A location change during a Boss Battle
, ranging from two to three areas in total, adding for nice variation in a brawl. This can occur for several different reasons:
- The fighters themselves end up dragging their brawl further into the area they're already in, with the main location being the same, but in a different scenario.
- The fighters might cause enough damage to the area that they end up literally breaking down onto another place, floor or level.
- Something happens that suddenly separates the opponents and prompt the two to find each other in a different area.
- One fighter runs away and is encountered in another area later on.
- One fighter chases down the other and resumes the brawl in a separate location from where the chase started.
- Finally, the fight itself is interrupted by something (usually an explosion or Collapsing Lair effect of sorts), and the combatants are forced to hold off their brawl and escape to another area, only to continue clawing out each others' throats almost immediately thereafter.
- Revenant: A number of location-changes occur during Ichigo's battles with Ginjo.
- Star Wars frequently displays this trope:
- Episode I has a textbook type one between Obi-Wan Kenobi, Qui-Gon Jinn and Darth Maul.
- Episode III goes for type four in the first half, then switches to style one, when Obi-Wan fights General Grievous off in a saber duel back at the Separatist lair, then chases him down throughout Utapau's cities, and finally shoots him to death in a landing pad. Stage One is used again for the duel between Anakin and Obi-Wan.
- Episode V has Luke Skywalker fight Darth Vader in various parts of Cloud City, primarily because of types three and five.
- The first nine books of The Wheel of Time all end with a battle, and most of them are this trope:
- "The Eye of the World": Rand more-or-less accidentally Travels from one fight to another.
- "The Great Hunt": The manysided battle of Falme rages back and forth all over the town.
- "The Dragon Reborn": Rand chases Ishamael through the Stone of Tear.
- "The Shadow Rising": Rand chases Asmodean through Rhuidean.
- "The Fires of Heaven": Rand chases Rahvin through the Royal Palace in Caemlyn.
- "Lord of Chaos": Aversion. The Battle of Dumai's Wells start out at the wells and stays there.
- "A Crown of Swords": Rand chases Sammael through Illian and Shadar Logoth.
- "The Path of Daggers": Rand and the renegade Asha'man chase each other through the Sun Palace in Cairhien.
- "Winter's Heart": Rand's allies and enemies sneak around trying to ambush each other in the forests around Shadar Logoth.
- God of War II followed the third style, with Kratos' fight against the Colossus of Rhodes, while God of War III had Kratos versus Zeus in a merge of the third and fifth styles.
- Sly 3: Honor Among Thieves went with style one when Sly first fights General Tsao on top of a forest of vines, then on the ground level of said forest. Same game, but with the Mask of Dark Earth in style four, first in a bar as a coyote, then as Carmelita in a mountain-like dune.
- Aquaria gets this with the final boss, which goes from a shrine to a dark pit to a circular room (with a creepy infant doll in the center), to a freaking huge, open area containing a colossus.
- The Egg Dragoon fight in Sonic Unleashed is a variation of type two, with Eggman destroying the platform you're standing on twice during the fight.
- The first two thirds of the final battle against Bowser at the end of Super Mario Galaxy both take place on two individual planets, but the third and final stage takes place inside a hollow Sun.
- The first phase of Super Mario Galaxy 2's final battle plays out just like the other Bowser battles, even relinquishing the Grand Star at the end. .. but it's a trap, and Bowser eats the Grand Star, grows gigantic once again, and initiates the final phase inside a black hole.
- Each time Thugly in Donkey Kong Country Returns Turns Red, he smashes the floor of the arena, sending the battle down to a lower level, though the change in terrain has no tactical effect on the battle in progress.
- Something similar happens with Gergoth in Castlevania: Dawn of Sorrow, you fight him on the top floor of the Condemned Tower, and during the fight you and he end up falling all the way down to the bottom floor once he Turns Red
- Goriath did this in Kirbys Return To Dreamland by smashing the snowy floor after you hit him enough. It turns from snow to icy to both.
- The second form of Queen Sectonia in Kirby Triple Deluxe does this, moving Kirby onto a new set of platforms and changing attack patterns every time they lose a fourth of their health.
- The Legend of Zelda series has this with Ocarina of Time (the final battle against Ganondorf) and Twilight Princess (battle against Zant).
- Kid Icarus: Uprising, with the battles versus Dark Pit, Medusa, and Hades.
- La-Mulana: While two- and even three-stage boss battles are par for the course in modern games, the Mother battle should be acknowledged as it consists of five separate stages, some of which involve substages.
- Star Fox 1: To fully get rid of the Venom Guardian, you must fight it once as the boss of the Venom Orbit and once right before Andross using new tactics on the ground.
- The Munchables: King Pumpkin.
- Injustice: Gods Among Us allows the player to literally kick an opponent out of a battle stage, moving the fight to another location.
- Grenade Man from Mega Man 8 blows up the floor once his health gets low, causing both of you to drop into a lower room with uneven floor.
- In the Mortal Kombat series it's possible to uppercut or otherwise launch your opponent either upwards through the ceiling onto another platform, or downwards and end up in the area below in several of the games.
- The eponymous Final Boss of the first Metroid Prime game attempts to escape from Samus each time it takes a certain amount of damage. The two opponents dive further into the interior of the Impact Crater until reaching the bottom, where the final phase of the battle takes place.