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* Chevaliers in ''VideoGame/ConquerorsBlade'' qualify. This is a unit of mounted knights who can bring a second (low-tier) retinue unit into combat with them. Chevaliers feature special abilities that buff their retinue unit.



* Chevaliers in ''VideoGame/ConquerorsBlade'' qualify. This is a unit of mounted knights who can bring a second (low-tier) retinue unit into combat with them. Chevaliers feature special abilities that buff their retinue unit.
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* Chevaliers in ''VideoGame/ConquerorsBlade'' qualify. This is a unit of mounted knights who can bring a second (low-tier) retinue unit into combat with them. Chevaliers feature special abilities that buff their retinue unit.
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* Agent Rebecca Stone fills a similar role to Captain Winters in ''VideoGame/PAYDAY3'', extending the current assault wave indefinitely until her FBI van's antenna is destroyed.
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* ''VideoGame/{{Arknights}}'':
** Guerilla Heralds are able to buff all Guerilla-type enemies by being on the battlefield, giving all enemies a straight stat buff as well as unique buffs for each enemy variant. When they are killed, the buff is removed from all enemies. Unusually, the buff also applies to themselves, meaning they have an extra bit of defense to help mitigate any offense from a player looking to quickly kill them whenever they appear on the field.
** The ArcVillain FinalBoss for the Guerillas' set of main story maps, Patriot, is effectively a KingMook version when it comes to this ability with ''far'' tankier defense and greater offense to supplement the buffs given to himself as [[UnflinchingWalk he marches towards the objective]], thus forcing players to contend with souped-up versions of mooks as long as he is on the map.
** Sarkaz Sentinels are a twist on this trope as they buff all enemy stats and trigger alertness on the map only ''after'' being attacked by someone, thus giving the player incentive to either kill them first before any other enemy appears or to kill them last after killing all enemies applicable for its buff.

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[[folder:Action Game]]
* In the first ''VideoGame/{{Drakengard}}'', enemies with a yellow dot next to their LifeMeter are designated squad commanders (some of which may be Elite Mooks). The more commanders that are present in a given fight, the more aggressively they (and other Mooks) attack.
* In ''VideoGame/ZoneOfTheEnders 2'', some enemies have a [[PowerGlows glowing]] "COMMANDER" designation, which allows them to activate a party formation with nearby units, giving the other units a noticeable boost in attack and defense power (and overall aggressiveness).
* The Alto Angelos in ''VideoGame/DevilMayCry4'' are definitely this to Bianco Angelos. Being led by an Alto significantly improves their coordination and increases their agressiveness; any good strategy guide will recommend to take the Alto down first in those fights.
* In ''VideoGame/{{Deadpool}}'', there are two kinds of these: Enemies who increase every enemy's defense (and apparently also give them regeneration) and enemies who increase every enemy's damage. Either way, the buffs disappear as soon as the commander is killed.
* The ''VideoGame/XMenLegends'' games have GiantMook versions of many an enemy. They'll often have status buffs that they spread to all enemies (even ones that aren't of the same type), One whose buff is "increased damage" and can spread it to others can turn a weak pack of grunts into a TotalPartyKill-dealing nightmare. Also, sometimes they can only be damaged once all their minions are gone... or the reverse, making all their minions invincible while they live. If you have [[PowerCopying Rogue]] on your team, and you use Power Theft on the leader ''or'' one of the minions, you not only gain the status buff, but ''also'' have it spread to teammates near you in the same way. (Unfortunately, that doesn't include the "they/you can't take damage while you/even one of them lives" trick.)
* In ''VideoGame/{{Mercenaries}}'', the various enemy factions have officers, who are stronger than rank-and-file troops and can see through the player's disguise if they have one.

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[[folder:Action Game]]
[[folder:Action]]
* In the first ''VideoGame/{{Drakengard}}'', ''VideoGame/{{Deadpool}}'': There are two kinds of these: Enemies who increase every enemy's defense (and apparently also give them regeneration) and enemies with a yellow dot next to their LifeMeter are designated squad commanders (some of which may be Elite Mooks). The more commanders that are present in a given fight, who increase every enemy's damage. Either way, the more aggressively they (and other Mooks) attack.
* In ''VideoGame/ZoneOfTheEnders 2'', some enemies have a [[PowerGlows glowing]] "COMMANDER" designation, which allows them to activate a party formation with nearby units, giving
buffs disappear as soon as the other units a noticeable boost in attack and defense power (and overall aggressiveness).
commander is killed.
* ''VideoGame/DevilMayCry4'': The Alto Angelos in ''VideoGame/DevilMayCry4'' are definitely this to Bianco Angelos. Being led by an Alto significantly improves their coordination and increases their agressiveness; any good strategy guide will recommend to take the Alto down first in those fights.
* ''VideoGame/{{Drakengard}}'': In ''VideoGame/{{Deadpool}}'', there are two kinds of these: Enemies who increase every enemy's defense (and apparently also give them regeneration) and the first game, enemies who increase every enemy's damage. Either way, with a yellow dot next to their LifeMeter are designated squad commanders (some of which may be Elite Mooks). The more commanders that are present in a given fight, the buffs disappear as soon as the commander is killed.
more aggressively they (and other Mooks) attack.
* ''VideoGame/{{Mercenaries}}'': The ''VideoGame/XMenLegends'' games various enemy factions have officers, who are stronger than rank-and-file troops and can see through the player's disguise if they have one.
* ''VideoGame/XMenLegends'': There are
GiantMook versions of many an enemy. They'll often have status buffs that they spread to all enemies (even ones that aren't of the same type), One whose buff is "increased damage" and can spread it to others can turn a weak pack of grunts into a TotalPartyKill-dealing nightmare. Also, sometimes they can only be damaged once all their minions are gone... or the reverse, making all their minions invincible while they live. If you have [[PowerCopying Rogue]] on your team, and you use Power Theft on the leader ''or'' one of the minions, you not only gain the status buff, but ''also'' have it spread to teammates near you in the same way. (Unfortunately, that doesn't include the "they/you can't take damage while you/even one of them lives" trick.)
* In ''VideoGame/{{Mercenaries}}'', the various enemy factions ''VideoGame/ZoneOfTheEnders2'': Some enemies have officers, who are stronger than rank-and-file troops a [[PowerGlows glowing]] "COMMANDER" designation, which allows them to activate a party formation with nearby units, giving the other units a noticeable boost in attack and can see through the player's disguise if they have one.defense power (and overall aggressiveness).



[[folder:Action-Adventure]]
* ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Boss Bokoblins lead groups of Bokoblins that they can direct form up in various ways. Once they sight Link, they command their followers into a shield wall so that the Boss is (mostly) protected from frontal attacks like Flurry Rushes. If Link is up close, they will order their Bokoblins to do a group overhead-swinging attack so that Link can't easily dodge them all at once. If Link is far away, they will order their Bokoblins to continuously throw small rocks at Link to tack on bits of damage.
[[/folder]]



* ''VideoGame/DynastyWarriors'': Because of how the morale system works, any officer, even generic ones, counts as this. Their presence on the field can encourage mooks to be more aggressive or exhibit better defensive stats (ie., able to take more than one hit from your player character before going down), but they don't actually cast anything. Having them on the field is enough, and inversely, defeating them will debuff their allies because they lost morale upon seeing one of their officers defeated.



* Because of how the morale system works in ''VideoGame/DynastyWarriors'', any officer, even generic ones, count as this. Their presence on the field can encourage mooks to be more aggressive or exhibit better defensive stats (ie., able to take more than one hit from your player character before going down), but they don't actually cast anything. Having them on the field is enough, and inversely, defeating them will debuff their allies because they lost morale upon seeing one of their officers defeated.
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* Captain Winters from ''VideoGame/{{Payday2}}'' has three efects while he is deployed on the battlefield: increasing the spawn rate of SWATTeam, providing said SWATTeam with damage resistance, and preventing the assault wave to end until he is defeated.

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* Captain Winters from ''VideoGame/{{Payday2}}'' ''VideoGame/Payday2'' has three efects effects while he is deployed on the battlefield: increasing the spawn rate of the SWATTeam, providing said SWATTeam with damage resistance, and preventing the assault wave to end from ending until he is defeated.
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** Partiularly skilled or famous commanders like [[Anime/MobileSuitGundam Bright Noa]], [[Anime/SpaceBattleshipYamato2199 Okita Juzo]], or [[Anime/CodeGeass Lelouch Lamperouge]] may have unique skills or Ace Bonuses that make Commander more powerful or grant other bonuses to nearby allies.

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** Partiularly Particularly skilled or famous commanders like [[Anime/MobileSuitGundam Bright Noa]], [[Anime/SpaceBattleshipYamato2199 Okita Juzo]], or [[Anime/CodeGeass Lelouch Lamperouge]] may have unique skills or Ace Bonuses that make Commander more powerful or grant other bonuses to nearby allies.
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* ''VideoGame/XCOM2'' features enemy Mook Commanders in the form of the ADVENT Officers, who are sometimes also called ADVENT Captains. They have thicker armor, better marksmanship, and overall superior stats to their ADVENT Trooper brethren; however, their danger lies in their ability to mark specific XCOM soldiers, which makes every single ADVENT Trooper nearby target that soldier. They can be ''lethal'' early-game, when XCOM soldiers can't survive more than one or two hits from an ADVENT magnetic rifle. The game also promotes Sectoids, TheGoomba of [[VideoGame/XCOMEnemyUnknown]], to something like this role: They're noticeably tougher than Advent Troopers and even Officers, who are explicitly disposable cannon fodder in-universe and out, and have a variety of psionic support powers that they use to engage from relatively safe distances.

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* ''VideoGame/XCOM2'' features enemy Mook Commanders in the form of the ADVENT Officers, who are sometimes also called ADVENT Captains. They have thicker armor, better marksmanship, and overall superior stats to their ADVENT Trooper brethren; however, their danger lies in their ability to mark specific XCOM soldiers, which makes every single ADVENT Trooper nearby target that soldier. They can be ''lethal'' early-game, when XCOM soldiers can't survive more than one or two hits from an ADVENT magnetic rifle. The game also promotes Sectoids, TheGoomba of [[VideoGame/XCOMEnemyUnknown]], ''VideoGame/XCOMEnemyUnknown'', to something like this role: They're noticeably tougher than Advent Troopers and even Officers, who are explicitly disposable cannon fodder in-universe and out, and have a variety of psionic support powers that they use to engage from relatively safe distances.
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** Alpharius is one of the weakest Primarchs in direct combat, but one of the best force multipliers thanks to this, buffing his army and granting a number of maluses on the enemy just for being fielded.
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Tyranids are indeed asexual and agender, apart from their queens


** In the second game, the tyranid hive lord is a giant killing machine but boosting nearby tyranids is his (its?) real strength. Once he learns to summon EliteMooks... let's say the tyranid campaign is probably the easiest of the six.

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** In the second game, the tyranid hive lord is a giant killing machine but boosting nearby tyranids is his (its?) its real strength. Once he it learns to summon EliteMooks... let's say the tyranid campaign is probably the easiest of the six.
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None


* In ''VideoGame/Mercenaries'', the various enemy factions have officers, who are stronger than rank-and-file troops and can see through the player's disguise if they have one.

to:

* In ''VideoGame/Mercenaries'', ''VideoGame/{{Mercenaries}}'', the various enemy factions have officers, who are stronger than rank-and-file troops and can see through the player's disguise if they have one.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/Mercenaries'', the various enemy factions have officers, who are stronger than rank-and-file troops and can see through the player's disguise if they have one.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/XMenLegends'' games have GiantMook versions of many an enemy. They'll often have status buffs that they spread to all enemies (even ones that aren't of the same type.) One whose buff is "increased damage" and can spread it to others can turn a weak pack of grunts into a TotalPartyKill-dealing nightmare. Also, sometimes they can only be damaged once all their minions are gone... or the reverse, making all their minions invincible while they live. If you have [[PowerCopying Rogue]] on your team, and you use Power Theft on the leader ''or'' one of the minions, you not only gain the status buff, but ''also'' have it spread to teammates near you in the same way. (Unfortunately, that doesn't include the "they/you can't take damage while you/even one of them lives" trick.)

to:

* The ''VideoGame/XMenLegends'' games have GiantMook versions of many an enemy. They'll often have status buffs that they spread to all enemies (even ones that aren't of the same type.) type), One whose buff is "increased damage" and can spread it to others can turn a weak pack of grunts into a TotalPartyKill-dealing nightmare. Also, sometimes they can only be damaged once all their minions are gone... or the reverse, making all their minions invincible while they live. If you have [[PowerCopying Rogue]] on your team, and you use Power Theft on the leader ''or'' one of the minions, you not only gain the status buff, but ''also'' have it spread to teammates near you in the same way. (Unfortunately, that doesn't include the "they/you can't take damage while you/even one of them lives" trick.)

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