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Magi-Nation was (or is—it gets complicated) a Collectible Card Game produced by a company called Interactive Imagination. The Framing Device of the game was this: In a far-off world called the Moonlands (so called because it was located on the moon of a larger planet), people called Magi used their energies and the powers of a stone called Animite to cast spells, forge powerful relics, and—of course—to summon up enormous creatures called Dream Creatures with which to do work—and battle. Players of the game took place in those battles, using Magi cards, Spells, Relics, and the all-important Creatures. The goal of the game was to defeat your opponent's three Magi cards by reducing his energy to 0 while he had no Creatures in play. It had a small but devoted fanbase, but little funding; like so many good things, it faded into the ether. Over its full run, it produced six complete sets (one went unreleased, but significant portions of it can be found online), numerous promo cards and two Game Boy pseudo-Mons RPGs.

This is where things start to get a little strange.

After the game ended its run in the USA, it continued to be released in Japan for two full years after the final set's release in the United States. The second RPG video game, released on the Game Boy Advance, came out only in Japan, and was heavily connected to a manga based on the series—with a wildly different art style from the rest of the series. (Compare this promo of the hero from the first RPG with this promo of the hero of the second game. Yeah.) The video game was actually a remake of the first Game Boy Color game with the American intelligent Deadpan Snarker Tony Jones swapped out for a Japanese hyperactive Idiot Hero named Dan and with better graphics. The official U.S. site teased that the sixth set would be released to coincide with a CGI Animated Series that was currently being developed, based somewhat off the Game Boy game. Unfortunately, said cartoon also seemed to be trapped in Development Hell. Fans began to lose hope.

Cut to six years later.

Magi-Nation has been described as "The Firefly of Collectible Card Games"; considering the heavy amounts of Executive Meddling involved in the fates of both, this may be an apt metaphor in more than one sense. Whether the poor, battered franchise is finally put out of its misery or ignobly resurrected remains to be seen. There is, perhaps, a sliver of hope that the Revival goes well yet...
Tropes common to the franchise as a whole include:
Tropes found in the card game include:
Tropes found in the video game include:
  • Bonus Boss: Ormagon
  • Disc One Nuke / Game Breaker: If you can get ANY kind of Hyren early on, you're basically set for the rest of the game. (If you can find one)
  • Doomed Hometown: The Underneath is completely destroyed after Tony takes care of the shadow geyser there.
  • Guide Dang It: Other than Ormagon, did you know that you had to go through places on the world map before Orothan F showed up? Didja? Nope. What about the Hyrens? Uh...probably not. And how about finding the Cloud Frond? I don't know a single person who knew how to get that on their first try. Or the Lightning Spell?
  • Infinity Plus One Sword: Ormagon, again.
  • Kleptomaniac Hero: Lampshaded; At one point Tony complains about going through all the trouble to break into strangers' houses and not finding any valuables half the time.
  • Magikarp Power: Weebos, which start out one of the weakest dream creatures of the bunch, learn Wreck, a rare move which makes them a harbinger of death. Of course, it takes quite a bit of training to get them there. Made somewhat easier by how common they are in the beginning, and how easy it is to forge their level up. Could potentially become a Disc One Nuke or Game Breaker if someone was willing to grind like crazy.
  • That One Boss: Zet actually proves to be one of the harder bosses in the game, with the ability to act twice in one turn and very high energy. This is especially surprising given how relatively easy Korg was.
  • That One Sidequest: Ormagon! Who knew?
  • Word Salad: Before eating some Translator Seeds, the speech of Moonlands people sounds to Tony like random strings of nonsense: "Exploding sock puppet!"
  • You ALL Look Familiar: Averted—almost every NPC you will encounter in the game has an actual counterpart in the card game. Well, if you've got Loads And Loads Of Characters, you might as well use 'em, right?

Tropes found in the cartoon include:

Legend Of The Five RingsCollectible Card GamePokémon Trading Card Game
Magic Knight RayearthEastern RPGMagna Carta