"The fun, and the material for this article, lies in treating the whole thing as a game. I've been playing the game since I was a child, so the rules must be quite simple. They are: for the reader of a science-fiction story, they consist of finding as many as possible of the author's statements or implications which conflict with the facts as science currently understands them. For the author, the rule is to make as few such slips as he possibly can."
Speculative Fiction fanatics are always raving about how "hard" the science is in various stories — but it's not like you can rub
a story with a piece of quartz and see if it leaves a scratch on
the plot. So what is "hardness" in SF? Why do some people want it? And
how do we put a number to it?
Beginning with the first question: "Hard"
Science Fiction is firmly grounded in reality, with few fantastic flights of fancy not justified by Science. "Soft"
Sci Fi is more flexible on the rules. Even the fantastical aspects of the story will show a divide — in hard SF, they operate through strict, preferably mathematical, laws, where in soft SF they work in whatever way suits the story best. What this leads to for hard SF is a raised bar for the amount of research the writer must put into the story, and usually
this is shown quite clearly.
Example: a character is shown a machine for traveling into the past and asks, "How does it work?"
- In soft SF: "You sit in this seat, set the date you want, and pull that lever."
- In hard SF: "A good question with an interesting answer. Please have a seat while I bring you up to speed on the latest ideas in quantum theory, after which I will spend a chapter detailing an elaborate, yet plausible-sounding connection between quantum states, the unified field theory, and the means by which the brain stores memory, all tied into theories from both Albert Einstein and Stephen Hawking."
- In really hard SF: "It's a ride. Obviously, time travel to the past is impossible, but this multi-axis motion ride will make you think you're really there."
Unfortunately for analytical purposes, this pattern is not universal - hard SF stories can skip over the details as long as the basic explanation is correct
given what's been established so far. Therefore, regardless of the
typical stylistic flourishes
of hard SF, the only way to define it is self-consistency and scientific accuracy.
Paradoxically, hard SF often
does include technology that looks impossible. Many works of hard SF embrace the maxim, "A sufficiently advanced technology is indistinguishable from magic." This was coined by
Arthur C. Clarke (one of the definitive hard SF writers) and is embraced at the end of his novel (and movie)
2001: A Space Odyssey (a definitive hard SF work), where the many fantastic abilities of the monoliths are simply presented as "sufficiently advanced" and inexplicable. Essentially, a deep understanding of how scientific advancement has worked in the past leads to the knowledge that we have no real idea how it will go in the future.
Which leads us to the Scale.
Notes (please read!)
Note: The works mentioned below are purely for illustrative purposes — please add new examples to the subpages.
Note 2: Contrary to what one might expect, there is no apostrophe in "Mohs" — the name is a reference to the
Mohs scale of mineral hardness,
named for Friedrich Mohs. (Grammatically speaking, an apostrophe
after the 's' would be permissible; its addition would produce a possessive, i.e., "Mohs' scale", denoting the scale created or promulgated by Mohs. However, it's apparently not used in the standard name for the scale, so its use here would approach a degree of informality utterly unacceptable on The Other Wiki.)
Note 3: While the term "soft science fiction" is used above as the antonym of "hard science fiction", another common use of the term is to describe
soft science fiction:
sociological and psychological science fiction. This can, in some cases, make it appropriate to talk about "hard soft science fiction", but doing so is likely to confuse people.
Note 4: There are sometimes in the news reports of studies which would reassign many works on the scale — for example, tropers might claim
the September 2011 OPERA experiment which measured faster-than-light travel by neutrinos
can raise works whose
One Big Lie is
FTL Travel to the
Speculative Science category. There are three reasons to be cautious about making such alterations: first, because mass media reporting of scientific results is often inaccurate due to the difficulty of presenting technical results to a non-technical audience; second, because revolutionary new results (and results in the
news are generally new) are far more likely to be overturned than they appear (indeed, the OPERA anomaly seem to have been
caused by faulty equipment
); and third, for purposes of the Scale, the yardstick of scientific plausibility is what the science said
at the time the work was written, not what
scientists discovered later.
Note 5: As far as this wiki is concerned,
Tropes Are Not Good and
Tropes Are Not Bad. "Hard" and "soft" may be considered as denotations of the quality of the story by those who prefer one over the other. We don't hold to that here.
Note 6: In science fiction fandom, classifying something as hard science fiction generally relies on more than just the plausibility of the technology used. "Hardness", in that sense, also depends to the level of scientific explanation used in the story. This scale, however, is based mainly on closeness to real world science and the consistency of the science fiction elements. For this reason you may find examples of works on the higher end of the scale that are not generally described as hard science fiction.
Note 7: Keep in mind that
Science Marches On when categorizing older works. If the story in question was based on a scientific theory that, while now discredited, was widely accepted in its day, it still qualifies as "hard" science fiction because the author did his best
with the information available at the time.
Note 8: When adding this trope to a work page,
don't simply put down the number and leave it at that. This would require a troper to visit this page to learn more about it. That's fine if the troper is interested, but if they are already working their way down the work's page (and only at the M's) they probably don't want to wander off on a
Wiki Walk. You can say the number, but please go on a bit explaining what the number is. For instance:
- Science In Genre Only: The work is unambiguously set in the literary genre of Science Fiction, but scientific it is not. Applied Phlebotinum is the rule of the day, often of the Nonsensoleum kind, Green Rocks gain New Powers as the Plot Demands, and both Bellisario's Maxim and the MST3K Mantra apply. Works like Futurama, Tengen Toppa Gurren Lagann, The DC and Marvel universes, and The Hitchhiker's Guide to the Galaxy fall in this class.
- World Of Phlebotinum: The universe is full of Applied Phlebotinum with more to be found behind every star, but the Phlebotinum is dealt with in a fairly consistent fashion despite its lack of correspondence with reality and, in-world, is considered to lie within the realm of scientific inquiry. Works like E. E. “Doc” Smith's Lensman series, Neon Genesis Evangelion, Star Trek: The Original Series, and StarCraft fall in this category.
- Physics Plus: Stories in this class once again have multiple forms of Applied Phlebotinum, but in contrast to the prior class, the author aims to justify these creations with real and invented natural laws — and these creations and others from the same laws will turn up again and again in new contexts. Works like Schlock Mercenary, David Weber's Honor Harrington series, David Brin's Uplift series, and the 2003-2009 Battlestar Galactica fall in this class.
- One Big Lie: Authors of works in this class invent one (or, at most, a very few) counterfactual physical laws and writes a story that explores the implications of these principles. Most works in Alan Dean Foster's Humanx Commonwealth series, the Ad Astra board games and Robert A. Heinlein's Farnham's Freehold fall in this category.
This class also includes a subclass (4.5 on the scale) we call One Small Fib, containing stories that include only a single counterfactual device (often FTL Travel), but for which the device is not a major element of the plot. Many Hal Clement novels (e.g. Mission Of Gravity, Close to Critical), Freefall, and the Alien series fall within the subclass.
- Speculative Science: Stories in which there is no "big lie" — the science of the tale is (or was) genuine speculative science or engineering, and the goal of the author to make as few errors with respect to known fact as possible. Early works in Larry Niven's Known Space series, the first two books in Robert L. Forward's Rocheworld series, Eternal Sunshine Of The Spotless Mind, and Robert A. Heinlein's The Moon Is a Harsh Mistress fall in this class.
A subclass of this (5.5 on the scale) is Futurology: stories which function almost like a prediction of the future, extrapolating from current technology rather than inventing major new technologies or discoveries. (Naturally, Zeerust is common in older entries.) Gattaca, Planetes, The Machine Stops
by E. M. Forster, and the more Speculative Fiction works of Jules Verne fall in this subclass.
- Real Life (aka Fiction in Genre Only): A Shared Universe which spawned its own genre, known as "Non Fiction". Despite the various problems noted at Reality Is Unrealistic, it is almost universally agreed that there is no other universe known so thoroughly worked out from established scientific principles. The Apollo Program, World War II, and Woodstock fall in this class.