is a popular Facebook application
developed by HitGrab, Inc. and was officially released to the general public on 7 March 2008. Players (Mousehunters), catch mice with a variety of traps in order to earn Experience Points
and virtual gold.
The player is set in a fantasy kingdom called Gnawnia. The player is a Hunter hired by the King of Gnawnia to find and trap the mice that infest his kingdom
. As s/he progresses through the levels, s/he will unlock new hunting locations, rise in rank, and acquire gold and materials to build new traps and buy or craft more exotic cheese.MouseHunt
is a passive game. The player (Hunter) arms his or her trap and baits it with cheese and then sounds the "Hunters Horn" every 15 minutes. Every time the player sounds the horn he is taken on a hunt and has a possibility of catching a mouse. For each mouse the player catches, he gets a unique reward, which is a certain amount of points and gold.
As of June 2013, MouseHunt has 397 different breeds of mice. Some of them, when caught, will drop loot
, which will be essential as players progress through the game. In addition to these, there are 89 Special Event/Rare Mice, some of which are released for a short period during occasional events. These mice might drop a special kind of cheese, called Super|Brie+ (SB+), cash prizes, and many other in-game prizes.
Not to be confused with the movie MouseHunt
or the Hasbro
board game Mouse Trap
Tropes used for this game:
- 0% Approval Rating: Balack, the previous leader of the three tribes (Elub, Nerg and Derr) when they were once united. He was so cruel and ruthless that the elders decided to banish his spirit into a lonely, dark underground cavern forevah! Unfortunately, that didn't turn out too well...
- 108: Most likely unintentional, but an optimized run through the Iceberg without the drill or Living Salt mice takes 108 hunts.
- Abnormal Ammo: The Christmas Cracker Trap. It uses various Christmas items as ammo.
Candy canes, reindeer antlers and Christmas lights all make great projectiles! Just stuff them in a giant cannon, pull the string, and voila!
- The Snow Barrage. It uses snow as ammo.
Mice who make this mistake and underestimate the power of this bazooka's 3-snowball-per-second firing rate will very quickly find themselves buried in a pile of their own yellow snow.
- The Strawberry Hotcakes Mouse, who uses chili sauce. A FLOOD OF HOT SAUCE.
- Achilles' Heel: The Dragon mouse can be caught only by the Ice Maiden.
- Zurreal the Eternal can only be caught by the trap Zurreal's Folly.
- Action Girl: The Samurai, Master of the Cheese Claw, Buccaneer, Champion, Slayer, Guardian, Derr Chieftain, Technic Queen, Icewing...
- Added Alliterative Appeal: The Big Bad Burroughs mouse.
- Calamity Carl, a recurring character that sometimes plans events. His events always go awry, usually because of mice, and in the end he has to enlist the help of Mousehunters.
- AFGNCAAP: The gender of the player character is based in the gender of the connected Facebook account. Nothing else is known about the character however.
- A Head at Each End: The Monster Tail mouse from the Polluted series.
- A.I. Is a Crapshoot: The M400 prototype was bestowed with artificial intelligence to allow it to research mice behaviors. As expected with this trope, it went horribly wrong and thought it was an unique breed of mice, cloning itself shortly afterwards.
- All Trolls Are Different: Troll mice.
- Alluring Angler Fish: The Deep Mouse and the Angler Mouse.
- An Ice Mouse: Two-thirds of the Winter mice in the Seasonal Garden have some control over ice.
- The Iceberg has an army of ice-themed mice, including Icewing, Lady Coldsnap, Iceblade and Water Wielder.
- Another Dimension: The Acolyte Realm.
- Upon catching Carmine the Apothecary, you are transported to a 'twisted' dimension.
- You get to explore part of the 'twisted' dimension, known as the Rift, when it opens up in Gnawnia. It is full of Rift versions of regular Meadow mice that are really hard to catch without a Rift power type trap.
- Anti-Magic: Zurreal's Folly, which drains the magical energy out of an area.
- Applied Phlebotinum: Magic Essence, the 'stuff' which gives SuperBrie+ its attraction, can be used to make anything from cheese to weapons.
- Arrows on Fire: The Desert Archer and Crimson Ranger.
- Ascended Fanon:
- When the devs asked the players for ideas, there was a resounding scream for a new cheese. By the time the day was over, there was a new cheese given out by the King. Followed rather soon by a whole new region that revolved around the new cheese.
- Fans were not happy with the Rhinobot as it was strong, but its luck paled in comparison to many Limited Edition physical traps and was therefore a lot less useful. Enter the Enraged Rhinobot!
- Ascended Meme: On 2010's April Fools' Day, MouseHunt revealed an "Invisible" type trap, as well as a mouse known as the "Stealth Mouse", both of which were initially invisible. When the pictures were decrypted, people found silhouettes of an orb-on-a-pedestal trap and a swirl of energy respectively. Now, there is a mouse named the Stealth Mouse, the silhouetted trap was revealed as the Gorgon trap, and the silhouette of the mouse was that of the Eclipse Mouse.
- After plenty of years of jokingly asking for it, Ronza brought the Limited Edition Chrome Tacky Glue Trap.
- Atlantis: The Sunken City. It is still thriving underwater due to advanced technologies and is overrun my mice. It serves as the starting point for dives that explore the Rodentia Ocean.
- Awesome but Impractical: In-universe, the Ultra MegaMouser MechaBot Trap.
"Unfortunately, due to its massive size, the Ultra MegaMouser MechaBot Trap isn't terribly effective against most mice. Mice are swift and hard to track, and the Ultra MegaMouser MechaBot Trap is slow and ponderous. Still, against other super-robots, it's pretty swell! "
- Back Tracking: Some of the Library Assignments, especially the Zurreal Trap Research Assignment.
- Treasure Maps also force the player to do this for a reward.
- Badass Cape:
- Many mice in the Marching Flame he Desert Warrior, Flame Warrior and Crimson Titan, Theurgy Warden and Warmonger.
- The Eclipse mouse.
- Bears Are Bad News: The Bear Mouse and the Polar Bear Mouse.
- Beast of Battle: The Gargantuamouse.
- Blob Monster: The Gelatinous Octahedron Mouse, being an expy of the Gelatinous Cube.
- Big Eater: The Student of the Cheese Belt.
- Bigfoot, Sasquatch and Yeti: The Abominable Snow Mouse, and the Yeti Mouse.
- Brawn Hilda: The Technic Queen.
- Bribing Your Way to Victory: Super|Brie+ . Not only does it attract more mice, its byproducts Magic Essence and stale Super|Brie+ are used in crafting some of the better weapons. It can be won in-game or bought from other players, but the most reliable way to acquire some is to donate to the developers.
- Caped Mecha: The Sandtail Sentinel trap.
- Cartoon Cheese: Averted. Except for special or obviously magical types, the in-game cheese looks like the real-world type on which it is based, and there is no "generic" cheese.
- The Casanova: The Romeo mouse.
- Cheap Gold Coins: Your first trap base, which is nothing more than a piece of wood, costs 300 gold pieces. That same piece of wood with a target painted on it costs 1,225 gold pieces. (For comparison, catching a Com Mon will net you at least 100 gold pieces.) This trope is lampshaded by a fan comic and by the description of Fool's Gold, which unlike in real life, is a rarer, location-specific alternate currency:
This incredible nugget looks an awful lot like gold. Thankfully, however, it is not such a commonplace metal. In fact, this tiny nugget is extremely rare and is therefore very valuable. Scientifically known as Pyrite, it is referred to as "Fool's Gold" because more than once someone has traded in a handful of the stuff for a single wedge of cheese thinking it was mere regular gold.
There is no shortage of shop keepers around when Fool's Gold might accidentally trade hands and provide them with an early retirement.
- Chess Motifs: Zugzwang's tower and associated traps.
- Chest Monster: The Dimensional Chest Trap.
- Clark's Third Law: The description for charmbits, the stuff that makes up charms.
"Some say they are impossibly small nanites, while others state that they are condensed magic, experts suggest it is likely a combination of them both."
- Colour Coded Armies/Colorful Theme Naming: The three tribes of mice, Elub, Nerg and Derr are Blue, Green and Red respectively. Somewhat fittingly, Elub are wise, Nerg are tactical, and Derr are aggressive.
- Com Mons: The white, grey and brown mice. Very common in the earlier areas of the game, and the amount of gold they give is next to nothing.
- Cool Chair: The chairs of the tribe Chieftains and the Kings in Zugzwang's Tower. Zurreal the Eternal has a "walking throne".
- Cool Ship: The S.S. Huntington III and Ronza's airship.
- Cosmetic Award: The rank shields to an extent, and the newly-introduced King's Crowns. There was also a Bonus Mice Caught shield but it was discontinued with the upgrade to MouseHunt 3.0.
- Catch every mouse? Own every trap/base/collectible? You get a check mark on your profile.
- Trap Skins were introduced in 2010. They have no effect on stats and simply change the appearance of the weapon.
- Cthulhumanoid: The Old One and the Urchin King.
- Dark World: Appears to be what the newer "Rift Plane" locations are supposed to be. Many of the new mice you encounter in those areas are recognizable as twisted versions of the Com Mons you caught in your early days...
- Death Course: The Double Diamond Adventure gives this to a mouse that takes the bait. What better way to kill a mouse then making them ride down a spikes-and-mine-filled slope on an nuclear explosive sled? And if they survive after all that, they can have their aches literally melt away in the hot tub... of lava!
- Earn Your Fun: Since the game is an arms race between the Hunters and the Mice, this is a frequent element of gameplay.
- The best traps (the Sandstorm Monstrobot, the Sphynx Wrath, and the Oasis Water Node in particular) require a lot of time, effort, and luck to acquire.
- More recently, the Phantasmic Oasis Trap, Clockwork Portal Trap, and Grand Arcanum Trap, which between them cost roughly 10 million gold just for the upgrade parts, not including the time cost of assembling the blueprints, or the money and time to get the traps which they are upgraded from.
- The mice which yield the best loot can be caught only by assembling complex types of cheese or progressing through a lengthy dungeon first.
- Certain areas, such as the Iceberg, are easier with traps which cannot be acquired before the first run, so the Hunter has to struggle through an unaided playthrough first.
- Ronza has sold kits which allow existing Monstrobots, Oasis Water Node traps and Phantasmic Oasis traps to be upgraded into their chrome counterparts with even better stats. They cost 12,500,000 and 11,250,000 gold respectively.
- In the release of the Sunken City, the ultimate hydro trap was released. It costs a whopping 29,000,000 gold to obtain, making it the single most expensive item to get ingame (excluding the Marketplace).
- The End of the World as We Know It: The Digby scientists fear the Onyx stone and the ACRONYM could bring this about. The Acolyte Mouse also tried it once.
- Energy Ball: The Technic Queen, Master Of the Dojo, Black Mage, Balack the Banished, Summer Mage, Harvester, and Icewing.
- Enthralling Siren: The Siren mouse and the Coral mouse.
The Siren mouse sings a song that welcomes hunters to a grim, watery fate. Never have jagged, sharp rocks sounded so good!
- Everything's Better with Penguins: The Penguin Mouse, although it's more of a mouse in a canvas penguin suit (that is less than suitable for penguin activities).
- Everything's Better with Princesses: The Elven Princess mouse. The flavor text for this mouse seems baffled by their abundance, suggesting that they come from a kingdom which appoints many princesses... or they're simply off their rockers.
- Subverted by Princess Fist, one of Icewing's Generals. "Princess" is a moniker that she gave herself.
- Everything's Squishier with Cephalopods: Kraken Chaos trap. Also, the Squeaken Mouse.
- Evil Counterpart: The mice found in the Twisted Garden to those in the Living Garden.
- Exactly What It Says on the Tin: You hunt for mice in this game.
- Expy: The Elf Mouse and the Birthday Mouse. They're the same mouse dragging the same sack of gifts in a different outfit. Heck, even their description are the same.
This greedy little mouse managed to infiltrate
Hit Grab HQ by disguising himself as one of
the developers. Capturing this mouse will return the
stolen code to Hit Grab, and you'll be rewarded with a special Hit Grab gift! This mouse is available around MouseHunt
This greedy little mouse managed to infiltrate Santa's workshop by disguising himself as one of Santa's elves. Capturing this mouse will return the presents to Santa, but don't worry, he'll be sure to let you keep one! This mouse is available around Christmas.
- Experience Points: Interesting use of it. The 'levels' are called ranks. "Rank Percentage" is gained to "rank up", mostly from catching mice, and there is a significant amount of time between moving up from one rank to another. While each mouse has a certain amount of points, it is NOT directly proportional to the amount of "rank percentage" earned. "Rank percentage" also cannot be lost.
- Failure Is the Only Option: You will never be able to catch the Icewing on your first descent through the Iceberg as she will always escape, leaving you to face her commander.
- Fanservice: The Romeo mouse.
- Fantastic Flora: The Living Garden and its twisted counterpart.
- Finger Poke of Doom/Shatterpoint Tap: The Master of the Cheese Claw.
- Fisher King: It is stated that "the Seasonal Garden and the Tower answer to (the Chess Master mouse's) whims, changing with his mercurial moods", although in the game, both locations actually follow consistent patterns all the time.
- Fishmice: The Silth mouse and the various mermaid mice. Mice that look like actual fish are aplenty in the Rodentia Ocean when exploring from the Sunken City.
- Flaming Sword: The Warmonger mouse is equipped with one.
- Flavor Text: Everything includes it, regardless of how insignificant it is.
- Frankenstein's Monster: The Monster mouse, created by Dr. F. Romage.
- Fun with Acronyms: The "Arcane Capturing Rod Of Never Yielding Mystery", also known as the A.C.R.O.N.Y.M.
- For Massive Damage: The Acolyte mouse is supposed to be caught by the Ancient Box Trap. Other traps such as the A.C.R.O.N.Y.M. can catch it but they have a very low catch rate on the Acolyte mouse.
- Four-Fingered Hands: Some mice have four fingers, others have five. But most only have three toes and a dewclaw on their feet.
- From Nobody to Nightmare: General Drheller. Formerly a White Mouse, now a terrifying General in Icewing's army.
- Funny Animal: Many of the mice.
- Glowing Eyes of Doom: The Mystic Queen mouse, the Chess Master, and the Sphynx Wrath trap.
- The Goomba: White mice. They look weak, they are weak, and they are always encountered in the starting areas of the game. It even has an Underground Monkey variant of it, the Mutated White mouse.
- Good Colors, Evil Colors: Their former leader Balack is named after Black, and he is one evil bastard.
- Gotta Catch 'Em All. There are over five hundred different types of mice in the game, not including the rare/special event mice. Happy hunting!
- Green Thumb: The Vinetail Mouse and the Tanglefoot mouse.
- The Twisted Garden mice, especially Twisted Carmine.
- The Grim Reaper: The Reaper mouse. Also, the Reaper's Perch, although the reaper in that trap is actually a robot.
- Guide Dang It: The more complicated recipes. Fortunately, there's a MouseHunt wiki.
- There isn't any in-game clue that the Molten Shrapnel base and Enraged Rhinobot even exist. The Molten Shrapnel was found out only when a Developer had armed it, allowing players to see the (then) new base and attempt to figure out the recipe.
- Harping on About Harpies: The Harpy Mouse. And yes, you're going to be harping on them.
- Hazmat Suit: The Lab Technician, Hazmat and Biohazard Mice wears one.
- Healing Potion: The potion in the description of the Alchemist mouse.
The Alchemist mouse of the Elub tribe uses scarce and secretive ingredients from the ocean to create an elixir of life which possesses grand healing properties.
- Carmine the Apothecary made these to cure the citizens of the Muridae Market from an unknown disease in the past.
- Hermetic Magic/Geometric Magic: The Ice Maiden trap is covered in a complicated pattern of runes.
- Holiday Mode: In December 2009 & 2010 there was a temporary holiday-themed area released (the Festive Comet) and the MouseHunt shield at the top of the display was edited for a Yuletide look. Certain Special mice (Elf, Hollowhead, Cupid, etc.) are only available around the date of their associated holiday.
- On 2010's April Fools' Day, the developers released a news post, telling Mousehunters, among other things, that they have created a Mouse Generator. The mice are given supposedly random names made of numbers and alphabets. They are, however, links to a Rickroll and a Muppet version of the Bohemian Rhapsody. They also claimed to have made an "Invisible" power-type mouse, known as the "Stealth mouse", with a picture of the "Invisible"-power trap that could catch them. Using a program, somebody found a rather glitchy-looking mouse in silhouette form from the Stealth mouse. And now the joke is an ascended joke — the Stealth mouse and the decrypted silhouette are both present and catchable in the King's Gauntlet!
- Humongous Mecha: The Sandstorm Monstrobot.
- Of course, it's only humongous by mice standards. On the other hand, the Limited Edition Ultra MegaMouser MechaBot Trap◊ takes this Up to Eleven, being humongous by human standards. It doesn't make a very good mousetrap though, due to the ridiculous size difference. Its primary use is to attract and combat another Humongous Mecha made by the Force Fighter Five mice during the Fifth Birthday Event.
- Hungry Jungle: The Jungle of Dread with its monstrous denizens.
- The Horde: The Marching Flame.
- If You Die, I Call Your Stuff: If you threaten to quit on the forums, at least one other hunter will invoke this trope and ask for your gold and/or your SB+ .
- I Love Nuclear Power: Many of the mice at the Toxic Spill. In particular, the Telekinetic Mutant Mouse, described as a superheroine:
The high toxins in the area have bestowed toxic telekinetic abilities to this mouse. Able to telekinetically move and shift everything that has been affected by pollution, she uses her new-found power to protect herself and her mutated allies. Crafting herself a suit out of contaminated safety rubber and sealant, she takes to the contaminated area as a superheroine to fight for the mice of this new wasteland!
- Infinity+1 Sword: The Sandstorm MonstroBot stands for strongest [[Physical trap. However, the player is going to have to work hard to obtain it.
- And Ronza has brought in the Chrome upgrade, leading to the even stronger Chrome Monstrobot.
- Infinity–1 Sword: The Sandtail Sentinel. Less powerful than the Sandstorm MonstroBot, but considerably easier to get.
- Item Crafting
- It's Up to You: Nothing stands in the way of disaster for Gnawnia but you, brave MouseHunter! Or at least, that's what you're told at the Fiery Warpath.
- Just for Pun: Some of the cheese names, like Rockforth (roquefort) which is used to attract the Rockstar mouse.
- Kill It with Fire: The Heat Bath trap.
- Killer Gorilla: The Primal Mouse.
- Killer Robot: The Deathbot, Drillbot and Rhinobot series of traps (as well as the Sandstorm Monstrobot) definitely qualify.
- Kill Streak: Happens in the Fiery Warpath. Defeating many of the same type of mouse in a row will cause more of them to retreat. Unfortunately, the Warmonger is Dangerously Genre Savvy — once you get a streak of 7 or more he will send out a Gargantuamouse who will end your streak regardless of whether you catch it or not.
- Kraken and Leviathan: The Squeaken Mouse and the Leviathan Mouse, both of which are found on the S.S. Huntington III. In the depths below lie the Serpent Monster mouse, the Ancient of the Deep and the Tritus mouse.
- Lady of War: The Mystic Queen mouse.
The Mystic Queen is a silent, cold-blooded killer, connected to her King and the rest of the team by mind link. Her moves are smooth, even calm, but one blow from her silent sword is enough to split one of the Technic King's war machines in two. Unlike all other members of the Mystic Team, the Queen needs no defender. With the ability to throw, spin and manipulate her sword using only her mind, she is the determining factor in many battles.
- Lethal Lava Land: Dracano. Home to the one of the strongest mice, the Dragon mouse. (It should be noted that Hunters themselves are immune to environmental effects). A limited-edition, high-luck base (the Magma Base) is formed from lava extracted from Dracano and is exactly what you would expect.
- Lost Forever: Most limited edition traps, bases and blueprints are only sold once, after which they never appear again.
- The Lost Woods: The Forbidden Grove. There's even a portal that draws Hunters into another world every now and then...
- Luck-Based Mission: Although the entire games essentially operates as one, the devs do a good job at balancing out catch rates to make them fair. However, the King's Gauntlet, Iceberg, Zugzwang's Tower (subverted once you get the side-specific traps) and archeology sidequest all qualify. The Gauntlet may give you a dry streak of potions (required to advance) when you're at a high tier, thus ruining your run. The Iceberg may give you a bunch of Brutes and Zealots, making it impossible to progress and may even send you a few dozen feet in reverse. The archeology sidequest may have you hunt a bunch of mice with either really low appearance rates, very high power, or both. Woe to the hunter who has to hunt down a Boss Rush's worth of mice and find half a dozen mice with a less than 1% encounter rate.
- The Magic Versus Technology War: Zugzwang's tower has the Mystic mice battling against the Technic mice in a never-ending game of chess.
- Magical Library: The Crystal Library. There're even very long bookshelves that stretch across the ceilings.◊ Apparently, it's also much Bigger on the Inside. (Which would be justified, since it's magical.
- Magitek: Zurreal's throne and some of his minions are machines powered by magic.
- Making a Splash: The Champion mouse.
- The Water Wielder mouse, which also can turn the water into ice.
- The Oasis Water Node trap and its upgrade, the Phantasmic Oasis trap. The oasis is a sentient mass of water.
- The Man Behind the Man: The Dojo Sensei acts as this to the Master of The Dojo, the Big Bad of Furoma. Formerly hiding in the shadows, these extremely powerful Old Masters teach and instruct the Master of the Dojos.
- If this page◊ from Plankrun's Journal indicates, the Acolyte also has a Master behind the scenes.
- Marathon Level: The King's Gauntlet. It's possible to rush through it in a couple days, but the only truly reliable way to get through is to get a massive amount of potions before you begin advancing.
- Mascot Mook: Arguably, the White Mouse.
- Meaningful Name : The Elub, Nerg and Derr wear blue, green and red respectively.
- Mecha-Mice: Some mice in Zurreal's Breed are purely technological constructs or are infused with magic to bypass the special security of the Crystal Library.
- The train raiders of the Gnawnian Express Station also build mechanical steampunk mice to rob the train.
- The M400 was built by the Digby scientists to study mice before it went horribly wrong.
- The Scrap Metal mice of the Toxic Spill were created by an unknown entity to preserve it.
- Metal Slime: Rare mice, most notably the Black Widow mouse, Mobster mouse, and Leprechaun mouse. Even with Super|Brie+ they are hard to attract, let alone catch.
- The Nugget mouse may also count as well — it appears as often as a Shelder, another very rare mouse. It also drops quite costly or rare loot such as the Drillbot parts, which can be assembled into the Digby Drillbot (costs slightly more than 400,000 gold to buy from a Trapsmith) and either used or returned for a refund of 70,000 gold.
- Miko: Sacred Shrine mice.
- Mini-Boss: Several- the Masters of the Cheese Belt/Claw/Fang, the Elub/Nerg/Derr Liches, the Gargantuamouse, and Icewing's Generals.
- Mister Big: The Nerg Chieftain Mouse is the smallest mouse in the Nerg Tribe. And he's harder to catch than the rest of the tribe, too.
- Mix-and-Match Critters: Pretty much all of the mice based off other animals, such as the Eagle Owl mouse, the Spider mouse, the Flying mouse, etc.
- Mole Mice: The Mole mouse (and the Rift version, the Mighty Mole mouse) resemble Mole Men than actual moles.
- Mouse Chess: Zugzwang's Tower.
- Mook Maker: The Caravan Guard mouse. If you fail to catch one, it will allow more reinforcements to arrive. There are no weapons effective against it, making it hard to catch. Players can reduce their appearances via usage of Super|Brie+...
- Mouse-Eating Plant: The Venus Mouse Traps and its 3 upgrades.
- Muck Monster: The gargantuan Mutated Behemoth mouse, the cause of the Toxic Spill.
- Multi-Melee Master: The Master of the Cheese Fang.
- Mundane Made Awesome: The Hinge of Eternity, one of the components used to make the Ancient Box Trap.
Hunters from past and present agree that this small hinge is clearly the most epic way to attach two objects, allowing limited, yet awesome, rotation around a fixed axis.
- Mushroom Mouse: The Spore mouse, Shroom mouse and its twisted counterpart, the Fungal Spore mouse.
- The Musketeer: Cavalier Mice.
- Mutagenic Goo: The Toxic Spill caused the mice in the area to develop mutant powers.
- Names to Run Away From Really Fast: Balack the Banished, Hare Razer, Mousevina von Vermin.
- Ninja Log: According to their description, the Stealth mice like to leave one behind after pilfering a trap.
- Ninja Pirate Zombie Robot: The Zombot Unipire Mouse, natch.
- Noob Cave: The Meadow. Mice there are unable to steal points or gold and the common, easy-to-catch ones are abundant.
- Not-So-Harmless Villain: They're just mice — except that most of the higher ranks have every intention of taking over the kingdom and possibly enslaving or slaughtering the inhabitants.
- Not the Fall That Kills You: The S.L.A.C. II's description has a notice saying that the slinging process itself does not harm the mouse.
- Olympus Mons: "Boss" mice, such as the Master of the Dojo, Dojo Sensei, Acolyte, Silth, Big Bad Burroughs, Balack the Banished, Dragon mice, The Chessmaster, and the Warmonger give a TON of points and gold should you be able to catch them. Of course, being bosses, they are very tough to get on a regular basis...
- Our Dragons Are Different: Dragon mice and Brimstone mice.
- Our Elves Are Different: Elf mice, as well as Elven Princess mice.
- Our Ghosts Are Different: Ghost mice and Spectre mice.
- Our Goblins Are Different: Goblin mice.
- Our Liches Are Different: Lich mice.
- Our Mermaids Are Different: The Mermouse, Koimaid, Mermousette, Octomermaid and Mershark mice.
- Our Vampires Are Different: Vampire mice.
- Our Werewolves Are Different: Lycan mice.
- Our Zombies Are Different: Zombie mice, Ravenous Zombie mice.
- Outlaw Town: The mice in Claw Shot City can only be caught with traps of the Law power type. Most of them even belong in gangs.
- Pintsized Powerhouse: Many of the more difficult mice to catch would fall under this, being small but yet able to overcome your best traps with ease.
- Plant Mouse: The Vinetail mouse and many of the Living/Twisted Garden mice.
- Playing with Fire: Many of the Marching Flame units tend to use fire-based attacks, especially the Mages.
- Also, the Ignis, Firebreather and Twisted Hotcakes mouse.
- Poisonous Mouse: The Sludge, Sludge Swimmer, Toxic Warrior and Outbreak Assassin Mouse.
- Polluted Wasteland: The Toxic Spill.
- Power Crystal: The Rift Crystal, Raw Rift Crystal and Mystic Crystal. All these can be made into powerful traps and bases.
- Power Fist: Princess Fist uses a pair of these.
- Power Glows: The entire point of the Ancient Box Trap, which is covered in glowing pieces to lure in the power-hungry Acolyte mouse.
- Power Up Let Down: The Rhinobot, whose Fan Nickname is "Failbot".
- Prophetic Names: Zugzwang, a name of a wizard in Mousehunt, is actually a term in chess to mean "a situation in which a player is limited to moves that cost pieces or have a damaging positional effect".
- Psycho Prototype: The M400 prototype is this, turning against humanity to join the mice.
- Psychopathic Manchild: The Terrible Twos mouse.
- Punny Name: The Missile Toe Mouse. No wonder "he couldn't understand why anyone would kiss while their toes are subject to laser guided missile attacks"...
- Random Number God: Plays a HUGE factor when catching mice. You might be able to catch an Acolyte Mouse with a tacky glue trap, or fail to catch a White mouse with a Chrome Drillbot, one of the best traps in the game.
- Also known as "Devs Hate U" (DHU) factor, when it favours the mice instead of you.
- Rat Stomp: Played straight. While every enemy in the game is a mouse, the three weakest mice (White, Grey and Brown) that you encounter in the tutorial are the most similar to real-life mice and rats.
- Ridiculously Cute Critter: The Grubling Mouse.
- Rock Mouse: The Granite, Shard Centurion and the colossal Goliath Field mouse.
- Rock of Limitless Water: The Oasis Bead. Although, technically speaking, it draws water to it, not create water...
- Rule of Funny: The Romeo mouse has a set of abs that can form into letters of the alphabet.
- Sirens Are Mermaids: Averted for the Siren mouse, which has legs.
- Robe and Wizard Hat: The Chessmaster Mouse
- Sand Worm: The Big Bad Burroughs mouse, and its smaller brother the Itty-Bitty Burroughs mouse.
- Saving Christmas: The gimmick of the annual Great Winter Hunts is that the mice will ruin Gnawnia's Christmas expy if not caught.
- Scarf of Asskicking: The Sentinel mouse.
- Scary Scorpions: The Chitinous Mouse, found in the Jungle of Dread. Scary indeed.
- Schizo Tech: While Gnawnia itself seems to be locked in Medieval Stasis, there is a 21st-century laboratory in Burroughs, a sailing ship of 16th-century design in Rodentia, a 19th-century dirigible (Ronza's flying ship), a Wutai pagoda in Furoma, and the Tribal Isles whose inhabitants seem to make everything from Bamboo Technology.
- Screw This, I'm Outta Here!: The gameplay mechanic in Fiery Warpath, where the Hunter can intimidate members of each mouse class into running away (by running up a streak of catches in that same class).
- Sea Monster: Plenty live in the Rodentia Ocean, including the Squeaken, Leviathan, Carnivore, Serpent Monster, Coral Dragon, Ancient of the Deep and Tritus mice.
- Serious Business: Millions in gold and titles up to the rank of Archduke/Archduchess are available to anyone who can... help the Kingdom of Gnawnia with its mouse problem.
- Self-Imposed Challenge: There are MouseHunt groups dedicated to this, such as the MouseHunt Century Club, where players catch 100 of each type of mouse.
- Shark Mouse: The Derpshark mouse.
- Shout-Out: Check the page.
- Shifting Sand Land: Derr Dunes and the Sandtail Desert, which includes the Sand Dunes.
- Smart People Play Chess: Zugzwang's tower has a Chess theme, and clues scattered around the game strongly suggest that Zugzwang is a very knowledgeable person.
- Snake Mice: The Gorgon Mouse, Serpentine Mouse, and Tentacle mouse.
- Soul Jar: The Sphynx Crystal.
This particular item is believed to contain the spirit of one of the most feared creatures believed only to be legend.
- The gems embedded in Sand Colossus mice are these.
- Spell Book: The Spellbook base. However, you can't even open the book, let alone cast spells from it.
Magic this strong can only be bound by a powerful wizard, and even then, it strives for release. Luckily for you, the spells trapped within this book will try to lure in mice in to break the binding... put a trap on it, and you're in business.
- Sticky Bomb: The Stickybomber Mouse.
- Stock Animal Diet: All the mice eat cheese, and practically nothing else.
- Stuff Blowing Up: The Explosive base, Birthday Candle Kaboom and Rook Crumble charm.
- The Bomb Squad mice of Icewing's army.
- Tactical Rock-Paper-Scissors: Each trap has a Power Type (e.g. Physical, Tactical, Shadow, Hydro), and each and every single mouse has its own set of strengths and weaknesses to the different Power Types. Mice are grouped into various groups, which do tend to share strengths and weaknesses, but there can be pretty wide variations even within these groups.
- Taken for Granite: The Gorgon trap and the AC Ro NYM are able to do this to unlucky mice, the former only temporary. The Gorgon Mouse, obviously, can also do this to hunters (or at least the description says so).
- Taking You with Me: Balack the Banished did this to his banishers.
He allowed the Elders to banish him, but he corrupted their enchantment along the way, pulling his attackers into the cove with him to be his servants for the rest of eternity.
- Technicolor Fire: The blue fire on the arrow of the Crimson Ranger.
- Threatening Shark: The Rune Shark trap and the School of Sharks trap.
- Too Awesome to Use: Ultimate Luck Charms and Ultimate Power Charms. Each one is almost equivalent to having a second trap equipped.
- And with the second Living Garden update, introduces the Ultimate Charm that costs at least 1 million gold each. It catches all mice, period. It has a small possibility of not being used up after a catch though.
- Took a Level in Badass: General Drheller was a White Mouse who got encouragement from Icewing. He's now a General in her army.
- The indigenous mice of the Meadow in Gnawnia were the weakest mice in the game. That, however, cannot be said about their Rift counterparts that were introduced in the Gnawnian Rift.
- This Is a Drill: The Drillbot and Chrome Drillbot traps, and General Drheller.
- Trademark Favorite Food: Some mice are attracted to only one kind of cheese.
- Train Job: The Gnawnian Express Station requires hunters to board a train to fend off waves of mice attempting to rob the train of its supplies.
- Training from Hell/The Spartan Way: How scouts are trained in the Marching Flame army.
"Training scouts in the art of hand-to-hand combat is a bit unique in the Marching Flame, though. Rather than spending months on the training grounds, they throw them directly into the first wave of the battle. If they survive, maybe they'll be promoted to something more. If not, there will always be another to step up in its place."
- Tribal Face Paint: The mice of the three tribes of the Tribal Isles.
- Twenty Bear Asses: The gameplay mechanic that's played frequently, such as the Tribal Isles.
- Underwater City: The Sunken City as well as the Mermouse Den.
- Unwinnable by Design: Consciously averted: the player cannot be trapped or harmed by anything in the game, and even if temporarily locked (by a lack of gold to buy cheese, or by being transported to the Acolyte Realm) it is always possible to get out again.
- Up to Eleven: The Dragon Mouse was among the most powerful mice in the game when the Gargantuamouse was introduced.
"There are two things known for certain about the Gargantuamouse. The first is that it is the only known predator of the Dragon Mouse. The second is that only a Warmonger has ever managed to harness its power. If the battle is not going well, a Warmonger will not hesitate to unleash these Draconic beasts."
- Urban Legend of Zelda: The Salt Mines. A place which many people believe to exist, but it doesn't... for some time. It's now in MouseHunt's sister game,Levynlight.
- Vampire Vords: Mousevina von Vermin's description.
- Videogame Caring Potential: There are many traps that are "non-lethal". Made as a nod to a player-created group that advocated non-lethal ways of catching mice, these just make a hunter feel good (or not feel bad) for sparing the mouse they caught.
- Videogame Cruelty Potential: Most traps. Especially the Onyx Mallet, however, according to the description...
The Onyx Mallet Trap represents the latest and greatest achievement in pulverizing technology. Unequaled in the making of such items as puree of mouse, mouse tartar and, the ever popular Mouse Paste, the Onyx Mallet is quickly becoming a favorite among those discerning individuals who insist on receiving their mice flat. Simply place the cheese below the mallet, set the arm to the ready position, and listen for the splat.
- Villain Team-Up: This page◊ from Plankrun's Journal documents a coordinated attack by the Master of the Dojo, Balack the Banished, Acolyte, Gargantuamouse, Dragon, Icewing and even the Eclipse mouse!
- What Happened to the Mouse?: Due to the nature of the game, it's almost always never revealed what actually happened to all the mice you catch.
- Wild Card Excuse: Glitchpaw Mice.
- The Wild West: Claw Shot City and its inhabitants.
- Willing Suspension of Disbelief: Funnily enough, averted. MouseHunt developer Dave Vanderburg explains:
When it comes to portraying how a mouse is caught, we do our best to aim for cartoon-style, over-the-top thematics. By having the means of capturing a mouse be so absurdly ridiculous it has an affect of breaking a suspension of disbelief, or otherwise communicate to the audience that what they're watching is entirely fictional and not possible in reality. A similar affect is seen is a variety of popularized cartoons: from the Wiley Coyote having an anvil dropped on his head, to Daffy Duck's bill spinning around after being slapped.
as a game is full of these types of over-the-top thematics right from the beginning. The absurdity of the 500lbs Spiked Crusher; the Trebuchet making claims of keeping a mouse airborne for seven miles; all the way to obviousness of the Mouse Death Bot
- With Great Power Comes Great Insanity: Carmine the Apothecary. After she found a source of limitless power in the Living Garden, she began to abuse it.
- Wizard Beard: The Chessmaster, the Mystic King and the Dark Magi.
- Wutai: Furoma. Comes with a gigantic pagoda home to Ninja mice, Samurai mice, Kung Fu mice and others.
- X Meets Y: In 2010, the Heart of the Tiger Party was an event that the Devs came up with when Valentine's Day and Lunar New Year fell within days of each other. The main goal was a special chest requiring a Heart key and a Tiger key to unlock.
- 2011 Heart of the Rabbit party for Valentine's day combined with the year of the Rabbit.
- Averted in 2012, because the corresponding festivals happened to be further apart than usual. Year of the Dragon started on 23 January, while Valentine's Day started 13 February & ended only 3 days later.
- 2013 Year of the Snake is another example.
- 2014 Heart of the Horse combines Lunar New Year, Valentine's Day, and even the Great Gnawnian Games (inspired by the Olympics).
- Lunar New Year usually lands in the month of February, its exact date depending on the Lunar calender, while Valentine's Day falls on 14 February. These 2 festivals are prone to end up very close to each other, leading to the many 'Heart of the Chinese Zodiac' events. Many more are expected to come.
- Yet Another Christmas Carol: The Scrooge mouse
Bah, humbug! When the Scrooge Mouse leaves his house, he dampens the Christmas spirit in a wide radius around him. His few hobbies include destroying snowmen with his cane, muttering irritably to himself and kicking over Present Mice to watch their legs flail. The other mice read a story in which a human of similar comportment got his comeuppance from a team of wily ghosts, but so far no spirits have answered their classified ad.
- The 3 ghosts (1 2 3) were finally released on 17 December 2010, about a year after the Scrooge mouse was released.
- You Mean Xmas: The Great Winter Hunt.
- Spring Egg Hunt, not Easter.
- The term Lunar New Year is used instead of Chinese New Year.
- Great Gnawnian Games, not the Olympic Games.
- You Will Be Spared: Part of Greedy Al's note of thanks in the Great Winter Hunt event for 2012.
- Zerg Rush:
- Skeleton Mice in the Catacombs. Their description says that they "are often used by their superiors as fodder during large scale attacks". They give low amounts of gold and points as compared to the other mice in the catacombs.
- They probably got annoying enough to the point that an "Antiskele Charm" was created. Like its name suggests, equip it and no skeleton mice will appear.
- Zettai Ryouiki: The Sharpshooter mouse, who wears short shorts with leg covers to show just her inner thighs. Complete with a curvaceous figure, pouty lips, and sexy posing. Her description describes her as seductive:
Winsome, striking, and full of personallity, the Sharpshooter Mouse has no problem in making her mark as most marks just sit and stare, captivated by her. But don't let her looks fool you
- Zombie Apocalypse: Not exactly, but there are "Zombie Invasion" events.