Pathways into Darkness is a first-person adventure game for the Mac by Bungie (of Halo fame) that casts the player as a member of a U.S. Army Special Forces team on a mission to prevent an ancient godlike being from awakening in eight days and destroying the Earth. The team must enter a pyramid on the Yucatan Peninsula of Mexico, reach the bottom level and detonate a nuke to stun the Dreaming God within, giving the Jjaro, a benevolent alien race, the time it needs to take more permanent measures to neutralize the threat.However, during the team's deployment, the player character's chute fails to open, and the resultant impact knocks him out and scatters his equipment. When he comes to, he discovers that he is believed dead, and his team has entered the pyramid without him. Alone, and armed only with a flashlight and a survival knife, he must battle his way through the monster-inhabited pyramid, making his way down to the bottom to complete his team's mission.Pathways into Darkness is notable for being the first texture-mapped game on the Apple Macintosh, as well as being considered the first true First-Person Shooter released on that platform. It was critically acclaimed, winning a large number of awards, and was Bungie's first major commercial success (it was the third-best-selling Mac game of the first half of 1994, after Myst and SimCity 2000).In April 2013, a version running on modern Macs was released for free in the Mac App Store.
This video game contains examples of:
And I Must Scream: Death in the Pathways/Marathon verse is this. As the Nazis, explorers, and your fellow marines will tell you, when you die you are stuck in your body with very few of your senses left.
Bag of Spilling: Due to the airdrop into the temple going pear-shaped (your primary chute doesn't open, and your secondary opens too late), you lose the bag of ammo you were carrying somewhere in the jungle, your M16 gets a bent barrel, and your Colt .45 is empty. When you finally make it to the temple a few hours later, all you have is your combat knife, watch, flashlight, and paper for maps.
Compound Title: Level "They May Be Slow…" is followed by "…But They're Hungry."
The Mac App Store version could also be called a Fan Remake in that a fan did the work. However, it was ported from the original Mac release to Cocoa as a 64-bit app, with the original assets (sans one: the sound file), including the old application itself, being used.
Ghostapo: The player finds numerous skeletal corpses of a Nazi expedition to the pyramid back during World War II in order to recover the Dreaming God for use as a weapon, or other valuable and/or supernatural artifacts as a consolation prize. They provide an important source of exposition, as well the most frequent source of arms and ammunition.
I'm Cold... So Cold...: One of the dead Nazis you encounter has forgotten everything except that death is cold.
Infinite Flashlight: Bad news: You have five days to complete your mission before The End of the World as We Know It. Good news: Your flashlight's battery lasts a week. By the time it runs dry, it won't be necessary anymore… one way or the other. Unless you cheat to get more time.
Inventory Management Puzzle: The player has an encumbrance limitation on how much the Player Character can carry. As this limitation is approached, the character's speed will decrease until he is moving at a crawl. Considering that weapons, ammunition, and treasure all have weight, the player will need to be smart about knowing what to keep and what to discard. Late in the game the player can find a Bag of Holding which will reduce the weight of any items put into it, allowing more to be carried without encumbrance.
Invisible Monsters: The Wraiths can only be seen with the infra-red goggles. Conversely, the sole level where they are encountered contains three Banshees, which you have to take the goggles off to see.
Invincible Minor Minion: Banshees can only be destroyed with magic crystals; the Green Oozes and Malice (aka the Giant Purple Hellbeast) are completely invincible and must be avoided.
Let's Play: By HB. Due to the difficulty of setting this up for any modern computer, this is the ticket to enjoying this game without spending a whole day getting a mac emulator running.
Locked in a Freezer: On the level "I'd Rather Be Surfing", A corpse posing as Schmuck Bait in a room with an open door and a closed door. When you enter the room, the open door closes behind you, normally not a problem, except the closed door in front does not open. The game console emits "Uh oh.". The corpse casually informs you that he was in the room until he suffocated and that the doors did not open until afterwards, and mentions that a group entered many years ago and one of them walked through the other door. Don the red cloak, which speeds the passage of time by slowing your metabolism. Sleeping further speeds up the game. Making more ammo during this time is optional since it will be obsolete soon.
Shout-Out: One of your squadmates, when you find him in the later levels, laments that he won't be able to play Street Fighter with you anymore.
Spiritual Successor: The Marathon series is a very distant sequel which shares a lot of the same elements; there is even a historical record in the first game that talks about the events of Pathways.
It also shares many plot elements with Halo 3: ODST. In both you are an elite special forces operative who gets separated from his squad and must learn about what happened to your unit by interacting with inanimate objects/corpses. In addition both have to travel underground in order to secure an omniscient presence that has been affecting the world above.