Our Ogres Are Hungrier
aka: The Ogre
"After all, ogres appreciate succulent meat as much as the next ten-foot tall killing machine."Ogres are a staple of fantasy and fairy tales, and so appear in many forms. Most have the following traits in common:
- Child Eater (in fairy tales; otherwise they eat anyone that comes their way).
- Big Eater
- Much bigger than a human and tend to associate size with leadership.
- Brutal and prone to Hulk Speak.
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Anime & Manga
- Ogres are a staple creature type for red and black in Magic: The Gathering. Those that have special abilities tend to be able to harm their controller or other friendly creatures.
- The Black Moon Chronicles' ogres are gigantic fur-covered humanoids who raid isolated villages. One such raid resulting in the birth of Ghorghor Bey, a half-ogre warlord.
- In Garulfo, the ogre is an enormous giant with No Indoor Voice... Unless he's around his collection of fine crystals. Woe to you if you break one.
- In Top 10 we see an ogre being a solitary creature with a taste for brutality, murder and decorating its cave with body parts. It's too big and too ugly to fit in the panel, ridiculously strong and so hard to kill even its ashes will try to fight you.
- Most Fairy Tale ogres are the stupid and brutal kind.
- In "Puss in Boots", the ogre is a shape-shifting brute, who owns a large amount of land. In order to get his poor master some land to trick a king into thinking he is royal, the eponymous cat tricks him to turn into a mouse so he can eat him.
- A notable exception to the typical use of the trope is in the famous "Jack and the Beanstalk" story, where the giant's wife, who is usually portrayed as nice enough to try to get Jack to leave without harming him, is often described as an ogress.
- Another notable aversion appears in The Daughter of Buk Ettemsuch, where the ogre Buk Ettemsuch adopts the protagonist and treats her as his own daughter. He has several opportunities to eat her, but allows her to live instead.
- In "Sleeping Beauty", the prince's mother is an evil ogress who tries to eat her own grandchildren.
- In Madame d'Aulnoy's The Bee and the Orange Tree, the main character, Aimée, is a shipwrecked princess who is raised by ogres. These ogres not only eat humans, but each other as well. When Aimée steals crowns from the young ogres, the older ogres see them and eat them. The father ogre Ravagio plays this trope completely straight. The mother ogress Tourmentine does too, but is actually quite intelligent due to having fairy blood.
- In one Arabian Nights story, a prince (whose vizier is actually using an Uriah Gambit on him) encounters an "ogress" who appears at first as a beautiful woman, but then shapeshifts into a monster who tries to feed the prince to her children. The magical powers and ability to deceive seem incongruous for an ogre, but very much in keeping with a ghul, so ogress might just be a mistranslation.
Films — Animated
- Shrek: The eponymous hero is a green, seven-foot-tall humanoid who is actually well educated and merely wants to be left alone, though he does get a kick out of scaring people now and then.
- The fourth movie reveals that Shrek is actually a runt; other male ogres are even bigger. However, despite being soldiers fighting a rebellion, they're still not particularly brutish.
Films — Live-Action
- In Time Bandits, the protagonists are found by an ogre and his wife on the ogre's ship. The ogre is outwitted and left at sea after the protagonists commandeer the ship.
- The film version of The Spiderwick Chronicles has the ogre Mulgarath. He's actually quite clever and menacing, but is tricked into turning into a bird near an otherwise harmless small creature that loves to eat them.
- The Pale Man from Pan's Labyrinth is a somewhat out-there take on this trope. He's not a giant, but he is a hideous Child Eater, and a return to the original folk lore of the ogre, rather than the fantasy story hulking oafs we've come to expect.
- Ogre unsurprisingly features one as its villain.
- In Xanth, magic makes ogres strong, and also makes them rhyme. They were originally portrayed as stupid brutes, but this was later shown to vary with the individual (and several fake it for cultural reasons).
- In Tamora Pierce's The Immortals, there are two kinds of ogres: peaceful farmers and warlike monsters. Both types are extremely tall and often seem menacing. In her book Wolf-Speaker, the peaceful "breed" are slaves who mine black opals.
- Master vampires in Nancy A. Collins's Sonja Blue Trilogy often employ ogres, both as dumb muscle and as walking garbage disposals, consuming drained corpses when the master doesn't want to add to his/her brood. In reference to their Western Fairy Tale origins, they have a tendency to be child molesters.
- Ogres and ogre/human hybrids are fairly common in the Garrett, P.I. series, appearing repeatedly as Mooks for the villains, and taking a major role in Bitter Gold Hearts.
- The Wheel of Time's Ogier definitely qualify for the much greater than human size and huge appetites; however, the ones remaining on the main continent, if not the ones in Seanchan, are quite peaceful and intelligent.
- Ogres are mentioned in The Elenium but never play a major role. They're described as somewhat resembling trolls (who are much more important), but are even bigger (and apparently hairier), and there is much Fantastic Racism between the two groups.
- A tribe of ogres attack the house in A Fantasy Attraction. Luckily, Aleksandra, a dragon was on hand to deal with them.
- The koloss in Franchise/Mistborn. They are blue skinned and actually start out rather small, around five feet but grow continuously until they reach a height of around twelve feet wherupon most of them die of heart failure. Their skin, however, which starts out saggy, does not grow with them and develops small rips as they grow. They have two emotional states, placid indifference and berserk rage. They were originally humans, transformed by the Lord Ruler by means of hemalurgy.
- Stan, in Fancy Apartments, is a seven-and-a-half-foot tall orge who can't seem to hold down a job, and has an unusual fondness for dark poetry.
- Doctor Who:
- Aliens called Ogri, which resemble large rocks and feed on blood, appear in "The Stones of Blood". The Doctor suggests that Gog, Magog, and Ogre could derive from this.
- The evil Daleks use a race of large, unintelligent humanoid brutes called Ogrons as warrior-slaves. The Ogrons are featured in the stories "Day of the Daleks", "Frontier in Space", and very briefly in "Carnival of Monsters".
- Special Unit 2 features Jack the Ripper as an ogre who was compelled to devour humans. He tried to limit himself to hookers and prostitutes and developed a serum to control his instincts, but was losing control when SU2 tracked down and killed him.
- Ubiquitous in Dungeons & Dragons.
- Ogres have simple minds, ugly tempers, and voracious appetites. They are at least 9 feet tall, and depending on the edition, their body parts were a rainbow of disgusting colors (in 3E, they were mostly orange-yellow; in 4E, pink-gray). They wear skins and furs and keep captured prisoners as slaves (and/or snacks). They're not very bright and are often the first Really Heavy Hitter enemy PCs come across. Ogres (as well as trolls) traditionally worship the evil god Vaprak.
- Ogre magi are similar to ogres, except that they are much cleverer (more intelligent than most humans), have magical powers, unnaturally-colored skin (red and blue being the most common), horns, and Japanese-style attire. An ogre mage is often found leading an ogre tribe. According to the 3E article "Ecology of the Ogre Mage" in Dragon #349, ogre magi are descended from one of the demigod sons of Vaprak.
- In 4E, they decided to simply abandon the pretense and outright replace "Ogre Mage" with various kinds of oni, which are all Large-sized humanoids with some innate illusion and/or shapeshifting power.
- In Forgotten Realms, the origin story of the ogres is that they are the cursed progeny of the giant goddess Othea, who was raped by Vaprak.
- Ogres in Al Qadim are actually peaceful and productive members of society. The Caliph's bodyguard is actually made up entirely of ogres. However, savage ogre tribes are very common in the wild southern islands.
- Ogres are a very common race in Dragonlance and are even more inclined toward evil than goblins. They're an offshoot of the beautiful, human-shaped irda race, whose civilization descended into depravity ages ago and most of whom were cursed by the gods. The ogre race actually includes not just common ogres and irda, but also ogre magi, hags, and giants. After the Summer of Chaos, some savage ogres underwent magic rituals to transform themselves into the massive, beautiful, and wholly evil titans. Dragonlance's ogres are a particularly noteworthy example because they're not the simple monsters most settings make them. Sure, they may be (rightly) considered savage and barbaric now — but they know full well that their ancestors once ruled the world and most fully desire to return to that birthright, making them genuinely dangerous villains deeply enmeshed in the setting's mythology.
- Merrows are an aquatic offshoot of ogres. They breathe underwater, have scaly blue skin, and use spears instead of clubs, but are otherwise similar to normal ogres. (Note that in real-world Irish folklore, merrows were actually a kind of (generally good-natured) merfolk.)
- Pathfinder does quite a lot with ogres.
- Standard ogres are essentially based on the Hillbilly Horrors genre, being deformed, hulking brutes known for their penchants for sadism, cannibalism, rape, incest, necrophilia and general depravity. There's also the Ogre-kin template, for the horribly distorted and depraved halfbreed spawn of ogres and their victims.
- Buggane are essentially a cross between an ogre and a hideously anthropomorphic naked mole rat, with the magical ability to "ghost" through earth and metal.
- Karkinoi are essentially ogre-sized crab-men with much the same mentality as common ogres. They share the role of aquatic ogre-kin with merrow, who are essentially the same as regular ogres, but scaly and capable of breathing water.
- Then there's the matter of the Ogre Mage enemy, which in Pathfinder is handled more or less the same as in 4th edition Dungeons & Dragons; the "Ogre Mage" is actually an entirely different kind of creature, an evil shapechanging spirit called an oni. In fact, the common "Ogre Mage" is actually an oni that has chosen to "take the flesh" (take a physical form stylized upon) of an ogre. There is actually a wide variety of oni, all based on different races. Specifically, there are "giant" oni; the Ogre Mage (ogres, naturally), the Atamahuta (ettins), the Yai of Fire, Ice, Water, Wind, and Earth (based upon the Fire, Frost, Storm, Cloud, and Stone Giants), and the Void Yai (a giant oni of indeterminate, vaguely "giantish" form). Then there are four human-sized oni; the Ja Noi (hobgoblins), the Kuwa (humans), the Nogitsune (kitsune), and the Yamabushi (tengu). There's also the Spirit Oni, an oni that has yet to take flesh for itself, and rumored oni based on other goblinoids or giants, such as bugbears, trolls, cyclopses, etc.
- Ogrun in the Iron Kingdoms setting are more like Blizzard-style orcs, being a shamanist Proud Warrior Race Guy PC race. Being a people who hold loyalty and service as the highest ideal, their sworn lord's alignment probably shapes much of their own behaviour.
- Warhammer Ogres have a society influenced by the Mongols, and wield a strange form of Gut Magic, which depends on what the caster ate. They literally worship the concept of hunger and practice rampant cannibalism, eating both other sentient races and their own kind; a Klingon Promotion generally entails the usurper devouring its predecessor. Some are captured by the Skaven to be turned into Rat Ogres.
- Ogre Maneaters are wanderers who have served as mercenaries in various armies, keeping souvenirs and trophies. Now available in Pirate, Ninja (yes), and Brawn Hilda flavors.
- Warhammer Ogres also have ties to the halflings, since both were created as last-ditch stave-off-the-apocalypse races by the Old Ones. Both races have large appetites and a degree of resistance to the warping effects of Chaos. However, they live in quite different areas - the halflings in a fairly idyllic and verdant land and the ogres in a barbaric mountain range infested with large carnivores - so they rarely associate, causing the ogres to adopt a breed of goblin as servants and minions instead.
- In the spinoff Blood Bowl, Ogres are "big guys", strong (have five strength and can throw teammates), stupid (have a chance of forgetting what they are doing) and hungry (when ever they throw a teammate, they have a chance to try to eat them instead).
- Warhammer 40,000
- Ogryns are big, stupid mutant humans that live in stone-aged tribal societies. They look like Warhammer Fantasy's Ogres, but are rather friendly by 40K standards: They're basically large, mischievous children who like clubbing things and having cleverer people tell them what to club. They are also capable of acting civilized (even if most don't). Specifically they become mostly capable of acting civilized after being upgraded to merely stupid with neural implants.
- During the Eye of Terror Campaign, the Lost and the Damned possessed a unit called "Big Mutants". No official depictions of a "Big Mutant" exist, but the book offered conversion tips, mostly around using Warhammer Fantasy Ogres or Imperial Guard Ogryns. Like their non-chaos counterpart, Big Mutants tend to have sub-par intelligence and has a lower initiative to represent that. Their "Boss" upgrade only gives the Boss a higher profile, as he is still too stupid to use any weapons, he's just bigger.
- The Eldar term for humans, "Mon'keigh", is apparently derived from the Eldar name for a legendary race of hulking, cannibalistic monsters who once invaded and subjugated the Eldar. This race no longer exists. Guess why.
- In the Hungarian tabletop RPG/book series World of Chaos (like Tolkien except all the elves and dwarves are missing, with the half-orc Skandar Graun acting as the main protagonist), Ogres are a major race and are given even more mutations (extra horns, heads, limbs etc.) to pick from.
- RuneQuest ogres look like attractive human beings, but have a genetic predisposition to anthropophagy. They deliberately spread disinformation to the effect that all ogres are hideously deformed and unsanitary.
- The Ogres of GURPS: Banestorm are among the Elder Folk of Yrth but by far the least advanced of everyone; even the orcs are cultured and intelligent compared to them. Their only saving grace is that they're stronger and tougher than every other species.
- In Changeling: The Lost Ogres are those abductees who were warped by abusive behaviour into tough, violent monsters, often with a penchant for human flesh. Their stereotypical view of humans is "You're beautiful. On the other hand, you taste like chicken." Overlaps with All Trolls Are Different, as some trolls are water-themed ogres.
- In the older Changeling The Dreaming, "ogre" was often used to refer to Unseelie Trolls, but Ogres proper were a separate race of fae associated exclusively with a faction of the Unseelie Court. They're typically extremely strong and resilient, but dumber than lobotomized rocks.
- Ogres in Shadowrun are a variant of Orc who are actually rather short. Also hairless, with protruding jaws.
- Ogres in Nobilis and spinoff Chuubo's Marvelous Wish-Granting Engine were created by Lord Entropy from rocks, dead trees, corpses, and the sensation of being ripped apart by predators and treated as meat. They're very strong, have acute senses of smell, and like eating people. Intellect-wise, though, they don't appear to be different from anyone else. One of them, Ogre-Sensei, is a main character in Chuubo's.
- Ogres in Chronopia are surprisingly intelligent, backed up by their incredible strength, and they are well armed and armored in Mongol-Eastern armor.
- Flammeogres in The Splinter have four legs and are constantly on fire.
- Warcraft's ogres are large, dim-witted humanoids that either attack with a club or their fists. In the first game, they were a random neutral threat, but the second one promoted them to underlings of The Horde. WC2 also presented the ogre-magi (inspired by Dungeons & Dragons Ogre Magi, which in turn are based on Japanese oni), which were even turned blue-skinned in the second sequel. Notably, the two-headed variants are freaks of nature magically created by an orc warlock to boost their intelligence.
- In a small subversion there is a quest where you run into a two-headed ogre who's quite intelligent, and heckles you for thinking all Ogres speak in a You No Take Candle fashion.
- There's also a whole faction of rather intelligent ogres in the Burning Crusade expansion.
- Actually, one Alliance questgiver advised the player to never consider them to be the idiots that they appear to be, because that's when they usually strike.
- In Warlords of Draenor, the ogres seem to be heavily based on the ancient Roman Empire, complete with coliseums, arenas, and gladiators and slaves. They also appear to be much more intelligent and cultured than their descendants on Azeroth will become.
- Arcanum has playable half-ogres, and one subplot involves finding a half-ogre birthing factory, which then turns out to be unsolvable (due to a conspiracy).
- Dragon Age ogres are a type of darkspawn created from qunari. They have horns and look like wingless demons but are otherwise typical examples of The Ogre.
- Final Fantasy X had an Ogre as the first in a series of hairy muscular humanoids that use physical attacks and counters.
- In EverQuest, ogres are large, muscular, stupid humanoids who not speak too good. The stupidity came about as a result of being cursed by the Gods of good. In EverQuest 2, the Gods had all left, and one of the effects was that the ogre's curse was lifted, turning them into a race of Genius Bruisers.
- Enemy ogres in Dungeon Crawl are Glass Cannons who can't take damage quite as well as they can deal it due to lack of armor, and playable ogres are much the same. Of note, however, is that ogres make surprisingly good mages; an ogre mage is a fearsome foe, and a legitimate character build in the Magic Knight vein (In past versions, ogres and ogre mages were two different species, who were later merged, giving all ogres basic aptitude in magic).
- The Super Mutants seem to fill this role in the post-apocalyptic setting of Fallout 3. Super mutants from the other games are more akin to "Blizzard" orcs than ogres.
- Ogres in The Elder Scrolls are very large, unintelligent brutes who smash things with their fists. They live in Cyrodiil, the thickly forested province in the center of Tamriel.
- Ogres have appeared in many of the Heroes of Might and Magic games.
- HoMM2's ogres were mid-tier (4 of 6) big, fairly slow moving axe-wielders with a lot of hitpoints for their level. They upgraded into tougher and faster "ogre lords", and were aligned with the barbarians.
- HoMM3's ogres were also mid-tier (4 of 7) big, strong humanoids, although they used clubs. They upgraded to ogre mages, who wore vaguely oriental armor and exchanged their clubs for totem staffs. Again aligned with the barbarians.
- HoMM4 units didn't upgrade. The Ogre Magi appear as the Tier 3 monsters for the Might faction, as an alternative to the Cyclops. Interestingly, they bear some resemblence to elderly Native American shamans.
- Might and Magic VIII indicated that the Ogres of Might & Magic were not stupid child-eaters — while the intelligence of Zog's ogre army was not indicated beyond the Ogre Mage Zog himself (he's fairly clever) and being able to follow relatively complex instructions, Ravage Roaming features a peaceful village of ogres. They neither appear stupid, nor are indicated as being unusual for ogres.
- In the Guild Wars universe there are two definitions of Ogres.
- In the first game, Ogre acts as a classification for large humanoids that do not qualify as a giants; this covered Jottuns, Ettins, and Yetis.
- In the second game, a race identified as Ogres have invaded the Blazeridge Mountains. Their culture revolves around beasts and all members of their society tame beasts for use in battle.
- The Jotun are actually a subversion of this, at least in their backstory. The jotun were an advanced magical civilization predating humanity and the human gods, but eventually their pride overcame them and they descended into constant civil wars that turned the once-great people into savage ogres. They are still the only ogres or giants to use magic in the Guild Wars universe.
- The Oni in Touhou are somewhere between this and Orcs, with a heavy dose of Blood Knight. They would challenge everyone that will accept their challenge, usually of drinking and fighting (or drunken-fighting, natch). Too bad modern people refuse to acknowledge the existence of the supernaturals, so they retreated underground since they don't have anything fun to do with humans anymore.
- RuneScape ogres are large dim-witted humanoids. They have a fairly human, yellowish skin colour and prominent bellies. They speak in a primitive manner. Some are aggressive, but most are not, and are in fact capable of holding a city with merchants. They also have something like a dozen varieties - actually green-skinned jungle ogres (Jogres), blue-skinned amphibious marine ogres (Mogres) and so on, even having zombie and skeletal varieties, aptly named. The now nearly extinct species known as Ourg, even larger than actual giants and more intelligent, might be a relative. Ogres also form a gender-separated society, with the ogresses living further south in an Australia-themed land.
- Puzzle Quest has the hungriest ogre of all, Drong. He has a series of side quests, all revolving around getting him different things to eat. Things such as poisonous spiders, another ogre, diamonds and LAVA and the body of a slain god.
- In Dwarf Fortress, ogres are huge, powerful brutes that live in certain evil plains. They're highly aggressive, very powerful and tough, and will path to any building laying outside, wreck them, then proceed to find their way to the inside of the fortress. If you see a pack of ogres at the very beginning, you're better off restarting the game. Goblins sometimes bring them in sieges.
- Ogres in Quake aren't as big as their classical fantasy family, but it doesn't make them any less brutal - you can see it from the spatters of blood on them. They just so happen to use chainsaws and grenade launchers to do their thing. Their skill with weapons is off-balanced by their penchant to attack blindly and causing monster infights.
- Ogres show up several times in The Order of the Stick, usually as incredibly dim-witted cavemen stereotypes complete with animal skin clothing and clubs. There's also a pair of green-skinned brutes whom nobody is sure whether they are ogres or trolls.
- Tales of the Questor filler art describes ogres as particularly sadistic monsters. Ghouls are created when an ogre forces humans to eat meat it has eaten from, and presumably the ghouls turn into ogres when they eat an ogre's carcass.
- Averted in Beaches And Basilisks. An ogre teaches Monty that many of his people are intelligent and peaceful, contrary to popular stereotypes.
- In Disney's Adventures of the Gummi Bears, there is an army of villainous ogres residing in Castle Drekmore and led by Duke Igthorn, who attempt to conquer King Gregor and Dunwyn Castle. They are almost all hulking morons, with the exception of Igthorn's majordomo Toadwart (who is as tall as a human child and of average intelligence) and Toadwart's cousin Tadpole (who is a genius—and shorter still).
- In The Smurfs animated series, an ogre named Bigmouth occasionally befriended the title characters while making life for the evil wizard Gargamel difficult.
- Family Guy had that episode where a salesman tries to sell beach front property terrorized by an ogre. "Beautiful beach front property! No city noise! No flesh-eating ogres! No pollution!"
- There was an episode of Ren and Stimpy about an ogre and a new pair of sneakers.