A SubTrope of WretchedHive, an Outlaw Town is a town (or other settlement) run specifically for the benefit of criminals on the run. It gives them a place to lay low till the heat is off, and spend or store their ill-gotten gains.

Typically the people running the town will demand a portion of the criminal's loot in return for offering safe haven. Paradoxically, these settlements are often not lawless, as the people running the town will crack down hard on behaviour that might attract the attention of outside authorities.

An Outlaw Town differs from a normal city with high levels of corruption in that the Outlaw Town is entirely run by criminals and all of its inhabitants are criminals. Unlike a corrupt city, there will be no honest citizens sick of the corruption, no honest cops battling the system. Any inhabitants who are not on the run themselves will be knowingly providing services and shelter to wanted criminals (which makes them criminals themselves) and any 'law' that exists will be the personal enforcers of the boss of the town. Also Outlaw Towns will often not 'officially' exist on any map; being located in remote locales and their existence known only to the underworld.


[[folder:Anime and Manga]]
* One particular story from ''Manga/TekkenChinmi Legends'' revolved around such a fortress town. At the end of the storyline, the leader of the outlaws mentioned that while the town became the hideout of many outlaws, it also existed to 'protect those who lost their place in society'.
* Crash Town from ''Anime/YuGiOh5Ds'' may qualify as this.
* Roanapur from ''Manga/BlackLagoon'' is an excellent example.
* The Mountain's Lions from ''Manga/AkagamiNoShirayukihime'' are outlaws living in a town in the mountains. It's an odd take as the only two members whose criminal origins are known are a former noble who chose to save his eventual wife from an ArrangedMarriage to another noble she wanted no part in and a boy who is still a young teen and was briefly a pirate before the pirates [[MadeASlave sold him into slavery]] due to his looks. The Lions also go out of their way to fight far more villainous criminals and the only known case of their partaking in criminal activity was the previously mentioned teen kidnapping someone who he thought was in the same boat he had once been in without their leader's knowledge.

[[folder:Comic Books]]
* ComicBook/JonahHex found his father acting as sheriff of an outlaw town, called Outlaw Springs, in "Christmas in an Outlaw Town".
* The ''ComicBook/LuckyLuke'' album ''Dalton City'' was an attempt by the Daltons to rebuild the earlier and successful Fenton City and rechristen it with their name. Let's just say that they failed.
* Franchise/{{Batman}} encountered one in "Outlaw Town, U.S.A." in ''Franchise/{{Batman}}'' #75.
* Bokos, the Isle of Thieves, which existed on [[{{Superman}} the planet Krypton]].
* The Abode of the Damned - a city of thieves, mercenaries and assassins - infiltrated by Conan in ''The Savage Sword of ComicicBook/ConanTheBarbarian'' #11.
* Madripoor - Marvel's version of Singapore, sort of - is like this occasionally. It certainly was in the past, being a haven for pirates and other outlaws, and in the present day it can vary depending on who's in charge. Regardless of who's in charge, the place does ''not'' extradite criminals, and seedier parts of are thick with crime and lawless activities. (It briefly crossed the line into WretchedHive when HYDRA took over. Fortunately, they were ousted by IronMan and S.H.I.E.L.D.)
* ''ComicBook/BombQueen'': After Bomb Queen takes over New Port City, superheroes are banned and all murderers, rapists, child-molesters, militant racists, cannibals and every other criminal in the US flock to New Port to enjoy themselves, turning New Port City into a lawless place that becomes more and more absurd as time goes on.
* The Bastion of ''ComicBook/{{Copperhead}}'' is an outlaw fortress settlement that seems to follow only two rules: anarchy and kill all the cops.
* Show up once in a while in ''ComicBook/TexWiller'', usually as small settlements of a half a dozen buildings or less-plus the occasional attempt of some CorruptHick to turn an actual town into this.

* In the western comedy ''Film/CatBallou'', "Hole in the Wall".
* ''Film/PiratesOfTheCaribbeanAtWorldsEnd'': "Shipwreck" - the city built out of pirate ships used as headquarters for the pirate council.
* ''Franchise/StarWars'': Mos Eisley spaceport, a place where people like Han Solo, and Boba Fett can hide and do shady work away from Imperial eyes. Especially since the planet is controlled by the Hutts.
* The Ghost Market in ''Film/TheGoodTheBadTheWeird'': a fair-sized settlement where criminals gather to sell stolen goods.

* An outlaw town named Hell featured in two of Creator/JTEdson's western novels: ''Hell in the Palo Duro'' and ''Go Back to Hell''.
* A settlement dedicated to smuggling criminals and illicit goods in and out of the country features in the Franchise/DocSavage novel ''The Mountain Monster''.
* Lagrimas Negras in the ''Literature/YoungBond'' novel ''Literature/HurricaneGold'' is a haven for criminals hidden in the Caribbean. As long as they have money to pay, they can live there in an neverending party. However, once they move there, they can never leave.
* The Undertaker encounters an Outlaw Town in ''Funeral by the Sea'', the third book of TheWestern series ''Literature/TheUndertaker'' by George G. Gilman.
* A subversion in the ''Literature/HonorHarrington'' books: [[SdrawkcabName Erewhon]] is a planet founded by an alliance of [[TheMafia Mafia families]] hoping to set up shop outside the reach of any existing law enforcement agency. Over the centuries, they evolved into a planet that was still run by those families, and still carried with it many of the old traditions, but which also had [[{{Irony}} some of the strictest law enforcement in the galaxy.]]
* Creator/DashiellHammett liked this trope, using it in the short story "Nightmare Town" and later expanding it into ''Literature/RedHarvest''.
* Jackson's Whole in the ''Literature/VorkosiganSaga'' was initially a hijacker's base and along the way became "governed" by a loose connection of crime families specializing in specific crimes (sex slavery, arms dealing, etc.). It is ultra-capitalist and has no real laws to speak of- a handshake is as good as a contract, and you are as good as dead if you aren't under the protection of one of its crime families.
* Bab-el-Shaitan ("the Gate of the Devil") in the Creator/RobertEHoward story "The Blood of Belshazzar".
* Simon Green's ''Literature/{{Deathstalker}}'' books had Mistworld, an entire planet populated by thieves and political fugitives, left more or less to kill and prey on each other in peace since the empire found an orbital blockade cheaper than the effort required to clean the place up or even nuke it from orbit.
* TheSpider novel ''Secret City of Crime'' has one hidden below an city block in New York City.
* Deconstructed in Jim Thompson's novel ''The Getaway''. The hidden town of El Rey in Mexico presents itself as such but is designed to extract all the money from the people who go there. Once the money's gone they're forced to do menial labour for the town's owners or to prey on newer arrivals. [[ImAHumanitarian Sometimes literally.]]
* In ''Literature/TheCandlemassRoad'', Liddesdale is run by and for the Elliots, one of the most powerful reiver clans. Riccarton is the seat of the Nixons, and several other reiver clans have their own towns as well.
* ''Literature/TheIronTeeth'' web serial has Daggerpoint, a town in the [[GrimUpNorth wild north]] founded by and for bandits and their fences. It's divided up between several bandit lords, who compete with each other for influence.

[[folder:Live Action TV]]
* Roy and Pat pose as outlaws to infiltrate an outlaw town in ''Series/TheRoyRogersShow'' episode "Outlaw's Town''.
* ''Series/TheLoneRanger'' faces one in "Outlaw Town".
* ''Series/StarTrekTheOriginalSeries'' had a PlanetOfHats that purposefully based their culture on the Prohibition Era Chicago Mob.
* The town of Twin Butte, in ''Series/TheCiscoKid'' episode “Haven for Heavies”, was run by [[DirtyCop a sheriff]] that granted immunity to outlaws that settled there.
* ''Series/TheMusketeers'' has the "Court of Miracles" where Porthos grew up.
* ''Series/{{Justified}}'': Harlan County is a WretchedHive, but the township of Bennett is a true OutlawTown, ruled by marijuana kingpin [[CorruptHick Mags Bennett]]. With her son Doyle acting as Chief of Police, and her other sons, Dickie and Coover, controlling the town's drug-trade, Mags is the uncrowned FeudalOverlord of the town, using it as a front for her drug operations, which extend throughout Harlan County, Kentucky, and beyond.

* The city of Mahagonny from Creator/BertoltBrecht's ''Theatre/TheRiseAndFallOfTheCityOfMahagonny''. If not the TropeCodifier then one of the oldest and most well-known examples of this trope.

[[folder:Video Games]]
* Lawenilothehl in the roguelike ''VideoGame/AncientDomainsOfMystery'' is a town run by outlaws. [[MoreCriminalsThanTargets Everyone in there is a bandit of some form.]]
* In ''VideoGame/DragonQuestVIII'' the town of Pickem is run and mostly inhabited by thieves and bandits.
* ''VideoGame/FableI'' has Twinblade's Camp. ''VideoGame/FableII'' has Bloodstone. ''VideoGame/FableIII'' has the Mercenary Camp. (The camps may or may not count, depending -- they play and operate just like the towns in the rest of the game, but no one ever refers to them as towns. Bloodstone is a straight example, however.)
* The Den in ''VideoGame/{{Fallout 2}}''.
* Paradise Falls in ''VideoGame/{{Fallout 3}}'' is a town of slavers. Likewise, Evergreen Mills is a town run by raiders.
* ''VideoGame/FalloutNewVegas'' has the NCR Correctional Facility run by the convicts, the Powder Gangers, who took it over, as well as Vault 19 which is inhabited by the original founder of the Powder Gangers and his men. There is also Vault 3, occupied by the drug-crazed Fiends, led by Motor-Runner, who slaughtered the original inhabitants. Nipton was one of these before the Legion [[RapePillageAndBurn pillaged and burned]] it.
* In the ''Nuka World'' DLC of ''Videogame/Fallout4'', the area around the entrance of the titular amusement park has been taken over by an alliance of raider gangs, who enslaved the former settlers. They were prepared to take over the rest of the park, but were unable due to a combination of it being infested by various dangerous creatures and machines as well as [[OrcusOnHisThrone their Overboss getting lazy]]. While it's primarily populated by raiders, they are willing to do business with outsiders provided that they have money.
* The space station of Omega in ''VideoGame/MassEffect2''.
* ''VideoGame/RedDeadRedemption'' has Thieves' Landing, a bayou town with no law enforcement at all.
* ''VideoGame/Sly3HonorAmongThieves'' has Blood Bath Bay, a town inhabited by the most stereotypical, anachronistic pirates you could imagine...and they're also PettingZooPeople.
* ''VideoGame/StarcraftII'' features Deadman's Rock, an entire outlaw planet.
* ''VideoGame/EvolutionWorlds'': Pine Village, Carcano's hideout, is just a big town over the water fully inhabited by thieves.
* ''VideoGame/ArabiansLost'' has Gilkatar, an outlaw nation that's on the map but so dangerous that no one would dare to bring normal justice to it.
* ''VideoGame/LunarTheSilverStar'' has Reza, home of the Thieves' Guild.
* ''VideoGame/FarCry3'''s Badtown is a shanty village full of shady individuals.
* In ''[[VideoGame/WingCommander Privateer]]'', SpacePirates often operate out of abandoned mining stations, which are often located in an AsteroidThicket to make things even worse if you're not friendly with the pirates operating out of those stations. However, gameplay-wise their operation isn't really all that different from "legitimate" stations, with the only real exceptions being that you can find illegal commodities to purchase in the market [[note]]any illegal commodities sold to a legitimate station will only remain on the market for the length of your time on the station[[/note]] and the lack of Merchant's or Mercenary's Guild offices.
* ''VideoGame/StarCitizen'': The "planet" Spider, a titanic collection of shipwrecks in an otherwise planetless system run by SpacePirates.
* Regna in the old ''VideoGame/MightAndMagic'' verse was a pirate country, kept operating because their Empire of the Endless Ocean was the single strongest naval power. When we got to visit Regna Isle proper in ''VIII'', there were exactly two inhabitants who expressed any sort of dissatisfaction with the state of affairs... one of which was an idealist and powerful mage who moved to Regna specifically to try to educate the inhabitants in the wrongness of their ways (beyond his survival, it wasn't working), and one lady who had nothing against the piracy as such, but thought the current top dog and toast of the town was too reckless with his methods.
* ''VideoGame/StarWarsTheOldRepublic'': Raider's Cove, the primary settlement on the planet Rishi, is basically a SpacePirate haven. The native Rishii are more or less okay with the situation provided the pirates stay out of their way (not difficult; since the Rishii are bird-people, humans don't often want the parts of the planet they occupy anyway) and true authority rests with the [[LawfulEvil Nova Blade]] pirates. In addition to its assorted criminals, the planet is playing host to [[spoiler: a {{Cult}} with galaxy-wide ambitions, who are using the Nova Blades as their proxies.]]
* Dejeh in ''VideoGame/{{Meteos}}'' is a planet-sized version of this trope, run by a massive gang as its central authority. There are apparently other planets like Dejeh, which go to war with each other, with Dejeh being one of the few remaining ones. The criminals who live on Dejeh form an EnemyMine when the Meteos blocks target them for [[EarthShatteringKaboom planetary annihilation]] though (but not an Enemy Mine enough to ally with most of the galaxy's other civilizations for the mission to destroy the Meteos threat once and for all).

* [[ExactlyWhatItSaysOnTheTin Gang Rule Town]] in ''Webcomic/APathToGreaterGood''.
* The starport and orbital station of Ghanj-rho in ''Webcomic/SchlockMercenary'' are havens for smugglers, pirates, and slavers. It's also where Tagon's Toughs hired most of their non-Terran troops, and it's Sergeant Schlock's homeworld (though he was one of the "primitive natives" and left years earlier as a slave).

[[folder:Web Original]]
* In ''Roleplay/TheGamersAlliance'', Hidefall, the [[ArmyOfThievesAndWhores Union Workers']] main base of operations, is a hidden city full of thieves and cutthroats who support the Union's agenda.

[[folder:Western Animation]]
* The ''WesternAnimation/AdventureTime'' episode "City of Thieves" is a {{Parody}} of this trope. [[DeconstructiveParody It doesn't work]]: everyone is always cheating someone else, so there's no order.
* Blackwater asteroid in ''WesternAnimation/AdventuresOfTheGalaxyRangers''. It was thought to be an UrbanLegend by law enforcement until a delirious Cody Carson (a shady quasi-ally to the Rangers) proved it wasn't by all but kidnapping Doc and Niko and taking them there.
* Boot Heel, Montana from ''WesternAnimation/RogerRamjet'', who Roger was sent in to clean up. It's portrayed as a classic Western outlaw town despite the episode taking place in the ''1960's!''.
--> '''Narrator''': Where the men were men, and the women were men and that got pretty old after a while.

[[folder:Real Life]]
* [[http://en.wikipedia.org/wiki/Pirate_utopia Port Royal, Tortuga and Libertatia (assuming it actually existed)]] were "pirate republics" - settlements inhabited almost exclusively by pirates.
* Hot Springs, Arkansas was this through the 1930s. The town had been a center of illegal gambling for a century before Prohibition. When [[BigRottenApple NYC gangster]] Owen Madden visited the resort town for his health (really; he'd heard about the restorative powers of the eponymous waters), he put the word out that Mayor Leo Mclaughlin's political machine was glad to provide a safe haven for mobsters. These included "Public Enemy #1" Alvin Karpis (leader of the Barker-Karpis Gang -- Barker being "Ma" and her boys -- that was terrorizing the rural Midwest), Frank Costello, Meyer Lansky and UsefulNotes/AlCapone.
* The Kowloon Walled City was nominally a Chinese possession surrounded by British Hong Kong, but in reality the densely populated district had virtually no government or police presence. It was a haven for criminals and was for all intents and purposes ruled by Triads. Over time increased government utility infrastructure and police raids diminished the presence of organized crime, but it was still a free zone of illegal business practices, mainly unlicensed doctors and dentists.