Slightly averted in ''VideoGame/MassEffectAndromeda'', where the male and female versions of Ryder (the new PlayerCharacter) exist as siblings in the same universe, rather than being gender-swapped versions of the same character like Shepard. While their stats and abilities are unaffected, the developers have said male and female Ryder will have slightly different responses and tones in their dialogue and interactions with NPC[==]s due to their differing personalities InUniverse.
* In ''VideoGame/DragonAgeII'' the only difference is Hawke's voice actor/actress. Every potential love interest is bisexual (with the exception of [[{{DLC}} Sebastian]], who can only be romanced by a female Hawke), and the romance paths are largely exactly the same regardless of Hawke's gender. (Anders has some extra dialogue if you romance him with a male Hawke, but that's about it.)
** Its predecessor ''VideoGame/DragonAgeOrigins'' subverts it: There are many characters and comments by [=NPCs=] that will treat you differently depending on your gender, but stat-wise, there is no difference.
** ''VideoGame/DragonAgeInquisition'' continues to subvert this trope by there being no gameplay/stat differences between a male and female Inquisitor, but there are notable dialogue scenes and side missions where the Inquisitor's gender comes up. Cassandra, for example, has a moment with a friendly female Inquistor, remarking how much she respects the Inquisitor for being a woman who is shaping the world and leading a powerful organization.
* In TabletopGame/DarkHeresy and TabletopGame/RogueTrader gender is entirely aesthetic (doubly so if you're playing an alien), although Dark Heresy does have one women-only career path (and a couple of women-only options for other career paths). However, all TabletopGame/{{Deathwatch}} characters are male.
* In ''VideoGame/FateExtra'', not only is there no difference in stats but even the dialog (including suggestive lines) remains totally the same. There ''are'' certain conversations with your Servant that you can only get depending on whether you play as a boy or girl, though.
* In contrast to ''VideoGame/DemonsSouls'' with its large collection of gender-specific armor, gender in ''VideoGame/DarkSouls'' has no effect whatsoever.
* In ''VideoGame/DiabloIII'', each class has a male and female option, but the gameplay is unchanged between the two genders.
* ''VideoGame/FossilFighters Champions'', unlike its prequel, allows you to choose between a male and a female PC. Although the difference is purely aesthetic for the most part, it does influence one part of the early game: As a secondary starting viviosaur, boys get a T-rex while girls get a Tricera(tops).
* Played straight in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', where gameplay is identical regardless of gender, [[EveryoneIsBi right down to the choice of love interests]], but averted in the other ''[[Franchise/TheElderScrolls Elder Scrolls]]'' games where men and women have different starting stats, typically making men stronger and giving women a bonus in either speed or a mental attribute. That said, this only affects your starting attributes, and there's nothing stopping you from maxing any or all of your stats as you level up.
* This is the case in ''VideoGame/TheTombOfTheTaskMaker''. The player can choose to be male or female, but the only differences are in graphics and sounds. The character creation box even makes note of this.
* VideoGame/DragonsDogma subverts this. Some monsters are more likely to attack one gender over the other. Most don't discriminate however.
* ''VideoGame/MonsterHunter'' gives you the exact same game whether you make your character male or female. Some armor will look different across the two genders, but that's about it.
* ''VideoGame/FallenLondon'' lets you play as a male, a female, or an individual of [[AmbiguousGender mysterious and indeterminate gender]]. There are absolutely no restrictions that prevent males from wearing dresses or females from wearing suits or no differences between them seducing characters of the same or different gender as them. Your gender used to only affect how [=NPCs=] address you -- after an update, now it doesn't even affect that, as your form of address is now chosen directly through a storylet with the Urchins faction.
* ''VideoGame/MinecraftStoryMode'': The player may choose Jesse's gender at the start of the game (and will be voiced by either Patton Oswald or Catherine Taber depending on what you picked). The story will not be affected by this decision and characters will treat both male and female Jesse the same way.
* The "Soulsborne" franchise of ActionRPG[==]s - ''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'' and ''VideoGame/{{Bloodborne}}'' - all feature a customizable PlayerCharacter. Notably, it's not even that aesthetic due to the very obscuring armor available in game. You'd be forgiven for forgetting what gender your character even ''is'' were it not for the his/her grunts and death cries and the occasional reference to their gender in dialogue.

* ''VideoGame/TheSims'' is very close to having this. Clothing and hair options are obviously different, and only female Sims can get pregnant, but for job interaction, skill building and social interaction the two genders function exactly alike. Also, all Sims in the same age category are the same height. Then again, it's kind of justified, since VideoGame/TheSims is ''supposed'' to be a simplified, idealistic version of real life.
** [[FaceFullOfAlienWingWong With aliens that like to abduct and impregnate males.]]
* In ''VideoGame/AnimalCrossing,'' you can pick your character's gender at the start. There's no real affect on anything to this--characters hardly ever refer to you by gender, even!
** There is one change of dialogue in the beginning, before the gender is even possibly chosen. When you tell Rover your name, you have the option of saying "Isn't it cool" or "isn't it cute". If you say the former, he assumes you're a guy, and if you say the latter, he assumes you're a girl, but you can object to either assumption.
* Similarly, ''VideoGame/MagiciansQuestMysteriousTimes'' (an ''VideoGame/AnimalCrossing'' clone) does something similar. Since this game includes wearable [[VirtualPaperDoll skirts and dresses,]] you'd think it'd have an effect--but no, [[WholesomeCrossdresser even males can wear the Princess Dress.]] However, it does affect who your LoveInterest(s) can potentially be.
* ''VideoGame/MonsterRancher 2'' allows you to input your gender at the start of the game. However, since your character is TheFaceless (and even implied to ''just be you''), this has little effect. The only real thing that changes is that your assistant Colt will make a comment about how nice it is to work with a fellow female monster breeder for once.
* The SimulationGame ''VideoGame/WanderingWillows'' lets you choose between male and female characters, but they still act the same. Males can even wear dresses, skirts, and other "girly" clothes. [[spoiler: This is actually a plot point, because one later mission has you making dresses for local WholesomeCrossdresser Art.]]
* In the ''VideoGame/{{Tropico}}'' series choosing a female avatar has no effect beyond changing El Presidente's appearance and voice: other characters will still refer to you as male, one mission involves an identical twin brother, and the "womaniser" perk is unchanged.

* In ''TonyHawksUnderground 1'' you can play as either a guy or a girl, the only effect this has on the game is what your rival Eric Sparrow calls you at the end of the game. If you play as a girl you still have to pick up "chicks" for a party by impressing them with your skate skills, meaning all the women you run into must be [[EveryoneIsBi conveniently bisexual]].
* The NHL games have included female characters as a possible custom player option. There is no difference between genders.

* In ''Culdcept Saga'' you can change your character's base appearance after you've beaten the game once. If you make your character female (or another species) they still have the same voice and love interest.
** In ''VideoGame/{{Culdcept}}'' for [=PS2=], an apparent glitch makes it such that your gender has so little effect that ''everyone still refers to you using male pronouns.''
* ''VideoGame/HeroesOfMightAndMagic'' has heroes of both genders for all races, but with the exception of important story characters in V, they all share the same (male) model. Knights and Demon Lords at least wear concealing armor, Necromancers wear hooded cloaks but everyone else apparently has very masculine-looking women. And of course, the gender doesn't matter gameplay wise (unless you count the hero specialty).
** ''Heroes IV'' at least has different male and female models for each faction, but with the elimination of specialties, everything about heroes of the same faction is purely aesthetic.
* In ''Anime/YuGiOh5Ds: Duel Transer'' (and possibly some other Yu-Gi-Oh video games), your gender affects what deck you start with, but other than that you have the same potential.

[[folder:Survival Horror]]
* In ''NanashiNoGame'', your choice of gender has a slight impact on a few early-game events, such as whether you meet a {{Yandere}} Bride/Groom and [[spoiler: which of your friends is secretly pining after you]]. Beyond that, there's no difference.

[[folder:Tabletop Games]]
* In ''TabletopGame/{{GURPS}}'' gender is a zero point feature but depending on the culture it may qualify one for a social stigma. Males are at a slight disadvantage, being vulnerable to {{Groin Attack}}s, but they possess an advantage when it comes to radiation exposure: their offspring are less likely to inherit defects as a result of genetic mutation.
* In ''TabletopGame/TheDarkEye'', this is usually played straight, as the main countries you start out in have no sex-based oppression going on. The game mechanics don't make any difference whatsoever (except for some non-humanoid races), and if you don't have a nasty GM, pregnancies will not be a problem for female characters, either. Homosexuality is accepted as normal, so if you play a male character and want to seduce the male guardsman, go ahead - there are rules for how not being the preferred gender reduces your chances, and all variations of this are considered possible.
* In ''TabletopGame/{{Warhammer 40000}}'', the models for some armies, such as the Imperial Guard and all the Eldar factions, allow players to have mixed-gender armies. However, their baseline stats are exactly the same; differences only arise if/when the player chooses to make upgrades.
* ''TabletopGame/DungeonsAndDragons'' plays this trope straight. The earliest editions limit female characters' Strength scores, and 3[[superscript:rd]] edition restricts entry to {{Prestige Class}}es like the [[EunuchsAreEvil Eunuch Warlock]] and the [[VirginPower virginal, unicorn-riding Beloved of Valarian]], but more recent editions have no relationship between characters' mechanics and their physical descriptions. Moreover, they suggest that people [[BellisariosMaxim not think too hard]] about [[AcceptableBreaksFromReality how this egalitarianism might conflict]] with the vaguely medieval European StandardFantasySetting.
** One 3[[superscript:rd]] edition exception is the Drow, whose theocratic, matriarchal culture grants females stronger attributes and a different favoured class than males.
* In ''TabletopGame/EclipsePhase'' gender is a VERY aesthetic choice. The gender of your mind is separate from the gender of your current body and you can switch almost at will (the limiting factor is money). So the gender of your morph is one piece of the puzzle telling the other people what kind of person you are.

[[folder:Third Person Shooter]]
* In ''VideoGame/SyphonFilterTheOmegaStrain'', the PC's gender does not affect their stats, although the female can be a ThirdPersonSeductress.
* ''VideoGame/{{Splatoon}}'' allows the player to use a customizable female or male Inkling, who are both completely identical gameplay-wise.
* Gameplay is exactly identical in ''VideoGame/SunsetOverdrive'' whether you play as a male or a female, though in a nice aversion to most of the games listed here each option is fully and separately voiced.
* ''VideoGame/{{Warframe}}'' plays this relatively straight with the eponymous Warframes; no two Warframes have the exact same stats, and while each Warframe only comes in one gender, both genders usually have at least one Warframe to fill a given role. Furthermore, every Warframe can use every piece of equipment, and cosmetics are either available for every Warframe or restricted to a single one. Meanwhile, the trope is played completely straight for Kubrows and Kavats, as well as [[spoiler:your Operator, which can even be customized to the point of AmbiguousGender]].
* ''VideoGame/TheDivision'' for the player-controlled Agent. He/she [[HeroicMime doesn't even vocalize]] throughout the entire game.

[[folder:Wide Open Sandbox]]
* The very first ''[[VideoGame/GrandTheftAutoClassic Grand Theft Auto]]'' had no less than 8 playable characters to select from, 4 of whom were women, and a pretty ethnically diverse lot at that. During actual gameplay, however, the diversity is limited to differently colored sprites.
** In ''[[VideoGame/GrandTheftAutoV Grand Theft Auto: Online]]'', there is some variation with the cut-scene dialogue depending on your character's gender, and the clothes your character can wear can range from full combat gear to swimwear. Other than that, there are no stat differences between male and female player characters.
* In ''VideoGame/SaintsRow2'' [[EveryoneCallsHimBarkeep The Boss]] can be a ScaryBlackMan, a SilverFox, a DarkSkinnedRedhead, a {{Meganekko}}, a morbidly-obese gender-neutral pig-human ''thing'', [[GenderBender anything else in between]], and it literally affects ''nothing''. Not character interactions, not gameplay, not [[VirtualPaperDoll clothing options]], not even The Boss's views on stripper poles and their regular operators. Hell, returning characters from the first game will only comment on your "haircut", even if your character is female (in the first game, the player character still had a wide variety of customization, but was always male). WordOfGod has stated that if you play as a female Boss in ''Saints Row 2'', she was a woman in ''VideoGame/SaintsRow1'' canon-wise.
* The player character in ''VideoGame/{{Minecraft}}'' is intended to be a genderless representation of a human being despite WordOfGod saying his name is "Steve?" and has a human male-like appearance. Players can change the skin of their characters to look like anything imaginable including female characters but they will always retain the same blocky human shape and changing the skin doesn't affect anything else in the game.
* When creating a character in ''VideoGame/{{Starbound}}'', you can choose one of two genders for each of the six races. However, gender has no effect on the actual gameplay.
* In ''VideoGame/PlanetExplorers'', a character's gender has no effect on their stats or capabilities. However, armour and clothes come in men's and women's sizes, with some [[{{Stripperiffic}} minor differences]] for the female variants. Women's armour is no less effective than men's armour, though.
* ''VideoGame/ScrapMechanic'' lets you choose to play as a [[GreaseMonkey male Mechanic]], or a [[WrenchWench female Mechanic]], but there's no gameplay difference between them - both are badass [[TheEngineer Engineers]] capable of building an endless variety of machines [[MacGyvering out of repurposed farm equipment]].

!!Non-Game Examples


* ''Webcomic/{{Erfworld}}'': Taken UpToEleven. Not only does gender have no effect on stats, it has no effect on ''reproduction''. A Ruler simply decides they want a child and orders their capital to begin popping one. It doesn't matter if the Ruler is male, female, single, or a virgin. The idea of having two parents is alien to the world. We have only a single example of a unit that might, arguably, have two parents; Jillian's son Albert looks a lot like the man she was sleeping with at the time, and even shares one of his rare specials.