Looney Tunes Collector Martian Alert

Looney Tunes Collector: Martian Alert! is a Licensed Game based on the Looney Tunes franchise, though it also involves some elements reminding of Pokémon and The Legend of Zelda. It's notable for being one of the few games to avert The Problem with Licensed Games, as it's quite enjoyable and fun of its own.

The story involves Marvin the Martian coming to Earth to attempt, as usual, to destroy Earth. However, he is reaching the planet, his dog Lieutnant K9 accidentally let all his tech fall through the ship's sas, including his martian soldiers and a teleportation device he was attempting to use to send a bomb on Earth. The teleporter ends up broken in several parts that are everywhere around the world, forcing Bugs Bunny to go on a quest to find all the part before Marvin gets them. As the game goes on, Bugs finds various Looney Tunes characters who agree to join him in his quest (usually by defeating them), and you have to use their various abilities according to the situation.

The serie was followed by a sequel, Martian's Revenge, where you get to control Marvin as he comes back to Earth, this time in order to get his revenge on Daffy Duck, who took all the credit for defeating him in the first game and ended up making a movie where he making fun of him.

Tropes Applying to this game:

    Both Games 
  • Adaptational Badass: Marvin in the actual Looney Tunes cartoon is an Ineffectual Sympathetic Villain who gets easily owned by Bugs most of the time. This game portrays him as an actually quite threatening and effective opponent, who proves a match againts Bugs in a fight and even Out-Gambits him at one point.
    • To an extent, several characters are made more powerful and given some skills so they can be of some use; for example, Sylvester is given the abilitie to do karate kicks.
  • Betting Mini-Game: The Cybercafe minigames. Of course, you can play them without having to wager items or characters.
  • Defeat Means Friendship: most of the characters that join you do it only after you fought and defeat them.
  • Elite Mooks: Marvin has a whole special category of Martian soldiers armed with laser rifles who can teleport themselves.
  • Extended Gameplay: At the end of each game, you unlock the ability to trade characters (both playable and non-playable) with another player who has the other game. Additionally, completing certain sets of characters in the secrets section of the gallery unlocks secret missions, the first of which you'll recieve after completing the game.
  • Mini-Game: From the title screen you can choose to either play the main game or the following two-player minigames:
    • Rock-Paper-Scissors
    • Danger Zone: Avoid the flagstones as they turn from green to red.
    • Simon Says
  • Mini Game Zone: Each town has a Cybercafe you can visit and play Betting Mini Games where you wager items with another player. Upon beating the main game, you'll have the ability to wager characters with someone who has the other game. The minigames themselves are:
    • The Ping-Pong Bomb — Play a game of Hot Potato with a bomb.
    • The Seeking Fireball — Race your opponent to the highlighted tiles. Whoever doesn't make it gets hit by a fireball.
    • The Rainbow Cannons — Step on a color-coded title to fire its respective cannon on your side.
  • One Game for the Price of Two: The main story of both games can be played on their own, but when it comes to the secret missions, you need to exchange characters in both games in order to open them.
  • Sliding Scale of Visuals Versus Dialogue: The cinematic cutscenes in Martian Alert! have dialogue, but the ones in Martian Revenge don't.
  • The Computer Is a Cheating Bastard: a lot of characters you fight are a lot stronger when you fight them than when they join you. Some of them, like Daffy or Hazel the Witch, even possess attack moves only when you are fighting against them, while they are limited to useful but harmless powers when you are controlling them (Daffy can actually use his attack move in the fight against Porky Pig, but even then, it's much less effective than it is when you fight him). K9 can shoot teeth-like devices for attack purpose when you fight him, while when you control him, he can only jump and enter rabbit holes; Bugs Bunny's only abilities as a playable character are to jump and enter rabbit holes as well, while when you fight him as a boss in Martian's Revenge, he can throw bombs at you.
    Martian Alert 
  • Big Bad: Marvin the Martian.
  • The Dragon: K9.
  • Earth-Shattering Kaboom: as usual, this is Marvin's goal.
  • Enemy Mine: Elmer is one of the first characters to join Bugs against Marvin.
  • Evil Laugh: Marvin, in the game's opening.
  • Evil Versus Oblivion: Played for laugh; Elmer Fudd decides to join Bugs and help defeat Marvin because he realized the world being destroyed will mean no more rabbit hunting.
  • MacGuffin: the Teleporter.
  • Nice Job Fixing It, Villain: The whole plot starts because K9 accidentally threw out the airlock half of Marvin’s technology, including his Martian soldiers and the various pieces of his teleportation device.
  • Nominal Hero: Daffy Duck. The only reason he joins Bugs is because he hopes to get famous for saving the world.
  • Out Gambit: Marvin eventually tricks Bugs into delivering all the teleporter fragments to him in the climaxe of the game's first part.
  • Token Evil Teammate: several allies, such as Hazel the Witch, Daffy Duck, Bloodcount, Coyote and Taz join you either because they feel you are the one they have the most interest into following or because they think they can get food from you.
  • Xanatos Gambit: Daffy Duck's apparently believes he is doing this by joining Bugs: if Marvin is defeated, he will pretend to have been the one who saved the world and get famous; if Bugs loses, he plans to join Marvin; surprisingly, the sequel reveals it worked.
    Martian's Revenge 
  • Bad Boss: despite the fact you control Marvin in the game, the Martian Soldiers are still enemies. The reason ? Marvin reveals at the beginning of the game that he makes a habit to fight them for training. Well, at least he captures them when they are defeated instead of killing them...
  • Big Bad: Daffy Duck in the first part of the game; Brainwashed and Crazy K9 in the second part.
  • The Comically Serious: Marvin.
  • The Dragon: K9 and Martian are both co-dragons to Marvin.
  • Dirty Coward: Daffy; he acting condescendant and mocking toward Marvin before each of their fight, but as soon as you defeat him, he will immediatly start begging for mercy and flattering him. Not that it differs from his usual characteristics.
  • Enemy Mine: after you defeat him, Bugs agree to willingly follow Marvin and help him fight Daffy Duck.
  • Evil Gloating: Daffy is able to escape Marvin after their first confrontation by catching him offguard while he is mocking Daffy's cowardice.
  • I Surrender, Suckers: Daffy's favourite way to escape Marvin, along with Villain Exit Stage Left.
  • The Man Behind the Man: Subverted; Daffy tries to save his skin by pretending Bugs was this to him, but when Marvin finally confronts the rabbit about it, it turns out to be a lie.
  • Roaring Rampage of Revenge: the whole first part of the game has Marvin doing this against Daffy for humiliating him in a movie.
  • Rogue Protagonist: Daffy Duck, one of the playable characters in the previous game, is the main villain in the first part of this game. Justified in that you have changed perspective yourself and your own character is now Marvin.
    • Bugs is also made one of the boss, though he quickly becomes a playable character again.
  • Villain Protagonist: Marvin; his motivations may be more sympathetic than in the first game, but he is still much more ruthless than Bugs and is hypnotizing characters into joining him rather than convincing them (though some of them do join him of their free will).
  • Worf Had the Flu: right as Marvin reaches Earth, his ship crashes and remains damaged for most of the game to ensure he won't be able to run after Daffy just by flying after him with it.