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** The Entrees gang in the remake drop about ''seven times'' the money dropped by other gangs. They also drop very useful weapons.

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** The Entrees gang in the remake drop about ''seven times'' the money dropped by other gangs. the strongest gang in the game. They also drop very useful weapons.weapons: ladders and mops, which have a very long range.
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** ''VideoGame/ChaosRingsIII'': The Eggons. On their own they drop a bit more money and experience than enemies of the same level. If you fight three at once, they become three Lucky Sevens, multiplying the rewards by three. The tricky thing is, Eggons only take 1 damage from any attack, so Eggon hunting is best done with weapons and genes that hit multiple times.

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** ''VideoGame/ChaosRingsIII'': The Eggons. Eggons in ''Chaos Rings III''. On their own own, they drop a bit more money and experience than enemies of the same level. If you fight three at once, they become three Lucky Sevens, multiplying the rewards by three. The tricky thing is, Eggons only take 1 damage from any attack, so Eggon hunting is best done with weapons and genes that hit multiple times.



* ''VideoGame/DragonQuest''

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* ''VideoGame/DragonQuest''''Franchise/DragonQuest'':
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** ''VideoGame/DoomEternal'' adds the ability to set enemies on fire to make them drop armor. The ability to make enemies drop health, ammo, or armor on demand is now critical because there aren't enough resources just lying around on the ground to keep the player in the fight.

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** ''VideoGame/DoomEternal'' adds the ability to set enemies on fire to make them drop armor. The ability to make enemies drop health, ammo, or armor on demand is now critical because there aren't enough resources just lying around on the ground to keep the player in the fight. The Makyr enemies exemplify this, as a single headshot will cause them to drop the same surplus of ammunition as though you'd chainsaw'd through a demon, in addition to enough health to fully heal you.
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** Blisseys are an even better source of EXP, as they give out ''twice'' the EXP as Audinos! However, good luck finding somebody who has one, let alone [[StoneWall defeating one]]. In ''Black 2 and White 2'', a Nurse on Twist Mountain has one of the few instances of one in normal gameplay, with one at Level 62.

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** Blisseys are an even better source of EXP, as they give out ''twice'' the EXP as Audinos! However, good luck finding somebody who has one, let alone [[StoneWall defeating one]]. In ''Black 2 and White 2'', a Nurse on Twist Mountain has one of the few instances of one in normal gameplay, with one at Level 62. Another trainer in ''Scarlet and Violet'' in the Indigo Disk DLC's Savanna Biome has a Level 74 Blissey, although this one is in a Double Battle accompanied by significantly less passive Pokémon like Rabsca and Farigiraf.
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* ''VideoGame/ShantaeAndTheSevenSirens'': Crystal Crabs have a shell of Gems, the currecy, which can be extracted just by dancing near it.
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* ''VideoGame/{{Onmyoji}}'':

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* ''VideoGame/{{Onmyoji}}'':''VideoGame/Onmyoji2016'':
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* ''Brotato'' from Blobfish is a top-down survival shooter where [[PlantPerson your Brotato]] is fending off an alien invastion. Among the aliens are Looters. These aliens will drop a Loot Chest and 8 Material when killed.
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* Both of the Wealth and Treasure Hands Shadows from earlier ''Franchise/{{Persona}}'' games, specifically ''[[VideoGame/Persona3 3]]'', ''[[VideoGame/Persona4 4]]'', and ''[[VideoGame/PersonaQShadowOfTheLabyrinth Q]]''. The differences between the two rare Shadows are very negligible (the Wealth Hand looks more chrome-like), with availability being their only real difference between the two. They usually drop high end VendorTrash for their games.
** In ''3'', they will attempt to run away and if they run into a dead end, they vanish. During battle, both take bonus damage from any Physical skill type, and can additionally drop Nihil Weapons for Sword Fusion once the Antique Shop opens. They also drop Request-specific items once said Request is active. During the BonusDungeon in ''[=FES=]'', they now are ImmuneToMagic outside of Almighty attacks, but they also are weak to a randomized Physical attack type; said Phys weakness is also randomized ''per character'', to boot.
** In ''4'', there's more notable differences. Wealth Hands are weak to Elec Skills and take more damage from Almighty Skills, while Treasure Hands are more supportive with buffs and null Hama and Mudo skills. This uniqueness is downplayed in ''Golden'', as both have similar movesets[[note]]Wealth Hands have Confusion ailment inducing skills and can summon Iron Dice, while Treasure Hands go for ManaBurn ailments, but otherwise all have the same buff skills and access to the main four light tier elemental skills[[/note]] and affinity charts.

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* Both of the Wealth and Treasure Hands Shadows from earlier ''Franchise/{{Persona}}'' games, specifically ''[[VideoGame/Persona3 3]]'', ''[[VideoGame/Persona4 4]]'', and ''[[VideoGame/PersonaQShadowOfTheLabyrinth Q]]''. The differences between the two rare Shadows are very negligible (the Wealth Hand looks more chrome-like), with availability being their only real difference between the two. They usually drop high end VendorTrash good ShopFodder items for their games.
** In ''3'', they will attempt to run away and if they run into a dead end, they vanish. During battle, both take bonus damage from any Physical skill type, and can additionally drop Nihil Weapons for Sword Fusion once the Antique Shop opens. They also drop Request-specific items once said Request is active. During the BonusDungeon in ''[=FES=]'', they now are ImmuneToMagic outside of Almighty attacks, null all magic that's not Almighty, but they also are weak to a randomized Physical attack type; said Phys weakness is also randomized ''per character'', to boot.
** In ''4'', there's more notable differences. Wealth Hands are weak to Elec Skills and take more damage from Almighty Skills, while Treasure Hands are more supportive with buffs and null Hama and Mudo skills. This uniqueness is downplayed in ''Golden'', as both have similar movesets[[note]]Wealth Hands have Confusion ailment inducing skills and can summon Iron Dice, while Treasure Hands go for ManaBurn ailments, but otherwise all have the same buff skills and access to the main four light tier elemental skills[[/note]] and affinity charts.

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* ''VideoGame/EarthBound'':

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* ''VideoGame/EarthBound'':''VideoGame/EarthBound1994'':


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* Both of the Wealth and Treasure Hands Shadows from earlier ''Franchise/{{Persona}}'' games, specifically ''[[VideoGame/Persona3 3]]'', ''[[VideoGame/Persona4 4]]'', and ''[[VideoGame/PersonaQShadowOfTheLabyrinth Q]]''. The differences between the two rare Shadows are very negligible (the Wealth Hand looks more chrome-like), with availability being their only real difference between the two. They usually drop high end VendorTrash for their games.
** In ''3'', they will attempt to run away and if they run into a dead end, they vanish. During battle, both take bonus damage from any Physical skill type, and can additionally drop Nihil Weapons for Sword Fusion once the Antique Shop opens. They also drop Request-specific items once said Request is active. During the BonusDungeon in ''[=FES=]'', they now are ImmuneToMagic outside of Almighty attacks, but they also are weak to a randomized Physical attack type; said Phys weakness is also randomized ''per character'', to boot.
** In ''4'', there's more notable differences. Wealth Hands are weak to Elec Skills and take more damage from Almighty Skills, while Treasure Hands are more supportive with buffs and null Hama and Mudo skills. This uniqueness is downplayed in ''Golden'', as both have similar movesets[[note]]Wealth Hands have Confusion ailment inducing skills and can summon Iron Dice, while Treasure Hands go for ManaBurn ailments, but otherwise all have the same buff skills and access to the main four light tier elemental skills[[/note]] and affinity charts.
** In ''Q'', they resist '''everything''', so they have to be hit hard and fast. Treasure Hands also come packing with ''Megido'', juuuust to add salt to the wound.
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*''VideoGame/Persona5Strikers'' have aptly named Treasure Demons, which were present in its prequel ''VideoGame/Persona5'', but streamlined. In ''Strikers'', Treasure Demons cannot be turned into Personas to aid in fusing in the Velvet Room, intensifying their already Piñata status from ''Persona 5''. Treasure Demons spawn in the current section of the map the player is in[[note]]Unless you're in the one map-sized Okinawa and Kyoto Jails, in which case, pray it isn't too far from you.[[/note]], heralded with a distinct ringing sound that can be heard over the [=BGM=], and can be tracked down on the map by a red dot like other Shadows, only with a more weird travel path. Once found, they have to be hit by any attack, then you have to kill the Treasure Demon in [[TimeKeepsOnTicking 30 real time seconds]] or it flees and combat unceremoniously ends, resulting in nothing. Upon death, Treasure Demons can reward a great amount of money and [=EXP=], as well as rare Skill Cards to slap onto Joker's Personas or Incense to improve stats of the party. Treasure Demons on standard difficulties resists nearly all magical attacks aside from one weakness and Almighty, while on [[HarderThanHard Merciless difficulty]], they resist Physical and Gun attacks and don't take any magic damage that isn’t their weakness or Almighty.

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* ''VideoGame/LuigisMansion'':

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* ''VideoGame/LuigisMansion'':''VideoGame/LuigisMansion1'':


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* ''VideoGame/LuigisMansion3'':
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** The Nouveau Riche enemies, which pop up after you purchase the corresponding perk at a shrine, is a milder bur safer example, as while they're not any stronger than regular enemies, they yield a lot of money. Nowhere near as much as what the Mr. Shakedowns can fork over, but nonetheless a welcome bonus and a much easier fight.

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** The Nouveau Riche enemies, which pop up after you purchase the corresponding perk at a shrine, is a milder bur but safer example, as while they're not any stronger than regular enemies, they yield a lot of money. Nowhere near as much as what the Mr. Shakedowns can fork over, but nonetheless a welcome bonus and a much easier fight.
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* ''[[VideoGame/DeadTrigger Dead Trigger 2]]'' has the Special Zombies, who have unique powers and are stronger than regular Zombies. They drop ammo when hit and killing them will make them drop lots of money (if killed during a Tournament, they only drop ''more ammo''.), and a Weapon Blueprint piece if you're lucky.

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* ''[[VideoGame/DeadTrigger Dead Trigger 2]]'' has the Special Zombies, who have unique powers and are stronger than regular Zombies. They drop ammo when hit and killing them will make them drop lots of money Money (if killed during a Tournament, they only drop ''more ammo''.), and ammo'') when killed. If you're lucky, they will also drop a Weapon Blueprint piece if you're lucky.piece.
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* ''[[VideoGame/DeadTrigger Dead Trigger 2]]'' has the Special Zombies, who have unique powers and are stronger than regular Zombies. They drop ammo when hit and then money (and a Weapon Blueprint piece if you're lucky) when killed.

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* ''[[VideoGame/DeadTrigger Dead Trigger 2]]'' has the Special Zombies, who have unique powers and are stronger than regular Zombies. They drop ammo when hit and then killing them will make them drop lots of money (and (if killed during a Tournament, they only drop ''more ammo''.), and a Weapon Blueprint piece if you're lucky) when killed.lucky.
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* ''[[VideoGame/DeadTrigger Dead Trigger 2]]'' has the Special Zombies, who have unique powers and are stronger than regular Zombies. They drop ammo when hit and then money (and a Weapon Blueprint piece if you're lucky) when killed.
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* ''TabletopGame/Exalted'' has furnace rhinos, which were genetically engineered to collect and process valuable materials. ''All'' body parts of a furnace rhino are valuable, but its horn especially contains enough pure orichalcum (or moonsilver, or jade, etc.) that it counts as an artifact weapon. Even with that, however, the creature's inability to channel Essence puts it well below Exalted player characters.

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* ''TabletopGame/Exalted'' ''TabletopGame/{{Exalted}}'' has furnace rhinos, which were genetically engineered to collect and process valuable materials. ''All'' body parts of a furnace rhino are valuable, but its horn especially contains enough pure orichalcum (or moonsilver, or jade, etc.) that it counts as an artifact weapon. Even with that, however, the creature's inability to channel Essence puts it well below Exalted player characters.
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Related to the MetalSlime, in that they are often elusive to find, but without the Slimes' annoying tendency to end its battle without getting killed in the process and being difficult to kill. To a certain extent, the opposite of GoddamnedBats; you ''want'' to see these guys. Differs from MoneySpider, in that they seem to be in the game specifically to be killed for loot.

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Related to the MetalSlime, in that they are often elusive to find, but without the Slimes' annoying tendency to end escape from its battle without getting killed in the process and being difficult to kill.battles. To a certain extent, the opposite of GoddamnedBats; you ''want'' to see these guys. Differs from MoneySpider, in that they seem to be in the game specifically to be killed for loot.

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* TabletopGame/DeadReign has Shopper Zombies, a rare subtype of the Pattern Zombie named for its habit of looting stores and hoarding useful items. Killing one will give survivors immediate access to some quick and easy loot, but the real prize comes from tailing it all the way back to its lair where it keeps a varitable jackpot of supplies ready for the taking.

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* TabletopGame/DeadReign ''TabletopGame/DeadReign'' has Shopper Zombies, a rare subtype of the Pattern Zombie named for its habit of looting stores and hoarding useful items. Killing one will give survivors immediate access to some quick and easy loot, but the real prize comes from tailing it all the way back to its lair lair, where it keeps a varitable veritable jackpot of supplies ready for the taking.taking.
* ''TabletopGame/Exalted'' has furnace rhinos, which were genetically engineered to collect and process valuable materials. ''All'' body parts of a furnace rhino are valuable, but its horn especially contains enough pure orichalcum (or moonsilver, or jade, etc.) that it counts as an artifact weapon. Even with that, however, the creature's inability to channel Essence puts it well below Exalted player characters.
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* ''VideoGame/TheWorldEndsWithYou'': Pig Noise provide treasure every single time you kill them, but each one only appears once. Many of them also have gimmicks, some of which end up overlapping with MetalSlime.

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* ''VideoGame/TheWorldEndsWithYou'': Pig Noise provide treasure every single time you kill them, but each one only appears once. Many Jellyfish-type noise drop valuable money pins and multiply themselves during battle. They're an excellent source of them also have gimmicks, some of which end up overlapping with MetalSlime.money if they're around, and they can even mutate when multiplying, spawning rare variants that drop important crafting materials.
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* ''VideoGame/{{Wizardry}}'' has the recurring Murphy's Ghost monster. It appears early in the game, usually in a hard-to-access room and can be fought as many times as possible. It provides much more experience compared to other enemies found in the first floors and while it does little damage, its defences are rather high, making difficult for a party of newbie adventurers to defeat it.

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* ''VideoGame/{{Wizardry}}'' has the recurring Murphy's Ghost monster. It appears early in the game, usually in a hard-to-access room and can be fought as many times as possible. It provides much more experience compared to other enemies found in the first floors and while it does little damage, its defences defenses are rather high, making it difficult for a party of newbie adventurers to defeat it.
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* ''VideoGame/Wizardry'' has the recurring Murphy's Ghost monster. It appears early in the game, usually in a hard-to-access room and can be fought as many times as possible. It provides much more experience compared to other enemies found in the first floors and while it does little damage, its defences are rather high, making difficult for a party of newbie adventurers to defeat it.

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* ''VideoGame/Wizardry'' ''VideoGame/{{Wizardry}}'' has the recurring Murphy's Ghost monster. It appears early in the game, usually in a hard-to-access room and can be fought as many times as possible. It provides much more experience compared to other enemies found in the first floors and while it does little damage, its defences are rather high, making difficult for a party of newbie adventurers to defeat it.
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None

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* ''VideoGame/Wizardry'' has the recurring Murphy's Ghost monster. It appears early in the game, usually in a hard-to-access room and can be fought as many times as possible. It provides much more experience compared to other enemies found in the first floors and while it does little damage, its defences are rather high, making difficult for a party of newbie adventurers to defeat it.

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Moved some examples to the separate First-Person Shooter folder.


%%** Goodybags. Especially so in [[VideoGame/DragonQuestHeroesRocketSlime Rocket Slime]].

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%%** Goodybags.** Goodybags are a pain to defeat due to their agility and use of disruptive magic, but the huge amount of gold and rare items they drop make them well worth it. Especially so in [[VideoGame/DragonQuestHeroesRocketSlime Rocket Slime]].



* ''VideoGame/LiveALive'': Lost Souls in the Edo Japan chapter. They're very easy to beat and give out a lot of EXP, making them ideal for leveling up quickly. In addition, since [[LoopholeAbuse they aren't, strictly speaking, "living",]] defeating them doesn't count towards your kill count for the chapter, making them ideal targets for a pacifist player.



* ''VideoGame/DeepRockGalactic'' has the aptly-named Loot Bugs, harmless giant slug-like creatures that explode into piles of gold and nitra when they die. The dwarves also consider them almost too [[UglyCute cute]] to kill... ''almost''.

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* ''VideoGame/DeepRockGalactic'' ''VideoGame/{{Borderlands}}'':
** ''The Zombie Island of Doctor Ned'' DLC
has Corpse Eaters, airborne enemies that are numerous, very easy to kill with minimal threat, and provide an absurd amount of experience for their challenge, making them excellent to [[StatGrinding level up weapon profiencies]] on.
** ''VideoGame/Borderlands2'': Any location on a map with a guaranteed Badass spawn is an easy farm point; most of these enemies are indeed [[GiantMook tougher than their common brethren, but not enough to be anything more than an]] EliteMook at best. They also offer better experience than normal enemies and tend to drop one or more items of at least green rarity, and a particularly profitable Badass kill looks like lens flare on shiny confetti. Many Badasses will come out of small huts, most of which are [[InsertGrenadeHere small, otherwise impervious bunkers that can be improved by
the addition of a grenade]]. Alternately, since many named bosses respawn, some of the simpler or weaker bosses can be farmed for useful equipment (for instance, the [[FeudingFamilies Hodunk-Zaford showdown]] bosses are relatively easy fights who can be farmed for two completely different but highly desired weapons).
* ''VideoGame/DeepRockGalactic'':
** The
aptly-named Loot Bugs, harmless giant slug-like creatures Bug is a fat, slow-moving creature that explode into piles of [[EatDirtCheap feeds on valuable minerals like gold and nitra nitra]], and drops them when they die. killed. The dwarves also consider only thing about them almost too that doesn't immediately invite a pickaxe to the head is the fact that [[UglyCute cute]] they're quite cute]], and the dwarves will sometimes express guilt over killing them.
** If there is such a thing as a Piñata Boss, the Crassus Detonator is it. It's extremely rare, and is fought like any other [[ActionBomb Bulk Detonator]] (meaning stay the hell away, especially when it dies and goes off like a ton of dynamite). But when it dies, the gigantic crater it leaves upon death is coated in ''gold'' instead of slag. Kill it in the right place and you can easily haul literal tons of gold out of the mission.
* ''VideoGame/{{Descent}}'' has supervisor droids (or other specially set units) that drop powerups such as invulnerability or a large amount of shields. The ones found in a SecretLevel are a bit more deadly, which instead release rather dangerous enemies instead of the desired items, but destroying these subenemies results in the items that you wanted.
* ''Franchise/{{Doom}}'':
** By themselves, former humans aren't much of a threat, and they drop either bullets or shotgun shells on defeat; it's entirely possible
to kill... ''almost''.have more ammo left over after you've shot them. This stops applying when they're [[ZergRush in large numbers]] and can pose more of a threat, though, and the chaingunners are ''never'' sought out by players.
** ''VideoGame/Doom2016'': Any enemy you Glory Kill (perform a finishing move on) drops health, while chainsawing an enemy makes them drop tons of ammo.
** ''VideoGame/DoomEternal'' adds the ability to set enemies on fire to make them drop armor. The ability to make enemies drop health, ammo, or armor on demand is now critical because there aren't enough resources just lying around on the ground to keep the player in the fight.



* ''VideoGame/TheEndTimesVermintide'' and its sequel, ''VideoGame/VermintideII'' feature a rare enemy called the Sack Rat, which runs from players upon seeing them and drops useful items.
* ''VideoGame/{{GMOTA}}'': The Miniboner (a tiny annoying golden skeleton) drops some health items, ammo, and one rare item like the Superburger or Ring of Might when it is killed. Opening chests rarely spawns a Miniboner.
* ''VideoGame/Left4Dead2'' has the Fallen Survivors exclusive from The Passing campaing. If you manage to kill one, they'll drop either [[KillItWithFire molotovs]], [[TimeBomb pipe bombs]], [[HealThyself pain pills, first aid kits]] ''or multiple (sometimes all) of them!'' Even if they are a bit of a MetalSlime since they run away as soon as they get attacked, killing them is relatively easy with the appropriate weapon or strategy.
* ''VideoGame/{{Overwatch}}'': This trope gets a ShoutOut in the form of a ''literal'' piñata shaped like ''VideoGame/{{Diablo}}''.
* ''VideoGame/TeamFortress2'': In Mann Vs. Machine mode, all of the robots drop a bit of cash upon defeat, with the tank being the biggest money piñata of them all.
* ''VideoGame/TimeCrisis'': Some harmless "bonus enemies" will pop up from time to time. Shooting one will yield a [[TimedMission timer]] bonus. In ''Time Crisis II'', shooting a bonus enemy yields 5,000 points. In ''Time Crisis'' III and IV, they give you ammo for your special weapons instead. However, since then they are capable of actually hurting you.



[[folder:Shooters]]
* ''VideoGame/{{Borderlands}}'':
** ''The Zombie Island of Doctor Ned'' DLC has Corpse Eaters, airborne enemies that are numerous, very easy to kill with minimal threat, and provide an absurd amount of experience for their challenge, making them excellent to [[StatGrinding level up weapon profiencies]] on.
** ''VideoGame/Borderlands2'': Any location on a map with a guaranteed Badass spawn is an easy farm point; most of these enemies are indeed [[GiantMook tougher than their common brethren, but not enough to be anything more than an]] EliteMook at best. They also offer better experience than normal enemies and tend to drop one or more items of at least green rarity, and a particularly profitable Badass kill looks like lens flare on shiny confetti. Many Badasses will come out of small huts, most of which are [[InsertGrenadeHere small, otherwise impervious bunkers that can be improved by the addition of a grenade]]. Alternately, since many named bosses respawn, some of the simpler or weaker bosses can be farmed for useful equipment (for instance, the [[FeudingFamilies Hodunk-Zaford showdown]] bosses are relatively easy fights who can be farmed for two completely different but highly desired weapons).

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[[folder:Shooters]]
* ''VideoGame/{{Borderlands}}'':
** ''The Zombie Island of Doctor Ned'' DLC has Corpse Eaters, airborne enemies that are numerous, very easy to kill with minimal threat, and provide an absurd amount of experience for their challenge, making them excellent to [[StatGrinding level up weapon profiencies]] on.
** ''VideoGame/Borderlands2'': Any location on a map with a guaranteed Badass spawn is an easy farm point; most of these enemies are indeed [[GiantMook tougher than their common brethren, but not enough to be anything more than an]] EliteMook at best. They also offer better experience than normal enemies and tend to drop one or more items of at least green rarity, and a particularly profitable Badass kill looks like lens flare on shiny confetti. Many Badasses will come out of small huts, most of which are [[InsertGrenadeHere small, otherwise impervious bunkers that can be improved by the addition of a grenade]]. Alternately, since many named bosses respawn, some of the simpler or weaker bosses can be farmed for useful equipment (for instance, the [[FeudingFamilies Hodunk-Zaford showdown]] bosses are relatively easy fights who can be farmed for two completely different but highly desired weapons).
[[folder:Shoot 'em Up]]



* ''VideoGame/DeepRockGalactic'':
** The aptly-named Loot Bug is a fat, slow-moving creature that [[EatDirtCheap feeds on valuable minerals like gold and nitra]], and drops them when killed. The only thing about them that doesn't immediately invite a pickaxe to the head is the fact that [[UglyCute they're quite cute]], and the dwarves will sometimes express guilt over killing them.
** If there is such a thing as a Piñata Boss, the Crassus Detonator is it. It's extremely rare, and is fought like any other [[ActionBomb Bulk Detonator]] (meaning stay the hell away, especially when it dies and goes off like a ton of dynamite). But when it dies, the gigantic crater it leaves upon death is coated in ''gold'' instead of slag. Kill it in the right place and you can easily haul literal tons of gold out of the mission.
* ''VideoGame/{{Descent}}'' has supervisor droids (or other specially set units) that drop powerups such as invulnerability or a large amount of shields. The ones found in a SecretLevel are a bit more deadly, which instead release rather dangerous enemies instead of the desired items, but destroying these subenemies results in the items that you wanted.
* ''Franchise/{{Doom}}'':
** ''VideoGame/Doom2016'': Any enemy you Glory Kill (perform a finishing move on) drops health, while chainsawing an enemy makes them drop tons of ammo.
** ''VideoGame/DoomEternal'' adds the ability to set enemies on fire to make them drop armor. The ability to make enemies drop health, ammo, or armor on demand is now critical because there aren't enough resources just lying around on the ground to keep the player in the fight.
* ''VideoGame/TheEndTimesVermintide'' and its sequel, ''VideoGame/VermintideII'' feature a rare enemy called the Sack Rat, which runs from players upon seeing them and drops useful items.
* ''VideoGame/{{GMOTA}}'': The Miniboner (a tiny annoying golden skeleton) drops some health items, ammo, and one rare item like the Superburger or Ring of Might when it is killed. Opening chests rarely spawns a Miniboner.
* ''VideoGame/Left4Dead2'' has the Fallen Survivors exclusive from The Passing campaing. If you manage to kill one, they'll drop either [[KillItWithFire molotovs]], [[TimeBomb pipe bombs]], [[HealThyself pain pills, first aid kits]] ''or multiple (sometimes all) of them!'' Even if they are a bit of a MetalSlime since they run away as soon as they get attacked, killing them is relatively easy with the appropriate weapon or strategy.
* ''VideoGame/{{Overwatch}}'': This trope gets a ShoutOut in the form of a ''literal'' piñata shaped like ''VideoGame/{{Diablo}}''.
* ''VideoGame/TeamFortress2'': In Mann Vs. Machine mode, all of the robots drop a bit of cash upon defeat, with the tank being the biggest money piñata of them all.
* ''VideoGame/TimeCrisis'': Some harmless "bonus enemies" will pop up from time to time. Shooting one will yield a [[TimedMission timer]] bonus. In ''Time Crisis II'', shooting a bonus enemy yields 5,000 points. In ''Time Crisis'' III and IV, they give you ammo for your special weapons instead. However, since then they are capable of actually hurting you.


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* ''VideoGame/TheBattleCats'': In later levels, weak enemies from [[NoobCave Empire of Cats]] like Kang Roo and Mooth will occasionally spawn. Even when heavily buffed, they're weaker than other enemies at this point, and drop a huge amount of money on death — the perfect opportunity to send out some expensive cats or level up your worker. Floor 49 in particular sends out almost nothing ''but'' these enemies, making the otherwise-unbearable [[DualBoss duo of Hermit Cat and Yulala]] on the stage possible to beat.
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* ''VideoGame/{{Overwatch}}'': This trope gets a ShoutOut in the form of a ''literal'' pinata shaped like ''VideoGame/{{Diablo}}''.
* ''VideoGame/TeamFortress2'': In Mann Vs. Machine mode, all of the robots drop a bit of cash upon defeat, with the tank being the biggest money pinata of them all.

to:

* ''VideoGame/{{Overwatch}}'': This trope gets a ShoutOut in the form of a ''literal'' pinata piñata shaped like ''VideoGame/{{Diablo}}''.
* ''VideoGame/TeamFortress2'': In Mann Vs. Machine mode, all of the robots drop a bit of cash upon defeat, with the tank being the biggest money pinata piñata of them all.



*** The JokeLevel Whimsyshire lampshades this trope with literal pinatas of the titular Diablo that drop large amounts of loot.

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*** The JokeLevel Whimsyshire lampshades this trope with literal pinatas piñatas of the titular Diablo that drop large amounts of loot.
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* In ''VideoGame/SoulSacrifice Delta'', the {{Orichalcum}} are giant snails with treasure chests for shells, and they drop tons of Life and Magic [=EXP=] that range from the few hundreds to even ''one thousand'' with [=EXP=] Rumors. They're harmless and easy to defeat, and while their spawn rate is low, you can increase it with [[RandomDropBooster Orichalcum Rumors]].

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* In ''VideoGame/SoulSacrifice Delta'', the {{Orichalcum}} are giant snails with treasure chests for shells, and they drop tons of Life and Magic [=EXP=] that range from the few hundreds to even ''one thousand'' ''thousands'' with [=EXP=] Rumors. They're harmless and easy to defeat, and while their spawn rate is low, you can increase it with [[RandomDropBooster Orichalcum Rumors]].

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