aka: Rail Gun
You do NOT want to be on the receiving end of that.
Call it a railgun, a magnetic accelerator, a mass driver, a MAC
, a Gauss cannon, whatever, they all refer to the same thing: a weapon that uses pressure of magnetic fields instead of an explosive chemical reaction to propel a projectile. This is a fairly common weapon in science fiction. In Real Life
they are still impractical
for military usenote
, but exist as experimental devices and toys
. (but see this
Note that there are 2 main types of magnetic weapons:
- Railgun — projectile connects an even number of conductive rails with a strong electric current flowing through them and through the projectile, which is accelerated along the rails as the circuit tries to expand; essentially a linear electric motor. Not to be confused with rail mounted artillery.
- Coilgun — uses a series of electromagnets (coils) switched on and off to accelerate a projectile. This device is what "mass driver" meant originally.
Railguns have the advantage that they are relatively simple devices and yet are still capable of very impressive muzzle velocities, limited only by the amount of available electric current and the robustness of the gunnote
. Their primary limitation after the amount of available power is the direct contact between the rails and projectile moving at great speed under current; the stress on the rails is immense, leading to extreme wear and tear. Heat adding up from friction and imperfect electric contact leaves vapors and plasma trailing after the projectile. Earlier railgun designs (proofs of concept rather than anything practical) often needed to completely replace the rails after each shot. Also, the whole circuit from the capacitor forward is under full current and thus pressure.
Coilguns on the other hand involve far less stress on their components, and therefore don't wear out near as quickly. Instead, they are limited by needing far more complex control systems to activate and deactivate the coils in timenote
, and the speed at which the coils can be turned on and off is limited by the coils' inherent inductancenote
(with exotic proposals such as superconducting coils that are laser quenched to turn them off) and magnetic saturation point of the projectile. They are however better suited for launching more massive projectiles at low speeds. The original idea of "mass driver" was to hurl tons of ore from Moon surface for orbital or suborbital pick up.
See also Kinetic Weapons Are Just Better
. Compare Magnetism Manipulation
themselves control magnetism to hurt you. When it's the main weapon on a ship and it's pointed forward, it's a Fixed Forward-Facing Weapon
. It is in no way related to the trope of Sticks to the Back
or Magnet Hands
If you were looking for the anime with the name "railgun", please see A Certain Scientific Railgun
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Anime & Manga
- These pop up occasionally in the various Gundam series. Older series (Universal Century) treated railguns as unique prototypes or curiosities. They were more ubiquitous in the newer series (Cosmic Era) but were pretty much a "filler" weapon added if a unit had extra space left. The newest series (Anno Domini) have these being the most advanced conventional weapons available before Applied Phlebotinum makes energy weapons commonplace and even then the vast majority of military mecha (being of older make) still use them.
- Also, the launching mechanism for Humongous Mecha in Gundam SEED used these: The mecha was given an initial boost of speed via an aircraft carrier-style sled and then propelled forwards by magnetic rails extending from the ship.
- The Gundam Wing spinoff manga G-Unit/Last Outpost introduces an Energy Weapon version of this; the Gundam Geminass' accelerate rifle has a spiral particle accelerator lining the barrel, which can turbo-charge its output for "Hyper Burst Mode".
- A railgun was used as a turret against the Amaterasu in Starship Operators, with an onboard ammunition manufacturing plant to create more ammunitions (it's near an asteroid). Also, since the anime lacks Space Based Weapon Has Cutoff Range, it has been shown to fire from extreme range.
- Also the main gun of the Amaterasu herself would qualify, being some sort of particle accelerator it's basically a coilgun accelerating very small projectiles (molecules sized). In one of the latter battles of the series the main gun is used as a sort of massive shot-gun accelerating a very large number of projectiles, presumably rocks.
- Misaka Mikoto of A Certain Magical Index is a master manipulator of electricity, well-known for her signature "railgun" attack (with coins as ammunition). Eventually she got a spinoff series of her own, aptly named A Certain Scientific Railgun. Despite the lack of actual rails for her to use, this is theoretically feasible because she doesn't just emit electricity, she controls electricity. She can create virtual rails out of thin air simply by running electric currents in that direction. The rails aren't important except as a conductor, but when you have free control over electricity you don't need a conductor at all; you just need to "push" the electricity in the right direction and thus generate the appropriate magnetic fields.
- In Crest of the Stars the Gosroth had four very large "electromagnetic guns" that appeared to launch missiles.
- The titular starship of Infinite Ryvius comes equipped with two detachable railguns referred to as the "Barge Cannons". They can be used by the ship itself as offensive weapons, or picked up and used by the ship's resident Humongous Mecha, the Vital Guarder as twin rifles.
- Firearms in Code Geass developed in different ways than in our history. From their earliest iterations◊, actually, they seem to all be what amounts to a small coilgun; gunpowder as we know it either came later, or not at all. That giant silver pistol that everyone and their dog is seen totting? Look closely; it's got a revolving cylinder around the middle, and the rest of it is just coil bearings inside.
- Black Cat: the aptly-named Railgun, which is actually just Train Heartnet's Hades six-shooter electric-powered.
- The Spider Gun Platforms that defend Olympus in Appleseed have a massive railgun as their main weapon. In the 2004 film, we see it charging up a shot in the finale but is stopped before it fires. Another railgun appears in Appleseed Alpha, when the SGP prototype does fire it and takes out a skyscraper in New York which is miles away.
- The experimental railgun is used in Transformers: Revenge of the Fallen, and manages to do pretty Massive Damage to Devastator.
- The hand-carried railguns from Eraser, which brought the concept to popular attention and influenced the games of the time.
- Arnold's character also mentions that the Navy already has ship-based large-caliber versions of these.
- The Meteor Gun used to destroy the Starfighter staging base in The Last Starfighter is one of the most overlooked, forgotten, yet freaking awesome railguns in sci-fi movie history.
- Harry Harrison's The Stainless Steel Rat series had Gauss pistols in The Stainless Steel Rat's Revenge.
- In another Harrison novel, Starworld, La Résistance develops coilguns as their secret weapon and use them to obliterate the Earth fleet. Prior to that, all space combat was fought with missiles. The ammo for the big guns that ran through the spine of the ships was regular old cannonballs, while the ammo for the smaller, turreted versions was explosive bullets. The main character even plays a crucial role in resolving the bugs with the magnet timing system thanks to his skill as a computer engineer.
- In Robert A. Heinlein's The Moon Is a Harsh Mistress, the inhabitants of Luna used their electromagnetic catapult (normally used to send grain to Earth) as a weapon to drop steel-coated rocks on Terran targets.
- Neal Stephenson's Snow Crash has Reason, an arm-mounted Gatling railgun.
- Neal Stephenson's The Big U also uses a railgun, used to defeat the giant mutated rats in the sewers.
- The "Tin Men" of Dale Brown's novels can use an anti-tank railgun.
- In Revelation Space, the Demarchists have the space equivalent of a musket: enormous railguns that fire huge chunks of metallic hydrogen out at high speed using thermonuclear bombs as a boost phase. One shot weapons, but really, do you need another shot after that?
- Well, yes. The Conjoiners still kick their butts.
- Bolo supertanks use magnetic weapons as part of their secondary armament from time to time.
- In Fyodor Berezin's novel Ash, automated orbital magnetic weapons are used by Earth forces as the first line of defense for the base against their former colony. They come in handy when the latter launch thousands of nuclear missiles. Additionally, there are large variants that fire first type of magnetic weapons.
- The Star Carrier series uses both small and large versions of this. One scene in Center of Gravity has a Confederate Marine sniper using a railgun rifle, and the weapons are a staple of space combat.
- All commonly-used kinetic weapons in The History of the Galaxy books are of this type. Handheld weapons fire magnetically-accelerated tiny steel balls. However, they're not very good against armor. In many novels, this is when the protagonist usually finds some centuries-old plain old assault rifle firing chemically-propelled bullets. While it's justified that those found on derelict hulls in space would still work (no oxygen to rust the weapon or bullets), there's no justification for those found on planets still working even after 1000 years, except an extreme case of Ragnarok-Proofing (this may be justified by many of them being found in or near colony ships sent into the unknown during the early period of space colonization). Space-based kinetic weapons don't usually rely on kinetic energy alone and explode on impact. Same for Humongous Mecha-based ones.
Live Action TV
- Railguns are used on Daedelus-class starships and on the first Earth starship, the Prometheus, in Stargate SG-1 and Stargate Atlantis. They are also mounted at ground bases to serve as anti-fighter weapons. Eventually, after the Asgard commit mass suicide and give all their tech to the United States, Asgard plasma beam weapons become their primary armament, arguably subverting this trope, though those ships also maintain their railguns and nuclear arsenals.
- For all the good they do.
- They were effective as anti-fighter platforms. And, given the Wraith's ability to shoot down nukes before they even get close, railguns were occasionally used to great effect against their hive ships, though only when their projectiles caused secondary explosions inside the hive. Otherwise, the hive ships' sheer massiveness prevented the guns from doing any significant damage.
- Mass drivers are classed as "Weapons of Mass Destruction" in Babylon 5 and we see them used to pummel the Narn homeworld with asteroids.
- There are also less powerful railguns used as ship-mounted weapons on two Earth Alliance warship classes (the old Olympus-class corvettes and the more recent and powerful Warlock-class destroyers), with the expanded universe adding a number of Earth Alliance warships using railguns (most notable being the Artemis-class frigate, extremely cramped due the ammunition bunkers and the reactors to feed six railguns but devastating in combat) and the entire Orieni fleet using railguns of both smaller and larger scale on all their warships.
- In a somewhat less militaristic context, Joan of Arcadia had an episode where Luke and Grace worked together to assemble a demonstration of the principles behind a railgun for the school's science fair. The results were... interesting to behold.
- In Firefly, railguns and other futuristic weapons appear, but their use is limited compared to good ol' revolvers and shotguns.
- Rifts was king of railguns. Common as dirt in that setting, 'Railgun' was pretty much shorthand for 'Megadamage Machinegun'...to the point that none of them are ever depicted as having actual rails, or even coils for that matter (though it could be argued that the almost always round barrels could have thin coils built into their length)...and often had ejection ports...and were insanely rapid-fire.
- Rifts also introduced wooden railgun ammo for use against vampires. Roll that one around in your head. They try to justify it with iron cores buried in the rounds, but while that might work for coil guns, a rail round has to be conductive edge-to-edge and fit the rails snugly.
- Fridge logic: it might work (assuming the wood doesn't combust) provided that the core is shaped in such a way that it touches the rails - for example, if it has a cross-shaped cross-section.
- Phase World, and other space-heavy Megaverse worlds with Artificial Gravity technology, have gravity-based slugthrowers as an alternative to railguns. Magnetism is of course stronger than gravity according to physics, but the gravity guns can use any material as a projectile.
- Techno-wizards build railguns that use telekinesis magic to throw slugs.
- Traveller Classic had the Gauss Rifle and the VRF Gauss Gun (artillery). An adventure in Supplement 6 76 Patrons had a mass driver being used as a weapon very much like The Moon Is A Harsh Mistress literature example.
- MegaTraveller introduced the Gauss Pistol.
- In Warhammer 40,000, the Tau Empire make good use of railguns, be it in the form of "rail rifles" that some of their infantry carry, or as the main gun for their heavy tanks and battlesuits. Enemy vehicles
don't stand a chance had better hope for some unfavorable armor penetration rolls.
- One short story told of how a Leman Russ, one of the many tough-as-nails battletanks employed by the Imperial Guard, took a direct hit in the front (i.e, the most heavily armoured part) from a Tau railgun. Two neat holes could be found in the vehicle, one in the front and one in the back, with what little remained of the crew being splayed in a cone of Gorn stretching several feet from behind the tank. Yikes.
- For once in 40K, the physics behind them would actually work and is accurately depicted on the models... Though whether their pulse rifles, coilguns that fire tiny globs of plasma via magnetic acceleration would work scientifically is anyone's guess.
- Tyranids use biological variations on these for some weapons. For example, a Venom Cannon fires toxic crystal shards which are covered in a conductive metallic-mucus and launched by a powerful bio-electric jolt. Likewise, bio-plasma vomited up by some large Tyranid organisms, using their esophagus as a living Plasma Cannon, with a bio-electric field containing the plasma as it builds without melting the creature spitting it.
- According to Battlefleet Gothic, Imperium also uses railguns on some starships (macrocannon is a catch-all term for any starship weapon that isn't a lance, torpedo or a nova cannon. This includes giant conventional guns, laser-batteries and railguns, among other things).
- Also the Necron's Gauss weaponry... is no such thing.
- Technically it's not one of those either, necron weapons pull matter towards the gun, they are essentially weaponised vacuum cleaners.
- Also, in every sourcebook describing the things, the 'Gauss' weapons are stated to be entirely NOT Gauss Guns, but that an early theory as to how they operated involved some Gaussian equations. That was wrong, though; we have no idea how they work. And no armor can really withstand them...
- In French, they are called 'Fission' weapons instead.
- The Nihtgane, low-tech partisans from the Gaunt's Ghosts series, use big bows powered by twin magnetic generators. They're ludicrously effective compared to lasguns, for some reason.
- Helps that the arrows are coated in a immensely lethal poison.
- And that a pea shooter is more effective than a lasgun
- Battletech features coilguns (termed Gauss Rifles) sized for both combat vehicles (including BattleMechs) and people. The first 'Mech-sized version introduced into the game is still universally respected for being one of the few weapons in the game that can take a 'Mech's head clean off (killing the pilot) with a single shot from a considerable distance. Later versions include the Hyper Assault Gauss Rifle which is basically a magnetic shotgun, the Anti-Personnel Gauss Rifle (essentially a magnetic machine gun), the Light Gauss Rifle (scaled-down version), the Magshot (even more scaled-down), the Silver Bullet Gauss Rifle (also a magnetic shotgun, though less sophisticated than the HAG), the Heavy Gauss Rifle (bigger, heavier, and so powerful, it needs to be installed in a side torso since the recoil would rip a 'Mech's arm off), and an Improved version of that. The Word of Blake later introduced mass drivers for WarShips, which is basically a Gauss Rifle that shoots 30 to 90 ton metal slugs, spinally mounted onto a ship.
- GURPS places railguns as superior to coilguns in terms of damage but they're otherwise the same. The defining characteristic of both is their armor piercing ability and high rate of fire. They also have variable power, you can overcharge them to punch through thick armor or undercharge them to save energy.
- All of the ordinary kinetic guns in Eclipse Phase are available in railgun versions. They deal more damage, have better armor piercing ability, longer range, but are more limited in the types of ammunition they can use (as they need metallic rounds and the EM fries the electronics in smart rounds) and need power as well as physical projectiles.
- Stars Without Number: standard TL 4 handheld projectile weapons include the mag rifle, the mag pistol, and the spike thrower, which is basically a rail shotgun; the only non-laser handheld TL 4 weapon that doesn't rely on this is the void carbine, a gyrojet weapon. Full-scale railguns are available as gunnery weapons, which require tripods or vehicle mounts, and when you get up to a cruiser you can pick up the mag spike array.
- FASA's less well known (as compared to BattleTech) tabletop game Renegade Legion was replete with Gauss and Railguns, to the point of them being far more common (and, frankly, more useful) than the various energy weapons.
- The X-Universe has Mass Drivers, which are basically giant miniguns. They shoot their ammo (metal balls) at such tremendous speeds that they go straight through shields and impact on the hull of the ship. Players quickly learn to hate Pirate ships equipped with these with all their heart. X3: Terran Conflict introduces the Gauss Cannon, a Teladi capital-ship weapon which does tremendous hull damage, and instead of relying on the ship's generators to fire, uses crates of ammo. Xtended Terran Conflict adds the Meteor Cannon a Split-exclusive mass driver which fires refined asteroid fragments at ships.
- Halo has its MACs (Magnetic Accelerator Cannons), which are the main armament on UNSC ships and orbital defense platforms. Rather more down-to-earth weapons include the M68 Gauss cannon mounted to some stationary defenses and some Warthog transports. Later novels set in the Haloverse include coilgun sniper rifles capable of reducing targets to a cloud of Ludicrous Gibs.
- The quoted powers of the MACs and coilguns indicate that some details of physics were skipped over. For example: one super-MAC can fire 3000 tonne projectiles as 150,000km/s. Their relativistic kinetic energy is therefore equivalent to a 10 teratonne explosion. For comparison, that's equivalent to about 200,000 times the Tsar Bomba, the largest nuclear bomb ever detonated.
- The brute spiker is a railgun that fires foot-long superheated metal spikes.
- Railguns are available in Halo 4 as infantry weapons. They take a second to charge up, but they can kill the vast majority of enemies in a single hit. However, their dedicated anti-infantry role means they don't do quite as much damage to vehicles as you'd expect them to; they'll one-shot a Spartan, Sangheili, or Promethean, but a Banshee or Warthog will shrug the hit off with fairly little damage.
- The Eden faction of Outpost 2 has a railgun as one of its weapons.
- MegaTraveller 2 (based on the Traveller Tabletop RPG) had Gauss weapons.
- The Global Defense Initiative first brought railguns to the battlefield in Command & Conquer: Tiberian Sun on their Mammoth MkII. By C&C 3, all of their main-line tanks came equipped or could be upgraded to fire railguns, while their Zone Troopers carry infantry-sized versions. The Snipers have a small caliber long range version while the Commando have a rapid fire carbine version, these modified variants are only effective vs infantry (though still powerful enough to punch through Cyborg armor effectively).
- On the other hand, those infantry-sized railguns (especially the Commando variants) are mentioned to be horrendously expensive to build and maintain, hence their only being issued to Commando forces.
- Jedi Knight: Dark Forces II features a weapon called the Rail Detonator. Its actual functions are unclear: ancillary media states it's a coil gun, but actual in-game usage definitely suggests it's simply a rocket launcher. Plausibly, it's a rocket launcher that uses a coil launch mechanism to launch the rocket at a safe enough distance for the thruster to kick in. For example, when visiting the local Bubblegloop Swamp planet in Mysteries of the Sith, all weapons besides the lightsaber fail, with the rail detonator simply flinging dud rockets into the air which then plunk into the water.
- Besides missiles, the primary direct weapons of the Caldari in EVE Online are railguns.
- Gallente players often use them too, if only because their own Particle Blasters are terrible.
- The Fallout series features a few Gauss (coil) rifles, and even a Gauss pistol. They tend to be in the stop tier as far as weapons go.
- Fallout Tactics has a Gauss minigun.
- The Gauss rifle makes a return in Fallout 3 where it was an Infinity–1 Sword, limited only by it's VAT's related bugs and single shot capacity. In New Vegas it's still a powerful gun but drains ammo much faster. It also has a unique variation called YCS-186 which has a longer barrel, higher damage output but needs repairs more often. In both games it's beaten only by the Tesla Cannon, Alien Blaster and Gatling Laser as the best energy weapon (all of which have their own issues) and is capable of knocking a Deathclaw down (if not outright killing it)
- In Resident Evil 3: Nemesis, Jill has to use a gigantic experimental stationary railgun to kill the final boss. It's called "man-portable", but you need a forklift to move the thing.
- Metal Gear REX of the Metal Gear series uses railguns to fire a nuclear warhead. This has the advantage of subverting most nuclear disarmament treaties and being undetectable by radar due to the fact that no fuel is used to propel the warhead.
- Metal Gear Solid 2 has Fortune, a terrorist leader, use a massive railgun she stole from Lockheed-Martin.
- The Rail Gun returns in Metal Gear Solid 4, initially as Crying Wolf's weapon, but later acquired by Snake. A fully charged shot from it will take a Gekko out in one hit.
- Metal Gear Solid: Peace Walker has the railgun as the primary weapon of the AI Weapon Chrysalis, from which it can be salvaged for use on Metal Gear ZEKE. A portable version also appears, but, as it requires a separate player to charge up the power to fire, it's a multiplayer-only weapon.
- The railgun has become the de facto sniper rifle in the Quake series since the second game.
- Master of Orion 2 has quite efficient rail guns (called mass drivers) and coil guns (called gauss cannons).
- From the original game, there's the Gauss Autocannon. Each round doesn't do much damage, but it fires 4 times each turn, and unlike the sequel's Gauss cannons, they halve the effectiveness of shields, making them viable for longer than their energy-based contemporaries. 4X, meet More Dakka.
- In the second game, auto-firing (3x shots) Mass Driver is the best point defence weapon in early and middle game — enveloping Fusion Beam hits 4 missiles (or fighters), but due to bad range dissipation is really good only for the last-moment shot at incoming threat. Conversely, non-dissipating Mass Driver is better against far missiles — ones striking in the next turn or heading to other ships, so you can get 6 shots per weapon instead of 4.
- Gauss cannons are also an option in the third game.
- Crysis also features Gauss sniper rifles near the end of the game.
- X-COM Terror From the Deep has Gauss weaponry, which based on the in-game description is a railgun mated to a particle accelerator.
- Specifically, it's a variation on the plasma-based weapons of the first game. Since plasma doesn't do so well underwater (and the amount of power requires Elerium-115, which goes inert in salt water), they repurposed the magnetic accelerators used to accelerate plasma to accelerate a slug instead.
- UFO: Alien Invasion has a railgun with disposable rails packed with each magazine called Bolters, and the in-development version 2.3 features coilguns.
- The 1997 freeware Worms-esque realtime deathmatch Liero (version 1.33) has the Gauss Gun, which fires a projectile so fast, it gouges a deep groove in the soil when you fire and is barely affected by gravity.
- Turn the reload times down to zero and you have a Gauss Autocannon, perfect for chewing up the landscape and jetting around the map as an improvised jetpack.
- The Warhammer 40,000 FPS Fire Warrior was the first appearance of the Tau Empire's rail-rifle. They already had the railgun as the most powerful long-range anti-tank gun in the game; this was the introduction of the man-portable version.
- The Stonehenge weapon in Ace Combat 04: Shattered Skies is a set of eight railguns designed to launch projectiles into space to destroy incoming asteroids. One of them is hit by debris from said asteroid and rendered inoperable, as seen in the mission where you have to destroy it. It's later used as an anti-aircraft weapon with an effective range spanning practically the entire continent it was built on. Fridge Logic kicks in when you realize that the curvature of the Earth should make that impossible.
- Actually, Stonehenge is only partially a railgun. The weapon uses an explosive charge to get the slug up to speed, then a rail system takes over and accelerates it to maximum velocity. The reason behind this unique system is that launching the projectiles using only the rails built up too much heat to be manageable.
- Chandelier, a weapon of similar design is seen in Ace Combat 6: Fires of Liberation. Like Stonehenge, it was built to shoot down asteroid fragments, however the country that built it didn't complete it in time for when the "big one" struck the planet and the country suffered significant impact damage as opposed to all the other nations with similar operational systems. The fallout from its failure leads to the war that is the focus of the game itself.
- Joint Assault also features an enemy railgun, used largely as the obligatory altitude-restriction mechanism. You do get to destroy it eventually.
- According to the canon, Marines use Gauss rifles in StarCraft. This doesn't stop the muzzle flares and "budda budda" sound affect of them firing, though. In the sequel, Reapers use dual Gauss pistols and some snipers go for a ludicrously huge railgun with double laser sights (because one isn't cool enough).
- The Gauss rifle may actually be a hybrid weapon combining both primer and propellant as well as a coilgun system. This is borne out by the in-game cutscenes, which show the weapon using cartridge ammunition with primers. There's also a sharp whining noise that underscores the report, which also indicate that it probably isn't a conventional firearm either.
- A campaign-only upgrade for the Bunker in StarCraft II: Wings of Liberty essentially installs a second coilgun-type mechanism that speeds up projectiles that pass through it, increasing effective range. It even increases the range of the Firebat's flamethrowers. This isn't even justified by the background; while the flamethrower-equipped ATV has an upgrade that adds thermite to its attacks, the flamethrower-equipped powered armor is explicitly stated to use pressurized gas as fuel.
- Magnetic weapons show up throughout the Escape Velocity series. The Mass Driver weapon in the first game is suggested to be a railgun or coilgun, and in Nova railguns are one of the primary weapons of the Aurorans. The 200 mm railgun is particularly good, having the best range of any primary weapon and a lot of damage.
- The projectile weapons in Mass Effect are essentially small-scale railguns which use the titular effect to lighten the projectiles they fire. This allows the projectile itself to be accelerated to greater speeds, increasing the damage done significantly. The main guns of capital ships use the same principle. Larger ships can mount longer rails, allowing for greater acceleration and damage.
- In a hilarious instance of Shown Their Work, the writers slipped in this tidbit to show what the actual ramifications of space-age railguns with mass-reducing technology would be in military training.
- This is referenced again later, when Shepard is told about a massive crater on a planet that turned out to be from a rogue shot by a massive, experimental railgun — located in a completely different solar system.
- In Mass Effect 3 on Tuchanka, there's a battery of three ground-to-space railguns which are easily 100m long.
- And later, there's the massive coil gun in the Geth Dreadnaught, which is so massive that every shot sends a huge blast of electromagnetic energy through the mainainance corridors next to it. And then you use the barrel as a shortcut to get to the other end of the ship.
- Even the Reapers use them: those Wave Motion Guns they like to fire? Not lasers. Not particle beams. They are streams of molten metal moving at relativistic speeds. The firing mechanism involves magnetism, even though molten metal has no magnetic properties. Given the sheer technological advancement of the Reapers, though, it's not out of the question that the metal may be superheated in a tiny fraction of a second after being already launched.
- By Mass Effect 3, all the Council and allied races have upgraded their main ship guns to these, having reverse-engineered them from Sovereign's wreck. Not that you'd be able to tell, as the visual effects remain the same as if they haven't been upgraded.
- The Wave Motion Gun mounted on the Reapers also runs into another problem when you realize that as massive as they are, the Reapers don't have an infinite supply of molten metal in their interiors to shoot at targets.
- Railguns can be mounted on battleships in the Naval Ops series, though they suffer from low rate of fire and narrow firing angles.
- In Wild ARMs 2, Brad's most powerful ARM attack is a railgun. Because of its destructive capabilities, it can only hold one or two charges at a time.
- Steel Battalion has two railgun variations. They have limited ammunition (8 or 10 rounds), the non-fixed-mount version is very heavy and will limit weapon loadout options in addition to being limited to a few V Ts, it consumes a lot of battery charge when firing, and there is a delay before it fires...but it will destroy any VT with just 1 or 2 shots, has a very long range, and the projectile travels too fast to slidestep out of the way once fired. The trick to dodging it is to slidestep just BEFORE it fires so that the FSS overcompensates and misses wide, but that won't do the victim any good if he's the target of TWO railguns, one fired a half-second after the other. Needless to say, it's one of the most feared and used weapons in the game's arsenal.
- As it's an adaptation of Battletech, the MechWarrior and Mech Commander series have Gauss Rifles as a standard weapon for the mechs.
- In one Mech Commander 1 expansion pack scenario, the MacGuffin of the battle is a cache of Star League era Railguns that dwarf the firepower, range and accuracy of the Gauss Rifles (but carry half as many rounds of ammunition). Fortunately, the Smoke Jaguars have only managed to excavate and mount one of these so far. Unfortunately, the ace piloting the specially-modified Vulture carrying it is good enough to take down most of your forces before you get into targeting range.
- The Behemoth II and Marauder II in MechWarrior 4: Mercenaries' fan-made mektek expansion can both mount a dorsal railgun which is a BFG by even 'mech standards.
- In Sword of the Stars all the ballistic weapons are of this sort, from the most basic Gauss Cannons that are rapid-fire and relatively short-ranged and weak to the massive anti-planet Siege Drivers.
- The latter actually fires large metallic asteroids.
- The Phase Rifle in Conduit 2 is actually a railgun.
- The Gargoyle's Plasma Lorentz attack in Disgaea 4 has it generate an electrical current between its arms for use as a makeshift railgun and uses coins as the primary ammunition, not unlike a certain other character. It launches a treasure chest at the end for additional explosive goodness.
- Every Red Faction game since the first one has had the Rail Driver, a railgun which can pierce through walls and obstacles, has a scope that can see through said obstacles, and in the first and second games, was a one hit kill. The third game features the Gauss Rifle, which could inflict collateral damage, and the Gauss Cannon, an upgraded version only available on certain EDF vehicles and in the DLC.
- The Forces of Corruption expansion to Star Wars: Empire at War introduces the Vengeance-class frigates for the Zann Consortium based on a new Imperial design that the Empire never got a chance to build (the plans were on the first Death Star when it was destroyed). Their main weapons are four mass driver cannons, which completely ignore Deflector Shields, making them invaluable in fights against Star Destroyers (several of these frigates could quickly take out the SD's shield generator, leaving it vulnerable to the rest of the Consortium fleet, especially if the SD is ambushed with the use of the Vengeance's cloaking device. The downside is the frigate's lack of its own Deflector Shields and the ship's slow speed.
- In Sins of a Solar Empire, the TEC use twin gauss guns on their orbital defense platforms, the Kol Battleship's signature weapon is the gauss railgun, and the Novalith Cannon superweapon is a giant railgun that shoots giant nukes at planets at near light speed.
- It may be firing at FTL speeds, actually, as you can fire the Novalith Cannon at a planet in another star system. If it were traveling at near-light speeds, it would still take years to reach its target, which means the nuke has a phase drive of its own that doesn't use Hyperspace Lanes.
- The Farsight XR-20 from Perfect Dark, which is essentially a One-Hit Kill sniper rifle.
- In a rare Eastern RPG example, one of the strongest guns you can equip in Shin Megami Tensei I is a railgun.
- Mass drivers of different size are the most basic weapon in the Homeworld series, ranging from the aptly-named pea shooter (weak even for a fighter-sized weapon) to the gigantic and high-powered weapons mounted on cruiser-sized ships.
- Vega Strike has these as the most efficient (damage/energy ratio) weapons — as kinetics, they also don't weaken with range and partially bypass Deflector Shields. Micro Driver (light gun, 10,5 kg at 4 km/s), Mini Driver (medium gun, 26,8 kg at 3.5 km/s) and Grand Gauss (378 kg at 20 km/s) weapons. The first two and metal balls for them are dirt-cheap and ubiquitous in Human space (and are weapon of choice for Luddites), four of the latter are used as spinal mounted weapons on Aera battleship. There's also a lot of "warhead-assisted kinetics", i.e. cannons hurling shells enhanced with various nasty stuff, up to antimatter cells (Reaper).
- The New Conglomerate in PlanetSide relies on an magnetic assault rifle, the Gauss Rifle, which fires powerful bullets with an odd firing noise - though it actually fires slower bullets than the more traditional bullet based weapons. The Conglomerate also has a giant rail gun for its BFR, which is almost hitscan and does huge amounts of damage.
- Actually, all the Terran Republic weapons are Gauss-based as well, it's just less-explicitly stated. The only faction that don't use any are the Vanu (whom use plasma-weapons but ALSO use a magnetic-based propulsion agent).
- The game Modern War by Gree has a railgun turret as its top-tier base defense. In addition, several of the upper-tier units are apparently armed with railguns as evidenced by their name.
- In Super Robot Wars Compact 2 and the Super Robot Wars Original Generation series the Alteisen has two gigantic shoulder-mounted electromagnets that spew hundreds of tiny ball bearings traveling close to the speed of light.
- The Original Generation games also has the Lion series of mechs, which use railguns as their main weapons, ranging from rifles to artillery.
- One of the guns used in Wing Commander is the mass driver. It has the worst range and second worst damage of all the fighter-mounted guns.
- The S.T.A.L.K.E.R. series has the Gauss Rifle, which looks almost exactly like Fallout 2's Gauss Rifle, but with synthetic furniture. It is usually an endgame weapon that far outmatches all other weapons in stats, but counterbalances this for its rarity of ammunition and sometimes half-decent working condition. In Call of Pripyat, however, the gun is essentially an Infinity+1 Sword thanks to a mechanic in the first map who can farm you unlimited ammunition at the price of 2000 rubles each. This is available once you show him the rifle after the Pripyat hospital ambush and complete his little side quest concerning about information of the unique weapon.
- Peregrine, the Cyborg Space Pirate from Voices has an arm-mounted railgun. He later uses a Mini-Mecha which has an even bigger one, though it's only good for a single shot.
- Schlock Mercenary has "gauss-gunfoam" pistols that act as coilguns in one of their two modes. It also has railguns as a fairly common armament on warships, although these might use gravy rather than magnetism.
- In Girl Genius, as an army of war-clanks is being threatened by Gilgamesh Wulfenbach, the soldiers on board try desperately to kill him before he can attack. This included one of the commanders ordering his crew to "fire the coil gun", which is presumably the clank's main heavy weapon. We never see the result, because that particular clank was scrapmetal in a matter of seconds.
- The Whiteboard: Roger's paintball railgun.
- S.S.D.D: coilguns are in fairly common use in the future arcs. One arc revolved around the restoration of an old railgun called "Long Tom" that could theoretically launch a bus into orbit (if they could get it to work).
- In Genocide Man the primary sidearm of the titular characters is a handgun-sized railgun that shoots darts tipped with sarin-m. The darts themselves aren't that dangerous if the target is immune to the neurotoxin. And Jacob's gun is mistuned so it produces arcs of lightning when it fires.
- The US Navy has tested a 10 MJ railgun.
- In December 2010 they broke their own record with a 32 MJ shot. The goal is to equip a ship with a 64 MJ railgun by 2020.
- See the flame that looks like a rocket exhaust? it's actually fire from the friction with air.
- Navy fired BAE systems prototype railgun in late febuary 2012. Unlike previous models, this railgun is the first model that looks like something that might get mounted on a ship. 
- On a more immediately practical, not-directly-a-weapon level, the cutting edge of aircraft carrier technology going out soon involves replacing the steam-powered aircraft launcher catapults with what are essentially low-speed rail guns. By eliminating literal miles of steam and water piping running from engineering to the flight deck, electromagnetic catapults are cheaper, less maintenance-intensive, more compact, have a more gradual acceleration (which means less shock stress on the aircraft being launching), and have a wider range of aircraft weights they can effectively launch.
- Homemade coilguns and railguns are fairly popular among hobbyists.
- Some of the real life nailguns are coilguns, though these are tools and not weapons. Of course, when the purpose of a tool is to blast a large hole, the difference becomes a little Tomayto tomahto.