From the creators of Sonic the Hedgehog comes this series of thus far two video games about a dream demon flying through a surreal Dream Land while fighting nightmares and helping children learn Aesops by exploring their dreamscapes. Nostalgia Filter has turned the first one, released in 1996, into a legend in Videogame Culture, more or less. The second one was released in 2007 after an 11 year gap, and suffers from a bit of Unexpected Gameplay Change.As of its fifteenth anniversary, July 5th 2011, SEGA has announced its interest in re-making and/or re-releasing the original NiGHTS, and is asking people for opinions here.Features quite a bit of trippy and surreal art.It had a comic adaption in the late '90s, which can be found here.A Character Sheet now exists.
This video game series provides examples of:
Acid Trip Dimension: The boss fights from the first game take place in these.
Action Girl: Helen from Journey of Dreams, especially when she rescues Will.
Though it's mainly just that one scene that portrays her like that, since most scenes after that play around with her fear of the dark which causes her to lose her Ideya of courage near the end of the game.
There's also the fact that she ends up running around without NiGHTS' help quite a bit, beating up Mooks along the way.
All There in the Manual: The Japanese manuals give much more backstory than the US versions. There's also an official storybook that gives more information on the relationship between NiGHTS and Reala.
All Witches Have Cats: Bomamba has a whole swarm of black cats. They're the source of her magic power.
And I Must Scream: Before the Bellbridge level in Journey of Dreams, Owl warns the visitors that being tossed into the black sea that surrounds the Hub Level would most likely strip them of their Ideya, lock their consciousness in an eternal nightmare, and put them in a coma in the waking world. When they are eventually forced into the sea by Wizeman, their will and their Red Ideya manage to spare them from this fate.
Chasing Your Tail: Most of the bosses, and all of the flight stages.
Christmas Episode / Holiday Mode: Christmas NiGHTS, a demo version of the game that would be affected by the Saturn's internal clock. Considered quite the collector's item nowadays, even though it was provided for free with certain magazines.
Clock Tower: This is the final "race" stage of Journey of Dreams, and it precedes the final boss.
After saving Will in her second dream, Helen becomes this, requiring a rescue on two occasions.
Dark Reprise: The main theme from the games gets a makeover when the player gets a game over (a more melancholy song if the time runs out on a regular level, and a Last Note Nightmare when the player loses in a boss fight). The most well-known version of all is whenever the titular character fights Reala, with the refrain of these battles is an angry, fierce reprise of "Dreams Dreams". Another instance is the first few seconds of the final boss fight in the original game.
Disney Death: NiGHTS in Nights: Journey of Dreams.
Do Well, But Not Perfect: If you wanna unlock the True Endings in Journey Of Dreams, you need a C or higher on all missions.
Executive Meddling: Journey of Dreams was being developed as an Xbox 360 and Playstation 3 title...until the development team was forced by Sega of Japan to retool the entire game for the Wii. The problem was that they weren't given enough time or budget to properly adjust the game, so they had to rush parts.
Expy: NiGHTS (him/her)-self was expied for Sonic Shuffle, as "Lumina the Dream Fairy". On Christmas (whenever the Dreamcast's internal clock decides it's December 25), Lumina actually turns into NiGHTS.
Which is honestly somewhat reminiscent of some of the more bizarre applications of The Jimmy Hart Version, in that Sega owns both franchises and, thus, wouldn't need to make an Expy for NiGHTS...
Sega probably wasn't in the mood to make it a crossover.
Fake Brit: NiGHTS, Helen, Will, and Reala in the second game.
Foe Yay: NiGHTS and Reala, with the latter seemingly making it a point of capturing the former every other level or so (and getting up close and personal about it).
The Fool: NiGHTS, full stop. The kids from the games can also count.
Friendly Enemy: Sort of. NiGHTS expresses concern for Reala when the other fakes an injury in Journey of Dreams, and the two apparently chat from time to time when they're not beating the crap out of each other.
Gender Bender: NiGHTS itself is gender neutral, but combines with both boys and girls. Not that this stops fans from claiming it has a canon gender.
Go Karting with Bowser: NiGHTS plays tennis with Reala in Sega Superstars Tennis, and the two apparently have quite a bit of fun doing so.
Green Hill Zone: Splash Garden, Spring Garden, Aqua Garden, and Pure Valley.
Heroic Sacrifice: NiGHTS seemingly performs one of these to take out Wizeman for good during the true ending... only to be revealed as still alive in The Stinger.
Monster Clown: Reala, Jackle, Donbalon, and possibly even NiGHTS itself qualify for this trope.
Mirror Boss: Reala, especially during the first game.
Morphic Resonance: During the course of the two games, NiGHTS shapeshifts into a mermaid, a sleigh, a dolphin, a Chinese style dragon, a rocket, a boat, and a roller coaster. All of the forms keeps NiGHTS's color scheme and, in a few cases, its face.
Our Dragons Are Different: Gillwing, a gigantic boss creature from the first game, with a ball-shaped body that's all mouth, evil eyes, and wings sprouting from his cheeks, and a long thin spike-ridged tail.
Pass Through The Rings: You do this to refill your dash gauge, with combos adding time on the clock — and on top of that, it's the point of a few levels.
Really 700 Years Old: NiGHTS and Reala are both implied to be this. Then again, they aren't human.
Rule of Symbolism: The games are made based on Jungian psychology, so they are peppered with things like archetypes and Personas as gameplay and story elements.
Shadow Archetype: NiGHTS is a rare positive example in fiction, embodying the positive traits of the protagonists that they've denied and suppressed due to their problems.