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Kye
Kye is a charity-ware game originally for 32-bit Microsoft Windows systems. The gameplay involves Kye, a green circle that was originally named after the original developer's dog, moving around mazes to collect all the diamonds in the level. The various objects make the gameplay Nintendo Hard: There are blocks, rocks and monsters all over the place and a common way to lose was to get trapped, die or get the path to the diamonds blocked.

The game is most notable for its level editor due to the way objects can interact with one another. Gained a small community during the early years of the World Wide Web, in which people shared their levels. The original version is available for download here. This SourceForge page contains a list of many ports and versions that were made.
Tropes used:
  • All There in the Manual: You would have no idea whatsoever that the main character was named after the author's dog unless you read the help files.
  • Block Puzzle: Featuring sliding blocks and blocks that create other blocks.
  • Christmas Special: Christmas Kye and Christmas Kye Jr, though the former just reuses 24 of its 25 levels from the registered version of Kye.
  • Co-Op Multiplayer: The homebrew port released for the Coleco Vision, Cye, incorporates this.
  • Dangerously Genre Savvy: Some of the new beasts in Xye really know about the objects that were usually very useful against beasts in Kye.
  • Difficulty Spike: For the non-experienced player, Slider, the third level of the original Kye, can be this. Even the level that comes before it, Second, can require some good thoughts beforehand.
  • Downloadable Content: The 400+ addon levels for the original game.
  • Elite Mooks: The fan sequel Xye adds these, which take direct paths to catch you as opposed to the original monsters whom just try to run into your exact location, running into walls and blocks along the way.
  • Follow the Money: Somewhat inverted. Often grabbing certain diamonds too early or in the wrong order may cause objects on the current level to rearrange themselves in such ways that render the level impassable.
  • Fan Remake: Python Kye.
  • Fan Sequel: Various so-called ports actually introduce new features and objects. Including Kye 3.0, Xye, S Kye and others.
  • Guide Dang It: The difficulty can get quite out of hand with some levels.
  • Level Editor: One of its main selling points.
  • Minus World: The levels were stored as text files. Try to provide normal text files such as the readme files to the game and see what happens. It created levels that were usually unsolvable and full of monsters and nonsensical wall structures.
  • The Maze: The door objects allowed fans to make very confusing maze layouts.
  • One Hit Point Wonder: All that a monster needs to kill Kye is to get to a cell that shares an edge with Kye's current cell.
  • These Are Things Man Was Not Meant to Know: Upon beating Trapper, Level 10 of the original game, the game calls out "I hope you didn't just outrun 'em", as Kye himself can run several times faster than the enemies, with the main intention of the level being to trap the enemies with the provided blocks.
  • Timed Mission: The various timer and generator blocks can be used to create these.
  • Tutorial Level: The first level of Kye is this.
  • Unwinnable by Design: There are levels that cannot be beaten unless you fiddle with them in the editor first. And then there's...
  • Vapor Ware: Kye Deluxe, sadly.
  • X Meets Y: Kye and the numerous fan remakes and sequels can be said to be a hybrid of Sokoban, Boulder Dash, and Adventures of Lolo.

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