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Protectorate Player
Instead of you escorting the NPC, the NPC escorts you. The bad news is: This usually means that YOU are the squishy bullet magnet in need of protection.

Examples:

  • In Ōkami, Kai of the Oina Tribe escorts you through Yoshpet, the forest of confusion. She isn't really necessary—unless you lose all sense of direction. However, she stops and waits for you if you get sidetracked.
  • Halo 3 has the final assault on Truth's sanctum, where the Master Chief is being protected and escorted by wave after wave of Flood. Unfortunaly, those bastards will attack you after killing Truth and they're numerous.
  • In World of Warcraft, there's a Northrend escort quest featuring an Adventurer Archaeologist by the name of Harrison Jones, who escorts you out of the catacombs.
  • Gothic likes to invert escort missions by having other NPCs escort you. When the normal order is the mission, if your NPC partner gets too far away, however, his character can go spastic trying to find you or may even un-spawn. For some missions, the tendency of this NPC to vanish accidentally was anticipated and he will appear at the last waypoint, waiting for you (Escort to the Sect Camp and Escort to the New Camp missions).
    • The solution to one "get someone's support" mission in the Sect Camp is to instigate another person to "escort me to [this part] of the camp".
  • In what is possibly the first example of the "being escorted" concept in flight sim history, "Grand Flight" from Ace Combat X2: Joint Assault has the player flying the personal Boeing 747-200B of Olivieri Life Insurance CEO Andre Olivieri in order to get the man through the Turkish region of Mora, which is filled to the brim with Valahian forces. This mission may be the game-stopper of the Ace Combat series, outclassing even Four Horsemen from The Unsung War', because 1) The 747 is slow and has average armor, 2) you're forced to fly into a ravine to avoid the insta-kill SAM network in the area AC 5 style (Ghosts of Razgriz), 3) there's gunboats & choppers everywhere, and 4) if you manage to escape the Mora ravine, you have to survive a fighter jet ambush at the end. Yes, it's as difficult as it sounds. And don't even get me started on Ace difficulty...At least, Olivieri gets the dubious honor of being killed by you, the player, at the end of the game. While he's on foot. With man-sized anti-vehicle weaponry.
  • Ace Combat: Assault Horizon has a mission where the player's squadron is assigned as the dedicated anti-ship wing for an air-to-sea mission, meaning your plane selection is limited to dedicated attacker aircraft. While they carry all the bombs you'll expect, they also handle terribly, have very limited air-to-air abilities, and most damningly cannot enter Dogfight Mode or counterattack if an enemy initiated DFM on you. Fortunately they have decent armor, and your AI escort wings place appropriate priority on taking out anything focused on you. Amusingly, the player actually plays the part of a Leeroy Jenkins Escortee during this mission, as your airstrike paths tend to plow right through the enemy's defenses headlong and clearing objectives is the best way to make enemies leave you alone.
  • Final Fantasy VII has this for the flashback in Kalm. Cloud is a twig, while Sephiroth nukes everything.
  • Final Fantasy XII has this for the tutorial level. Reks is with a small army that contains several generic soldiers that have infinite potions and will instantly use them on you if your HP is low and a captain that hits very hard with his sword. It's practically impossible to die for this part.
  • The first tutorial level in .hack//INFECTION has Kite being escorted through a basic dungeon by his friend Orca, who's teaching him how to play The World. Orca is level 50 and can basically 1-hit kill anything you meet. This pleasant state of affairs continues until you come face to face with Skeith...
  • In Fire Emblem: Radiant Dawn, you go up against Jarod and two cronies, with Micaiah alone. However, immediately after the battle begins, the Black Knight appears, and proceeds to wreck the shit out of the enemy reinforcements; your task is to use the Black Knight to protect Micaiah. Unfortunately the enemies who have ranged weapons will prioritize attacking Micaiah if they can reach her, and unlike most Fire Emblem escort missions, you can't simply have the Black Knight carry Micaiah through the mission.
  • You may want to keep one of your earlier saved games in Infinite Undiscovery around, because there's an inverted Escort Mission near the beginning of the game, where you are rendered completely unable to attack due to carrying an injured companion, and the AI must escort you to your destination. Too bad they only escort you halfway to your destination. Then they all leave and you're stuck having to run through the last area totally helpless...with a dragon shooting fireballs at you.
  • In Mass Effect 2, there is a sequence during the Suicide Mission where you have to take a path full of seeker swarms. In order to not be attacked and captured by them, you have to pick a squadmate to keep a biotic barrier surrounding you and two other squadmates. If you pick the wrong escort, however, one of your team is taken by the swarms.
  • In Grand Theft Auto IV, after you become friendly with Dwayne; you can call some guys to escort you.
  • King's Quest III - Rosella is escorting Alexander back to the palace. She's perfectly fine with the stairs and the crevassas in the landscape. He can still fall to his death. This is cranked up in the AGD remake with firepits and an unstable rock bridge.
  • Half-Life 2: Episode 1 is noteworthy for containing a dark, underground level with, at least to begin with, very little ammunition for the player to use (Alyx, of course, needs no ammo)... which means that you spend the first half of the level illuminating enemies with your flashlight so Alyx can shoot them.
  • Alan Wake has this happen to you twice. The first is when Alan is escorted in the woods by Mott Alice's kidnapper after Alan loses his stuff when the lift crashes. And because you don't like each other, he doesn't give you a weapon, only a flare, so you really need to rely on him. The next time is when you're escorted by Sheriff Breaker, who totes a pump-action with unlimited ammunition to escort you. But before that, she gives you two guns, a flashlight and plenty of ammunition and batteries.
  • In Fallout 3 the Lyon's Pride faction of the Brotherhood of Steel will likely be escorting you through the DC Ruins during the quest "Following in His Footsteps". The quest comes early in the game, so you probably aren't likely to survive against the numerous Super Mutants (and a Behemoth) otherwise. If you sequence break the story, though, you'll have to go it alone when you decide to pay a visit to GNR later.
  • One potential threat to Innsmouth Academy in The Secret World is an entire basement full of not-yet-activated familiars of the type who are rampaging feral over the grounds. One quest has you meet the surviving student, Carter, as she slips out to clear the basement out. As Carter will tell you early on, she's "tougher than she looks", and while not quite invulnerable is entirely able to both tank and kill the enemies (you still can be useful during a couple of fights). The problem is that Carter has control issues: She really needs you around just to be there, and the heavier stuff in her arsenal is entirely indiscriminate. The critical step in this mission is to first develop defenses against her and to be ready to use them.

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