->''"Neo Geo, Neo Geo. Four bright buttons and two joysticks.\\
Neo Geo, Neo Geo. Cool red cab and a name that sticks."''
-->--'''[[WebVideo/TalkingClassics Keith Apicary]]''', ''Four Bright Buttons & Two Joysticks''

In the late 1980s, Creator/{{SNK}} developed an {{Arcade|Game}} system that could work with multiple games: the Neo Geo Multi Video System. It used cartridges, like a game console. [[ArcadePerfectPort A home version was the logical extension]], and thus was born the Neo Geo Advanced Entertainment System.

However, arcade machines cost a lot more than home consoles, and SNK knew that. At first, the AES was a luxury item for rent in hotels. When guests started letting the company know they'd be willing to buy them, SNK decided to put it on sale. The Neo Geo was released to the general public in January 1990. At the time of release, it was the most powerful home video game system available.

The cost was high, not just for the processing power, but for the joysticks and games. The games cost about $200, partly because their size was comparable to [[UsefulNotes/{{Nintendo 64}} N64 carts]] and partly because of their architecture the [[UsefulNotes/RandomAccessMemory RAM]] chips needed to play the game were built into the cart rather than in the system. The system launched in the US, with two controllers and the game ''VideoGame/MagicianLord'', at $650. Just a bit later, a bundle with no game and one controller sold for $400.

SNK released the Neo Geo CD in 1994; unlike the CD-ROM units for other 16-bit consoles, it was intended less to enhance the system's capabilities than to allow games to be rereleased in a cheaper format. (There were only eight CD-exclusive titles.) It was $300, and games were $50, but with a 1x CD-ROM drive it fell victim to LoadsAndLoadsOfLoading.

The price of the system and games meant the mainstream was out of the question, so SNK went for UpMarketing to appeal to hardcore gamers, who actively embraced the system just as they would the SegaDreamcast a few years later. This had some initial success, but unfortunately that cost didn't go to proper anti-piracy measures, and the system was rife with it. SNK blamed that as a major factor in their bankruptcy in 2000, though the Neo Geo managed to not only survive their collapse but last long enough to see their reconstitution as SNK Playmore.

The final Neo Geo game, ''VideoGame/SamuraiShodown V Special'', was released in 2004. The MVS turned out to be the longest-lived arcade hardware of its kind, outlasting Creator/{{Nintendo}}'s VS. hardware by several years. But the Neo Geo lives on, with fans making homebrew games for it years after the system was discontinued.

On December 18, 2012, SNK Playmore released the Neo Geo X, a handheld that had twenty Neo Geo games built into it and could play additional games through the SD card slot on the side of the unit.


* Motorola 68000 {{CPU}}, 12 [=MHz=].
* Z80 co-processor, 4 [=MHz=], partly used for audio control, although there is a separate sound chip.
* Custom GPU graphics processors: [=LSPC2-A0=] and PRO-B0.
* Additional GPU processors on game cartridges: [=LSPC2-A2=], PRO-B1, and PRO-C0.

* 64K main memory.
* 74K total UsefulNotes/VideoRAM: 64K screen/sprite memory, plus 8K for the color palette and 2K of high-speed VRAM.
* 2K audio memory.
* Cart sizes could be 41.25 MB (330 megabits) without bank switching, and 89.5 MB (716 megabits) with it. Keep in mind this was a system made in 1990, so that was a hell of a lot.

* Sprites could be up to 16x512.
* Up to 384 sprites on-screen.
* All that extra video memory and sprite power is needed, as the system doesn't use tiled backgrounds. They're all sprites done as strips instead of squares (hence the long sprite size).

* 320x224 resolution.
* 4096 (12-bit) simultaneous colors out of a 65,536 (16-bit) color pallette.

In short, this was a beast. It took until the SegaSaturn and PlayStation for stronger home video game systems to come out for less than $400, and even then the [=PlayStation=] was primarily made for 3D (with only the Saturn rivalling its 2D capabilities). There wasn't a dedicated 2D home video game system to rival it until the GameBoyAdvance, coming out just over ten years later.

!!Games and Series:

[[AC:Original Titles]]
* ''VideoGame/AeroFighters 2'' & ''3'' (aka ''Sonic Wings 2'' & ''3'')
* ''VideoGame/AggressorsOfDarkKombat''
* ''VideoGame/ArtOfFighting''
* ''VideoGame/BlazingStar''
* ''[[VideoGame/BluesJourney Blue's Journey]]''
* ''[[VideoGame/CyberLip Cyber-Lip]]''
* ''VideoGame/DoubleDragon'' (a new game [[Film/DoubleDragon based on the film]])
* ''VideoGame/FatalFury''
* ''[[VideoGame/FightersHistory Fighter's History Dynamite]]'' (aka ''Karnov's Revenge'')
* ''VideoGame/TheKingOfFighters''
* ''VideoGame/KingOfTheMonsters''
* ''VideoGame/TheLastBlade''
* ''VideoGame/LastResort''
* ''VideoGame/LegendOfSuccessJoe''
* ''VideoGame/MagicalDrop II'' & ''III''
* ''VideoGame/MagicianLord''
* ''VideoGame/MetalSlug''
* ''VideoGame/MutationNation''
* ''VideoGame/NAM1975''
* ''VideoGame/NeoBomberman''
* ''[[VideoGame/PowerInstinct Power Instinct Matrimelee]]''
* ''[[VideoGame/PrehistoricIsle Prehistoric Isle 2]]''
* ''VideoGame/{{Pulstar}}''
* ''VideoGame/RageOfTheDragons''
* ''VideoGame/RoboArmy''
* ''VideoGame/SamuraiShodown''
* ''[[VideoGame/FuunSeries Savage Reign]]'' & ''Kizuna Encounter''
* ''VideoGame/{{Sengoku|SNK}}''
* ''VideoGame/ShockTroopers''
* ''VideoGame/SNKVsCapcomSVCChaos''
* ''VideoGame/{{Spinmaster}}'' (aka ''Miracle Adventure'')
* ''[[VideoGame/{{Strikers 1945}} Strikers 1945 Plus]]''
* ''VideoGame/SuperDodgeBall'' (sequel with a RecycledTitle)
* ''VideoGame/TheSuperSpy''
* ''[[VideoGame/TengaiMakyou Tengai Makyou: Shinden]]'' (aka ''Far East of Eden: Kabuki Klash'')
* ''VideoGame/TwinkleStarSprites''
* ''VideoGame/VoltageFighterGowcaizer''
* ''VideoGame/WakuWaku7''
* ''VideoGame/WorldHeroes''
* ''VideoGame/ZedBlade'' (aka ''Operation Ragnarok'')

* ''[[VideoGame/BombermanPanicBomber Bomberman: Panic Bomber]]''
* ''[[VideoGame/MrDo Neo Mr. Do!]]''
* ''[[VideoGame/BubbleBobble Puzzle Bobble]]''