->''"We extol ancient things regardless of the modern."''
-->-- '''Tacitus''', ''[[http://en.wikipedia.org/wiki/Annals_(Tacitus) Annales]]''

The idea, especially in Fantasy settings, that older things generally are better. The swords left behind by an old civilization are better than those made by their modern descendants. Same goes for armor, magic, or whatever. Anything that can be described as "ancient" is better than its modern counterpart, as if people are regressing rather than inventing new technologies and improving on old ideas. In fact, this technology is so superior that it continues to outperform modern ones [[RagnarokProofing despite spending a dozen centuries half buried in dirt in a cave]]. This can be explained by a setting with MedievalStasis: if technology is not advancing, then older items made by legendary craftsmen will be better than modern gear made by run-of-the-mill craftsmen. Sometimes this can also be explained by the source of the items being a {{Precursor}} race or Civilization, with the "modern" civilization having simply not caught up to them yet. Sometimes Science Fiction has LostTechnology after a dark age. In fantasy, it is often explained in the idea that [[StrongerWithAge magical beings and artifacts become more powerful with time]].

Subtropes of this include:

[[index]]
* AncestralWeapon
* AdvancedAncientAcropolis
* ArchaeologicalArmsRace
* BreakOutTheMuseumPiece
* DurableDeathtrap
* GoodOldRobot
* LegendaryWeapon
* LostSuperweapon
* LostTechnology
* RagnarokProofing
* RetroUpgrade
* SuperPrototype
* StrongerWithAge
* UpgradeVsPrototypeFight
[[/index]]

This idea has been popularly applied to at least one RealLife scenario: the story goes that Europe and Arabia emerged from TheDarkAges and into UsefulNotes/TheRenaissance by rediscovering the works of AncientGreece and AncientRome, re-learning technology that had been widely forgotten and disused for centuries. The romance of regaining superior wisdom of a bygone age has been a powerful driver behind this idea, even though there is much less truth in it than commonly thought. Especially in the late medieval age many areas of technology were ahead of anything the Romans ever did.

Today, it's definitely not a JustifiedTrope in RealLife. Modern science has surpassed the science of the ancients, meaning newly adopted technology has important advantages over older technologies. It does not have to be an improvement in all areas, but there is generally an overall improvement, which is why the technology could replace older versions. However, in pseudosciences like astrology and some alternative medicines (un-touched by the scientific method), the idea persists: these ancient knowledges and traditions have been around for so long, unchanged, so that must mean that they are better than modern science! It's the same logic as with the OldMaster: if a tool has lasted for centuries and is still usable, then it must be damn good. Compare with AppealToTradition, to which this is related. [[http://web.archive.org/web/20130727103912/http://www.badmartialarts.com/myths/ancient_knowledge.php Bad Martial Arts]] has a page debunking the idea.

This trope follows a standard fantasy motif that everything has been grander and more perfect back in ancient times: gods roamed the Earth, heroes battled huge monsters with legendary weapons and armors that can survive centuries to be used again. If our modern heroes are doing the same thing, then it feels logical that in the older times, there were bigger heroes fighting bigger monsters with even more legendary weapons.

Do not confuse with the RealLife nostalgia due to TheyDontMakeThemLikeTheyUsedTo and, its extreme form, TrueArtIsAncient. Compare StrongerWithAge when this applies to creatures. Also compare with RockBeatsLaser and ArchaicWeaponForAnAdvancedAge. See also WhatAPieceOfJunk in which an old, rusted technology turns out to be a superior item.
!!Examples:

[[foldercontrol]]

[[folder:Anime & Manga]]
* Averted for fun in the ''Anime/{{Slayers}}'' TV series, where an ancient golem awakens to crush the heroes and promptly breaks down from centuries of disuse.
* In ''Anime/YuGiOh'', the older the magic, the better. This is especially seen in the Waking the Dragons arc. Got 3000 year old magic? Too bad, my magic is ''10,000'' years old.
* ''Anime/TheMysteriousCitiesOfGold'': All of the LostTechnology of the {{Mayincatec}} {{Precursors}} is far superior to what is produced now, even by the European nations. They have boats moved by solar-powered engines while Europe has not even discovered the steam engine yet.
** To say nothing of their solar powered airplane.
*** Or their ''fusion reactor''.
* Servants from ''VisualNovel/FateStayNight'' gain strength with age and fame. Gilgamesh, being the oldest Heroic Spirit, uses this to compensate by being up against more famous Heroic spirits in both the [[LightNovel/FateZero Fourth Grail War]] and [[VisualNovel/FateStayNight the Fifth Grail War]]. [[WorldsStrongestMan Not that he´d need it]].
** The boost his opponents get from being more popular, as Rin explains, is actually pretty insignificant[[note]]That boost would be far more significant in the actual location where a Servant's legend originated. For example, Lancer (Cú Chulainn) would be at his strongest in Ireland, Rider (Medusa), Caster (Medea) and Berserker (Heracles) would all be strongest in Greece and Saber (King Arthur) would be strongest in England and Wales...though the latter two are so universally renowned that they'd get some degree of power boost anywhere on Earth. But since the Holy Grail War takes place in Japan and none of the Servants in either the Fourth or Fifth Grail War was Japanese (aside from the "fake Servant" Assassin/Sasaki Kojiro), this didn't really come into play.[[/note]], whereas being 1500 years older than any other spirit in the war is a gigantic boost to his power.
** This also applies to Noble Phantasms which are based on a Plato's Idea of Form. In general, the older a Phantasm, and thus closer it is to the original conception. As a result an older Phantasm will defeat any similar Phantasm born from a newer iteration of the legend (e.g Gram, the Sword pulled from the Tree, of Norse Mythology is superior to the Sword in the Stone of Arthurian lore). Gilgamesh possesses "prototypes"(Perfect Form) of all later Noble Phantasms, each one significantly stronger than its more well-known derivatives.
** This is actually a {{Franchise/Nasuverse}} rule of magic in general. Creatures and magical artifacts also get stronger with age. A sufficiently aged magic sword can tear apart a modern mage's barrier simply by being drawn. A creature from the Age of the Gods, is so powerful they are consider on par with the Five True Magics.
** Subverted by Archer. He's technically the newest Heroic Spirit [[spoiler:since he's from the future]]. While he's pretty weak stat-wise, he's also arguably the most powerful Servant summoned in the Grail War [[spoiler:since he doesn't actually fight with Noble Phantasms. He's a ''RealityWarper''. The nature of his powers also makes him the perfect counter to Gilgamesh.]]
** Magic itself also follows this rule. Servant Caster, who lived in the Age of Gods [[Myth/ClassicalMythology (Ancient Greece)]], can use very powerful spells using few (and sometimes only one) word, while modern magic users need one minute to conjure magic of such power, it's no wonder that her "High-Speed Divine Words" skill is at A level. Even the exceptionally rare True Magic (which cannot be learned and only randomly crops up as the inherent trait of some lucky magus) can't compare to magic from the Age of Gods, as it tends to be extremely specialized whereas Caster can use her ancient magic for basically anything she pleases.
* Asura in ''Manga/SoulEater'' is the first kishin to have ever formed, and is the strongest by far. Although there is some evidence he's also the only one who actually managed to evolve into a full kishin; the others are killed before they become too powerful.
** Excalibur is the original [[LivingWeapon demon weapon]], and was used as the blueprint when the witch Arachne created all the others. He is by far the strongest, and anyone can wield him with ease. The only thing that prevents anyone from using him is his [[TalkativeLoon excruciatingly grating personality]].
** Although in Asura and in Excalibur's case, both are [[spoiler: part of the [[EldritchAbomination "Great Old Ones."]] They are beings so powerful their sheer presence releases a form of madness, with others including Shinigami-sama himself. Furthermore, Asura is the child of Shinigami (born when he cast his fear away.)]] While its unsure how well age plays into it, their unique status ma add credence to this.
* ''Manga/FairyTail'': TheHero Natsu happens to be a first-generation Dragon Slayer, but still manages to be just as powerful, if not more so, than successive generations.
** Then compared them to Achnologia, a former Dragon Slayer who is now a Dragon and an anciently powerful being.
* In the ''Franchise/LyricalNanoha'' franchise, Lost Logia are ancient artefacts often [[LostSuperweapon capable of rending dimensions in two]]. Some of them are small enough to fit in the palm of a person's hand and require [[RagnarokProofing no outside power source or maintenance]]. So far nothing modern comes close to the destructive potential that the Lost Logia exhibit. Also Ancient Belkan fighting arts have an equipment advantage in the Unison Devices and Cartridge Loads that are not found in the modern Mid-Childan system. While Mid-Childan devices can be adapted without much difficulty to use the Ancient Belkan cartridge system, no one has the slightest idea how to make Unison Devices anymore (the only new one in the modern era was created by...a sentient lost superweapon from Ancient Belka).
* ''Anime/TengenToppaGurrenLagann'' zigzags this with the ancient Ganmen and new Grapearl. In a one-on-one battle, Grapearls are indeed faster, more agile, and better-equipped, to the point that even highly-advanced Ganmen like Enkidu get wrecked by them. However, the main enemies in second half are the Mugann, the machines that Ganmen were originally designed to battle... meaning that Grapearls [[RedShirt tend to die en masse even with the proper gear]], whereas when the main characters [[BreakOutTheMuseumPiece restore and retool their old Ganmen]], they find that wiping out whole hordes of Mugann is surprisingly easy.
* In ''Anime/SpaceBattleshipYamato'' (aka ''Star Blazers''), the Earth Defense Force fleet is pretty much wiped out to the last ship, forcing them to deploy the 200 year old IJN Yamato. In season two, the EDF is building all new warships including the State of the Art Andromeda class, better than the Yamato in every way (including a double barreled Wave Motion Gun) . . . . until the Comet Empire hands them their asses.
[[/folder]]

[[folder:Fan Works]]
* Played with in ''Fanfic/GameTheoryFanFic''. While Alhazredian magic was incredibly complex and could work wonders, it was also very inefficient and slow to cast. The magic systems that followed it, while not capable of the miraculous achievements of Alhazred, were far more practical, especially in combat.
* A major plot element in ''FanFic/HarryPotterAndTheMethodsOfRationality''. Centuries ago, Merlin enacted a worldwide magical interdict that prevents wizards from passing down their knowledge of powerful spells through anything but direct teaching from master to student. One cannot learn how to perform powerful spells from a book. Thus, the most potent spells have slowly been lost over time, as their masters die without successfully passing down their knowledge. This makes powerful magical artifacts created in centuries past better than anything capable of being created in the present.
* Played with in ''[[https://www.fanfiction.net/s/11577216/1/A-Horse-For-the-Force A Horse for the Force]]'' where Ranma's TrainingFromHell based on ancient Chinese Amazon techniques allows him to NoSell blaster shots, however using more advanced technology like repulsors is far more effective than smashing someone with a boulder repeatedly.
[[/folder]]

[[folder:Film]]
* ''Film/PacificRim'': Gipsy Danger's systems are "analog" and less sophisticated than the top-of-the-line Striker Eureka, but [[ArtisticLicensePhysics this also makes it immune to an EMP burst]] that disables Striker.
* This is what Santa Claus believes in [[Film/SantaBaby Santa Baby.]]
[[/folder]]

[[folder:Literature]]
* ''Literature/{{Beowulf}}'' has many of the weapons, helmets, armours, standards and cups mentioned as prized heirlooms and passed around and down generations for a long time. It is suggested they were forged by [[PrecursorRace Giants]].
* ''LordOfTheRings'': Ancient Elven and Númenórean weapons are better than modern day Gondorian and Elven ones. The Silmarils were made by one of the most ancient elves, Fëanor, and nothing created since rivals their beauty. Likewise, the modern-day dwarves of the Lonely Mountain haven't managed to match the weapons and armour that were made by their ancestors, whose techniques were lost when Smaug killed them (they do mention having made advances in mining techniques in that time though).
** Inverted in the [[http://flyingmoose.org/tolksarc/book/ rec.arts.books.tolkien E-Text]]:
--> The Sword of Elendil was reforged by Elvish smiths. Not only did they put the two pieces together, which requires great skill if the joint is to be as strong as if the blade were newly-forged, but with the improvements in metallurgy which had been make during the millennia, they shaved a pound and a half off its weight, yet leaving the blade far stronger and less brittle than it had been before.
* ''Literature/HarryPotter'': The Elder Wand[[note]]Elder being the wood it is made from, not a reference to its age.[[/note]] is the best wand, and despite wandcraft having ostensibly advanced since its creation, several centuries ago, no wand made since can match it. Same for [[spoiler:Harry's invisibility cloak]] which is both older and superior to all of its kind, even those made more recently. Their actual creator is unknown, however, legend states that they were made by Death himself, and given to Three Brothers(Dumbledore speculates that they were actually created by the Three Brothers themselves, and their power created the legend).
** Interesting, because ''Literature/HarryPotter'' seems to generally avert the trope: Magic evolves like science does. New discoveries are made. This is evident with Broomsticks: newer broomsticks are better for example: The Nimbus 2001 is better than the Nimbus 2000, who are both outdone by the newer still Firebolt.
*** The Wolfsbane potion which prevents the monthly transformation of a werewolf is also a new invention, which is damn useful compared to the old method of dealing with werewolfism, which was "chain them up once a month and hope they don't break free."
*** Voldemort [[spoiler:invents an unaided flight spell]] in the final book, something that was originally considered flat out impossible.
** The protective charm Lily inadvertently invoked when she sacrificed herself to save Harry was old magic powerful enough to deflect even the Killing Curse, a curse that normally can't be blocked by magical means.
** There is a theme that the witches and wizards of successive generations fail to live up to their predecessors. They had to look a generation back to find anyone capable of taking Voldemort in a duel and the best of Harry Potter's peers don't compare to the talents of their parents at similar ages. [[JustifiedTrope This trend starts]] with the murder, mind altering spells, scare tactics and discriminatory practice used by Lord Voldemort and associates, which prevented a lot of knowledge being passed down.
* In ''Literature/TheNightAngelTrilogy'' there's a whole list of these, including an ancient technique for forging swords and jewelry and everything ever made by Ezra the Mad.
** [[JustifiedTrope Justified]] in that the tomes that recorded Ezra's techniques were destroyed in the lead up to a dark age.
* ''Literature/TheDresdenFiles'' explicitly applies this to necromancy. The older the corpse being re-animated, the more powerful the result. Harry uses this rule to get around the fact that non-human zombies are less powerful than ones made from humans by re-animating a corpse several orders of magnitude older than any possible human corpse. [[spoiler:[[CrowningMomentOfAwesome Zombie]] [[{{HSQ}} T-rex]]]].
* Justified in ''Literature/TheLostFleet'', where Captain John "Black Jack" Geary finds out that, after the 100-year war with the Syndics, TheAlliance ships aren't up to par with the ships in his time, even though their weapons are more powerful and defenses better. Thanks to the horrendous attrition rate of the war, ships are no longer built to last. In Geary's time, ships would be built with the expected life of 50-100 years. Now, any ship that manages to survive 3 years is barely going to hold together, as quality control is virtually nonexistent. Additionally, everyone is sick and tired of the war, and wartime economy cannot be sustained indefinitely. Thus, cost-cutting is rampant, as evidenced by the new ''Adroit''-class battlecrusers that are worse than the previous battlecruiser design in every way. Attrition is also so bad that tactical training for new officers is almost nonexistent; they're just told to charge straight in and hope they win.
* ''Literature/JourneyToChaos'': By his own choice, the office of Ataidar's Royal Archiver has not been renovated in two thousand years. Henry Pupil is still reading by candle light and writting with link quills. He prefers the old-fashioned look.
* ''Franchise/TheDarkTower'': Just about everything in this world applies to this trope, thanks to the world "Moving On", from Roland's six-shooter pistols passed down for generations to the ancient technology scattered about that still works beyond the capabilities of anything newly made.
[[/folder]]


[[folder: Live Action Tv]]
* In ''Series/DoctorWho'', hiding in a really old building can keep the [[ClockRoaches Reapers]] away from you for a while.
* In ''Series/DeadliestWarrior'', the pre-Biblical Spartans were shown to outmatch enemies who wielded technology more than a thousands years more advanced than their own [[spoiler: because of their incredibly deadly bronze-age shields]].
* Key to the initial Cylon victory in the ''Series/BattlestarGalactica2003'' [[Recap/BattlestarGalactica2003S00E01MiniseriesPart1 miniseries]]. During the original Human-Cylon War, the Cylons frequently used cyberattacks against human ships and installations, so the humans reverted back to older, particularly compartmentalized and un-networked, computing technology. It slowed down communication but it also meant any cyberthreats could be easily isolated. But by the time the series starts they've had 40 years of peace, and the newer ships in the fleet have abandoned the practice, making them easy pickings for Cylon ships that could hack them, shut them down, and then beat on them completely unopposed. ''Galactica'' and its older and theoretically obsolete complement of Vipers, however, date back to the first war and are immune, making them the only Colonial military ships to survive the invasion [[spoiler:other than ''Galactica'''s sister ship ''Pegasus'']].
* The ''{{Series/Thunderbirds}}'' episode "Vault of Death" begins with Parker (a [[ReformedCriminal reformed]] [[{{Safecracking}} safecracker]]), acompanied by Lady Penelope, trying to break into the Bank of England vault; after nearly two and a half hours he succeeds. It turns out that this is a security test to demonstrate the need to replace the old-fashioned vault a new ultra-modern high-tech one. Later, when a man is trapped in the new vault, Parker opens it in seconds [[HairpinLockpick with a hairpin]]. Seeing that the new vault can be cracked so easily, the bank decides to go back to the old one, as at least that one took him two and a half hours. Subverted when Parker tells Lady Penelope afterwards that he could have opened the old vault just as easily but he wanted to give his audience a good show (which of course he couldn't in a real emergency).
[[/folder]]

[[folder:Tabletop Games]]
* A standard trope in ''TabletopGame/DungeonsAndDragons''. If something is described as "Ancient", there is a 90% chance its better than its modern equivalent.
** Played with in TabletopGame/ForgottenRealms: After the [[{{Gotterdammerung}} Fall of Netheril]] the world's magic circuitry is broken. Alas, it's impossible to cast spells as powerful as Mavin's Worldweave or Proctiv's Seal Crystal Sphere (11 level). On the other hand? There's constant development -- Netheril in his prime had nothing as efficient as Virus Charm or Sammaster's Spellcaster. Even magic items of relatively recent era of Myth Drannor are sometimes fabled and sometimes plain inferior (like protections [[OverclockingAttack exploding on overload]]).
*** Of course, Myth Drannor itself is "fabled" because humans ran in, got some of the old elven magical knowledge and began to ''rapidly develop'' on it, dragging elves along. JustAsPlanned, since the Coronal made this unpopular decision after observing a few Mage Fairs and coming to the conclusion that though he and a handful of others are [[TooMuchForManToHandle more powerful]], he wants the best human wizards to work with his folk, if and while possible.
** TableTopGame/{{Eberron}} breathes this trope: With many subsequent collapsing civilization, you can tell how powerful something is by how old the civilization that invented it is, going from modern to ancient: Modern Day < Dhakaani Empire < Giant Empire < Dragon / Demon War < Progenitor Dragons.
*** Oddly in other ways, Eberron averts the trope - new advances are constantly made - with several organizations such as guilds, universities and [[MegaCorp Dragonmarked Houses]] constantly doing R&D and rolling out new advances. The last 100 year of war in particular saw a gigantic advance in technology and magic. Generally the trope is averted within a given era, but played straight between eras. Justified in that giants were more powerful as a species than the humanoids and goblinoids that followed them, while the dragons and demons eclipsed even the giants. The Dhakaani goblinoids meanwhile had several thousand years of prosperity to innovate, while the modern human-dominated kingdom is still in its first millenia of existence.
* A major element in the ''TabletopGame/BattleTech'' and ''VideoGame/MechWarrior'' universe. Many of the equipment from the days of the Star League were well advanced for their time and were simply much better than the newer, watered-down equivalents of the much later eras to the point that any such equipment (Star League-era, of course) is highly coveted upon. Alas, with the Star League folded, the technology has been all but reduced to [[LostTechnology lost relics]] since most of the galaxy's technological and industrial bases ended up getting smashed during [[ForeverWar 300 years of civil war]], losing them the ability to produce their highly advanced technology. Thus, newer mechs tend to be less capable in combat when paired up against similar mechs that were built hundreds of years earlier. Of course, if you HAVE such an old (but powerful) mech, you try to make sure it gets the best of maintenance so it will continue to be the best.
** [[ApocalypseNot However, over the decades]] lost technology was recovered and relatively low-level warfare allowed the nations to rebuild; the late [=3030s=] or 3040 often considered a tipping point where new mechs like the ''Hauptmann'' and ''Uriel'' are at least equal to their Star League predecessors, though it took over a decade for the revived tech to truly propagate. The Clans, who were unaffected by the Succession Wars, field mechs that are ''vastly'' superior to equipment from ''any'' era in the Inner Sphere.
* Obviously very prominent in ''TabletopGame/{{Warhammer 40000}}'' - not only They Don't Make Them Like They Used To - ancient magic weapons and eldar artifacts benefit from 'ancientness' as much as human technology.
** Human technology is locked in stasis due to technology [[MachineWorship becoming a religion]] and 'discovery' effectively becoming archaeology - the only way an innovation will ever be approved by the high priests of the tech-cult is if it can be shown to have been an original part, or intended optional extra, of the base design.
*** Human civilization was also more powerful than the Imperium of Man is presently, at one point. Their leftover weapons are some of the most powerful tools the Imperium has at its disposal to this day, like [[HumongousMecha skyscraper-tall Emperor-class titans]], surface-to-space anti-spaceship defense lasers, and giant experimental mobile weapons platforms.
*** Additionally, there are some background texts in Forge World supplements that suggest the pan-galactic human civilization which preceded the Imperium of Man used the Baneblade tank designs which the Imperium calls "super-heavy battle tanks" as "light combat tanks," which should put in perspective just how physically large and powerful a true human-made super-heavy battle tank would be, if the aforementioned machine cult could ever find the designs.
*** One of the ultimate examples of this trope in the game is the fact that the Heavy Stubber, a capable and reliable heavy weapon often found gracing Imperial vehicles and emplacements and churned out of Forge Worlds by the millions out of their simplicity, ease of use and ability to pump out reasonably powerful MoreDakka, is the [[https://en.wikipedia.org/wiki/M2_Browning Browning M2]]. A gun first designed in ''1918'' still finds use ''fourty thousand years later''. OlderIsBetter indeed.
** [[SpaceElves Eldar]] technology is similarly unable to improve a lot because they are, as a species, essentially all refugees and mostly unable to sustain their population, never mind their technological infrastructure. They do innovate though, but not often and only in terms of re-applying existing knowledge and not making new discoveries.
** [[TheSoulless The Necrons]]...basically ''are'' an Ancient {{Precursor}} race, only made into immortal, self-repairing robots and locked in stasis for 65Myr. They haven't improved their technology because it's already vastly superior to everyone else's and they are now unthinking automatons, for the most part.
** Chaos avert this in that they are constantly coming up with new stuff or, rather, are prepared to let their [[EldritchAbomination gods]] change their old stuff in unpredictable ways (that usually involve lots of [[SpikesOfVillainy spikes]] as well) for them.
** Dark Eldar avert this as well. Originally they used psychic technology and sorcery as much as their more mainstream cousins. But after the Fall, the Dark Eldar had to almost completely abandon all their ancient tech and re-invent much of it from the ground up using more mundane methods. But because they have a stable population and sufficient resources and infrastructure, they're able to support a researcher caste who've actually been creating new technology and not just updating old ones. In fact, some of their newer tech is so advanced as to be almost magical and the Dark Eldar actively go out to experiment and invent when they're not too busy going around torturing and enslaving.
** The Tau, on the other hand, avert this entirely; as the naive upstart race they are constantly updating and upgrading their technology, seeking alliances with other species and generally acting entirely counter to the tone of the setting...unless you are foolish enough to get in their way.
** Also averted with da Orks. Most of their weapons technology lags well behind that of the other races of course, but they're astonishingly resourceful, constantly inventing ever crazier designs and incorporating other race's technology into their own, at times looting enemy vehicles and weaponry and "making it Orky". They cribbed teleporters and tractor beams off the Imperium only a few centuries ago and now, much to the Techpriest's chagrin, they can build them better than humanity can. Some reports from out of the Eastern Fringe imply they're even starting to get the hang of Tau technology.
* This is a major element and theme throughout ''TabletopGame/WorldOfDarkness'' roleplaying games. Magic, monsters, heroes and spirits used to be greater in the old glory days. The game which relies on this trope most might be the Vampire games. Vampires being pretty much immortal have a lot of elders still alive and they benefit both from growing more powerful with age and from being just inherently more awesome because they were made in the olden days by vampires related closer to the first vampire. The supposed end of the world that may not be far off is predicted to be caused by the rise of all the most ancient and powerful vampires who are believed to be asleep.
* The standard setting of ''TabletopGame/{{Exalted}}'' is assumed to be the Second Age of Creation. Most of the best technology comes from the First Age. This is because the Solars, the most powerful of the Exalted, ruled Creation during the first age, and used their superhuman skills to create advanced {{Magitek}} wonders. After the weaker Dragon-Blooded killed the Solars and took control of Creation, they simply weren't able to keep up the kind of standards the Solars could. Because of the way reincarnation works in Exalted, a surprising number of young Solars get their best gear by raiding their own tombs, and many Second Age states, most notably the powerful city-state of Lookshy, have risen to power in whole or in part on how much First Age technology they've managed to scavenge and/or preserve.
* Appears to be the case in ''{{TabletopGame/Numenera}}'', with a lot of high tech and/or magic left over in the remains of previous civilisations that can't be replicated, or often even understood, by people in the current time. However, it's somewhat subverted since there's no inherent reason for old things to be better, it's simply that civilisation has gone through several cycles of rise and fall, and the current one simply hasn't yet reached the heights of previous ones.
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/AssassinsCreedII'' and Brotherhood both feature this. Altair's centuries old armor is better than all modern armor. Justified by it being made from a {{Precursor}} alloy. Ditto for Brutus' (as in Caesar's killer) armor, which is better than modern armor too, despite being even older. Similarly, Altair's sword and Brutus' dagger are better than their modern counterparts. And even in the Modern Era, the Pieces of Eden are the most powerful artifacts ever created - another example of ancient {{Precursor}} technology.
* ''Franchise/TheElderScrolls''
** Ancient [[OurDwarvesAreDifferent Dwemer]] weapons and armor, despite their age, are still better than the majority of modern equivalents. Justified given the RagnarokProofing and [[RealityWarper Reality Warping]] that went into the items' creation. The Dwemer were said to alter the "Earth Bones," which were the parts of the Aedra that were used to create and define the laws of the world, in order to create their technologies, which have since been [[LostTechnology lost]] in the millennia since their [[RiddleForTheAges mysterious disappearance]]. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'''s crafting system ''does'' allow for the "forging" and improving upon Dwemer gear using Dwemer metal, but it's implied that you're just melting down the already Ragnarok-Proofed metal and using it, not replicating exactly what the Dwemer did to create it initially.
** While most games have some form of "Elven" equipment, ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' implies that it is actually the equipment of Cyrodiil's native Ayleids (Wild Elves) who, like the Dwemer, have been extinct as a unique race for thousands of years. It's a middle-tier light armor and weapon set, with only armors made of specifically [[FantasyMetals rarer material]], such as Glass, Ebony or Daedric Ebony, being better.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'''s "ancient Nord" equipment plays with the trope. The Ancient Nord weapons that you find lying around in Nord burial mounds are weaker, heavier, and less valuable than even modern steel weapons. However, it is implied that weakness of the ancient Nord weapons and armor is because of decay from old age. If you complete the Companions' quest line, you gain access to techniques for reforging the ancient Nord weapons into brand spanking new (but otherwise identical) "Nord Hero" weapons and upgrading the ancient Nord armor, which makes them a viable late-game choice for equipment.
* ''VideoGame/DragonAgeOriginsAwakening'' has the Sentinel Armor Set, easily the best Massive Armor in the expansion. According to the lore, however, it belonged to the Grey Warden who killed the very first Archdemon ''over one thousand years ago''.
** Inverted in ''VideoGame/DragonAgeInquisition''. You besiege an ancient fortress that turns out to be easier to break into because it was not built to withstand modern siege weapons.
* In ''VideoGame/{{Diablo}}'' (and clones) all of the items with more obscure ancient names are for some reason better.
* ''VideoGame/{{Runescape}}'' has a lot of equipment originating from thousands of years prior to the current year of the game and these are some of the best equipment available...usually.
* In ''VideoGame/KingdomOfLoathing'', the pieces of the Antique Arms & Armory are the first pieces of equipment to hit the power ceiling, with each of them having 200 power. However, they also have drawback effects (most notably being BreakableWeapons) that make them AwesomeButImpractical. But then again, the stuff you can dig up at the bottom of the sea are all [[InfinityPlusOneSword Infinity Plus One Swords]], as are the pieces of the Legendary Regalia (old, powerful artifacts that have a connection to your class). So there are at least three examples here.
** Parodied in the Slime Tube with 1950s clothing and toys that are nonetheless extremely powerful.
* In ''VideoGame/StarControlII'', the massive galaxy-dominating battleship was a repurposed artifact from The {{Precursors}}; most of the ultra-powerful devices are Precursor in origin.
* In ''VideoGame/SwordOfTheStars'' the player-buildable Asteroid Monitors introduced in ''Argos Naval Yard'' are inferior to the {{Random| Encounters}}ly-encountered ones built by past Morrigi.
* ''VideoGame/ChronoTrigger'' gear from 65,000,000 BC is better than most gear from the present, the middle ages, or even from ''the future''. Though the game is not linear about this, [[SortingAlgorithmOfWeaponEffectiveness following the storyline rather than specific timelines.]] That said, the trope Zig-Zags. For the most part, a lot of great gear can be found in the Atlantis equivalent era, which is in the future of 65,000,000 BC but the past relative to you, and some of the best gear can be made in the present once you acquire the appropriate materials, suggesting it's less that OlderIsBetter and more the past had better resources available.
* Top-tier equipment (not just unique artifacts and relics) in the old ''VideoGame/MightAndMagic'' setting (in particular on Enroth) tends towards the old, generally for one of three reasons: it was made with the help of the [[LostTechnology Heavenly Forge]] or otherwise by [[{{Precursor}} Ancient]] technology, it is so costly and complicated to make that most examples in existence are [[AncestralWeapon Ancestral]], or it is made from materials [[{{Unobtainium}} no longer available, or at least very, very rare]]. Notably, however, it is made clear that technology and magic ''is'' being developed as the years pass, it's just that the above factors skews the perspective for the absolute top-tier equipment (and indeed there are a few cases of top-tier gear that are actually ''new'').
* In ''Videogame/ShoresOfHazeron'', a 4X indie MMO, the galaxy was effectively ruled by the [[TheFederation Toucans]], a vast player-owned and populated empire, whose ships were beautifully designed and ridiculously powerful - they were one of the few empires with the resources to field [[HigherTechSpecies Tech level 32]] ships. When the Toucans collectively left, their ships became ''very'' valuable - players would plunder their abandoned planets and spacedocks to try and claim the ships and recover their design discs.
* In ''VideoGame/MassEffect3'', the Prothean Particle Rifle will continuously fire until it overheats, at which point one has to wait until it cools down to fire, just like the guns in the ''[[MythologyGag first]]'' game. It seems the Protheans never thought of, (or disliked), using disposable heat-sinks as ammo. It was explicitly stated to be a design chosen due to logistic problems.
* In VideoGame/{{Zork}}, one of the items you can find is an elvish sword "of great antiquity." Why does it glow when enemies are near, and still cut like the best blade you can find today? Because it's ''of great antiquity'', that's why!
* The ''VideoGame/{{Fallout}}'' series comes pretty close to realism on this issue. [[AfterTheEnd After the nuclear war that almost wiped out civilization]], pre-War technology ([[EnergyWeapon plasma rifles]], [[PoweredArmor power armor]], and so forth) is highly sought-after and usually much better than what you'll find in the hands of raiders and psychos. But it's not the technology that's been lost so much as the means to produce itóhard to make power armor when you don't have access to anything more sophisticated than a hammer. When factions get large enough and powerful enough to build ''new'' technology, it's usually on par with the pre-War stuff.
** ''Usually''. ''VideoGame/{{Fallout Tactics}}'' and ''VideoGame/{{Fallout 4}}'' shows that the Brotherhood of Steel have the means to construct airships despite the state of post-War America but still rely on pre-War vehicles. The Institute of ''VideoGame/{{Fallout 4}}'' zigzag this: they can and have made [[DeceptivelyHumanRobots robots]] and [[ArtificialHuman synthetic humans]] that can pass off as normal people and even ''synthetic gorillas'' but the problem is that the robots are often more dim than pre-War robots an the laser pistols and rifles they are given are actually bigger and fire weaker shots than pre-War laser weapons, like those used by the Brotherhood of Steel.
* ''Videogame/DragonBallOnline'', it is said each generation of Majins is weaker than the last, the first one and its variations being a universal threat, the current ones being as weak as humans. This being a ''Dragon Ball'' game, the inferior Majins can still [[DownplayedTrope increase their power through training]], one of the first/second generation Majins [[OldMaster can be sought out to help in the process]].
* In ''VideoGame/GroundControl II: Operation Exodus'', as massive [[PlanetTerra Terran]] [[TheEmpire Empire]] fleet is in orbit of the last free [[TheAlliance Northern Star Alliance]] planet, Morningstar Prime, with the remaining NSA cities and forces withstanding daily OrbitalBombardment and constant invasion attempts. Then NSA scientists discover the location of the CSS ''Astrid'', a 300 hundred year old cruiser left over from the heyday of the [[MegaCorp Crayven Corporation]] (one of the galactic powers destroyed by the Empire centuries ago). The ''Astrid'' turns out to be large enough to evacuate much of the remaining population of Morningstar Prime, and her shields are strong enough to withstand the combined firepower of the Terran fleet for hours. One wonders what the ship could have done, if her weapons were still functional. It seems the outer colonies were not the only ones who underwent technological regression of those centuries.
* Intentionally averted in ''VideoGame/FinalFantasyII''. As [[http://www.siliconera.com/2014/10/20/final-fantasys-first-ultima-spell-useless/ this]] article reports, a programmer deliberately made Ultima, the legendary ancient magic, completely useless, saying that:
-->"All of that legendary stuff, it dates back to an age that didnít even have proper techniques. If you were to look at such things now in the presentís point-of-view, it would be natural that they look inferior. For this reason, itís a given that Ultimaís abilities would be bad."
[[/folder]]

[[folder: Visual Novels]]
* In the Franchise/{{Nasuverse}}, all things magical run on this principle. This is what makes [[Literature/TheEpicOfGilgamesh Gilgamesh]] so powerful; he's the first Heroic Spirit.

[[/folder]]

[[folder:Web Comic]]
* Played with in [[http://pc.gamespy.com/articles/583/583805p1.html this Flintlocke cartoon]]:
-->'''Kathrena:''' "Flintlocke, I don't know if this quest you found for the ''ultimate goblin engineered weapon'' is legitimate. It's written in crayon."
-->'''Flintlocke:''' "''ANCIENT'' crayon!"
* ''Webcomic/YehudaMoonAndTheKickstandCyclery'' The titular Yehuda Moon is a very traditional cyclist, to the point where he almost worships the Luddite-centric Lauderblumenthal Leaflet.
[[/folder]]

[[folder:Web Original]]
* ''{{Literature/Moonflowers}}'' evokes this: TheFairFolk have averted getting HijackedByJesus, as [[TheWildHunt the Hunter]] mocks Irish Christianity for "taking the old ways and wrapping them in flimsy little excuses." Holy-water has a very small effect on the river-spirit Maidin, since he only complains that it makes his arm itch ([[NiceGuy but he's much friendlier than the Hunter and even helps with Christian baptisms]]). Alloys like steel and titanium are ineffective when fighting the Folk, as ColdIron is one of their traditional weaknesses. Later on, the Fianna use obsidian weaponry when trying to kill the Hunter in the Otherworld, because the Folk would smell too much ColdIron on them. Not quite a cut-and-dry case of OlderIsBetter, as one of the main points is [[BlueAndOrangeMorality how strange and incomprehensible the Fair Folk are.]]
* In ''WebVideo/DragonBallZAbridged'', [[JerkAss Super Kami Guru]] encourages Nail to fight [[BigBad Freeza]] by reminding him he had been trained in the "ancient ways". After Nail and Freeza fly off to the battleground, the Grand Elder drops this bomb:
-->Super Kami Guru: "Fool. If he had been trained in the NEW way, he might have stood a chance."
[[/folder]]

[[folder:Western Animation]]
* In one episode of ''WesternAnimation/{{Thundercats}}'', Mumm-Ra is poking around in disguise by a (you guessed it) ancient pyramid. He's trying to open the lock on the door, and muses, "Ah, a very ancient lock design, unknown on Third Earth for a thousand years. Unknown, that is, except to one who has ''lived'' for a thousand years!"
** Mumm-Ra's transformation sequence implies that, despite being a thousand years old, he gets his powers from statues called the "Ancient Spirits of Evil" who are even older.
* Played straight and averted in ''WesternAnimation/StarWarsRebels''. The Rebellion often has to salvage pieces of Clone Wars era technology to help gear up for their fight against the Empire. While vehicles such as the old Republic's AT-TE are hopelessly outmatched by their newer counterparts, the AT-AT; Rex's old 1st generation Clone Trooper armor constantly shows itself superior to the newer stormtrooper armor.
* ''WesternAnimation/StevenUniverse''
** Completely [[AvertedTrope averted]] with vehicles and weaponry as the era 1 [[WaveMotionGun laser light cannons]] can't even scuff an era 2 homeworld ship, not to mention the [[OneHitKill gem destabilizers.]]
** It is however PlayedStraight with the gems themselves which thanks to homeworld's resource shortage era 2 gems are inferior to their era 1 counterparts. For instance era 2 [[TheEngineer Peridots]] are small and lack the SuperStrength and [[SpontaneousWeaponCreation weapon summoning]] ([[spoiler:though our Peridot found out she has [[ExtraOreDinary ferrokinetic abilities]]]]) all era 1 gems possess and only have SuperToughness and reliance on technology while era 2 [[RedshirtArmy Rubies]] seem [[DumbMuscle less intelligent.]]
[[/folder]]

[[folder:Real Life]]
* Both averted in RealLife or TruthInTelevision depending on the technology involved. As [[TechnologyMarchesOn technology has marched on]], one of the most significant differences has been the change from human labor being cheap and materials being expensive to materials being cheap and human labor being expensive. When metal, fabrics and polymers were just this side of {{Unobtainium}} the consumer would not only want something that could last, but also something that could be easily repaired. When labourers were literally a dime a dozen and worked 18 hour shifts it was simple to provide all those little things that would ensure good quality. Today technology has allowed materials like aluminum and plastics to replace (possibly) more durable wood and steel and replaced hand craftsmanship with cheap mass fabrication.
** Is most often averted where new materials have allowed for massive increases in reliability or strength like solid state electronics or anything that goes into an automotive drivetrain.
** Weapons, in particular, have changed over the years; prior to the late 1800s, handguns were 'hand-crafted', as it were, by well-practiced and highly-skilled gunsmiths. The major downside was that a gunslinger couldn't visit just any gunsmith to repair a broken weapon; the hand-manufactured parts were specific to the particular weapon being repaired, and wouldn't fit in another gun (often, they wouldn't even fit into a new gun made by the ''same'' gunsmith).
* One of the reasons for the prevalence of this trope is the appearence of the "throw away culture" where new products are built with lesser durability or with a set "shell life" in comparison to their older counterparts to stimulate consumption. This becomes a greater problem for the people of countries that are not from the First World for whom buying a car or a fridge is already a costly investment and would prefer reliability over novelty.
* Wine and spirits improve with age, at least according to the connoisseurs who drink them. However, after enough time [[ZigZaggedTrope they become undrinkable]]. Wine will decay into vinegar (literally "sour wine").
* One of the advantages that the old, mechanical cars have over their automatic counterparts is that the former can be started up even when the battery is without power by pushing the car and starting the engine while the car is in movement, something that can't be done in the latter due to its greater reliance on the battery.
* According to [[http://www.npr.org/blogs/deceptivecadence/2012/01/02/144482863/double-blind-violin-test-can-you-pick-the-strad many musicians]], the sound produced by cord instruments takes on a noticeably different timbre if they were constructed a very long time ago. The aging of the wood changes the dampening profile of the resonating chamber. This is one reason Stradivarius violins are so sought-after: Not only was Antonio Stradivari a highly skilled craftsman, but his violins are now over three centuries old. Additionally, it is thought that Stradivari's primary source of material for his more famous violins may have been cold-preserved wood from ruins that were already at least hundreds of years old, making this a real-life [[PlayingWithATrope Exaggerated Trope]].
** Analysis of Stradivarius violins' output has shown that the modern violins that most closely match the wave form and envelope of those ancient instruments are mass-produced student models. Modern artisan violins, held to be the finest currently produced, have very different outputs.
** A [[http://www.thestrad.com/cpt-latests/blind-tested-soloists-unable-to-tell-stradivarius-violins-from-modern-instruments/ double blind test]] revealed that the Stradivarius violins are not quite as superior to modern top-drawer violins.
* Newer technology often depends on certain assumptions and can be ineffective or even useless outside of that context. This can result in having "obsolete" technology used in places where new technology fares poorly or kept around as a backup. See RockBeatsLaser.
** The US military phased out pack animals in the 1950s, only to be reminded that wheels are poorly suited to the rugged terrain found in areas of Afghanistan. In 2004, the US Army printed ''Special Forces Use of Pack Animals'', which "captures some of the expertise and techniques that have been lost...over the last 50 years."
*** The same happened back in WWII. Cavalry were among the Soviet troops who gave the Germans the most trouble in the early stages after control and logistics were lost. In the short term, they needed only machine gun / rifle ammo and food, and horses are good for bad terrain and can graze with zero logistical consideration in lush terrain. In comparison, Soviet [[http://www.wwiivehicles.com/ussr/tanks-heavy/kv-2.asp heavy tanks]] were by far the most powerful of their time, but without directions and supply, got reduced to lonely light fortifications holding a tiny spot until they ran out of shells -- at best.
** Single engine propeller-driven ground attack/fighters are making a comeback, even with the United States Air Force. Although slower and lower-flying than jets, the prop planes have much more loiter capability, allowing them to hang around an area for hours and making them useful in dealing with insurgents or drug producers/smugglers. And a slower aircraft is easier to fire from accurately if your opponant has lacking ability to fire back at the easier target.
** This is why spacecraft always use laughably outdated computer hardware and software for mission-critical systems. Familiarity and reliability become far more important than raw power when a computer is thousands or millions of miles away from the nearest technical support or where any kind of servicing would be completely impossible as on automated probes.
** During the Crimean takeover, Russian army forces switched almost entirely to using messengers instead of radio for communication. This got Western intelligences completely fooled and taken by surprise, as they saw no increase in radio activity just before the invasion.
* Some guitarists still prefer tube amplifiers over transistor amplifiers because of the (supposedly) warmer and more organic output of the tube amp.
* The vinyl LP record is still preferred over compact disks and other binary musical formats by connoisseurs (although the LoudnessWar carries equal blame).
* Many photographers never use the full automatic mode when transitioning from film camera to digital. They achieve better results on manual mode[[note]]Or at least semi-manual modes such as shutter-priority or aperture-priority, or using program mode but in all cases leaving some parameters such as ISO speed to be selectable, depending of what is allowed or not by the camera.[[/note]] - they are used to it and can use it to obtain best results. They also favor their extant old lenses, which usually are metal and glass, over more modern all-plastic lenses, which are lighter but less robust.
** Full automatics usually are set to "discernible in most possible cases" which by definition is suboptimal for specific cases, so even an operator with small experience can do better. People who worked with a film camera tend to at least understand what aperture, shutter and focal depth ''do'', even if the sensor is not the same. While people who come from cellphone cams / webcams and other "soapboxes" with pinprick aperture didn't see the differences obvious with any halfway good lenses and usually need a lot of experiments to "feel" the optics.
* People will often hold on to antiques for this very reason. Some feel that antiques are better made (older cars or refrigerators with all metal parts are more durable than modern plastic), look better (houses are built with brick or wooden logs to give it a more "rustic" feel), or more versatile (an old wind-up alarm clock or typewriter won't cause as much of a headache during a power outage.)
** The quality or durability idea is in many cases completely mythical. As materials and precise manufacturing improve, something doing the same job may be able to keep doing it much longer with less maintenance. It wasn't until the 1980s that cars gained a 6th digit on their odometers because that was when they started regularly lasting past 100 000km/mi.
** In other cases it may be perfectly justified. As an example, fully functional refrigerators from the 50's and 40's are still widely available due to what may be superior construction vs modern designs (this troper has a General Electric from 1937 that still keeps his beer ice cold). While they may be less energy-efficient than the modern competition, it can be argued that the extra electricity costs are more than offset by not having to replace expensive parts (or entire units) on a regular basis.
* This trope actually held perfectly true for any number of things for a period directly after the fall of the Roman Empire. A quick study of Medieval architecture will show that Medieval builders had a preference for building on the foundations of or simply modifying old Roman buildings because Roman engineering was simply better. Part of this was a single LostTechnology that was mostly forgotten until the 14th century: concrete.
* Modernist architecture is universally considered to be inferior to that of the past centuries because of practical problems the Modernist buildings tend to have: Modernist buildings often suffer from sick building syndrome, excessive molding, poor ventilation, mildew issues, water seeping in, heating issues, and also Modernist buildings tend to weather easily, because of "revolutionary" construction techniques and features like flat roofs with no eaves combined with cost-cutting. Especially Le Corbusier buildings tend to be AwesomeButImpractical. In Germany, ''Altbauten'' (pre-WWII buildings) are favoured over ''Neubauten'' (post-WWII buildings). BilingualBonus applies to the band name Einstürzende Neubauten.
** Although taste is subjective, many think modern architecture and decor are cosmetically inferior to more traditional forms. A common critique is that modern decor does not blend well with non-modern elements or messes, so you will have to buy all modern furniture and always keep a tidy home. And, to many, the result is a cold, hard-edged, emotionless pile of contemptible trendiness. This is perhaps most notorious when you compare the amount of details and variations in the designs used for public buildings or monumental structures in the early years of the past century in comparison with the more simpler types of buildings of today.
** Prior to proliferation of computers in the late fifties and sixties, it was considerably cheaper to over engineer projects than it was to hire someone to do advanced calculations to save building material. As a result many older structures are ridiculously strong by modern standards. An often cited example is the comparison between Hoover Dam and the Three Gorges Dam. The Hoover Am was built in the 30s without access to computers or the same technology as the later and used a more complicated design. It hasn't cracked yet. The Three Gorges Dam however was engineered to be built quickly and use as little concrete as was needed. As was expected it formed, several non-critical cracks even though its just a long pile of cement.
* Wood quality often works this way for many reasons. Primarily, it is because the older a tree is, the harder its wood usually is; olive trees, for example, can grow rather quickly under the right conditions, but the wood takes quite a bit longer to become usable. The second part of this is that, in modern times, tree farming has become a popular alternative to conventional logging. Trees grown this way are of species that grow quickly in nature, which is accelerated even more at a farm; this growth rate makes the wood fairly soft. Lastly, a lot of the best quality trees for wood have gone extinct or become prohibitively rare, or are protected. For example, it used to be common to use chestnut wood for everything in the US because it was plentiful, strong, and cosmetically appealing, however invasive beetles have now nearly obliterated American chestnut forests.
* Frequently encountered in software. There can be numerous reasons behind this - [[http://en.wikipedia.org/wiki/Feature_creep featuritis]] could render a more recent version impractical compared to an earlier one that was deft and focused in its design, or perhaps the developers behind the original software moved on and the quality of future versions suffered as a result of their design philosophies clashing with that of new staff in charge of a project, or a drastic change in design direction makes transferring to a new version more of a hassle than it's worth, sometimes newest versions actually cut useful features because of perceived unpopularity... For a well-known example, remember how many people stuck with XP when Vista was released, due to the latter's notoriously slow technical performance and Useful Useless[[note]]until they were improved in W7, at least.[[/note]] Aero features. This repeated with the release of W8.
* Subverted in Retrofuturists and followers of the Raygun Gothic Styles. They prefer older depictions of the future for the campy character over comparatively dull and clinical modern technical visions.
* When the [=M16=] assault rifle was introduced during the Vietnam War, many soldiers preferred to use the older [=M14=] battle rifle. While the M16's lighter direct-impingment gas system required more frequent cleaning than the gas-piston in the M14 some severe admin errors caused A) it using the wrong propellant [[note]] the propellant the gas system was designed for was not the one the US military had selected and the conversion was forgotten about [[/note]] causing even more fouling and B) the inexplicable myth of being self-cleaning, so no cleaning kits were issued. Combine those and humid, muddy jungle conditions, you have a very unreliable weapon. These teething problems where rectified and the system further improved in subsequent versions, with the [=M16A1=] being a significant improvement as the war progressed and the [=M16A4=] serving as the Marine Corps' service rifle until 2015.
** This occurred again when the Beretta 92F (as M9) replaced the [=M1911A1=] as the standard side arm of the US military. Early Berettas suffered from a slide failure that could injure the shooter and damage the pistol (this was rectified in subsequent models with the 92FS). When the gun was taken into combat for Iraq and Afghanistan, there were was significant dissatisfaction about it's stopping power. In 2015 the US Army officially rejected continuation of the Beretta, and is now on course for another sidearm, eventually finding it in the 9x19mm SIG P320. In the spirit of this trope, there's talk of bringing back the [=M1911A1=] using modern materials.
** The [=M16=] and the Beretta aren't the only firearms to fall afoul of this trope:
*** The German G36 has a serious problem with overheating (the rifle's plastic shell is reputed to become severely warped from firing two full magazines back-to-back in full-auto). By contrast, the battle rifle it replaced, the all-metal G3, didn't. Because of that, some German soldiers prefer their older G3s over the G36. Though while this problem was eventually fixed and basicly turning into a myth, the myth held on as late as 2016, when research was done on the problem - despite both amateur and professional researchers finding no issues with the rifle, politicians naturally insisted on replacing the rifle... again.
* In the civilian gun industry, a lot of countries have what's called the grandfather clause, where gun control legislation doesn't apply to any gun first sold before the legislation was enacted. This means a lot of older guns in circulation have nifty little features that can't be sold on modern guns.
* Nuclear reactors still almost exclusively use analog controls and instruments, and the few that do use any digital systems always have analog back ups. Analog controls work without power and can't be hacked.
* Harley-Davidson products are often derided as being technologically behind, though in truth the technology has developed frequently; the bike on the showroom floor today is not (depending on circumstances) the same bike your grandfather rode during the Second World War, which in turn was not the same bike that first sputtered to life in 1903. You may like new Japanese or European motorcycles for their modern appearance, but there is a reason there is no such culture built up around Honda as there is around Harley-Davidson. Many prefer older engines or models, convinced of their superiority despite all evidence to the contrary. One female rider was constantly harassed by her younger brother over her choice to ride a modern Harley powered by an Evo engine, while he still rode a Shovelhead-powered bike. One day she brought another Evo rider home, who averted the trope by stopping the tirade with a tale of how he had had to tow the Shovel-riding brother home with his Evo, after the Shovelhead had broken down...
* After the Creator/SonyPictures hack in 2014, the studio started [[http://www.thewrap.com/panicked-hollywood-avoids-email-returns-to-faxes-after-sony-hack-attack-this-is-really-a-nightmare/ switching back to fax machines]] for communications, as these were far more secure than email systems that could be hacked into.
[[/folder]]

----