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* The ''Franchise/FinalFantasy'' series. While this does vary from game to game, magic-restoring items are very rare as a general rule. The few games that do sell them in stores tend to be incredibly expensive, and you're only ever going to find around a dozen of them in chests throughout the game. That's to say nothing of the Elixirs, which completely restore HP and MP, which are even harder to find, and full-on TooAwesomeToUse. [[ZigZaggingTrope On the other hand]], some games have the Osmose spell which is practically free to cast and steals MP from enemies. Once you learn that one your MP store becomes effectively infinite.

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* The ''Franchise/FinalFantasy'' series. While In ''VideoGame/BreathOfDeathVII'' and ''VideoGame/CthulhuSavesTheWorld'', you automatically jump up to full health at the end of each battle. You magic also goes up after battle, but only by a small amount based on how fast you completed the battle. Inns replenish your magic, and thankfully they're 100% free.
* In ''VideoGame/BreathOfFireIII'', Wisdom Seeds are rare [[note]]the player can only farm a steady supply by stealing from a late-game enemy[[/note]], and the stronger variant, Wisdom Fruits, even moreso. This is to balance out the main character's dragon transformations, since, aside from using AP to transform, he also needs to shave a set amount of AP per round to maintain a form. In contrast, ''VideoGame/BreathOfFireIV'' is considered better in
this does vary regard, because Wisdom Seeds can be bought from game the Fairy Shop for a finite supply, enough for the transformations to game, magic-restoring last longer in battle. Additionally, party members resting in the back row will restore spent AP depending on a stat exclusive to that installment, CP (Concentration).
* In ''VideoGame/TheDenpaMen,'' the Antenna
items are very rare as a general rule. The few games that do sell them in stores tend to be incredibly expensive, and you're restore AP can only ever going to find around a dozen of them be found either in chests throughout or as monster drops. They're always uncommon-level drops, too, meaning that the game. That's Always Treasure skill that forces monsters to say nothing of drop items can't make them appear. They don't become buyable in shops until the Elixirs, which completely restore HP PlayableEpilogue, and MP, which are even harder to find, and full-on TooAwesomeToUse. [[ZigZaggingTrope On then, only the other hand]], some games have the Osmose spell which lowest-level recovery item is practically free to cast and steals MP available. And they're also quite pricey. The second game makes Antennas slightly more common, both by making them drop from enemies. Once you learn more enemies and by having respawning treasure chests that one your MP store becomes effectively infinite.commonly contain them. Some shops do start selling them early on, but they're ''still'' plenty expensive.



* ''VideoGame/EtrianOdyssey'' makes TP restoration items some combination of expensive, hard to find, and/or not very effective. Some characters can learn skills to restore TP, but the gains are very small and, in the case of active skills, cost more TP than the amount that will be restored. At any rate the most reliable way to recharge TP is simply to go to the TraumaInn.



* The ''Franchise/FinalFantasy'' series. While this does vary from game to game, magic-restoring items are very rare as a general rule. The few games that do sell them in stores tend to be incredibly expensive, and you're only ever going to find around a dozen of them in chests throughout the game. That's to say nothing of the Elixirs, which completely restore HP and MP, which are even harder to find, and full-on TooAwesomeToUse. [[ZigZaggingTrope On the other hand]], some games have the Osmose spell which is practically free to cast and steals MP from enemies. Once you learn that one your MP store becomes effectively infinite.
* Zigzagged in the ''VideoGame/GoldenSun'' series:
** There are copious numbers of both HP-restoring items and HP-restoring skills. There are even ''pieces of equipment'' with unlimited healing effects (they can break, but they're easy to repair), to say nothing of the healing Djinn. However, PP-restoring Djinn are much rarer, as are the portable Psynergy Crystals that restore PP. However, there are also regenerating, single-use Psynergy restoring crystals scattered around.
** Subverted, however, in that merely walking around restores PP, and every main character starts out with a cheap healing spell.
* ''VideoGame/{{Lunarosse}}'' goes with RegeneratingMana. When MP-restoring items do show up, they're pretty uncommon. You can recruit a member for the base to purchase them from, but they'll cost a pretty penny.



* The ''Franchise/ShinMegamiTensei'' series adds to this in that there are two kinds of skills--those that use magic, and those that CastFromHitPoints. MP-based spells tend to be more powerful, but due to the ease of recovery (as long as you have MP to fall back on), HP-based skills are easier to use repeatedly.

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* The ''Franchise/ShinMegamiTensei'' series adds to this in In ''VideoGame/{{Opoona}},'' of the items that there are restore FP, two kinds of skills--those that use magic, can only be used in battle and those that CastFromHitPoints. MP-based spells tend to be more powerful, but due to same items can also only purchased through the ease of recovery (as long game's shop point system. They're only available in treasure chests or from monsters otherwise. This is the biggest issue for Opoona himself, as you have MP to fall back on), HP-based he gets several extremely powerful melee-based skills are easier that, even during the latest levels, he'll only be able to use repeatedly.three or four times before running out of FP.



* The ''Franchise/ShinMegamiTensei'' series adds to this in that there are two kinds of skills--those that use magic, and those that CastFromHitPoints. MP-based spells tend to be more powerful, but due to the ease of recovery (as long as you have MP to fall back on), HP-based skills are easier to use repeatedly.



* In ''VideoGame/TheDenpaMen,'' the Antenna items that restore AP can only be found either in chests or as monster drops. They're always uncommon-level drops, too, meaning that the Always Treasure skill that forces monsters to drop items can't make them appear. They don't become buyable in shops until the PlayableEpilogue, and even then, only the lowest-level recovery item is available. And they're also quite pricey. The second game makes Antennas slightly more common, both by making them drop from more enemies and by having respawning treasure chests that commonly contain them. Some shops do start selling them early on, but they're ''still'' plenty expensive.
* Zigzagged in the ''VideoGame/GoldenSun'' series:
** There are copious numbers of both HP-restoring items and HP-restoring skills. There are even ''pieces of equipment'' with unlimited healing effects (they can break, but they're easy to repair), to say nothing of the healing Djinn. However, PP-restoring Djinn are much rarer, as are the portable Psynergy Crystals that restore PP. However, there are also regenerating, single-use Psynergy restoring crystals scattered around.
** Subverted, however, in that merely walking around restores PP, and every main character starts out with a cheap healing spell.
* In ''VideoGame/{{Opoona}},'' of the items that restore FP, two can only be used in battle and those same items can also only purchased through the game's shop point system. They're only available in treasure chests or from monsters otherwise. This is the biggest issue for Opoona himself, as he gets several extremely powerful melee-based skills that, even during the latest levels, he'll only be able to use three or four times before running out of FP.
* In ''VideoGame/BreathOfDeathVII'' and ''VideoGame/CthulhuSavesTheWorld'', you automatically jump up to full health at the end of each battle. You magic also goes up after battle, but only by a small amount based on how fast you completed the battle. Inns replenish your magic, and thankfully they're 100% free.
* In ''VideoGame/BreathOfFireIII'', Wisdom Seeds are rare [[note]]the player can only farm a steady supply by stealing from a late-game enemy[[/note]], and the stronger variant, Wisdom Fruits, even moreso. This is to balance out the main character's dragon transformations, since, aside from using AP to transform, he also needs to shave a set amount of AP per round to maintain a form. In contrast, ''VideoGame/BreathOfFireIV'' is considered better in this regard, because Wisdom Seeds can be bought from the Fairy Shop for a finite supply, enough for the transformations to last longer in battle. Additionally, party members resting in the back row will restore spent AP depending on a stat exclusive to that installment, CP (Concentration).
* ''VideoGame/{{Lunarosse}}'' goes with RegeneratingMana. When MP-restoring items do show up, they're pretty uncommon. You can recruit a member for the base to purchase them from, but they'll cost a pretty penny.
* ''VideoGame/EtrianOdyssey'' makes TP restoration items some combination of expensive, hard to find, and/or not very effective. Some characters can learn skills to restore TP, but the gains are very small and, in the case of active skills, cost more TP than the amount that will be restored. At any rate the most reliable way to recharge TP is simply to go to the TraumaInn.



* Unlike the main series in ''VideoGame/PokemonMysteryDungeon'' Max Elixiers can be found regularly in Dungeons. Normal Elixiers didn't even get added to the game until Super Mystery Dungeon.



* Unlike the main series in ''VideoGame/PokemonMysteryDungeon'' Max Elixiers can be found regularly in Dungeons. Normal Elixiers didn't even get added to the game until Super Mystery Dungeon.



* ''Videogame/SeventhDragon III: Code VFD'' offers myriad ways to restore MN (Mana): the Agent's Hack + scapegoat.exe damages one enemy and gives a generous amount of MN to each party member, Rune Knights can recharge their own MN with the zero-cost Aspir Sword skill, Fortuners have the Mana Poetry skill which regenerates the party's MN every turn for a few turns, and upgrading the shop gives access to the Mana Water series of items, which restore Mana and are stupidly cheap, the only catch being the {{Cap}} of 15 per item that is applied to all other consumable items anyway. Failing these, touching a green SavePoint or resting in the Dormitory will fully restore everyone, MN included, for free.
* In ''VideoGame/TheLegendOfDragoon'', MP restoring items can be bought from halfway through the first disc onward, though Moon Serenade, which restores the MP of the entire party, can't be bought and is only dropped by certain boss fights.



* ''Videogame/SeventhDragon III: Code VFD'' offers myriad ways to restore MN (Mana): the Agent's Hack + scapegoat.exe damages one enemy and gives a generous amount of MN to each party member, Rune Knights can recharge their own MN with the zero-cost Aspir Sword skill, Fortuners have the Mana Poetry skill which regenerates the party's MN every turn for a few turns, and upgrading the shop gives access to the Mana Water series of items, which restore Mana and are stupidly cheap, the only catch being the {{Cap}} of 15 per item that is applied to all other consumable items anyway. Failing these, touching a green SavePoint or resting in the Dormitory will fully restore everyone, MN included, for free.



* In ''VideoGame/TheLegendOfDragoon'', MP restoring items can be bought from halfway through the first disc onward, though Moon Serenade, which restores the MP of the entire party, can't be bought and is only dropped by certain boss fights.

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