->''"Fun fact about Voodoo, Larry... can't conjure a thing for myself."''
-->-- '''Doctor Facilier''', ''Disney/ThePrincessAndTheFrog''

Strangely often, the magician, witch, wizard, [[ReligionIsMagic cleric]], EvilSorcerer, MadScientist, [[AnAdventurerIsYou support class]], etc. have the ability to bestow strange and amazing transformations, alterations, [[MagicAndPowers powers]] and [[MagicEnhancement enhancements]] on other people, for whichever reason, but are unable to use their amazing powers to directly benefit themselves. Though rather thematic, it doesn't seem to be directly mentioned in most FairyTales and mythologies, even when it is implied.

Nevertheless, this is almost a necessity for both a plot device and a video game balancing mechanic, and for the same reason: It means the enchanter/caster/[[VideoGame/CityOfHeroes Defender]]/whatever requires other people to move things along, and prevents him from [[GameBreaker making everything trivial with his own power]].

Exceptions can result in a very powerful character.
----
[[foldercontrol]]

!!Examples:

[[folder: Anime And Manga]]
* Josuke from ''Manga/JoJosBizarreAdventure'' has the power to restore anything and everything to a previous state...except himself.
** In the same part, [[spoiler:Yoshikage Kira]] gains a power called [[spoiler:Bites the Dust]], which will automatically kill anyone who uncovers his real name. Since he's trying to hide from the heroes, it's extremely useful. However, the power must be "set" on someone, and since it requires removing [[spoiler:Killer Queen]] from himself to set it, [[spoiler:Kira]] can't make himself the focal point.
[[/folder]]

[[folder: Comic Books]]
* The deformed mutant Masque, from the MarvelUniverse, has the power to alter anyone's facial features, save for his own.
[[/folder]]

[[folder: Film]]
* ''{{Film/Maleficent}}'' can shapeshift other creatures but not herself.
* The Fairy Godmother in ''[[Film/TheSlipperAndTheRose The Slipper and the Rose]]'' can't use her magic to do things for herself.
* [[Disney/ThePrincessAndTheFrog Dr. Facilier]], who provides the page quote.
[[/folder]]

[[folder: Literature]]
* In the book ''Literature/TheCandyShopWar,'' magicians can't usually use their magic on themselves for a number of reasons. The most prominent is that magic works better on the young, and by the time you're old enough to understand magic, you're not a kid anymore.
* In the ''Literature/{{Discworld}}'' novel ''Discworld/{{Sourcery}}'', it was mentioned that the only thing the wizards couldn't magically improve- even after they started recieving power from [[RealityWarper the Sourcerer]]- was themselves (or at least, not for more than a few seconds).
* In the ''Spellsong Cycle'', magicians cannot cast magic on themselves. They can, however, cast magic on ''each other''.
* In Creator/PatriciaCWrede's ''Literature/EnchantedForestChronicles'', Herbert can spin straw into gold for other people, not himself.
* In ''TheWheelOfTime'' series the Aes Sedai cannot use their powers (mostly Healing) on themselves. This is explained by the magic needing to be "weaved" and "applied" to someone. In this way its impossible to to lay a weave upon yourself as you would be unable to properly see it. It's a pity they couldn't use mirrors or bend light or something to get around that ... other than that, it's a pretty consistent rule: there's an anecdote about an Aes Sedai whose mental block (Wilders often acquire these when learning to keep a lid on their powers on their own) was that she couldn't touch the Source with her eyes open. Naturally, this made her rather ineffective.
* Inverted with Feruchemists from ''Franchise/{{Mistborn}}''. Their EquivalentExchange-based powers only work on ''themselves'' - Feruchemy can't be used directly to alter someone else's abilities. Feruchemy's sister magic system Allomancy is similar, though it has some "external" powers that work on others, while the third system in the triad, [[BloodMagic Hemalurgy]] can power up ''anyone'' so long as the person actually performing it is willing to [[PoweredByAForsakenChild pay the price]].
* ''Literature/TrappedOnDraconica'': Erowin can't use her healing power on herself. [[TheBrute Mordack takes note.]]
* This is the last obstacle to [[spoiler: becoming an orah]] in ''Literature/TheQuestOfTheUnaligned''. You can never take [[spoiler: light magic]] for yourself, only give it to someone else.
[[/folder]]

[[folder: Tabletop Game]]
* In early editions of ''TabletopGame/DungeonsAndDragons'', some monsters (archdevils, efreeti and noble djinn) could grant another character's wishes, but not wish for things themselves.
* Inverted in ''TabletopGame/MageTheAwakening'': casting a spell on oneself is always easier than casting it one someone else. For example casting a protective Mage Armor spell requires two points in any of the Arcana, but casting the same spell on someone else requires three points.
[[/folder]]

[[folder: Television]]
* In ''Series/{{Charmed}}'', witches cannot use magic for personal gain. If they try, the world will twist it against them, or outright delete the results.
[[/folder]]

[[folder: Video Games]]
* ''VideoGame/WarCraftIII'' has Holy Light and Death Coil, very powerful healing spells which can only be used on other units. (Though to compensate, the Paladin can become invulnerable and the Death Knight can absorb the health of a nearby friendly unit.) Some spells also don't work on the caster (but do if from another caster) like Invisibility and Anti-Magic Shell.
** Mostly averted in ''VideoGame/WorldOfWarcraft'', any spell which can buff a target can buff the caster (indeed some default to buffing the caster if there is no target).
*** A few exceptions exist where the caster can only cast a buff on someone else, but the effects of the buff also benefit the caster. One example would be [[http://www.wowhead.com/spell=54646 Focus Magic]], which increases the target's CriticalHit chance by 3%, and when they score one increases your own. A fairly common variant is a spell cast on the casters minion by default that directly or indirectly benefits the caster as well. And then there's the Paladin's Hand of Sacrifice, which transfers damage from someone else to the Paladin. Even when Glyphed to remove the "To the paladin" part or when used by Retribution Paladins for it's second effect of dispelling debuffs, it can't be cast on the Paladin themselves.
*** With the introduction of Deathknights, Death Coil returns as a spell that can be used to damage enemies or heal friendly undead, most commonly the Deathknights Ghoul minion. However, they can temporarily become undead themselves and use this spell to heal themselves.
** the Shadow Hunter's ultimate spell is BigBadVoodoo, which turns every friendly unit in range invulnerable except the caster. Meaning that for the duration of the spell, the enemy can ''only'' attack him.
* ''VideoGame/CityOfHeroes'' naturally has the support powersets mainly only able to buff others, though some can also buff themselves; sometimes while debuffing or damaging enemies in the process, sometimes in a power that affects all of their teammates, including themselves. The reasons for this are obvious; even two buffers looking after each other can be a very effective team.
* In ''VideoGame/TeamFortress2'', while the Medic can't heal or buff himself with his Medigun, doing so still boosts his own regeneration rate; additionally, when Ubered, both himself and his Uber target(s) are invincible.
** Very slightly averted with the Kritzkrieg, which allows the Medic to heal himself with the taunt, although it's much slower than the usual healing rate and leaves him wide open to attacks. However, its Ubercharge effect completely plays this straight since the Medic cannot take advantage of it.
** The Engineer benefits less from his dispenser than other classes, as metal generation is limited while ammo is not, even though the two are interchangeable when it comes to picking up dropped weapons and ammo boxes.
* In ''ShadowHearts Covenant'', Lucia's oils will affect the three other party members but not her. In Shadow Hearts: From The New World, Ricardo's songs work the same way.
* In ''VideoGame/FinalFantasyVI'', Sabin can use his "Mantra" and "Spiraler" Blitzes to heal his teammates, but not himself (using Spiraler actually kills him).
* [[VideoGame/DisgaeaHourOfDarkness Flonne]] has a skill named "[[LoveFreak Power of Love]]", which recovers the HP of her allies, but not her own.
** Other spells in the game can be cast on anyone of the player's choosing.
* ''VideoGame/PokemonBlackAndWhite'' introduces Heal Pulse, which heals a target other than the user. It's made for double battles.
** Which does nothing to abate the guilt when a wild Audino spams it on you while you're [[VideoGameCrueltyPotential beating the crap out of the poor thing for precious EXP]].
* In ''VideoGame/MiniRobotWars'', the [[TheMedic Fixer Bot]] can heal all minirobot units around her, but not herself.
* In ''[[GaiaOnline zOMG!]]'', the strongest and most stamina-effective heal is Wish... which can't be used on the user. Previously, this was also the case with Rock Armor, which has since been changed.
* The Medkit of ''[[VideoGame/{{X-Com}} UFO: Enemy Unknown]]'' is a remarkable device. It allows a medical novice to diagnose and treat any injury. Oddly, though it isn't possible to point this medical marvel at your own leg, only at other people.
* In ''VideoGame/FireEmblemAwakening'' (and most games in the [[Franchise/FireEmblem franchise]]) staffs can't heal the user, except the Balmwood Staff, which has to be used as an item to do so. The Rally skills are especially egregious: you can potentially boost everyone in the team EXCEPT the user.
* In ''Eternal Sonata'', Claves' only healing move, Unicorn Horn, cannot target herself. (By contrast, Polka starts with a move that ''can'' target herself if there's no party member in the vicinity who needs it more. She later learns Earth Heal, which cannot target her, but it only takes a Light Special Move slot if you choose to put it there. Most other healing move don't have this limitation... particularly the ones that heal all.)
* In ''VideoGame/PlantsVsZombies2ItsAboutTime'', the Glitter Zombie's rainbow trails will affect all zombies that aren't herself or other Glitter Zombies. A damn good thing too, as said rainbow trails make all zombies within ''completely damn [[NighInvulnerability invulnerable to damage]] and slowing/stunning effects''.
* ''VideoGame/StarcraftI'': the Arbiter passively cloaks nearby friendly units, but remains visible itself, even two Arbiters won't work.
* ''VideoGame/EmpireEarth'': Both types of hero unit have an ability that only works on other units and not themselves: the Warrior hero causes friendly units to take half damage, while the Strategist heals them. However, they are immune to their and each other's effects, though they have very high health, regeneration and can still be healed at a hospital to make up for it.
[[/folder]]

[[folder: Western Animation]]
* As per the page quote, the [[EvilSorcerer witch doctor]] Facilier in ''Disney/ThePrincessAndTheFrog'' mentions this as a reason he has to work his schemes through others. However, his living shadow can manipulate objects for him, and he can cast illusions that effect other people to further his own goals, so long as it's what they think they want.
* In ''Disney/{{Aladdin}}'' and its sequels/spin-off TV series, the Genie's power is much greater when granting wishes for others than when doing things for himself. The former lets him wield "super-phenomenal cosmic power", while the latter only lets him use "semi-phenomenal nearly-cosmic power."
** One really powerful individual with chaos powers was described as a "genie who could grant his own wishes." This character provokes an OhCrap from Genie.
** Since Genie is a free genie, technically everything he does is for himself rather than granting the wishes of others. Which explains why he is weaker.
[[/folder]]
----