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- In Super Dimension Fortress Macross, the entire superdimensional fortress and surrounding city are teleported just beyond the planet Pluto during a desperate attempt to flee an overwhelming alien assault.
- The Protodevelin do this to the city section of the titular Macross 7.
- The New Macross-class colony ships are designed to do this voluntarily as well.
- Hell's Gate and Heaven's Gate in Darker Than Black may qualify. It's left kind of vague whether the things were teleported to another dimension or are just completely sealed off.
- In Mahou Sensei Negima!, these sort of things work like out-right airports for wizards. The background story also mentioned massive use of this teleportation type to transport an entire army and change the course of war.
- In Dragon Ball Z, Goku & co use the Dragon Balls to wish for everyone on Namek but Goku and Frieza to be teleported to earth.
- Pokémon: The Rise of Darkrai: Palkia moves the town to a new dimension to hide in from Dialga.
- In the Rayearth Alternate Continuity OAV, Clef teleports every last bit of animal life on Earth (except the Magic Knights and Mokona) to… some other dimension. This is to keep them safe from the invasion from Cephiro, and conveniently enough lets the Knights and their foes demolish Tokyo with abandon.
- In Zipang a modern Japanese Aegis destroyer named the JDS Mirai gets inexplicably teleported back to the Battle of Midway.
- In Bleach the Soul Society does this to Ichigo's hometown temporarily to protect it from Captain Aizen.
- In Tengen Toppa Gurren Lagann, it turns out that after the moon is stopped from being used to destroy the world, it's actually a GIANT SPACESHIP. The real one? Oh, that's stowed away in a Pocket Dimension.
- In Lyrical Nanoha, one of the secondary skills of a Summoner is the ability to teleport several targets to multiple locations. Lutecia demonstrates this in Magical Girl Lyrical Nanoha StrikerS, when she teleports an army of Gadget Drones into the perimeters of a TSAB facility.
- Downplayed in Overlord: Because of the way magic works in the new world, teleporting just oneself is a great feat, teleporting just one other person is nearly unheard of (which Ainz can do without difficulty, but it's a spell called Greater Teleportation).
- One time, in Ultimate Comics: Avengers 3, the Triskelion was facing a vampire invasion. So Captain America used the hammer of Thor (Mjölnir) to teleport them all to the Iranian desert, were the vampires were killed by the daylight. The reason for not teleporting the Triskelion into a desert area of an ally (e.g. Israel, Egypt, Saudi-Arabia) but to that of an enemy ("Great Satan", you remember) is, that it would've been less badass (you appear in broad daylight on enemy territory and they can DO NOTHING except for Ahmadinejad having a fit!!).
- A Justice League of America graphic novel had the heroes fighting an advanced race of aliens who stole Earth (along with other inhabited planets) in order to chronicle the races' various beliefs of the afterlife, since for all the aliens' advances, they were reaching the end of their mortal lives and were as clueless about what happens next as everyone else.
- The starting premise of Green Lantern: Mosaic; a lonely and mentally unstable Guardian of the Universe snatches communities from various planets and places them all on the Guardians' abandoned homeworld Oa.
- Guardians of the Galaxy once had the entire population of a planet teleported to a safer solar system.
- In Cavewoman, the entire town of Marshville is transported back to the prehistoric past.
- In Phil Foglio's Buck Godot, the titular character convinces the only life-form in the galaxy capable of true teleportation (known simply as "The Teleporter") to help out with a small problem: the star around which a heavily-populated planet orbits is about to go nova. Buck suggests that the population could be distributed to several convenient planets elsewhere, but the Teleporter offers a rather simpler solution that simultaneously resolves one of Buck's personal problems. Actually that's two problems with separate solutions (both involving teleporting). Teleporting X-Tel to Kooblen solves Buck's (and everyone else's) problem with them. On the next page we learn that the Teleporter saved the doomed planet by moving the whole planet to a different system.
- Watchmen has Doctor Manhattan using this to disperse a large scale riot by teleporting every rioter back to their home. As per the Crapsack World nature of Watchmen, multiple teleportees die of heart attacks on arrival.
- In a Daredevil storyarc, the entire Hell's Kitchen neighborhood was once transported to the realm of the Satan-like Mephisto.
- Ratchet & Clank Comic Artemis Zogg was forcibly teleporting planets away from various galaxies to put into his own galaxy and Ratchet and Clank were working with some friends and galactic authorities to stop him.
- The LegionOfSuperHeroes arc known as the Great Darkness Saga featured Darkseid using his Omega Beams to swap the positions of the planets Apokolips and Daxam between dimensions.
- The event that transported Ryanverse Earth and its surroundings into the BattleTech universe, in An Entry with a Bang, is even referred to as an ISOT event, in a nod to Stirling's novel, and was teleported into the Grantville cluster.
- Every Silver Lining has it's Cloud - One of the more epic examples of this trope as the town of Sunnydale is transported to the world of Faerun. Set in late season two of BtVS.
- In Origins, a Mass Effect/Star Wars/Borderlands/Halo Massive Multiplayer Crossover, Force Travel is used on a huge scale, moving a whole fleet including a Star Dreadnaught to another galaxy. This induces a Heroic R.R.O.D. in the user, but gets the heroes out of a very nasty situation. It also marks the beginning of that person's Heel-Face Turn.
- And he used portals to push enemy headquarters into a portal so Dallas wouldn't melt down and it would only go off harmless in Atlantic Ocean
- The FISOT series on AlternateHistory.com has an entire world populated with fictional nations through this process. As one can expect, things can get very crazy.
- Halkegenia Online: It's the premise of the story. Louise summons and makes real all of Alfheim during the summoning ritual.
- The Bouvet Island mapgame (and its two sequels) along with a spinoff set on Tenerife Island on Alternate History.com are like FISOT country games, but only limited to characters, structures, objects, etc.
- The My Little Pony: Friendship Is Magic fanfic Island in the Sea of Equus involves the United States as of January 15th, 2014 (with some liberties such as a fictional president) ISOTed to Equestria's homeworld in the middle of Season 3.
Films — Live-Action
- The Philadelphia Experiment: A World War II destroyer and a Present Day city get teleported into a time vortex caused by an experimental Cloaking Device.
- The Final Countdown: Aircraft carrier Nimitz gets inexplicably teleported from 1980 to early December, 1941.
- Similarly to the Doctor Who episode below, Cybertron gets partially teleported to Earth in Transformers: Dark of the Moon.
- The Rocky Horror Picture Show ends with the heroes having to rush out of Frank's castle before it teleports back to a distant galaxy.
- WarCraft: The Portal, around which the plot is centered, allows for mass teleportation between it and any other place.
- One of the earliest examples of the transported-through-time version is Murray Leinster's 1919 story "The Runaway Skyscraper", in which a Manhattan tower block and its 2000 inhabitants are transported millennia into the past.
- Battlefield Earth: The Psychlos teleport an army and an airforce to Earth.
- In The Demonata book nine, Dark Calling; Kernel Fleck is given the task of using his reality jumping abilities to mass transport the Ark containing selected specimens from all planets to save them from the demon threat.
- Island in the Sea of Time: Where ISOT comes from.
- Left Behind: The Rapture is, after all, a type of Mass Teleportation.
- In the Arthur C. Clarke novel Time's Eye, a parallel universe world is built using chunks of Earth from different parts of time. This includes Alexander the Great and Genghis Khan, and their respective armies. And a colonial British regiment (with Rudyard Kipling) and a Soyuz capsule orbiting the earth.
- In the 1632 saga, a small mining town called Grantvillenote is mysteriously transported from West Virginia in 2000 to Thuringia in 1632, at the height of the Thirty Years War. They decide to make the best of it, and "start the American Revolution 150 years ahead of schedule", organizing their war-torn surroundings into a fledgling United States of Europe.
- In the novel Jonathan Strange & Mr Norrell, Mr. Strange teleports an entire European city to North America to save it from being attacked in the Napoleonic wars. He remembered to put it back (although some of the regiments, who deserted, were not brought back with it). However, he neglected to move another city (moved to make it match the maps) back to where it originally was. He also switched the places of two churches, mostly to demonstrate the theory, and forgot to put them back.
- This is what everyone thinks happened to all of Europe in Darwinia (the book, not the game). Actually, they're Inside a Computer System.
- John Birmingham's Axis of Time trilogy, inspired by The Final Countdown (see above), depicts a military task force that somehow gets sent back in time from 2021 to 1942.
- In the Godspeaker Trilogy, Emperor Han and his witchmen teleport an entire armada to fight the forces of the Mijaki.
- In a Star Trek: Voyager Expanded Universe novel, a glitch in a race's planet-wide transporter system causes anyone on the planet to be transported to a parallel universe every few hours. The real problem starts when one of the universes does not have this planet, so billions of people get dumped into outer space every few hours. Cue the crew of that universe's Voyager trying to figure out (and failing) how to keep billions alive without a planet.
- The TNG novel trilogy The Q Continuum gives explanation to the demise of the Iconians introduced on the show. Knowing their star was near the end of its life cycle they prepared to use their impressive transport technology to simultaneously remove and replace their entire dying star with a new young one. It would have worked spectacularly had an outside agent not forced their sun to supernova just as they began to teleport it.
- In Dune, the Spacing Guild heighliners are enormous starships that instantly travel anywhere by folding space. They are described as so large that an entire planet's population and all of their equipment will take up only a small portion of the cargo space.
- In the Orson Scott Card novel Enchantment, a 747 is magicked in flight back to pre-Medieval Russia.
- Long before the story begins in It's a Good Life, the monster psychic child teleported his entire town away from the rest of the Earth. (Either that, or he destroyed the rest of the Earth. No one is sure.)
- The Animorphs novel The Ellimist Chronicles has the Ellimist move the entire Earth halfway around its orbit to keep Crayak from destroying it.
- The Charles Stross novella Missile Gap is about the citizens of Earth dealing with the planet being transported to a flat disk millions of miles across during the Cuban Missile Crisis.
- The conclusion to Peter F. Hamilton's The Night's Dawn Trilogy sees the entire human Confederation, star systems and all, teleported to a region a few dozen lightyears around above the Milky Way's ecliptic with help from the Sleeping God. It should be noted that this is over 900 systems and is estimated to be almost a trillion people, minus the souls of the recently-returned dead, of course. Ostensibly, it's so humanity can start working away from its current economic and political system toward something higher.
- Mikhail Akhmanov's Dick Simon duology is based on the premise of humanity discovering the Rampant, a method of instantaneous interstellar travel that, with enough energy, can move entire cities to other worlds. This is exactly what happens. Most major cities get moved to newly-discovered habitable worlds in order to "give people space". The US and Canada move to Columbia, the European nations move to Europa (not the moon), Russia moves to Russia, the Latin American countries move to Latmerica, etc. The polluted Earth is abandoned (with massive craters and inland seas where there were cities), except by those countries too poor to afford to use the Rampant.
- Destroyermen takes place in a parallel Earth that's riddled with cultures (both human and non) that arrived in ships snatched up from other Earths by stormlike Negative Space Wedgies and deposited there. The mix is pretty weird already (Tenth-century Romans! French Nazis!), but it might get even more so over the next century: Bradford theorizes that the Squall is attracted to metal floating on the sea, and the series is set during WWII, right around the time that large steel ships are becoming common.
- The 4400: people are abducted individually at various times and places throughout the 20th century, but all 4,400 of them get teleported back simultaneously to the same location.
- Andromeda has the entire solar systems of Tarn Vedra and Ral Parthia being teleported off to a pocket dimension to hide them from a Magog invasion.
- Battlestar Galactica. Although actually an example of an FTL drive, the moment when Galactica dives into the atmosphere of New Caprica, then jumps out moments before it Colony Drops the entire settlement, could apply. One good touch is there's a tremendous CRACK! and immediate whirlwind as air rushes back into the space where the massive battlestar once was.
- Doctor Who:
- Entire planets get teleported across the universe with disturbing regularity:
- The titular world of the Fourth Doctor adventure "The Pirate Planet" teleports itself around other planets so as to more easily strip-mine them dry, while pretending that the mineral deposits are the world's own mines.
- "The Stolen Earth": Guess what happens. Earth's not the only stolen planet, though — there are 26 others, all stolen by the Daleks, as part of their plan to destroy all reality.
- "The End of Time": Gallifrey, the homeworld of the Time Lords itself, is transported next to Earth — for all of 5 minutes.
- All of UNIT HQ is transported to an antimatter universe in "The Three Doctors".
- In "Carnival of Monsters", the S.S. Bernice was teleported away from Earth and imprisoned as an exhibit inside the Miniscope.
- In "Time-Flight", a Concorde is snatched through time and deposited in Earth's distant past.
- Entire planets get teleported across the universe with disturbing regularity:
- The Event relied on teleportation a lot, most notably in the first two episodes when a plane is teleported across the country, and in the finale where the aliens' entire planet gets teleported next to Earth.
- In Fringe an entire building is transported from the alternate universe into our own, smack-dab on top of its counterpart building. Things get pretty weird...
- Ben moves the whole island in the fourth season of Lost.
- In the Mighty Morphin' Power Rangers Series Fauxnale "Doomsday", Rita teleported the entire population of Angel Grove to one of her dark dimensions. If they remained trapped there too long they'd vanish.
- In The Outer Limits (1963) episode "A Feasibility Study", a neighborhood is teleported to another planet.
- On an episode of Sliders, they travel to a world where Quinn's double has slid the entire population of his Earth to another dimension except for himself. Then they go to that other dimension and witness first-hand how devastating approximately doubling the world's population in a single instant has been.
- Voyager: The entire starship Voyager is transported inside the Voth's city ship in one episode. This is also the premise of the series.
- GURPS Fantasy's Yrth setting. A phenomenon called the Banestorm transports collections of living creatures to the world of Yrth from other universes.
- In Dungeons & Dragons, this is how the demiplane of Ravenloft came into existence: chunks of land from other planes were teleported into it. Not all of it, as at least one adventure showed that the original Barovia is still present on the Von Zarovich homeworld. Forlorn, however, is explicitly stated to have been uprooted from its world of origin and transplanted into the Land of Mists.
- The plane of Rath in Magic: The Gathering was built from a shapeshifting material called flowstone, with the idea that it could be made to resemble another world and then overlay itself on top of it. All part of a complex invasion plan. That actually works. In the same rough plotline, the planeswalker Teferi teleports an entire continent away to enable its people to escape the said invasion.
- In the fluff to the tabletop game Robo Gear, the imperial empire of Terra's last ditch attempt to try to regain control of the galaxy was to build a colossal Jump Drive and teleport the entire planet from star system to star system. My memory is a little sketchy but I believe the entire earth was destroyed.
- Part of the world's backstory of The Dark Eye has a big chunk of jungle inhabited by various intelligent reptile species being ripped from the land and transported/turned into a pocket dimension, possibly to avoid getting overrun by humans.
- The Republic of Japan in Rifts is a collection of three (formerly four) cities from the time before the Coming of the Rifts that was teleported into a pocket dimension after a group of scientists performed a teleportation experiment at the exact moment the disaster hit. They end up spending a few days there, then come back three hundred years later.
- In the Star Fleet Universe of Star Fleet Battles, the planet Aurora mysteriously teleported from the Federation (in the SFU's Beta Sector) into the Omega Sector.
- In the Earthdawn universe, the city of Parlainth was completely removed from Barsaive before the Scourge, along with all memories of it, to protect it from the Horrors. The plan of the elaborate magic ritual was to take it to another plane of existence until the Scourge was over, and then to return to Barsaive. When it finally did return, the inhabitants were gone and the city was infested with all kinds of creatures, it's ruined streets and buildings waiting to be explored by adventurers in search of Parlainth's legendary treasures.
- The hat of the Upeo Wa Macho psi order in White Wolf's Trinity is this trope, and their disappearance (Or their fleeing the persecution of the other orders) is what forced humanity to develop jumpships as an alternative.
- In BIONICLE, the island of Destral is equipped with special technology that causes the entire island to teleport.
- In the RTS Achron humanity has integrated teleportation throughout society, with mass teleportation between star systems happening on a daily basis. Then they are attacked by aliens that not only are even better at teleportation, but have mastered Time Travel as well. In multiplayer games it is not unheard of for players to teleport, or even chronoport their entire army.
- This is done in the backstory of the MMO Ryzom. Apparently the technique utilizes rainbows.
- In the Neverwinter Nights Hordes of the Underdark campaign, you encounter an entire Avariel city that has been teleported to the underdark. (And everyone's personality twisted)
- Archmages in War Craft III can teleport entire armies to allied units or buildings. The scroll of teleportation is similar, but can only be used to return to a town hall.
- In World of Warcraft, Jaina Proudmoore is specifically referred to as a master of this skill (and she uses it to good effect at the end of the Wrathgate storyline).
- Cataclysm added this as a perk for high level guilds, called "Have group, will travel" it allows one person to summon up to 39 other people to their location instantly.
- The Protoss Arbiter in StarCraft can teleport a moderately-sized strike force to it.
- Ditto for the Protoss Mothership in StarCraft II.
- As a matter of fact, this is how ALL Protoss units and buildings are “built.” Instead of being constructed from local materials, local materials are merely used to fuel powerful wormholes that teleport over finished items from the heavily industrialized Protoss homeworld. This allows a skilled player to rapidly Teleport Spam an entire base into existence with a single Worker Unit.
- Though how this continues to work in Brood War and Starcraft 2 after their homeworld is in ruins is never explained.
- In World of Warcraft, Jaina Proudmoore is specifically referred to as a master of this skill (and she uses it to good effect at the end of the Wrathgate storyline).
- The Combine teleport massive armies to Earth and take over within hours. According to some interpretations, the Combine even teleported in the Citadel, their massive headquarters building. An even larger scale teleportation is hinted in game and stated in an development book: sea level have drastically receded across the Earth because the Combine drained the ocean by opening a giant portal underwater.
- In Half-Life 2: Episode 2, we hear of Aperture Science's Borealis, an entire ship teleported to the Arctic, a reference to the Philadelphia Experiment.
- The Jump Point Beacon in Haegemonia: Legions of Iron allowed the player to teleport entire fleets across space in an instant and even bypass the wormholes usually required to travel between systems. Unfortunately there is a small chance of your fleet failing to arrive at that location, sometimes appearing somewhere else sometime later, sometimes never reappearing at all.
- In the lesser known game WarWind 2: Human Onslaught, a human military base is teleported from the Arctic into the alien world of Yavaun.
- In Suikoden IV, Viki (the ditzy Time Traveling teleportation mage who appears in every game of the main series) is able to teleport the heroes' entire naval fleet (consisting of up to 5 battleships, if you do well enough in the naval battles). And it doesn't even seem to be remotely difficult for her; there's no MP cost, no sign of strain, and no limit to how often she can do it. Of course, there's no reason to think that teleporting multiple warships would be more difficult than teleporting a century back in time, something so easy that Viki literally did it by accident. Oddly enough, though, your "master" strategist never thinks of putting her ridiculously powerful ability to strategic use.
- Sonic the Hedgehog:
- In Sonic Adventure 2, Sonic learns how to manipulate time and space via Chaos Control. When he and Shadow, both in super form, perform Chaos Control simultaneously, they're capable of teleporting space stations back into orbit.
- In Sonic Chronicles we discover that several civilizations from multiple dimensions have been sucked into a realm called the Twilight Cage. Exactly why this is happening is Left Hanging, but the proposed theory is that someone or something is sealing away cultures that become too powerful.
- Even though personal transportation and FTL travel use the same technology in Marathon, it was still quite a shock to all observers when an ancient Jjarro device was used to transport an entire inhabited moon into orbit.
- The Chronosphere in the Command & Conquer: Red Alert Series, which is mentioned to be the result of the Philadelphia Experiment (above).
- The Order of the Stick: In "A wizard Did It", Vaarsuvius teleports the entire Azure City refugee fleet to another continent. A few strips earlier, it was noted one of the souls s/he is spliced with had teleported armies.
- One of the big secrets of the Unicorn Jelly setting is that humans were brought to the universe of Trysmaltian in a hyperspace "rainstorm" that transported divots of land there from different places and times on Earth. And it was neither the first nor last time this occurs.
- In Starslip the entire human race and all of its planets get transported halfway across the universe after the main characters annoy the Anthelerix.
- Magick Chicks: In chapter 15, Cerise uses her newly enhanced powers to plant a subliminal suggestion in the minds of the student council to lure them out into the woods. Then betrays Melissa and Jacqui and reveals her plan to take over the school, mere moments before activating a massive spell circle to teleport all of them into a volcano!
- In Schlock Mercenary, this is pretty common with the advent of the teraport. It can be used to teleport anything from one person to The Battlestar in a few seconds.
- The willing version was invoked by a race of sapient velociraptors to abandon their Forever War by secretly relocating all twenty-two billion of their population to a suitable empty world far away from their ancient enemies.
- The unwilling version of this is invoked by one character, the king of a gigantic space station that contains a city of millions, when he hires the protagonists to build an emergency evacuation system that can teleport the entire contents of the station safely to a habitable planet.
- On Justice League Unlimited, A.M.A.Z.O. once moved a planet out of the dimension on his trip back to Earth. More than that, the planet was Oa, home of the Sufficiently Advanced Aliens who give the Green Lantern Corps their rings. If they couldn't stop A.M.A.Z.O., you know the Justice League's chances didn't look good. And that doesn't even get into how effortless it was. He didn't remove the planet to keep the Guardians and the Green Lantern Corps from interfering with him. He did it because Oa was in his way. It was literally quicker and easier for him to teleport the planet into another dimension than to just fly around it. John asks him to move it back, so A.M.A.Z.O. complies.
- The Prison Planet in Shadow Raiders aka War Planets. Each and every planet in the cluster is equipped with a World Engine which sprouts world-sized rockets, seals the atmosphere, and allows the entire thing to travel across space. The exception is the Prison Planet, whose World Engine consists of a massive teleport unit. During the Grand Finale, the Prison Planet is sacrificed to the Beast and its Engine is activated, whisking the foe to the other end of the galaxy.
- This was the main goal of the Highbreed army in Ben 10: Alien Force, to complete a teleporting gate large enough to transport the entire warfleet at once, for easy extermination.
- In an episode of Batman: The Brave and the Bold the day is saved by teleporting Earth's moon to another planet (so as to cause a solar eclipse and shut down the enemy's solar-powered war machines) and then back. It's every bit as ridiculous as it sounds. Ridiculously AWESOME!
- On Generator Rex, it's revealed in the episode named for her that villainess Breach stole the entire town of Greenville, Ohio and stuck it in a pocket dimension. She later returned the people and used the town to store anything (and anyONE) that attracts her interest.
- The Invader Zim Christmas Episode was based around Zim's plan to teleport the entire human species to the Tallests to be used as slaves. He fails, of course.
- Grougaloragran the dragon can performs teleportation, even on entire areas rather than on just people. When he sends the Five-Man Band plus Adamaï to safety at the end of episode 16, it takes away a good chunk of the island.
- The Noxines can create medium-sized portals which Nox's Mooks then use, before building a much bigger, horizontal portal through which the whole Giant Clock Spider Tank can fit.
- An Eliatrope portals are normally small and don't last long, but can be significantly improved with practice, preparation, and power. With at least several hours of preparation and the Eliacube's power, Quilby makes an enormous portal into the Shushu world. After the Time Skip, Yugo is able to clear out a crowded room by teleporting almost everyone outside and, with help of several Dofus, teleports a mountain into the sky so the battle won't damage the Earth (this horribly backfires).