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Definitely an issue for translators -- when the character's been handed dinner and the most logical thing to say is "thanks", but the original is "itadakimasu", the challenge is on. At best, it can lead to {{Woolseyism}}, at worst to a bunch of syllables that sound incredibly awkward.
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Definitely an issue for translators -- when the character's been handed dinner and the most logical thing to say is "thanks", but the original is "itadakimasu", "Ndiyabulela" or "Shnorhakalutyun", the challenge is on. At best, it can lead to {{Woolseyism}}, at worst to a bunch of syllables that sound incredibly awkward.
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Changed line(s) 11 (click to see context) from:
Definitely an issue for translators -- when the character's been handed dinner and the most logical thing to say is "thanks", but the original is "itadaitebayo", the challenge is on. At best, it can lead to {{Woolseyism}}, at worst to a bunch of syllables that sound incredibly awkward.
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Definitely an issue for translators -- when the character's been handed dinner and the most logical thing to say is "thanks", but the original is "itadaitebayo", "itadakimasu", the challenge is on. At best, it can lead to {{Woolseyism}}, at worst to a bunch of syllables that sound incredibly awkward.
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Extra quotes.
Changed line(s) 11 (click to see context) from:
Definitely an issue for translators -- when the character's been handed dinner and the most logical thing to say is "thanks", but the original is "''itadaitebayo", the challenge is on. At best, it can lead to {{Woolseyism}}, at worst to a bunch of syllables that sound incredibly awkward.
to:
Definitely an issue for translators -- when the character's been handed dinner and the most logical thing to say is "thanks", but the original is "''itadaitebayo", "itadaitebayo", the challenge is on. At best, it can lead to {{Woolseyism}}, at worst to a bunch of syllables that sound incredibly awkward.
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Some software programs are now available that can generate animation data for lip-sync based on input audio and scripts. Examples of this are the professional animation software "Magpie Pro", as well as lip-sync systems built into the video games ''HalfLife 2'' and ''The Movies''.
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Some software programs are now available that can generate animation data for lip-sync based on input audio and scripts. Examples of this are the professional animation software "Magpie Pro", as well as lip-sync systems built into the video games ''HalfLife 2'' ''VideoGame/HalfLife2'' and ''The Movies''.