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* ''VideoGame/{{Limbo}}'': Light bugs attach themselves on the protagonist, forcing him to perpetually walk in one direction, only stopping when he hits an obstacle and only turning around when he steps into a beam of light. Fortunately, the boy isn't the only one which the limbo wants to see eaten.

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* ''VideoGame/{{Limbo}}'': ''VideoGame/Limbo2010'': Light bugs attach themselves on the protagonist, forcing him to perpetually walk in one direction, only stopping when he hits an obstacle and only turning around when he steps into a beam of light. Fortunately, the boy isn't the only one which the limbo wants to see eaten.
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* ''VideoGame/NetHack'' monsters that do this are some of the most dangerous in the game. If a kraken or giant eel grabs you, then no matter how big and strong you are, you have at most one round to get free before it [[OneHitKill drowns you]].

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* ''VideoGame/NetHack'' monsters that do this are some of the most dangerous in the game. If a kraken or giant eel grabs you, then no matter how big and strong you are, you have at most one round to get free before it [[OneHitKill drowns you]].you]] (unless you have some sort of magical protection.)
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-->-- '''Music/SugarRay''', "[[TropeNamer Personal Space Invader]]"

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-->-- '''Music/SugarRay''', "[[TropeNamer "[[TropeNamers Personal Space Invader]]"



** ''Franchise/StarWars Episode III: Revenge of the Sith'', the video game, GBA and NDS versions has strangling droids, and clone troopers that shoot strangling string lasers.
** ''VideoGame/StarWarsTheForceUnleashedII'': Terror spider droids leap onto Starkiller's chest or back and drain his health unless he throws them off. Unfortunately, they attack in huge waves.

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** The GBA and NDS versions of ''Franchise/StarWars Episode III: Revenge of the Sith'', the video game, GBA and NDS versions Sith'' has strangling droids, and clone troopers that shoot strangling string lasers.
** ''VideoGame/StarWarsTheForceUnleashedII'': Terror In ''VideoGame/TheForceUnleashed II'', terror spider droids leap onto Starkiller's chest or back and drain his health unless he throws them off. Unfortunately, they attack in huge waves.
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** ''VideoGame/SuperMetroid'': There are flea/tick-like enemies that latch on to Samus and start draining her health.

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** ''VideoGame/SuperMetroid'': There are flea/tick-like large bug-like enemies with grasshopper legs called beetoms that latch on to Samus and start draining her health.
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In most arcade BeatEmUp games, especially the plethora of licensed ones made by Konami in the 1990s, enemies try to grab you so other foes can beat you up, and you're instructed to "Push Buttons Wiggle Joystick" to break free.

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In most arcade BeatEmUp games, especially the plethora of licensed ones made by Konami in the 1990s, enemies try to grab you so other foes can beat you up, and you're instructed to [[SmashingSurvival "Push Buttons Wiggle Joystick" Joystick"]] to break free.
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* ''VideoGame/ShantaeHalfGenieHero'': The starfish-like enemies attach onto Shantae after dealing CollisionDamage, and keep her from dancing and jumping as high as before until they blow up after a while, but the explosion doesn't deal damage.
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[[folder: Real Life]]
* Bloodsucking parasites such as leeches, ticks, and mosquitoes, as they have to attach themselves to their victims in order to suck their blood.
[[/folder]]
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* ''VideoGame/FobiaStDinfnaHotel'' has a multi-legged, grub-like insect enemy whose sole attack is to latch on you and chew you up close. It's the weakest enemy in-game, but if it gets you you'll automatically pull it off (cue GrossUpCloseUp) before stomping it underfoot.
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* ''Franchise/MetalGear'':

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* ''Franchise/MetalGear'':''VideoGame/MetalGear'':
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** ''VideoGame/SuperPrincessPeach'': The Micro-Goombas make a return appearance. They latch onto Peach to limit her jumps. She can shake them off, but its even better to [[KillItWithFire fry the little bastards]] with the Rage Vibe.
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Not to be confused with NoSenseOfPersonalSpace. May overlap with HarmlessEnemy, on those occasions where they don't actively remove health.

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Related to CollisionDamage, which the Personal Space Invader exploits. Not to be confused with NoSenseOfPersonalSpace. May overlap with HarmlessEnemy, on those occasions where they don't actively remove health.
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* ''VideoGame/CryptOfTheNecrodancer'': There are monkey enemies that attach themselves to player, preventing the movement while the monkey is alive.
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* The Grabber in ''VideoGame/DeepRockGalatic'' are giant flying bugs that will grab a player and fly around with them in tow, making them completely defenseless until another player shoots the bug to make it let go. If the Grabber is not killed in time, it will attempt to find a deep pit to throw its victim into so that they suffer massive fall damage.
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[[caption-width-right:223:Still not as bad as getting hugged by [[StalkerWithACrush Amy]].]]

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[[caption-width-right:223:Still not as bad as better than getting hugged by [[StalkerWithACrush Amy]].]]

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[[folder:Films -- Live-Action]]
* ''Film/Godzilla2014'': The male Muto's tactic against Godzilla is to grab onto him, allowing the female to get an easier hit.


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[[folder:Films -- Live-Action]]
* ''Film/Godzilla2014'': The male Muto's tactic against Godzilla is to grab onto him, allowing the female to get an easier hit.
[[/folder]]
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[[folder:Fan Works]]
* ''Fanfic/VowOfNudity'': Walburt the barbarian’s combat style revolves around grappling his opponent to deal extra damage.
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* ''VideoGame/MonsterHunter'' has the Giggi in the third game and Zamite in the fourth, both of which will attempt to latch onto hunters and slowly leech their health away. They'll eventually get full and let go of their own accord if not dislodged by rolling, after which they'll continue to harass you by attacking you normally.

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* ''VideoGame/MonsterHunter'' has the Giggi in [[VideoGame/MonsterHunter3Tri the third game game]] and Zamite in [[VideoGame/MonsterHunter4 the fourth, fourth]], both of which will attempt to latch onto hunters and slowly leech their health away. They'll eventually get full and let go of their own accord if not dislodged by rolling, after which they'll continue to harass you by attacking you normally.
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* ''VideoGame/MegaMan8'': There are little toy robot soldiers called Rompers in Clown Man's stage who grab latch onto the player and slowly drain life until they are shook off. They appear again in ''VideoGame/MegaManAndBass'' in Magic Man's level, only this time around they just shake bolts from the player when they latch on.

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* ''VideoGame/MegaMan8'': There are little toy robot soldiers called Rompers in Clown Man's stage who grab latch onto the player player, immobilizing them and slowly drain draining life until they are shook off. They appear again in ''VideoGame/MegaManAndBass'' in Magic Man's level, only this time around they just shake bolts from the player when they latch on. There is another enemy in ''8'', a variation of the Bubble Bat that swoops down to bite Mega Man in an attempt to do the same thing.
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* ''VideoGame/JourneyToSilius'': The "[FanNickname Hump-Bot]]". Kill it quickly before it locks onto you, or [[CycleOfHurting you're finished]].

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* ''VideoGame/JourneyToSilius'': The "[FanNickname Hump-Bot]]"."Hump-Bot". Kill it quickly before it locks onto you, or [[CycleOfHurting you're finished]].
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* ''VideoGame/GanbareGoemon': The 1985 arcade version has nearly all the mooks try to put a choke hold on your hero, as opposed to a [[CollisionDamage touch-and-kill]]. You have two to three seconds to escape or die (though [[OneHitPointWonder projectiles and bosses kill him instantly]]).

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* ''VideoGame/GanbareGoemon': ''VideoGame/GanbareGoemon'': The 1985 arcade version has nearly all the mooks try to put a choke hold on your hero, as opposed to a [[CollisionDamage touch-and-kill]]. You have two to three seconds to escape or die (though [[OneHitPointWonder projectiles and bosses kill him instantly]]).

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** ''VideoGame/TheForceUnleashed2'': Terror spider droids leap onto Starkiller's chest or back and drain his health unless he throws them off. Unfortunately, they attack in huge waves.


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** ''VideoGame/StarWarsTheForceUnleashedII'': Terror spider droids leap onto Starkiller's chest or back and drain his health unless he throws them off. Unfortunately, they attack in huge waves.

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In most arcade BeatEmUp games, especially the plethora of licensed ones made by Konami in the 1990s, enemies try to grab you so other foes can beat you up, and you're instructed to "Push Buttons Wiggle Joystick" to break free.



* In ''Film/{{Godzilla 2014}}'', the male Muto's tactic against Godzilla is to grab onto him, allowing the female to get an easier hit.

to:

* In ''Film/{{Godzilla 2014}}'', the ''Film/Godzilla2014'': The male Muto's tactic against Godzilla is to grab onto him, allowing the female to get an easier hit.



* ''Series/StarTrekVoyager''. In "Nothing Human", a wounded StarfishAlien leaps onto B'Elanna Torres, using her body as a life support mechanism. While the alien turns out in the end to be non-malevolent, the subsequent MedicalDrama is around the Doctor's efforts to remove the alien without killing B'Elanna in the process.

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* ''Series/StarTrekVoyager''. ''Series/StarTrekVoyager'': In "Nothing Human", "[[Recap/StarTrekVoyagerS5E8NothingHuman Nothing Human]]", a wounded StarfishAlien leaps onto B'Elanna Torres, using her body as a life support mechanism. While the alien turns out in the end to be non-malevolent, the subsequent MedicalDrama is around the Doctor's efforts to remove the alien without killing B'Elanna in the process.



* ''TabletopGame/BattleTech'': This is one of the main methods of attacking that infantry and [[PoweredArmor Battle Armor]] have. Unlike other units in the game, they're capable of making attacks with their weapons while they're in the same space as their target, which means that at range 0 they can freely attack a mech or tank without it being able to shoot back. Most types of infantry and Battle Armor also have the ability to make special attacks against a mech's legs [[ArmorPiercingAttack for reduced damage but an extra chance of crippling it]], or to make a [[DeathOrGloryAttack risky but potentially powerful]] Swarm attack where they climb onto a mech or vehicle and focus their weapons onto [[AttackItsWeakPoint a specific location for massive damage]].



* In ''TabletopGame/BattleTech'', this is one of the main methods of attacking that infantry and [[PoweredArmor Battle Armor]] have. Unlike other units in the game, they're capable of making attacks with their weapons while they're in the same space as their target, which means that at range 0 they can freely attack a mech or tank without it being able to shoot back. Most types of infantry and Battle Armor also have the ability to make special attacks against a mech's legs [[ArmorPiercingAttack for reduced damage but an extra chance of crippling it]], or to make a [[DeathOrGloryAttack risky but potentially powerful]] Swarm attack where they climb onto a mech or vehicle and focus their weapons onto [[AttackItsWeakPoint a specific location for massive damage]].



* The Mega Chopper from ''VideoGame/Sonic3AndKnuckles'', shown in the page image. In Hydrocity Zone, these little red piranha-like MechaMooks swim around in certain underwater sections, and can even jump ''out'' of the water at you. If they make contact with your character, they latch on and start chewing, eating away one ring per second. and making you unable to jump, duck, or roll. If you get hit by an enemy while you're being Mega Chopped, you'll die one second later due to running out of rings. There are three ways to escape a Mega Chopper. One is to enter a tube, forcing your character into a spin. Or, if you're playing co-op with Sonic and Tails, you can use Tails to jump into the Mega Chopper, provided he's not being Mega Chopped as well. Neither of these solutions are sure to be available when you need them, but fortunately, the third solution always works: randomly mash buttons on the controller until the Mega Chopper falls off. ([[GuideDangIt There is no indication that flailing about might have any effect.]])
** The boss of Metallic Madness Act 2 in ''VideoGame/SonicMania'' deploys exploding {{Creepy Doll}}s of Amy Rose that grab onto the player or their AI partner and flash a SlasherSmile before exploding.
* [[TheSwarm The Flood]] from the ''Franchise/{{Halo}}'' series are like this.
* ''VideoGame/OdinSphere'': The green Ooze enemies in Titania capital. They also happen to be Onyx's weakness in the original.
* In most arcade beat-em-up games, especially the plethora of licensed ones made by Konami in the 1990s (like ''VideoGame/{{Teenage Mutant Ninja Turtles|TheArcadeGame}}'' and ''VideoGame/TheSimpsons''), enemies would try to grab you so other foes could beat you up, and you were instructed to "Push Buttons Wiggle Joystick" to break free.
** All three of the ''VideoGame/StreetsOfRage'' games had enemies that could grab you from behind, but in the first and third games, you could get rid of them with a shoulder throw.
* [=FPSes=] based on the ''Franchise/{{Alien}}'' franchise do this with the {{Face Hugger}}s, naturally.
** And in the ''VideoGame/AliensVsPredator'' PC entries, if you're not a Predator, they're [[DemonicSpiders instant death]]. Schwing!

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* The Mega Chopper from ''VideoGame/Sonic3AndKnuckles'', shown in the page image. In Hydrocity Zone, these little red piranha-like MechaMooks swim around in certain underwater sections, and can even jump ''out'' ''VideoGame/{{Amorphous}}'' has Clutters, which bombard you with their spawn that latches onto you, slowing you as more become attached. If you let enough of the water at you. If they make contact with your character, they baby Clutters latch on and start chewing, eating away one ring per second. and making you unable to jump, duck, or roll. If you get hit by an enemy while you're being Mega Chopped, you'll die one second later due to running out of rings. There are three ways to escape a Mega Chopper. One is to enter a tube, forcing your character into a spin. Or, if you're playing co-op with Sonic and Tails, you can use Tails to jump into the Mega Chopper, provided he's not being Mega Chopped as well. Neither of these solutions are sure to be available when you need them, but fortunately, the third solution always works: randomly mash buttons on the controller until the Mega Chopper falls off. ([[GuideDangIt There is no indication that flailing about might have any effect.]])
** The boss of Metallic Madness Act 2 in ''VideoGame/SonicMania'' deploys exploding {{Creepy Doll}}s of Amy Rose that grab
onto the player or their AI partner and flash a SlasherSmile before exploding.
* [[TheSwarm The Flood]] from the ''Franchise/{{Halo}}'' series are like this.
* ''VideoGame/OdinSphere'': The green Ooze enemies in Titania capital. They also happen to be Onyx's weakness in the original.
* In most arcade beat-em-up games, especially the plethora of licensed ones made by Konami in the 1990s (like ''VideoGame/{{Teenage Mutant Ninja Turtles|TheArcadeGame}}'' and ''VideoGame/TheSimpsons''), enemies would try to grab
you so other foes could beat they stun you up, and for a while, leaving you were instructed completely open to "Push Buttons Wiggle Joystick" to break free.
** All three of the ''VideoGame/StreetsOfRage'' games had enemies that could grab you from behind, but in the first and third games, you could get rid of them with a shoulder throw.
* [=FPSes=] based on the ''Franchise/{{Alien}}'' franchise do this with the {{Face Hugger}}s, naturally.
** And in the ''VideoGame/AliensVsPredator'' PC entries, if you're not a Predator, they're [[DemonicSpiders instant death]]. Schwing!
all attacks.



* ''VideoGame/BatmanArkhamAsylum'' has escaped lunatic inmates who lunge and grapple you until you shake them off.
* ''VideoGame/{{Battletoads}}'' has the Snotballs, balls of goo that like to cling to 'Toad heads. They can be shaken off by mashing the B button.
* ''VideoGame/BerenstainBearsCampingAdventure'': Woodpeckers relentlessly pursue after nearby players and peck them when they attack. [[DemonicSpiders Thankfully]], they only appear in one level in the game.
* ''VideoGame/{{Blood}}'': Choking Hands, with the sequel adding Thieves and Bone Leeches. In addition to draining your health, all -three obscure your view in some way - Choking Hands darken your view (going so far in the first game as to [[TheFourthWallWillNotProtectYou go over your HUD]]); Thieves are only visible by the tips of their legs poking out from the sides of the screen, but they inject you with some manner of poison that heavily obscures your view, tilting and squashing it and generally being trippy as hell; and Bone Leeches simply [[InterfaceScrew plop themselves directly in front of the camera]]. You have to mash the use button to remove them, but it's something of a crapshoot, as sometimes they'll properly be thrown away for you to back away and shoot them, but sometimes they'll simply be plopped right back down where they were when they jumped onto you in the first place, giving you about a fraction of a second before they simply reattach to your face/neck.
* ''VideoGame/{{Borderlands}}'': Nearly all of Pandora's native life will jump at you and try to bite your face off.
* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'': Flesh-eating starfish like to leap out at you and stick to your face if you get too close.



** ''VideoGame/ModernWarfare'' features attack dogs, who were DemonicSpiders between the three facts that A) missing the [[PressXToNotDie QTE to kill them]] meant instant death for you; B) said QTE was ''insanely'' strict in its timing - by the time your brain had registered that the prompt to hit the button is visible and moved to hit said button, it was ''already too late''; and C) your AI teammates, on the off chance [[GangUpOnTheHuman the dogs bothered them in the first place]], [[TheComputerIsACheatingBastard can simply shoot the dogs off themselves, every time]]. The sole saving grace is that the dogs aren't invincible while they're charging up to you, so (assuming there aren't too many men with guns distracting you) you can just shoot them before they become a problem, but that still leaves some sections as particular hair-pullers, such as one section of apartments in the Chernobyl mission.
** The Banzai chargers in ''[[VideoGame/CallOfDutyWorldAtWar World at War]]'' serve the same purpose; if you fail to kill him in time, your blood-crazed Japanese attacker will instantly bayonet you to death. And, once again, your teammates seem to have no trouble shooting them off.
** ''Modern Warfare 2'' and ''3'' both feature the return of attack dogs, though in fewer numbers and with the QTE to remove them gradually made easier (''2'' being more lenient on the timing, so actually seeing the prompt doesn't mean you're already dead, and then ''3'' allowing you to simply [[ButtonMash repeatedly hit the button]] during the animation) though the third game's Survival mode has adds to the fun with two types of dogs: the regular ones, as well as ones with C4 strapped to them that detonate [[TakingYouWithMe shortly after they're killed.]]

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** ''VideoGame/ModernWarfare'' features attack dogs, who were DemonicSpiders between the three facts that A) missing the [[PressXToNotDie QTE to kill them]] meant instant death for you; B) said QTE was ''insanely'' strict in its timing - by the time your brain had registered that the prompt to hit the button is visible and moved to hit said button, it was ''already too late''; and C) your AI teammates, on the off chance [[GangUpOnTheHuman the dogs bothered them in the first place]], [[TheComputerIsACheatingBastard can simply shoot the dogs off themselves, every time]]. The sole saving grace is that the dogs aren't invincible while they're charging up to you, so (assuming there aren't too many men with guns distracting you) you can just shoot them before they become a problem, but that still leaves some sections as particular hair-pullers, such as one section of apartments in the Chernobyl mission.
** The Banzai chargers in ''[[VideoGame/CallOfDutyWorldAtWar World at War]]'' serve the same purpose; if you fail to kill him in time, your blood-crazed Japanese attacker will instantly bayonet you to death. And, once again, your teammates seem to have no trouble shooting them off.
** ''Modern Warfare 2''
mission. ''VideoGame/CallOfDutyModernWarfare2'' and ''3'' ''[[VideoGame/CallOfDutyModernWarfare3 3]]'' both feature the return of attack dogs, though in fewer numbers and with the QTE to remove them gradually made easier (''2'' being more lenient on the timing, so actually seeing the prompt doesn't mean you're already dead, and then ''3'' allowing you to simply [[ButtonMash repeatedly hit the button]] during the animation) though the third game's Survival mode has adds to the fun with two types of dogs: the regular ones, as well as ones with C4 strapped to them that detonate [[TakingYouWithMe shortly after they're killed.]]]]
** ''VideoGame/CallOfDutyWorldAtWar'': The Banzai chargers serve the same purpose; if you fail to kill him in time, your blood-crazed Japanese attacker will instantly bayonet you to death. And, once again, your teammates seem to have no trouble shooting them off.



** Ghosts and hunchbacks in the original game.
** Succubi and female vampire type enemies, starting with Carmilla in ''Rondo of Blood''. They suck your hearts / energy, but hey, at least they're gorgeous mostly naked women.
** ''VideoGame/CastlevaniaOrderOfEcclesia'':
*** Dracula himself does this.
*** Imps are a particularly annoying version, latching on and controlling you until you shake them off.
** In ''VideoGame/CastlevaniaCurseOfDarkness'', Ghouls looks identical to Zombies, except that they don't feel pain (hence you can't stop their attacks) and can grab Hector and chew him up, dealing moderate damage. This becomes deadly with their level 75 counterparts. Spirits and Evil Cores have similar attacks in which they stick on Hector and damage him.
* Some of the enemies in ''VideoGame/GunstarHeroes'' would sneak up behind your character and grab you in a headlock. Luckily, you could throw them off, and give them a nice shot to the face for their trouble.
* In ''VideoGame/DeadRising'' this is pretty much the only way that the zombies attack.
* There are tiny Necromorphs in ''Franchise/DeadSpace'' that will often swarm you if you let them, which usually doesn't end well. Some of the bigger ones will also latch onto you until you free yourself (especially the [[NightmareFuel fetal Lurker types]]). In addition, you're sometimes grabbed by gigantic tentacles and must shoot the weak spot while being dragged down a hallway before it'll let go.
** Not to mention the [[spoiler:Hive Mind]] at the end of the game. Though in that case, it's more like you're the personal space invader with the fusion cutter.
* The nasty jumping spiders in ''VideoGame/DukeNukemII''.
** Not to mention the Protozoid Slimers in ''VideoGame/DukeNukem3D''. How can you shoot off a creature that latches to your face with, say, a shotgun--or somehow ''kick it off your face''--is anyone's guess.

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** Ghosts and hunchbacks in the original game.
** Succubi and female vampire type enemies, starting with Carmilla in ''Rondo of Blood''. They suck your hearts / energy, hearts/energy, but hey, at least they're gorgeous mostly naked women.
** ''VideoGame/CastlevaniaOrderOfEcclesia'':
*** Dracula himself does this.
***
''VideoGame/CastlevaniaOrderOfEcclesia'': Imps are a particularly annoying version, latching on and controlling you until you shake them off.
** In ''VideoGame/CastlevaniaCurseOfDarkness'', ''VideoGame/CastlevaniaCurseOfDarkness'': Ghouls looks identical to Zombies, except that they don't feel pain (hence you can't stop their attacks) and can grab Hector and chew him up, dealing moderate damage. This becomes deadly with their level 75 counterparts. Spirits and Evil Cores have similar attacks in which they stick on Hector and damage him.
* Some of ''VideoGame/CondemnedCriminalOrigins'': If you get too close to an unarmed enemy, he'll leap on you and start headbutting you to death.
* ''VideoGame/DeadIsland'': The Walkers are frequently found laying on
the enemies in ''VideoGame/GunstarHeroes'' would sneak ground, visually indistinguishable from a corpse. If you walk over them, they will spring up behind your character and grab you in a headlock. Luckily, you could throw them off, and give them a nice shot grapple you. Safest thing to the face for their trouble.
* In ''VideoGame/DeadRising'' this is pretty much the only way that the
do when not actively fighting zombies attack.
is to kick every corpse you pass to make sure its a corpse and not a walker. Keep in mind that Walkers are the ''least'' dangerous of the various zombies. God help you if you get grappled like this while Infected are coming.
* ''Franchise/DeadSpace'':
**
There are tiny Necromorphs in ''Franchise/DeadSpace'' that will often swarm you if you let them, which usually doesn't end well. Some of the bigger ones will also latch onto you until you free yourself (especially the [[NightmareFuel fetal Lurker types]]). In addition, you're sometimes grabbed by gigantic tentacles and must shoot the weak spot while being dragged down a hallway before it'll let go.
** Not to mention the The [[spoiler:Hive Mind]] at the end of the game. Though in that case, it's more like you're the personal space invader with the fusion cutter.
* ''VideoGame/{{Drol}}'': The nasty jumping spiders second stage has magnets that latch onto you. They aren't directly harmful, but prevent you from firing in ''VideoGame/DukeNukemII''.
** Not to mention the
one direction until you shake them loose by moving down or up a hatch.
* ''VideoGame/DukeNukem3D'': The
Protozoid Slimers in ''VideoGame/DukeNukem3D''. Slimers. How can you shoot off a creature that latches to your face with, say, a shotgun--or shotgun -- or somehow ''kick it off your face''--is face'' -- is anyone's guess. guess.
* ''VideoGame/EccoTheDolphin'': The CombatTentacles with the spike on the tip, which latch on and stay there for a while. Made frustrating by the fact that you're underwater and only have so much time to shake them before you drown. (hint: Usually getting loose requires a lot of charging, aka mashing the B button.)



* In ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R. 2: Project Origin]]'', Alma repeatedly assaults Becket in close quarters, grabbing onto him and forcing Becket to fight her off.
** She has a good reason too, [[spoiler:to rape you.]]
** Some wall-crawling enemies grab you for a quick-time event struggle too, though probably not for the same reason as Alma. I hope.
** There's also an up-close and personal tug of war over a shotgun at one point. Amusingly, you have to both struggle over where its pointed, AND pull the trigger, in a slight departure from the traditional divorce between gameplay controls and ActionCommands.
* The 1985 arcade version of Konami's ''[[VideoGame/GanbareGoemon Goemon]]'' had nearly all the mooks try to put a choke hold on your hero, as opposed to a [[CollisionDamage touch-and-kill]]. You had about 2-3 seconds to escape or die (though [[OneHitPointWonder projectiles and bosses kill him instantly]]).

to:

* ''VideoGame/FatalFrame'': Invading the player character's personal space and grabbing on to them is a popular attack for the ghosts. For a couple of the bosses, being touched is also a OneHitKill.
* ''VideoGame/FirstEncounterAssaultRecon'':
**
In ''[[VideoGame/FirstEncounterAssaultRecon F.''F.E.A.R. 2: Project Origin]]'', Origin'', Alma repeatedly assaults Becket in close quarters, grabbing onto him and forcing Becket to fight her off.
** She has a good reason too, [[spoiler:to rape you.]]
**
Some wall-crawling enemies grab you for a quick-time event struggle too, though probably not for the same reason as Alma. I hope.
struggle.
** There's also an up-close and personal tug of war over a shotgun at one point. Amusingly, you You have to both struggle over where its pointed, AND it's pointed and pull the trigger, in a slight departure from the traditional divorce between gameplay controls and ActionCommands.
* ''VideoGame/GanbareGoemon': The 1985 arcade version of Konami's ''[[VideoGame/GanbareGoemon Goemon]]'' had has nearly all the mooks try to put a choke hold on your hero, as opposed to a [[CollisionDamage touch-and-kill]]. You had about 2-3 have two to three seconds to escape or die (though [[OneHitPointWonder projectiles and bosses kill him instantly]]).instantly]]).
* ''VideoGame/GunstarHeroes'': Some enemies sneak up behind your character and grab you in a headlock. Luckily, you could throw them off, and give them a nice shot to the face for their trouble.



** The headcrabs in the series. Although they never latch-on during combat, they were frequently seen doing their thing to random hapless {{NPC}}s.
** ''VideoGame/HalfLife2'' has faster versions of the headcrab, as well as multiple poisonous headcrabs latching themselves onto one zombie.
** Fortunately, [[MemeticRapist Mr. Friendly]] was cut from ''VideoGame/HalfLife1'', but he would have been this.

to:

** The headcrabs in the series. Although they never latch-on during combat, they were frequently seen doing their thing to random hapless {{NPC}}s.
**
{{NPC}}s. ''VideoGame/HalfLife2'' has faster versions of the headcrab, as well as multiple poisonous headcrabs latching themselves onto one zombie.
** Fortunately, [[MemeticRapist Mr. Friendly]] was cut from ''VideoGame/HalfLife1'', but he would have been this.
zombie.



* PC Game ''VideoGame/HeartOfDarkness'' featured shadows that came at you in large numbers and hooked on to you. [[https://www.youtube.com/watch?v=U_YYRVk5ur4 Example]].
* They frequently appear in the ''VideoGame/HouseOfTheDead'' {{light gun game}}s. With giant mutant leeches and frogs. No, really.
* In the ''Franchise/KingdomHearts'' series, Ansem/Xehanort's Heartless guardian is prone to doing this. In ''VideoGame/KingdomHeartsI'', it can possess Sora, and will occasionally replace the Attack command with one that causes it to emerge and hold him in place. In ''VideoGame/KingdomHeartsBirthBySleep'', it'll erupt out of the ground to try to grab you and perform a piledriver, and will also dash forward and try to hold you in place so his master can get some free hits in on you. In the same game, Xehanort himself isn't exempt from it, as he'll occasionally teleport up to Terra and try to grab him by the face to unleash a Blizzaga spell at point blank range, though you can escape before you get frozen.
* Justified in ''VideoGame/KungFuMaster''; the enemy {{Mooks}} were called 'Grapplers'. Granted, all they were animated doing was hugging Thomas; apparently it was the submission-hold variant of a tender embrace.
* Hunters and Smokers from ''VideoGame/Left4Dead''. For a bonus, once they have "got" you, there is no way to get out of this alone. Although if you're lucky, once a Smoker grabs you, you have about two seconds to kill it before you're helpless. Unfortunately, the Smoker's tongue ability is made all the worse by the fact that, if for some reason it can't drag you to it, it will catch you to the nearest obstacle and continue to kill you, making it all the more difficult for your allies to find it in time.

to:

* PC Game ''VideoGame/HeartOfDarkness'' featured features shadows that came come at you in large numbers and hooked on to you. [[https://www.youtube.com/watch?v=U_YYRVk5ur4 Example]].
hook onto you.
* They frequently appear in the ''VideoGame/HouseOfTheDead'' {{light gun game}}s. With giant mutant leeches and frogs. No, really.
''VideoGame/JourneyToSilius'': The "[FanNickname Hump-Bot]]". Kill it quickly before it locks onto you, or [[CycleOfHurting you're finished]].
* In the ''Franchise/KingdomHearts'' series, ''Franchise/KingdomHearts'': Ansem/Xehanort's Heartless guardian is prone to doing this. In ''VideoGame/KingdomHeartsI'', it can possess Sora, and will occasionally replace the Attack command with one that causes it to emerge and hold him in place. In ''VideoGame/KingdomHeartsBirthBySleep'', it'll erupt out of the ground to try to grab you and perform a piledriver, and will also dash forward and try to hold you in place so his master can get some free hits in on you. In the same game, Xehanort himself isn't exempt from it, as he'll occasionally teleport up to Terra and try to grab him by the face to unleash a Blizzaga spell at point blank range, though you can escape before you get frozen.
* Justified in ''VideoGame/KungFuMaster''; the enemy {{Mooks}} were called 'Grapplers'. Granted, all they were animated doing was hugging Thomas; apparently it was the submission-hold variant of a tender embrace.
''VideoGame/KungFuMaster'': The Grapplers grab you and drain your life until you shake them off by button mashing.
* ''VideoGame/Left4Dead'': Hunters and Smokers from ''VideoGame/Left4Dead''.Smokers. For a bonus, once they have "got" you, there is no way to get out of this alone. Although if you're lucky, once a Smoker grabs you, you have about two seconds to kill it before you're helpless. Unfortunately, the Smoker's tongue ability is made all the worse by the fact that, if for some reason it can't drag you to it, it will catch you to the nearest obstacle and continue to kill you, making it all the more difficult for your allies to find it in time.



** Also, in VideoGame/Left4Dead2, the Jockey, who grabs onto your back and does his best to steer you around while you fight him and your buddies shoot at him. This is lampshaded by the characters who says "That is just wrong". This also makes them [[VideoGame/HalfLife2 Head]][[ShoutOut humpers]].
** In fact every infected minus the Spitter and Boomer is a personal space invader since they lack any sort of long range weaponry and insist on beating you to death with their fists ([[GoodBadBugs or lack thereof]]). The Charger will stalk and eventually slam himself straight through a group of survivors, carrying the first he hits (and scatters the others) several yards and continuously slam them into the ground, ceiling and walls until he or his victim are killed.

to:

** Also, in VideoGame/Left4Dead2, the Jockey, who ''VideoGame/Left4Dead2'': The Jockey grabs onto your back and does his best to steer you around while you fight him and your buddies shoot at him. This is lampshaded by the characters who says "That is just wrong". This also makes them [[VideoGame/HalfLife2 Head]][[ShoutOut humpers]].
** In fact every Every infected minus the Spitter and Boomer is a personal space invader since they lack any sort of long range weaponry and insist on beating you to death with their fists ([[GoodBadBugs or lack thereof]]).fists. The Charger will stalk and eventually slam himself straight through a group of survivors, carrying the first he hits (and scatters the others) several yards and continuously slam them into the ground, ceiling and walls until he or his victim are killed.



** The pile of evil pancakes known as a "Like-Like" appear in several games. They are notable mainly due to their nasty habit of eating your equipment.
** Then there were the Wall Masters and Floor Masters. If these giant hands land on your head they carry you back to the beginning of the dungeon and you have to re-do all that trekking to get back to where you were before. In [=OoT=] Link does struggle rather graphically as it slowly drags him ''by the head'' up into the darkness above.
** One of the most notable enemies are the [=ReDeads=], starting from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. Bonus points for the [=ReDeads=] being great NightmareFuel. They also appear in ''VideoGame/TheLegendOfZeldaTheWindWaker''.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has Morths, which are bur-like enemies that will attach themselves to Link. While incapable of damaging Link, Morths will slow down his movement until he can shake them off. The more Morths that are attached to Link, the slower he becomes. Morths also appear in ''VideoGame/TheLegendOfZeldaTriForceHeroes''.
** Another enemy in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' are The Dead Hands in the Well and the Shadow Temple. It's basically a set of six skeletal arms reaching out of the earth trying to grab your head. And if one did, you then had to deal with a burrowing, long-necked, bloodstained, jaw-unhinging zombie that would slowly slither up to you and ''try to take a chomp out of your face''.
** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'' there are also giant, invisible rats that attach to you and slow you down. Some people mistook it for a bug in the game...until they used their wolf-form's Sense power. Pure NightmareFuel when you first see them.
** The Skulltulas in ''VideoGame/TheLegendOfZeldaSkywardSword'' attack by latching onto you and trying to crush you. Quite a jarring change from their attack pattern in ''Twilight Princess''.
*** [[BlobMonster Chuchus]] also attack you in this manner.
* ''VideoGame/LuigisMansion'' has a variety of ghost that grabs on to Luigi, though in many cases they can be shaken off before they do damage. Some of them were invisible.
* Micro-Goombas in ''VideoGame/SuperMarioBros3''. They don't actually ''hurt'' Mario, but they reduce his jump to practically nothing, which can kill you indirectly. And they stack. "Get ''off'' you little bastards!"
%% * And those leeches from ''VideoGame/SuperMarioGalaxy''.
* ''VideoGame/SuperMarioGalaxy2'' introduces the Smeech, a little pig-like enemy with wings and huge lips. If Mario approaches it alone, it will avoid him. If approached while riding [[PowerupMount Yoshi]], it will fly towards him and [[ForcefulKiss fiercely kiss him on the lips]], which blocks his ability to eat enemies.
* Slurples and Poinks from ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioSunshine'', respectively. (Though the later of the two creatures only drains your water levels.)
* In ''VideoGame/MetalGearSolid3SnakeEater'', if Snake swim/wades in the jungle waters for too long, leeches may attach themselves to his skin and drain his stamina. You can burn them off with a cigar.
** In ''VideoGame/MetalGearSolid4GunsOfThePatriots'' the "Beauty" forms of the Beauty and Beast Unit would attack by hugging Snake.
* The eponymous monsters in the ''VideoGame/{{Metroid}}'' series. You get a [[NightmareFuel really good look]] at their undercarriage when they latch onto you in the ''VideoGame/{{Metroid Prime|Trilogy}}'' games. Or at least you do until their life-sucking causes static snow to fill your visor and you start panicking.
** Also in ''Corruption'', Gandrayda will do this when you fight her.
** In ''VideoGame/SuperMetroid'' there's also these flea/tick-like bugs that latch on to Samus and start draining her health.

to:

** The pile of evil pancakes known as a "Like-Like" appear Like-Likes ambush Link, swallow him whole, churn him around in several games. They are notable mainly due to their nasty habit mouths and spit him back out after having eaten an important piece of eating your equipment.
** Then there were the The Wall Masters and Floor Masters. If these Masters are giant disembodied hands land on your head they that grab you and [[MookBouncer carry you back to the beginning of the dungeon and you have to re-do all that trekking to get back to where you were before. dungeon]]. In [=OoT=] ''Ocarina of Time'', Link does struggle rather graphically as it slowly drags him ''by the head'' up into the darkness above.
** One of the most notable enemies are the The [=ReDeads=], starting from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. Bonus points for the [=ReDeads=] being great NightmareFuel. They also zombies that first appear in ''VideoGame/TheLegendOfZeldaTheWindWaker''.
''VideoGame/TheLegendOfZeldaOcarinaOfTime'', attack by paralyzing Link with a shriek, latching onto him, and gnawing at him to remove health.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Dead Hand, in the Well and the Shadow Temple, is basically a set of six skeletal arms reaching out of the earth trying to grab your head. And if one did, you then had to deal with a burrowing, long-necked, bloodstained, jaw-unhinging zombie that would slowly slither up to you and ''try to take a chomp out of your face''.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has Morths, which are bur-like burr-like enemies that will attach themselves to Link. While incapable of damaging Link, Morths will slow down his movement until he can shake them off. The more Morths that are attached to Link, the slower he becomes. Morths also appear in ''VideoGame/TheLegendOfZeldaTriForceHeroes''.
** Another enemy in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' are The Dead Hands in the Well and the Shadow Temple. It's basically a set of six skeletal arms reaching out of the earth trying to grab your head. And if one did, you then had to deal with a burrowing, long-necked, bloodstained, jaw-unhinging zombie that would slowly slither up to you and ''try to take a chomp out of your face''.
** In
''VideoGame/TheLegendOfZeldaTwilightPrincess'' there are also has giant, invisible rats that attach to you and slow you down. Some people mistook it for a bug in the game...until they used their wolf-form's Sense power. Pure NightmareFuel when you first see them.
** ''VideoGame/TheLegendOfZeldaSkywardSword'': The Skulltulas in ''VideoGame/TheLegendOfZeldaSkywardSword'' attack by latching onto you and trying to crush you. Quite a jarring change from their attack pattern in ''Twilight Princess''.
***
Princess''. [[BlobMonster Chuchus]] also attack you in this manner.
* ''VideoGame/LuigisMansion'' has ''VideoGame/{{Limbo}}'': Light bugs attach themselves on the protagonist, forcing him to perpetually walk in one direction, only stopping when he hits an obstacle and only turning around when he steps into a variety beam of ghost that grabs on to Luigi, though in many cases they can be shaken off before they do damage. Some of them were invisible.
* Micro-Goombas in ''VideoGame/SuperMarioBros3''. They don't actually ''hurt'' Mario, but they reduce his jump to practically nothing,
light. Fortunately, the boy isn't the only one which the limbo wants to see eaten.
* ''VideoGame/LocoRoco'' has Kojas, a small variant of more common enemies which attach themselves to the locoroco, making it harder to jump. To get rid of them, [[SuperDrowningSkills you have to drown them in water]].
* ''VideoGame/MassEffect3'': [[OurZombiesAreDifferent Husks]] gain this ability. They
can kill grab the player, forcing you indirectly. And they stack. "Get ''off'' to mash buttons in order to escape their grip. There's also the Banshee, the warped Reaper version of an Asari. If she's not blasting you little bastards!"
%% * And those leeches
from ''VideoGame/SuperMarioGalaxy''.
afar, she's right in your face, preparing to plunge her claws into your chest.
* ''VideoGame/SuperMarioGalaxy2'' introduces ''VideoGame/MasterOfOrion III'': In the Smeech, introduction video, an bug-like alien is shown attacking a little pig-like enemy human, only to merge with wings and huge lips. If Mario approaches it alone, it will avoid him. If approached while riding [[PowerupMount Yoshi]], it will fly towards him and [[ForcefulKiss fiercely kiss him on form a hybrid creature.
* ''Videogame/MechWarrior'':
** ''[=MechWarrior=] Living Legends'' features
the lips]], [[PoweredArmor Battlearmor]], which blocks his ability are very small, very agile (and ''very'' [[DemonicSpiders deadly]]) jump-jet equipped suits that the players can use. The most effective tactic for a battlearmor player is to eat enemies.
* Slurples
get as close to an enemy [[HumongousMecha BattleMech]] as possible, and Poinks from ''VideoGame/SuperMarioGalaxy'' run around in circles under their feet while [[KneeCapping carving off their legs]]. More skilled battlearmor players rely on jumping onto the enemy's head, where the enemy cannot shoot them. The battlearmor then can blast through the [[SnipingTheCockpit cockpit glass and ''VideoGame/SuperMarioSunshine'', respectively. (Though kill the later pilot]] at their leisure, or start hacking off their arms. The pilot of the two creatures mech will be almost totally helpless - he will have to rely on allies shooting off the battlearmor, or firing his splash damage weapons at point blank. The aforementioned method is often used by battlearmor to bait the enemy's buddies [[ShootTheHostage into shooting the mech]].
** Several tanks and ''aircraft'' can become personal space invaders, as well. The Chevalier and [[HoverTank Harasser]] scout tanks are both very compact, allowing them to hump the legs of [[MightyGlacier Assault Mechs]] with impunity - the mech usually cannot fire back, because the tanks are below the mech's minimum firing arc. The Sparrowhawk [[SpacePlane Aerospace Fighter]] is the most agile vehicle in the game and the second-fastest, allowing it to literally ''ride on'' an enemy aircraft's tail while [[SubsystemDamage pumping fire into their engines]].
* ''VideoGame/MegaMan8'': There are little toy robot soldiers called Rompers in Clown Man's stage who grab latch onto the player and slowly drain life until they are shook off. They appear again in ''VideoGame/MegaManAndBass'' in Magic Man's level,
only drains your water levels.)
this time around they just shake bolts from the player when they latch on.
* In ''VideoGame/MetalGearSolid3SnakeEater'', if ''Franchise/MetalGear'':
** ''VideoGame/MetalGearSolid3SnakeEater'': If
Snake swim/wades swims or wades in the jungle waters for too long, leeches may attach themselves to his skin and drain his stamina. You can burn them off with a cigar.
** In ''VideoGame/MetalGearSolid4GunsOfThePatriots'' the ''VideoGame/MetalGearSolid4GunsOfThePatriots'': The "Beauty" forms of the Beauty and Beast Unit would attack by hugging Snake.
* ''VideoGame/{{Metroid}}'':
**
The eponymous monsters in the ''VideoGame/{{Metroid}}'' series.Metroids attack by latching onto Samus and draining her energy. You get a [[NightmareFuel really good look]] at their undercarriage when they latch onto you in the ''VideoGame/{{Metroid Prime|Trilogy}}'' games. Or at least you do until their life-sucking causes static snow to fill your visor and you start panicking.
** Also in ''Corruption'', Gandrayda will do this when you fight her.
** In ''VideoGame/SuperMetroid'' there's also these
''VideoGame/SuperMetroid'': There are flea/tick-like bugs enemies that latch on to Samus and start draining her health.



* The ''VideoGame/{{Monster Hunter}}'' series has the Giggi in the third game and Zamite in the fourth, both of which will attempt to latch onto hunters and slowly leech their health away. They'll eventually get full and let go of their own accord if not dislodged by rolling, after which they'll continue to harass you by attacking you normally.
* The zombies and the Ganados in the ''Franchise/ResidentEvil'' series, but Las Plagas are the most blatant space invaders.
** ''VideoGame/ResidentEvil3Nemesis'' had the Sliding Worms: creatures which would latch onto your character and suck blood until they either had their fill or you managed to shake them off.

to:

* ''VideoGame/MonsterBash'': The ''VideoGame/{{Monster Hunter}}'' series little chattering teeth don't do any damage, but they slow you down and disrupt your attacks. If you get enough of the little buggers on you though, Johnny will move at a snail's pace and be unable to fire at all, allowing the bigger monsters to attack you. The only way to deal with them is to monster mash the controls left and right until they get flung off (individually, mind you), then quickly crouch and blast them before they jump right back on.
* ''VideoGame/MonsterHunter''
has the Giggi in the third game and Zamite in the fourth, both of which will attempt to latch onto hunters and slowly leech their health away. They'll eventually get full and let go of their own accord if not dislodged by rolling, after which they'll continue to harass you by attacking you normally.
* ''VideoGame/Mother3'': The cuddle bomb latches on tight and spends its turns counting down to its deadly detonation.
* ''VideoGame/NetHack'' monsters that do this are some of the most dangerous in the game. If a kraken or giant eel grabs you, then no matter how big and strong you are, you have at most one round to get free before it [[OneHitKill drowns you]].
* ''VideoGame/OddworldStrangersWrath'': Various ammo types such as Fuzzles will invade the personal space... of enemies! Played straight with [[spoiler:Sekto though, who is an Oktigi, a octopus-like creature that latches onto the head of something and then proceeds to control them. In Sekto's case, he latched onto the [[FateWorseThanDeath previous Guardian Steef]]]].
* ''VideoGame/{{Okami}}'' has the "Dead Fish" enemies, which, when brought below half health, like to glomp onto Amaterasu and ''[[ActionBomb explode]]''.
* ''VideoGame/QuakeI'': Fiends and Spawns don't latch onto you, but their specialty is lunging at you from across the room and trying to corner you. Once they do this, Fiends can rip you to shreds with an absurdly powerful melee attack, and Spawns explode with the force of a rocket when killed.
* ''Franchise/ResidentEvil'':
The zombies and the Ganados in the ''Franchise/ResidentEvil'' series, Ganados, but Las Plagas are the most blatant space invaders.
** ''VideoGame/ResidentEvil3Nemesis'' had the Sliding Worms: Worms, creatures which would latch onto your character and suck blood until they either had their fill or you managed to shake them off.



* ''Franchise/StarWars Episode III: Revenge of the Sith'', the video game, GBA and NDS versions has strangling droids, and clone troopers that shoot strangling string lasers.

to:

* ''VideoGame/SaintsRowTheThird'' has this during the [[ExactlyWhatItSaysOnTheTin Zombie Attack]] mission. If you get grabbed by a zombie you have to frantically pound a button to get it (and the others that accumulate since you can't move) off.
* ''Franchise/SilentHill'': Each game possesses at least one variant. Perhaps the worst, both in terms of gameplay and sheer mindfuckery, are either the Doorman/Abstract Daddy monsters in [[VideoGame/SilentHill2 the second game]], which are massive and proceed to swallow the player character's head, or the Slurpers in [[VideoGame/SilentHill3 the third game]] that knock the (teenaged, female) player character to the ground and climb on top of her in preparation for "fun time".
* ''VideoGame/SnowboardKids'': The Ghosts, once deployed, zero in on the opposing racer in the highest position and harass them. During this time, the afflicted character's top speed is halved. This can be stacked up to three times.
* ''Franchise/SonicTheHedgehog'':
** ''VideoGame/Sonic3AndKnuckles'': The Mega Chopper, shown in the page image. In Hydrocity Zone, these little red piranha-like MechaMooks swim around in certain underwater sections, and can even jump ''out'' of the water at you. If they make contact with your character, they latch on and start chewing, eating away one ring per second. and making you unable to jump, duck, or roll. If you get hit by an enemy while you're being Mega Chopped, you'll die one second later due to running out of rings. There are three ways to escape a Mega Chopper. One is to enter a tube, forcing your character into a spin. Or, if you're playing co-op with Sonic and Tails, you can use Tails to jump into the Mega Chopper, provided he's not being Mega Chopped as well. Neither of these solutions are sure to be available when you need them, but fortunately, the third solution always works: randomly mash buttons on the controller until the Mega Chopper falls off. ([[GuideDangIt There is no indication that flailing about might have any effect.]])
** ''VideoGame/SonicMania'': The boss of Metallic Madness Act 2 deploys exploding {{Creepy Doll}}s of Amy Rose that grab onto the player or their AI partner and flash a SlasherSmile before exploding.
* ''Franchise/StarWars'':
** ''VideoGame/TheForceUnleashed2'': Terror spider droids leap onto Starkiller's chest or back and drain his health unless he throws them off. Unfortunately, they attack in huge waves.
**
''Franchise/StarWars Episode III: Revenge of the Sith'', the video game, GBA and NDS versions has strangling droids, and clone troopers that shoot strangling string lasers.



* The Fuzzies and stronger types of Swoopers from the ''VideoGame/PaperMario'' games. Some will just hit you once, while others require button mashing to get them off. The Zap Tap badge keeps them off you entirely in either case.

to:

* ''VideoGame/StreetsOfRage'': All three games have enemies that can grab you from behind, but in the first and third games you can get rid of them with a shoulder throw.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/LuigisMansion'' has a variety of ghost that grabs on to Luigi, though in many cases they can be shaken off before they do damage. Some of them were invisible.
** ''VideoGame/MarioKart'': In some courses, moles jump out of the ground and onto your kart, slowing you down and blocking your view until you throw them off.
** ''VideoGame/PaperMario'':
The Fuzzies and stronger types of Swoopers from the ''VideoGame/PaperMario'' games.Swoopers. Some will just hit you once, while others require button mashing to get them off. The Zap Tap badge keeps them off you entirely in either case.case.
** ''VideoGame/SuperMarioBros3'': Micro-Goombas don't actually ''hurt'' Mario, but they reduce his jump to practically nothing, which can kill you indirectly. And they stack. "Get ''off'' you little bastards!"
** ''VideoGame/SuperMarioSunshine'': Poinks are floating enemies that attach themselves to the F.L.U.D.D.'s nozzle and consume its water when Mario tries to use the device. They're an unusual version of this in that they're useful to the player -- by squirting a stream of water into them and then releasing the button, Mario can send the creatures flying off like missiles and use them as a ranged weapon.
** ''VideoGame/SuperMarioGalaxy'': Slurples are bouncing, leech-like enemies that attach themselves to Mario and gradually drain his health. They can only be removed by performing a spin jump or by firing a star bit at them.
** ''VideoGame/SuperMarioGalaxy2'': The Smeech is a little pig-like enemy with wings and huge lips. If Mario approaches it alone, it will avoid him. If approached while riding [[PowerupMount Yoshi]], it will fly towards him and [[ForcefulKiss fiercely kiss him on the lips]], which blocks his ability to eat enemies.
* ''VideoGame/SuperSmashBrosBrawl'': In the Subspace Emissary mode, the Bucculus likes to hide under ground, then leap out at careless players and latch on tight. They make a loud smooching sound as the sac attached to their lips fills up and you take damage, then, once you finally pry them off, they bounce around before hiding back under ground to start the process all over again.



* The [=PS2=] game ''VideoGame/WarOfTheMonsters'' gives a giant praying mantis the power to fire a flying leech.
* Critters from the classic ''Xenophobe'' were fond of crawling on your space marine, alien, or duck (Yes, duck) and chewing off life. A simple button press solved the issue, though.
* Almost ubiquitous in the ''Franchise/SilentHill'' series, with each game possessing at least one variant. Perhaps the worst, both in terms of gameplay and sheer mindfuckery, are either the Doorman/Abstract Daddy monsters in [[VideoGame/SilentHill2 the second game]], which are massive and proceed to swallow the player character's head, or the Slurpers in [[VideoGame/SilentHill3 the third game]] that knock the (teenaged, female) player character to the ground and climb on top of her in preparation for "fun time".
* If you get too close to an unarmed enemy in ''VideoGame/CondemnedCriminalOrigins'', he'll leap on you and start headbutting you to death.



* The moles in ''VideoGame/MarioKart'' would jump out of the ground onto your kart. They would slow you down and block your view until you threw them off.
* Invading the player character's personal space and grabbing on to them is a popular attack for the ghosts in the ''VideoGame/FatalFrame'' series. For a couple of the bosses, being touched is also a OneHitKill.
* Gets done occasionally in ''VideoGame/WorldOfWarcraft'', particularly by any mob that uses the Death Grip ability to pull players into melee range.

to:

* The moles in ''VideoGame/MarioKart'' would jump out of ''VideoGame/{{Warframe}}'' has the ground onto your kart. They would slow you down Infested Maggots, toothy little monsters which latch on and block your view until you threw them off.
* Invading the player character's personal space
start chewing, slowing movement as well as draining shields and grabbing on to them is a popular attack for the ghosts in the ''VideoGame/FatalFrame'' series. For a couple of the bosses, being touched is also a OneHitKill.
health.
* Gets done occasionally in ''VideoGame/WorldOfWarcraft'', particularly ''VideoGame/WorldOfWarcraft'': This happens occasionally, mostly by any mob mobs that uses the Death Grip ability to pull players into melee range.



* Light bugs in ''VideoGame/{{Limbo}}'' attach themselves on the protagonist, forcing him to perpetually walk in one direction, only stopping when he hits an obstacle and only turning around when he steps into a beam of light. Fortunately, the boy isn't the only one which the limbo wants to see eaten.
* ''VideoGame/LocoRoco'' has Kojas, a small variation of your average enemies which attach themselves upon the locoroco, making it harder to jump. Their weakness - [[SuperDrowningSkills Water]]
* ''VideoGame/BatmanArkhamAsylum'' has escaped lunatic inmates who lunge and grapple you until you shake them off.
* ''VideoGame/{{Amorphous}}'' has Clutters, which bombard you with their spawn that latches onto you, slowing you as more become attached. If you let enough of the baby Clutters latch onto you they stun you for a while, leaving you completely open to all attacks.
* Wrestling/{{WWE}} games are full of this, but then, [[ExactlyWhatItSaysOnTheTin that's kinda the point.]]
* VideoGame/NetHack monsters that do this are some of the most dangerous in the game. If a kraken or giant eel grabs you, then no matter how big and strong you are, you have at most one round to get free before it [[OneHitKill drowns you]].
* ''VideoGame/LaMulana'''s A Bao A Qu enemies, some sort of [[OurMonstersAreWeird invisible flying wallabies]].
* ''VideoGame/KungFuMaster'' had "Grippers" as the most common mook, who would grab you and drain your life until you shook them off by button mashing.
* In ''VideoGame/{{Borderlands}}'', pretty much all of Pandora's native life will jump at you and try to bite your face off.
* The Brainsuckers from ''VideoGame/XCOMApocalypse'', which latch onto the heads of your troops and deliver an agent that brings them under the aliens' control.
* The "[[FanNickname Hump-Bot]]"(as named by LetsPlay/DeceasedCrab) from ''VideoGame/JourneyToSilius''. Kill it quickly before it locks onto you, or [[CycleOfHurting you're finished]].
* Terror spider droids in ''VideoGame/TheForceUnleashed 2'' leap on to Starkiller's chest or back and drain his health unless he throws them off. Unfortunately, they attack in huge waves.
* Choking Hands in ''VideoGame/{{Blood}}'', with the sequel adding Thieves and Bone Leeches. In addition to draining your health, all three obscure your view in some way - Choking Hands darken your view (going so far in the first game as to [[TheFourthWallWillNotProtectYou go over your HUD]]); Thieves are only visible by the tips of their legs poking out from the sides of the screen, but they inject you with some manner of poison that heavily obscures your view, tilting and squashing it and generally being trippy as hell; and Bone Leeches simply [[InterfaceScrew plop themselves directly in front of the camera]]. You have to mash the use button to remove them, but it's something of a crapshoot, as sometimes they'll properly be thrown away for you to back away and shoot them, but sometimes they'll simply be plopped right back down where they were when they jumped onto you in the first place, giving you about a fraction of a second before they simply reattach to your face/neck.
* In ''VideoGame/OddworldStrangersWrath'', various ammo types such as Fuzzles will invade the personal space... of enemies! Played straight with [[spoiler:Sekto though, who is an Oktigi, a octopus-like creature that latches onto the head of something and then proceeds to control them. In Sekto's case, he latched onto the [[FateWorseThanDeath previous Guardian Steef]]]].
* The second stage of ''VideoGame/{{Drol}}'' had magnets that would latch onto you. They weren't directly harmful, but prevented you from firing in one direction until you shook them loose by moving down or up a hatch.
* In VideoGame/MassEffect3, [[OurZombiesAreDifferent Husks]] gain this ability. They can grab the player, forcing you to mash buttons in order to escape their grip. There's also the Banshee, the warped Reaper version of an Asari. If she's not blasting you from afar, she's right in your face, preparing to plunge her claws into your chest.
* In ''VideoGame/SuperSmashBrosBrawl'''s Subspace Emissary mode, the Bucculus likes to hide under ground, then leap out at careless players and latch on tight. They make a loud smooching sound as the sac attached to their lips fills up and you take damage, then, once you finally pry them off, they bounce around before hiding back under ground to start the process all over again.
* The CombatTentacles with the spike on the tip in ''VideoGame/EccoTheDolphin'', which latch on and stay there for a while. Made frustrating by the fact that you're underwater and only have so much time to shake them before you drown. (hint: Usually getting loose requires a lot of charging, aka mashing the B button.)
* The Walkers in ''Videogame/DeadIsland''. They will frequently be laying on the ground, visually indistinguishable from a corpse. If you walk over them, they will spring up and grapple you. Safest thing to do when not actively fighting zombies is to kick every corpse you pass to make sure its a corpse and not a walker. Keep in mind that Walkers are the ''least'' dangerous of the various zombies. God help you if you get grappled like this while Infected are coming.
* ''VideoGame/SaintsRowTheThird'' has this during the [[ExactlyWhatItSaysOnTheTin Zombie Attack]] mission. If you get grabbed by a zombie you have to frantically pound a button to get it (and the others that accumulate since you can't move) off.
* ''VideoGame/{{Okami}}'' has the "Dead Fish" enemies, which, when brought below half health, like to glomp onto Ammy and ''[[ActionBomb explode]]''.
* ''[[Videogame/MechWarrior MechWarrior Living Legends]]'' features the [[PoweredArmor Battlearmor]], which are very small, very agile (and ''very'' [[DemonicSpiders deadly]]) jump-jet equipped suits that the players can use. The most effective tactic for a battlearmor player is to get as close to an enemy [[HumongousMecha BattleMech]] as possible, and run around in circles under their feet while [[KneeCapping carving off their legs]]. More skilled battlearmor players rely on jumping onto the enemy's head, where the enemy cannot shoot them. The battlearmor then can blast through the [[SnipingTheCockpit cockpit glass and kill the pilot]] at their leisure, or start hacking off their arms. The pilot of the mech will be almost totally helpless - he will have to rely on allies shooting off the battlearmor, or firing his splash damage weapons at point blank. The aforementioned method is often used by battlearmor to bait the enemy's buddies [[ShootTheHostage into shooting the mech]].
** Several tanks and ''aircraft'' can become personal space invaders, as well. The Chevalier and [[HoverTank Harasser]] scout tanks are both very compact, allowing them to hump the legs of [[MightyGlacier Assault Mechs]] with impunity - the mech usually cannot fire back, because the tanks are below the mech's minimum firing arc. The Sparrowhawk [[SpacePlane Aerospace Fighter]] is the most agile vehicle in the game and the second-fastest, allowing it to literally ''ride on'' an enemy aircraft's tail while [[SubsystemDamage pumping fire into their engines]].
* Fiends and Spawns in ''VideoGame/QuakeI'' don't latch onto you, but their specialty is lunging at you from across the room and trying to corner you. Once they do this, Fiends can rip you to shreds with an absurdly powerful melee attack, and Spawns explode with the force of a rocket when killed.
* Those little chattering teeth in ''[[Videogame/MonsterBash Monster Bash]]''. They don't do any damage, but they slow you down and disrupt your attacks. If you get enough of the little buggers on you though, Johnny will move at a snail's pace and be unable to fire at all, allowing the bigger monsters to attack you. The only way to deal with them is to monster mash the controls left and right until they get flung off (individually, mind you), then quickly crouch and blast them before they jump right back on.
* The Ghosts in ''VideoGame/SnowboardKids'' and ''Snowboard Kids 2'', once deployed, will zero in on the opposing racer in the highest position and harass him or her. During this time, the afflicted character's top speed is halved. This can be stacked up to three times.
* ''VideoGame/{{Battletoads}}'' has the Snotballs, balls of goo that like to cling to 'Toad heads. They can be shaken off by mashing the B button.
* ''VideoGame/{{Warframe}}'' has the Infested Maggots, toothy little monsters which latch on and start chewing, slowing movement as well as draining shields and health.
* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'': Flesh-eating starfish like to leap out at you and stick to your face if you get too close.
* In ''VideoGame/Mother3'' there's the Terrifying cuddle bomb, it latches on tight and spends it's turns counting down to it's deadly detonation.
* In the introduction video to ''VideoGame/MasterOfOrion III'', an bug-like alien is shown attacking a human, only to merge with him and form a hybrid creature.
* In ''VideoGame/MegaMan8'', there are little toy robot soldiers called Rompers in Clown Man's stage who grab latch onto the player and slowly drain life until they are shook off. They appear again in ''VideoGame/MegaManAndBass'' in Magic Man's level, only this time around they just shake bolts from the player when they latch on.
* Woodpeckers in the ''VideoGame/BerenstainBearsCampingAdventure'' relentlessly pursue after nearby players and peck them when they attack. [[DemonicSpiders Thankfully]], they only appear in one level in the game.

to:

* Light bugs in ''VideoGame/{{Limbo}}'' attach themselves on the protagonist, forcing him to perpetually walk in one direction, only stopping when he hits an obstacle and only turning around when he steps into a beam of light. Fortunately, the boy isn't the only one which the limbo wants to see eaten.
* ''VideoGame/LocoRoco'' has Kojas, a small variation of your average enemies which attach themselves upon the locoroco, making it harder to jump. Their weakness - [[SuperDrowningSkills Water]]
* ''VideoGame/BatmanArkhamAsylum'' has escaped lunatic inmates who lunge and grapple you until you shake them off.
* ''VideoGame/{{Amorphous}}'' has Clutters, which bombard you with their spawn that latches onto you, slowing you as more become attached. If you let enough of the baby Clutters latch onto you they stun you for a while, leaving you completely open to all attacks.
* Wrestling/{{WWE}} games are full of this, but then, [[ExactlyWhatItSaysOnTheTin that's kinda the point.]]
* VideoGame/NetHack monsters that do this are some of the most dangerous in the game. If a kraken or giant eel grabs you, then no matter how big and strong you are, you have at most one round to get free before it [[OneHitKill drowns you]].
* ''VideoGame/LaMulana'''s A Bao A Qu enemies, some sort of [[OurMonstersAreWeird invisible flying wallabies]].
* ''VideoGame/KungFuMaster'' had "Grippers" as the most common mook, who would grab you and drain your life until you shook them off by button mashing.
* In ''VideoGame/{{Borderlands}}'', pretty much all of Pandora's native life will jump at you and try to bite your face off.
*
''VideoGame/XCOMApocalypse'': The Brainsuckers from ''VideoGame/XCOMApocalypse'', which latch onto the heads of your troops and deliver an agent that brings them under the aliens' control.
* The "[[FanNickname Hump-Bot]]"(as named by LetsPlay/DeceasedCrab) from ''VideoGame/JourneyToSilius''. Kill it quickly before it locks onto you, or [[CycleOfHurting you're finished]].
* Terror spider droids in ''VideoGame/TheForceUnleashed 2'' leap
''VideoGame/{{Xenophobe}}'': Critters fond of crawling on to Starkiller's chest or back and drain his health unless he throws them off. Unfortunately, they attack in huge waves.
* Choking Hands in ''VideoGame/{{Blood}}'', with the sequel adding Thieves and Bone Leeches. In addition to draining
your health, all three obscure your view in some way - Choking Hands darken your view (going so far in the first game as to [[TheFourthWallWillNotProtectYou go over your HUD]]); Thieves are only visible by the tips of their legs poking out from the sides of the screen, but they inject you with some manner of poison that heavily obscures your view, tilting space marine, alien, or duck (Yes, duck) and squashing it and generally being trippy as hell; and Bone Leeches simply [[InterfaceScrew plop themselves directly in front of the camera]]. You have to mash the use chewing off life. A simple button to remove them, but it's something of a crapshoot, as sometimes they'll properly be thrown away for you to back away and shoot them, but sometimes they'll simply be plopped right back down where they were when they jumped onto you in press solved the first place, giving you about a fraction of a second before they simply reattach to your face/neck.
* In ''VideoGame/OddworldStrangersWrath'', various ammo types such as Fuzzles will invade the personal space... of enemies! Played straight with [[spoiler:Sekto though, who is an Oktigi, a octopus-like creature that latches onto the head of something and then proceeds to control them. In Sekto's case, he latched onto the [[FateWorseThanDeath previous Guardian Steef]]]].
* The second stage of ''VideoGame/{{Drol}}'' had magnets that would latch onto you. They weren't directly harmful, but prevented you from firing in one direction until you shook them loose by moving down or up a hatch.
* In VideoGame/MassEffect3, [[OurZombiesAreDifferent Husks]] gain this ability. They can grab the player, forcing you to mash buttons in order to escape their grip. There's also the Banshee, the warped Reaper version of an Asari. If she's not blasting you from afar, she's right in your face, preparing to plunge her claws into your chest.
* In ''VideoGame/SuperSmashBrosBrawl'''s Subspace Emissary mode, the Bucculus likes to hide under ground, then leap out at careless players and latch on tight. They make a loud smooching sound as the sac attached to their lips fills up and you take damage, then, once you finally pry them off, they bounce around before hiding back under ground to start the process all over again.
* The CombatTentacles with the spike on the tip in ''VideoGame/EccoTheDolphin'', which latch on and stay there for a while. Made frustrating by the fact that you're underwater and only have so much time to shake them before you drown. (hint: Usually getting loose requires a lot of charging, aka mashing the B button.)
* The Walkers in ''Videogame/DeadIsland''. They will frequently be laying on the ground, visually indistinguishable from a corpse. If you walk over them, they will spring up and grapple you. Safest thing to do when not actively fighting zombies is to kick every corpse you pass to make sure its a corpse and not a walker. Keep in mind that Walkers are the ''least'' dangerous of the various zombies. God help you if you get grappled like this while Infected are coming.
* ''VideoGame/SaintsRowTheThird'' has this during the [[ExactlyWhatItSaysOnTheTin Zombie Attack]] mission. If you get grabbed by a zombie you have to frantically pound a button to get it (and the others that accumulate since you can't move) off.
* ''VideoGame/{{Okami}}'' has the "Dead Fish" enemies, which, when brought below half health, like to glomp onto Ammy and ''[[ActionBomb explode]]''.
* ''[[Videogame/MechWarrior MechWarrior Living Legends]]'' features the [[PoweredArmor Battlearmor]], which are very small, very agile (and ''very'' [[DemonicSpiders deadly]]) jump-jet equipped suits that the players can use. The most effective tactic for a battlearmor player is to get as close to an enemy [[HumongousMecha BattleMech]] as possible, and run around in circles under their feet while [[KneeCapping carving off their legs]]. More skilled battlearmor players rely on jumping onto the enemy's head, where the enemy cannot shoot them. The battlearmor then can blast through the [[SnipingTheCockpit cockpit glass and kill the pilot]] at their leisure, or start hacking off their arms. The pilot of the mech will be almost totally helpless - he will have to rely on allies shooting off the battlearmor, or firing his splash damage weapons at point blank. The aforementioned method is often used by battlearmor to bait the enemy's buddies [[ShootTheHostage into shooting the mech]].
** Several tanks and ''aircraft'' can become personal space invaders, as well. The Chevalier and [[HoverTank Harasser]] scout tanks are both very compact, allowing them to hump the legs of [[MightyGlacier Assault Mechs]] with impunity - the mech usually cannot fire back, because the tanks are below the mech's minimum firing arc. The Sparrowhawk [[SpacePlane Aerospace Fighter]] is the most agile vehicle in the game and the second-fastest, allowing it to literally ''ride on'' an enemy aircraft's tail while [[SubsystemDamage pumping fire into their engines]].
* Fiends and Spawns in ''VideoGame/QuakeI'' don't latch onto you, but their specialty is lunging at you from across the room and trying to corner you. Once they do this, Fiends can rip you to shreds with an absurdly powerful melee attack, and Spawns explode with the force of a rocket when killed.
* Those little chattering teeth in ''[[Videogame/MonsterBash Monster Bash]]''. They don't do any damage, but they slow you down and disrupt your attacks. If you get enough of the little buggers on you though, Johnny will move at a snail's pace and be unable to fire at all, allowing the bigger monsters to attack you. The only way to deal with them is to monster mash the controls left and right until they get flung off (individually, mind you), then quickly crouch and blast them before they jump right back on.
* The Ghosts in ''VideoGame/SnowboardKids'' and ''Snowboard Kids 2'', once deployed, will zero in on the opposing racer in the highest position and harass him or her. During this time, the afflicted character's top speed is halved. This can be stacked up to three times.
* ''VideoGame/{{Battletoads}}'' has the Snotballs, balls of goo that like to cling to 'Toad heads. They can be shaken off by mashing the B button.
* ''VideoGame/{{Warframe}}'' has the Infested Maggots, toothy little monsters which latch on and start chewing, slowing movement as well as draining shields and health.
* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'': Flesh-eating starfish like to leap out at you and stick to your face if you get too close.
* In ''VideoGame/Mother3'' there's the Terrifying cuddle bomb, it latches on tight and spends it's turns counting down to it's deadly detonation.
* In the introduction video to ''VideoGame/MasterOfOrion III'', an bug-like alien is shown attacking a human, only to merge with him and form a hybrid creature.
* In ''VideoGame/MegaMan8'', there are little toy robot soldiers called Rompers in Clown Man's stage who grab latch onto the player and slowly drain life until they are shook off. They appear again in ''VideoGame/MegaManAndBass'' in Magic Man's level, only this time around they just shake bolts from the player when they latch on.
* Woodpeckers in the ''VideoGame/BerenstainBearsCampingAdventure'' relentlessly pursue after nearby players and peck them when they attack. [[DemonicSpiders Thankfully]], they only appear in one level in the game.
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* The Mega Chopper from ''VideoGame/Sonic3AndKnuckles''. In Hydrocity Zone, these little red piranha-like MechaMooks swim around in certain underwater sections, and can even jump ''out'' of the water at you. If they make contact with your character, they latch on and start chewing, eating away one ring per second. and making you unable to jump, duck, or roll. If you get hit by an enemy while you're being Mega Chopped, you'll die one second later due to running out of rings. There are three ways to escape a Mega Chopper. One is to enter a tube, forcing your character into a spin. Or, if you're playing co-op with Sonic and Tails, you can use Tails to jump into the Mega Chopper, provided he's not being Mega Chopped as well. Neither of these solutions are sure to be available when you need them, but fortunately, the third solution always works: randomly mash buttons on the controller until the Mega Chopper falls off. ([[GuideDangIt There is no indication that flailing about might have any effect.]])

to:

* The Mega Chopper from ''VideoGame/Sonic3AndKnuckles''.''VideoGame/Sonic3AndKnuckles'', shown in the page image. In Hydrocity Zone, these little red piranha-like MechaMooks swim around in certain underwater sections, and can even jump ''out'' of the water at you. If they make contact with your character, they latch on and start chewing, eating away one ring per second. and making you unable to jump, duck, or roll. If you get hit by an enemy while you're being Mega Chopped, you'll die one second later due to running out of rings. There are three ways to escape a Mega Chopper. One is to enter a tube, forcing your character into a spin. Or, if you're playing co-op with Sonic and Tails, you can use Tails to jump into the Mega Chopper, provided he's not being Mega Chopped as well. Neither of these solutions are sure to be available when you need them, but fortunately, the third solution always works: randomly mash buttons on the controller until the Mega Chopper falls off. ([[GuideDangIt There is no indication that flailing about might have any effect.]])

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