"Behold! I have emerged from the place of spells and fairies."The "another world" part of Trapped in Another World. It may be down a rabbit hole, at the bottom of a pool, through a mysterious gate, or inside a wardrobe. What is certain is that people from other worlds will be visiting it. Usually, the Magical Land is in Another Dimension; but it can also be unexplored territory, an Island of Mystery, or a Lost World. The exact type depends on the age of the work, as geography marches on, the trope has shifted from lost continents to entire other dimensions (or in the case of Science Fiction, far off planets or time periods). Magical Lands are usually based on Medieval Europe, and while they may be vastly different, they usually have a couple of things in common:
— Bender, Futurama, "A Pharaoh To Remember"
- Usually feature some sort of sentient non-human species.
- Are almost always a monarchy.
- Features magic or technology disguised as magic.
- Are a Fantastic Nature Reserve for supposedly mythical creatures.
- Are relatively small compared to the "real world".
- Usually welcome young heroes from other worlds swooping in and saving the day, even if they're obviously inexperienced in using swords and sorcery and underpowered, they'll still be The Chosen One.
- Lack any technology beyond 1923, if they even got that far, even if thousands of years pass throughout its history. With the exception of Ancient Artifacts, but the knowledge to make them has been lost.
- Usually have a different flow-rate for time; one year inside can be a day, hour, or even minute outside.
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Anime and Manga
- Digimon has the Digital World.
- Which itself has a secondary Magical Land revealed in the cards, called Witchelny. And like the name says, Witchmon, Wizardmon and other magical Digimon come from here.
- El-Hazard: The Magnificent World.
- Fandavale in Fairy Musketeers.
- The world of Halkeginia in The Familiar of Zero is an unusual example; it is its own independent world (albeit one with magic), but technically qualifies as this because they keep stealing our stuff (its easier than inventing stuff themselves), and they occasionally get some of our people too, who are Trapped in Another World as a result.
- Fushigi Yuugi is set in the Universe of the Four Gods.
- Jewel Land from Jewelpet, where the magical titular characters come from. Despite the name, Sweetsland from Sweets Dance Princess isn't this, but a country in Jewel Land.
- Marchen Awakens Romance, Marchen even means 'fairy tale' in German.
- Cephiro from Magic Knight Rayearth
- Mahou Sensei Negima! has Mundus Magicus.
- The Magical Kingdom that Arcs and Karts came from in Moetan.
- The Witch World from Ojamajo Doremi.
- Oku-sama wa Mahou Shoujo has two: Realm, the world the Magical Girls come from, and Wonderland, which while not magic in itself, was created with magic.
- The Pretty Cure series usually has some kind of magic world that the fairy mascots comes from. This world is generally connected to the Magical Girls' powers and often is taken over by the Big Bad before the series begins. Happiness Charge Pretty Cure is a notable exception, lacking a fairy world entirely. Maho Girls Precure is also notable for having an unconquered magic world that the protagonists spend a lot of time in.
- Abadazad, a pastiche of Oz, from the comic book (later illustrated children's book) series of the same name.
- The Valley from Bone.
- Gemworld, the setting for the Amethyst, Princess of Gemworld series in The DCU.
- The Homelands in Fables is a composite of every other Magical Land where the titular characters from folklore and legend come from.
- Hellboy: In addition to a Land of Faerie, there is the Thrice-Nine Land, home of Yggdrasil, the Baba Yaga, and various beings from Slavic myth.
- The Maxx imagined several Magical Lands, called Outbacks. Pangaea appeared prominently in the first Story Arc.
- The Terrain of Testament from the Ulitmate Warrior's self titled and published comic might be this, or maybe a Mental World. It's not really clear.
- Meridian - Remember, W.I.T.C.H. was originally a comic book. WITCH readers will also remember Arkantha, amongst others.
- Tellos from The World of Tellos
- A Crown of Stars: The Empire of Avalon. It is a kingdom spans several galaxies and even a chunk of The Multiverse, ruled by a couple of deities, inhabited by many humanoid and non-humanoid races and where technology and magic coexist. The story begins when Daniel, God-Emperor of Avalon invites Shinji and Asuka to visit his world, and takes them to Avalon through a magical Portal Door.
- Alice in Wonderland has the eponymous Wonderland.
- Giant Country and Dream Country in The BFG. The book indicates these are unexplored territories on Earth, the visuals in the animated movie seem to imply they are more akin to other dimensions.
- The Chronicles of Narnia is set in one. Technically "Narnia" is just one country in the world, albeit the one where most important stuff seems to happen. (The Horse and His Boy is the exception, focusing more on its southern neighbors, Archenland and Calormen.) The world of Narnia is also revealed to be flat, and when you reach the edge, you can see Aslan's Country (basically, Heaven) across a chasm. The residents include lots of mythical creatures, Talking Animals and humans, all of whom are descended from people who crossed over from our world.
- The unnamed other world from Coraline, which explores the negative connotations and ambiguities of the concept by making the entire land an evil trap.
- In Devon Monk's Dead Iron, LeFel wants to get back to the land he was exiled from, where he will be immortal.
- The Dresden Files has Nevernever.
- In Rebecca Lickiss's Eccentric Circles, the fantasy realms outside Grandma Dickerson's house.
- In Everworld, the gods of various mythologies are real and used to live in our world, but then created Everworld, moving there with various magical creatures and some random Muggles that they kept around to worship them. The plot kicks off when Loki decides he wants to come back, and brings over five Chicago teenagers as part of his plan.
- The Faerie Queene has Faerie Land... which is a real place.
- In Aaron Allston's Galatea in 2-D, going into a painting (instead of drawing a character out) lands you in a world with the rules that the painter thought of. Lava? Convection Schmonvection! The painter was not thinking about how the heat would kill.
- Glenraven, which is also somewhat of a Deconstruction.
- The Afterlife World in The Land of Oblivion, which is actually a pretty happy place, except the eponymous land.
- The Land of Oz and its surrounding countries.
- Terry Brooks' Magic Kingdom of Landover has the titular Landover.
- Greywall’d in Murderess is a parallel world where magic is used much more commonly than it is on ‘Gæa’, and humans who cross over into it and survive often gain strong magical powers. However, local humans generally think of magic and its wielders along the lines of Bad Powers, Bad People.
- Fantastica ("Fantasia" in the film) from The Neverending Story. Bigger than the real world, however - in fact, as the home of everything ever created by the human imagination, it's supposed to be infinite and still growing.
- Peter Pan has Neverland.
- The Kingdom of Wisdom from The Phantom Tollbooth.
- In The Shadow Speaker, the main characters go to a planet called Ginen, which is full of people with magical powers and has Bamboo Technology.
- This was what the land of the elves was going to be in early versions of what became The Silmarillion. In the finished book, Valinor is this with regard to Middle-Earth after it is removed from the physical world.
- The Magic World in Spellfall.
- The Territories in The Talisman are a smaller version of America, only with magic and monsters and stuck in the middle ages. Sort of. The western half of the country is a nuclear wasteland.
- Xanth has a lot of elements of this. And it's smaller than the real world due to it being a peninsula of some Earth continent (which one depends on the era, 'modern' Xanth is found mostly off Florida).
- In The Last of the Really Great Whangdoodles, Whangdoodleland is a small otherworld created by the Whangdoodle as a refuge for himself and the other magical creatures who fled Earth when rationality overtook imagination. It's a monarchy, with the Whangdoodle as king.
- The Wizarding world in Harry Potter is technically part of our world keeping The Masquerade, yet is so disconnected from the muggle world that is by all practical effects a Magical Land.
- The Secret of Platform 13 has the Island, which has various other names (including Avalon), and can be accessed by a Portal Door that opens for nine days every nine years. (It's technically part of our world, though, just hidden somewhere in the Atlantic Ocean.) As a bit of a twist, there are still lots of magical creatures living in the normal world under The Masquerade; when the door between worlds opens, magical creatures migrate from one side to the other at their leisure. Human Muggles live on the Island, including the royal family, but they seem to be a minority.
Live Action TV
- Bottom World in The Legend of Dick and Dom (contains kingdoms like Fyredor and Ovendor, full of WackyWaysideTribes.)
- The Land of Magic in Merlin (1998).
- The version of Britain in Merlin (2008)
- In Mystery Science Theater 3000, when riffing the movie Morozko.
Crow: Well Mike, I guess it's just a magical land. I HATE MAGICAL LANDS!
- The Magicians: There is an in-universe series of books about the magical land of Fillory, which is basically Narnia without the villains. Quentin Coldwater, the main character, is ecstatic when he finds out Fillory is real. However, it turns out that while there are many wonderful things about Fillory, in the end it has many dark parts, like any other world. Sexism is rampant, political chaos is the order of the day, the gods are hedonistic idiots (albeit well-meaning ones), and Disproportionate Retribution combined with Might Makes Right is the most common law. Sometimes it seems like the only reason people fall in love with Fillory is because the atmosphere is 0.2% opium. As Quentin notes, that's kind of a cheating way to get you to like a place.
- Many Cirque du Soleil shows involve a character — and by extension, the audience, given that No Fourth Wall is a favorite trope of theirs — ending up in a Magical Land:
- Nouvelle Experience was their first example of this, and it crosses over with a Cloudcuckooland; fools, angels, devils, and magic-wielding rulers dwell within it.
- Mystère's world is inhabited by (among other things) clever birds, playful lizards, and sentinent viruses, and the viewpoint characters are two babies played by adult actors. The newcomer to this world, rather than an everyman protagonist figure, is a troublemaker who constantly needles the emcee who's trying to keep everything in order.
- Quidam goes Down the Rabbit Hole to a melancholy magical land where the heroine learns about the universality of loneliness.
- "O" is set in a magical theater that is based around water and can shift its form on a whim; a troupe of elegant "zebras" provides the show its Ensemble Darkhorse characters.
- KOOZA transports an Innocent into a kingdom where, if one isn't careful, a troupe of singing and dancing skeletons can be conjured up at a moment's notice.
- Fantasy Quest's world has no definite name other than the "magical land of fantasy." How you got there? No one knows.
- Final Fantasy
- Final Fantasy IV has the Land of Summoned Monsters. In the DS remake, it's referred to as the Feymarch.
- Final Fantasy VI has the world of the Espers, the place they fled to and sealed away from the normal world.
- Final Fantasy X has the Far Plane, where pyre flies (souls) go to rest.
- Ivalice from Final Fantasy Tactics Advance.
- The Sacred Realm a particularly dark flavor of Magical Land in The Legend of Zelda: A Link to the Past in relation to the more "mundane" Hyrule.
- The Shantae series has the Genie Realm, the land that the genies returned to after they drained their magic and could no longer sustain themselves in the physical world. In the first game, Shantae actually had the chance to go there to join the full genies, but she refused since doing so would mean leaving her friends.
- Gensokyo from the Touhou games, complete with visitors and occasional artifacts from the "real" world. Its name also literally means "fantasy land".
- The Radical Land in The Adventures of Dr. McNinja.
- In Annyseed the magical land is not so much a secret, but goes unnoticed if you aren't looking for it. It surrounds the real world (which in itself, doesn't quite seem like reality), but the most magical area in Annyseed ’s version of the isle of Skye, is the woodland of Skull Valley, which works as a kind of Monster Town.
- Bird Boy: When Bali chases the spear into the forest, it turns from winter to summer.
- The Echo Chronicles The plane where priestesses comes from could be thought of as this in relation to the 'main' plane; Where The Echo Knights reside and where the story starts.
- Gillitie Wood from Gunnerkrigg Court is implied to be like this. Only the edge of it has been shown, but it is known to be ruled by the Coyote, peopled by The Fair Folk and Living Shadows, and devoid of technology because its inhabitants are Luddites.
- 'Luddite' really isn't the right term to describe the people of the Wood. They widely use the Ethereal designs that seem to lose effectiveness if studied too carefully. Hence, the philosophy of the Court, which is to discover how the universe works is detrimental to them, setting them up in conflict.
- Just about every place in Homestuck that isn't Earth, but particularly the Incipisphere.
- The character of Erro from Interdimensional Transfer Student Erro comes from one of these realms - Another Dimension, of course, which is populated by a single species of strange, talking mascot animals (of which he is one).
- Aylia, the titular character of A Magical Roommate, comes from Umbria. This is a bit of a subversion, however; Umbria is just a country in a much larger world, and the only off-worlders that affect politics are understandably those who married royalty. The jury is out on expanding technology, though.
- The common subtrope involving a child hero is deconstructed by xkcd in strip number 693.
- Zoophobia's magical World is actually situated in the centre of a colossal forest, isolated from the rest of the "real world".
- The parallel world Creturia from Dimension Heroes.
- The world the The Dragon Wars Saga heroes are trapped in.
- In The Gamer's Alliance, the Isle of Yggdrasil is a magical place protected by the White Seal where the World Tree can be found in.
- The (non-Earth) planet in Guts and Sass: An Anti-Epic which features paleolithic to Iron Age technology, giant shapeshifting cats, anthropomorphic bodies of water, extrasensory abilities, a feudal monarchy, semi-domestic pastoralists, and hunter-gatherers.
- The Town..
- In Adventure Time, Finn spends the episode "Puhoy" trapped in a Pillow World. He spends his entire adult life there, eventually marrying a girl and raising a family, causing him to choose to stay there until he dies, when it is revealed that the whole thing was probably just a dream.
- All of the magical lands explored on the final season of Babar, leading up to the Land of Happiness.
- Ledgerdomain in Ben 10: Ultimate Alien.
- Avalon fulfills this trope in Gargoyles.
- In Hellboy Animated: Sword of Storms, Hellboy gets pulled into a magic land inhabited by Youkai from Japanese Mythology.
- My Little Pony:
- "As the Universe is to real people, so the Fantaverse is to imaginary," says Puff the Magic Dragon in Puff and the Incredible Mr. Nobody..
- Mewni in Star vs. the Forces of Evil
- The Battle Nexus is one of these in Teenage Mutant Ninja Turtles, albeit one based more on ancient Japan than ancient Europe.
- Most kingdoms/planets in Winx Club, though most of them have advanced technology.
- W.I.T.C.H. has Meridian.
- The Unknown in Over the Garden Wall.