A guided missile has been launched at an orphanage
or one of the protagonists' planes, usually once it's been damaged and left limping along with no anti-missile defenses. Those onboard can't escape and get a nice, long look at their oncoming doom as they say their prayers... till the Ace Pilot
flies his plane in front of the missile, making it switch targets and leading it away.
The Ace Pilot
either has the skills to blow it up or a plan (well, more like on the spot improvising
) to destroy or escape from the missile. Usually by deftly dodging and making it hit a cliff or asteroid
, just plain letting it hit his plane but using an Ejection Seat
beforehand, or best of all, leading it back to the launcher! If he's being chased by the Macross Missile Massacre
, then expect his new target to go "Oh Crap
Needless to say, the missile will not
have any Friend Or Foe recognition software to tell it to either dodge the ally plane or not explode.
This can very easily turn into a Heroic Sacrifice
if he can't destroy or evade it, or worse ram an enemy target to make sure both he and the missile hit it. Compare Grenade Tag
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Anime and Manga
- Mao does this to protect a helicopter full of refugees in the first episode of Full Metal Panic! The Second Raid. Of course, it was justified that her AS is custom-equipped with electronic warfare equipment. Plus the fact that she did this with ARF missiles which also exist in real life; according to The Other Wiki, they are specifically built in a way that if someone attempts to jam them, they lock onto the jammer instead(!).
- The Black Lagoon crew divert heat seeking missiles with a flare, before launching their boat in the air and taking the attacking helicopter down with a torpedo.
- In YuYu Hakusho, Yusuke escapes several explosive homing shuriken by accidentally misguiding them in this way.
- Subverted in Dragon Ball Z when Frieza dodges the cutting disc that Goku led back to him and then double-subverted when he fails to dodge the second time.
- In Air Force One, a Red Shirt F-15 pilot deliberately flies into a missile to save the heroes.
- Which makes the Red Shirt a jet fighter pilot secret service agent, taking one for the President.
- The Incredible Mr Limpet. A wolf pack of Nazi submarines has fired torpedoes at an Allied convoy. The title character discovers that the torpedoes have been modified to follow his "thrum" (the booming call he can make). He uses this to make the torpedoes follow him away from the ships and hit the U-boats that fired them.
- The Hunt for Red October:
- The second torpedo actually gets misguided twice; a few minutes earlier it has the October cold until the more maneuverable Dallas interposes itself then crash-surfaces to get away.
- There is also the time Ramius dodges a plane-dropped torpedo by making a sharp turn just before hitting a rock, causing the torpedo to be momentarily confused due to the bubbles.
- Frankie in Sky Captain and the World of Tomorrow, who leads an underwater crab robot's torpedo away and ejects when she can't blow it up. Sky Captain uses the crabs same torpedoes to destroy it by leading them back to it.
- Star Wars Episode II Attack of the Clones Obi Wan ejects the spare parts for Jango Fett's missile to hit.
- In Revenge of the Sith Anakin makes two missiles following him hit each other by spinning his fighter around.
- Pulled off by Topper in the finale of Hot Shots!
- Used to introduce us to most of the titular dog's powers in the intro to Disney's Bolt, Bolt grabs a magnetic landmine, and unintentionally gets a homing missile on his tail, which he runs away from, leading it back toward a different helicopter which he jumps over, but the missile hits home.
- Galaxy Quest
Sarris: You fool! You fail to realize that, with your armor gone, my ship will tear through yours like tissue paper!
Jason Nesmith: And what you fail to realize is that my ship is dragging mines!
- In a variation on the theme, a Tomahawk missile is launched at an Arms Fair in the Pre Titles Sequence of Tomorrow Never Dies. After it's fired, James Bond manages to communicate that one of the planes there is armed with a nuclear torpedo, and if the Tomahawk blows that up it will make the fallout from Chernobyl look like spring rain. When the Royal Navy are unable to self-destruct the inbound Tomahawk, he nicks the plane.
- The Iron Giant is a partial example - the titular giant was the target, and he just escaped from the town to save it. He had no plan or intention to save himself.
- Payday, the movie version of Der Clown, shows Dobbs as he sends a heat-seeking surface-to-air missile chasing his helicopter back into the SAM which is so glowing hot that it must emit more heat than the helicopter's gas turbines.
- In Blue Thunder, this trope is inverted, in that the protagonist's helicopter is the intended target of heat-seeking missiles fired at him by Air Force interceptors, but he manages to decoy them away using the heat from, respectively, a Chinese barbecue shop and the sunlight reflecting off of a skyscraper. How this manages to avoid killing anyone is rather blatantly ignored.
- The Man Called Flintstone has Fred and Barney reprogram the missile and then trick the villains inside the missile as it flies off into deep space.
- The hero of Interceptor pulls this at the end to shoot down the bad guy's stealth fighter, despite being unarmed.
- In The Dark Knight Rises, Batman manages to trick one of the missiles launched by one of the stolen Tumblers into blowing up one of the others after leading it on a long chase in the Bat.
Live Action TV
- Twice in the Battlestar Galactica miniseries. Apollo leads a missile away from Colonial One, saving the president, later Starbuck does the same for Apollo.
- Averted in Season 4 premiere: There are simply too many missiles and while they manage to shoot down the one heading for Colonial One, Zephyr, Astral Queen and a few others do end up getting hit.
- Done more than once on JAG. Commander Rabb put himself in front of a "dirty nuke" missile, launched from a diesel-powered submarine and aimed at a Carrier Battle Group, after it closed too close to be shot down to lead it away until it's fuel ran out. And in a separate instance: A similar trick was done with a torpedo, drawing it into one submarine to save another.
- This is basically the entire plot of the Star Trek: Voyager episode "Dreadnought": a sentient missile with a massive anti-matter warhead is convinced an inhabited planet is its authorised target. Captain Janeway is willing to fly Voyager into its path, but fortunately Torres is able to deactivate the weapon in time. The plot was repeated in "Warhead"; this time the crew were able to convince one of the (literally "smart") weapons to blow up the other missiles and avert a war.
- A specialized version of this in BattleTech are the so-called "Nemesis pods" available as ammunition to improved Narc launchers. Unlike regular homing pods, which help friendly missiles with matching guidance systems find the target they attach to, a Nemesis pod misdirects enemy missiles into hitting a "marked" unit belonging to their own side if that unit just so happens to conveniently stumble into their line of fire.
- The protagonist of Unreal: Return to Na Pali in the endgame movie.
- In another Wing Commander example, "Maniac" has a nervous breakdown when a heatseeking missile he fired at a Kilrathi fighter misses, and hits a Confed transport instead, assisting the kats in destroying it.
- Captain Jack "Heartbreak One" Bartlett took the missile away from Kei "Edge" Nagase's tail in the second mission of Ace Combat 5. Bartlett got shot down and it isn't until the end of the game you get to see him again
- Additionally, it is possible for the player to send an enemy missile back at an enemy this way. However, this results in a miss or player death about 19 out of 20 attempts on ground targets, 4 our of 5 attempts on water targets, and 99 out of 100 attempts on flying targets.
- In a later mission in Ace Combat 5, Nagase does the same thing with a SAM that was targeting you. She ejects in time, and the next mission is to rescue her.
- It's possible to do this with the boss Duon's missiles in Super Smash Brothers: Brawl.
- The Legend of Zelda: Oracle of Ages uses an interesting variant of this trope: the boss of the 7th dungeon is vulnerable only to its own projectile attacks. However, rather than luring them back to it (they aren't homing projectiles), you have to use the Long Hook to swap places with the big jellyfish and put it into the path of its own attack.
- Flash game Dodge. Missiles simply fly towards the player, and you get to hit the enemy with them.
- The entire first section of The Doomsday Zone in Sonic & Knuckles/Sonic 3 & Knuckles consists of you doing this to Robotnik's ship with the homing missiles he fires at you.
- This is how you defeat Megaleg in Super Mario Galaxy, by blowing out the Humongous Mecha with its own Bullet Bills.
- And for the giant robot Malletoid in Super Mario Galaxy 2, at least from the trailer, where you have to eat its own Bullet Bills with Yoshi and shoot them back at certain points on the robot.
- In Sword of the Stars, destroyers equipped with the Wild Weasel mission section can spoof enemy missiles into tracking it instead of the more valuable targets. Later patches/addons added the chance of some of these missiles returning "to sender" for a nasty surprise. In the latter case, the firing ship's point-defense weapons will not intercept the returning missiles. The dreadnought Electronic Warfare command section does this along with two other important functions (sensor jamming and long-range scanning).
- In Portal, turret-launched missiles, though not true homing projectiles, can be sent wherever you please with cleverly-placed portals. This strategy is essential for the final boss.
- In the Marvel 2099 sections of Spider-Man: Shattered Dimensions, it's possible to do this with the homing missiles fired by Public Eye officers. You need to use Accelerated Vision, though.
- The purpose of the Target Override Pod in Tom Clancy's HAWX is to lock onto a friendly plane. If a missile starts tailing that plane, the Pod will redirect the missile at the Pod-equipped plane. Then it's all up to the Pod-equipped plane's pilot if the stunt ends up in Taking the Bullet or a High-Speed Missile Dodge.
- The final mission of the first Medal of Honor has you sabotage a V2 rocket's guidance gyroscope, then launch it to destroy the base.
- Homing weapons in the Escape Velocity series may lock onto the originating ship if jammed, provided that weapon has a particular Boolean flag turned on in its wëap resource. The games don't feature any examples, but the modders have added them.
- The old text-based computer game Hunt the Wumpus had crooked arrows (so that they could turn corners - don't think too much about it) which could go through 5 rooms and which you had to guide after shooting by typing the room number the arrow was to go to next, but if there was no passage from the room the arrow was in to the room you told it to go into, the arrow would "hit the wall" and expend the rest of its moves flying randomly. If it entered your room, it would hit you.
- The Star Wars Episode III example (See Film above) is parodied by Darths & Droids here. With sentient missiles. Not intelligent; just sentient.
- Done in Futurama. With a burning flag. The episode was anvilicious about flag
- In Star Wars: Clone Wars, Anakin tells his clonetrooper pilots to fire all their missiles across the bow of the destroyer he's flying past. About half of the missiles destroy the droid starfighters pursuing Anakin; the other half start following Anakin, who then leads them into the open hangar of the Confederacy carrier.
- Done with absolutely no logic in a Secret Squirrel short, where Secret for some reason possesses a "Fire away then turn around and blow myself up missile."
- In TaleSpin, Baloo takes on an army of pandas in a fleet of hot air balloons armed with crude heat-seeking missiles by cramming his airplane full of ice cream (he had received large quantities of ice cream prior in the episode), causing the missiles to seek out the hot air in the pandas' balloons instead of the plane. This strategy, of course, meant he had to force the pandas to surrender or retreat before the ice cream melted.
- In Dexter's Laboratory, Santa Claus defends his sleigh from Dexter's homing missiles by throwing several presents at it, causing the missile to hit the gifts instead and explode harmlessly in the sky. Unfortunately for Dexter, these happened to be his sister Dee Dee's presents.
- One of the many real-life tactics for shaking an incoming missile is "terrain screening", i.e. putting a hill or other obstruction between your aircraft and the missile's radar or IR seeker.
- In the Falklands War, this was the job of a number of RN pilots in Sea King helicopters- including Prince Andrew.
- During the 2nd Indo-Pakistanese War (1973), an Indian Mig fired a missile at a Pakistani Mirage IIIE, but the missile shot down the Mig's wingman.
- Similar incidents were recorded during the First Gulf War. Iraqi pilots were apparently given to the habit of taping their fire buttons down and a couple killed their own flight leaders this way.
- In WWII, the American Mark 14 Torpedo was notorious for running in circles. There is only one confirmed case of a circular run sinking the submarine that launched it, but there are several of circular-running torpedoes that either passed over a frantically crash-diving submarine or went off close by thanks to their magnetic influence detonator.
- Japanese pilot Sakio Komatsu earned himself a place in both Japanese and US history books when he crashed his divebomber to detonate a Mark 14 fired at his carrier. He might not have gotten credit for it except for the fact that several hundred people saw it happen; it wasn't until about 1950 that US interrogators were actually satisfied it was true.
- One of the theories about the loss of the USS Scorpion, an attack submarine, was that one of its torpedoes malfunctioned and accidentally turned on in the torpedo room, so it had to be fired off. However, it is thought that the guidance wires got cut when this happened, so it started looking for a target—and the only submarine in the area was the Scorpion itself. This theory is heavily disputed, however, and most torpedomen familiar with the Mark 37 torpedo deny that this could have happened given the failsafes of said design.
- During World War One, the cruiser USS Vesuvius was struck by a torpedo she launched during a weapons test, due to the aforementioned "swimming in a circle" issue. Due to some swift Damage Control, Vesuvius was saved from sinking due to this. It is with good reason that American torpedoes through some time in World War II have a reputation as being rather unreliable or possibly dangerous to their users.
- Most missiles and torpedoes do not have IFF systems or methods to safe the weapon once it has been launched, so that the enemy can't render them useless via a compromised code. One of the major reasons why US submarines have almost exclusively trained and operated alone from the Cold War on is because if you lose the guidance wires, the torpedo will target anything that happens to cross its sonar's field of view.