"When reality fights against itself, the end of existence will draw near..."
Not to be confused with Meatspace
Metaspace is a series of games by Ironcommando
. The series includes:
This description is for 31st Soldier, an (not yet existant) Adobe Flash Platform Game
that is still in very early development
Metaspace is Another Dimension
which governs the very coding of reality itself. The entities in Metaspace, known as "Metas", are extremely powerful Energy Beings
, some of which govern the very laws of physics. Metas primarily run on energy drawn from their dimension, termed "Meta-energy". Outside Metaspace, they are normally unable to survive for long unless they can find an energy connection to their universe- this is solved by creating machines that provide a connection.
The multiverse has been unwillingly dragged into a large-scale war. Two factions from Metaspace have started a power struggle over various planets and worlds: the Enforcers
and the Defiance
. Both of them have different ideals from each other- The Enforcers want a World of Silence
, while the Defiance just want to destroy everything
. However, a third faction, termed the Resistance, is actively trying to stop both the Enforcers and Defiance from their goals.
You play as I.C. (Identity Crisis), the 31st soldier in the 31st division of the Enforcers, who ironically dislikes the strict order that the Enforcers impose. When cruising through outer space, I.C.'s carrier ship is attacked by Defiance. I.C. uses this chance to escape to the nearby planet, joining the Resistance in the process...
Has a character sheet
The series as a whole displays the following tropes:
- Animal Theme Naming: Many air units used by the Enforcers and Defiance are named after birds of prey, such as Eagle, Hawk, Falcon, Vulture, Kite, Osprey, Raptor, even though they resemble airplanes more.
- Subverted with the "Fly" series of Metas, which are small air drone units. They're named that because they can fly!
- Another Dimension: Metaspace, as well as the Magical Dimension.
- Anti-Magic: Valiant technology. One of the newer Metaspace developments, this nullifies all supernatural ability in a very wide radius. It also prevents supernatural teleportation of objects into the radius.
- If regular Valiant Anti-Magic is somehow nullifed, Valiants themselves are immune to magic damage.
- Applied Phlebotinum
- Blinded by the Light: Some Enforcer units like Brightsparks give out light so intense that it blinds those who look at them without protection.
- Crippling Overspecialization: One weakness of the Metas. Most of their units are specialized to counter certain opponents, but suck at fighting others. For example, Valiants annihilate any users of the supernatural, but absolutely suck at fighting tech users. The truly dangerous ones are those who can perform many specialized jobs at one go.
- Cyberspace: Part of Metaspace. The Enforcer Leader uses it to take over Earth by taking advantage of human's dependance on it, and turns Earth into a twisted version of Cyberspace. Over there, you face once-human metas that act like unscrupulous people, such as hackers, trolls, GIFTs, spambots, scammers, emos, camwhores, phishers. And trustworthy ones like Site Moderators.
- Dark Is Not Evil: Viruses and Hacking abilities are of the Corruptive element, but that doesn't mean that they can't be used by good guys (Glitch, Sharp). In-universe, these sort of powers are illegal by most Meta standards, unless registered.
- Digitized Hacker: Hacker units, who can literally hack the coding of reality and change it. As such, they are very high-tier opponents. One of them is on your side, unfortunately, he can't control his powers.
- Earth That Was: You actually travel to Earth in a Brutal Bonus Level. Unfortunately, it has been taken over by an avatar of the Enforcer Leader himself, and has been turned into a cyber zone resembling the internet.
- Everyone Has A Special Move: Every single character. Including all the bosses and even the Mooks have signature moves. And you get to take those special moves for yourself.
- Eldritch Abomination/Eldritch Location: Metaspace itself is a dormant entity which is also reality itself. The internet that we all know and use is an extension of it.
- There are also some elite mooks which are these in disguise. Examples include 1213-TARQUIS, which takes the form of a speed blitzing ninja motorbike and can reality-warp its surroundings into a city-like landscape.
- Elemental Embodiment: Metaspace has entities like Math Elementals, Physics Elementals, Chemistry Elementals. The Gifted call Metas "Techno-Elementals", which is actually pretty accurate.
- Elemental Powers: For a sci-fi race, Metas actually have these.
- Energy Beings: Metas are beings that are made of the same energy that the laws of physics are made of. There are also the magical coutnerpart Arcanes, which are made of magic.
- Feed It with Fire: Many Metas have the ability to absorb attacks of their element. Then there are Mana-powered units that absorb ANY magical attack thrown at them.
- Hard Light: Most "physical" equipment and armor are made of this.
- Heroes Prefer Swords: Mostly subverted, as most of the heroes use long-range weaponry or magic. 4rx dual wields Laser Blades, however.
- Invoked with the "Bane of Heroes" enemy. They're made to be immune to all bladed weapons even known or created, as well as anything with the "blade" in it. (They're also immune to fire, lightning and holy elemental attacks, three elements commonly used by RPG heroes).
- Humongous Mecha: You'll face off against W.E.A.P.O.N.s, which are gigantic machines. Some of the giant robots you face aren't robots, but actually large Metas made of Hard Light.
- Hyperspace Is a Scary Place: Many people who go in there without some form of protection either get killed by rogue programs, go insane from seeing some of them, or worse, become one of them.
- Insistent Terminology: They're Metas, not programs.
- Light Is Not Good: Many of the Enforcers are Light-elemental, and they are Knight Templar people who have no problems slaughtering those who do not join the Enforcers.
- The "Soul Cleanser" program used by said Light-aligned Enforcers. This is a horrifying move that burns a victim from the inside out with holy flames by using their soul and evil emotions as fuel, and ignores armor. You obtain a modified version that uses the Meta itself as fuel- using it on other Metas causes them to "writhe in pain".
- Linear Warriors, Quadratic Wizards: When attacking a fantasy world, both the Enforcers and Defiance can make short work of melee classes thanks to the Metas' physical intangibility or heavy armor, and the melee classes' short range. The main problems they face are magic users, due to long-range, wide-area spells and the Metas' natural weakness against magic.
- The Metaverse: Metaspace is this taken Up to Eleven, people can go inside it without the need of an avatar. Not many would want to do so, however...
- Nigh Invulnerable: Omni-Proof armour. The only things known to cut it are... Omni-Proof weapons.
- Some of the enemy generals have an ability that prevents any harm from being dealt to them. However, there is a specific way to counter this, usually via Weaksauce Weakness.
- Punny Name: Several enemies, such as Shockroach, Carburn, Axe Ray, etc.
- Pure Magic Being: Arcanes. Metas are the tech equivalent of this.
- Reality Warper: Most of the Metas have a mild version of this. They are authorized to bend the laws of physics, but each one is only allowed to warp certain laws. Stronger ones have the power to control direction (vectors), or even the arbitrary/conceptual value of something.
- Stronger Arcane beings are able to do this, usually with less restriction than metas.
- Rule of Cool: Runs on it. The first stage takes place in a spaceship that's breaking apart. The second stage has I.C. ride a rocket from outer space into the planet's atmosphere. And that's just the icing on the cake.
- Sliding Scale of Silliness Versus Seriousness: All over the place, usually depending on the enemy unit the protagonists are facing. Hero Killers and Eldritch Abomination-tier foes are almost always treated seriously, though.
- Super Weight:
- 0: Most civilians
- 1: Most combat-fit Terrans/Humans/Normals
- 2: Private Steel, Metamorphs in human form
- 3: I.C., 4rx, Xeno Cyde, Low-level Metas
- 4: Major Damage, Glitch, Gifted, Mid-level Metas, Low-level Arcanes
- 5: Raysilon, Defiance Leader, High-level Metas, Mid-level Arcanes
- 6: Enforcer Leader, Shattered One, Concept-level Metas, High- to Concept-level Arcanes
- 7: Metaspace itself
- Takes One to Kill One: Omni-Proof armor can only be damaged by Omni-Proof weapons. Later, the protagonists find a magically-created equivalent that does this too.
- Teleport Interdiction: Some Enforcer and Defiance units are a walking No Warping Zone, which prevents anything from teleporting into the area near them or from the area around them. In combat, they are used against Teleport Spammers and Weaponized Teleportation.
- Omni-Proof. This material is Nigh Invulnerable- it can survive a supernova, black hole, dimensional collapse or even a reality-shattering attack and come out unscathed. The only known way to break it is via Omni-proof weapons.
- BlackTech: This armor is made from Black Virus, and it allows the wearer to have powerful Stealth capability and Touch of Death on living things. There's also a small chance where the virus inside goes malignant and corrupts the user.
- Villain Protagonist: The Grid Warrior, who is a powerful unit of the Enforcers.
- Weaksauce Weakness: Quite a few. All of the Nigh Invulnerable enemies have a weakness that, when exposed to, robs them of their invulnerability, or in few case, instantly defeats it. Some weaknesses are the colour blue, ice cream, secondhand smoke, etc.
- Was Once a Man: Organic beings that accidentally wander into Metaspace are transformed into Metas if they are exposed to the strange dimension for too long. Examples include Volcan, Energy X, Hell E. Copter, Shark. Then there's also the people turned by the Enforcer Leader.
- When Dimensions Collide: This is what is happening in the backstory.
- Witch Species: The "Gifted", part Arcane, part human. Justified, as Arcanes are Made of Magic.
- World of Badass: Every Meta, including the worker units, sentient vehicles, and appliances are capable of combat. Even the floor/walls/ceilings of their ships and structures are capable of combat.
- You know it's this when The President's Daughter is an Action Girl with mastery over solids/cold and is competent with a gun.
- Even Defiance and Enforcer Worker Units join in the badassery with explosives, deadly drills, and mining lasers.
- Not just the Metas and Gifted, but there are quite a few Muggles who are trained to fight and defeat them as well.