Metaspace is Another Dimension which governs the very coding of reality itself. The entities in Metaspace, known as "Metas", are extremely powerfulEnergy Beings, some of which govern the very laws of physics. Metas primarily run on energy drawn from their dimension, termed "Meta-energy". Outside Metaspace, they are normally unable to survive for long unless they can find an energy connection to their universe- this is solved by creating machines that provide a connection.The multiverse has been unwillingly dragged into a large-scale war. Two factions from Metaspace have started a power struggle over various planets and worlds: the Enforcers and the Defiance. Both of them have different ideals from each other- The Enforcers want a World of Silence, while the Defiance just want to destroy everything. However, a third faction, termed the Resistance, is actively trying to stop both the Enforcers and Defiance from their goals.You play as I.C. (Identity Crisis), the 31st soldier in the 31st division of the Enforcers, who ironically dislikes the strict order that the Enforcers impose. When cruising through outer space, I.C.'s carrier ship is attacked by Defiance. I.C. uses this chance to escape to the nearby planet, joining the Resistance in the process...Has a character sheet.
The series as a whole displays the following tropes:
Conservation of Ninjutsu: Enemies actually have this as a stat, either Yes or No. If it's the former, feel free to mow them down, if it's the latter, get the heck out of there unless your weapons are good enough!
Damage Reduction: Armored enemies have this. You need to do over a certain amount of damage in one attack in order to actually damage them, otherwise, they will not be harmed (not even Scratch Damage). Because of this, Death of a Thousand Cuts is out of the question against armored foes.
Degraded Boss: If there is a boss fight early in the game, chances are that it will be fought as a normal enemy later. Thankfully, you will probably have enough firepower to take them down.
The medal goes to the "Flyswat-R" enemy, who wields a giant laser flyswatter.
Instant Death Radius: Some Mooks have an "aura" that causes continuous damage to you if you get within a range, like a heat aura due toconvection/radiation. There's one which is literally this- it fires an extremely high-powered, faster-than-anything energy attack at the first thing that enters.
Sheathe Your Sword: The only way to defeat internet trolls is to ignore them, as their health decreases over time. Hitting them with anything (or healing them) will only heal them instead, as trolls crave attention.
Spider Tank: One of the enemy units that comes in many sizes. They tend to be of the lightning element and have the ability to jump high and walk on walls and ceiling. One of the protagonists is terrified by them due to their spider-like form.
In fact, the Disc One Final Boss is arguably Lawful Good, a being who rules over the galaxy but cares deeply about the needs of his units and the people and helps to maintain peace. He's only an antagonist because he can't refuse an order from the Enforcer Leader to traffic and harvest lifeforms for the Enforcer Leader's army.
Endless Corridor: The Enforcer Corridors, a realm which is actually an immigration gateway that the Enforcers use to control the traffic between universes. This is made of corridors that never end until the Enforcers allow you through.
Enemy Mine: Enforcers and Defiance will team up together (and even with the Resistance) when the Black Virus is around.
The Extremist Was Right: The Enforcer Leader's last words "I hope you regret your decision when you find out the true nature of your leader" turns out to be true.
Giant Equals Invincible: Justified. Giant WEAPONS are armored with Omni-Proof, which means you need to hit them in the weak points or you deal no damage is dealt.
Half-Human Hybrids: There are half-human, half-Meta, as a result of an experiment. "Gifted" are half-human, half-Arcane beings.
Hero with Bad Publicity: Happens when you free certain Enforcer-aligned cities from Enforcer reign, especially those governed by the nicer, less oppressive Enforcers. The citizens actually liked being under Enforcer control, and thus tell the Resistance to scram once the Enforcers are dealt with.
Plot Tailored to the Party: Inverted. The Enforcers and Defiance are Dangerously Genre Savvy, and send out units that put their foes in the worst possible situation. (e.g. Magic/Psychic/Ki users are pitted against Valiants, which nullify any supernatural activity in a large radius).
The Power of Friendship: This allows the main characters to defeat the Enforcer and Defiance leaders, both of whom have massive armies, but no true friends to back them up.
In the final battle, some of the Resistance (Steel, Glitch, Calia) have to face the ludicrously powerful Metaspace forces (Raysilon, 4rx, #31, Zyraz). They win because the latter are reluctant to attack their friends and are holding back.
Prison Ship: The Defiance broke into and took over many of these around the multiverse, so as to find evil-minded criminals to convert into Terror Division units.
Ragtag Bunch of Misfits/Dysfunction Junction: The Resistance forces have many personality flaws, and due to this, are constantly getting on each others' nerves. Through friendship, co-operation and character development, they become a unified force capable of destroying Enforcer and Defiance armies.
Saving The Multiverse: The Enforcers and Defiance have brought their Forever War into the multiverse, and it's up to another faction of Metas to help and teach everyone how to destroy them.
Sentient Cosmic Force: Metaspace is revealed to produce this and distribute it through multiverses. Said cosmic force holds the laws of physics together. Metas are made of it and can manipulate it to warp physics.
Snark-to-Snark Combat: Happens quite a few times between I.C. and Calia. Especially when paired up with each other for missions.
Unwitting Pawn: The entire freaking multiverse, who sided with the Resistance. By defeating the Enforcers and Defiance, they allowed the Resistance to continue the merging of universes and the resetting of reality unhindered. No one knew about this until the Enforcer leader is defeated, as the plan was so well kept.
Well-Intentioned Extremist: Both the Enforcers and Defiance want to change Metaspace's decision of resetting reality due to the misdeeds of humanity... by use of multiverse-wide Mind Control so that the masses will never conduct misdeeds again and destroying everything so that there would be no one to do so, respectively. They both fail, because of you.
Villain with Good Publicity: Many of the Enforcer planet rulers that aren't ruthless with their control. They're very nice and understanding, which gets support from the citizens under them. By doing so, they also keep the population in the dark about the Enforcer Leader and his need for Human Resources.
Due to this, I.C. and co. get a bad name when these Enforcer rulers are taken down.
Animal Theme Naming: Many air units used by the Enforcers and Defiance are named after birds of prey, such as Eagle, Hawk, Falcon, Vulture, Kite, Osprey, Raptor, even though they resemble airplanes more.
Subverted with the "Fly" series of Metas, which are small air drone units. They're named that because they can fly!
Anti-Magic: Valiant technology. One of the newer Metaspace developments, this nullifies all supernatural ability in a very wide radius. It also prevents supernatural teleportation of objects into the radius.
If regular Valiant Anti-Magic is somehow nullifed, Valiants themselves are immune to magic damage.
Blinded by the Light: Some Enforcer units like Brightsparks give out light so intense that it blinds those who look at them without protection.
Cyberspace: Part of Metaspace. The Enforcer Leader uses it to take over Earth by taking advantage of human's dependance on it, and turns Earth into a twisted version of Cyberspace. Over there, you face once-human metas that act like unscrupulous people, such as hackers, trolls, GIFTs, spambots, scammers, emos, camwhores, phishers. And trustworthy ones like Site Moderators.
Dark Is Not Evil: Viruses and Hacking abilities are of the Corruptive element, but that doesn't mean that they can't be used by good guys (Glitch, Sharp). In-universe, these sort of powers are illegal by most Meta standards, unless registered.
There are also some elite mooks which are these in disguise. Examples include 1213-TARQUIS, which takes the form of a speed blitzingninja motorbike and can reality-warp its surroundings into a city-like landscape.
Elemental Embodiment: Metaspace has entities like Math Elementals, Physics Elementals, Chemistry Elementals. The Gifted call Metas "Techno-Elementals", which is actually pretty accurate.
Invoked with the "Bane of Heroes" enemy. They're made to be immune to all bladed weapons even known or created, as well as anything with the "blade" in it. (They're also immune to fire, lightning and holy elemental attacks, three elements commonly used by RPG heroes).
Humongous Mecha: You'll face off against W.E.A.P.O.N.s, which are gigantic machines. Some of the giant robots you face aren't robots, but actually large Metas made of Hard Light.
Hyperspace Is a Scary Place: Many people who go in there without some form of protection either get killed by rogue programs, go insane from seeing some of them, or worse, become one of them.
The "Soul Cleanser" program used by said Light-aligned Enforcers. This is a horrifying move that burns a victim from the inside out with holy flames by using their soul and evil emotions as fuel, and ignores armor. You obtain a modified version that uses the Meta itself as fuel- using it on other Metas causes them to "writhe in pain".
Linear Warriors, Quadratic Wizards: When attacking a fantasy world, both the Enforcers and Defiance can make short work of melee classes thanks to the Metas' physical intangibility or heavy armor, and the melee classes' short range. The main problems they face are magic users, due to long-range, wide-area spells and the Metas' natural weakness against magic.
Reality Warper: Most of the Metas have a mild version of this. They are authorized to bend the laws of physics, but each one is only allowed to warp certain laws. Stronger ones have the power to control direction (vectors), or even the arbitrary/conceptual value of something.
Stronger Arcane beings are able to do this, usually with less restriction than metas.
Takes One to Kill One: Omni-Proof armor can only be damaged by Omni-Proof weapons. Later, the protagonists find a magically-created equivalent that does this too.
Omni-Proof. This material is Nigh Invulnerable- it can survive a supernova, black hole, dimensional collapse or even a reality-shattering attack and come out unscathed. The only known way to break it is via Omni-proof weapons.
BlackTech: This armor is made from Black Virus, and it allows the wearer to have powerful Stealth capability and Touch of Death on living things. There's also a small chance where the virus inside goes malignant and corrupts the user.
Weaksauce Weakness: Quite a few. All of the Nigh Invulnerable enemies have a weakness that, when exposed to, robs them of their invulnerability, or in few case, instantly defeats it. Some weaknesses are the colour blue, ice cream, secondhand smoke, etc.
Was Once a Man: Organic beings that accidentally wander into Metaspace are transformed into Metas if they are exposed to the strange dimension for too long. Examples include Volcan, Energy X, Hell E. Copter, Shark. Then there's also the people turned by the Enforcer Leader.