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Pokemon Tabletop Adventures
PTA is a fan-made Pokemon-themed Tabletop RPG currently under development. In it, players take the role of Pokemon Trainers battling for gym badges, doing contests, thwarting criminal organizations... that sort of thing.
It can be downloaded here
, though be sure that you pick the latest release (in the News section). Has its own wiki
, where updates are posted quite often. It's a little rough around the edges, but that's excusable due to still being in development.
See also Pokethulhu
, which is... um... kinda different.
In addition to the Tropes that apply to the Pokémon series in general, PTA includes the following:
- Adaptational Badass: Trainers are considerably more involved in battles than in the core series; even if they aren't the sort of class that attacks, it's quite possible they'll be on the receiving end at some point.
- Special mention to those trainers focusing on a single type. Easy to exploit in the official games; they Took a Level in Badass here because they have their own character class that amps up their type's power. Especially when an extension of Ace Trainers, they can do a lot of damage.
- Arson, Murder, and Jaywalking: The advanced forms of Martial Artists players can become are Athletes, Aura Users, Black Belts, Dirty Fighters, Ninjas, Weapons Masters...and Massage Therapists.
- Ascended Meme: Many feats available to the Athlete class reference Slam Remixes.
- Character Level: In addition to the 1 to 100 levels that Pokemon advance through, Trainers alos have levels from 0 to 50.
- Cast from Hit Points: Lots of Trainer Features work like this, primarily ones that allow PCs to use Pokemon moves. One Advanced Class even lets you cast abilites from a legendary Pokemon's hit points.
- Chunky Salsa Rule: Unlike the video game, Pokemon and Trainers can actually die in battles, from taking twice their max HP in damage. Which needless to say discourages taking on Legendary Pokemon with hatchlings for experience.
- Crystal Dragon Jesus: Godspeakers, an advanced class for the Mystic which channel the hit points of legendary Pokemon into some hella powerful moves, can easily be interpreted-and played-as this. Hell, it's even possible to channel Kyurem and become a literal Crystal Dragon Jesus. One of their Features is even called "Praise Me."
- Damage Reduction: There are a small number of Trainer Features which grant DR.
- Damage Typing: Uses the same type rules as the orginal games, though Typeless is an addition.
- I Know Madden Kombat: The Athlete class.
- Psychic Static: The Voltorb Flip feature allows characters to block mind-reading attempts by imagining playing an elaborate game of Voltorb Flip, which prevents the mind-reader from accessing anything else.
- Splat: Boy howdy... where do I even begin? There are 9 Base Classes, each of which has multiple Advanced Classes
- Ace Trainer: They want to be the very best, like no one ever was! Focuses on Strength and Constitution, and tends to be a Determinator no matter what Advanced Class you pick. The Ace Trainer's well, ace is that their Pokemon automatically receive more experience than others, and deal a few more points of damage.
- Breeder: Good at breeding Pokemon, focusing on Wisdom and Charisma. Might sound kind of lame, but remember this is a Role-Playing Game, not a "Kill Everything" game. Can become a Support Party Member in time through Advanced Classes, and their Pokemon are usually born quite strong due to the Natural Edge ability.
- Capture Specialist: Really, really good at capturing Pokemon, whether it be through a making your own Pokeballs, having a poke-ball shooting arm cannon, or just being incredibly single-minded. Tends to be The Smart Guy. Focuses on Dexterity and Intelligence.
- Coordinator: Specializes in winning Contests instead of battles, focusing on Charisma and Constitution. Which isn't to say they're worthless in battle, as they can grant their Pokemon some pretty badass capabilities.
- Martial Artist: A Badass Normal (or Empowered Badass Normal should you take the Aura User Advanced Class) that focuses on Strength and Dexterity. Most of the advance classes allow the trainer to fight alongside their Pokemon, either with a Weapon of Choice, or just good old fisticuffs. Can sometimes use Pokemon moves, but only a certain number of times per day.
- Mystic: Either through eldrich rituals or having a true understanding of nature, Mystics can channel Pokemon, and "Borrow" their powers. The class focuses on Strength and Wisdom, and Advanced classes also let the Mystic mimic Humans, control the true power of the Unown, or go all A God Am I.
- Psychic: self -explanitory. Focusing on Intelligence and Constitution, psychics can fight alongside their Pokemon, and can use Pokemon moves like the Martial Artist, but can use them at will for a small HP cost.
- Ranger: Like in the Pokémon Ranger games, Rangers can use Stylers instead of Pokeballs to temporarily (or permanently) befriend Pokemon. Focusing on Dexterity and Charisma, a ranger can either be a law enforcement official, or harness the power of their allied Pokemon (or even the power of Legendaries.
- Researcher: If the party's Capture Specialist isn't The Smart Guy, then the researcher definitely is. Focusing on Intelligence and Wisdom, researchers fight by knowing more than the opponent, ranging from giving empowering advice to calling in favors from Legendary Pokemon.
- Training from Hell: It is possible to give Pokemon this if you choose. Particularly the Ace Trainer class has a lot of Feats that harm the Pokemon for long-term gain.
- Upgrade Artifact: TMs and HMs are present, however the "M" stands for "Medicine" instead of machine and looks more like a syringe than a CD.
- What the Hell, Player?: The attacks "Explosion" and "Selfdestruct" have this built into them as a mechanic: their use makes a Pokémon dislike its trainer significantly if they don't already.