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Paraworld
Para World is a 2006 PC strategy game by the German company SEK.

It revolves around three scientists who each discover evidence that leads them to conclude that a parallel universe exists. Before they can announce their findings to the world, they are dumped in the parallel universe by a sinister group (the SEAS) who has dominated it for the past century and left to fend for themselves. Fortunately for them, they manage to secure the trust of the natives, and so rally the inhabitants of the parallel world to rebel against the SEAS' rule.

This parallel world is inhabited by dinosaurs and other prehistoric animals, which the native tribes have managed to train as beasts of war. The Ninja Pirate Zombie Robot approach defines these and the other units in the game. It is possible to have a fight involving ninjas riding dinosaurs, vikings, and steampunk robots.

The game's most notable feature is the Army Controller, a panel on the left of the screen displaying every unit you control and what they are doing. While offering an incredibly convenient method of controlling units, the obscurity of the game means that it failed to be as revolutionary as the box touted.


This game provides examples of:

  • Another Dimension
    • Specifically they're in a parallel dimension where low magic exists, but electricity doesn't work and it's speculated that this world is where our dinosaurs originated from.
  • Anticlimax Boss: Babbit. As you have Ada at this point, you can use her headshot skill to rip off a giant chunk of his HP, making the final boss fight ridiculously easy. The Scorpion is a lesser example, given that you don't fight it directly.
  • Artistic License - Paleontology: This game has dilophosauruses with frills that spit venom, and many raptors and other theropods without feathers, despite this game made way after such traits were known to exist.
  • Armor-Piercing Attack: Norsemen have their various rhino units and crossbowmen, Dragon Clan have scorpions and ninjas, and the Dustriders get screwed over with only the Mobile Camp. Armor piercing attacks are extremely important in this game since armor reduces damage by a percentage (all the way up to 50%) and many units have armor to varying degrees (especially for the SEAS and Norsemen).
  • Badass Bookworm: All three of the main heroes. Even in the manual it outright states that Cole the geologist, Bela the physicist, and Stina the biologist are respectively the best melee, missile and anti-animal units in the game. In game, that's not far from the truth given their special abilities and augemented stats. It's even more unbelievable that they achieved all this with only 3 weeks of survival and weapons training and are then thrust into a world with berserkers, ninjas, tyrannosaurs, giant robots and magical golems.
  • Bamboo Technology: Done quite literally in the case of the Dragon Clan.
  • Captain Ersatz: Word of God says that James Warden is a Captain Ersatz of Darwin, and Taslow is a Captain Ersatz of Nikola Tesla. The same goes for Jarvis Babbit (Charles Babbage) and Heinrich Kleeman (Henrich Schliemann).
  • Chosen One: Not really.
  • Colour Coded Armies: You are always blue, the enemies are always red. This still holds in the boosterpack missions, even though you play as the normally red guys.
  • The Dragon: Leighton.
  • Dull Surprise: Much of the voice acting, Stina in particular. This also applies to the 'acting' of the cinematics, most of which is generated with in-game models which don't do any expressions beside open and close their mouths and waving their hands around.
  • Elite Army: The SEAS faction. They are basically the Dragon Clan on steroids but without the traps. So they're number one when it comes to ranged combat and to top that off, almost everything they have is heavily armored including a giant robot that is normally only available for the Norsemen with a Level 5 Babbit and later they get a more advanced version of the robot. So every fight you have with them has the odds stacked against you.
  • Everything's Better with Dinosaurs: And how.
  • Fantasy Kitchen Sink: the only thing missing from Paraworld are aliens.
  • Fountain of Youth: The entire dimension is this. A side-effect of living in Paraworld, people do not age. This is one of the reasons why Babbit is going back.
  • Fanservice: Stina...and most of the female characters, for that matter.
  • Fantasy Counterpart Culture: The Norsemen are European, the Dustriders are African/Middle Eastern, and the Dragon Clan are Asian.
  • Fantasy Gun Control: Played with. The Norsemen have some steam technology including a tank, but neither they nor the Dustriders have gunpowder weapons. The Dragon Clan have guns on their dinosaur units and if they are led by a Level 5 Bela, they can have infantry carrying machine guns that don't do much damage per shot but are still dangerous from a high rate of fire. Completely averted with the SEAS as they are bringing over modified technology from our world. Also the physics in the Paraworld dimension is different, so there is no electricity. All machinery is completely mechanical including calculation machines and an engine for opening dimensional portals.
  • Finishing Move: Most units have one, displayed if they kill an enemy. For example, an Allosaurus will tear apart a human warrior.
  • <Hero> Must Survive: An objective in some missions.
  • Lethal Lava Land: the Ashvalley setting.
  • Lost World
  • Ninja Pirate Zombie Robot: where to begin? Note that ninjas, pirates, zombies, and robots do all appear within the game. There are even ninja pirates and zombie Vikings.
  • Not Even Bothering with the Accent: Stina. Allegedly Swedish, sounds nothing of the sort. Some units don't have the same accents as the rest of their comrades do, and the Norsemen stand out as being Americans in a crowd of tribes who at least sound like their ethnicity.
  • Rock Beats Laser: Averted. Unfortunately, you are the guy with the rocks.
  • Scenery Porn: The levels are just beautiful.
  • Shout-Out: Multiple, mainly to Jurassic Park.
  • Spider Tank: Comes in both a regular and final boss version.
  • Steam Punk
  • Stop Poking Me: All the units have annoy messages, some of which form entire comedy routines. They also show that the Stegosaurus hates to be confused with Kentrosaurus, and vice versa.
  • Stock Dinosaurs: Strangely averted. The game goes as far as putting in Achelousaurus.
  • Stripperiffic: Most of the costumes of the female characters are designed to show off their breasts the most that the game dares to get away with. The Dust Rider women live this trope.
  • Tactical Rock-Paper-Scissors: There are four types: human, animal, machine, and building. Some units are more effective against others.
  • Tyrannosaurus rex: Yes, this game has it. As one faction's elite unit, no less.
  • Units Not to Scale: Done most obviously with the dinosaurs, as some are not to scale with the people. This is particularly evident with the titan units, which are much bigger than the standard versions of their species.
  • Well-Intentioned Extremist: Babbit, if his final monologue is to believed. He wants to keep the parallel world a secret so that it isn't tarnished by the modern world. Considering that his course of action after failing to kill the heroes is to push the parallel world out of its orbit with a giant jet so that the gates don't open, his claims are somewhat dubious.
  • You Have Failed Me: Babbit's reaction to Ada failing to properly dispose of the heroes, leading to her subsequent Face-Heel Turn.

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