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* PerfectionIsStatic: An eternity of perfection leads to boredom and insanity.
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* GoMadFromTheApocalypse: Someone goes insane after their world collapses around them.
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added descriptions to a few but there are many more needed


* DumbStruck
* EmptyEyes

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* DumbStruck
DumbStruck: After a traumatic experience, a character loses the ability to speak.
* EmptyEyesEmptyEyes: Eyes are shown lacking pupils or irises, or the eyes are otherwise blank or missing. This can be used as an artistic way to show that a character has been driven to madness, sometimes to indicate a ThousandYardStare.



* StalkerShrine

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* StalkerShrineStalkerShrine: A hand-made shrine used to indicate that a stalker is obsessed with someone in a creepily unhealthy way. Often hidden in a secret or private place by a stalker and devoted to object of their affection, but it can also be PlayedForLaughs.



* ThousandYardStare

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* ThousandYardStareThousandYardStare: After a traumatic experience, someone has a slack, emotionless face along with failure to react to external stimulus. The name comes from the eyes staring straight ahead without focusing on anything in particular.



* TroubledFetalPosition
* TriggerHappy

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* TroubledFetalPosition
TroubledFetalPosition: Someone reacts to stress or trauma by curling into the fetal position, usually lying on their side or sitting with the knees drawn in front of the body.
* TriggerHappyTriggerHappy: An unhinged character with a violent or aggressive personality who is likely to shoot someone for the slightest provocation.



* TwitchyEye

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* TwitchyEyeTwitchyEye: The muscles around the eyelids and eyebrows twitch constantly to show pent-up anger, frustration, or insanity.
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* EccentricAI: A computer, robot or other self-aware machine that behaves strangely.
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* SelfSoothingSong
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* TheyreNotRealReveal: You think something or someone was real, but it turns out they weren't.
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* SanityMeter

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* PerfectionIsAddictive
* PostHistoricalTrauma

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* PerfectionIsAddictive
PerfectionIsAddictive: Perfection can ruin your view of anything that isn't.
* PostHistoricalTraumaPostHistoricalTrauma: Learning of past tragedies is traumatizing.



* RiverOfInsanity

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* RiverOfInsanityRiverOfInsanity: An adventure through the wilderness goes horribly wrong.



* StressInducedMentalVoices

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* StressInducedMentalVoicesStressInducedMentalVoices: Being under pressure makes you hear voices.



* SurroundedByIdiots
* TeachHimAnger

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* SurroundedByIdiots
SurroundedByIdiots: Insanity is caused by constantly spending time with stupid people.
* TeachHimAngerTeachHimAnger: The NiceGuy is pushed over the edge to make him grow a spine.



* TookALevelInJerkass: Character becomes more mean-spirited over the course of the series.

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* TookALevelInJerkass: Character A character becomes more mean-spirited over the course of the series.



* WentCrazyWhenTheyLeft

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* WentCrazyWhenTheyLeftWentCrazyWhenTheyLeft: A character becomes emotionally unstable when away from someone they're attached to.



* CannotTellFictionFromReality

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* CannotTellFictionFromRealityCannotTellFictionFromReality: Unable to tell the difference between fiction and reality.



* CrazySane
* DeathSeeker

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* CrazySane
CrazySane: Someone acts crazy as a coping mechanism.
* DeathSeekerDeathSeeker: A character wants to die, but doesn't have the will to commit suicide.



* FightingFromTheInside
* GeniusDitz

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* FightingFromTheInside
FightingFromTheInside: A character attempts to resist their insanity.
* GeniusDitzGeniusDitz: TheDitz is superior in a specific area of expertise.



** SuccessHallucinations

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** SuccessHallucinationsSuccessHallucinations: A character believes they won when they really lost.



* {{Idiosyncrazy}}:

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* {{Idiosyncrazy}}:{{Idiosyncrazy}}: A character completely obsessed with a single gimmick.



* MentallyUnwellSpecialSenses

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* MentallyUnwellSpecialSensesMentallyUnwellSpecialSenses: The insane can see things the sane cannot.



* TheoryTunnelvision

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* TheoryTunnelvisionTheoryTunnelvision: A character mentally warps their worldview to fit their ideals.



* TreacherousSpiritChase

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* TreacherousSpiritChaseTreacherousSpiritChase: A character is led into danger by a hallucination of loved one(s).



* ApocalypticLog

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* ApocalypticLogApocalypticLog: A record of events showing a character's descent into insanity.



* BattyLipBurbling

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* BattyLipBurblingBattyLipBurbling: A crazy person bats their lips with their fingers.



* BrokenSmile

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* BrokenSmileBrokenSmile: Creepy smiles that show insanity.



* ClawingAtOwnThroat

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* ClawingAtOwnThroatClawingAtOwnThroat: A crazy character scratches their neck impulsively.
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* StepfordSmiler: Employing a cheerful facade to mask how you really feel about your problems.

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* StepfordSmiler: Employing a cheerful facade façade to mask how you really feel about your problems.



* MainCharacterFinalBoss: The main character finally snaps and goes mad, causing their party to fight against the now maddened protagonist.

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* MainCharacterFinalBoss: The main character finally snaps and goes mad, causing their party to fight against the now maddened now-maddened protagonist.
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* DanceOfDespair: Dancing in an attempt to cope with a distressing situation.
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* BarefootLoon: DoesNotLikeShoes, but seen in a worse light.

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* BarefootLoon: DoesNotLikeShoes, PrefersGoingBarefoot, but seen in a worse light.

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* OceanMadness

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* OceanMadnessOceanMadness: Isolation while stuck on an uninhabited island or boat drives someone mad.



* SpaceMadness

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* SpaceMadnessSpaceMadness: GoMadFromTheIsolation [[RecycledInSpace in the vacuum of space]].



* TheyCalledMeMad

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* TheyCalledMeMadTheyCalledMeMad: Being accused of madness drives the MadScientist to complete their work and prove their naysayers wrong.



* TraumaInducedAmnesia

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* TraumaInducedAmnesiaTraumaInducedAmnesia: A traumatic experience causes memory loss or suppression.



* WithGreatPowerComesGreatInsanity

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* WithGreatPowerComesGreatInsanityWithGreatPowerComesGreatInsanity: Having or using supernatural powers takes a toll on your mental health.



* BlackAndWhiteInsanity

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* BlackAndWhiteInsanityBlackAndWhiteInsanity: Believing that there is only "good" or "bad" with no tolerance for nuance.



* HearingVoices

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* HearingVoicesHearingVoices: Auditory hallucinations of hearing imaginary people talking.



* {{Idiosyncrazy}}

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* {{Idiosyncrazy}}{{Idiosyncrazy}}:



* ReluctantPsycho

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* ReluctantPsychoReluctantPsycho: A character knows they're mentally disturbed and hate that they can't overcome their compulsions.



* AngstComa

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* AngstComaAngstComa: Mental trauma so severe it renders you unconscious for long periods of time.



* CrazyPeoplePlayChess

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* CrazyPeoplePlayChessCrazyPeoplePlayChess: The mentally challenged prove to be impressive Chess players.



* DelusionsOfDoghood

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* DelusionsOfDoghoodDelusionsOfDoghood: A crazy person believes they're a dog and act like one.



* LaughingMad

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* LaughingMadLaughingMad: [[TheHyena Frequent laughing and giggling]] as a sign of insanity.



* MadnessMakeover

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* MadnessMakeoverMadnessMakeover: A poor appearance reflects poor mental health.



* MadnessMontage

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* MadnessMontageMadnessMontage: Watching someone go insane in a series of events.



* MushroomSamba

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* MushroomSambaMushroomSamba: Intense and maddening hallucinations caused by controlled substances.



* PowerBornOfMadness

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* PowerBornOfMadnessPowerBornOfMadness: Going insane grants supernatural powers.



* SanitySlippageSong

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* SanitySlippageSongSanitySlippageSong: Singing about how you're losing your mind.



* StickyFingers

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* StickyFingersStickyFingers: Kleptomania: A recurrent urge to steal, typically without regard for need or profit.



* TraumaButton

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* TraumaButtonTraumaButton: A stimulation that triggers Post-Traumatic Stress Disorder.



* VillainousBreakdown

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* VillainousBreakdownVillainousBreakdown: A villain going mad with rage or despair as their efforts are foiled by the heroes.



* BattleInTheCenterOfTheMind
* BoredWithInsanity

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* BattleInTheCenterOfTheMind
BattleInTheCenterOfTheMind: Confronting the madness [[AnthropomorphicPersonification personified]] in a Mental World.
* BoredWithInsanityBoredWithInsanity: When someone has been crazy for so long that they find a way to restore their own sanity.



* LetMeAtHim

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* LetMeAtHimLetMeAtHim: Holding someone back so they can't attempt to hurt anyone.



* MentalHealthRecoveryArc

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* MentalHealthRecoveryArcMentalHealthRecoveryArc: A StoryArc dedicated to improving a character's mental health and overcoming their disorder.



* SanityHasAdvantages

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* SanityHasAdvantagesSanityHasAdvantages: Things would go smoother for you if you weren't crazy.



* SplitPersonalityMerge
* SplitPersonalityTakeover
* SurvivalMantra

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* SplitPersonalityMerge
SplitPersonalityMerge: Re-integrating a SplitPersonality into your psyche, becoming someone knew based on the two selves merged together.
* SplitPersonalityTakeover
SplitPersonalityTakeover: When a SplitPersonality usurps control as the dominant personality from who they split off from.
* SurvivalMantraSurvivalMantra: Repeating a phrase to bolster your spirit and succeed at a difficult task.

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