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'''Lighthouse Keeper''': Oh... You already know about it... Well, yeah... the funky pipe leads to a parallel universe."

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'''Lighthouse Keeper''': Oh... You already know about it... Well, yeah... the funky pipe leads to a parallel universe."

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->''"We, uh, already know about the parallel world. Weird pipe, right? Leads to a freaky opposite world?"''
-->-- '''Huey''', ''VideoGame/PaperMarioColorSplash''

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->''"We, ->'''Lighthouse Keeper''': I'll introduce you to... wait for it... the PARALLEL WORLD!\\
'''Huey''': Um, how do I put this...? We,
uh, already know about the parallel world. Weird pipe, right? Leads to a freaky opposite world?"''
-->-- '''Huey''',
world?\\
'''Lighthouse Keeper''': Oh... You already know about it... Well, yeah... the funky pipe leads to a parallel universe."
-->--
''VideoGame/PaperMarioColorSplash''
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->"We, uh, already know about the parallel world. Weird pipe, right? Leads to a freaky opposite world?"

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->"We, ->''"We, uh, already know about the parallel world. Weird pipe, right? Leads to a freaky opposite world?"world?"''
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->"We, uh, already know about the parallel world. Weird pipe, right? Leads to a freaky opposite world?"
-->-- '''Huey''', ''VideoGame/PaperMarioColorSplash''
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* In ''VideoGame/StarWarsTheOldRepublic'', Republic players visit Taris early in their storyline, where the Republic is trying to rebuild it after the catastrophe from [[VideoGame/KnightsOfTheOldRepublic centuries earlier]]. Imperial players go there a few chapters later to undo the Republic's work and keep the place an uninhabitable hellhole. Notably, the Imperial chapter is set at night, giving it a DarkWorld feel.
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** ''VideoGame/MyHouse'': The entire map involves exploring multiple locations that, to varying degrees of subtlety, all seem to be variations of the same basic house template. A very literal version of this trope is accessed via the bathroom mirror, and is a completely inverted version of the house. A mirrored version of both Underhalls and the Gas Station can also be accessed from this area.
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Moved as there are two games called Earthbound on this wiki.


* ''VideoGame/EarthBound'' has Moonside, which is a twisted, alternate reality version of Fourside.

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* ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' has Moonside, which is a twisted, alternate reality version of Fourside.
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* Dark Aether in ''VideoGame/MetroidPrime2Echoes''.

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* ''VideoGame/MetroidPrime2Echoes'': Dark Aether is a twisted, corrosive version of Aether, albeit occupying an alternate dimension. The layout and architecture is nearly identical in ''VideoGame/MetroidPrime2Echoes''.both dimensions, and the biomes are also similar (though much more polluted in Dark Aether). However, whereas Aether is inhabited by the friendly Luminoth, Dark Aether is inhabited by the aggresive Ing, and the latter world's atmosphere is very harmful for anyone who wasn't born there.



* Certain areas of Subspace Emissary in ''VideoGame/SuperSmashBros Brawl'' had you shifting between daytime and sunset of the same level, using it to remove an obstruction -- on both sides -- from one side, that would be indestructible on the other. It probably isn't a coincidence that this game and ''Kirby Super Star'' had the same designer.

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* Certain areas of Subspace Emissary in ''VideoGame/SuperSmashBros Brawl'' had ''VideoGame/SuperSmashBrosBrawl'' have you shifting between daytime and sunset of the same level, using it to remove an obstruction -- on both sides -- from one side, that would be is indestructible on the other. It probably isn't a coincidence that this game and ''Kirby Super Star'' had the same designer.



*** ''No End in Sight'' homages "Wormhole" with a map that has a Dark World and a deviously hidden third [[https://doomwiki.org/wiki/E4M2:_Parallels_(No_End_In_Sight) Darkest World]].

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*** ** ''No End in Sight'' homages "Wormhole" with a map that has a Dark World and a deviously hidden third [[https://doomwiki.org/wiki/E4M2:_Parallels_(No_End_In_Sight) Darkest World]].
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* In ''VideoGame/DMCDevilMayCry'', most areas you move through in the "normal" Limbo City will transform into warped areas of the same environments in the "demonic" Limbo. At least once, the environment itself will be flipped 180 degrees, memorably in the approach to Bob Barbas' lair; the symbolism used for the transition depicts Dante moving to the other world through the mirror image reflected by the huge body of water.
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Crosswicking/Updating DMC examples in the trope pages. There's also a better way to describe horror than just using all-caps and bold font.


* ''VideoGame/DevilMayCry1'' had a mirror you could pass through. Said Mirror World was horrifying with the bloody color, tilted camera angle and the shifting water effect on everything. Not to mention the random enemies that '''THROW THEIR EYEBALLS AT YOU.'''

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* ''VideoGame/DevilMayCry1'' had a In ''VideoGame/DevilMayCry1'', the strange mirror you could pass through. Said Mirror World was where Nelo Angelo emerges from is revisited as a gateway in a later mission when Dante seeks the Philosopher's Stone. The mirror world is a more horrifying version of the real one, with the a bloody color, color palette, tilted camera angle angles, and the shifting water effect on everything. Not to mention entire screen also becomes distorted as everything slowly moves like a ripple in a water. It's also the random enemies place where you are [[MookDebutCutscene introduced to]] the Nobodies, strong horrifying demons that '''THROW THEIR EYEBALLS AT YOU.'''can throw their eyeballs at you. Dante also notices that any object there is just an illusion because the Divinity Statue doesn't do anything.

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