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* Played straight in [[https://www.youtube.com/watch?v=AoOMR6zLE0w a TV ad]] for [[http://fr.wikipedia.org/wiki/Fichet_Serrurerie_Batiment a French reinforced door company]]: France's equivalent of a SWAT team is raiding an apartment building and hits a particular door with a battering ram: This takes several tries, and only makes a huge hole in the wall around it, with the door and its frame still standing.

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* Played straight in [[https://www.youtube.com/watch?v=AoOMR6zLE0w a TV ad]] for [[http://fr.wikipedia.org/wiki/Fichet_Serrurerie_Batiment a French reinforced door company]]: France's equivalent of a SWAT team is raiding an apartment building and hits a particular door with a battering ram: {{battering ram}}: This takes several tries, and only makes a huge hole in the wall around it, with the door and its frame still standing.



* ''Anime/PokemonTheOriginalSeries'': In the episode "Turning Over a New Bayleef", the [[TerribleTrio Team Rocket trio]] traps a group of Pokémon under a dome made of "absolutely, positively unbreakable" glass. However, the dome isn't quite securely attached enough to keep it from being pried loose (as James later says, "it wasn't absolutely, positively unshakeable"), and so Ash and the captives are able to dislodge it.

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* ''Anime/PokemonTheOriginalSeries'': In the episode "Turning Over a New Bayleef", the [[TerribleTrio Team Rocket trio]] traps a group of Pokémon under a dome made of "absolutely, positively unbreakable" glass. However, the dome isn't quite securely attached enough to keep it from being pried loose (as James later says, "it wasn't absolutely, positively unshakeable"), un''shake''able"), and so Ash and the captives are able to dislodge it.



* ComicBook/DisneyDucksComicUniverse: Scrooge [=McDuck=] has sometimes found himself in trouble because his impenetrable Money Bin with unbreakable walls and gates lacked a proper floor and/or foundations due to the owner's stinginess.

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* ComicBook/DisneyDucksComicUniverse: Scrooge [=McDuck=] has sometimes found himself in trouble because his impenetrable Money Bin with unbreakable walls and gates lacked a proper floor and/or foundations due to the owner's stinginess.[[TheScrooge stinginess]].



* ''ComicBook/XMen'': The otherwise unstoppable Juggernaut is vulnerable to telepathic attacks, so he wears a helmet that blocks mental probing. While the helmet is virtually indestructible, it's still been forcibly removed by his opponents many, many times. To his credit, Juggernaut does have means of adapting to this weakness, such as a skullcap made of the same material that serves as an extra layer of protection and is harder to remove.

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* ''ComicBook/XMen'': The otherwise unstoppable Juggernaut [[TheJuggernaut Juggernaut]] is vulnerable to telepathic [[{{telepathy}} telepathic]] attacks, so he wears [[KryptoniteProofSuit a helmet that blocks mental probing.probing]]. While the helmet is virtually indestructible, it's still been forcibly removed by his opponents many, many times. To his credit, Juggernaut does have means of adapting to this weakness, such as a skullcap made of the same material that serves as an extra layer of protection and is harder to remove.
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Fixed a work link.


* A common mistake for newbies to ''VideoGame/DwarfFortress'', rarely realized until the fort's defenses are put to the test. Even veterans of the game can fall prey to this, since, due to just how complex the game world is, all it takes is a single, seemingly minuscule missed detail, such as a piece of debris jamming your main gate open during a goblin siege or [[LetsPlay/{{Boatmurdered}} an unlabeled lever which may or may not dump a lake of lava right in front of your entrance]], to cause the whole fort to fall apart.

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* A common mistake for newbies to ''VideoGame/DwarfFortress'', rarely realized until the fort's defenses are put to the test. Even veterans of the game can fall prey to this, since, due to just how complex the game world is, all it takes is a single, seemingly minuscule missed detail, such as a piece of debris jamming your main gate open during a goblin siege or [[LetsPlay/{{Boatmurdered}} [[Blog/{{Boatmurdered}} an unlabeled lever which may or may not dump a lake of lava right in front of your entrance]], to cause the whole fort to fall apart.
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'''Computer!''' From whom do you have this authority?\\

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'''Computer!''' '''Computer:''' From whom do you have this authority?\\
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* In ''VideoGame/WatchDogs'', Aiden Pearce chases a bad guy into his sanctum, where said bad guy seals himself in a panic room protected by bulletproof glass. Unfortunately, he fails to consider two factors: One, Pearce is an expert hacker, and two, the bulletproof glass is ''not'' hack-proof. Said bad guy meets his demise when Pearce simply hacks his (the bad guy's) pacemaker and literally ''stops his heart''.

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* In ''VideoGame/WatchDogs'', Aiden Pearce chases a bad guy into his sanctum, where said bad guy seals himself in a panic room protected by bulletproof glass. Unfortunately, he fails to consider two factors: One, Pearce is an expert hacker, and two, the bulletproof glass is ''not'' hack-proof. Said bad guy meets his demise when Pearce simply hacks his (the the bad guy's) guy's pacemaker and literally ''stops his heart''.
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* ''Literature/TheDemonHeadmaster'': In ''The Revenge of the Demon Headmaster]]'', this occurs near the end of the book:

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* ''Literature/TheDemonHeadmaster'': In ''The Revenge of the Demon Headmaster]]'', Headmaster'', this occurs near the end of the book:
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* ''Webcomic/TheOrderOfTheStick'': Miko Miyazaki is trapped by Xykon in a completely indestructible [[ForceField forcecage]] so she cannot warn her countrymen of Xykon's impending invading army. However, she eventually realizes that the forcecage consists of walls and a ceiling, but no floor. By smashing up the floor, Miko is able to escape. [[spoiler: Unfortunately, this was [[AllAccordingToPlan Xykon's plan all along]], to the point where he even researched a custom spell called "Xykon's Moderately Escapable Forcecage". Now he can use a TrackingSpell on Miko to find the MacGuffin she is sworn to protect.]]
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* In the ''VideoGame/{{Touhou}}'' fanfiction ''[[https://www.fanfiction.net/s/11563136/71/FREAKIN-GENSOKYO FREAKIN GENSOKYO]]'', barriers and locked doors sometimes block the way deeper into a building. The walls around the door, however, are usually not as strong. Brad takes advantage of this by breaking through them with an enchanted plant hanger.

to:

* In the ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' fanfiction ''[[https://www.fanfiction.net/s/11563136/71/FREAKIN-GENSOKYO FREAKIN GENSOKYO]]'', barriers and locked doors sometimes block the way deeper into a building. The walls around the door, however, are usually not as strong. Brad takes advantage of this by breaking through them with an enchanted plant hanger.

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Alphabetization.








[[folder:Anime and Manga]]
* In one chapter of ''Manga/SgtFrog'', the Keronians test out their new security system on Momoka's mother Ouka, who wants to get her hands on Keroro for some reason. The first obstacle is a series of electronic locks on the mini-fridge that serves as the main entrance to the lair. What does Ouka do? Rip the door off its hinges.
* In the finale arc in the manga ''Manga/RanmaOneHalf'', Akane is held in a cell by the bird tribe. She desperately tries to kick and ram the bars through to no avail. In her frustration, she leans to one side... and tears open the flimsy lock on the cell.

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[[folder:Animation]]
* In the ''Animation/PleasantGoatAndBigBigWolf: Joys of Seasons'' episode "Candy House Fantasy", Paddi builds a candy house and hides in it to get away from Wolffy, who is trying to capture him. The house would seem otherwise impossible to damage if not for the fact that, with it being made of candy and all, Wolffy can eat through it easily.
[[/folder]]

[[folder:Anime and Manga]]
* In one chapter of ''Manga/SgtFrog'', the Keronians test out their new security system on Momoka's mother Ouka, who wants to get her hands on Keroro for some reason. The first obstacle is a series of electronic locks on the mini-fridge that serves as the main entrance to the lair. What does Ouka do? Rip the door off its hinges.
* In the finale arc in the manga ''Manga/RanmaOneHalf'', Akane is held in a cell by the bird tribe. She desperately tries to kick and ram the bars through to no avail. In her frustration, she leans to one side... and tears open the flimsy lock on the cell.
& Manga]]



* In ''Literature/HeavyObject'' the Cook Addition Islands are artificial lands meant to house top secret Object development. However there were multiple contractors involved in the construction with varying ideas on what security was needed for individual jobs. Air vents are completely secured against trespasser but utility passages are unlocked and lead directly into otherwise secure areas.



* In ''Manga/{{Kekkaishi}}'', kekkaishi are a type of magician who create psychic boxes that can destroy things inside. When someone traps a kekkaishi in a hole, and seals the hole with a rock that can't be contained in those boxes, the kekkaishi simply tunnels her way out.
* In the first episode of ''Literature/LordElMelloiIICaseFiles'', Waver and Melvin are locked up in a prison with magic-proofed door. After briefly catching up with Melvin, Waver proceeds to simply pull the hinges out of the walls and gently push the door out of its frame.
* ''Manga/MaguchanGodOfDestruction'': The Holy Knights designed their ''fortress'' shotgun-style because they wanted intruders to duel their five leaders in separate rooms each in a row. This just let Mag [[DungeonBypass blow a hole]] through all five rooms at once.



* In the finale arc in the manga ''Manga/RanmaOneHalf'', Akane is held in a cell by the bird tribe. She desperately tries to kick and ram the bars through to no avail. In her frustration, she leans to one side... and tears open the flimsy lock on the cell.
* In one chapter of ''Manga/SgtFrog'', the Keronians test out their new security system on Momoka's mother Ouka, who wants to get her hands on Keroro for some reason. The first obstacle is a series of electronic locks on the mini-fridge that serves as the main entrance to the lair. What does Ouka do? Rip the door off its hinges.



* In the first episode of ''Literature/LordElMelloiIICaseFiles'', Waver and Melvin are locked up in a prison with magic-proofed door. After briefly catching up with Melvin, Waver proceeds to simply pull the hinges out of the walls and gently push the door out of its frame.
* In ''Manga/{{Kekkaishi}}'', kekkaishi are a type of magician who create psychic boxes that can destroy things inside. When someone traps a kekkaishi in a hole, and seals the hole with a rock that can't be contained in those boxes, the kekkaishi simply tunnels her way out.
* In ''Literature/HeavyObject'' the Cook Addition Islands are artificial lands meant to house top secret Object development. However there were multiple contractors involved in the construction with varying ideas on what security was needed for individual jobs. Air vents are completely secured against trespasser but utility passages are unlocked and lead directly into otherwise secure areas.
* ''Manga/MaguchanGodOfDestruction'': The Holy Knights designed their ''fortress'' shotgun-style because they wanted intruders to duel their five leaders in separate rooms each in a row. This just let Mag [[DungeonBypass blow a hole]] through all five rooms at once.



[[folder:Asian Animation]]
* In the ''Animation/PleasantGoatAndBigBigWolf: Joys of Seasons'' episode "Candy House Fantasy", Paddi builds a candy house and hides in it to get away from Wolffy, who is trying to capture him. The house would seem otherwise impossible to damage if not for the fact that, with it being made of candy and all, Wolffy can eat through it easily.
[[/folder]]



* ComicBook/DisneyDucksComicUniverse: Scrooge [=McDuck=] has sometimes found himself in trouble because his impenetrable Money Bin with unbreakable walls and gates lacked a proper floor and/or foundations due to the owner's stinginess.



* ComicBook/DisneyDucksComicUniverse: Scrooge [=McDuck=] has sometimes found himself in trouble because his impenetrable Money Bin with unbreakable walls and gates lacked a proper floor and/or foundations due to the owner's stinginess.
* A running gag in the ''ComicBook/LuckyLuke'' album "The Daily Star" resolves around a sheriff who takes great pride in the fact that the bars of the cell in his office are unbreakable, which he claims will prevent any escape attempts. Although he is right about the strength of the bars, the rest of the office is not that strong so it’s still very much a CardBoardPrison. At the end of the story, the entire sheriff's office is destroyed with only the bars still standing.

to:

* ComicBook/DisneyDucksComicUniverse: Scrooge [=McDuck=] has sometimes found himself in trouble because his impenetrable Money Bin with unbreakable walls and gates lacked a proper floor and/or foundations due to the owner's stinginess.
* A running gag in the ''ComicBook/LuckyLuke'' album "The Daily Star" resolves around a sheriff who takes great pride in the fact that the bars of the cell in his office are unbreakable, which he claims will prevent any escape attempts. Although he is right about the strength of the bars, the rest of the office is not that strong so it’s it's still very much a CardBoardPrison. At the end of the story, the entire sheriff's office is destroyed with only the bars still standing.



* In a ''Gnasher and Gnipper'' strip, after the dogs knock over Dad one time too many, he buys a pair of special gnash-proof chains to keep them restrained. Fortunately for the dogs, while the chains were completely gnash-proof, the wall wasn't.



* In a ''Gnasher and Gnipper'' strip, after the dogs knock over Dad one time too many, he buys a pair of special gnash-proof chains to keep them restrained. Fortunately for the dogs, while the chains were completely gnash-proof, the wall wasn't.



[[folder:Fanfiction]]

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[[folder:Fanfiction]][[folder:Fan Works]]
* In the ''VideoGame/{{Touhou}}'' fanfiction ''[[https://www.fanfiction.net/s/11563136/71/FREAKIN-GENSOKYO FREAKIN GENSOKYO]]'', barriers and locked doors sometimes block the way deeper into a building. The walls around the door, however, are usually not as strong. Brad takes advantage of this by breaking through them with an enchanted plant hanger.
* in the ''Manga/MyHeroAcademia'' fanfic ''Fanfic/HeroClassCivilWarfare'' Mei refers to it as the Invincible Door Fallacy: Shouji gets around a heavily reinforced door by [[ThereWasADoor breaking through the wall next to it.]] Later in the same chapter, when Mei is trying to obtain one of the Villain Goals held inside of a glass display case and unlocked through a logic puzzle, Shoji pulls the same trick.
* In ''[[https://www.fanfiction.net/s/10280808/9/Little-Whinging-Pet-Shop Little Whinging Pet Shop]]'', a collection of one-shots, a Kryptonian Literature/HarryPotter punches a locked door and finds it is indestructible (and punching it hurt his fist). However, the impact cracked the archway around the door and the door fell down a moment later, much to Harry's annoyance.
* Attempted by Ash Ketchum in ''Fanfic/PokemonResetBloodlines'' when he's kidnapped by Sabrina. While trapped in the Saffron Gym, Ash's Pokémon first try to break through the doors and windows to escape, but they fail due to them being reinforced with Reflect and Light Screen. They instead decide to try and break down a wall, but Sabrina herself appears before they can do so, although she commends him since nobody had thought of trying that before.



* Invoked in ''Fanfic/SpiderManFindingHome'' when Shuri is questioning Peter, Yelena and Kate while all three are restrained on a table. When Peter actively tries to get out of his bonds, while the restraints are made of vibranium, the table itself is less durable, allowing him to tear off chunks of the table even as the restraints remain around his wrists and ankles.
* In ''[[https://www.fanfiction.net/s/7597067/3/Storybook-Hero Storybook Hero]]'', after Literature/HarryPotter and some of his friends are arrested, he and a half-giant break out of a cell with an indestructible door by punching it until the hinges broke.



* In ''[[https://www.fanfiction.net/s/7597067/3/Storybook-Hero Storybook Hero]]'', after Literature/HarryPotter and some of his friends are arrested, he and a half-giant break out of a cell with an indestructible door by punching it until the hinges broke.
* In [[https://www.fanfiction.net/s/10280808/9/Little-Whinging-Pet-Shop one of a collection of one-shots]], a Kryptonian Literature/HarryPotter punches a locked door and finds it is indestructible (and punching it hurt his fist). However, the impact cracked the archway around the door and the door fell down a moment later, much to Harry's annoyance.
* In the ''VideoGame/{{Touhou}}'' fanfiction ''[[https://www.fanfiction.net/s/11563136/71/FREAKIN-GENSOKYO FREAKIN GENSOKYO]]'', barriers and locked doors sometimes block the way deeper into a building. The walls around the door, however, are usually not as strong. Brad takes advantage of this by breaking through them with an enchanted plant hanger.
* Invoked in ''Fanfic/SpiderManFindingHome'' when Shuri is questioning Peter, Yelena and Kate while all three are restrained on a table. When Peter actively tries to get out of his bonds, while the restraints are made of vibranium, the table itself is less durable, allowing him to tear off chunks of the table even as the restraints remain around his wrists and ankles.
* Attempted by Ash Ketchum in ''Fanfic/PokemonResetBloodlines'' when he's kidnapped by Sabrina. While trapped in the Saffron Gym, Ash's Pokémon first try to break through the doors and windows to escape, but they fail due to them being reinforced with Reflect and Light Screen. They instead decide to try and break down a wall, but Sabrina herself appears before they can do so, although she commends him since nobody had thought of trying that before.
* in the ''Manga/MyHeroAcademia'' fanfic ''Fanfic/HeroClassCivilWarfare'' Mei refers to it as the Invincible Door Fallacy: Shouji gets around a heavily reinforced door by [[ThereWasADoor breaking through the wall next to it.]] Later in the same chapter, when Mei is trying to obtain one of the Villain Goals held inside of a glass display case and unlocked through a logic puzzle, Shoji pulls the same trick.



* ''Franchise/PiratesOfTheCaribbean''
** ''[[Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl The Curse of the Black Pearl]]'' presents a lesson: Don't build a jail door using half-pin barrel hinges. Although it's implied that Will only knows how to break the door because he helped build it.
** ''[[Film/PiratesOfTheCaribbeanAtWorldsEnd At World's End]]'' has a return of the half-barrel hinge on a jail door, enabling Jack to extricate himself again after one of his hallucinated doppelgangers notices it, and he remembers "leverage".
* ''Franchise/StarWars'' has the Death Star, a planet-destroying space station. It can only be destroyed by firing missiles down a small exhaust port which directly leads to the main reactor; said port is at the end of a trench that cannot be easily defended by fighters or defence turrets. However, given the fact that the exhaust port was so small that only a Force-user could make the shot -- and there were about two Force-users in the galaxy ''not'' working for the Empire at this point -- it's not as Myopic as often thought.
** ''Film/RogueOne'' {{retcon}}s the design. [[spoiler:The lead designer of the Death Star, realizing that refusing to help would only delay the project, purposely built in a [[AttackItsWeakPoint weak point]] which could be exploited without the Empire's knowledge. He wanted the Death Star destroyed more than anyone.]]

to:

* ''Franchise/PiratesOfTheCaribbean''
** ''[[Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl The Curse
As seen in ''Film/AvengersInfinityWar,'' the force field protecting Wakanda only keeps out roughly 99% of whatever is trying to get through it, and while that's a high enough success rate to keep out humans like Klaue (most of whom didn't even know Wakanda was worth invading until recently), it isn't particularly effective against an army with a WeHaveReserves mentality. In fact, it turns into something of a disadvantage, because the swarm is large enough to surround Wakanda, allowing some to break through ''behind'' the gathered Avengers' defense, closer to the facility they're trying to protect. They wind up having to open a section of the Black Pearl]]'' presents a lesson: Don't build a jail force field to ensure their enemies enter at the proper spot to be defeated.
* ''Film/JurassicPark'': In the first film, the lab
door using half-pin barrel hinges. Although is shown to be lockable and extremely durable, meaning that when it's implied sealed, it ''should'' be secure, except that Will only knows how right next to the door is a wall-length non-reinforced window. The velociraptors end up making use of this to break in.
* In Creator/TheCoenBrothers' version of ''Film/{{The Ladykillers|2004}}'', this comes into play with
the door because he helped build it.
** ''[[Film/PiratesOfTheCaribbeanAtWorldsEnd At World's End]]'' has a return
design of the half-barrel hinge on a jail door, enabling Jack to extricate himself again after one of his hallucinated doppelgangers notices it, underground casino vault the characters are stealing from. The door and he remembers "leverage".
* ''Franchise/StarWars'' has
walls bordering other rooms in the Death Star, building are highly secure and reinforced; however, the wall facing outwards (to underground soil) is just a planet-destroying space station. It can only be destroyed normal wall. The characters exploit this weakness by firing missiles down tunneling underground from a small exhaust port which directly leads nearby cellar to the main reactor; said port is at casino vault, and right through the end of a trench that cannot be easily defended by fighters or defence turrets. However, given wall. After emptying the fact that vault, they close up the exhaust port was so small that only a Force-user could make the shot -- and there were about two Force-users hole in the galaxy ''not'' working for wall to make it look like it was never penetrated, and they use explosives to destroy the Empire at this point -- it's not as Myopic as often thought.
** ''Film/RogueOne'' {{retcon}}s the design. [[spoiler:The lead designer of the Death Star, realizing that refusing to help would only delay the project, purposely built in a [[AttackItsWeakPoint weak point]] which could be exploited without the Empire's knowledge. He wanted the Death Star destroyed more than anyone.]]
tunnel behind them.



** While the book describes the parapets as being high enough that only a tall man could look over them, with spaces between them that allow for the shooting of arrows, the merlons of the battlements in the film reach only up to mid-chest at most, exposing them to the attackers' arrows. Also, the fact that the Deeping Wall has only a single tower along its considerable length--and that the battlements aren't machicolated to allow the defenders to shoot directly beneath them--means there would be blind spots and hardly any ability to hit the attackers with flanking fire. Granted, the wall curves inward in a way that eliminates the visual blind spot, but it is long enough that effective flanking fire with bows of limited range would be rather difficult.

to:

** While the book describes the parapets as being high enough that only a tall man could look over them, with spaces between them that allow for the shooting of arrows, the merlons of the battlements in the film reach only up to mid-chest at most, exposing them to the attackers' arrows. Also, the fact that the Deeping Wall has only a single tower along its considerable length--and length -- and that the battlements aren't machicolated to allow the defenders to shoot directly beneath them--means them -- means there would be blind spots and hardly any ability to hit the attackers with flanking fire. Granted, the wall curves inward in a way that eliminates the visual blind spot, but it is long enough that effective flanking fire with bows of limited range would be rather difficult.



* In ''Film/ThePinkPanther1963'', Inspector Clouseau is prepared to [[ShootOutTheLock shoot the lock]] when Mr. Tucker says, "Don't do that old man" and opens the door.
* In ''Film/Red2010'', Frank Moses circumvents a password-protected lock that he describes as "unbreakable" by kicking a hole in the flimsy drywall next to it and opening the door from the inside.

to:

* %%* In ''Film/ThePinkPanther1963'', Inspector Clouseau is prepared to [[ShootOutTheLock shoot the lock]] when Mr. Tucker says, "Don't do that old man" and opens the door.
* ''Franchise/PiratesOfTheCaribbean'':
** ''[[Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl The Curse of the Black Pearl]]'' presents a lesson: Don't build a jail door using half-pin barrel hinges. Although it's implied that Will only knows how to break the door because he helped build it.
** ''[[Film/PiratesOfTheCaribbeanAtWorldsEnd At World's End]]'' has a return of the half-barrel hinge on a jail door, enabling Jack to extricate himself again after one of his hallucinated doppelgangers notices it, and he remembers "leverage".
* In ''Film/Red2010'', ''Film/{{RED|2010}}'', Frank Moses circumvents a password-protected lock that he describes as "unbreakable" by kicking a hole in the flimsy drywall next to it and opening the door from the inside.



* In Creator/TheCoenBrothers' version of ''Film/{{The Ladykillers|2004}}'', this comes into play with the design of the underground casino vault the characters are stealing from. The door and walls bordering other rooms in the building are highly secure and reinforced; however, the wall facing outwards (to underground soil) is just a normal wall. The characters exploit this weakness by tunneling underground from a nearby cellar to the casino vault, and right through the wall. After emptying the vault, they close up the hole in the wall to make it look like it was never penetrated, and they use explosives to destroy the tunnel behind them.

to:

* In Creator/TheCoenBrothers' version ''Franchise/StarWars'' has the Death Star, a planet-destroying space station. It can only be destroyed by firing missiles down a small exhaust port which directly leads to the main reactor; said port is at the end of ''Film/{{The Ladykillers|2004}}'', a trench that cannot be easily defended by fighters or defence turrets. However, given the fact that the exhaust port was so small that only a Force-user could make the shot -- and there were about two Force-users in the galaxy ''not'' working for the Empire at this comes into play with point -- it's not as Myopic as often thought. ''Film/RogueOne'' {{retcon}}s the design design. [[spoiler:The lead designer of the underground casino vault Death Star, realizing that refusing to help would only delay the characters are stealing from. The door and walls bordering other rooms project, purposely built in a [[AttackItsWeakPoint weak point]] which could be exploited without the building are highly secure and reinforced; however, Empire's knowledge. He wanted the wall facing outwards (to underground soil) is just a normal wall. The characters exploit this weakness by tunneling underground from a nearby cellar to the casino vault, and right through the wall. After emptying the vault, they close up the hole in the wall to make it look like it was never penetrated, and they use explosives to destroy the tunnel behind them.Death Star destroyed more than anyone.]]



* As seen in ''Film/AvengersInfinityWar,'' the force field protecting Wakanda only keeps out roughly 99% of whatever is trying to get through it, and while that's a high enough success rate to keep out humans like Klaue (most of whom didn't even know Wakanda was worth invading until recently), it isn't particularly effective against an army with a WeHaveReserves mentality. In fact, it turns into something of a disadvantage, because the swarm is large enough to surround Wakanda, allowing some to break through ''behind'' the gathered Avengers' defense, closer to the facility they're trying to protect. They wind up having to open a section of the force field to ensure their enemies enter at the proper spot to be defeated.
* ''Film/JurassicPark'': In the first film, the lab door is shown to be lockable and extremely durable, meaning that when it's sealed, it ''should'' be secure, except that right next to the door is a wall-length non-reinforced window. The velociraptors end up making use of this to break in.



* As Creator/JeffFoxworthy noted about a portable safe is wife bought for him as a gift: "To save thieves the hassle of gathering up your belongings, it's the portable safe! With an easy tote handle so they can take it back to the thieves' den and figure out the combination at their leisure. The portable safe, by [=RonCo=]."

to:

* As Creator/JeffFoxworthy noted about a portable safe is his wife bought for him as a gift: "To save thieves the hassle of gathering up your belongings, it's the portable safe! With an easy tote handle so they can take it back to the thieves' den and figure out the combination at their leisure. The portable safe, by [=RonCo=]."



* ''Literature/TheLordOfTheRings'': The Valley of Helm's Deep is protected by the mighty tower called the Hornburg perched on a great heel of rock, and the Deeping Wall running from the Hornburg to the southern cliff blocks the way into the gorge. The Deeping Wall is twenty feet high, so smooth on the outside that it offers no foothold, and so thick that four men can walk abreast at its top. Unfortunately, there are some problems:
** A wide culvert running right through the bottom of the wall allows the Deeping-stream to pass out. Having this weak point is a pretty enormous oversight, and since the builders of the fortress were clearly capable of great feats of engineering, there should have been more than one way for them to avoid this: one would be for them to divert the stream through underground pipes; another which might have actually enhanced the defensibility of the walls would have been to dig a proper moat for the stream to fill up and let the culvert be underwater with iron bars blocking it. However there is no moat, the culvert is accessible from the surface, and if there are any bars across the opening then the author doesn't mention them, making it sound like it's wide enough for an orc to fit through. While most of the attacking orcs with scaling ladders and grappling hooks are keeping the defenders focused on the top of the wall, some of them creep like rats through the culvert and get inside, requiring the Westfold-men to block up the inside of the culvert with stones under Gimli's direction as soon as they can. Why they didn't take the opportunity to block it up with rubble ''before'' the battle when they had the chance is left as an exercise for the reader. The rubble keeps the orcs out for a little while, but then the orcs blast through the blockage using the "fire of Orthranc" (presumably some kind of bomb), which also makes the hole much larger. The attacking hordes stream in and take the wall, forcing its defenders to either fall back to the Hornburg if they can, or retreat into the Deep if they can't.
** As for the Hornburg, it is accessed by a high causeway that helpfully forces the enemy to come a few at a time under the defenders' fire. However, the fact that the builders didn't go the extra mile and put in a drawbridge makes this defense much less effective and contributes to the orcs being able to bust their way in with rams and explosives.
* ''Literature/{{Redwall}}'':
** The main gate of ''Redwall Abbey'' is large and thick, impervious to even the most dedicated of sieges. Basically, not one invading vermin horde has ever gotten through it. The tiny wicker side-gate, on the other hand, has been breached by countless invading hordes over the seasons (or the youngest of the Abbey's children are forever escaping through it into the woods and into the villain's clutches), probably accounting for every successful invasion of the abbey. This is presumably intentional since it would be easy to station three well-armed, armoured guards there during a siege to hack up any single file intruders who tried to get in. Unfortunately, being peaceful monks and villagers (nearly every book is set so far apart in time almost no one remembers times of war), the Redwall inhabitants never think of that.
** In ''The Bellmaker'', the heroes are able to escape their prison cell by hacking the hinges (which are on the inside) off. Which is [[JustifiedTrope justified]], as the heroes' "prison" was a peaceful residence, and was invaded only weeks back. The occupiers locked the heroes into the tallest tower, i.e. the place with the least chance of escape, but it is heavily suggested--because of it being the ''tallest'' tower--that it was probably the keep, and hence built to keep people ''out'' rather than in. Therefore, the hinges naturally were on the ''in''side.

to:

* ''Literature/TheLordOfTheRings'': The Valley of Helm's Deep is protected by In ''Literature/AnansiBoys'' a police specialist bemoans Graham Coates' security arrangements, pointing out that he installed a wonderfully secure door, then hung a lock on it that the mighty tower called specialist picked effortlessly.
* In ''Literature/ArtemisFowl'' when [[BattleButler Butler]] is rescuing Artemis (trapped in his "secure" office because
the Hornburg perched on a great heel of rock, and lock had been welded shut), he blasts the Deeping Wall running from frame instead of firing at the Hornburg to door itself. He notes that the southern cliff blocks the way security flaw should be fixed even as he exploits it.
-->Butler put three rounds
into the gorge. door frame. The Deeping Wall is twenty feet high, so smooth on the outside that it offers no foothold, door itself was steel and so thick that four men can walk abreast at its top. Unfortunately, there are some problems:
** A wide culvert running right through the bottom of the wall allows the Deeping-stream to pass out. Having this weak point is a pretty enormous oversight, and since the builders of the fortress were clearly capable of great feats of engineering, there should have been more than one way for them to avoid this: one would be for them to divert the stream through underground pipes; another which might have actually enhanced the defensibility of the walls
would have been to dig a proper moat for sent the stream Devastator slugs ricocheting straight back at him. But the frame was the original porous stone used to fill up build the manor. It crumbled like chalk. A very basic security flaw, and let one that would have to be remedied once this business was over.
* Discussed and averted in
the culvert be underwater with iron bars blocking it. However satirical poem "[[https://en.wikisource.org/wiki/The_Deacon%27s_Masterpiece The Deacon's Masterpiece, or, The Wonderful One-Hoss Shay]]", in which the eponymous vehicle is made "so like in every part" that there is no moat, the culvert weak point that could cause it to break down. After a century of use, [[spoiler:the whole thing disintegrates at once]]. Said poem is accessible from the surface, and if there are any bars across the opening then the author doesn't mention them, making it sound like sometimes referenced in engineering classes as it's wide enough for connected to a real-life design dilemma: actually design a specific weak point whose lifespan is measurable and which can be easily replaced (the electric fuse being an orc excellent example), try to fit through. While most of guess at and reinforce the attacking orcs with scaling ladders and grappling hooks are keeping points of major wear (which you often get wrong), or try to build everything equally strong at the defenders focused on cost of having no idea how long the top of the wall, some of them creep like rats through the culvert and get inside, requiring the Westfold-men to block up the inside of the culvert with stones under Gimli's direction as soon as they can. Why they didn't take the opportunity to block it up with rubble ''before'' the battle when they had the chance is left as an exercise for the reader. The rubble keeps the orcs out for a little while, but then the orcs blast through the blockage using the "fire of Orthranc" (presumably some thing will last or what kind of bomb), which also makes the hole much larger. The attacking hordes stream in and take the wall, forcing its defenders to either fall back to the Hornburg if they can, or retreat into the Deep if they can't.
** As for the Hornburg,
repairs it is accessed by a high causeway that helpfully forces the enemy to come a few at a time under the defenders' fire. However, the fact that the builders didn't go the extra mile and put in a drawbridge makes this defense much less effective and contributes to the orcs being able to bust their way in with rams and explosives.
* ''Literature/{{Redwall}}'':
** The main gate of ''Redwall Abbey'' is large and thick, impervious to even the most dedicated of sieges. Basically, not one invading vermin horde has ever gotten through it. The tiny wicker side-gate, on the other hand, has been breached by countless invading hordes over the seasons (or the youngest of the Abbey's children are forever escaping through it into the woods and into the villain's clutches), probably accounting for every successful invasion of the abbey. This is presumably intentional since it would be easy to station three well-armed, armoured guards there during a siege to hack
might end up any single file intruders who tried to get in. Unfortunately, being peaceful monks and villagers (nearly every book is set so far apart in time almost no one remembers times of war), the Redwall inhabitants never think of that.
**
needing.
* ''Literature/TheDemonHeadmaster'':
In ''The Bellmaker'', Revenge of the heroes are able to escape their prison cell by hacking Demon Headmaster]]'', this occurs near the hinges (which are on end of the inside) off. Which book:
-->"That won't get you out. The door
is [[JustifiedTrope justified]], as solid metal, one metre thick."\\
"But I bet
the heroes' "prison" was a peaceful residence, and was invaded only weeks back. The occupiers locked the heroes into the tallest tower, i.e. the place with the least chance of escape, but it is heavily suggested--because of it being the ''tallest'' tower--that it was probably the keep, and hence built to keep people ''out'' rather than in. Therefore, the hinges naturally were on the ''in''side.walls aren't."



** At one point a point is made of the wonderfully-made reinforced hinges on the door of the notorious bar The Mended Drum. The point made is that they held up beautifully as the whole frame was ripped from the wall.

to:

** At one point a point is made of the wonderfully-made wonderfully made reinforced hinges on the door of the notorious bar The Mended Drum. The point made is that they held up beautifully as the whole frame was ripped from the wall.



** Used in ''Literature/{{Jingo}}'' by Nobby, as a joke on a common nostalgic phrase: "We never had locks on our doors in those days... that's 'cause the bastards even used to steal the locks".
** In ''Literature/WyrdSisters'' Nanny Ogg is a guest in Duke Felmet's torture chamber, on the wrong side of a seemingly impregnable oak door with five-inch planks and a very big lock. Junior witch Magrat Garlick is faced with the problem of opening it. Magrat focuses. And gets in tune with the wood of the planks, reminding the old seasoned oak of happier days growing in the forest. There is a sudden eruption of oak tree in full green bloom, and suddenly there is no door. This gets Magrat a rare word of praise from Granny Weatherwax, who has also been contemplating the same problem.[[note]]Although Granny mildly remarks she'd have worked on the stones of the wall, and reminded them of the old days when they were all hot and runny underground.[[/note]]
* In ''Literature/AnansiBoys'' a police specialist bemoans Graham Coates' security arrangements, pointing out that he installed a wonderfully secure door, then hung a lock on it that the specialist picked effortlessly.
* In ''Literature/ArtemisFowl'' when [[BattleButler Butler]] is rescuing Artemis (trapped in his "secure" office because the lock had been welded shut), he blasts the frame instead of firing at the door itself. He notes that the security flaw should be fixed even as he exploits it.
-->''Butler put three rounds into the door frame. The door itself was steel and would have sent the Devastator slugs ricocheting straight back at him. But the frame was the original porous stone used to build the manor. It crumbled like chalk. A very basic security flaw, and one that would have to be remedied once this business was over.''

to:

** Used in ''Literature/{{Jingo}}'' by Nobby, as a joke on a common nostalgic phrase: "We never had locks on our doors in those days... that's 'cause the bastards even used to steal the locks".
locks."
** In ''Literature/WyrdSisters'' ''Literature/WyrdSisters'', Nanny Ogg is a guest in Duke Felmet's torture chamber, on the wrong side of a seemingly impregnable oak door with five-inch planks and a very big lock. Junior witch Magrat Garlick is faced with the problem of opening it. Magrat focuses. And gets in tune with the wood of the planks, reminding the old seasoned oak of happier days growing in the forest. There is a sudden eruption of oak tree in full green bloom, and suddenly there is no door. This gets Magrat a rare word of praise from Granny Weatherwax, who has also been contemplating the same problem.[[note]]Although Although Granny mildly remarks she'd have worked on the stones of the wall, and reminded them of the old days when they were all hot and runny underground.[[/note]]
* In ''Literature/AnansiBoys'' a police specialist bemoans Graham Coates' security arrangements, pointing out that he installed a wonderfully secure door, then hung a lock on it that the specialist picked effortlessly.
* In ''Literature/ArtemisFowl'' when [[BattleButler Butler]] is rescuing Artemis (trapped in his "secure" office because the lock had been welded shut), he blasts the frame instead of firing at the door itself. He notes that the security flaw should be fixed even as he exploits it.
-->''Butler put three rounds into the door frame. The door itself was steel and would have sent the Devastator slugs ricocheting straight back at him. But the frame was the original porous stone used to build the manor. It crumbled like chalk. A very basic security flaw, and one that would have to be remedied once this business was over.''



* In ''[[Literature/TheDemonHeadmaster The Revenge of the Demon Headmaster]]'', this occurs near the end of the book:
-->''"That won't get you out. The door is solid metal, one metre thick."\\
"But I bet the walls aren't."''
* Discussed and averted in the satirical poem "[[https://en.wikisource.org/wiki/The_Deacon%27s_Masterpiece The Deacon's Masterpiece, or, The Wonderful One-Hoss Shay]]", in which the eponymous vehicle is made "so like in every part" that there is no weak point that could cause it to break down. After a century of use, [[spoiler:the whole thing disintegrates at once]].
** Said poem is sometimes referenced in engineering classes as it's connected to a real-life design dilemma: actually design a specific weak point whose lifespan is measurable and which can be easily replaced (the electric fuse being an excellent example), try to guess at and reinforce the points of major wear (which you often get wrong), or try to build everything equally strong at the cost of having no idea how long the thing will last or what kind of repairs it might end up needing.
* This trope turns up in the Literature/PhryneFisher book ''Death Before Wicket'' in relation to a safe that was cracked. It's a very big, impressive, well-built safe... except that the back ''isn't'' because the safe was made to be set in a wall. The present owners purchased it from a deceased estate and didn't know about the intended setting, so they simply left it on a desk, where the thief easily found it and removed the back.
* In [[Literature/MoreauSeries Forests of the Night]], the previous tenant of Nohar's apartment was a paranoid who replaced the front door with a heavy bulletproof door. Nohar speculates on how useful this would be considering the wall around it is normal wood and plaster. He later uses this door, unhinged, as a shield during a firefight.

to:

* In ''[[Literature/TheDemonHeadmaster ''Literature/TheLordOfTheRings'': The Revenge Valley of Helm's Deep is protected by the mighty tower called the Hornburg perched on a great heel of rock, and the Deeping Wall running from the Hornburg to the southern cliff blocks the way into the gorge. The Deeping Wall is twenty feet high, so smooth on the outside that it offers no foothold, and so thick that four men can walk abreast at its top. Unfortunately, there are some problems:
** A wide culvert running right through the bottom
of the Demon Headmaster]]'', wall allows the Deeping-stream to pass out. Having this occurs near weak point is a pretty enormous oversight, and since the end builders of the book:
-->''"That won't get you out. The door is solid metal,
fortress were clearly capable of great feats of engineering, there should have been more than one metre thick."\\
"But I bet
way for them to avoid this: one would be for them to divert the stream through underground pipes; another which might have actually enhanced the defensibility of the walls aren't."''
* Discussed
would have been to dig a proper moat for the stream to fill up and averted in let the satirical poem "[[https://en.wikisource.org/wiki/The_Deacon%27s_Masterpiece The Deacon's Masterpiece, or, The Wonderful One-Hoss Shay]]", in which the eponymous vehicle is made "so like in every part" that culvert be underwater with iron bars blocking it. However there is no weak point that could cause moat, the culvert is accessible from the surface, and if there are any bars across the opening then the author doesn't mention them, making it to break down. After a century of use, [[spoiler:the whole thing disintegrates at once]].
** Said poem is sometimes referenced in engineering classes as
sound like it's connected wide enough for an orc to a real-life design dilemma: actually design a specific weak point whose lifespan is measurable fit through. While most of the attacking orcs with scaling ladders and grappling hooks are keeping the defenders focused on the top of the wall, some of them creep like rats through the culvert and get inside, requiring the Westfold-men to block up the inside of the culvert with stones under Gimli's direction as soon as they can. Why they didn't take the opportunity to block it up with rubble ''before'' the battle when they had the chance is left as an exercise for the reader. The rubble keeps the orcs out for a little while, but then the orcs blast through the blockage using the "fire of Orthranc" (presumably some kind of bomb), which can be easily also makes the hole much larger. The attacking hordes stream in and take the wall, forcing its defenders to either fall back to the Hornburg if they can, or retreat into the Deep if they can't.
** As for the Hornburg, it is accessed by a high causeway that helpfully forces the enemy to come a few at a time under the defenders' fire. However, the fact that the builders didn't go the extra mile and put in a drawbridge makes this defense much less effective and contributes to the orcs being able to bust their way in with rams and explosives.
* ''Literature/MoreauSeries'': In ''Forests of the Night'', the previous tenant of Nohar's apartment was a paranoid who
replaced (the electric fuse being an excellent example), try to guess at the front door with a heavy bulletproof door. Nohar speculates on how useful this would be considering the wall around it is normal wood and reinforce the points of major wear (which you often get wrong), or try to build everything equally strong at the cost of having no idea how long the thing will last or what kind of repairs it might end up needing.
plaster. He later uses this door, unhinged, as a shield during a firefight.
* This trope turns up in the Literature/PhryneFisher ''Literature/PhryneFisher'' book ''Death Before Wicket'' in relation to a safe that was cracked. It's a very big, impressive, well-built safe... except that the back ''isn't'' because the safe was made to be set in a wall. The present owners purchased it from a deceased estate and didn't know about the intended setting, so they simply left it on a desk, where the thief easily found it and removed the back.
* In [[Literature/MoreauSeries Forests ''Literature/{{Redwall}}'':
** The main gate of ''Redwall Abbey'' is large and thick, impervious to even the most dedicated of sieges. Basically, not one invading vermin horde has ever gotten through it. The tiny wicker side-gate, on the other hand, has been breached by countless invading hordes over the seasons (or the youngest
of the Night]], Abbey's children are forever escaping through it into the previous tenant of Nohar's apartment was a paranoid who replaced woods and into the front door with a heavy bulletproof door. Nohar speculates on how useful this villain's clutches), probably accounting for every successful invasion of the abbey. This is presumably intentional since it would be considering the wall around it is normal wood and plaster. He later uses this door, unhinged, as a shield easy to station three well-armed, armoured guards there during a firefight.siege to hack up any single file intruders who tried to get in. Unfortunately, being peaceful monks and villagers (nearly every book is set so far apart in time almost no one remembers times of war), the Redwall inhabitants never think of that.
** In ''The Bellmaker'', the heroes are able to escape their prison cell by hacking the hinges (which are on the inside) off. Which is [[JustifiedTrope justified]], as the heroes' "prison" was a peaceful residence, and was invaded only weeks back. The occupiers locked the heroes into the tallest tower, i.e. the place with the least chance of escape, but it is heavily suggested--because of it being the ''tallest'' tower--that it was probably the keep, and hence built to keep people ''out'' rather than in. Therefore, the hinges naturally were on the ''in''side.



* ''Series/DoctorWho'': In [[Recap/DoctorWhoS2E7TheSpaceMuseum "The Space Museum"]], companion Vicki is helping the natives break into a weapons storage facility so they can overthrow the aliens who took over their planet. The computer guarding the door can tell if people are lying to it, which thieves logically would, so it doesn't check to make sure that truthful answers are ''good'' answers, allowing her to break in with the following exchange:

to:

* ''Series/DoctorWho'': In [[Recap/DoctorWhoS2E7TheSpaceMuseum "The The Space Museum"]], Museum]]", companion Vicki is helping the natives break into a weapons storage facility so they can overthrow the aliens who took over their planet. The computer guarding the door can tell if people are lying to it, which thieves logically would, so it doesn't check to make sure that truthful answers are ''good'' answers, allowing her to break in with the following exchange:



[[folder:Tabletop Games]]
* Happens more often than you think in Tabletop {{Role Playing Game}}s; savvy players always check hinges, floors, and walls when attempting a DungeonBypass, and inexperienced [=GMs=] don't always plan for this (though some crafty [=GMs=] may actually invoke this to lead the players into a trap, ''especially'' when dealing with a group of savvy players). The oldest standby is the fighter as the back up lockpicker. If the thief can't make his lock picking check, the fighter can always bash down the door. Of course, a well-designed dungeon will make sure the noise alerts monsters and sets up ambushes.
** Bonus points when the doors themselves are made out of FantasyMetals that make them ResistantToMagic or NighInvulnerable, and the players realize that they can haul the doors back to town and sell them for more than they could have ever made actually clearing the dungeon.

to:

[[folder:Tabletop Games]]
[[folder:Podcasts]]
* Happens more often than you think in Tabletop {{Role Playing Game}}s; savvy players always check hinges, floors, ''Podcast/TheMagnusArchives'': Jurgen Leitner dedicated his life to collecting the world's [[TomeOfEldritchLore most dangerous magical books]] and walls when attempting building a DungeonBypass, and inexperienced [=GMs=] don't always plan for this (though some crafty [=GMs=] may actually invoke this to lead library capable of containing them. [[spoiler:Unfortunately he spent so much time designing the players into a trap, ''especially'' when dealing with a group of savvy players). The oldest standby is the fighter as the back up lockpicker. If the thief can't make his lock picking check, the fighter can always bash down the door. Of course, a well-designed dungeon will place to make sure the noise alerts monsters and sets up ambushes.
** Bonus points when the doors themselves are made out of FantasyMetals that make them ResistantToMagic or NighInvulnerable, and the players realize that they can haul the doors back to town and sell them for more than they
nothing could have ever made actually clearing get out, he never considered the dungeon.possibility that someone could break ''in''.]]



[[folder:Theatre]]
* In ''Theatre/AVeryPotterMusical'', Ron assures everyone that Voldemort can't get in, because he's barricaded the door. [[AbsurdlyIneffectiveBarricade Seconds later, Voldemort enters through a curtain right next to the door]].

to:

[[folder:Theatre]]
[[folder:Roleplay]]
* In ''Theatre/AVeryPotterMusical'', Ron assures everyone that Voldemort can't get in, because he's barricaded At one point in ''Roleplay/RubyQuest'', Ruby and Tom come across a door locked with a keycard reader. However, the door. [[AbsurdlyIneffectiveBarricade Seconds later, Voldemort enters through a curtain right next to door is made of wood, so the door]].players just have Tom smash it to pieces with his crowbar.



[[folder:Tabletop Games]]
* Happens more often than you think in Tabletop {{Role Playing Game}}s; savvy players always check hinges, floors, and walls when attempting a DungeonBypass, and inexperienced [=GMs=] don't always plan for this (though some crafty [=GMs=] may actually invoke this to lead the players into a trap, ''especially'' when dealing with a group of savvy players). The oldest standby is the fighter as the back-up lockpicker. If the thief can't make his lock-picking check, the fighter can always bash down the door. Of course, a well-designed dungeon will make sure the noise alerts monsters and sets up ambushes. Bonus points when the doors themselves are made out of FantasyMetals that make them ResistantToMagic or NighInvulnerable, and the players realize that they can haul the doors back to town and sell them for more than they could have ever made actually clearing the dungeon.
[[/folder]]

[[folder:Theatre]]
* In ''Theatre/AVeryPotterMusical'', Ron assures everyone that Voldemort can't get in, because he's barricaded the door. [[AbsurdlyIneffectiveBarricade Seconds later, Voldemort enters through a curtain right next to the door]].
[[/folder]]



* ''VideoGame/CallOfDutyModernWarfare3'''s penultimate mission has your team encountering a room in an underground mine protected by a reinforced titanium door that you have no way of opening. So how do you get in? By planting shaped charges... on the much weaker ''concrete roof'' of the room.
* In ''VideoGame/{{Control}}'', near the entrance to the Maintenance Sector there's a door locked behind Level 2 Clearance. When entering Maintenance, you only have Level 1 - however, you also have [[MindOverMatter Launch]], so you can easily get inside by throwing some heavy object at the floor-to-ceiling windows surrounding the impenetrable door.



* A common mistake for newbies to ''VideoGame/DwarfFortress'', rarely realized until the fort's defenses are put to the test. Even veterans of the game can fall prey to this, since, due to just how complex the game world is, all it takes is a single, seemingly minuscule missed detail, such as a piece of debris jamming your main gate open during a goblin siege or [[LetsPlay/{{Boatmurdered}} an unlabeled lever which may or may not dump a lake of lava right in front of your entrance]], to cause the whole fort to fall apart.
* In ''Franchise/TheElderScrolls'' series, ''Proper Lock Design'' is an [[FictionalDocument in-game book]] which has appeared several times in the series. It points out that higher-quality locks aren't any good if the chest or door itself is easily broken. Putting this to the test yourself, however, [[GameplayAndStorySegregation isn't an option]]; while there are chests and doors placed pre-broken as part of the landscape, you can't ever break one no matter how hard you hit it.



* ''VideoGame/GhostbustersTheVideoGame'':
** It has "a psychonically charged gate attached to a damaged frame" as the second-to-last obstacle in the graveyard level. Of course, the [[GoddamnedBats stone cherubs]] are the only way to get it open...
** PlayedForLaughs earlier in the "Return to Sedgewick Hotel" level's cutscene. There's a lot of police-tape over the main door, as well as a sign from Walter Peck's agency, PCOC, that forbids anyone from entering -- "ESPECIALLY THE GHOSTBUSTERS!" Ray suggests blasting through the doors, but Egon calmly opens the unlocked door.
* ''VideoGame/GhostReconFutureSoldier'' has a variant in its penultimate level, where at the very end of the level the military leader of TheCoup holes up with several of his best security guards in his office. There's no reason your team couldn't just blow open the big double-door with a single C4 charge, except the guards all have their guns trained on that door - so your team blows holes in the walls.
* ''[[VideoGame/JaggedAlliance Jagged Alliance 2]]'' has several locations with doors that are extremely difficult to pick the locks of and resilient enough to withstand a blast from even an anti-tank rocket. The walls these doors are placed in, however, are completely ordinary and can be blasted to rubble with an ordinary dynamite stick.



* Braum's shield in ''VideoGame/LeagueOfLegends'' used to be a door to a magic vault. The door was unbreakable. [[SuperStrength The mountain the vault was part of wasn't.]]
* In ''VideoGame/TheLegendOfZeldaMajorasMask'', the gate to the castle of Ikana is sealed and cannot be opened by any means... too bad there's a big hole in the wall right next to it. Amusingly, the presence of the hole seems to indicate that this trope occurred to Ikana's enemies in Termina's history.
* In ''VideoGame/LeisureSuitLarry7LoveForSail'', the door to the staff room is heavy steel and, if you get too close, about a hundred weapons emerge from the walls to point directly at your head. Security measures include testers for DNA, fingerprints, retinal scans, tongue prints, and urine analysis. But, it turns out, the latch doesn't work properly and you can get in by just pushing on it. To be fair, the option isn't among the list of available commands on the door. You have to type it in.
* Commonly seen in ''VideoGame/{{Minecraft}}''. Someone will go through a ridiculous procedure to create an incredibly elaborate safe that takes a full 5 minutes to open and someone else will simply dig through the wall. Also, many adventure maps start with the player locked in a cell, with one wall made out of a block that the rules of the map say they're allowed to break (usually clay), allowing them to easily escape into the hallway or an unlocked neighboring cell.
* This is the logic behind at least part of a few levels in ''VideoGame/PaydayTheHeist'' and [[VideoGame/Payday2 its sequel]]. "Panic Room" concerns an otherwise-unused apartment building that has been turned into a haven for criminal activity, complete with a big panic room to stash all their valuables in that the crew wouldn't normally be able to break into. The plan, as such, is to cut through the supports holding the panic room in place, blow out a big hole to the roof, and fly the whole panic room out via helicopter. "Counterfeit" likewise has the people you're stealing from keeping the plates used to print their counterfeit money in a secure safe that you normally wouldn't be able to drill or blast through from the outside - but that only applies to the door. The sides can be drilled through just fine, after which the gang fills the safe with water, stuffs C4 inside, and blows that, using the water pressure to blow out the door.
* The Geomod engine from the first ''VideoGame/RedFaction'' game let the player destroy just about anything in the environment. Bulletproof windows are completely indestructible -- the walls around them are not. With enough explosives, a player can leave a glass pane floating in the middle of a twelve-foot-wide void.
* In ''VideoGame/{{Riven}}'', you will end up at a wooden door locked with a padlock, and searching for a key in the massive age will prove futile. The solution? [[spoiler:Crawl under the door.]]



* Similarly, in ''VideoGame/LeisureSuitLarry7LoveForSail'', the door to the staff room is heavy steel and, if you get too close, about a hundred weapons emerge from the walls to point directly at your head. Security measures include testers for DNA, fingerprints, retinal scans, tongue prints, and urine analysis. But, it turns out, the latch doesn't work properly and you can get in by just pushing on it. To be fair, the option isn't among the list of available commands on the door. You have to type it in.
* Similarly to the Pirates example above is the cell door on the pirate island in ''VideoGame/ShadowHeartsFromTheNewWorld.'' Natan just lifts it up and walks out.
* In ''Franchise/TheElderScrolls'' series, ''Proper Lock Design'' is an [[FictionalDocument in-game book]] which has appeared several times in the series. It points out that higher-quality locks aren't any good if the chest or door itself is easily broken. Putting this to the test yourself, however, [[GameplayAndStorySegregation isn't an option]]; while there are chests and doors placed pre-broken as part of the landscape, you can't ever break one no matter how hard you hit it.
* A common mistake for newbies to ''VideoGame/DwarfFortress'', rarely realized until the fort's defenses are put to the test. Even veterans of the game can fall prey to this, since, due to just how complex the game world is, all it takes is a single, seemingly miniscule missed detail, such as a piece of debris jamming your main gate open during a goblin siege or [[LetsPlay/{{Boatmurdered}} an unlabeled lever which may or may not dump a lake of lava right in front of your entrance]], to cause the whole fort to fall apart.
* Commonly seen in ''VideoGame/{{Minecraft}}''. Someone will go through a ridiculous procedure to create an incredibly elaborate safe that takes a full 5 minutes to open and someone else will simply dig through the wall. Also, many adventure maps start with the player locked in a cell, with one wall made out of a block that the rules of the map say they're allowed to break (usually clay), allowing them to easily escape into the hallway or an unlocked neighboring cell.
* ''[[VideoGame/JaggedAlliance Jagged Alliance 2]]'' has several locations with doors that are extremely difficult to pick the locks of and resilient enough to withstand a blast from even an anti-tank rocket. The walls these doors are placed in, however, are completely ordinary and can be blasted to rubble with an ordinary dynamite stick.
* The Geomod engine from the first ''VideoGame/RedFaction'' game let the player destroy just about anything in the environment. Bulletproof windows are completely indestructible - the walls around them are not. With enough explosives, a player can leave a glass pane floating in the middle of a twelve-foot-wide void.
* In ''VideoGame/TheLegendOfZeldaMajorasMask'', the gate to the castle of Ikana is sealed and cannot be opened by any means... too bad there's a big hole in the wall right next to it.
** Amusingly, the presence of the hole seems to indicate that this trope occurred to Ikana's enemies in Termina's history.
* ''VideoGame/CallOfDutyModernWarfare3'''s penultimate mission has your team encountering a room in an underground mine protected by a reinforced titanium door that you have no way of opening. So how do you get in? By planting shaped charges... on the much weaker ''concrete roof'' of the room.
* ''VideoGame/GhostbustersTheVideoGame'' has "a psychonically-charged gate attached to a damaged frame" as the second-to-last obstacle in the graveyard level. Of course, the [[GoddamnedBats stone cherubs]] are the only way to get it open...
** PlayedForLaughs earlier in the "Return to Sedgewick Hotel" level's cutscene. There's a lot of police-tape over the main door, as well as a sign from Walter Peck's agency, PCOC, that forbids anyone from entering--"ESPECIALLY THE GHOSTBUSTERS!" Ray suggests blasting through the doors, but Egon calmly opens the unlocked door.
* In ''VideoGame/{{Riven}}'', you will end up at a wooden door locked with a padlock, and searching for a key in the massive age will prove futile. The solution? [[spoiler: Crawl under the door.]]
* Braum's shield in ''VideoGame/LeagueOfLegends'' used to be a door to a magic vault. The door was unbreakable. [[SuperStrength The mountain the vault was part of wasn't.]]

to:

* Similarly, in ''VideoGame/LeisureSuitLarry7LoveForSail'', the door to the staff room is heavy steel and, if you get too close, about a hundred weapons emerge from the walls to point directly at your head. Security measures include testers for DNA, fingerprints, retinal scans, tongue prints, and urine analysis. But, it turns out, the latch doesn't work properly and you can get in by just pushing on it. To be fair, the option isn't among the list of available commands on the door. You have to type it in.
* Similarly to the Pirates ''Pirates of the Caribbean'' example above is the cell door on the pirate island in ''VideoGame/ShadowHeartsFromTheNewWorld.'' Natan just lifts it up and walks out.
* In ''Franchise/TheElderScrolls'' series, ''Proper Lock Design'' is an [[FictionalDocument in-game book]] which has appeared several times in the series. It points out that higher-quality locks aren't any good if the chest or door itself is easily broken. Putting this to the test yourself, however, [[GameplayAndStorySegregation isn't an option]]; while there are chests and doors placed pre-broken as part of the landscape, you can't ever break one no matter how hard you hit it.
* A common mistake for newbies to ''VideoGame/DwarfFortress'', rarely realized until the fort's defenses are put to the test. Even veterans of the game can fall prey to this, since, due to just how complex the game world is, all it takes is
''VideoGame/WatchDogs'', Aiden Pearce chases a single, seemingly miniscule missed detail, such as a piece of debris jamming your main gate open during a goblin siege or [[LetsPlay/{{Boatmurdered}} an unlabeled lever which may or may not dump a lake of lava right in front of your entrance]], to cause the whole fort to fall apart.
* Commonly seen in ''VideoGame/{{Minecraft}}''. Someone will go through a ridiculous procedure to create an incredibly elaborate safe that takes a full 5 minutes to open and someone else will simply dig through the wall. Also, many adventure maps start with the player locked
bad guy into his sanctum, where said bad guy seals himself in a cell, with one wall made out of a block that the rules of the map say they're allowed to break (usually clay), allowing them to easily escape into the hallway or an unlocked neighboring cell.
* ''[[VideoGame/JaggedAlliance Jagged Alliance 2]]'' has several locations with doors that are extremely difficult to pick the locks of and resilient enough to withstand a blast from even an anti-tank rocket. The walls these doors are placed in, however, are completely ordinary and can be blasted to rubble with an ordinary dynamite stick.
* The Geomod engine from the first ''VideoGame/RedFaction'' game let the player destroy just about anything in the environment. Bulletproof windows are completely indestructible - the walls around them are not. With enough explosives, a player can leave a glass pane floating in the middle of a twelve-foot-wide void.
* In ''VideoGame/TheLegendOfZeldaMajorasMask'', the gate to the castle of Ikana is sealed and cannot be opened by any means... too bad there's a big hole in the wall right next to it.
** Amusingly, the presence of the hole seems to indicate that this trope occurred to Ikana's enemies in Termina's history.
* ''VideoGame/CallOfDutyModernWarfare3'''s penultimate mission has your team encountering a
panic room in an underground mine protected by a reinforced titanium door that you have no way of opening. So how do you get in? By planting shaped charges... on bulletproof glass. Unfortunately, he fails to consider two factors: One, Pearce is an expert hacker, and two, the much weaker ''concrete roof'' of the room.
* ''VideoGame/GhostbustersTheVideoGame'' has "a psychonically-charged gate attached to a damaged frame" as the second-to-last obstacle in the graveyard level. Of course, the [[GoddamnedBats stone cherubs]] are the only way to get it open...
** PlayedForLaughs earlier in the "Return to Sedgewick Hotel" level's cutscene. There's a lot of police-tape over the main door, as well as a sign from Walter Peck's agency, PCOC, that forbids anyone from entering--"ESPECIALLY THE GHOSTBUSTERS!" Ray suggests blasting through the doors, but Egon calmly opens the unlocked door.
* In ''VideoGame/{{Riven}}'', you will end up at a wooden door locked with a padlock,
bulletproof glass is ''not'' hack-proof. Said bad guy meets his demise when Pearce simply hacks his (the bad guy's) pacemaker and searching for a key in the massive age will prove futile. The solution? [[spoiler: Crawl under the door.]]
* Braum's shield in ''VideoGame/LeagueOfLegends'' used to be a door to a magic vault. The door was unbreakable. [[SuperStrength The mountain the vault was part of wasn't.]]
literally ''stops his heart''.
[[/folder]]

[[folder:Visual Novels]]



--> "What kind of rascal blows their way in through the wall!? If they’re going to break in, why not act with some semblance of decency and come in through the door!?"
* ''VideoGame/GhostReconFutureSoldier'' has a variant in its penultimate level, where at the very end of the level the military leader of TheCoup holes up with several of his best security guards in his office. There's no reason your team couldn't just blow open the big double-door with a single C4 charge, except the guards all have their guns trained on that door - so your team blows holes in the walls.
* This is the logic behind at least part of a few levels in ''VideoGame/PAYDAYTheHeist'' and [[VideoGame/Payday2 its sequel]]. "Panic Room" concerns an otherwise-unused apartment building that has been turned into a haven for criminal activity, complete with a big panic room to stash all their valuables in that the crew wouldn't normally be able to break into. The plan, as such, is to cut through the supports holding the panic room in place, blow out a big hole to the roof, and fly the whole panic room out via helicopter. "Counterfeit" likewise has the people you're stealing from keeping the plates used to print their counterfeit money in a secure safe that you normally wouldn't be able to drill or blast through from the outside - but that only applies to the door. The sides can be drilled through just fine, after which the gang fills the safe with water, stuffs C4 inside, and blows that, using the water pressure to blow out the door.
* In ''VideoGame/{{Control}}'', near the entrance to the Maintenance Sector there's a door locked behind Level 2 Clearance. When entering Maintenance, you only have Level 1 - however, you also have [[MindOverMatter Launch]], so you can easily get inside by throwing some heavy object at the floor-to-ceiling windows surrounding the impenetrable door.
* In ''VideoGame/WatchDogs'', Aiden Pearce chases a bad guy into his sanctum, where said bad guy seals himself in a panic room protected by bulletproof glass. Unfortunately, he fails to consider two factors: One, Pearce is an expert hacker, and two, the bulletproof glass is ''not'' hack-proof. Said bad guy meets his demise when Pearce simply hacks his (the bad guy's) pacemaker and literally ''stops his heart''.

to:

--> "What -->"What kind of rascal blows their way in through the wall!? If they’re they're going to break in, why not act with some semblance of decency and come in through the door!?"
* ''VideoGame/GhostReconFutureSoldier'' has a variant in its penultimate level, where at the very end of the level the military leader of TheCoup holes up with several of his best security guards in his office. There's no reason your team couldn't just blow open the big double-door with a single C4 charge, except the guards all have their guns trained on that door - so your team blows holes in the walls.
* This is the logic behind at least part of a few levels in ''VideoGame/PAYDAYTheHeist'' and [[VideoGame/Payday2 its sequel]]. "Panic Room" concerns an otherwise-unused apartment building that has been turned into a haven for criminal activity, complete with a big panic room to stash all their valuables in that the crew wouldn't normally be able to break into. The plan, as such, is to cut through the supports holding the panic room in place, blow out a big hole to the roof, and fly the whole panic room out via helicopter. "Counterfeit" likewise has the people you're stealing from keeping the plates used to print their counterfeit money in a secure safe that you normally wouldn't be able to drill or blast through from the outside - but that only applies to the door. The sides can be drilled through just fine, after which the gang fills the safe with water, stuffs C4 inside, and blows that, using the water pressure to blow out the door.
* In ''VideoGame/{{Control}}'', near the entrance to the Maintenance Sector there's a door locked behind Level 2 Clearance. When entering Maintenance, you only have Level 1 - however, you also have [[MindOverMatter Launch]], so you can easily get inside by throwing some heavy object at the floor-to-ceiling windows surrounding the impenetrable door.
* In ''VideoGame/WatchDogs'', Aiden Pearce chases a bad guy into his sanctum, where said bad guy seals himself in a panic room protected by bulletproof glass. Unfortunately, he fails to consider two factors: One, Pearce is an expert hacker, and two, the bulletproof glass is ''not'' hack-proof. Said bad guy meets his demise when Pearce simply hacks his (the bad guy's) pacemaker and literally ''stops his heart''.
door!?"



-->'''Sam:''' ''(Picking up chainsaw)'' Of course, after this, she's going to start fortifying the walls.

to:

-->'''Sam:''' ''(Picking ''[picking up chainsaw)'' chainsaw]'' Of course, after this, she's going to start fortifying the walls.



* One of the ''[[http://www.goblinscomic.org/tempts-fate-5/ Tempts Fate]]'' fundraiser comics from ''Webcomic/{{Goblins}}'' had the protagonist come to a magical talking door that asked anyone who approached an incredibly difficult riddle. If they answered incorrectly, it would trigger an instant-death trap. [[spoiler: The door never said it was locked. Tempts simply opened the door and walked through without giving an answer at all.]]

to:

* One of the ''[[http://www.goblinscomic.org/tempts-fate-5/ Tempts Fate]]'' ''Tempts Fate'' fundraiser comics from ''Webcomic/{{Goblins}}'' had has the protagonist come to a magical talking door that asked asks anyone who approached approaches an incredibly difficult riddle. If they answered answer incorrectly, it would trigger triggers an instant-death trap. [[spoiler: The [[spoiler:The door never said it was locked. Tempts simply opened opens the door and walked walks through without giving an answer at all.]]



[[folder:Web Original]]

to:

[[folder:Web Original]]Videos]]



* ''Podcast/TheMagnusArchives'': Jurgen Leitner dedicated his life to collecting the world's [[TomeOfEldritchLore most dangerous magical books]] and building a library capable of containing them. [[spoiler:Unfortunately he spent so much time designing the place to make sure nothing could get out, he never considered the possibility that someone could break ''in''.]]
* At one point in ''Roleplay/RubyQuest'', Ruby and Tom come across a door locked with a keycard reader. However, the door is made of wood, so the players just have Tom smash it to pieces with his crowbar.



* In ''[[WesternAnimation/DragonsRidersOfBerk Dragons: Race to the Edge]]'', when the dragon hunters capture Heather and Windshear in their "dragon proof" chains, Hiccup reasons, "If we can't blast the chains, blast the winches!" It works. The bad news is that [[TaughtByExperience the hunters fix that weakness next season]] -- when they catch Meatlug and Fishlegs, the winch is made of the same metal. Hiccup reminds them, "But that wood deck isn't!" One blast later, Meatlug's flying away with the chain and winch dangling from her leg.
* In an episode of ''WesternAnimation/TheFantasticFour1967'', Diablo is running from Thing and retreats into a panic room. He assumes he's safe since the door is made of titanium, which Thing is not strong enough to break. When Thing reaches the room, he just breaks through the wall.
* Example of Myopic Clothing in the ''WesternAnimation/LooneyTunes'' short ''WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury''. Dodgers wears a disintegration-proof vest. Sure enough, the vest itself survives the disintegration, but not the duck inside it.

to:

* In the ''WesternAnimation/AmericanDad'' episode "Toy Whorey", Roger's cliffside estate has the garage doors leading over the cliff, so when he backs up out of the garage, he falls over.
-->'''Roger:''' ''[after his car hits the ground below [[EveryCarIsAPinto and explodes]]]'' [[MajorInjuryUnderreaction Maybe I'll take my bike. Such a nice day.]]
* One episode of ''WesternAnimation/{{Chowder}}'' has Mung putting Chowder in a cage, but the bars are so weak that he's able to easily break them apart. [[BaitAndSwitch He tunnels]] [[ComicallyMissingThePoint his way out]].
* In ''[[WesternAnimation/DragonsRidersOfBerk Dragons: Race to the Edge]]'', when the dragon hunters capture Heather and Windshear in their "dragon proof" "dragon-proof" chains, Hiccup reasons, "If we can't blast the chains, blast the winches!" It works. The bad news is that [[TaughtByExperience the hunters fix that weakness next season]] -- when they catch Meatlug and Fishlegs, the winch is made of the same metal. Hiccup reminds them, "But that wood deck isn't!" One blast later, Meatlug's flying away with the chain and winch dangling from her leg.
* In an episode of ''WesternAnimation/TheFantasticFour1967'', ''WesternAnimation/{{The Fantastic Four|1967}}'', Diablo is running from Thing and retreats into a panic room. He assumes he's safe since the door is made of titanium, which Thing is not strong enough to break. When Thing reaches the room, he just breaks through the wall.
* Example of Myopic Clothing in the ''WesternAnimation/LooneyTunes'' short ''WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury''."WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury". Dodgers wears a disintegration-proof vest. Sure enough, the vest itself survives the disintegration, but not the duck inside it.



* ''WesternAnimation/TheSimpsons''

to:

* ''WesternAnimation/TheSimpsons''''WesternAnimation/TheSimpsons'':



** The episode "Realty Bites" has a seized property police auction, where the cops are selling a large iron gate that was designed to resist bullets, explosives, and battering rams. When asked how they managed to get through it, Chief Wiggum says the owner left it unlocked.

to:

** The episode "Realty Bites" has a seized property seized-property police auction, where the cops are selling a large iron gate that was designed to resist bullets, explosives, and battering rams. When asked how they managed to get through it, Chief Wiggum says the owner left it unlocked.



* One episode of ''WesternAnimation/{{Chowder}}'' has Mung putting Chowder in a cage, but the bars are so weak that he's able to easily break them apart. [[BaitAndSwitch He tunnels]] [[ComicallyMissingThePoint his way out]].
* In the ''WesternAnimation/AmericanDad'' episode "Toy Whorey", Roger's cliffside estate has the garage doors leading over the cliff, so when he backs up out of the garage, he falls over.
-->'''Roger''': (after his car hits the ground below [[EveryCarIsAPinto and explodes]]) [[MajorInjuryUnderreaction Maybe I'll take my bike. Such a nice day.]]
* ''WesternAnimation/StevenUniverse''

to:

* One episode of ''WesternAnimation/{{Chowder}}'' has Mung putting Chowder in a cage, but the bars are so weak that he's able to easily break them apart. [[BaitAndSwitch He tunnels]] [[ComicallyMissingThePoint his way out]].
* In the ''WesternAnimation/AmericanDad'' episode "Toy Whorey", Roger's cliffside estate has the garage doors leading over the cliff, so when he backs up out of the garage, he falls over.
-->'''Roger''': (after his car hits the ground below [[EveryCarIsAPinto and explodes]]) [[MajorInjuryUnderreaction Maybe I'll take my bike. Such a nice day.]]
* ''WesternAnimation/StevenUniverse''
''WesternAnimation/StevenUniverse'':



--->'''Steven''': ONION! We just put that screen in!
** In the episode [[Recap/StevenUniverseS4E20Lion4AlternateEnding "Lion 4: Alternate Ending"]], Lion coughs up a huge pink CoolKey... which unlocks a door to a place in the desert Steven's mom, Rose Quartz, was using as a garbage dump. The other three walls were almost completely eroded, making the key pointless.

to:

--->'''Steven''': --->'''Steven:''' ONION! We just put that screen in!
** In the episode [[Recap/StevenUniverseS4E20Lion4AlternateEnding "Lion "[[Recap/StevenUniverseS4E20Lion4AlternateEnding Lion 4: Alternate Ending"]], Ending]]", Lion coughs up a huge pink CoolKey... which unlocks a door to a place in the desert Steven's mom, Rose Quartz, was using as a garbage dump. The other three walls were almost completely eroded, making the key pointless.



* The World War II UsefulNotes/MaginotLine is an example in the popular imagination which was actually a subversion; it was a wise investment of resources which did exactly what it was supposed to - namely, forcing the German forces to have to go around the border. Unfortunately, the French Army had largely unavoidable issues that had nothing to do with Maginot.
** The French conception of warfare was limited in scope, so exclusively focused on tactical supremacy that it had completely forsaken operational-level mobility. French performance at the operational level was therefore dependent on their commanders' own ideas about warfare - and, typically, French commanders barely understood it.
** Ferdinand Foch's operational plan stank. He forsook the French Army's strengths, taking and holding well-prepared lines, and tried to use it for something it was never designed for - an operation of rapid movement. There was a good strategic rationale for this, given the logic behind preserving Dutch and Belgian industry, but it was still a risky move for an Army not designed or suited to execute it to attempt it against an Army that very much was.[[note]]German pre-war and WWII German doctrine was known as ''Bewegungskrieg'' (Manoeuvre Warfare). ''Blitzkrieg'' bears no relation, being a catchy term coined by English-language journalists during WWII to describe the new warfare of rapid movement.[[/note]]

to:

* The World War II UsefulNotes/MaginotLine is an example in the popular imagination which was actually a subversion; it was a wise investment of resources which did exactly what it was supposed to - -- namely, forcing the German forces to have to go around the border. Unfortunately, the French Army had largely unavoidable issues that had nothing to do with Maginot.
** The French conception of warfare was limited in scope, so exclusively focused on tactical supremacy that it had completely forsaken operational-level mobility. French performance at the operational level was therefore dependent on their commanders' own ideas about warfare - -- and, typically, French commanders barely understood it.
** Ferdinand Foch's operational plan stank. He forsook the French Army's strengths, taking and holding well-prepared lines, and tried to use it for something it was never designed for - -- an operation of rapid movement. There was a good strategic rationale for this, given the logic behind preserving Dutch and Belgian industry, but it was still a risky move for an Army not designed or suited to execute it to attempt it against an Army that very much was.[[note]]German pre-war and WWII German doctrine was known as ''Bewegungskrieg'' (Manoeuvre Warfare). ''Blitzkrieg'' bears no relation, being a catchy term coined by English-language journalists during WWII to describe the new warfare of rapid movement.[[/note]]



* Truth in television: Some of the better deadbolts can withstand forces that would put a hole in an outer wall. And, of course, there are a lot of houses that have solid steel doors with deadbolts and security screen doors... and great big picture windows right next to them.
** This said, burglars would prefer not to break a window. It produces sharp shards of glass that might cut the burglar and leave DNA evidence, the sound of the breaking glass might attract unwanted attention and the sight of a broken window WILL attract attention (especially in conjunction with a burglar alarm going off). On the other hand, an open door will just make people think the owners forgot to shut it, unless it's hanging off its hinges. Burglars much prefer going in through the door.
* Straitjackets are [[InvokedTrope designed this way]], in that someone who's both mentally-rational and moderately flexible can often work their way out of them after a few tries.

to:

* Truth in television: Some of the better deadbolts can withstand forces that would put a hole in an outer wall. And, of course, there are a lot of houses that have solid steel doors with deadbolts and security screen doors... and great big picture windows right next to them.
**
them. This said, burglars would prefer not to break a window. It produces sharp shards of glass that might cut the burglar and leave DNA evidence, the sound of the breaking glass might attract unwanted attention and the sight of a broken window WILL attract attention (especially in conjunction with a burglar alarm going off). On the other hand, an open door will just make people think the owners forgot to shut it, unless it's hanging off its hinges. Burglars much prefer going in through the door.
* Straitjackets are [[InvokedTrope designed this way]], in that someone who's both mentally-rational mentally rational and moderately flexible can often work their way out of them after a few tries.



* [[CoolBoat German battleships]] ''Bismarck'' and ''Tirpitz'' had been built with tremendously durable hulls and armor, able to survive and move under their own power [[MadeOfIron after a direct hit from said Tallboy bomb]]. The direct hit had been a necessity since their armored decks were mostly impervious to standard [[UsefulNotes/BritsWithBattleships Royal Navy]] 500lb and 1600lb bombs. Their stern construction, however, made it impossible to steer only via propellers and left most of the rudders and steering engines poorly protected. On top of this, the ship's superstructure ''wasn't'' protected from the Royal Navy's bombs, as adding that much armor protection to her upperworks would have left her dangerously top-heavy and vulnerable to capsizing in anything more than a gentle spring breeze. The Kriegsmarine knew that after ''Bismarck'' sea trials, but [[TemptingFate did not expect it to hamper the ship's fighting ability]]. Unfortunately it did, as a single lucky shot from a torpedo broke the rudders and left ''Bismarck'' a sitting duck in her first and last raid. And then the Royal Navy closed in and [[DeathOfAThousandCuts hammered the ship with their "ineffective" artillery]] [[ThereIsNoKillLikeOverkill at close range]] until the ship was dead in the water, at which point either a lucky hit breached a hole in her armor or the German sailors scuttled her themselves. And so passed the end of the ''Bismarck.''
* Warship armor protection evolved due to this trope. Originally, it was common for ships to have the thickest armor around the sides, bow, and stern, to protect from direct enemy gunfire. Improvements in artillery and range-finding led to the addition of armor protection against "[[DeathFromAbove plunging fire]]", as the longest ranged artillery would be fired on a ballistic trajectory. The introduction of sea mines and torpedoes necessitated armor protection ''under'' the waterline as well, and improvements in weapons technology led to "All-or-Nothing" armor protection, where all of the ship's most vital bits were packed together and encased in a heavy armored citadel, while the rest of the ship (galleys, living spaces, cargo holds, etc.), necessary to her operation but not to her surviving combat, was left almost entirely unprotected to leave the ship light enough to avoid speed and range penalties. Eventually, ship designers [[KnowWhenToFoldThem gave up on armor protection]] for the most part and now build lightly armored warships that are [[MacrossMissileMassacre armed with massive batteries of anti-ship and anti-air missiles]] instead.
* Portable safes. If a thief gets into your house without raising an alarm, there's not much stopping him from just walking off with the whole thing. Many of these safes are designed to be bolted to the floor, but otherwise [[NiceJobBreakingItHero you've just made things into one-stop shopping for the thief.]] Also, some safes aren't really designed to protect from thieves at all - they're essentially a fireproof box to guard important documents from damage, not theft. Of course, many homeowners ''intentionally'' do this, in hopes that, if the burglars locate the safe early in their act of thievery, they would be less likely to ransack the rest of the house for more valuables and therefore limit property damage.

to:

* [[CoolBoat German battleships]] ''Bismarck'' and ''Tirpitz'' had been built with tremendously durable hulls and armor, able to survive and move under their own power [[MadeOfIron after a direct hit from said Tallboy bomb]]. The direct hit had been a necessity since their armored decks were mostly impervious to standard [[UsefulNotes/BritsWithBattleships Royal Navy]] 500lb and 1600lb bombs. Their stern construction, however, made it impossible to steer only via propellers and left most of the rudders and steering engines poorly protected. On top of this, the ship's superstructure ''wasn't'' protected from the Royal Navy's bombs, as adding that much armor protection to her upperworks would have left her dangerously top-heavy and vulnerable to capsizing in anything more than a gentle spring breeze. The Kriegsmarine knew that after ''Bismarck'' sea trials, but [[TemptingFate did not expect it to hamper the ship's fighting ability]]. Unfortunately it did, as a single lucky shot from a torpedo broke the rudders and left ''Bismarck'' a sitting duck in her first and last raid. And then the Royal Navy closed in and [[DeathOfAThousandCuts hammered the ship with their "ineffective" artillery]] [[ThereIsNoKillLikeOverkill at close range]] until the ship was dead in the water, at which point either a lucky hit breached a hole in her armor or the German sailors scuttled her themselves. And so passed the end of the ''Bismarck.''
''Bismarck''.
* Warship armor protection evolved due to this trope. Originally, it was common for ships to have the thickest armor around the sides, bow, and stern, to protect from direct enemy gunfire. Improvements in artillery and range-finding led to the addition of armor protection against "[[DeathFromAbove plunging fire]]", as the longest ranged artillery would be fired on a ballistic trajectory. The introduction of sea mines and torpedoes necessitated armor protection ''under'' the waterline as well, and improvements in weapons technology led to "All-or-Nothing" armor protection, where all of the ship's most vital bits were packed together and encased in a heavy armored citadel, while the rest of the ship (galleys, living spaces, cargo holds, etc.), necessary to her operation but not to her surviving combat, was left almost entirely unprotected to leave the ship light enough to avoid speed and range penalties. Eventually, ship designers [[KnowWhenToFoldThem gave up on armor protection]] for the most part and now build lightly armored warships that are [[MacrossMissileMassacre armed with massive batteries of anti-ship and anti-air missiles]] instead.
instead.
* Portable safes. If a thief gets into your house without raising an alarm, there's not much stopping him from just walking off with the whole thing. Many of these safes are designed to be bolted to the floor, but otherwise [[NiceJobBreakingItHero you've just made things into one-stop shopping for the thief.]] Also, some safes aren't really designed to protect from thieves at all - -- they're essentially a fireproof box to guard important documents from damage, not theft. Of course, many homeowners ''intentionally'' do this, in hopes that, if the burglars locate the safe early in their act of thievery, they would be less likely to ransack the rest of the house for more valuables and therefore limit property damage.



* As the WebVideo/LockPickingLawyer demonstrates, it is shockingly common for locks, including ones sold by major companies, to have serious design flaws that allow them to be easily bypassed without even using lock picking tools. There also are plenty of locks that are very difficult to pick but are easier to break, or are difficult break but are easily picked with common lockpicks.

to:

* As the WebVideo/LockPickingLawyer demonstrates, it is shockingly common for locks, including ones sold by major companies, to have serious design flaws that allow them to be easily bypassed without even using lock picking lock-picking tools. There also are plenty of locks that are very difficult to pick but are easier to break, or are difficult break but are easily picked with common lockpicks.



** The first words he has about a [[https://www.youtube.com/watch?v=q8AP5XYs8jg Rusfol AR-15 gun lock]] are that it's a perfect demonstration of why someone who doesn't know anything about guns should not be in the business of locking them up for safety. The lock consists of a small plastic mounting piece which inserts into an AR-15's magazine well and a short wire cable that wraps through the trigger guard - of a gun that is designed to let the user flip open its trigger guard for use with mittens in cold weather, as he demonstrates using the antenna of a LEGO astronaut's radio.

to:

** The first words he has about a [[https://www.youtube.com/watch?v=q8AP5XYs8jg Rusfol AR-15 gun lock]] are that it's a perfect demonstration of why someone who doesn't know anything about guns should not be in the business of locking them up for safety. The lock consists of a small plastic mounting piece which inserts into an AR-15's magazine well and a short wire cable that wraps through the trigger guard - -- of a gun that is designed to let the user flip open its trigger guard for use with mittens in cold weather, as he demonstrates using the antenna of a LEGO astronaut's radio.
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* ''Anime/PokemonTheOriginalSeries'': In the episode "Turning Over a New Bayleef", the [[TerribleTrio Team Rocket trio]] traps a group of Pokémon under a dome made of "absolutely, positively unbreakable" glass. However, the dome isn't quite securely attached enough to keep it from being pried lose (as James later says, "it wasn't absolutely, positively unshakeable"), and so Ash and the captives are able to dislodge it.

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* ''Anime/PokemonTheOriginalSeries'': In the episode "Turning Over a New Bayleef", the [[TerribleTrio Team Rocket trio]] traps a group of Pokémon under a dome made of "absolutely, positively unbreakable" glass. However, the dome isn't quite securely attached enough to keep it from being pried lose loose (as James later says, "it wasn't absolutely, positively unshakeable"), and so Ash and the captives are able to dislodge it.

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* ''Anime/PokemonTheOriginalSeries'': In the episode "Turning Over a New Bayleef", the Team Rocket trio traps a group of Pokémon under a dome made of "absolutely, positively unbreakable" glass. However, the dome isn't quite securely attached enough to keep it from being pried lose (as James later says, "it wasn't absolutely, positively unshakeable"), and so Ash and the captives are able to dislodge it.

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* ''Anime/PokemonTheOriginalSeries'': In the episode "Turning Over a New Bayleef", the [[TerribleTrio Team Rocket trio trio]] traps a group of Pokémon under a dome made of "absolutely, positively unbreakable" glass. However, the dome isn't quite securely attached enough to keep it from being pried lose (as James later says, "it wasn't absolutely, positively unshakeable"), and so Ash and the captives are able to dislodge it.



* ''ComicBook/XMen'': The otherwise unstoppable Juggernaut is vulnerable to telepathic attacks, so he wears a helmet that blocks mental probing. While the helmet is virtually indestructible, it's still been forcibly removed by his opponents many, many times. To his credit, Juggernaut does have means of adapting to this weakness, such as a skullcap made of the same material that serves as an extra layer of protection and is harder to remove.



** In another strip, the occupants of a castle brag about how strong their door is. Hagar hits it with a battering ram and the door is unharmed. The rest of the castle fell down around it.

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** In another strip, the occupants of a castle brag about how strong their door is. Hagar hits it with a battering ram and the door is unharmed. The rest of the castle fell falls down around it.
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* In one episode of ''Anime/{{Pokemon}}'', the Team Rocket trio traps a group of Pokémon under a dome made of "absolutely, positively unbreakable" glass. However, the dome isn't quite securely attached enough to keep it from being pried lose (as James later says, "it wasn't absolutely, positively unshakeable"), and so Ash and the captives are able to dislodge it.

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* ''Anime/PokemonTheOriginalSeries'': In one the episode of ''Anime/{{Pokemon}}'', "Turning Over a New Bayleef", the Team Rocket trio traps a group of Pokémon under a dome made of "absolutely, positively unbreakable" glass. However, the dome isn't quite securely attached enough to keep it from being pried lose (as James later says, "it wasn't absolutely, positively unshakeable"), and so Ash and the captives are able to dislodge it.

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* Website/{{Snopes}} [[https://www.snopes.com/fact-check/window-strength-death/ confirmed]] a story about a lawyer who had a party trick of demonstrating the strength of his 24th-floor office's windows by hurling himself at them, and ultimately died [[DestinationDefenestration exactly the way you'd expect]]. However, while you might assume the window broke, it seems what actually happened is that the glass was as strong as he boasted... it just popped clean out of its frame.
** To elaborate,the repeated stunts [[DeathOfAThousandCuts slowly degraded]] the frame and sealant until it failed. Safety features like this are designed for one use before needing to be replaced or evaluated.

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* Website/{{Snopes}} [[https://www.snopes.com/fact-check/window-strength-death/ confirmed]] a story about a Toronto lawyer named Gary Hoy who had a party trick of demonstrating the strength of his 24th-floor office's windows by hurling himself at them, until on July 9th, 1993 his luck ran out and ultimately died he [[DestinationDefenestration exactly the way you'd expect]]. fell to his death]]. However, while you might assume the window glass broke, it seems what actually happened is that the glass was as strong as he boasted... boasted; it just popped clean out of its frame.
** To elaborate,the
frame. Structural Engineer Bob Greer told the Toronto Star, "I don't know of any building code in the world that would allow a 160-pound man to run up against a glass and withstand it." Presumably the repeated stunts had [[DeathOfAThousandCuts slowly degraded]] the frame and sealant sealant, until it failed. Safety features like this are designed for failed when he did it one use before needing to be replaced or evaluated. time too many.
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** To elaborate,the repeated stunts [[DeathOfAThousandCuts slowly degraded]] the frame and sealant until it failed. Safety features like this are designed for one use before needing to be replaced or evaluated.

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* ''VideoGame/KnightsOfTheOldRepublic''

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* ''VideoGame/KnightsOfTheOldRepublic''''VideoGame/KnightsOfTheOldRepublic'':



** There's a sequence in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' that mirrors the opening to ''Film/ANewHope'', with your group boarding [[spoiler:the ''Ravager'']] as several Sith troopers gather around one of the doors, preparing to open fire when it's blown open... only to be caught off-guard when your NPC allies go off-script and blow through the wall beside them instead.



* ''VideoGame/ModernWarfare 3'''s penultimate mission has your team encountering a room in an underground mine protected by a reinforced titanium door that you have no way of opening. So how do you get in? By planting shaped charges... on the much weaker ''concrete roof'' of the room.

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* ''VideoGame/ModernWarfare 3'''s ''VideoGame/CallOfDutyModernWarfare3'''s penultimate mission has your team encountering a room in an underground mine protected by a reinforced titanium door that you have no way of opening. So how do you get in? By planting shaped charges... on the much weaker ''concrete roof'' of the room.



* ''VideoGame/GhostReconFutureSoldier'' has a variant in its penultimate level, where at the very end of the level the military leader of TheCoup holes up with several of his best security guards in his office. They all have their guns trained on the big double-door - so your team blows holes in the walls.

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* ''VideoGame/GhostReconFutureSoldier'' has a variant in its penultimate level, where at the very end of the level the military leader of TheCoup holes up with several of his best security guards in his office. They There's no reason your team couldn't just blow open the big double-door with a single C4 charge, except the guards all have their guns trained on the big double-door that door - so your team blows holes in the walls.
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* In the second Squad Jam of ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', Team SHINC has to bring in an anti-tank rifle to even attempt to penetrate M's [[{{Unobtanium}} space battleship-armor]] shield, which is impervious to nearly any sort of gun in the game. It turns out that, while those bullets still fail to penetrate the shield, they hit hard enough to break the hinges and support bars holding the shield together, since they're made of far less exotic materials.
* In the first episode of ''LightNovel/LordElMelloiIICaseFiles'', Waver and Melvin are locked up in a prison with magic-proofed door. After briefly catching up with Melvin, Waver proceeds to simply pull the hinges out of the walls and gently push the door out of its frame.

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* In the second Squad Jam of ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', ''Literature/SwordArtOnlineAlternativeGunGaleOnline'', Team SHINC has to bring in an anti-tank rifle to even attempt to penetrate M's [[{{Unobtanium}} space battleship-armor]] shield, which is impervious to nearly any sort of gun in the game. It turns out that, while those bullets still fail to penetrate the shield, they hit hard enough to break the hinges and support bars holding the shield together, since they're made of far less exotic materials.
* In the first episode of ''LightNovel/LordElMelloiIICaseFiles'', ''Literature/LordElMelloiIICaseFiles'', Waver and Melvin are locked up in a prison with magic-proofed door. After briefly catching up with Melvin, Waver proceeds to simply pull the hinges out of the walls and gently push the door out of its frame.



* In ''LightNovel/HeavyObject'' the Cook Addition Islands are artificial lands meant to house top secret Object development. However there were multiple contractors involved in the construction with varying ideas on what security was needed for individual jobs. Air vents are completely secured against trespasser but utility passages are unlocked and lead directly into otherwise secure areas.

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* In ''LightNovel/HeavyObject'' ''Literature/HeavyObject'' the Cook Addition Islands are artificial lands meant to house top secret Object development. However there were multiple contractors involved in the construction with varying ideas on what security was needed for individual jobs. Air vents are completely secured against trespasser but utility passages are unlocked and lead directly into otherwise secure areas.
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* Similarly to the Pirates example above is the cell door on the pirate island in ''VideoGame/ShadowHearts: To the New World.'' Natan just lifts it up and walks out.

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* Similarly to the Pirates example above is the cell door on the pirate island in ''VideoGame/ShadowHearts: To the New World.''VideoGame/ShadowHeartsFromTheNewWorld.'' Natan just lifts it up and walks out.
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* Invoked in ''Fanfic/SpiderManFindingHome'' when Shuri is questioning Peter, Yelena and Kate while all three are restrained on a table. When Peter actively tries to get out of his bonds, while the restraints are made of vibranium, the table itself is less durable, allowing him to tear off chunks of the table even as the restraints remain around his wrists and ankles.
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** There is an expression "The user is the biggest threat to any security system." There are branches of mathematics devoted to developing crypto-systems that are pretty much mathematically guaranteed to be secure. However, once these systems are developed, they are turned over to people who [[ThePasswordIsAlwaysSwordfish use passwords like "password"]] or leave their login information on a little sticky note on the monitor. Even worse, there's the concept of "Single Point of Failure": basically, if each part of your system is secured with a different password, a cracker who gets just one of those passwords will have a hard time doing much damage. But if you use the same password for everything, you're hosed. Annoyingly, even if all users have really good password security, they're still vulnerable to what is euphemistically called "lead-pipe cryptanalysis", aka "beating up the guy until he tells you", as demonstrated by [[https://www.xkcd.com/538/ this xkcd strip]].

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** There is an expression "The user is the biggest threat to any security system." There are branches of mathematics devoted to developing crypto-systems that are pretty much mathematically guaranteed to be secure. However, once these systems are developed, they are turned over to people who [[ThePasswordIsAlwaysSwordfish use passwords like "password"]] or leave their login information on a little sticky note on the monitor. Even worse, there's the concept of "Single Point of Failure": basically, if each part of your system is secured with a different password, a cracker who gets just one of those passwords will have a hard time doing much damage. But if you use the same password for everything, you're hosed. Annoyingly, even if all users have really good password security, they're still vulnerable to what is euphemistically called "lead-pipe cryptanalysis", aka "beating up the guy until he tells you", as demonstrated by [[https://www.xkcd.[[https://xkcd.com/538/ this xkcd strip]].
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* In ''VideoGame/WatchDogs'', Aiden Pearce chases a bad guy into his sanctum, where said bad guy seals himself in a panic room protected by bulletproof glass. Unfortunately, he fails to consider two factors: One, Pearce is an expert hacker, and two, the bulletproof glass is ''not'' hack-proof. Said bad guy meets his demise when Pearce simply hacks his (the bad guy's) pacemaker and literally ''stops his heart''.
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** Bonus points when the doors themselves are made out of FantasyMetals that make them ResistantToMagic or NighInvulnerable, and the players realize that they can haul the doors back to town and sell them for more than they could have ever made actually clearing the dungeon.
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* [[ExploitedTrope Exploited]] in ''VideoGame/DragonAgeInquisition'' by the main cast during the quest, "Here Lies the Abyss": The BigBad's army of [[spoiler: enthralled Grey Wardens]] has holed up in an ancient fortress that seems all but impregnable--until it is pointed out that said fortress was built ''before'' the invention of siege weaponry, and as such was not built to withstand trebuchet shots and battering rams. Sure enough, during TheWarSequence that follows, the aforementioned trebuchets and battering rams inflict all hell upon the defenders, allowing the PlayerCharacter and their party to make entry.

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* [[ExploitedTrope Exploited]] in ''VideoGame/DragonAgeInquisition'' by the main cast during the quest, "Here Lies the Abyss": The BigBad's army of [[spoiler: of enthralled Grey Wardens]] has holed up in an ancient fortress that seems all but impregnable--until it is pointed out that said fortress was built ''before'' the invention of siege weaponry, and as such was not built to withstand trebuchet shots and battering rams. Sure enough, during TheWarSequence that follows, the aforementioned trebuchets and battering rams inflict all hell upon the defenders, allowing the PlayerCharacter and their party to make entry.
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* [[ExploitedTrope Exploited]] in ''VideoGame/DragonAgeInquisition'' by the main cast during the main quest, "Here Lies the Abyss": The BigBad's army of [[spoiler: enthralled Grey Wardens]] have holed up in an ancient fortress that seems all but impregnable--until it is pointed out that said fortress was built ''before'' the invention of siege weaponry, and as such was not built to withstand trebuchet shots and battering rams. Sure enough, during TheWarSequence that follows, the aforementioned trebuchets and battering rams inflict all hell upon the defenders, allowing the PlayerCharacter and their party to make entry.

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* [[ExploitedTrope Exploited]] in ''VideoGame/DragonAgeInquisition'' by the main cast during the main quest, "Here Lies the Abyss": The BigBad's army of [[spoiler: enthralled Grey Wardens]] have has holed up in an ancient fortress that seems all but impregnable--until it is pointed out that said fortress was built ''before'' the invention of siege weaponry, and as such was not built to withstand trebuchet shots and battering rams. Sure enough, during TheWarSequence that follows, the aforementioned trebuchets and battering rams inflict all hell upon the defenders, allowing the PlayerCharacter and their party to make entry.



* A common mistake for newbies to ''VideoGame/DwarfFortress'', rarely realized until the fort's defenses are put to the test.

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* A common mistake for newbies to ''VideoGame/DwarfFortress'', rarely realized until the fort's defenses are put to the test. Even veterans of the game can fall prey to this, since, due to just how complex the game world is, all it takes is a single, seemingly miniscule missed detail, such as a piece of debris jamming your main gate open during a goblin siege or [[LetsPlay/{{Boatmurdered}} an unlabeled lever which may or may not dump a lake of lava right in front of your entrance]], to cause the whole fort to fall apart.
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* [[ExploitedTrope Exploited]] in ''VideoGame/DragonAgeInquisition'' by the main cast during the main quest, "Here Lies the Abyss": The BigBad's army of [[spoiler: enthralled Grey Wardens]] have holed up in an ancient fortress that seems all but impregnable--until it is pointed out that said fortress was built ''before'' the invention of siege weaponry, and as such was not built to withstand trebuchet shots and battering rams. Sure enough, during TheWarSequence that follows, the aforementioned trebuchets and battering rams inflict all hell upon the defenders, allowing the PlayerCharacter and their party to make entry.
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** The Hornburg itself has only one relatively flimsy gate that the Uruk-hai have to smash through before they're inside and able to wreak havoc. If it had a proper gatehouse like most real castles did, they would have had to break through a portcullis as well, and then found themselves faced with another gate and portcullis while being funneled into a small passage where the defenders could shoot them from holes in both sides and the ceiling. The arrangement of concentric walls does incorporate a very good idea from real-life castles, which is having the gate in the outer wall lead into a tight 90-degree turn that would be difficult to fit a ram through, channeling the attackers down a long path where the defenders could shoot them from the battlements on either side, and then having the gate of the second wall be 90 degrees at the end of that. However, the inside of the outer walls are not crenellated to take full advantage of this, and most gallingly, there ''is'' no gate restricting passage through the inner walls; instead there's a huge frickin' archway that anyone could ride right through, which almost defeats the point of having an inner layer of walls in the first place!

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** The Hornburg itself has only one relatively flimsy gate that the Uruk-hai have to smash through before they're inside and able to wreak havoc. If it had a proper gatehouse like most real castles did, they would have had to break through a portcullis as well, and then found themselves faced with another gate and portcullis while being funneled into a small passage where the defenders could shoot them from holes in both sides and the ceiling. The arrangement of concentric walls does incorporate a very good idea from real-life castles, which is having the gate in the outer wall lead into a tight 90-degree turn that would be difficult to fit a ram through, channeling the attackers down a long path where the defenders could shoot them from the battlements on either side, and then having the gate of the second wall be 90 degrees at the end of that. However, the inside insides of the outer walls are not crenellated to take full advantage of this, and most gallingly, there ''is'' no gate restricting passage through the inner walls; instead instead, there's a huge frickin' archway that anyone could ride right through, which almost defeats the point of having an inner layer of walls in the first place!


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* When mobster Tony Spilotro decided to start carrying out burglaries while stationed in Las Vegas, he knew full well that most potential targets had alarms on the doors and windows. So he and his crew would drill through an exterior wall or ceiling to create an opening they could use to gain entry. This simple but effective tactic earned the group the nickname "The Hole in the Wall Gang".
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* ''VideoGame/GhostRecon: Future Soldier'' has a variant in its penultimate level, where at the very end of the level the military leader of TheCoup holes up with several of his best security guards in his office. They all have their guns trained on the big double-door - so your team blows holes in the walls.

to:

* ''VideoGame/GhostRecon: Future Soldier'' ''VideoGame/GhostReconFutureSoldier'' has a variant in its penultimate level, where at the very end of the level the military leader of TheCoup holes up with several of his best security guards in his office. They all have their guns trained on the big double-door - so your team blows holes in the walls.
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* ''WebVideo/AtopTheFourthWall'': The ''Silent Hill: Dying Inside'' review ends with him finding unbreakable chains on his bedroom door. However, since the wall they're attached to is plasterboard, [[CuttingTheKnot he just rips them loose]].

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* ''WebVideo/AtopTheFourthWall'': The ''Silent Hill: Dying Inside'' review ends with him finding unbreakable chains on his bedroom door.door, in a reference to ''VideoGame/SilentHill4TheRoom''. However, since the wall they're attached to is plasterboard, [[CuttingTheKnot he just rips them loose]].



* ''WesternAnimation/TheNewAdventuresOfWinnieThePooh'': During a western themed fantasy sequence, Pooh is thrown into a jail cell and somehow every single character is too stupid to notice that the bars are wide enough to easily step through and the back wall is completely missing. When Pooh is broken out of jail by Tigger, they even leave through the missing wall, but not before Tigger unlocks the door first, somehow not realizing they could have done that before.

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* ''WesternAnimation/TheNewAdventuresOfWinnieThePooh'': During a western themed [[TheWestern western]]-themed fantasy sequence, Pooh is thrown into a jail cell and somehow every single character is too stupid to notice that the bars are wide enough to easily step through and the back wall is completely missing. When Pooh is broken out of jail by Tigger, they even leave through the missing wall, but not before Tigger unlocks the door first, somehow not realizing they could have done that before.



* This trope is the reason why the Jules Rimet Trophy (the original FIFA World Cup trophy) was stolen so easily. When the Brazilian team won the cup for the third time in 1970, they were allowed to keep the real trophy in perpetuity, since Jules Rimet stipulated that in 1930. It was put on display at the Brazilian Football Confederation in Rio de Janeiro encased in bulletproof glass so it wouldn't be stolen. The problem was that the rear of the cabinet was made of simple wood, so in 1983 it was easily opened with a crowbar and stolen. Sadly, it was never recovered.

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* This trope is the reason why the Jules Rimet Trophy (the original FIFA World Cup trophy) was stolen so easily. When the Brazilian team won the cup for the third time in 1970, they were allowed to keep the real trophy in perpetuity, since Jules Rimet stipulated that in 1930. It was put on display at the Brazilian Football Confederation in Rio de Janeiro encased in bulletproof glass so it wouldn't be stolen. The problem was that the rear of the cabinet was made of simple wood, so in 1983 it was easily opened with a crowbar and stolen. Sadly, it was has never been recovered.



* The vault of the Société Générale bank in Nice had a door that was virtually impenetrable. But a group of criminals led by Albert Spaggiari managed to break in -- by tunneling into the vault from below.

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* The vault of the Société Générale bank in Nice had a door that was virtually impenetrable. But a group of criminals led by [[https://en.wikipedia.org/wiki/Albert_Spaggiari Albert Spaggiari Spaggiari]] managed to break in -- by tunneling entering the city's sewers and digging a tunnel into the vault from below.through its floor.
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** He admits that he'd use [[https://www.youtube.com/watch?v=xVtHiX12TVw this trailer coupler lock]], but then notes that for all of its strengths as a lock, trailer couplers themselves are easily damaged and thus designed to be easily removed and replaced, meaning that without taking other countermeasures it's easy for a thief to get around the coupler lock by just removing the coupler.

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* As the [[https://m.youtube.com/channel/UCm9K6rby98W8JigLoZOh6FQ Lock Picking Lawyer]] demonstrates, it is shockingly common for locks, including ones that sold by major companies, to have serious design flaws that allow them to be easily bypassed without even using lock picking tools. There also are plenty of locks that are very difficult to pick but are easier to break, or are difficult break but are easily picked with common lockpicks.

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* As the [[https://m.youtube.com/channel/UCm9K6rby98W8JigLoZOh6FQ Lock Picking Lawyer]] WebVideo/LockPickingLawyer demonstrates, it is shockingly common for locks, including ones that sold by major companies, to have serious design flaws that allow them to be easily bypassed without even using lock picking tools. There also are plenty of locks that are very difficult to pick but are easier to break, or are difficult break but are easily picked with common lockpicks.



** The [[https://www.youtube.com/watch?v=lod_LUp3ggc&ab_channel=LockPickingLawyer Ben & Jerry's Ice Cream Lock]] prevents anyone from opening the lid of a cardboard ice cream carton. So when the lawyer put it on his wife's favorite ice cream to get her into the lockpicking hobby, she simply cut open the bottom of the carton and ate the pint upside-down.

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** The [[https://www.youtube.com/watch?v=lod_LUp3ggc&ab_channel=LockPickingLawyer Ben & Jerry's Ice Cream Lock]] prevents anyone from opening the lid of a cardboard ice cream carton. So when the lawyer Lawyer put it on his wife's favorite ice cream to get her into the lockpicking hobby, she simply cut open the bottom of the carton and ate the pint upside-down. upside-down.
** The first words he has about a [[https://www.youtube.com/watch?v=q8AP5XYs8jg Rusfol AR-15 gun lock]] are that it's a perfect demonstration of why someone who doesn't know anything about guns should not be in the business of locking them up for safety. The lock consists of a small plastic mounting piece which inserts into an AR-15's magazine well and a short wire cable that wraps through the trigger guard - of a gun that is designed to let the user flip open its trigger guard for use with mittens in cold weather, as he demonstrates using the antenna of a LEGO astronaut's radio.

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* The World War II UsefulNotes/MaginotLine is an example in the popular imagination which was actually a subversion; it was a wise investment of resources which did exactly what it was supposed to - namely, forcing the German forces to have to go around the border. Unfortunately, the French Army had three largely unavoidable issues that had nothing to do with Maginot.
** The French conception of warfare was so exclusively focused on Tactical supremacy that it had completely forsaken Operational-Level mobility.
** The French conception of warfare was limited in scope, having no Operational Level. French performance at the Operational Level was therefore dependent on their commanders' own ideas about warfare. The French Operational Commander, Foch, was typical of the French Army in that he barely understood it.
** Foch's Operational Plan stank. He forsook the French Army's strengths (taking and holding well-prepared lines) and tried to use it for something it was never designed for - an Operation of rapid movement. There was a good strategic rationale for this, given the logic behind preserving Dutch and Belgian industry, but it was still a risky move for an Army not designed or suited to execute it to attempt it against an Army that very much was. [[note]] German pre-war and WWII German doctrine was known as ''Bewegungskrieg'' (Manoeuvre Warfare). ''Blitzkrieg'' bears no relation, being a catchy term coined by English-language journalists during WWII to describe the new warfare of rapid movement [[/note]]
* Computer Security is pretty much governed by this trope. Unlike other security systems, an attacker doesn't get hurt if they fail to break in, so they simply try every conceivable way into a system. And unfortunately, because some of these ways are so outlandish the designers never considered testing it, such as [[https://www.youtube.com/watch?v=ozIKwGt38LQ using a laser to make Google Assistant think you just told it to open the front door]].

to:

* The World War II UsefulNotes/MaginotLine is an example in the popular imagination which was actually a subversion; it was a wise investment of resources which did exactly what it was supposed to - namely, forcing the German forces to have to go around the border. Unfortunately, the French Army had three largely unavoidable issues that had nothing to do with Maginot.
** The French conception of warfare was limited in scope, so exclusively focused on Tactical tactical supremacy that it had completely forsaken Operational-Level mobility.
** The French conception of warfare was limited in scope, having no Operational Level.
operational-level mobility. French performance at the Operational Level operational level was therefore dependent on their commanders' own ideas about warfare. The warfare - and, typically, French Operational Commander, Foch, was typical of the French Army in that he commanders barely understood it.
it.
** Ferdinand Foch's Operational Plan operational plan stank. He forsook the French Army's strengths (taking strengths, taking and holding well-prepared lines) lines, and tried to use it for something it was never designed for - an Operation operation of rapid movement. There was a good strategic rationale for this, given the logic behind preserving Dutch and Belgian industry, but it was still a risky move for an Army not designed or suited to execute it to attempt it against an Army that very much was. [[note]] German [[note]]German pre-war and WWII German doctrine was known as ''Bewegungskrieg'' (Manoeuvre Warfare). ''Blitzkrieg'' bears no relation, being a catchy term coined by English-language journalists during WWII to describe the new warfare of rapid movement movement.[[/note]]
* Computer Security security is pretty much governed by this trope. Unlike other security systems, an attacker doesn't get hurt if they fail to break in, so they simply try every conceivable way into a system. And unfortunately, because some of these ways are so outlandish the designers never considered testing against it, such as [[https://www.youtube.com/watch?v=ozIKwGt38LQ using a laser to make Google Assistant think you just told it to open the front door]].
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* ''Film/JurassicPark'': In the first film, the lab door is shown to be lockable and extremely durable, meaning that when it's sealed, it ''should'' be secure, except that right next to the door is a wall-length non-reinforced window. The velociraptors end up making use of this to break in.

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