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An AdventureFriendlyWorld, which, no matter how TechnologyMarchesOn, remains firmly rooted in the cultural and political sensibilities of the age of WoodenShipsAndIronMen.

Many works of modern fantasy or speculative fiction are set in a [[SingleBiomePlanet mostly watery world]] (or a mostly watery part of the world where the rest isn't of much matter) with distant islands connected by trade routes, ships sailing back and forth, and mighty colonial nations vying for rulership of the oceans and seas. Also often called Pirate Punk, as the setting naturally lends itself (but is by no means obliged) to have many {{Pirate}}s and buccaneers, whether they're wielding cutlasses on sailing ships or the aquatic equivalent of HumongousMecha. May contain OrganicTechnology, and have a large focus on what happens under the waves as well as over. Fantastic elements based on old sailors' superstitions ([[OurMermaidsAreDifferent mermaids]], [[GhostShip abandoned derelicts]] [[FlyingDutchman that often aren't so abandoned after all]], [[KrakenAndLeviathan giant sea monsters]]) also make a frequent appearance. Groups that are BornUnderTheSail tend to be common.

This may also be a type of AfterTheEnd setting, if the writers are trying to teach AnAesop about [[GreenAesop global warming]]. Or they just thought it would be cool to show a world where our mostly land-based culture and technology ends up [[ScavengerWorld being adapted for an existence on the ocean]].

For a similar setting that trades the water for the skies, see SkyPirate. And since SpaceIsAnOcean, you might have SpacePirates. Compare and Contrast its exact opposite DesertPunk. Not to be confused with [[http://knowyourmeme.com/memes/subcultures/seapunk seapunk]].

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!!Examples:

[[foldercontrol]]

[[folder:Anime and Manga]]
* The world of ''Manga/OnePiece'' has very little in terms of land mass, being made of mostly giant oceans, the Grand Line, one giant continent running around it like a ring and many many islands. As such, most of the story is set very close to water, with the protagonists being pirates (the nice kind) and the antagonists being mostly bad pirates, bounty hunters and the Marines. On top of that, transponder snails take the roles of telephones and cameras, seashells called "dials" act as weapons of mass destruction, and it has heavy stylized architectures and a mythos that oozes old-timey pirate lore.
%%* ''Anime/BlueSubmarineNo6''
%%* ''Anime/DaphneInTheBrilliantBlue''
%%* ''Anime/FutureBoyConan''
%%* ''Anime/MarsDaybreak''
* ''Anime/GargantiaOnTheVerdurousPlanet'' is set in the distant future, where the human race has fled the earth to escape from a new ice age and is now locked in a battle with the superpowered space squids known as Hideauze. Part of it anyway, and they only get screen time at the beginning of the first episode. The other part somehow sat out the ice age on earth, which has turned into a giant ocean with absolutely not a single piece of land above water somehow, having a live and let live relationship with the resident superpowered ocean squids known as Whale Squids. The earth part of humanity, where all the story happens, survives by pillaging sunken ships and submerged ruins and connecting dozens to hundreds of ships to enormous fleets such as the eponymous Gargantia. While the space humans have incredibly powerful futuristic spaceships, cannons and multiple types of powerful HumongousMecha, the weapons of the earth humans are WWII era guns and battleships as well as the Yunboroids, far less futuristic mechas, although they are mostly used for salvaging, transport and maintenance. Oh, and there's pirates and a [[BeachEpisode "boat partly submerged by the weight of a mecha" episode]] because there are no beaches anymore.
%%* ''Manga/{{ARIA}}''
%%* ''Anime/AgentAika''
* ''Anime/TacticalRoar'': The titular PerpetualStorm (a super-hurricane that affects the entire Pan-Pacific territory, and has done so for fifty years by the time the show starts) makes aerial transportation impossible on that area, bringing about a resurrection of the naval age with modern and futuristic ships (the main characters are part of a private security company that mans an ''Arleigh Burke''-class destroyer).
[[/folder]]

[[folder:Comic Books]]
* ''[[ComicBook/{{Swordquest}} Swordquest: Waterworld]]'' is a fantasy version of this trope.
* ''Comicbook/TheMultiversity'''s Earth-31, based loosely on a pirate {{Elseworld}} from 1993's ''[[Comicbook/{{Batman}} Dectective Comics Annual]]'' is "a post-apocalyptic drowned world" where "CAPTAIN LEATHERWING and the crew of the Flying Fox - including ROBIN REDBLADE - fight to protect the safety of the seven seas".
[[/folder]]

[[folder:Film -- Animated]]
* ''Disney/{{Moana}}'' has elements of this. Most notable are the Kakamora, pigmy fantasy pirates living on interconnected ships so big that they're virtually floating islands.
[[/folder]]

[[folder:Film -- Live-Action]]
* ''Film/{{Waterworld}}'' is definitely the aesop version, created when runaway global warming floods the entire planet save for [[spoiler:the tip of Mount Everest]]. Humans mostly inhabit "atolls", ramshackle floating villages built out of whatever junk and flotsam could be scavenged from the sea, but there are also Drifters who spend their entire lives sailing nomadically between villages on one-person boats, aquatic mutants with gills behind their ears, and the Smokers, feared pirates with access to the only remaining motor craft. It's also mentioned that things like food plants and soil have become rare and valuable luxuries.
* ''Franchise/PiratesOfTheCaribbean'' concentrates on the eponymous pirates in the eponymous carribean and their wacky mostly water based adventures with pirates, pirate zombies, marines, pirate fishmen, ocean deities and [[ArsonMurderAndJaywalking a jar of dirt]].
* The planet Kamino in ''Film/AttackOfTheClones'', home of the cloning facilities of the Republic, once had landmass but now it doesn't. The only thing left are cities on pillars and one giant and very very stormy ocean.
[[/folder]]

[[folder:Literature]]
* OlderThanPrint example and assuredly the TropeMaker and TropeCodifier is ''Literature/TheOdyssey'' most of the adventures in the early part are set on sea, concern sailors, winds, islands and the ocean is frequently described as a presence called "the wine dark sea".
* Web Novel series {{Literature/Calenture}} takes place in a [[SteamPunk steampunk]] setting that somewhat resembles the Pacific Ocean.
* Creator/UrsulaKLeGuin's ''Literature/{{Earthsea}}'' setting.
* Settings like these may be in part inspired by the story of [[Literature/TheBible Noah]] and other 'great flood' stories from folklore and mythology.
* The Creator/RobinHobb ''Literature/LiveshipTraders'' series
** Except that the C plot (Malta) takes place almost entirely on land. Plot lines A (Althea) and B (Wintrow) certainly qualify, though.
* ''Literature/TheScar'' by Creator/ChinaMieville features Armada, a floating city made of hundreds of ships all lashed together, patrolled by underwater police led a dolphin and pulled around by a colossal SeaMonster.
** ''Literature/{{Railsea}}'' is this trope and DesertPunk having collided hard and fused together. The sea has been replaced by a wasteland covered in railway line; landmasses stick out of it as islands, complete with coasts; and trains have captains (and some are powered by sails). The train in this case is a moler rather than a whaler, with the [[AnimalNemesis captain]] chasing a legendary monster as a substitute for [[Literature/MobyDick a certain giant white whale]]; other substitute sea and air monsters threaten trains; trains have crew un their upper decks like ships, and, yes, there be pirates. Then again, apart from a certain fanciful Victorian postcard artwork, an actual ship usually doesn't have to worry about being wrecked by a break of gauge...
* ''Literature/{{Tranquilium}}'' starts out overwhelmingly maritime, with the human population being concentrated on islands of various sizes. [[spoiler: At the end, it becomes an extreme example of this trope as most of the world's known landmasses are submerged and the population moved to huge arks that travel in search for new lands.]]
* The parts of John Birmingham's ''Without Warning'' that deal with the crew of the ''Aussie Rules''.
* Taylor Anderson's ''Literature/{{Destroyermen}}'' series is set in the Pacific Ocean of an [[AlternateHistory alternate Earth]] where that pesky asteroid never wiped out the dinosaurs so it qualifies. Since the main characters are the crew of a [=WWII=] era destroyer that ran afoul of a time-space rift it also has elements of DieselPunk.
** Throughout the series, we see many different types of ships, from junk-like fishing boats armed with ballistae to carrier-sized wooden Homes (several of which later undergo refits to ''become'' carriers), from East Indiaman-derived frigates and steam/sail hybrids to UsefulNotes/WorldWarI and UsefulNotes/WorldWarII-era ships (including a submarine). This series has as much SchizoTech as it can fit, short of putting FrickinLaserBeams or missiles on wooden ships.
** Book 7 adds [[spoiler:Grik-built ironclads, including ''Azuma''-class cruisers (based on the design of the French-build Japanese ironclad ''[[http://en.wikipedia.org/wiki/Japanese_ironclad_K%C5%8Dtetsu Kotetsu]]'') and ''Amagi''-class battleships (large four-stacked versions of the CSS ''[[http://en.wikipedia.org/wiki/CSS_Virginia Virginia]]'']]).
* The second ''[[Literature/ThePendragonAdventure Pendragon]]'' novel, ''The Lost City of Faar'', takes place on the territory of Cloral, which is covered entirely by water [[spoiler: until the mountain of Faar is raised at the end]]. Cloral has generally advanced technology, including water guns that can blast through walls, plastic made from processed water, and water-based propulsion systems, with specialized floating cities called "habitats" housing residents.
%%* ''Literature/{{Vampirates}}''.
%%* The ''Wave Walkers'' trilogy by Kai Meyer.
* ''Katya's World'' by Jonathon L Howard, set on a Water world colonized by Russians where everyone either lives in communities carved out of undersea mountain ranges or on platforms floating on the surface and set after a war with the mother world.
* ''Literature/DarkLife'': After the ocean has raised and washed away the Earth's oceanfront property, [[DeterminedHomesteader Determined Homesteaders]] in underwater farms have to battle pirates, a corrupt government, and in the case of some of the characters FantasticRacism from being born with super-powers.
* The planet Spatterjay in Neal Asher's ''The Skinner'' is mostly ocean with a relative handful of islands and atolls and it's technology, except for [[TheFederation the Polity's]] outpost is mostly from the AgeOfSail except for the occasional example of SchizoTech obtained from the Polity, mostly weaponry and radios although in this case the "sails" are [[StarfishAliens alive and sentient]]. The closest thing to a government are the Old Captains who, thanks to an omnipresent virus are [[ReallySevenHundredYearsOld really old]]
* Most of Wen Spencer's ''Deepest Blue'' takes place in the Sargasso, a pocket universe which is mostly water dotted with islands, some of which ''fly'' and is populated by several races, including humans all of whom are descended from spaceship crews that wound up stuck there.
* A humorous example is ''Sense and Sensibility and Sea Monsters'' by Ben J. Winters, an AffectionateParody of the Creator/JaneAusten book set in an England beset by hostile sea creatures.
* Creator/MichaelCrichton's ''Literature/{{Sphere}}'' occurs on its majority on a U.S. Navy UnderwaterBase at the bottom of the ocean, and there is a constant mention of how the extreme depths are a challenge for both man and machine (even something as simple as cooking gets a whole lot more complicated when done in a helium/oxygen environment).
* Creator/PeterWatts ''Literature/RiftersTriogy'' which is about cyborgs working in the deep sea.
[[/folder]]

[[folder:Live-Action TV]]
* ''Series/TheCrystalMaze'' replaced the [[IndustrialGhetto Industrial Zone]] with the Ocean Zone in later seasons - a Titanic-style sunken ocean liner trapped within an air bubble on the ocean's floor.
* ''StormWorld'' is a juvenile SF series set on a world where the inhabitants (all sucked there through wormholes) are constantly at odds because of the scarcity of land, and above all fresh water.
%%* ''Series/SeaQuestDSV''
%%* ''Series/{{Sliders}}'' had one of these.
[[/folder]]

[[folder:Music]]
* The UsefulNotes/{{Detroit}} techno group Drexciya has this as part of their aesthetic and backstory. The story goes that during the days of the slave trade, pregnant women were thrown overboard. Over time the unborn children had grew to be underwater warriors, built bubble cities underwater, and are planning to attack the surface and return to the homeland.
[[/folder]]

[[folder:Tabletop Games]]
* FASA ''TabletopGame/{{Traveller}}'' module ''Rescue on Galatea''. The main action takes place on the [[UnderTheSea Ocean Planet]] Galatea.
* ''TabletopGame/DungeonsAndDragons'' module ''Q1 Queen of the Demonweb Pits''. One of the alternate worlds accessible from Lolth's Web was the Ocean Planet "The Great Ocean". The human inhabitants "sail the ocean in great catamarans to carry the trade of their vast mercantile empire from island city to island city."
** The Crowded Sea in the ''Al Qadim'' campaign setting (a subsetting of the ''TabletopGame/ForgottenRealms''), explored in the ''Corsairs'' boxed set, serves this purpose.
** The 3.5 sourcebooks ''Stormwrack'' is a supplement to help [=DMs=] create their own OceanPunk setting more easily. It also expands upon the rules related to ocean travel.
** One of the ''TabletopGame/{{Ravenloft}}'' domains, Saragoss, is an OceanPunk CrapsackWorld setting in which stranded vessels' crews fight over dwindling resources on a drifting mat of seaweed.
* ''TabletopGame/{{Rifts}} World Book 7: Rifts Underseas'' -- {{Pirate}}s, PoweredArmor-wearing dolphins, shapeshifting orcas, giant squid {{Eldritch Abomination}}s with tentacles miles long, fish-headed mutants, magic singing, playable humpback whales, floating cities, extradimensional aquatic conquerors, and the U.S. Navy, among others. All pretty par for the course for ''Rifts''. The game comes back to the sea with ''Rifts Lemuria'', with Biomantic armor made of wood, coral, barnacles and blood (among other things); merpeople; giant junk-collecting hermit crabs; stone aircraft; and [[GiantEnemyCrab Giant Enemy]] [[OurVampiresAreDifferent Vampire]] [[GiantEnemyCrab Crab-people]] literally from Davey Jones' Locker.
* Owing to the fact that the Elemental Pole of Water is located there, this tends to be the theme of any ''TabletopGame/{{Exalted}}'' campaign set in the West. Common hazards include cannibalistic demon pirates, water and air elementals, ornery storm deities, aquatic variants of TheFairFolk, {{Magitek}} LostTechnology battleships (some of which [[AIIsACrapshoot may be sentient]]), gigantic sharks, crazed Wyld mutants, various tribes of aquatic Beastmen and the Lunars who rule them, malevolent [[TheNecrocracy empires of the dead]]... in fact, according to the Sidereals splatbook, the Convention of Water is the single most overworked group of Sidereals in existence. Considering that the job of the Sidereals is to keep Creation from going to pieces, this should tell you a lot about the West.
* ''TabletopGame/FiftyFathoms'' is all about the swashbuckling piratey oceanpunk goodness.
* In the RPG ''[[http://en.wikipedia.org/wiki/Blue_Planet_(role-playing_game) Blue Planet]]'' (by Biohazard Games, now printed by Capricious Games), a colony on the ocean planet of Poseidon has regained contact with Earth after the homeworld succumbed to a planet-wide blight, leading to the clash between the Mega-Corporations and the government of an Earth that is dying out, the Earth colonists that have had to adapt to the planet when contact was cut off, and the native lifeforms of the planet, with the resources of the planet (including a substance that [[BioPunk allows for an increased ease in biological modification]]) on the line.
* Bizarrely this trope plays out on TabletopGame/RocketAge's ''Mars'' of all places, which has seas of silt, pirates, whalers and merchants hopping from island to island.
[[/folder]]

[[folder:Toys]]
* ''Toys/{{Bionicle}}'''s Mahri Nui arc took place in an underwater setting, complete with FishPeople, underwater vehicles and robots, a sunken city, EldritchAbomination-like sea monsters, and vampiric squid.
* ''Toys/LegoPirates'' was a more historical take on the trope, but still [[CultureChopSuey generic enough]] to qualify.
[[/folder]]

[[folder:Videogames]]
* ''VideoGame/TheLegendOfZeldaTheWindWaker'', and its sequel ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'', [[SomethingCompletelyDifferent mixed up the usual Zelda formula]] by changing its setting to an oceanic world. Notably, the Great Sea of the former game ''is'' an AfterTheEnd world, being what remains after [[spoiler:the ancient kingdom of Hyrule, as seen in ''Videogame/TheLegendOfZeldaOcarinaOfTime'', was [[TheGreatFlood flooded by the gods]] in order to protect it from [[BigBad Ganondorf]] when the [[MessianicArchetype Hero of Time]] did not reappear to save it. The islands of the sea are actually the mountaintops of the ancient kingdom]].
* ''VideoGame/SuikodenIV'' featured a setting like this, though it was set in an island country rather than a flooded world.
%%* ''VideoGame/MegaManLegends'': "In a world covered by endless water..."
* ''VideoGame/SkiesOfArcadia'' is Pirate Punk and SkyPirates with more emphasis on the former (at first). Characters travel between floating islands in flying 18th-century pirate ships (which later get upgraded to more modern-looking battleships). You play as a small band of pirates trying to take down [[TheEmpire the evil armada]].
* ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'' is set on a cluster of islands where the main villains are robotic pirates.
* The ''Videogame/{{Aquanox}}'' series of futuristic AfterTheEnd sub combat sims. Just think of it as "''Series/SeaQuestDSV'' [[JustForFun/XMeetsY meets]] ''TabletopGame/CrimsonSkies''"...
* ''VideoGame/SubmarineTitans'', which is basically ''VideoGame/StarCraft'' [-[[InSpace IN UNDERWATER]]-]!
* Sleeper Xbox title ''VideoGame/BloodWake'' is like this. The story suggests there's plenty happening on the game world's mainland, but since the protagonist is part of a pirate group who base themselves on islands and make a living preying on nearby shipping channels, all their warfare (and gameplay) is naval.
%%* ''VideoGame/{{Dubloon}}''
%%* ''VideoGame/TheOceanHunter''.
%%* ''VideoGame/CrimsonSteamPirates''
* ''VideoGame/AssassinsCreedIVBlackFlag'', which takes place during UsefulNotes/TheGoldenAgeOfPiracy and centers heavily on the Caribbean Sea, with civilization scattered across small islands of varying distances that have to be crossed by ships across waters filled with sharks, whales, dolphins and jellyfish, and features quite a bit of ship-to-ship combat.
* ''VideoGame/TalesOfBerseria'' is looking like it will be set in an Ocean Punk world.
* [[http://www.uppercut-games.com/submerged/ Submerged]] is set on the remnants of a metropolis, whose tallest building are now like an archipelago of small islands.
* ''VideoGame/MegaManLegends'' takes place in a world covered by endless water.
* The ''VideoGame/MonkeyIsland'' series takes place on various islands throughout the Caribbean, and although it takes place during UsefulNotes/TheGoldenAgeOfPiracy there are plenty of [[AnachronismStew anachronistic elements]] like grog vending machines, pirate action figures and even a voodoo-powered giant robot.
* The ''Franchise/{{Dishonored}}'' franchise is essentially a combination of this and Victorian DieselPunk. While the usual pirates, marines and ghost ships don't appear, the more time-accurate whalers and their prey, [[EldritchAbomination strangely magical whales]] do, alongside a humongous ocean with little but a few islands where the empire of Gristol lies. So, while the setting is ocean-punk-ish, you never actually go to the ocean.
* ''Videogame/FromTheDepths'', a block-based building vehicular combat simulator, originally squarely in the Ocean Punk territory with WoodenShipsAndIronMen, set on a world with wildly unpredictable weather and little land. Updates and scope changes have increased the breadth of it, leading to sail-powered blackpowder-toting brigantines fighting alongside composite-clad [[LightningGun particle beam cannon]] nuclear submarines with ZeppelinsFromAnotherWorld providing anti-missile screens and advanced targeting data.
[[/folder]]

[[folder:Web Comics]]
* In ''Webcomic/{{Homestuck}}'', Post-Scratch Earth turns into this once [[BeethovenWasAnAlienSpy Betty Crocker]] takes over and [[HostileTerraforming Alterniaforms]] it into an [[SingleBiomePlanet ocean planet]], the waters broken only by floating slums of prefab housing blocks where alien exiles eke out an existence and by Dirk's home on top of a ruined skyscraper poking above the waves.
%%* This is the main setting of ''Webcomic/EverBlue''.
[[/folder]]

[[folder:Western Animation]]
%%* ''WesternAnimation/ThePiratesOfDarkWater''.
%%* ''WesternAnimation/TheMarvelousMisadventuresOfFlapjack''.
* ''WesternAnimation/StarTrekTheAnimatedSeries'' episode "The Ambergris Element" took place on the water world Argo. (Presumably ''not'' [[Music/BannedFromArgo the one they were banned from]].)
* ''WesternAnimation/{{Jabberjaw}}'' is set in a future where the ocean floor has been colonized.
%%* ''WesternAnimation/Sealab2020'' and its GagDub ''WesternAnimation/Sealab2021''.
[[/folder]]
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