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The Advance Wars series, known in Japan as the Famicom Wars series, is a series of Turn Based Strategy video games produced by Nintendo. The original Famicom Wars was developed in-house by Nintendo's R&D1 staff (the same team behind Metroid and Kid Icarus), while the sequels were all made by Intelligent Systems (of Fire Emblem fame), with Hudson behind later parts of the Game Boy Wars series and Kuju involved with the Battalion Wars series. The series is comprised of the following games, with most of the titles being named after the platform they were released on:
- Famicom Wars (1988)
- Game Boy Wars (1990)
- Game Boy Wars Turbo (1997, made by Hudson Soft)
- Game Boy Wars 2 (1998, the second one made by Hudson Soft)
- Super Famicom Wars (1998)
- Game Boy Wars 3 (2001, the third and last one by Hudson Soft)
- Advance Wars (2001, known as Game Boy Wars Advance in Japan)
- Advance Wars 2: Black Hole Rising (2003, Game Boy Wars Advance 2 in Japan)
- Advance Wars: Dual Strike (2005, Famicom Wars DS in Japan)
- Battalion Wars for Nintendo GameCube (2005, Totsugeki!! Famicom Wars in Japan)
- Advance Wars: Days of Ruin (2008, Advance Wars: Dark Conflict in Europe/Australia)
- Battalion Wars 2, officially abbreviated BWii (2008, Totsugeki!! Famicom Wars VS in Japan)
The original Famicom Wars had no plot at all. You would choose to control one of two rival armies, Red Star or Blue Moon, and fight off the other until completing all the maps. Super Famicom Wars is essentially a remake/sequel, featuring all the maps from the original, as well as brand new ones. It was also the first game to feature 4-player maps, with the Green Earth and Yellow Comet armies joining the battle, as well as selectable commanding officers (COs), each with their own specialty and weakness that affect the whole army.
The original Game Boy Wars follows the same premise as the original Famicom Wars, but uses hexagonal maps instead of square-based maps in a bit of a departure from the rest of the series. The Hudson Soft developed sequels, Game Boy Wars Turbo and Game Boy Wars 2, were essentially expansions to the original Game Boy Wars, featuring new maps and a sped-up decision-making process for the CPU. The third and last of the Hudson-produced sequels, Game Boy Wars 3, is a complete departure from the rest of the series, being modeled more after Hudson's own Nectaris series of war sims than the rest of the Wars series.
The Advance Wars games for, obviously, the Game Boy Advance, were the first games to be released internationally, as well as the first to have an actual plot. Oddly enough, the first Advance Wars was for a couple of years not released in Japan, only showing up in a compilation pack with its sequel. The Advance Wars name has stuck in America even as the series moved to the DS, while Japan reverted to the name Famicom Wars for the DS and Wii installments. The Advance Wars series expande upon the CO system from Super Famicom Wars, giving each CO their own ability which they can summon during the brink of a battle in order to change the odds in their favor.
Advance Wars: Days of Ruin is a completely new continuity, set in a Darker And Edgier After The End world which actually works. It manages to have a level of character and plot development and story depth easily rivaling any Final Fantasy or Dragon Quest game, though some elements differ significantly between regions. With the new story comes a massive overhaul of the CO system as well as the units themselves. As it ends with peace and about half the cast dead, It is unlikely to have a sequel.
The Battalion Wars games are for the GameCube and Wii and are Real Time Strategy games with a view and style more reminiscent of a Third Person Shooter than an overhead game like Warcraft. They form their own separate continuity and story. In addition to commanding your forces in real time, all gameplay is from the point of view of a single unit that the player can switch between at any time, while at the same time actively controlling the viewpoint unit itself.
The various series provides examples of:
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