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* Your [[DropTheHammer hammer]] in ''VideoGame/GodOfThunder'', when thrown, comes back directly towards you, no matter how much you move after throwing it. If there's an obstacle in its way, it will stop against the obstacle and hover in mid-air until you move aside to give it a clear path to you. This becomes an important element in various puzzles.

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* Your [[DropTheHammer hammer]] ThunderHammer in ''VideoGame/GodOfThunder'', when thrown, comes back directly towards you, no matter how much you move after throwing it. If there's an obstacle in its way, it will stop against the obstacle and hover in mid-air until you move aside to give it a clear path to you. This becomes an important element in various puzzles.

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Alphabetizing example(s), Updating links


* In ''ComicBook/AlanFord'', Otto von Grunf once used a custom-made "Boomeknife", an "Australian-German product" which is a bent knife that returns to Otto after he threw it to launch the catapult mechanism required to send the plane flying, and even returns to his hand while in flight. Curiously, it resembles a Kurki. Parodied later on when Otto makes a Boomerang [[ExplosiveStupidity Hand grenade]] which, of course, returns back to the user before exploding. Becomes a ChekhovsGun in volume ''Save Us Please, Thank You'', where the villain is done in because he tries the above-mentioned bomb.
* In ''ComicBook/AvatarTheLastAirbenderThePromise'' [[spoiler:we see Sokka has the boomerang he lost in the finale of ''WesternAnimation/AvatarTheLastAirbender'' (or a very similar one) again, apparently having recovered it offscreen]].
* In ''Franchise/{{Batman}}'', Batarangs and Birdarangs all fall under this. Bats even went as far as to invent a remote-controlled Batarang. This is also averted at times. DependingOnTheWriter, Batarangs can also be simple bat-shaped shuriken. [[FridgeLogic While keeping the name]]. Most notably, this is what they are in ''Film/TheDarkKnightTrilogy''.
* There's also Marvel's (just plain) Boomerang (who's basically Capt. Boomerang with jet boots). Marvel's Boomerang, like the ComicBook/GreenArrow[=/=]ComicBook/{{Hawkeye}}, also carries an arsenal of different boomerangs for different jobs, including razorangs, gasarangs, etc...
* [[Characters/MarvelComicsSteveRogers Captain America]]'s shield is basically a giant, indestructible boomerang, capable of flying through a hail of weapons fire (ballistic and laser), tagging multiple targets and returning to Cap's hand without even losing velocity. Handwaved by it being made from an alloy of the indestructible metal vibranium, which is able to absorb vibrations. {{Lampshade|Hanging}}d somewhat by the fact that Cap's temporary replacement, John Walker, could never get the shield to do more than fly in a straight line, while Cap (as "The Captain") was pulling off nearly identical feats with an inferior copy.

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* In ''ComicBook/AlanFord'', ''ComicBook/AlanFord'': Otto von Grunf once used a custom-made "Boomeknife", an "Australian-German product" which is a bent knife that returns to Otto after he threw it to launch the catapult mechanism required to send the plane flying, and even returns to his hand while in flight. Curiously, it resembles a Kurki. Parodied later on when Otto makes a Boomerang [[ExplosiveStupidity Hand grenade]] which, of course, returns back to the user before exploding. Becomes a ChekhovsGun in volume ''Save Us Please, Thank You'', where the villain is done in because he tries the above-mentioned bomb.
* ''Franchise/AvatarTheLastAirbender'': In ''ComicBook/AvatarTheLastAirbenderThePromise'' [[spoiler:we see Sokka has the boomerang he lost in the finale of ''WesternAnimation/AvatarTheLastAirbender'' (or a very similar one) again, apparently having recovered it offscreen]].
* In ''Franchise/{{Batman}}'', ''ComicBook/{{Batman}}'': Batarangs and Birdarangs all fall under this. Bats even went as far as to invent a remote-controlled Batarang. This is also averted at times. DependingOnTheWriter, Batarangs can also be simple bat-shaped shuriken. [[FridgeLogic While keeping the name]]. Most notably, this is what they are in ''Film/TheDarkKnightTrilogy''.
* There's also Marvel's (just plain) Boomerang (who's basically Capt. Boomerang with jet boots). Marvel's Boomerang, like the ComicBook/GreenArrow[=/=]ComicBook/{{Hawkeye}}, also carries an arsenal of different boomerangs for different jobs, including razorangs, gasarangs, etc...
*
''ComicBook/CaptainAmerica'': [[Characters/MarvelComicsSteveRogers Captain America]]'s shield is basically a giant, indestructible boomerang, capable of flying through a hail of weapons fire (ballistic and laser), tagging multiple targets and returning to Cap's hand without even losing velocity. Handwaved by it being made from an alloy of the indestructible metal vibranium, which is able to absorb vibrations. {{Lampshade|Hanging}}d somewhat by the fact that Cap's temporary replacement, John Walker, could never get the shield to do more than fly in a straight line, while Cap (as "The Captain") was pulling off nearly identical feats with an inferior copy.



* Needless to say, [[Franchise/TheDCU DC]] supervillain Captain Boomerang is pretty good at this. To the point that he was once able to make (specially prepared) boomerangs ''travel through time''. His son Captain Boomerang Jr. is also capable of such stunts. He does have the advantage of SuperSpeed, but his feats include picking bullets out of the air with bent paperclips, and holding his own in a prison riot with things he managed to find on the spot.
* So does Marvel's Characters/{{Daredevil|MattMurdock}} with his billy club. Most JustForFun/{{egregious}}ly in one of Creator/KevinSmith's issues, where Daredevil throws it through a glass window where, instead of shattering the window completely, it just leaves a small hole, approximately 1.5 inches in diameter. Then it bounces around, knocking out the {{mooks}} and returns through the ''exact same hole''.
* Creator/MarvelComics [[TheWestern Western]] villain the Fat Man (originally a foe of [[Characters/MarvelComicsWesternCharacters Kid Colt]]) was an expert with the boomerang: able to win showdowns against gunslingers (being able to throw faster than they could draw and fire) and always having the boomerang return to him regardless of what it hit.
* [[Characters/TheMightyThorThorOdinson Thor]]'s hammer Mjolnir is enchanted by Odin to always return when thrown, among other things. Justified, as this ability is explicitly magical.
* Characters/{{Nightwing|DickGrayson}} has even been shown doing this with escrima sticks (which aren't even meant to be thrown to begin with), bouncing them off the heads of two mooks, a wall, the floor, and back to his hand.

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* ''ComicBook/{{Daredevil}}'': [[Characters/MarvelComicsMattMurdock Daredevil]] is incredibly good at this with his billy club in conjunction with his radar sense. Most JustForFun/{{egregious}}ly in one of Creator/KevinSmith's issues, where Daredevil throws it through a glass window where, instead of shattering the window completely, it just leaves a small hole, approximately 1.5 inches in diameter. Then it bounces around, knocking out the {{mooks}} and returns through the ''exact same hole''.
* ''ComicBook/TheFlash'':
Needless to say, [[Franchise/TheDCU DC]] supervillain Captain Boomerang is pretty good at this. To the point that he was once able to make (specially prepared) boomerangs ''travel through time''. His son Captain Boomerang Jr. is also capable of such stunts. He does have the advantage of SuperSpeed, but his feats include picking bullets out of the air with bent paperclips, and holding his own in a prison riot with things he managed to find on the spot.
* So does Marvel's Characters/{{Daredevil|MattMurdock}} with his billy club. Most JustForFun/{{egregious}}ly in one of Creator/KevinSmith's issues, where Daredevil throws it through a glass window where, instead of shattering the window completely, it just leaves a small hole, approximately 1.5 inches in diameter. Then it bounces around, knocking out the {{mooks}} and returns through the ''exact same hole''.
*
''ComicBook/KidColt'': Creator/MarvelComics [[TheWestern Western]] villain the Fat Man (originally a foe of [[Characters/MarvelComicsWesternCharacters Kid Colt]]) was an expert with the boomerang: able to win showdowns against gunslingers (being able to throw faster than they could draw and fire) and always having the boomerang return to him regardless of what it hit.
* [[Characters/TheMightyThorThorOdinson ''ComicBook/TheMightyThor'': [[Characters/MarvelComicsThorOdinson Thor]]'s hammer Mjolnir is enchanted by Odin to always return when thrown, among other things. Justified, as this ability is explicitly magical.
* ''ComicBook/{{Nightwing}}'': Characters/{{Nightwing|DickGrayson}} has even been shown doing this with escrima sticks (which aren't even meant to be thrown to begin with), bouncing them off the heads of two mooks, a wall, the floor, and back to his hand.



* ''ComicBook/SinCity'' has Miho who occasionally uses her manji-shaped shuriken in this manner.
* ''ComicBook/SpiderMan'' villain Tracer has a variation on this; his guns fire bullets that lock onto their target and will avoid any obstacle to get to them. This allowed him a leg up on Spidey in the quipping department; after Spider-Man claims he ''laughs'' at bullets, Tracer notes that his bullets laugh back.
* In a comic book of ''ComicBook/TheTick'' (not the original comics, a [[RecursiveAdaptation licensed-from-the-cartoon version]]), The Tick invents a "Tick-arang". With [[{{Cloudcuckoolander}} typical Tick logic]] he believes it will return because he's written his name and address on the side, with the phrase "Return Postage Guaranteed." The amazing thing is... ''it works.''
* ''Franchise/{{Tintin}} in America'' features a Chicago gangster with a literal boomerang doing this.
* One of the lesser-known tricks of Characters/{{Wonder Woman|TheCharacter}} was the ability to do this with her tiara - though in this case, it's justified by the tiara being [[AWizardDidIt magic]]. Much like Batman's Batarangs, it was a pretty bloodless weapon in the old days, but ComicBook/PostCrisis became a DarkerAndEdgier (literally) tool of destruction that [[OffWithHisHead beheaded]] a ''God'' [[ComicBook/WonderWoman1987 at least once]]. She most famously used it on a mind-controlled Characters/{{Superman|TheCharacter}} since Kryptonian NighInvulnerability is no match for magic.

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* ''ComicBook/SinCity'' has ''ComicBook/SinCity'': Miho who occasionally uses her manji-shaped shuriken in this manner.
* ''ComicBook/SpiderMan'' ''ComicBook/SpiderMan'':
** Fred Myers/Boomerang (who's basically [[ComicBook/TheFlash Captain Boomerang]] with jet boots), like the ComicBook/GreenArrow[=/=]ComicBook/{{Hawkeye}}, carries an arsenal of different boomerangs for different jobs, including razorangs, gasarangs, etc...
** The
villain Tracer has a variation on this; his guns fire bullets that lock onto their target and will avoid any obstacle to get to them. This allowed him a leg up on Spidey in the quipping department; after Spider-Man claims he ''laughs'' at bullets, Tracer notes that his bullets laugh back.
* ''ComicBook/TheTick'': In a one comic book of ''ComicBook/TheTick'' (not the original comics, a [[RecursiveAdaptation licensed-from-the-cartoon version]]), The Tick invents a "Tick-arang". With [[{{Cloudcuckoolander}} typical Tick logic]] he believes it will return because he's written his name and address on the side, with the phrase "Return Postage Guaranteed." The amazing thing is... ''it works.''
* ''Franchise/{{Tintin}} ''Franchise/{{Tintin}}'': ''Tintin in America'' features a Chicago gangster with a literal boomerang doing this.
* ''ComicBook/WonderWoman'': One of the lesser-known tricks of Characters/{{Wonder Woman|TheCharacter}} was the ability to do this with her tiara - though in this case, it's justified by the tiara being [[AWizardDidIt magic]]. Much like Batman's Batarangs, it was a pretty bloodless weapon in the old days, but ComicBook/PostCrisis became a DarkerAndEdgier (literally) tool of destruction that [[OffWithHisHead beheaded]] a ''God'' [[ComicBook/WonderWoman1987 at least once]]. She most famously used it on a mind-controlled Characters/{{Superman|TheCharacter}} since Kryptonian NighInvulnerability is no match for magic.



* In his Youtube channel ''[=JLaservideo=]'', Jake Laser created a replica of Comicbook/CaptainAmerica's shield, made of carbon fiber with a ring of fiberglass. Amazingly, [[https://www.youtube.com/watch?v=QpiGPLUCC3w&ab_channel=JLaservideoJLaservideoVerificado it works]], as it bounces on the hit surfaces and comes back to him.

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* In his Youtube channel ''[=JLaservideo=]'', Jake Laser created a replica of Comicbook/CaptainAmerica's ComicBook/CaptainAmerica's shield, made of carbon fiber with a ring of fiberglass. Amazingly, [[https://www.youtube.com/watch?v=QpiGPLUCC3w&ab_channel=JLaservideoJLaservideoVerificado it works]], as it bounces on the hit surfaces and comes back to him.
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* In various ''Manga/GetterRobo'' entries, the Getter-1 lineage has the Getter Tomahawk Boomerang, which is the Getter Tomahawk, which ranges from an actual tomahawk-like axe to a halberd, thrown at its opponent like a buzzsaw that can cleave its opponents in half and return to the robot with ease.
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* The ''Film/{{Predator}}'''s disk and shuriken weapons are a high-tech version, though occasionally they won't come back due to being lodged in a wall. Or somebody's chest.

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* ''Film/{{Predator}}'': The ''Film/{{Predator}}'''s eponymous alien's disk and shuriken weapons are a high-tech version, though occasionally they won't come back due to being lodged in a wall. Or somebody's chest.
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* ''VideoGame/TyTheTasmanianTiger'':

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* ''VideoGame/TyTheTasmanianTiger'':''VideoGame/TyTheTasmanianTiger'': Ty's main weapons are a variety of {{dual wield|ing}}ed boomerangs that ALWAYS return directly to him, no matter what obstacles get in their way.



** For that matter, Ty's ability to {{dual wield|ing}} boomerangs that ALWAYS return directly to him certainly counts, considering they're the most frequent theme in the games.

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** For that matter, Ty's ability to {{dual wield|ing}} boomerangs that ALWAYS return directly to him certainly counts, considering they're Then there's the most frequent theme in the games.Kaboomarang, which somehow returns to Ty even after ''exploding''.
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** Judges Guild adventure ''Portals of Irontooth''. The magic item known as the Gnome King's Spear can be thrown as if it were a spear or javelin and will return to the caster after it hits or misses its target.
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* In ''VideoGame/UnleashTheLight'', Steven's [[ThrowingYourShieldAlwaysWorks Shield Throw]] functions like a boomerang. You can pick up to 2 targets to hit, and his shield hits all enemies in its path before returning to him.

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* In ''VideoGame/UnleashTheLight'', Steven's [[ThrowingYourShieldAlwaysWorks Shield Throw]] functions like a boomerang. You can pick up to 2 2-3 targets to hit, and his shield hits all enemies in its path before returning to him.
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* In ''VideoGame/UnleashTheLight'', Steven's [[ThrowingYourShieldAlwaysWorks Shield Throw]] functions like a boomerang. You can pick up to 2 targets to hit, and his shield hits all enemies in its path before returning to him.
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** Played straight with Nightwing's Escrima Sticks, which can be thrown as projectiles and will always return to Nightwing's hand.

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** Played straight with Nightwing's Escrima Sticks, which can be thrown as projectiles projectiles, can hit multiple targets and will always return to Nightwing's hand.
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* ''Super VideoGame/DoubleDragon'' allows players to pick up and throw boomerangs at enemies, complete with return flight. However, in an odd and unintended aversion, they deal damage to the ''user'' as well. This was because the developers had yet to program the ability to catch them (along with many other things) when they were forced to rush-release the North American version, [[ObviousBeta which was based on an incomplete build]]. They were able to add the ability to catch them for its ''slightly'' more complete Japanese release, ''Return of Double Dragon'', although in a more conventional aversion, they're still lost forever if the player fails to catch them.

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* ''Super VideoGame/DoubleDragon'' allows players to pick up and throw boomerangs at enemies, complete with return flight. However, in an odd and unintended aversion, they deal damage to the ''user'' as well. This was because the developers had yet to program the ability to catch them (along with many other things) when they were forced to rush-release the North American version, [[ObviousBeta which was based on an incomplete build]].build. They were able to add the ability to catch them for its ''slightly'' more complete Japanese release, ''Return of Double Dragon'', although in a more conventional aversion, they're still lost forever if the player fails to catch them.
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* ''Anime/EurekaSeven'''s [[HumongousMecha LFOs]] use "Boomerang Knives" for combat, several thousand feet in the air, yet when thrown, they always manage to make it back. In the video games the boomerangs will actually chase you to come back.
* ''VisualNovel/FateStayNight'': whenever Archer throws one of his [[DualWielding dual swords]], it will always return to him as long as the other is still in his possession (due to their being "married" swords). Shirou uses this to great effect against [[spoiler:Saber Alter]]: he throws both from the first pair, and Traces a second. The first pair are deflected, but when Shirou attacks with the second set, the first set ''fly back'' to hit from behind at the same time.

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* ''Anime/EurekaSeven'''s [[HumongousMecha LFOs]] use "Boomerang Knives" for combat, several thousand feet in the air, yet when thrown, they always manage to make it back. In the video games games, the boomerangs will actually chase you to come back.
* ''VisualNovel/FateStayNight'': whenever Archer throws one of his [[DualWielding dual swords]], it will always return to him as long as the other is still in his possession (due to their being "married" swords). Shirou uses this to great effect against [[spoiler:Saber Alter]]: he throws both from the first pair, pair and Traces a second. The first pair are deflected, but when Shirou attacks with the second set, the first set ''fly back'' to hit from behind at the same time.



* Sango's boomerang, Hiraikotsu, from ''Manga/InuYasha'' is as tall as she is, can shatter boulders and returns to her after carving out a swath of total destruction (or even after being deflected!). It's made out of youkai bones and is magical, probably very nearly a living weapon, which probably explains why she [[CallingYourAttacks has to shout its name]] every time she throws it. (In the manga, it is revealed that it does have its own thoughts.) Inu-Yasha defeated her one time by knocking her off balance while her boomerang was away. When it returned, she wasn't prepared to catch it.

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* Sango's boomerang, Hiraikotsu, boomerang Hiraikotsu from ''Manga/InuYasha'' is as tall as she is, can shatter boulders boulders, and returns to her after carving out a swath of total destruction (or even after being deflected!). It's made out of youkai bones and is magical, probably very nearly a living weapon, which probably explains why she [[CallingYourAttacks has to shout its name]] every time she throws it. (In the manga, it is revealed that it does have its own thoughts.) Inu-Yasha defeated her one time by knocking her off balance while her boomerang was away. When it returned, she wasn't prepared to catch it.



* Tessai from ''Anime/NinjaScroll'' wields a massive double-bladed weapon which he can hurl with deadly precision, cutting down multiple men and even entire trees before returning to his hand. [[spoiler:He is defeated when Jubei slices his fingers off right before the weapon returns to him. Since he is unable to catch it, the blade imbeds itself in Tessai's head.]]

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* Tessai from ''Anime/NinjaScroll'' wields a massive double-bladed weapon which that he can hurl with deadly precision, cutting down multiple men and even entire trees before returning to his hand. [[spoiler:He is defeated when Jubei slices his fingers off right before the weapon returns to him. Since he is unable to catch it, the blade imbeds embeds itself in Tessai's head.]]



** "Moon Tiara Action!" Note that it obeys her commands -- Sailor Moon once ordered to stop right before it'd hit an ally.

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** "Moon Tiara Action!" Note that it obeys her commands -- Sailor Moon once ordered it to stop right before it'd hit an ally.



** In the manga (both the main series and [[Manga/CodenameSailorV her own]]), the live action and ''Crystal'', Sailor Venus has a small crescent-shaped blade (actually a compact in the manga, but still usable as a blade) that can be used like this. Its most notable use is Venus' debut in the manga and ''Crystal'', where she uses it on Zoisite and either critically wounds him (''Crystal'') or cuts him into many pieces (manga).

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** In the manga (both the main series and [[Manga/CodenameSailorV her own]]), the live action live-action and ''Crystal'', Sailor Venus has a small crescent-shaped blade (actually a compact in the manga, but still usable as a blade) that can be used like this. Its most notable use is Venus' debut in the manga and ''Crystal'', where she uses it on Zoisite and either critically wounds him (''Crystal'') or cuts him into many pieces (manga).



* ''Anime/ScienceNinjaTeamGatchaman'': The Eagle's primariy weapon is a small boomerang with the edges of the wings sharpened. It repeatedly goes through several {{Mooks}}' necks 1) without slowing down or 2) alteration to its aerodynamics. The only time it doesn't come back is when someone catches it, or he doesn't mean for it to come back, which usually means StuffBlowingUp.

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* ''Anime/ScienceNinjaTeamGatchaman'': The Eagle's primariy primary weapon is a small boomerang with the edges of the wings sharpened. It repeatedly goes through several {{Mooks}}' necks 1) without slowing down or 2) alteration to its aerodynamics. The only time it doesn't come back is when someone catches it, or he doesn't mean for it to come back, which usually means StuffBlowingUp.



* In ''ComicBook/AlanFord'', Otto von Grunf once used a custom made "Boomeknife", an "Australian-German product" which is a bent knife that returns to Otto after he threw it to launch the catapult mechanism required to send the plane flying, and even returns to his hand while in flight. Curiously, it resembles a Kurki. Parodied later on when Otto makes a Boomerang [[ExplosiveStupidity Hand grenade]] which, of course, returns back to the user before exploding. Becomes a ChekhovsGun in volume ''Save Us Please, Thank You'', where the villain is done in because he tries the above-mentioned bomb.

to:

* In ''ComicBook/AlanFord'', Otto von Grunf once used a custom made custom-made "Boomeknife", an "Australian-German product" which is a bent knife that returns to Otto after he threw it to launch the catapult mechanism required to send the plane flying, and even returns to his hand while in flight. Curiously, it resembles a Kurki. Parodied later on when Otto makes a Boomerang [[ExplosiveStupidity Hand grenade]] which, of course, returns back to the user before exploding. Becomes a ChekhovsGun in volume ''Save Us Please, Thank You'', where the villain is done in because he tries the above-mentioned bomb.



* Needless to say, [[Franchise/TheDCU DC]] supervillain Captain Boomerang is pretty good at this. To the point that he was once able to make (specially prepared) boomerangs ''travel through time''. His son Captain Boomerang Jr. is also capable of such stunts. He does have the advantage of SuperSpeed, but his feats including picking bullets out of the air with bent paperclips, and holding his own in a prison riot with things he managed to find on the spot.

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* Needless to say, [[Franchise/TheDCU DC]] supervillain Captain Boomerang is pretty good at this. To the point that he was once able to make (specially prepared) boomerangs ''travel through time''. His son Captain Boomerang Jr. is also capable of such stunts. He does have the advantage of SuperSpeed, but his feats including include picking bullets out of the air with bent paperclips, and holding his own in a prison riot with things he managed to find on the spot.



* In Franchise/{{Disney|AnimatedCanon}}'s ''WesternAnimation/{{Hercules}}'', the title character bends his ''sword'' and throws it like a boomerang during training. It conveniently cuts the heads off all the training dummies before returning to him, and even snaps back into sword shape once caught again, as if it were spring loaded.

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* In Franchise/{{Disney|AnimatedCanon}}'s ''WesternAnimation/{{Hercules}}'', the title character bends his ''sword'' and throws it like a boomerang during training. It conveniently cuts the heads off all the training dummies before returning to him, and even snaps back into sword shape once caught again, as if it were spring loaded.spring-loaded.



* Film/{{Blade|Trilogy}}'s glaive is used in this fashion right from the word go: in the opening sequence of [[Film/Blade1998 his first film]], he stood at the entrance of a circular room, while several vampires stood at regular intervals around it, ready to attack him. He proceeds to decapitate all of the vampires with a single throw, before the glaive dutifully returns to his waiting hand.

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* Film/{{Blade|Trilogy}}'s glaive is used in this fashion right from the word go: in the opening sequence of [[Film/Blade1998 his first film]], he stood at the entrance of a circular room, while several vampires stood at regular intervals around it, ready to attack him. He proceeds to decapitate all of the vampires with a single throw, throw before the glaive dutifully returns to his waiting hand.



** In ''Film/AvengersEndgame'', beyond the usual suspects (Cap's shield, Stormbreaker and Mjölnir), Thanos's massive double-bladed sword can be thrown by spinning it, and returns to his hand afterward.

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** In ''Film/AvengersEndgame'', beyond the usual suspects (Cap's shield, Stormbreaker Stormbreaker, and Mjölnir), Thanos's massive double-bladed sword can be thrown by spinning it, and returns to his hand afterward.



* ''Film/SonicTheHedgehog22022'': Tails's arsenal includes a boomerang that becomes a flying, glowing projectile which takes out all enemies before returning to the user's hand. [[spoiler:Rachel uses it to knock out some G.U.N. agents surrounding Maddie.]]
* In ''Film/{{Tron}}'' and ''Film/TronLegacy'', the Identity Discs can, among other things, be thrown this way. In skilled hands one can weave around obstacles to seek its target, reorient and attack ''several more times'' from varying angles if blocked (usually by another disc) or dodged by that target, and still seek out and return to its owner's hand.

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* ''Film/SonicTheHedgehog22022'': Tails's arsenal includes a boomerang that becomes a flying, glowing projectile which that takes out all enemies before returning to the user's hand. [[spoiler:Rachel uses it to knock out some G.U.N. agents surrounding Maddie.]]
* In ''Film/{{Tron}}'' and ''Film/TronLegacy'', the Identity Discs can, among other things, be thrown this way. In skilled hands hands, one can weave around obstacles to seek its target, reorient and attack ''several more times'' from varying angles if blocked (usually by another disc) or dodged by that target, and still seek out and return to its owner's hand.



** One appears briefly in ''Literature/RaisingSteam'' as a sneak-attack by the fundamentalist Dwarves. Vimes sees it coming toward Moist and yells for him to duck; just as Moist is standing back up, Vimes pulls him down because it is coming back.

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** One appears briefly in ''Literature/RaisingSteam'' as a sneak-attack sneak attack by the fundamentalist Dwarves. Vimes sees it coming toward Moist and yells for him to duck; just as Moist is standing back up, Vimes pulls him down because it is coming back.



* Ian Cormac, the lead protagonist of Neal Asher's ''Literature/ThePolity'' books, has a shuriken that is programmable and can fly under its own power, returning to the user and even being remote controlled in flight. Another character in the first book has a knife that will return to his hand as long as he is wearing the ring that comes with it.

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* Ian Cormac, the lead protagonist of Neal Asher's ''Literature/ThePolity'' books, has a shuriken that is programmable and can fly under its own power, returning to the user and even being remote controlled remote-controlled in flight. Another character in the first book has a knife that will return to his hand as long as he is wearing the ring that comes with it.



* Subject of a gag in one episode of ''Series/{{Blackadder}},'', when (sort of) explorer Edmund returns from his travels with a boomerang (though it's just called "a stick"): it is rejected as a gift by Queen Elizabeth and so Percy attempts to get rid of it by gingerly tossing it away in a very wimpy and awkward fashion. After several seconds delay, it comes zooming back and clobbers him in the head, amusing Elizabeth greatly.

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* Subject of a gag in one episode of ''Series/{{Blackadder}},'', when (sort of) explorer Edmund returns from his travels with a boomerang (though it's just called "a stick"): it is rejected as a gift by Queen Elizabeth and so Percy attempts to get rid of it by gingerly tossing it away in a very wimpy and awkward fashion. After several seconds seconds' delay, it comes zooming back and clobbers him in the head, amusing Elizabeth greatly.



* In ''Series/Warehouse13'', an artifact football will always return to where it was thrown... a few hours later, after circling the ''entire world''. Said football later revealed to be [[spoiler: an Artifact tracking device, that scans the planet for signs of Artifact activity, which is then uploaded to Warehouse 13's computer system]].

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* In ''Series/Warehouse13'', an artifact football will always return to where it was thrown... a few hours later, after circling the ''entire world''. Said football was later revealed to be [[spoiler: an Artifact tracking device, that scans the planet for signs of Artifact activity, which is then uploaded to Warehouse 13's computer system]].



** Later in the series, the chakram got upgraded into a weapon that could split in two after being tossed, bounce off of multiple objects, strike many people, and recombine in mid-air before returning to Xena. At this point it was [[AWizardDidIt explicitly magical]], [[RuleOfCool not that anyone cared about how it worked]].

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** Later in the series, the chakram got upgraded into a weapon that could split in two after being tossed, bounce off of multiple objects, strike many people, and recombine in mid-air before returning to Xena. At this point point, it was [[AWizardDidIt explicitly magical]], [[RuleOfCool not that anyone cared about how it worked]].



** The ''Tome of Battle: Book of Nine Swords'' features the Iron Heart maneuver "Lightning Throw", which allow to throw any kind of weapon and damage several enemy in a line, before returning the weapon to the thrower's hand (and it isn't even a supernatural move).
** ''Deities & Demigods Cyclopedia''. The Babylonian deity Ramman has a 10 foot long mallet that can be thrown to hit his enemies. After being thrown, it returns to his hand automatically.

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** The ''Tome of Battle: Book of Nine Swords'' features the Iron Heart maneuver "Lightning Throw", which allow one to throw any kind of weapon and damage several enemy in a line, before returning the weapon to the thrower's hand (and it isn't even a supernatural move).
** ''Deities & Demigods Cyclopedia''. The Babylonian deity Ramman has a 10 foot long 10-foot-long mallet that can be thrown to hit his enemies. After being thrown, it returns to his hand automatically.



* ''TabletopGame/WorldOfSynnibarr''. A Dwarf Hammer will return to the dwarf who threw it from up to 1,000 feet away. This ability only works once per CharacterLevel of the dwarf per day, and takes a while to do so.

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* ''TabletopGame/WorldOfSynnibarr''. A Dwarf Hammer will return to the dwarf who threw it from up to 1,000 feet away. This ability only works once per CharacterLevel of the dwarf per day, day and takes a while to do so.



* In ''VideoGame/AlienVsPredatorCapcom'', the disc would go through enemies and bounce off of walls, but always rebounded straight back at you at the wall or the edge of the screen. If you weren't there or you were in the middle of a damage animation, it flew by you and was lost forever. In the [[VideoGame/AlienVsPredator PC second version]] it lost ability to bounce, but can be "recalled" to you, using part of your energy; also, its guidance system is (still?) very loose. In the 2010 game, the Predator's disc will always find its way back to you. Also, it's targeting is tied to your LaserSight, so you can steer it around a bit in midair.

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* In ''VideoGame/AlienVsPredatorCapcom'', the disc would go through enemies and bounce off of walls, but always rebounded straight back at you at the wall or the edge of the screen. If you weren't there or you were in the middle of a damage animation, it flew by you and was lost forever. In the [[VideoGame/AlienVsPredator PC second version]] it lost ability to bounce, but can be "recalled" to you, using part of your energy; also, its guidance system is (still?) very loose. In the 2010 game, the Predator's disc will always find its way back to you. Also, it's its targeting is tied to your LaserSight, so you can steer it around a bit in midair.



* The [[InfinityPlusOneSword Infinity + 1]] weapon of ''VideoGame/BreathOfFireI'', the Tri-Rang, split and flew in three directions at once and hit every enemy it its path at least twice - multiple times if the enemy was big enough. (The game also featured lesser boomerangs of the lesser "hit and return" variety)
* Kota from ''VideoGame/BoundByBlades'' has a pair of shields as his weapons, a large pavis shield for defense and a smaller, circular buckler shield with ''blades'' attached to it's sides. The latter can be thrown as a ranged attack, and after hitting an enemy it immediately bounces back to Kota.

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* The [[InfinityPlusOneSword Infinity + 1]] weapon of ''VideoGame/BreathOfFireI'', the Tri-Rang, split and flew in three directions at once and hit every enemy it in its path at least twice - multiple times if the enemy was big enough. (The game also featured lesser boomerangs of the lesser "hit and return" variety)
* Kota from ''VideoGame/BoundByBlades'' has a pair of shields as his weapons, a large pavis shield for defense defense, and a smaller, circular buckler shield with ''blades'' attached to it's its sides. The latter can be thrown as a ranged attack, and after hitting an enemy it immediately bounces back to Kota.



* The main character of ''VideoGame/DarkSector'' has a glaive which acts like this, going so far as to have a puzzle at one point where you have to throw it over a fence and curve it down to hit a switch. Somewhat {{justified|Trope}} since when he first gets it, it actually seems to be coming out of him, meaning it's organically attached to him or something.

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* The main character of ''VideoGame/DarkSector'' has a glaive which that acts like this, going so far as to have a puzzle at one point where you have to throw it over a fence and curve it down to hit a switch. Somewhat {{justified|Trope}} since when he first gets it, it actually seems to be coming out of him, meaning it's organically attached to him or something.



** In ''VideoGame/FinalFantasyVI'' there were boomerang weapons which could be dual wielded! They could also be made to steal items using Locke's Capture/Mug command.

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** In ''VideoGame/FinalFantasyVI'' there were boomerang weapons which that could be dual wielded! They could also be made to steal items using Locke's Capture/Mug command.



* ''Franchise/FireEmblem'' games have throwing axes which can be thrown from a distance. The attack animation has them thrown like 'boomerang'. This, however, has stopped since ''Shadow Dragon'', as the thrower now, instead, takes out new axes from {{Hammerspace}}.

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* ''Franchise/FireEmblem'' games have throwing axes which that can be thrown from a distance. The attack animation has them thrown like 'boomerang'. This, however, has stopped since ''Shadow Dragon'', as the thrower now, instead, takes out new axes from {{Hammerspace}}.



* ''VideoGame/HorizonForbiddenWest'': The Shredder Gauntlet class of weapons let Aloy throw out discs that spin into a machine for a short time, potentially damaging multiple components, before they come flying back toward Aloy. If she intercepts their path she can catch them and throw the same disc out again for more damage. Should she catch the same disc three times, it explodes on the fourth throw. Its ability to return to Aloy is justified due to the discs obviously being made with high-tech components scavenged off machines that include a limited guidance system.

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* ''VideoGame/HorizonForbiddenWest'': The Shredder Gauntlet class of weapons let Aloy throw out discs that spin into a machine for a short time, potentially damaging multiple components, before they come flying back toward Aloy. If she intercepts their path she can catch them and throw the same disc out again for more damage. Should she catch the same disc three times, it explodes on the fourth throw. Its ability to return to Aloy is justified due to the discs obviously being made with high-tech components scavenged off from machines that include a limited guidance system.



* The remake of ''VideoGame/LaMulana'' includes a chakram that behaves like one of these; it will make a good effort to return to you, but doesn't always succeed. If it fails (or hits a hard surface) it falls to the ground; either way, successfully catching or retrieving it allows you to avoid wasting ammo.
* In ''VideoGame/LeagueOfLegends'' Sivir has two abilities that do this. The first causes her auto-attacks to bounce and hit nearby enemies, the other throws her crossblade straight forward, where it will return to her. She can move while it's in flight to alter the angle of its return so that it hits an enemy it would otherwise miss.

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* The remake of ''VideoGame/LaMulana'' includes a chakram that behaves like one of these; it will make a good effort to return to you, you but doesn't always succeed. If it fails (or hits a hard surface) it falls to the ground; either way, successfully catching or retrieving it allows you to avoid wasting ammo.
* In ''VideoGame/LeagueOfLegends'' ''VideoGame/LeagueOfLegends'', Sivir has two abilities that do this. The first causes cause her auto-attacks to bounce and hit nearby enemies, the other throws her crossblade straight forward, where it will return to her. She can move while it's in flight to alter the angle of its return so that it hits an enemy it would otherwise miss.



* In the Jaleco arcade game ''Legend of Makai'', your hero starts off with just a cheap sword. But he can quickly earn enough to money to buy a throwing knife, a throwing axe and ultimately a pair of throwing axes. Each of these will return to you regardless of whether you hit or miss an enemy.
* ''Franchise/TheLegendOfZelda'': Link's boomerang allows for limited control. Once he upgrades to the magic boomerang, it can travel the full length of the screen. The boomerang in ''VideoGame/TheLegendOfZeldaTheWindWaker'' physically locks onto multiple targets when you aim, and will hit them all when you release. And it's not even said to be magic! The similar Gale Boomerang in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' ''is'' explicitly magic, as it's inhabited by the "Fairy of Winds". One little trick with the boomerang in ''The Wind Waker'' was to throw it upwind then sail down wind and watch as the boomerang chases the boat when trying to return to Link.

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* In the Jaleco arcade game ''Legend of Makai'', your hero starts off with just a cheap sword. But he can quickly earn enough to money to buy a throwing knife, a throwing axe axe, and ultimately a pair of throwing axes. Each of these will return to you regardless of whether you hit or miss an enemy.
* ''Franchise/TheLegendOfZelda'': Link's boomerang allows for limited control. Once he upgrades to the magic boomerang, it can travel the full length of the screen. The boomerang in ''VideoGame/TheLegendOfZeldaTheWindWaker'' physically locks onto multiple targets when you aim, and will hit them all when you release. And it's not even said to be magic! The similar Gale Boomerang in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' ''is'' explicitly magic, as it's inhabited by the "Fairy of Winds". One little trick with the boomerang in ''The Wind Waker'' was to throw it upwind then sail down wind downwind and watch as the boomerang chases the boat when trying to return to Link.



** The Magic Boomerang in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]]'' is similar, but instead of drawing a path it's controlled with the d-pad. It doesn't turn very well, though.

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** The Magic Boomerang in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]]'' is similar, but instead of drawing a path path, it's controlled with the d-pad. It doesn't turn very well, though.



** Mostly averted in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''. Link not only has to catch boomerangs with a button press on the return trip, they can also be stopped mid-flight by solid objects in their path such as trees or rocks and will eventually land on the ground if not caught; further, they return to where they were thrown from, so if Link throws it and then moves any significant distance, he's not catching anything. However, hitting enemies still doesn't interrupt their flight.

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** Mostly averted in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''. Link not only has to catch boomerangs with a button press on the return trip, they can also be stopped mid-flight by solid objects in their path such as trees or rocks rocks, and will eventually land on the ground if not caught; further, they return to where they were thrown from, so if Link throws it and then moves any significant distance, he's not catching anything. However, hitting enemies still doesn't interrupt their flight.



* Selan's weapon of choice in ''VideoGame/LufiaCurseOfTheSinistrals'' are [[AnIcePerson icy]] chakrams. Both of her special attacks involve throwing her blade, with the basic special being guided by the D-pad. Its [[JustifiedTrope justified]] via the setting's {{Magitek}}.

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* Selan's weapon of choice in ''VideoGame/LufiaCurseOfTheSinistrals'' are [[AnIcePerson icy]] chakrams. Both of her special attacks involve throwing her blade, with the basic special being guided by the D-pad. Its It's [[JustifiedTrope justified]] via the setting's {{Magitek}}.



* The NES platformer ''VideoGame/PowerBlade'' featured the protagonist, an [[Franchise/ResidentEvil Albert Wesker]] lookalike wield such a weapon. It centered on finding power ups or PoweredArmor to increase it's effectiveness, as well as agents who will help you deactivate security to shut down computer networks, in a mix between ''Franchise/MegaMan'' and ''VideoGame/MetalGear.''

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* The NES platformer ''VideoGame/PowerBlade'' featured the protagonist, an [[Franchise/ResidentEvil Albert Wesker]] lookalike wield such a weapon. It centered on finding power ups power-ups or PoweredArmor to increase it's its effectiveness, as well as agents who will help you deactivate security to shut down computer networks, in a mix between ''Franchise/MegaMan'' and ''VideoGame/MetalGear.''



* ''Franchise/RatchetAndClank'': In [[VideoGame/RatchetAndClank2002 the original game]], your wrench can be thrown boomerang style in a straight line and will always come back after hitting a target only you are unable to move after releasing your boomerang. Ever since the sequel, you CAN move after throwing your boomerang and it always come back to wherever you are (though you can only move maybe a couple feet in the time the wrench is flying). Justified, as both the wrench and armor Ratchet wears are stated to be magnetized.

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* ''Franchise/RatchetAndClank'': In [[VideoGame/RatchetAndClank2002 the original game]], your wrench can be thrown boomerang style in a straight line and will always come back after hitting a target only you are unable to move after releasing your boomerang. Ever since the sequel, you CAN move after throwing your boomerang and it always come comes back to wherever you are (though you can only move maybe a couple feet in the time the wrench is flying). Justified, as both the wrench and armor Ratchet wears are stated to be magnetized.



* Somewhat subverted in ''VideoGame/TheSimpsonsBartSimpsonsEscapeFromCampDeadly'', where boomerangs were the main weapon. They could ricochet at 90 degree angles from the ground and hard objects, but if you missed them on the way back, they were gone.

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* Somewhat subverted in ''VideoGame/TheSimpsonsBartSimpsonsEscapeFromCampDeadly'', where boomerangs were the main weapon. They could ricochet at 90 degree 90-degree angles from the ground and hard objects, but if you missed them on the way back, they were gone.



* ''VideoGame/{{Spelunky}}'' features boomerangs which make every attempt to get back to you after being thrown, but can get cut off by surrounding terrain, especially if you move after tossing one.

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* ''VideoGame/{{Spelunky}}'' features boomerangs which that make every attempt to get back to you after being thrown, but can get cut off by surrounding terrain, especially if you move after tossing one.



* ''Super VideoGame/DoubleDragon'' allows players to pick up and throw boomerangs at enemies, complete with return flight. However, in an odd and unintended aversion, they deal damage to the ''user'' as well. This was because the developers had yet to program the ability to catch them (along with many other things) when they forced to rush-release the North American version, [[ObviousBeta which was based on an incomplete build]]. They were able to add the ability to catch them for its ''slightly'' more complete Japanese release, ''Return of Double Dragon'', although in a more conventional aversion, they're still lost forever if the player fails to catch them.
* Boomerang Bros in ''Franchise/SuperMarioBros'' games. Mario also can do it with an e-reader upgrade in the GBA remake of ''VideoGame/SuperMarioBros3'' and as a normal power up in ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''.

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* ''Super VideoGame/DoubleDragon'' allows players to pick up and throw boomerangs at enemies, complete with return flight. However, in an odd and unintended aversion, they deal damage to the ''user'' as well. This was because the developers had yet to program the ability to catch them (along with many other things) when they were forced to rush-release the North American version, [[ObviousBeta which was based on an incomplete build]]. They were able to add the ability to catch them for its ''slightly'' more complete Japanese release, ''Return of Double Dragon'', although in a more conventional aversion, they're still lost forever if the player fails to catch them.
* Boomerang Bros in ''Franchise/SuperMarioBros'' games. Mario also can do it with an e-reader upgrade in the GBA remake of ''VideoGame/SuperMarioBros3'' and as a normal power up power-up in ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''.



* ''VideoGame/TribesVengeance'' features the Buckler, a weapon/shield exclusive to the Assault class. When the thrown, the buckler will follow the player's crosshair, then after a certain point (or upon hitting an enemy) will bounce back in mid-air to return to the player's hands. If the buckler gets caught on an object, it will teleport back to the players hands.

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* ''VideoGame/TribesVengeance'' features the Buckler, a weapon/shield exclusive to the Assault class. When the thrown, the buckler will follow the player's crosshair, then after a certain point (or upon hitting an enemy) will bounce back in mid-air to return to the player's hands. If the buckler gets caught on an object, it will teleport back to the players player's hands.



* ''VideoGame/TwistedMetal II'''s Roadkill had a boomerang missile that would shoot straight out, make a 90° turn and swing back to you. It was pretty sporadic as to whether or not you got credit back when you "cought" it, and sometimes it would just decide to fly circles around you. As a bonus it did double damage if it hit an enemy on the way back.

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* ''VideoGame/TwistedMetal II'''s Roadkill had a boomerang missile that would shoot straight out, make a 90° turn and swing back to you. It was pretty sporadic as to whether or not you got credit back when you "cought" it, and sometimes it would just decide to fly circles around you. As a bonus bonus, it did double damage if it hit an enemy on the way back.



* In the ''VideoGame/{{Ultima}}'' series, there is a weapon called the Magic Axe which acts EXACTLY like the cliche boomerang: when thrown, it will fly straight ahead, and return to it's wielder once it hits it's target or hits the edge of the screen, no matter how its wielder moves. It's one of the more powerful weapons in the game, up to the seventh in the series, ''VideoGame/UltimaVII'' -- which introduces a ''two-handed sledgehammer'' called the Juggernaught that does the same thing. Itself subverted within the same game (perhaps unintentionally) if playing the game on a slow PC -- the terrain tiles are moved before the weapon tiles are, making it entirely possible to have either the Magic Axe OR the Juggernaught wind up embedded in the terrain and unrecoverable. Which is painful in both, because there are limited numbers of Magic Axes (five) and Juggernaughts (one) in the game, so once embedded they are lost to the player for the rest of the game.

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* In the ''VideoGame/{{Ultima}}'' series, there is a weapon called the Magic Axe which acts EXACTLY like the cliche boomerang: when thrown, it will fly straight ahead, and return to it's its wielder once it hits it's its target or hits the edge of the screen, no matter how its wielder moves. It's one of the more powerful weapons in the game, up to the seventh in the series, ''VideoGame/UltimaVII'' -- which introduces a ''two-handed sledgehammer'' called the Juggernaught that does the same thing. Itself subverted within the same game (perhaps unintentionally) if playing the game on a slow PC -- the terrain tiles are moved before the weapon tiles are, making it entirely possible to have either the Magic Axe OR the Juggernaught wind up embedded in the terrain and unrecoverable. Which is painful in both, because there are limited numbers of Magic Axes (five) and Juggernaughts (one) in the game, so once embedded they are lost to the player for the rest of the game.



** Much more enjoyable is the [[http://www.wowhead.com/?quest=11055 Booterang]], which can be used in a daily quest. Note that these items obey the trope perfectly, following you around literally forever as long as you don't catch them or change zones, and it's easy to outrun them on a fast flying mount. Since the items' use cooldown works independently of the graphical effect, it's also possible to have a ridiculously huge number of them on screen at once. Yes, this means you could fly orbits around Shattrath pursued by a swarm of 100 Booterangs, if you really wanted to.

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** Much more enjoyable is the [[http://www.wowhead.com/?quest=11055 Booterang]], which can be used in a daily quest. Note that these items obey the trope perfectly, following you around literally forever as long as you don't catch them or change zones, and it's easy to outrun them on a fast flying fast-flying mount. Since the items' use cooldown works independently of the graphical effect, it's also possible to have a ridiculously huge number of them on screen at once. Yes, this means you could fly orbits around Shattrath pursued by a swarm of 100 Booterangs, if you really wanted to.



** Sokka's boomerang does this to a lesser extent, and has been known to simply [[ClingyMacGuffin show back up after being lost]], or be found again by sheer luck -- a more mundane form of returning, but you can't doubt its loyalty. Lampshaded once when Sokka was stuck in a pit and an apple was ''just'' out of reach. While struggling to get free, the boomerang dislodges from him and falls in front of the apple, and Sokka remarks: "Now come back, boomerang." Furthermore, in one episode, the group's packs are stolen, and Sokka's boomerang with them. Later in the same episode, they run into the thieves and the boomerang is dropped. When Sokka sees it, he snatches it up, cuddles it and proclaims "Boomerang! You really do always come back!"

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** Sokka's boomerang does this to a lesser extent, and has been known to simply [[ClingyMacGuffin show back up after being lost]], or be found again by sheer luck -- a more mundane form of returning, but you can't doubt its loyalty. Lampshaded once when Sokka was stuck in a pit and an apple was ''just'' out of reach. While struggling to get free, the boomerang dislodges from him and falls in front of the apple, and Sokka remarks: "Now come back, boomerang." Furthermore, in one episode, the group's packs are stolen, and Sokka's boomerang with them. Later in the same episode, they run into the thieves and the boomerang is dropped. When Sokka sees it, he snatches it up, cuddles it it, and proclaims "Boomerang! You really do always come back!"



* ''WesternAnimation/MickeyMouse2013'' episode [[Recap/MickeyMouseS5E11OutbackAtYa "Outback At Ya!"]] takes place in Australia and revolves around Mickey ignoring a [[KangaroosRepresentAustralia joey's]] warning about how "once a boomerang is thrown, it's journey begins and ends in your hands". Mickey throwing it leads to disaster for everyone around him. Mickey fixes it by throwing the boomerang again and having it directly chase after him.

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* ''WesternAnimation/MickeyMouse2013'' episode [[Recap/MickeyMouseS5E11OutbackAtYa "Outback At Ya!"]] takes place in Australia and revolves around Mickey ignoring a [[KangaroosRepresentAustralia joey's]] warning about how "once a boomerang is thrown, it's its journey begins and ends in your hands". Mickey throwing it leads to disaster for everyone around him. Mickey fixes it by throwing the boomerang again and having it directly chase after him.
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* In ''VideoGame/WarioWare: get It Together'', Mona carries a boomerang whose trajectory can be guided with the control stick.

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* In ''VideoGame/WarioWare: get It Together'', ''VideoGame/WarioWareGetItTogether'': Mona carries a boomerang whose trajectory can be guided with the control stick.
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* Averted in the first ''VideoGame/TeenageMutantNinjaTurtles'' game for the NES; boomerangs follow a fixed path, and if the player doesn't catch them on the return, they are lost. Boomerang-wielding {{Mooks}}, on the other hand, play it straight. Though not so much in other ''Franchise/TeenageMutantNinjaTurtles'' games with Michelangelo's nunchaku, which are usually thrown in special attacks to make him less of a CloseRangeCombatant.

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* Averted in the first ''VideoGame/TeenageMutantNinjaTurtles'' game for the NES; ''VideoGame/TeenageMutantNinjaTurtles1989''; boomerangs follow a fixed path, and if the player doesn't catch them on the return, they are lost. Boomerang-wielding {{Mooks}}, on the other hand, play it straight. Though not so much in other ''Franchise/TeenageMutantNinjaTurtles'' games with Michelangelo's nunchaku, which are usually thrown in special attacks to make him less of a CloseRangeCombatant.
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* ''VideoGame/HorizonForbiddenWest'': The Shredder Gauntlet class of weapons let Aloy throw out discs that spin into a machine for a short time, potentially damaging multiple components, before they come flying back toward Aloy. If she intercepts their path she can catch them and throw the same disc out again for more damage. Should she catch the same disc three times, it explodes on the fourth throw. Its ability to return to Aloy is justified due to the discs obviously being made with high-tech components scavenged off machines that include a limited guidance system.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Kota from ''VideoGame/BoundByBlades'' has a pair of shields as his weapons, a large pavis shield for defense and a smaller, circular buckler shield with ''blades'' attached to it's sides. The latter can be thrown as a ranged attack, and after hitting an enemy it immediately bounces back to Kota.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/MickeyMouse2013'' episode [[Recap/MickeyMouseS5E11OutbackAtYa "Outback At Ya!"]] takes place in Australia and revolves around Mickey ignoring a [[KangaroosRepresentAustralia joey's]] warning about how "once a boomerang is thrown, it's journey begins and ends in your hands". Mickey throwing it leads to disaster for everyone around him. Mickey fixes it by throwing the boomerang again and having it directly chase after him.
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* Kuniko in ''LightNovel/ShangriLa'' wields a boomerang as her weapon of choice, so it figures that she'd be able to let it do whatever she pleases.

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* Kuniko in ''LightNovel/ShangriLa'' ''Literature/ShangriLa'' wields a boomerang as her weapon of choice, so it figures that she'd be able to let it do whatever she pleases.
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* ''Anime/{{Raideen}}'': '''God Boomerang!'''

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* %%* ''Anime/{{Raideen}}'': '''God Boomerang!'''



* ''Franchise/{{Castlevania}}'' has had boomerangs as a secondary weapon since the first game. Some of them are crucifixes, some are X-shaped, and some are actual boomerangs. [[http://castlevania.wikia.com/wiki/Cross_Boomerang#Item_Data See here for more info]].

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* ''Franchise/{{Castlevania}}'' has had boomerangs as a secondary weapon since the first game. Some of them are crucifixes, some are X-shaped, and some are actual boomerangs. Interestingly enough, after reaching the limit of their range, the cross weapon tends to fly back in the opposite direction until you catch it or it flies off the screen. [[http://castlevania.wikia.com/wiki/Cross_Boomerang#Item_Data See here for more info]].



** In ''VideoGame/FinalFantasyVI'' there were boomerang weapons which could be dual wielded! Also they could be made to steal items using Locke's Capture/Mug command.

to:

** In ''VideoGame/FinalFantasyVI'' there were boomerang weapons which could be dual wielded! Also they They could also be made to steal items using Locke's Capture/Mug command.
Is there an issue? Send a MessageReason:
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* ''Super VideoGame/DoubleDragon'' allows players to pick up and throw boomerangs at enemies, complete with return flight. However, in an odd and unintended aversion, they deal damage to the ''user'' as well. This was because the developers had yet to program the ability to catch them (along with many other things) when they forced to rush-release the U.S. version, [[ObviousBeta which was based on an incomplete build]]. They were able to add the ability to catch them for its ''slightly'' more complete Japanese release, ''Return of Double Dragon'', although in a more conventional aversion, they're still lost forever if the player fails to catch them.

to:

* ''Super VideoGame/DoubleDragon'' allows players to pick up and throw boomerangs at enemies, complete with return flight. However, in an odd and unintended aversion, they deal damage to the ''user'' as well. This was because the developers had yet to program the ability to catch them (along with many other things) when they forced to rush-release the U.S. North American version, [[ObviousBeta which was based on an incomplete build]]. They were able to add the ability to catch them for its ''slightly'' more complete Japanese release, ''Return of Double Dragon'', although in a more conventional aversion, they're still lost forever if the player fails to catch them.
Is there an issue? Send a MessageReason:
None


* ''ComicBook/ProjectSuperpowers'': Lev Gleason's Daredevil (no, [[NamesTheSame not]] [[ComicBook/{{Daredevil}} that one]], this one was renamed "Death-Defying 'Devil" by Creator/AlexRoss) uses a boomerang as his main weapon. He's so incredibly skilled with it that in-story people falsely assume that he uses some kind of superpower to control its trajectory.

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* ''ComicBook/ProjectSuperpowers'': Lev Gleason's Daredevil (no, [[NamesTheSame not]] ([[SimilarlyNamedWorks no]], not [[ComicBook/{{Daredevil}} that one]], this one was renamed "Death-Defying 'Devil" by Creator/AlexRoss) uses a boomerang as his main weapon. He's so incredibly skilled with it that in-story people falsely assume that he uses some kind of superpower to control its trajectory.
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* The [[InfinityPlusOneSword Infinity + 1]] weapon of ''VideoGame/BreathOfFireI'', the Tri-Rang, split and flew in three directions at once and hit every enemy it it's path at least twice - multiple times if the enemy was big enough. (The game also featured lesser boomerangs of the lesser "hit and return" variety)

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* The [[InfinityPlusOneSword Infinity + 1]] weapon of ''VideoGame/BreathOfFireI'', the Tri-Rang, split and flew in three directions at once and hit every enemy it it's its path at least twice - multiple times if the enemy was big enough. (The game also featured lesser boomerangs of the lesser "hit and return" variety)
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** Ruel Stroud's ''{{shovel|Strike}}'' (the Enutrof's WeaponOfChoice).

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** Ruel Stroud's ''{{shovel|Strike}}'' (the Enutrof's WeaponOfChoice).weapon of choice).
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No longer a trope


** In ''VideoGame/FinalFantasyXIII'', Hope Estheim's WeaponOfChoice is a folding boomerang that can make a figure eight-shaped arc to hit the mook at least twice before returning to him, the game [[JustifiedTrope justifies this]], he has a device on his wrist that makes his boomerang follow his arm movements.

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** In ''VideoGame/FinalFantasyXIII'', Hope Estheim's WeaponOfChoice weapon of choice is a folding boomerang that can make a figure eight-shaped arc to hit the mook at least twice before returning to him, the game [[JustifiedTrope justifies this]], he has a device on his wrist that makes his boomerang follow his arm movements.



* Selan's WeaponOfChoice in ''VideoGame/LufiaCurseOfTheSinistrals'' are [[AnIcePerson icy]] chakrams. Both of her special attacks involve throwing her blade, with the basic special being guided by the D-pad. It's [[JustifiedTrope justified]] via the setting's {{Magitek}}.

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* Selan's WeaponOfChoice weapon of choice in ''VideoGame/LufiaCurseOfTheSinistrals'' are [[AnIcePerson icy]] chakrams. Both of her special attacks involve throwing her blade, with the basic special being guided by the D-pad. It's Its [[JustifiedTrope justified]] via the setting's {{Magitek}}.

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