[[quoteright:329:[[Film/ANewHope http://static.tvtropes.org/pmwiki/pub/images/tiefightermookmobiles.JPG]]]]
[[caption-width-right:329:The Grandad(dies) of them all]]

->''No shields. No ejection seat. TIE Fighters were disposable attack vehicles for disposable pilots, and Wedge never cared to feel disposable.''
-->-- ''[[ComicBook/XWingSeries X-Wing: Wraith Squadron]]''

In contrast to the AceCustom and SuperPrototype, the Mook Mobile is the standard craft designated for Mooks to drive around and get blown up in. May be equipped with basic armaments and little in terms of protection. The hero or heroes may talk them up for dramatic purposes, but when engaged in actual combat, the Mook Mobiles die like flies. People may wonder if they're made out of cardboard and intentionally designed to kill the occupant inside without damage to the hero. But at least they're cheap to make!

Will usually be the opposite of a CoolShip. When one these puts up a decent performance, it's probably because [[AcePilot someone with actually decent piloting skill]] [[MauveShirt is behind the wheel]], or perhaps the InverseNinjaLaw is in effect.

Compare MechaMook.



[[folder:Anime & Manga]]
* ''Franchise/{{Gundam}}'' has plenty of mook mobiles in all of its incarnations -- the Zaku in in the original ''Anime/MobileSuitGundam'', the GINN in ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'' and really just about any mobile suit that isn't a Gundam in the first season of ''[[Anime/MobileSuitGundam00 Gundam 00]]''. ''[[Anime/MobileSuitGundamSeed Gundam Wing]]'' starts off in a similar vein, though better mobile suits are introduced as the series goes on. The Leo, defenseless against the Gundams at the start of the show are defenseless against all other mobile suits at the end, although they still got used. Note that with most of these, they ''were'' state of the art and the most advanced weapons around when they were invented, but then somebody had to go and invent Gundams. The Ball and Moebius mobile armor is considered weak and expendable compared to the above mentioned Zaku and GINN, respectively.
** The name "Zaku" is also derived from the Japanese term "[[MeaningfulName Zako]]" [[note]]雑魚, literally "inferior fish"[[/note]], in which the term means "[[ExactlyWhatItSaysOnTheTin expendable grunts]]".
** The Federation's mass-produced mobile suit, the GM, even has the FanNickname of "[=GruntMobile=]".
* Lesser model Knightmare Frames in ''Anime/CodeGeass''. Especially the Britannian Empire's poor, much-abused RPI-13 Sutherland.
* The Grappal from ''Anime/TengenToppaGurrenLagann''. {{Mauve Shirt}}s Gimmy and Darry try their best to fight with them, but they can never live up to real Ganmen. Also a bit unusual in that they're hero Mook Mobiles. Of course, the Gunmen not operated by humans or Beastmen Generals quickly went from MonsterOfTheWeek to {{Mook Mobile}}s.
* The Brocken military mechs in ''{{Anime/Patlabor}}'', hired as security forces for various unscrupulous corporations and usually destroyed en masse by the good guys. They're really no better or worse than any of the other mechs in the setting besides the cutting-edge Ingrams the heroes use, though.
** Though it wasn't always this way. In the original manga & the first OAV, the Brocken was a nearly unstoppable top of the line military machine that could take on the entire SVU with just one unit. In the TV series, however, ConservationOfNinjitsu set in & they were stuck playing backup dancer to ridiculous, gimmicky borderline-{{Super Robot}}s like the Phantom. To their credit, they still vastly outperformed any civilian Labors & always managed to inflict impressive levels ofdamage on the Ingrams before finally being brought down.
* [=KLFs=] in ''Anime/EurekaSeven''.
* Both subverted and played straight in ''Anime/SuperDimensionFortressMacross''. The VF-1 Valkyries of the original series are differentiated only in the number of laser guns mounted on the head (one for the common "Brownie" VF-1A fighter, two for the squadron leader model VF-1J and four for the CAG-exclusive VF-1S) but otherwise perform identically. Played with for the Zentraedi Esbelien Regult tactical battle pod, which has inferior performance to the Roycommi Glaug officer pod but is quite dangerous to even elite Valkyrie pilots. Played ''painfully'' straight with the UN Spacy's Destroid mecha, which are, um, ''destroyed'' with ease by the enemy and primarily exist for the VF-1s to swoop in and save them.
* Subverted with ''Anime/ArmoredTrooperVotoms''. The {{Mook Mobile}}s are the only units there are. The Scopedog is the most common, and the unit of choice for the protagonist but other factions have their own mass produced AT. None are really better than the others. Even the SuperPrototype units are simply Scopedogs with increased handling and special weapons.
* Played with in ''Anime/GargantiaOnTheVerdurousPlanet''. Machine Calibers like the protagonist's are mass-produced, disposable machines that fit this trope. Their abilities as seen from a modern perspective are incredible, but this level of technology is average among the Galactic Alliance, and many hundreds of them are annihilated in short order by their enemies the Hideauze. However, when he winds up on a much less technologically advanced planet ([[spoiler:Earth]]), his Machine Caliber [[NormalFishInATinyPond is so much more advanced than anything else that it's an unstoppable superweapon]].

[[folder:Comic Books]]
* Villain organizations in Creator/MarvelComics such as ComicBook/{{Hydra}}, AIM, and the Secret Empire all drive around on various hovercrafts, only to get shot down en masse by the heroes.
* A car variation exists in ''ComicBook/SinCity'' in which bad guys often drive around in modern cars, which are [[InvincibleClassicCar shown to be ineffective against the vintage V8 engine-loaded cars the heroes usually have.]]
* Happens in the Creator/IDWPublishing run of ''ComicBook/TheTransformersMegaseries'', where [[spoiler:a cabal of humans are working with Scorponok to develop Headmaster technology. To do this, the Machination captures and copies the Autobot Sunstreaker, then modify themselves to transform into heads for these clones so they can effectively be equals to Cybertronians]]. This leads to the incongruous scenario of an army of Mook Mobiles consisting of nothing but brightly-colored Lamborghinis.

[[folder:Films -- Live-Action]]
* ''Franchise/StarWars'':
** Perhaps the UrExample is the above mentioned [=TIE=] Fighter. Supposedly one of the "symbols of the Empire", the [=TIE Fighter=] is really only seen being successful during [[Film/ANewHope the first (er, fourth?) movie]], during the famous Death Star trench run. Other than that, it exists solely to inflate Rogue Squadron's kill count. Two simple lasers, no shields, no air, and leaving the pilot completely screwed in the face of real competition, the [=TIE=] Fighter is always seen in pushover swarms - the best you can say about it is that it's more maneuverable and faster in space than an X-Wing. The disparity was largely based on the Japanese Zero vs the American [=F4F=] and [=F6Fs=] which were less maneuverable but much better armored such that their pilot were more likely to survive repeated combat. Ironically, it's implied that it's based on the design of the Eta-2 Actis, a starfighter mostly used by Jedi and with similar characteristics (no armament aside from basic lasers, no shielding, minimal armor, high maneuverability and speed). As it turned out, the characteristics that made the TIE fighter so notoriously weak were the same ones that made the Actis successful; it being a FragileSpeedster didn't matter when its pilots were precognitive and could simply dodge everything.
** Elsewhere in [[Franchise/StarWarsLegends canon]] we have the Sith Empire's Mark 6 interceptors in ''Videogame/KnightsOfTheOldRepublic'' and ''VideoGame/StarWarsTheOldRepublic'', who would actually be surprisingly effective were it not for ArtificialStupidity in both cases forcing the fighters to use braindead tactics that permit them to be easily downed in hordes by their more heroic foes.
** ''VideoGame/StarWarsTheOldRepublic'' also introduces the Aurek starfighter, an unusual example of the [[TheFederation good guys]] using swarms of "expendable" starfighters.
* ''Film/GuardiansOfTheGalaxy'': The Necrocraft fighters used by Ronan's forces. Equipped with powerful weapons, but quite fragile -- easily torn apart by two mining pods ramming into them. The Ravager ships and Nova Corps fighters easily plow down through them, and it's only through sheer number they have any advantage.

[[folder:Live-Action TV]]
* ''Franchise/StarTrek'' has several craft that could qualify, especially smaller craft -- the Klingon Bird of Prey, the Dominion Fighter, and the Maquis Raider pretty much embody this trope.
* The Cylon fighters in the original 1970's ''Series/{{Battlestar Galactica|1978}}''. The ships weren't very maneuverable compared to the Colonial Vipers, and it didn't help that the Centurions were such poor pilots or that they ''piloted in a comitate of three''.
* Goa'uld death gliders in the Franchise/StargateVerse. In the [[Film/{{Stargate}} movie]] and the first half of ''Series/StargateSG1'', they subvert the trope in that they are a serious threat to ground-bound SG teams (never mind bystanders), against which the only defense (other than running away) is a shoulder-fired missile or grenade launcher (not exactly something they carry around at all times). Once it enters service, the Tau'ri F-302 quickly proves itself far superior to the glider, which is built in line with [[AwesomeButImpractical the typical Goa'uld design philosophy]].

* ''ComicBook/XWingSeries'':
** The series elaborates on this, as seen in the page quote. The lack of shields, missiles, life support, hyperdrive, etc. makes Imperial TIE Fighters faster and more maneuverable than the Rebels/New Republics' X-Wings, and in a skilled pilot's hands even the humble TIE Fighter can be a lethal opponent. The problem for Imperial NewMeat is surviving that long, as one mistake with their craft is often fatal, while Rebel pilots' shields give them a much greater opportunity to survive and learn from their errors. (Like many aspects of the TIE Fighter, this is based on the Japanese Zero - early in the war, it was in the hands of experienced pilots and a terror for American pilots, but its fragility meant that a few years into the war, most of the Zero aces had been killed, and new pilots had no room for error.)
** The improved successor to the TIE Fighter, the [[EliteMook TIE Interceptor]], has quad lasers and is even faster and more maneuverable than its predecessor, putting it on even footing with an X-Wing and prompting the Rebels to develop the [[FragileSpeedster A-Wing]] in response. But even Imperial starfighter developers realized the advantages shields offered, and put them on the later [[LightningBruiser TIE Advanced/Avenger]] and [[BossInMooksClothing TIE Defender]] - unfortunately this made the [[SuperPrototype advanced models]] prohibitively expensive at about the time that the Empire began losing ground to the New Republic, [[DoomedUpgrade so that TIE Fighters and TIE Interceptors continued to be a mainstay of Imperial fighter groups]].

[[folder:Video Games]]
* A staple trope of video games, especially simulator games, though they really become just more of a {{mook}} in themselves at that point.
** Many WideOpenSandbox games that feature enemy gangs (particularly VideoGame/GrandTheftAuto and VideoGame/SaintsRow) will also have "gang cars" for their street-level thugs to use for street patrols or chases. These vehicles usually have [[PimpedOutCar very distinctive modifications and paint jobs]] [[RiceBurner but are, performance-wise, identical to their stock counterparts]].
* The hovering Pig Mask Army transports in ''VideoGame/{{Mother 3}}''.
* Every Covenant ground vehicle in ''Franchise/{{Halo}}'', with the Ghost, Wraith and Banshee being the most common. If you're on foot with only an assault rifle, they can be deadly (especially in the [[VideoGame/HaloCombatEvolved first game]], which had no boarding). But once you get a vehicle of your own, they're often doomed by {{Artificial Stupidity}} and weak weaponry; the Wraiths are the only ones with weaponry that can consistently damage your Scorpion tank, and their projectiles tend to be slow and easy to dodge. Standout examples are "Metropolis" in ''VideoGame/{{Halo 2}}'' where you take a tank down a highway and destroy about 20 Ghosts along with several Wraiths and Banshees [[TankGoodness in a row]], "Tsavo Highway" in ''VideoGame/{{Halo 3}}'' where you take on almost two dozen Choppers and Prowlers around a highway overpass, and the air battle in ''3''[='s=] "The Covenant" where you alone in a Hornet can single-handedly destroy a swarm of Banshees with ease. That said, Covenant vehicles are quite deadly in ''multiplayer'' if they have a competent pilot.
* The PVF Anubis from the first ''VideoGame/{{FreeSpace}}'' game is one of the most pathetic space sim fighters of all time. Paper thin armor, no afterburners (making it so slow it can easily be run down by a [[MightyGlacier GTF Hercules]]), crappy guns, and general inadequacy make the Anubis totally outmatched against any Terran or Shivan fighter. There's a reason it's one of the few ships to not appear in the sequel.
* In ''VideoGame/{{Freelancer}}'', the Startracker is this. Sure, it's actually a little tougher than the Starflier that Trent starts with, but it's a lightly armed, lightly armored fighter that steers like a tranquilized cow, something that a FragileSpeedster-class light vessel can't afford. You'll find that they're flown by a fair number of rogue groups, but the pilots are about as lousy as their ships. Seeing a hostile Startracker is basically a chance to score free shield and armor power-ups.
* The ''VideoGame/SuperRobotWars'' games have a few iconic bot's of their own, in addition to many of the anime examples listed above. Most notably the [[http://img2.wikia.nocookie.net/__cb20091120235207/superrobotwars/images/7/7a/Gespenst.gif Gespenst]] series. Mind you, in these games even a regular grunt unit can be pretty badass in the right hands. Watch [[http://www.youtube.com/watch?v=AWBTwDa4Wy4 here]] and [[http://www.youtube.com/watch?v=QB4SP1sqU7g here]] as [[BadassNormal Major Kai]] demonstrates why you don't need no fancy AceCustom to kick ass. The closest to the trope is probably the DC built Lions. While actually packing a decent edge when first deployed (they all have Tesla Drives which allow atmospheric flight, something the Gespenst standard variation lacks) they are only vaguely human shaped, more like fighter jets with stumpy limbs, and have only one gun and a few missiles, with light armor leaving them much easier to destroy than the EFA Gespenst's. As a result while initially threatening in large numbers they die in droves, with only extremely skilled aces managing to keep themselves alive, let alone do damage, all of whom are very quickly given better machines to make better use of their skills. Still due to their cheap and easy production every side and rebel faction has some, and they continue to appear in every game, though any pilot worth their salt would quickly pick something better.
* The various basic tanks in ''VideoGame/CommandAndConquer'' - the [[VideoGame/CommandAndConquerTiberianSeries Titan, Predator, or Tick tank]], [[VideoGame/CommandAndConquerRedAlert Grizzly, Rhino or Anvil]], [[VideoGame/CommandAndConquerGenerals Crusader, Battlemaster or Scorpion]] - all get chewed up by the larger, far more powerful superheavy tanks and epic units. On the other hand, fielded early enough and in sufficient numbers, some of these tanks are pretty effective.
* The Space Pirate [=APCs=] in Videogame/{{Metroid}} are more durable and maneuverable than the pirates they carry, but Samus can still shoot them down on foot even without most of her suit's [[BagOfSpilling capabilities]] and the only real distinction between their weapons versus those the pirates carry themselves is a somewhat higher rate of fire. The Pirate Skiffs are ''pure'' mook mobiles, serving only to move pirates faster and having ''no'' protection.

[[folder:Web Comics]]
* ''Webcomic/GirlGenius'': A large portion of the Wulfenbach troops attacking Mechanicsburg are in MiniMecha and the castle and Mechanicsburgers decimate them.

[[folder:Western Animation]]
* ''WesternAnimation/TransformersPrime,'':
** The Vehicons are ''both'' Mooks and Mook Mobiles.
** The chartreuse faux-Corvettes of M.E.C.H. are a straighter example.
* ''WesternAnimation/ExoSquad'': Every single vehicle both allied and enemy right up to massive capital ships which isnt one of the titular E-Frames.

* In WWII films or shows, enemy aircraft tend to be portrayed like this. In RealLife, the Luftwaffe mainstays, the Bf-109 and FW-190, were heavily armed fighter aircraft that were among the most capable of their day, and the highest scoring fighter aces ''in history'' flew these two aircraft, many of them with ''over 100'' kills. In TV and flim, they'll be armed with glorified BB guns and highly suggest that the Germans simply cannot build anything other than CannonFodder. Even ''documentaries'' do this.
** As mentioned above, the Mitsubishi [=A6M=] Zero, is a better example of this trope. It's a FragileSpeedster with excellent maneuverability and nonexistent armor. When used by battle-hardened Japanese veterans of the Sino-Japanese War, and against the green pilots of the US Navy in their sluggish Grumman Wildcats and Brewster Buffalos, it proved to be devastating, flying circles around the American fighters and ripping them to shreds. However, it became obsolete thanks to both new strategies devised by the few successful Wildcat pilots, most notably John Thach's "Thach Weave" that allowed the American planes to cover each other and force the fragile Zeroes into head-to-head attacks, and the introduction of new planes like the Grumman [=F6F=] Hellcat, which maintained the Wildcat's superior armor while also mounting a much more powerful engine that let it outspeed the Zero in straight lines and climb higher, let it simply repeatedly charge at a Zero then climb back up from out of range without letting the Zero even leverage it's superior maneuverability. Furthermore, the rapid loss of experienced Japanese pilots led to a lack of pilots capable of mastering the Zero's maneuverability and the diminishing Japanese industry couldn't keep up with the Americans and their technological advance while still building enough fighters to stay in the war.
** If it's set in the UsefulNotes/ColdWar, expect Russian [=MiGs=] to exhibit the flying and combat qualities of a poorly-thrown brick. Yes, ''even in documentaries'', although it was {{Averted}} on History Channel's ''Dogfights'' series. You'll frequently see the same thing happen to their tanks.
** This is a result of the fact that the Soviets fought the UsefulNotes/ColdWar by proxy, and the reason Soviet gear was always available in plenty was because, outside the Soviet military and a select few allies, it came in "Monkey Models", which were significantly downgraded -- for instance, the T-72 has early composite armor, but the T-72M had simple rolled steel (granted, as thick as the [[TankGoodness friggin' Maus]] in [[AttackItsWeakPoint some places]]). Combine that with subpar training, [[GeneralFailure tactical ineptitude]], supply problems, and often [[LensmanArmsRace Western gear being from a newer generation]], and, well... When your fancy tanks like the [[UsefulNotes/YanksWithTanks Abrams]] (1990s, 120 mm smoothbore main gun) face T-55s (1950s, 100 mm rifled main gun) with the occasional, similar-looking T-72 (1980s, 125 mm smoothbore, mostly assembled from spare parts by Iraqis), with undertrained and demoralized crews, suffering from constant [[DeathFromAbove aerial attacks]] and armed with training ammunition (mild steel rounds instead of tungsten or depleted uranium), [[CurbStompBattle the result is predictable]]. And this is called CombatPragmatism, not bad tanks.
* In books, films and accounts of [=WW2=], the [=T-34=] is this trope, at least in German-sympathetic accounts. Many authors focus on Tiger and Panther tanks sweeping forward, knocking out [=T-34=]'s by the dozen. This is despite the fact that initially, the [=T-34=] tank outclassed anything the Germans could field. The [=T-34=] medium and its heavy partner the KV-1 were capable of turning the average 1941 panzer tank into Mook Mobiles. (There is an account of a single KV-1 knocking out '''THIRTY''' panzers in a single engagement). By 1944 the Germans had a far smaller number of better tanks which could turn a [=T-34=]/76 unit into a scrapyard.