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Pac-Man World
Those smiles hide a dark secret...

Just as Mario jumped to the third dimension during the fifth generation of video gaming, so did Pac-Man. The first game, Pac-Man World, was released on the Sony Playstation on his 20th Anniversary. Instead of the maze game he was most known for, this game was a rather standard Platform Game incorporating many Pac-Man motifs in new ways such as fruit to unlock doors and pellets which could be shot as lasers. However, mazes were incorporated into the levels and there's even a mode featuring them exclusively. Though this game isn't anywhere near as prominent or influential as the iconic arcade game, it retains a cult fanbase and even spawned two sequels and a kart-racing spinoff in the sixth generation.


Pac-Man World contains examples of:


Pac-Man World 2 contains examples of:

  • Arc Words: "Everyone in Pac-Land is counting on you."
  • Camera Screw: The camera will often refuse to turn at certain moments, even when it obstructs the next platform you need to get on.
  • Chainsaw Good: Treewood Forest and to a lesser extent Butane Pain has circular saw blades as common obstacles..
  • The First Of These Is Not Like The Others: Clyde, Inky, and Pinky all pilot giant robots shaped like ghosts. Blinky pilots a giant robotic frog.
  • Game Within A Game: The arcade games in Pac-Village are treated as such.
  • Green Hill Zone
  • Heroic Mime: Pac-Man again, except in some versions where he comments on the bosses' weaknesses.
  • Infinite 1-Ups: Many checkpoint sections have more than one extra life for which the surplus can be abused, but the best one is the secret area in Butane Pain, which can give eight one-ups for the price of one!
  • Every 10,000 Points: An extra life is awarded for achieving 25,000 points in a level. This becomes a Game Breaker in some levels (Haunted Boardwalk being one of them), since doing well in mazes can easily lead to a total of more than that amount, and the points are added to the score every time you respawn at the maze checkpoint. In other words, if you surpass 25,000 points after a maze, you will never lose a life until you either beat the level or stop at another checkpoint.
  • Law of 100: For every 50 Pac-Dots you collect, you regain a health wedge.
  • Lock and Key Puzzle: Fruit chests are nowhere near as prevalent as fruit doors from the previous game, but they serve the same purpose.
  • Lethal Lava Land: Overlaps with Underground Level.
  • The Maze: Ghost Bayou. It is also the longest level in the game.
  • Nintendo Hard: 100% Completion requires very skilled platforming to collect everything compounded by the screwy camera, the precise jumps required, and one-way levels such as Blade Mountain. In addition, Time Trials have strict upper limits for the Bonus Token reward and of course, dying at any point is an instant failure. Of course, the requirement for unlocking Ms. Pac-Man is nearly every token, which means you have to complete most of the challenges to play it in the game.
  • Plot Coupon: The five Golden Fruit.
  • Recurring Riff: The intro to the Pac-Village theme often shows up as part of the rest of the music tracks.
  • Rise to the Challenge: Volcanic Panic has a short section at the end that is like this.
  • Sealed Evil in a Can: Spooky.
  • Slippy Slidey Ice World: So slippery you'll temporarily lose control of Pac-Man if you jump onto or butt-bounce on it.
  • Soundtrack Dissonance: The track for Pinky's Revenge starts off way too cheerful for a boss fight, but then the Psycho Sampling starts up....
  • Stalker with a Crush: Pinky, despite the fact Pac-Man is already married. Though keep in mind she will NOT hesitate to kill you.
  • Unexpected Genre Change: "Yellow Pac-Marine" and the Whale Sub boss are both rail shooters.
    • Heck, the entire ocean world is made of forced scrolling levels.


Pac-Man World 3 contains examples of:

OdiumThe NinetiesParasite Eve
Pac-ManPlay Station 2 Parappa the Rapper

alternative title(s): Pac Man World; ptitleveh7t0oy
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