aka: No Nonsense Villain
I will have [the Green Lantern ring] after your death! Kyle:
Wait! Don't you want to talk first? Banter back and forth to show me your innate superiority? Sinestro:
Basically, the character refuses to carry the Hero
or Villain Ball
. They may be Genre Savvy
or simply very practical, and won't delay or take unnecessary chances when their objective is at hand. For example, the villain really does
think that Murder Is the Best Solution
, and no, they aren't
going to do any Evil Gloating
or exposit on their plan before shooting
, thank you very much.
A Wrong Genre Savvy
opponent is probably going to be confused to the point they outright ask "You're really
going to just shoo-
" They might try to stall their No Nonsense Nemesis by offering suggestions like "Wouldn't it be more fun to suspend me above a vat of acid and slowly lower me?"
See also Killed Mid-Sentence
. Compare Shut Up, Kirk!
and Aren't You Going to Ravish Me?
Contrast Complexity Addiction
, Just Toying with Them
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Anime and Manga
- Matt's death in Death Note is this. He is chased and cornered by mooks, and explains that they aren't going to shoot him because they'll need to interrogate him. They shoot him to death immediately, with one remarking that Matt was obviously stalling.
- Cell from Dragon Ball Z is this while imperfect — as he knows he is too weak to win against his stronger foes without gaining power, he instead deliberately and mercilessly kills to gain power. When fighting those he knows he can defeat, he methodically goes after anyone who makes themselves a threat — once he is struck by anyone entering the fight he immediately makes sure they can't return later to screw up his plans before continuing his main goal. After he becomes Perfect, however, he starts holding the Villain Ball more often. Given that the likes of Goku and Vegeta were used as sources for his DNA, a Blood Knight nature is literally In the Blood for Cell, and one he's complete he just can't hold it back anymore.
- Once Super Buu enters the fray, his first move (after gruesomely killing a bystander) is to fly straight to Kami's Lookout and demand that Piccolo present the "worthy opponent" that he had been promised (Gotenks). When Piccolo tries to stall for time by pointing out that there are people left on Earth for Buu to kill, Buu immediately annihilates just about every bystander left on the planet Earth with an energy wave he calls the "Human Extinction" attack, to the horror of everyone. He then demands, with no further distractions, to see his opponent. He later declares that, if Goku and Gohan were to fuse, they still couldn't defeat him, but then immediately adds that he isn't going to take the chance and will just kill them now to be certain.
- Crocodile in One Piece doesn't usually mess around, unless he's absolutely sure he can do so and has the time for a minor distraction. When he first fought Luffy, Crocodile gave him a few minutes to attack pointlessly, then promptly kicked his ass. Subsequent fights are similar.
- Mr.1/Daz Bones, who ranks just below Crocodile, fits the trope even better.
- Even more so Magellan. He rarely speaks while fighting, and when he comes across Blackbeard and his crew invading Impel Down, he attacks them instantly instead of questioning their motives.
- And as of late we have Vergo, who's just as non-nonsense as Magellan. Despite his quirks with forgetting things often, he plays no games when it comes to fighting or taking care of his business. He goes straight for the kill every time with no smiling, laughing, or even evil-gloating at all. He also cruelly punishes those who don't show him respect.
- Akainu is also a great example, since he lacks Aokiji's empathy and Kizaru's laziness, he will do everything in his power to kill pirates and will only chat with them if it means manipulating them into fighting a No-Holds-Barred Beatdown in his favor or doing a task for him.
- Later chapters of Bleach introduced the Vandenreich, a Badass Army of Quincy Combat Pragmatists who just frankly don't screw around. These guys are killing Shinigami left and right — their current body-count in the span of a single day is 1,116. Not to mention, they invade Soul Society on the very day they declared war, completely screwing over the five-day grace period they gave them.
- The best example is the old gun-toting Quincy Shunsui is fighting against. He quietly listens to Shunsui's commentary, and after he was done, without so much as a single word, moves in for the kill and manages to shoot out his right eye. Sorry Shunsui, Brilliant, but Lazy Starrk, this man is not.
- Not to mention that he briefly uses his One-Winged Angel form right away, instead of bothering to try out all his other abilities beforehand like any other person in that manga.
- Points also to Yhwach. As soon as Ichigo shows up, Yhwach throws him to the ground and stabs him in the throat. Only Ichigo's latent Quincy powers save him.
- They do end up making various mistakes as the arc unfolds (explaining their powers, chatting with their opponents instead of just finishing them off), but they're hardly the only Bleach characters who suffer from the Idiot Ball. Notably, even with many of his minions picking up Idiot Balls, everything is going exactly as planned for Yhwach.
- The roles are reversed in Mobile Suit Gundam: Char's Counterattack. The villain, Char Aznable, goes out of his way multiple times to defeat Amuro on even terms, obsessed with avenging his pride by defeating him fair and square. Amuro, on the hand, prioritizes stopping Char from crashing Axis into Earth over all else, and is willing to do anything to stop him, damn the rivalry; he attempts to shoot and kill Char while the latter is unarmed and is only stopped by an unexpected intervention. In their final engagement, Amuro spends most of the battle running away from Char in order to mess with Axis' trajectory, and finally deals the deathblow to Char's Mobile Suit by striking it from behind while Char is distracted.
- Wrath from Fullmetal Alchemist is most definitely this. Unlike his superior, Father, or the other homunculi, when in battle he won't yammer on about his own species' superiority, hint to their villainous plan, or needlessly torture his opponents. If he sees you as a threat, he will make sure to dispose of you as quickly as possible, or at least incapacitate you so you're easier to use for Father's plan, like threatening to kill your childhood friend if you don't stop working in the military.
- Rosario + Vampire has Hokuto, who only engages in typical Villain Ball-type behaviour to get his enemies to drop their guard and further his plan rather than for his own amusement, isolates the good guys from each other so they can't all attack him at once and Tsukune can't unleash Inner Moka, dominates the resulting fight with a merciless No-Holds-Barred Beatdown, Xanatos Speed Chesses his way past an interference which truly took him (and everyone else,) by surprise, only engages in Evil Gloating in order to play for time, and even when he is eventually outmatched he uses My Defense Need Not Protect Me Forever to gain the advantage anyway, and his plan only fails because he is apparently so touched by Tsukune's idealism that he surrenders willingly, and we later find out that even this had an ulterior motive.
- Homura Akemi of Puella Magi Madoka Magica is a heroic example of this trope. Whenever she encounters a witch she immediately invokes her time-stopping powers and unleashes an unholy rain of modern weapons and ammo to kill the resident witch and didn't waste any time or momentum up against Walpurgisnacht even though it had no effect. Justified in that she's been doing this scenario multiple times to save Madoka.
- In Gamaran, Combat Pragmatists are common. One of the straightest examples could be Ango Kuryuu of the Muhou School, who decides to stop his opponents... by bringing along his elite pupils to help him and quickly gets rid on one of the two targets (Zenmaru) with one blow. Another one is Tsuchiryuu: when facing the Ogame and Nakaizumi school members at the main gate, he first goes for the mook archers, killing them all in melee, and then takes on Badass Grandpa Gensai and fully takes advantage of his dead angle to try to kill him.
- The Punisher:
- Inverted (at least with respect to morality) in a Punisher/Batman crossover.
- Played with in the regular comics quite a lot, especially the MAX series. In the "In the Beginning" arc, villain Nicky Cavella puts a gun to the Punisher's head when the Punisher is tied up and pulls the trigger. The Punisher dodges the shot and bites off several of Cavella's fingers. Later lampshaded in the "Widowmaker" arc, where several villains comment how every time the Punisher is captured, the villain doesn't just shoot him.
- Watchmen: Its mentioned that during the heyday of costumed heroes most of them knew to differentiate between actual criminals and those who were just dressed up and looking for attention. There was one guy who liked to go around in a costume and pretend he was a villain in order to get beat up by heroes (at least until whatever hero it was realized the guy was getting off on being beat up). He tried it on Rorschach eventually and was promptly tossed down an open elevator-shaft to his death.
- Also examplified by the Wham Line delivered by the Dangerously Genre Savvy Big Bad: "Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my masterstroke if there remained the slightest chance of you affecting its outcome? I did it thirty-five minutes ago."
- In Little Sweetheart, Thelma will shoot you if you're ruining everything. Or get you shot by the cops. On the other hand, Robert Burger, her main victim, doesn't seem to do anything right. He's willing to trust that Thelma will do the right thing after she's ruined his life. Really now, is he that stupid? He likely knows that she killed Elizabeth, so why should he think she would let him live?
- Kind of an odd example from Serenity, since you don't know if River is a bad guy or not at this point:
[River is pointing a gun at Mal]
Mal: "I've staked my crew's life on the theory that you're a person, actual and whole, and if I'm wrong, you'd best shoot me now..."
[River cocks the gun she is pointing at Mal]
Mal: "Or, we could talk more."
- Joker in The Dark Knight (though not to his actual nemesis):
Gambol: You think you can steal from us and just walk away?
- Bryan Mills in Taken: He does not fool around when it comes to getting his daughter back.
- The Terminator. There's a lot of crossover with Implacable Man, but Reese's description sounds a lot like a no nonsense villain.
Reese: "That Terminator is out there. It can't be bargained with; it can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, EVER, until you are DEAD."
- HYDRA in Captain America: The Winter Soldier. When they want Fury dead, they gang up on him with a dozen guys with assault rifles, and when that fails, snipe him through the wall. Cap merits a Walking Armory backed by five guys with assault rifles and one with a massive minigun. They have been infiltrating their main adversaries for so long that they pretty much control it. When they do engage in Evil Gloating, there's a reason; Zola is calling in a missile attack on his position, and Pierce is chatting to hostages who he can kill with the press of a button. And their ultimate plan is to kill people who might be threats down the road, using near-unassailable flying aircraft carriers encrusted with guns.
- The Winter Soldier himself. Barely speaks, never banters, does nothing but focuses on the mission.
- Dragon And Thief: "Don't I get a last meal? A blindfold? Anything?" Jack says this just before the baddies attempt to herd him into an airlock. He fortunately managed to stall long enough anyway.
- Fidelias in Codex Alera. He tends to solve everything with as little fuss and drama as possible, and generally follows Pragmatic Villainy to the end.
- The Dresden Files:
- Harry lampshades it when Nicky captures him in Death Masks, noting that Nicodemus is the kind of person who, when he says "join me or die", will do the "or die" part quickly, cleanly, with no gloating and a minimum of fuss.
- In Cold Days Cat Sith is this to his enemies, though fortunately he's Harry's ally for most of the book. When he's infected by the sentient Nemesis madness, Harry immediately knows it's not a deliberate betrayal because the infected Cat Sith taunts and gloats rather than simply killing him in the most expedient way possible.
- The Architect in Dragon Age: The Calling. He is a rare talking Darkspawn and a Well-Intentioned Extremist (his plan to end the Blights is to make everyone in the world a half-Darkspawn immune to the Archdemon's call, which will result in countless deaths). He gets several characters (sworn to fight Darkspawn) to join him. When one of them starts expressing doubt, he kills her without a second thought right in front of her brother.
- Discworld, has a few moments. Notably, Sam Vimes firmly believes "If you have to look along the shaft of an arrow from the wrong end, if a man has you at his mercy, then hope like hell that man is an evil man. Because the evil like power, power over people, and they want to see you in fear. They want you to know you are going to die. So they'll talk. They'll gloat. They'll watch you squirm. They'll put off the murder like another man will put off a good cigar. So hope like hell your captor is an evil man. A good man will kill you with hardly a word." His subordinate Carrot is such a good man and does kill the Big Bad and The Dragon of the book very quickly.
- Maldor from The Beyonders is a villain who's basically memorized The Evil Overlord List and taken it to heart. He has been known to offer a Worthy Opponent or two the chance to rule beside him, but should they refuse, he makes sure they are in no position to cause him trouble ever again.
- Honor Harrington tends towards this, thanks to her being a Combat Pragmatist. This mindset is not exactly rare in the setting, due to most factions being thick with skilled military professionals or cold-blooded killers.
- Wrestlers who completely ignore their opponent's taunting and theatrics and simply rush at them in a straight line to beat them senseless. Examples include:
- In Pokémon Live!, after Pikachu teaches MechaMew2 its electric moves, Giovanni decides to kill Ash and Pikachu with Hyper Beam.
- Mario and Luigi. Their standard response to facing Bowser is to throw him into a pool of lava. This outright kills Bowser. Luckily for the Koopa King, Death Is Cheap applies to both sides in the Mario 'verse. Luigi might actually be worse: technically, in Luigi's Mansion, his entire goal is to subject a mansion full of ghosts to a Fate Worse than Death. Do not kidnap Mario, it ends up much worse for you than kidnapping Peach.
- King Boo learned after that incident, however, and adapted that attitude himself, leading to Luigi having a much harder time when he came back.
- While Dr. Eggman is a master of the Villain Exit Stage Left trope, at the end of the first game it was optional to attempt to kill him by completely destroying his Eggmobile. Sonic's disregard for the doctor's well being became a recurring trope in the series. Sonic Advance 3's default ending recreates this ending. Heck, even Modern Sonic has had his moments.
- Jon Irenicus from Baldur's Gate II. When you get your only chance to question him about his plans after he steals your essence of Bhaal, he states outright that you're not worth telling anything, given that (he believes) you're going to be dead very soon. And if you try to attack him in Spellhold without getting the other inmates to help you, he just kills you — not even in a controllable battle, just a cutscene.
- One of the best examples in the Final Fantasy series is The Emperor, the antagonist of Final Fantasy II. The game starts with him summoning the forces of Hell to plague the Earth while, at the same time, his armies conquer basically most of the world. Then, when the Resistance proves to be an actual threat, he kidnaps its leader Princess Hilda. When the heroes eventually save her, her father (the King) suddenly becomes fatally ill; it later turns out that they saved a demonic doppelganger instead of the real princess, as the Emperor had anticipated. This move distracted the good guys long enough to complete his Airship, which quickly proceeds to bomb several towns in the game. When the heroes destroy the Airship, they find then find out the Emperor has cast a spell that has lifted his castle into the sky and surrounded it with a magical tornado, and he uses that to destroy every town that the Airship may have missed. The protagonists finally find a way inside the castle and kill the Emperor. But that isn't the end. The Emperor's soul split into two halves: a good and an evil side, and the evil side goes into hell, TAKES IT OVER, and then comes back to life as the Dark Emperor, who is far more powerful than ever. In heaven, the Killed Off for Real characters from the game find that the Light Emperor now possesses the throne of heaven and wants to atone for his actions and asks them to forgive him. Eventually, though, they come to realize that even the "good" side of the Emperor is still pure evil and is just trying to trick and kill them. It takes the combined might of both the living and dead protagonists to destroy both the Light and Dark Emperors at the same time and finally destroy him for good.
- In Grim Fandango, when Manny comes face to face with the Big Bad, he asks him if this is the part where he fesses up and reveals his evil plan. His response is to just shoot him with a sprout gun and tell him that no, this is the part where he dies.
- The Reapers in Mass Effect generally do not screw around with Shepard whenever they encounter him/her directly. The first major Reaper opponent doesn't kill Shepard outright because that particular Reaper doesn't consider him/her a threat up until Shepard actually stops it dead in its tracks - and then it immediately summons the most powerful husk variant possible to try and crush Shepard immediately. The second Reaper Shepard encounters fucks around even less, by killing Shepard outright in the first ten minutes of the second game, and after Shepard's resurrection Harbinger pulls out all the stops in an effort to kill Shepard, going so far as to manifest itself in its Collector minions constantly to try to kill Shepard. And every Reaper encountered in the third game doesn't screw around and tries to just blast Shepard to ashes with their main gun, culminating in Harbinger itself personally coming down from orbit to personally blast Shepard.
- Nemesis from the Resident Evil series (specifically, his self-titled game), fittingly enough. It's not a mindless killing machine lashing out at any living thing in its way. It Can Think and all it thinks about is killing Jill, and if Jill overpowers it or proves to be too quick, it will come back with a FIM-92 Stinger MANPADS to get the job done.
Ingrid: I mean, don't you want the satisfaction of knowing you beat me in a fair fight?
Roberta: What? No. That's stupid. I just want you to scream a lot and die. (breaks her arm)
- Gort from Darken makes a habit of just killing enemies before they start a journey of lifelong revenge and repeated skirmishes. Friends and Repentants make no difference
- Jack Noir from Homestuck. When faced with a fight against John and Rose he simply teleports and sucker-stabs John in the back.
There's a narrow line to walk between obeying the orders of a clear superior and blindly facilitating a perfectly useless genocide. It takes a very savvy breed of psychopath to pull it off.
- Also, when Vriska goes out to meet Jack for one climactic duel, Jack teleports away, follows her trail back to the base before it gets too faint, slaughters everyone there, and THEN goes back for the duel.
- In The Order of the Stick, Vaarsuvius disintegrates a captive without knowing who it is simply because dim nice guy Elan has captured him, which means the captive must be a villain who will escape to bedevil the team.
- And after losing his eye to an escaping O-Chul, Redcloak's already-pragmatic viewpoint shifts more toward this.
Redcloak (talking to a paladin captured by his Osmium Golem): "Interesting. Not too long ago, that would have been a very effective taunt. But you can thank one of your 'brothers' for its futility now. What I have lost in depth perception, I have gained in perspective. Stupid risks are just that: stupid." (to the golem) "Crush him."
- When Morth ascends to daemonhood in Exterminatus Now and proclaims that he's going to kill the Inquisitors and then go on a rampage, Eastwood counters that that's hardly Patternari behavior but Morth replies that there's no point in ascending if you can't go on a rampage now and then. He is later killed by a Greater Daemon of the Hound, the embodiment of rampaging Attack! Attack! Attack!.
- In Goblins when Forgath meets Kore he comments the latter probably wants to give a speech about the nature of evil. Mid-sentence, Kore fires a volley of crossbow bolts at Forgath.
- In the Kim Possible movie "A Sitch in Time'', Drakken is disappointed Shego wants to just kill Kim and co without first expositing her rise to power.
- This trope actually shows up a lot, as the show loves to subvert supervillain tropes. Two or three villains were specifically defined by it.
- The Simpsons: Sideshow Bob's brother Cecil is about to kill Bart.
Cecil: "At last I'm going to do what Bob never could. Kill Bart Simpson!"
Bart: "Throwing me off a dam? Isn't that a little crude for a genius like you?"
"Ooh, I suppose it is
. Eh, if anyone asks, I'll lie
. (throws him off
- A Deleted Scene from "$pringfield" (The One With Mr. Burns opening a casino in Springfield and Homer becoming a blackjack dealer), seen in the "138th Episode Spectacular."
Blofeld: "20. Your move, Mr. Bond."
Bond: "I'll take a hit, dealer. (Homer gives him a card) "Joker? You were supposed to take those out of the deck!"
Homer: "Oh, sorry. Here's another one."
Bond: "What's this card? 'Rules for Draw and Stud Poker'?"
Blofeld: "What a pity, Mr. Bond." (Odd Job and Jaws grab Bond and drag him out)
Bond: "But... but it's Homer's fault! I didn't lose. I never lose! Well, at least tell me the details of your plot for world domination!"
Blofeld: "Ho ho ho, I'm not going to fall for that one again."
- A scene from "Sideshow Bob's Last Gleaming," when Bob's demands aren't met after taking control of an expired nuclear warhead:
Bart: "Bob, no!"
Lisa: "Don't you see? That would be taking the easy way out!"
- Roland Dagget does this in Batman: The Animated Series episode "Batgirl Returns." After capturing Catwoman and Batgirl, This conversation takes place.
- However, he still makes the mistake of telling them this, giving Robin time to swoop in and save the day. Had he simply done the Dangerously Genre Savvy thing he was intending to do instead of talking about it he might well have succeeded.
- The Phantom, from Scooby-Doo! Mystery Incorporated. When Scooby and Shaggy try to pull the old Scooby-Dooby Doors trick on him in the sleeping compartments of a tour bus he simply sets the entire bus on fire.
- In Superman: The Animated Series, Green Lantern Kyle Rayner and Sinestro are duking it out. Sinestro is out to kill Lanterns and take their rings, while this is Kyle's first day as a Lantern. Sinestro doesn't gloat, he simply goes for killing blows. When Superman interferes, he straps him up to a yellow construct and buries him deep underground so he can finish off Kyle without interruption.
- In Barbie of Swan Lake, Rothbart transforms Odette, then immediately tries to kill her. He succeeds in disintegrating her, but the Magic Crystal saves her.
- King Sombra in My Little Pony: Friendship Is Magic is The Silent Bob, wastes no chances to Gemstone Assault the Crystal Empire, hid the Crystal Heart behind Dangerously Genre Savvy traps years ago, and rushes Spike upon seeing him with the Heart. Suitably, his episode(s) treat(s) him as an Advancing Wall of Doom, putting our heroes in a Race Against the Clock.
- Soundwave of Transformers Prime is this trope to frightening degrees. Most of the time, Soundwave prefers to remain in the background as Head of Communications and keep tabs on everyone. But on the rare occasions he's forced to take a direct hand in the field, he completes his missions with terrifying precision and ruthless efficiency. Unlike the other Decepticons, he doesn't gloat, he wouldn't be caught dead with the Villain Ball, actively avoids dog kicking, and plans for everything he can prepare for.