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Scoring a segment such that the music punctuates the physical motions occurring. This is a technical term coined in the animation industry in [[UsefulNotes/TheGoldenAgeOfAnimation the 1930s]], though the practice of synchronizing actions to the rhythm of the music goes to the days of silent film.

In a slapstick cartoon, this can be used as a complete substitute for the normal sound effects. In live action this is more commonly used alongside the normal sound effects, making it seem like a choreographed dance. In either case the effect is usually comedic, whether this was intentional or not, which is why the term is often used as a pejorative in film scoring circles.

While it was prevalent in the early days of sound cartoons due to how efficient it was for the animators to time the animation to, it soon became derided as cliché and corny, and its usage decreased considerably in the following years. That said, it's certainly ''not'' a DiscreditedTrope -- there are still some modern cartoonists who still use this, such as Creator/GenndyTartakovsky (who loves timing his cartoons to tempos) and [[WesternAnimation/EdEddNEddy Danny Antonucci]]. Feature animated films still make some use of it, but it's limited to musical sequences, like the ones seen in ''WesternAnimation/{{Rio}}''.

For {{video game}}s where the player can cause Mickey Mousing, see MusicalGameplay.

See also MimeAndMusicOnlyCartoon, MusicalChores, StandardSnippet, ThemeMusicPowerUp, RecordNeedleScratch. Compare VariableMix. May be used in conjunction with LeftTheBackgroundMusicOn.

This is not the same as a {{Leitmotif}}, which is a particular theme tied to a character, object, or idea. It is also not the same as the use of music to express emotions. It only counts as Mickey Mousing if the music is timed to -- and usually similar in contour to -- the actions on screen.



* [[http://www.youtube.com/watch?v=fmoAA9eob1I This]] advertisement [[LampshadeHanging hangs a lampshade]] on the idea, by combining it with SorryILeftTheBGMOn.

[[folder:Anime & Manga]]
* This is actually a very rare practice in anime, where shows almost exclusively rely on a library of tracks composed for the show and thrown in where appropriate. Thus it is very glaringly obvious (and audibly jarring) in {{anime}} that's given an entirely new music track when it's dubbed, especially those handled by [[Creator/FourKidsEntertainment 4Kids]]. Then end result gives the show a Tom-and-Jerry-trapped-in-the-eighties feel. This is usually done to save money, but also to remove potential gaps in the original music caused by cuts and edits.
* {{Justified|Trope}} with the "Both Of You Dance Like You Want To Win" attack in ''Anime/NeonGenesisEvangelion''. Shinji and Asuka must fight an Angel that splits in two and can only be killed by destroying both pieces simultaneously. It's decided the best way to do this is to have them perform an attack choreographed to the rhythm of a piece of music.
** As a result of this, the battle-sequence plays more like an [[UsefulNotes/OlympicGames Olympic gymnastics]] highlights-reel, [[CrowningMomentOfAwesome and it]] [[TropesAreNotBad is glorious]].
** [[http://www.youtube.com/watch?v=ENiDiVyqens Reenacted]] in ''VideoGame/SuperRobotWarsMX'', but with [[Manga/{{Zeorymer}} Bryst of the Fire]].
* ''Anime/BlueSubmarineNo6'' has naval battles choreographed to bossanova. It's absolutely awesome.
* The Creator/FUNimation dub of ''Anime/DragonBallZ'' did this at times. Creator/TheOceanGroup dub also rarely had any silence.
* ''Anime/SpiritedAway'' has this when Chihiro is making her way down the rickety stairs to the boiler room.
* ''Manga/KimbaTheWhiteLion'' [[http://www.youtube.com/watch?v=k5P9ic9GZoE&list=LL5A68Xz9vd9pNuUOTW6GeBw&index=54 has its moments.]]
* ''Anime/MyNeighborTotoro'' does quite a bit of this, most notably in the scene where Mei chases Chibi-Totoro and Chu-Totoro through her backyard.
* ''Anime/CastleInTheSky'' has this early in the movie, when the Dola boys fight the Boss.
* ''Anime/LegendOfGalacticHeroes'' first episode choreographs a space battle to Ravell's ''Bolero''
* A quick example in the original OP of ''Manga/{{Genshiken}}'', where gameplay footage of ''VideoGame/GuiltyGear Isuka'' is shown, with Sol performing a three-hit combo in time with the music.
* The ED theme of ''Manga/UraraMeirocho'', ''Go to Romance''. Not only are the girls' movements and camera cuts perfectly timed with the music, several of the lyrics directly refer to their moods and actions during their respective portions of the sequence.
* This pops up attached to certain characters in ''Anime/SenkiZesshouSymphogear''. Specifically [[ArtificialHuman Autoscorers]], which are "living" puppets; only two actually make those sounds and fittingly both are CuteAndPsycho in personality. This is also in-universe examples as it's implied that the sounds they make are heard by the cast.

* TheRiteofSpring used this in it's original production.
* A stand-up routine by Bill Bailey explains how scoring childrens cartoons is a low point for a session xylophone player.
--> "''What's the mouse doing now, going up a hill? Right," * deedlydeedlydeedlydeedlydeedlydeedly ding!* "Oh, now it's coming back down," * doodlydoodlydoodlydoodlydoodlydoodly dum!* * sighs* ''

[[folder:Eastern Animation]]
* ''Animation/NuPogodi'' synchronizes the action with its eclectic soundtrack.

[[folder:Films -- Animation]]
* Parodied in ''Disney/TheEmperorsNewGroove'', when Kronk provides his own theme music.
* This is sort of the point of Disney's ''Disney/{{Fantasia}}'' and ''Fantasia 2000'', though it was actually [[InvertedTrope done in reverse]], with animation produced based on existing music.
* Likewise Disney's version of ''Music/PeterAndTheWolf'' in ''Disney/MakeMineMusic''.
* In the long-buried Disney film ''Film/SongOfTheSouth,'' Mickey Mousing is rampant. However, special mention goes to Br'er Bear, whose inability to keep up with the Zip-A-Dee-Doo-Dah Leitmotif is a sign that he is TheDitz of the story.
* Used extensively in ''WesternAnimation/KungFuPanda2'' (fittingly enough) during the fight scene in the musicians' village.
* In ''Disney/ThePrincessAndTheFrog'', this is subtly done throughout the song "Down in New Orleans", mainly to beats of the trumpets.

[[folder:Films -- Live-Action]]
* The 2012 logo for Creator/{{Universal}} has a glare on the company name that beams in time with the final notes in the fanfare.
** The 1994 and 2009 logos for Creator/TwentiethCenturyFox do something similar with the sun flashing at the fanfare's midway point.
* During ''Film/TheAmazingSpiderman2'' Electro's Theme contains a lot of Dubstep, which usually cannot be heard by the characters in the movie themselves; however, during the final standoff between Spidey and Electro, the latter converts himself into his energy form and starts jumping between the coils of the power plant and punching Spidey in between. Everytime he switches from one coil to another, he makes them emit one tone at a time, creating a Tesla-coil rendition of "Itsy-Bitsy Spider". Spidey himself isn't particularly thrilled.
-->'''Spider-Man:''' I ''hate'' this song!
* The absurdly famous "Knife" cue from ''Film/{{Psycho}}'' is kind of a funny aversion, compounded with BeamMeUpScotty. If you watch the scene carefully, the music is NOT MickeyMousing. However when people mimic the scene by making a stabbing motion and singing "Reent! Reent! Reent! Reent!" they will synchronize it.
* In ''Film/TheGreatDictator'' Creator/CharlieChaplin shaves a customer in perfect synchronisation with the 5th Hungarian Dance [[https://www.youtube.com/watch?v=BaaDiCwfTxY See here.]]
** Impressively, he also did it in one take.
* ''Film/TwoThousandOneASpaceOdyssey'' used this for several extended scenes, including spacecraft in flight. The music wasn't actually written for the film, so they simply chose the most accurate piece to use for the individual sequence.
** The score as we know it was originally just used by Kubrick as make-shift editing music, so he'd have something to work with. It turned out he liked it so much he threw the entire original score, which had already been written and recorded, out of the window. (And this may have been his plan all along: Also Sprach Zarathustra, in particular, is ''suspiciously'' thematically appropriate.)
** When auto-docking with a space station in the game ''VideoGame/{{Elite}}'', it plays "On the Beautiful Blue Danube", in reference to ''Film/TwoThousandOneASpaceOdyssey''. (Not all of the versions of ''Elite'' do this, though.)
* Still with Kubrick, in ''Film/AClockworkOrange'' the overture to "La Gazza Ladra" is used in two places, and apart from heralding bouts of the old ultraviolence, in at least one of them (the fight of Alex and his droogs against a rival gang in an abandoned theatre) the music goes together with the tremendously violent action in the screen.
* Used in ''Film/TheBluesBrothers'' when the eponymous duo are trying to sneak into the performance, with the band playing "Minnie the Moocher" as the music (although being heavily musically inclined, the two are doing it on purpose).
** Also used much earlier during the "SCMODS" sequence. During the chase, when their car crashes into a music store and then rolls out again, the sound of a drum falling over is synchronized with the music.
* The original ''Film/KingKong1933'' used this. It's most noticeable during the famous "taking off the dress scene", when Jack is climbing on rocks, and when the tribal chief walks (or rather, marches along to the soundtrack) down to greet the film crew.
* ''Film/TheCatInTheHat'' movie. While attempting to get back the pet dog, Nevins, the two main protagonists attempt to sneak in, all the while the sound of their footsteps punctuated by the Cat playing on his whiskers. The children both look at him, and he replies "I thought the moment needed something."
* The main ''Film/JurassicPark'' theme does this a few times. When it is first played, there is a prominent symbol crash that lines up perfectly with a rather spectacular crashing of waves against a large rock pillar, just off the coast of the main island. When it is reprised during [[VillainousRescue the climactic battle between the T-Rex and the Velociraptors]], the repeat of the main riff begins at the exact moment the one surviving Raptor decides to take on the Rex all by herself, and the riff comes to it's crescendo just as the Rex howls in agony from the Raptor's bite. Not to mention that the song's dramatic beginning is timed perfectly to coincide with the sudden appearance of the Rex.
* In ''Film/{{Stardust}}'', an absolutely epic fight scene is set to the Can-Can -- as is [[spoiler: Robert de Niro dancing around in drag.]]
* The pub jukebox left on Random in ''Film/ShaunOfTheDead''. The protagonists beat up a zombie with pool cues in time with Music/{{Queen}}'s "Don't Stop Me Now".
* The film ''Film/BlackNarcissus'' was infamous for its Mickey Mousing, especially with its climactic scene on two nuns fighting on a cliff.
* ''Film/TheCourtJester'' - the final swordfighting scene when Creator/DannyKaye's character gains [[MasterSwordsman incredible fencing skills]].
* Occurs in the first ''Film/SpiderMan1'' movie where Peter learns to wall-crawl.
* The "garden tool fight" in ''Film/{{Hobgoblins}}'', as pointed out by Crow:
-->'''Crow T. Robot''': Their garden tools make little Casio sounds.
* Pretty much anything with Creator/JerryLewis in it incorporates this at some point or another. Justified, since he always played a piece of dummy music whenever he was doing scenes on a set, so that he could use the tempo as a structure for his act, and then replace it with another song with a similar tempo in post-production. He said in a behind-the-scenes video of "The Day The Clown Cried" that he learned this from Creator/CharlieChaplin, who said he never went on set without a violin or another instrument providing music to structure his own act.
* Serious examples do exist - one appears ten minutes into the [[http://www.youtube.com/watch?v=vteImijZQM0 1932 film "The Most Dangerous Game"]] (based on [[Literature/TheMostDangerousGame the short story of the same name]]).
* In ''Film/ThePrincessBride'', seen (heard?) during the famous "you killed my father" scene.
** And also during the chatty swordfight duel. The music stops every time a stroke is parried. The music and the dueling both stop to allow the characters to perform acrobatic feats and talk to one another.
** Also used the next time Cary Elwes got to go {{Flynning}}. During the climactic sword-fight in ''Film/RobinHoodMenInTights'', much of the action is synched with the music, including "parry, parry, thrust, thrust, *CLANG* Good!" Not so much the shadow-puppet bit though...
* "Eye of the Tiger," written for ''Film/RockyIII'', was written for precisely this reason--the famous training scene had been filmed with "Another One Bites the Dust" in mind, but when they couldn't get Music/{{Queen}} to let them use the song, they asked Music/{{Survivor}} to write a song with a riff to match Rocky's punches.
* Featured in ''Film/PsychoCopReturns'', in a scene where a few notes of music accompany an each bill handed to a night watchman.
* ''Franchise/PiratesOfTheCaribbean''
** In ''Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl'', there are at least two points during Captain Jack and Will's swordfight in the blacksmith's shop where the swords connect along with the music.
** In ''Film/PiratesOfTheCaribbeanDeadMansChest'', three characters have a [[InterestingSituationDuel swordfight on top of a rolling water-wheel]]. The climax is set to the main theme of the series.
* ''Film/HarryPotterAndTheDeathlyHallows'' uses this, surprisingly. In the scene where [=McGonagall=] casts Piertotum Locomotor, the statues can be heard [[https://youtu.be/Q9I5tlU4Kuo?t=1m52s landing in time with the BGM.]]
* In Orson Welles's preview cut of ''The Lady from Shanghai'', he filled in the spots where music would later go with stock themes from the studio's library, which he thought worked quite well. However, [[ExecutiveMeddling the studio took the picture out of his hands]] and had an original score composed designed to punctuate the action. This enraged Welles, who dismissed it "a Looney Tunes score".
* In the original ''Film/TheLastHouseOnTheLeft'', a character is stabbed to death with a jarring electronic chord playing with each stab.
* ''Tron''
** In ''Film/{{Tron}}'', when Mega-Sark is walking outside the [=MCP=]'s core, the four electronic beats are from Wendy Carlos' score.
** In ''Film/TronLegacy'', the [[UncannyValley Armory Sirens']] movements and footsteps are synchronized to the beat of the BGM "Armory".
* Used briefly in ''Film/DrNo,'' when Bond is crushing the tarantula. The music emphasizes his strikes.
* Also used in the ''Film/TheFifthElement'' where the music comes from an in-universe opera and emphasizes Leeloo's strikes against the aliens. Seen [[http://www.youtube.com/watch?v=n0qy3JHz6X0 here.]]
* Jim Henson's Oscar nominated experimental short ''Film/TimePiece'' was about eight and a half minutes of this trope, where everything was done to a rhythm or musical beat.
* In ''Film/ScottPilgrimVsTheWorld'', Lucas Lee's neck cracks are timed to the "Unversal Movies" opening.
* ''Film/JohnnyEnglishReborn''. During the end credits, English cooks a meal for his LoveInterest to the strains of "In the Hall of the Mountain King".
* Two scenes in ''Film/HudsonHawk'' features two thieves robbing places while...[[BigLippedAlligatorMoment dancing and singing]]. For them, [[YouFailLogicForever it's a way to remain synchronized]].
* Done to an almost ludicrous degree in ''Film/DownWithLove'', which was an homage and period piece for movies from the sixties. Even a character blinking merits musical stings.
* Briefly during the climax of ''Film/TheLoneRanger'', there was a section where the gunfire taking out the glass of a window was done matching the "William Tell Overture".
** Used heavily in the last half of the [[https://www.youtube.com/watch?v=yd2C0TJTXNA third trailer]] with many gunshots.
* A rare (and rather brilliant) ''in-universe'' example of MickeyMousing occurs in the climax of the Danish crime/caper movie ''[[Film/OlsenBanden Olsen Banden Ser Rødt]]'' where the gang breaks into a theatre unnoticed [[http://www.youtube.com/watch?v=FPOnUJeT8tI by smashing, drilling and demolishing walls in perfect sync with the music the orcastra in the theatre is playing.]]
* Done to unintentionally comic effect in 1960's ''Butterfield 8'', in the dialogue-free scene in which Creator/ElizabethTaylor wanders around her boyfriend's hotel room (The performance won her an Oscar).
* In ''Film/KingsmanTheSecretService'', [[spoiler:the corrupt leaders of the world and Valentine's henchmen]] have their heads explode to the tune of Pomp and Circumstance.
* In ''Film/{{The Avengers|2012}}'', the action in the scene where Loki crashes a formal ball matches the [[SourceMusic music being played by the chamber orchestra]] [[SuspiciouslyAproposMusic surprisingly well.]]
* In ''Film/ModernProblems'', Max's mouth motions, Darcy's pleasured moans and the music all sync up perfectly.
* Happens a lot in trailers for films with lots of action sequences, normally with bits from lots of different scenes. For example, a trailer for ''Film/ScottPilgrimVsTheWorld'' has cuts from a few of the "boss battles" to the beat of "Invaders Must Die" by Prodigy. ''Scott Pilgrim'' also Mickey Mouses the Universal Studios fanfare with Lucas Lee cricking his neck and skateboarding on set. It's more funny than it sounds.
* All of the action, sound effects, and music in ''Film/BabyDriver'' are carefully synchronized.
* Much of the opening chase sequence (amongst other parts) in ''Film/IndianaJonesAndTheLastCrusade'' is scored this way.
* This happens in the chase scene of ''Film/ETTheExtraTerrestrial''. According to legend, Music/JohnWilliams tried to conduct the orchestra to a cut of the movie but it didn't mesh properly. Creator/StevenSpielberg later told Williams to conduct as he felt appropriate and Spielberg edited the scene to fit the music.

[[folder:Live-Action TV]]
* This trope is very common among American Reality TV Shows.
* Done very often in Latin American soap operas, where, for example, in a scene with dialogue against music with lyrics, speech and singing will alternate, resulting in a pretty neat scene.
* In a rare live action example, ''Series/TheDickVanDykeShow'' used it to great effect -- but then, Creator/DickVanDyke is something of a walking cartoon when he wants to be.
* The '60s ''Series/{{Batman}}'' TV series, along with many other cheesy movies of the decade, tended to feature obnoxious, brass-heavy music during fight scenes, which would provide a stinger chord for every punch that landed.
** Parodied in the ''Series/TheAvengers'' episode "The Winged Avenger", which does the same thing in [[http://www.youtube.com/watch?v=tE_ks82chG4#t=5m22s the climactic battle]] with HitFlash comic panels, on a MusicalPastiche of Batman's theme.
* In the ''Series/{{Firefly}}'' episode "Safe," the semi-Celtic-style folk music River dances to in one scene happens to synch up beautifully to the fight scene occurring over with Mal and the crew.
** ''Firefly'' actually does this routinely due to its aversion of SpaceIsNoisy requiring something else to punctuate the otherwise silent action onscreen.
* ''Series/MalcolmInTheMiddle'' plays with this trope in the episode "Kicked Out," where the nephew of Francis' employers does this to Francis with a keyboard, which drives him crazy.
* Done during the ''Series/BuffyTheVampireSlayer'''s silent episode, "Hush", despite also having sound effects.
* Unusual example from ''Your Show of Shows'': Creator/SidCaesar and Nanette Fabray playing a married couple arguing to the tune of [[Music/LudwigVanBeethoven Beethoven's]] Fifth Symphony. Watch it [[http://www.youtube.com/watch?v=EEhF-7suDsM here.]]
* Done once in ''Series/TwoAndAHalfMen'', with Charlie behind the piano, slowly but surely driving poor Alan insane.
* The absolutely classic Creator/MorecambeAndWise Breakfast sketch.
* Often the music in ''Series/JeevesAndWooster'', particularly during Bertie's schemes, would complement the action quite well.
* Spoofed in ''Series/TheFactsOfLife'': The episode, a parody of slasher/horror films, features Tootie sneaking through the house, with pizzicato strings accompanying her every step. Finally she gets fed up and [[BreakingTheFourthWall yells at]] [[LeftTheBackgroundMusicOn the music conductor]]: "Do you MIND? I'm [[HypocriticalHumor TRYING TO SNEAK UP ON SOMEONE!]]"
* A favorite comedic device of ErnieKovacs was having musical interludes in which mundane objects would move in time to the music. E.g. his [[http://www.youtube.com/watch?v=DX5khYGqjPY "Kitchen Symphony."]]
* Used many times in ''Series/KamenRiderHibiki'', set to anything from a fight scene to a bike-ride through town.
* In every episode of ''Series/TheMonkees'', slapstick gags are punctuated by the music.
* ''Series/MisterRogersNeighborhood'' often uses little piano twinkly-charm things to orchestrate Mr Rogers' movements when speaking to the audience.
* [[http://www.youtube.com/watch?v=2AC-Bo2ZsrY This scene]] from ''Series/{{Scrubs}}'' had JD listening to music with his earphones and notice that everyone else's movements sync up perfectly. At the end, Kelso even looks like he's singing along, as he's saying the same thing the singer is at the time.
* The heavy metal music played during [[PreviouslyOn The Road So Far]] at the start of ''Series/{{Supernatural}}'' episodes lines up with action.
* Funny background sound effects and musical stings are synched-up with the movements and gestures of the characters in ''Series/LizzieMcGuire'' in many scenes for comedic effect.
* ''Series/BlakesSeven''. This was planned for a scene where our heroes are captured and marched off by StompyMooks. In order to sync the actors to the martial music, the director had them march to the beat of a metronome. Unfortunately a practical joker on the set thought it would be funny to increase the rhythm so everyone had to march faster, making this impossible.
* The opening titles of ''Series/ThirtyRock'' use this, with character's movements and gestures (especially Frank's) matching the theme tune.
* Played with in ''Series/AgentCarter'', which has a RunningGag involving a melodramatic ''ComicBook/CaptainAmerica'' radio show. In episode 2, Carter starts fighting with a man who was listening to the show, and we keep cutting to the radio actors doing foley sound effects as Carter does the punching and furniture breaking for real.
* In an early ''Series/TheBennyHillShow'' a family fixes and eats breakfast in sync to music playing on the radio.
* In one episode of ''Series/ILoveLucy'', Lucy and Ricky fall into rhythm when Little Ricky drums while Lucy fixes, and Ricky eats, breakfast.

* It could be argued that all scores for operatic performances and ballets are this, by their very nature. But pieces of music that do not quite fit the description of "choreography" or "libretto" might include:
* Prokofief's ''Peter and the Wolf'', the story of a young boy fighting off a big bad wolf, in which the various instrumental groups of the orchestra "voice" the characters and actions.
** It wasn't by accident that Disney animated this note for note and added pictured to the "Mickey Mousing" instruments.
* Britten's ''The Young Persons Guide to the Orchestra", where "Mickey Mousing" themes are used to characterise the instruments.
* Tchaikovsky:
** "Romeo and Juliet" Mickey Mouses the principle themes of Shakespeare's play -- the conflict between the two Houses, the fight scenes, the recurring love theme, the death of Juliet, etc.
** Arguably, the ''1812 Overture'' Mickey Mouses the story of the 1812 war with France.
* The album ''Suspended Animation'' by Fantomas could be described as "children's metal" and was written after Mike Patton realized that you can tell what's going on in a cartoon that's playing in another room simply by listening to the music.
* One very memorable piece of {{Demoscene}} music is an [=S3M=] file titled [[http://modarchive.org/index.php?request=view_by_moduleid&query=34654 "Catch that goblin!!"]] by Skaven of the Future Crew. It's a perfect example of MickeyMousing, even though there isn't any video footage to go with it. The piece sounds very cartoony, with the composer's selection of instruments and sound effects. It really does sound like it could have been taken from a cartoon, but it's actually all mixed in realtime by the computer. Taken to its logical conclusion, naturally, by [[http://www.newgrounds.com/portal/view/212829 this Flash animation]] set to it.
* The {{Demoscene}} in general takes Mickey Mousing very seriously. Watch some of the better demos, and you can see that the team responsible went to a lot of effort to synchronise the graphics to the music. When you consider that some of the routines used could be either very slow or fast, depending on the computer running the demo, the synchronisation is even more impressive.
* One of the most common examples of Mickey Mousing are found in music players themselves where there's usually a set of bars which expand on every beat. Technically, that's a [[http://en.wikipedia.org/wiki/Fourier_transform Fourier Transform]] of the last fraction of a second of audio data, with the bar lengths corresponding to intensity of sound frequencies present in the audio.
* Progressive metal guitarist Ron Jarzombek and his band, Blotted Science wrote music for previously existing movie scenes, following every movement. [[http://www.youtube.com/watch?v=gKkn-YjYmCA It's mind-bogglingly complex and precise.]]
* Some Spike Jones songs are a kind of all-audio version of this, or something closely related to it. For example, the final section of "You Always Hurt the One You Love".
--> You always hurt ''gunshot'' ''scream'' the one you love ''wolf howl'' the one you shouldn't hurt at all ''gunshot'' ''scream'' ''gunshot'' ...

[[folder:Music Videos]]
* Music/MarilynManson's music video for his song "Antichrist Superstar" (which is just a video of a live performance), manages to have a living being falling straight into the UncannyValley by moving like a badly controlled puppet, as he jerks harshly to the guitar. It's somewhat unnerving.
* The video for System F's [[https://www.youtube.com/watch?v=Qgx_V0So0qk "Out of the Blue"]] features two backup dancers listening to the song on headphones accompanied by pulsating distortion effects, rapid zoom-ins and zoom-outs, and footage of city traffic alternating between fast-forward and rewind in time with the music.
* Done in the music video (but not the album version) for Music/WeirdAlYankovic's "Fat." Lampshaded at one point when Al realizes it and starts doing random motions just to hear what sounds get made.
* Creator/SpikeJonze's music video for [[https://youtu.be/0S43IwBF0uM the Chemical Brothers' Star Guitar]] is a simple but very effective version of this, where footage from a seven trips on the same train were spliced together and meticulously edited so that every passing building appears on beat, the sun rises and sets with the synth swells, and the train slows and speeds up with the intensity of the song.

* During the attract mode, ''Pinball/TheAddamsFamily'' will occassionally flip the lower flippers in tune to the finger-snapping of the Addams' Family theme.

* As a tourist attraction, a "lover's spat" between Creator/ElizabethTaylor and Mike Todd is portrayed with trumpets in a short segment of ''Radio/TheStanFrebergShow''.

* The song "Now (It's Just The Gas)" in ''Theatre/LittleShopOfHorrors'' begins with chords that match the action of Orin struggling to remove his mask.
* Cho Chang's introduction in ''Theatre/AVeryPotterMusical'' is timed to the music (especially the classic "Bitch, I ain't Cho Chang!"/"Racist sister!" exchange).

[[folder:Video Games]]
Games should only be included if their case of Mickey Mousing isn't MusicalGameplay.

* Happens often in the ''VideoGame/{{Kirby}}'' series, most prevalently in ''64: The Crystal Shard''' cutscenes. ''Super Star Ultra'' attempted it in places, but in several occasions, most jarringly in the cutscene that occurs wherein you find Nova, the music is just barely out of sync with the video.
* Two minor examples from ''VideoGame/Persona 5'':
** One of Morgana's victory animations has him bumping his head [[LeaningOnTheFourthWall right against the screen]] right as the victory fanfare kicks in.
** Several major cutscenes in the Velvet Room begin with the protagonist falling asleep, drifting to said room, and waking up on the prison bed inside it ([[RecurringElement in this game]], the Velvet Room resembles a prison). When his eyes open, they open perfectly in sync with the final note of [[RecurringRiff the Velvet Room theme's]] first measure.
* In the original ''VideoGame/ChibiRobo'', almost every one of the titular robot's actions was accompanied by musical notes. Most notably, his footsteps would each play a random note, with the instrument depending on what surface he was walking on (pizzicato strings for wooden surfaces, glockenspiel for tile surfaces, accordion for carpet, etc.). The sequels after ''Park Patrol'' don't use this, however.
* The Moblins in ''The Legend of Zelda: The Wind Waker'' do this, the music usually beating in time with their footsteps.
** The game also plays musical {{Sting}}s whenever Link lands a blow on an enemy, with a slightly more elaborate one if it's a fatal blow.
* In the ''Franchise/SlyCooper'' series, sneaking up on an enemy would shift the music volume down and play a series of single notes in time with each step the player took.
* ''VideoGame/EpicMickey'', naturally. Bonus points for the player to do it themselves whenever you make Mickey sneak and a little musical dun plays with every sneaking step.
* The "Record of the Graylands Incident" in ''VideoGame/VagrantStory'', which serves as the opening sequence of the game, punctuates dramatic events with musical cues, from Ashley's first appearance in the game to Sydney's wyvern D'Tok crashing through the chapel's ceiling.
* ''VideoGame/SheepDogNWolf'' lets you do this whenever you sneak around.
* ''VideoGame/OddWorld'' does this in games featuring Abe, with a dramatic drumbeat whenever he starts chanting.
* ''VideoGame/BanjoKazooie'' does it at the beginning of the game with the Nintendo 64 logo walking across the screen. For the X-Box Live Arcade version, however, it was removed for obvious reasons, so we just get Mickey Mousing without visual accompaniment. No, really.
* In the ''VideoGame/{{Touhou}} ''series, various events and bosses are partially scripted to coincide with the music:
** One of [[spoiler:Kogasa Tatara]]'s appearances coincides with the sound of Youkai giggling in ''Undefined Fantastic Object''.
*** Another example from UFO is stage 5, where some enemies appear with their sound effects, contributing to the melody.
** Hina's first appearance in ''Mountain of Faith'' is timed to coincide with [[http://www.youtube.com/watch?v=43nF8t6EcAk 0:20]] of her stage theme, when the tone of the music changes,
** Some other boss spellcards are timed to match the tempo of their leitmotifs very well. Special mention to [[http://www.youtube.com/watch?v=PuU9Rxi_vyY Yuyuko's finale]], which goes into a guitar solo ''as the whole pattern explodes around you''.
*** Other bosses aren't assured to match up as well depending on how quickly the player defeats them, but a straightforward kill keeping decent pace will often see things line up suspiciously well. This happens as early in the series as [[http://www.youtube.com/watch?v=eDBux2ykYks#t=0m53s Yuki]] filling the screen with red right as the percussion drops off, or as recent as [[http://www.youtube.com/watch?v=Itt0BNGd1nk#t=3m45s Miko]] going up in a technicolor blaze as the music peaks, or [[https://www.youtube.com/watch?v=xiWsMe7TOas Raiko's]] soundtrack dropping away into a thunderous drum solo during her two most difficult attacks and the final phase of her finale.
** [[http://www.youtube.com/watch?v=lvgiSe1ypb4 Perfect Cherry Blossom stage 4]] has shifts to coincide with Lily White's appearance (which is also when the background starts to turn white) and the pause at the end of the stage before the boss battle.
*** This is itself a take on the third stage of ''Story of Eastern Wonderland'' back on the PC-98. Near the end of the level, you go over a cliff, the enemies all clear out at once, and the music dramatically drops off back into its quiet intro...and goes back into its buildup when you see the boss.
** In fact, many stages are scripted to exactly correspond to the music, to the extent where the game will throws out bonus enemies for you to destroy if you kill the midboss quickly, and sometimes skip midboss patterns if you kill them too slowly, all in attempts to perfectly synchronize the stages with their themes (assuming your game isn't running slowly for some reason, that is).
* In the ''VideoGame/NewSuperMarioBros'' series: The Goombas and Koopa Troopas, among other enemies, as well as the powerups, interact with the music. Whenever there is a "bah-bah", all of the enemies will stop and do a half-step, hop, or spin in place, depending on the enemy.
** Also, in ''VideoGame/NewSuperMarioBrosWii'' and ''VideoGame/NewSuperMarioBrosU'', Yoshi is this when he stands still and a player is not riding on him.
* In ''VideoGame/SonicUnleashed'', specifically in [[http://www.youtube.com/watch?v=reL293uPEYc "The First Night" cutscene]] around 1:25. Please pay no mind to Creator/DanGreen crying.
* ''VideoGame/{{Ikaruga}}'' mickey-mouses its music to the {{scripted event}}s of the levels. As a result, if you complete certain enemy waves or midboses early, extra enemies will spawn while there is extra time.
** The most impressive of which is that if you [[PlayingTennisWithTheBoss play your tennis]] properly, the final boss dies exactly at the end of the musical phrase.
** Among other things, the third boss starts firing its rotating lasers right as the boss music hits its big dramatic chorus.
* ''VideoGame/RefleX'' utilizes this in some levels. The same could be said for the original ''Reflection''.
* In ''VideoGame/{{ALLTYNEX Second}}'', The Area 5 theme speeds up and segues into an arrangement of [[VideoGame/{{RefleX}} "Raiwat Virgo"]] right as you encounter the midboss, [[spoiler:the shell of ZODIAC Ophiuchus]].
* [[Disney/WinnieThePooh Tigger]] does this in Piglet's Big Game, essentially making two areas of the game VideoGame/MetalGearSolid with MickeyMousing.
* Inverted at the end of ''VideoGame/TeamFortress2'' "Meet the Spy"; you can hear his stabs in time with the theme music!
* ''Franchise/{{Halo}}'' does this several times. In the ''VideoGame/HaloCombatEvolved'' mission "343 Guilty Spark", a ScareChord in the soundtrack is timed to play when a corpse falls through the door during the Pvt. Jenkins cutscene. A certain percussion hit plays when ''Athens'' Station explodes in ''VideoGame/{{Halo 2}}'', with another scare chord used when the Chief rides the bomb out of the ''Cairo''. During the final EscapeSequence in ''VideoGame/{{Halo 3}}'', the music segues to the final phrase exactly when you make the jump to the ship.
* In the Dark Side Ending of ''VideoGame/TheForceUnleashed II'', the music matches with the lightsaber clashes.
* In the Thunder Plains of VideoGame/FinalFantasyX, the lightning strikes in time with the music.
* An extremely noticable trait in ''VideoGame/{{Hellsinker}}''. You can easily keep track of your progress throughout the stage just from the music; if anything, it's easier to gauge distance that way than by the on-screen time counter.
* In ''VideoGame/MortalKombatX'', GuestFighter [[Franchise/FridayThe13th Jason Voorhees]] has [[ScareChord Scare Chords]] play in his Fatalities when he hacks his opponent in two/grabs them by the leg and slams them into the ground.
* The FinalBoss of ''VideoGame/{{Ristar}}'' has a soundtrack that starts off slow and ominous while he sits in the background and throws minions at you and makes some preliminary attacks -- if you make decent time on this phase, it builds and gets faster while he tries to suck you into a black hole, and then turns into chaotic, fast-paced jazz right as he starts [[TeleportSpam warping all over the place]] and dropping lightning on your head.
* The UsefulNotes/{{Famicom}} puzzle game ''Banana'' [[http://www.youtube.com/watch?v=MGwpuXLwR4c plays extra notes over the main theme whenever the mole character is moved around.]]
* Done occasionally in ''VideoGame/RaymanOrigins''. Most noticeable in the treasure chase stages in which the levels seem to be partially based around the music.
** Each world in ''VideoGame/RaymanLegends'' features a "Musical Level," in which jumps, attacks, item pickups, and other in-game events are synchronized with the background music.
* ''VideoGame/KidIcarusUprising'' does this in the flight sections during gameplay, as the music syncs to dialogue, changes in atmosphere, and the beginning and end of the level.
* The ''[[VideoGame/FirstEncounterAssaultRecon FEAR]]'' series uses this trope regularly, usually with {{scare chord}}s, such as when Alma appears or a SentryGun activates.
* A very unsettling variant occurs in ''VideoGame/MassEffect3'' where a Reaper Destroyer blows its [[BrownNote horn]] synced with the background music as it prepares to [[spoiler:shoot down a shuttle with children on it]].
* The screen in ''VideoGame/SuperHexagon'' will often pulse with the beat.
* In ''VideoGame/ConkersBadFurDay'', the battle against The Great Mighty Poo is a crass, childish, and ''elaborately scripted'' setpiece of the game, set to the Poo's ridiculous opera music. His weak point is exposed when he opens his mouth to sing harmony with the BGM's bridge.
* The UsefulNotes/NintendoGameCube logo would appear as a series of squares unraveling into a stylized G/cube, each square laid down would produce a note and once completed the logo would "hop" landing with a final note. [[http://www.youtube.com/watch?v=HevHbYbnLHQ As seen here.]]
* ''VideoGame/EliteBeatAgents'' does this twice in cutscenes. First with the dogs barking at the start of of ''Canned Heat'', and later with the screams for help at the start of ''Without a Fight''
* ''VideoGame/MonkeyIsland2LeChucksRevenge'' does this using the [=iMuse=] music system in several places. Just to name a few, there's Guybrush swinging his rope and pillars crumbling in time to drums, [=LeChuck=] stabbing Guybrush [[spoiler:with a voodoo doll]] to some riffs, among other things.
* In ''VideoGame/PokemonXAndY'', The members of the [[BossRush Elite Four]] will send out their first Pokémon in time with the music
** In ''VideoGame/PokemonMysteryDungeon'', If you try to rush through important cutscenes, the text on screen will actually slow down to keep pace with the music.
* The day/night cycle in ''VideoGame/BravelyDefault'' will adjust as necessary to line up with the melodic transitions of the overworld theme. Night falls as the music backs off to an oboe, and the orchestra and pipe chorus come back for sunrise.
* In ''Videogame/ValiantHearts'', when Anna drives taxi through war zone, the car movement synchronized to the tune of the Can-Can.
* Performing an Ultra Combo in the 2013 ''VideoGame/KillerInstinct'' will cause the music to cut out and start playing notes for each hit.
* The titular characters in ''VideoGame/MarioAndLuigiSuperStarSaga'' start dancing in time with the standard battle theme if they're selected in combat..
* In ''Videogame/BorderlandsThePreSequel'', Claptrap's Pirate Ship Mode has him create four cannons that fire to the tune of the 1812 Overture.
* A minor example in ''VideoGame/DoDonPachi Daifukkatsu Black Label'' where the midboss of Stage 4 is timed to show up [[https://www.youtube.com/watch?v=WRGIr8f4dM4&t=16m just as the vocals for the background music kick in]] (and as the video shows, a stream of continuous fire can result in said midboss going down just as the vocal section ends.)
* ''VideoGame/OriAndTheBlindForest'' has this in one segment of the Misty Woods, where an ascending piano scale plays as Ori climbs a set of {{Temporary Platform}}s.
* In ''Videogame/SuperMarioGalaxy'', in the Rolling Green Galaxy, the player stands on top of a ball, rolling it with their feet. The music in the game speeds up and slows down depending on the rolling speed of the ball.

[[folder:Web Animation]]
* A fun Flash animation example: ''[[http://www.newgrounds.com/portal/view/304212 Shoo Fly.]]''
** Reasonably common. Another good example would be ''[[http://www.albinoblacksheep.com/flash/nutjob The Nut Job.]]'' WordOfGod confirms that a certain scene in [[http://www.furaffinity.net/view/3375324 Katan]] has arrows simply because the artist heard appropriate sounds in the music used.
* Another example found in the Flash Tarboy. The eponymous hero is creeping along in a dark storage facility, tracked by an insect-like robot. Their footsteps and actions mesh with the song pefectly, and are even sound coded.
* An EasterEgg at the end of an episode of ''WebAnimation/TeenGirlSquad'' syncs up dialogue in time with the background theme:
-->''I miss video games.\\
I miss my mom.\\
I miss video games.\\
I--I--I miss my mom.''
* A stick figure animation by the name of Breaking Rust has MickeyMousing sprinkled over the course of the fight, matching attacks to the lyrics of The Rocket Summer's "Break It Out".
* Creator/{{Slamacow|Creations}}'s character Bart the [[VideoGame/{{Minecraft}} Enderman]] does this in Slam's '' Endertainment'' shorts.
* Numerous animations by [=YouTube=] user [[http://www.youtube.com/user/cyriak Cyriak]] feature plenty of Mickey Mousing alongside stacks and stacks of horrific imagery and SoundtrackDissonance. Click at your own risk.

[[folder:Web Comics]]
* Andrew Hussie of ''Webcomic/{{Homestuck}}'' {{invert|edTrope}}s this trope often. [[AwesomeMusic/{{Homestuck}} The music from the artists]] is composed ahead of time, then Andrew picks one piece and animates the Flash sequences to its beats and any {{Leitmotif}}s present. Best seen when Karkat facepalms in time. (Remember the "give out bunnies like it's Christmas while in a lab" event?)

[[folder:Web Original]]
* WebVideo/{{Hadriex}} Likes to take advantage of this trope when making {{Trailers}}.
* This occasionally happens in ''WebVideo/VideoGameChampionshipWrestling'' within the fights proper, or the character intros. Yelling out "SYNC" in chat has become customary for such occurrences.
* Happens almost unnervingly well in [[http://www.youtube.com/watch?v=mxJi-si5FRY&feature=related this]] Website/YouTube video. [[spoiler: Who knew ''Film/TheWarOfTheWorlds'' synchronised so well with Yackety Sax?]]
* And similarly, there's [[http://www.youtube.com/watch?v=NGOlevcqxIc this]] scene from ''Film/NoCountryForOldMen'', set to the theme from ''Film/TheLifeAquaticWithSteveZissou''.
* Used in [[http://www.youtube.com/watch?v=YSnLne4qDn8 this]] ''Webcomic/{{Goblins}}'' review.

[[folder:Western Animation]]
* [[http://en.wikipedia.org/wiki/Mickey_Mousing Named]] after the extensive usage of this in the WesternAnimation/ClassicDisneyShorts.
** Special mention goes to one scene in "The Three Little Pigs", where the music is provided [[DiegeticSwitch diegetically]] by the brick-builder pig on his piano. The way he does it to mock the Wolf's attempts to get in borders on parody.
* A lot of cartoons tend to use the same staccato strings (often called "Mysterioso Pizzicato") when a character tiptoes.
* Carl Stalling's work for Warner Bros. (which included many of the classic shorts) deserves some kind of special award. Particularly notable in that the music makes no attempt at coherence on a purely musical level: it's just a disjointed series of glissandos, pizzicatos, runs, and stingers designed to match the action.
** Not to mention: before that he composed the music for most of the early Mickey Mouse shorts (although not the ''very'' first), making Carl Stalling some sort of meta trope codifier.
** [[InvertedTrope Inverted]] in a number of musical cartoons including WesternAnimation/RabbitOfSeville and WesternAnimation/WhatsOperaDoc, where the music was predetermined and the characters' actions were matched to it.
* Every episode of most cartoons with any sort of budget. For example, ''WesternAnimation/{{Animaniacs}}'', ''WesternAnimation/{{Freakazoid}}'', ''WesternAnimation/HouseOfMouse'', you name it.
* Common in ''WesternAnimation/TheFairlyOddParents'', so much so that in [[NoDialogueEpisode the episode "Pipe Down!"]], {{T|heKidWithTheRemoteControl}}immy wished for all noise to be removed from the world. The Mickey Mousing was used as a sort of thematic replacement for all other sounds.
** Also frequent in its SpiritualSuccessor, ''WesternAnimation/DannyPhantom''.
* Subverted/parodied twice in ''WesternAnimation/FamilyGuy''. In "The Story on Page One", Peter provides his own Mickey Mousing while sneaking around. In one of the segments in "Family Guy Viewer Mail #1", he asks a genie for his own personal soundtrack, and the music does this (being light and breezy when he's skipping, turning into a {{Sexophone}} when he and Lois are about to get intimate).
** Stewie also gets a job following fat guys around with a tuba, playing in time with their steps.
* Done a lot in ''WesternAnimation/EdEddNEddy''. They played with this in one scene of the episode "Brother, Can You Spare An Ed?", where Edd provided MickeyMousing on his pedal-steel guitar until Eddy told him to knock it off.
* The classic opening sequence for ''WesternAnimation/BatmanTheAnimatedSeries'' was composed entirely of the serious version of this. Done so well that you don't realize that the jet engine of the Batmobile turning on is actually a cymbal roll. You also didn't notice that it didn't actually ''name the show''. It was just that awesome. So awesome that Creator/KevinConroy and Creator/MarkHamill forgot they were supposed to be recording lines during playback and spent a few seconds wondering why the vocal track wasn't working.
* The BBC/EBU series ''WesternAnimation/TheAnimalsOfFarthingWood'' did this extensively. Not only did it play for every single animal in the show, but every animal had its own particular variation, from the whistle-tune of Whistler to the high-end xylophone of the rodents.
* Creator/{{Pixar}}'s dialogue-free short ''[[WesternAnimation/PixarShorts Presto]]'', that screened just before ''WesternAnimation/WallE'' in theaters, uses Mickey Mousing extensively, among other classic animation comedy tropes.
* There were two episodes of ''WesternAnimation/TomAndJerry'' and ''WesternAnimation/LooneyTunes'' which had Tom and WesternAnimation/BugsBunny, respectively, playing Liszt's [[StandardSnippet Second Hungarian Rhapsody]]. The two are suspiciously similar, right down to Bugs having to contend with an annoying mouse living in his piano. Oh, and there's a ''WesternAnimation/LooneyTunes'' episode based on the Barber of Seville overture. Let's just say that WB and MGM's animation departments did a lot of it in general. The ''WesternAnimation/WoodyWoodpecker'' cartoon "Convict Concerto" also made use of the Second Hungarian Rhapsody.
* The "Hungarian Dances" are some of the most popular pieces used, especially in Looney Tunes: "WesternAnimation/PigsInAPolka"
* ''WesternAnimation/RubyGloom'' uses this up to a point, but it is particularly notable for the character Doom Kitty, whose every movement and action is punctuated by an appropriate violin chord. It's adorable.
* An episode of ''WesternAnimation/TheSchnookumsAndMeatFunnyCartoonShow'' had the eponymous duo gaining super muscles, with their ever step being punctuated with an "AH" sound.
* Used all the time in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', mixed seamlessly with some {{Leitmotif}}s and music reflecting the mood or tone of a moment or action instead of the physical action. In "The Super Speedy Cider Squeezy 6000", the eponymous machine's sounds match up with the music.
* ''WesternAnimation/AaahhRealMonsters'' frequently did this too, in a rare case for a KlaskyCsupo series.
* ''WesternAnimation/MyLifeAsATeenageRobot'': In the episode "Daydream Believer", Jenny's dream chip malfunctions and renders the world around as a pseudo-Disney fantasy land with, appropriately enough, all animation timed to the jaunty background music.
* Many of Creator/NormanMcLaren's films, such as "Le Merle" and "Boogie Doodle", are planned directly around a soundtrack. Some of his drawn on film experiments, such as "Boogie Doodle", "Pen Point Percussion" or "Synchrony" even went as far as having the ''soundtrack itself'' be the animation!
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