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alt title(s): Claremont Coefficient Coyote: How is that for an enigmatic answer?
Ysengrin: Very enigmatic. It barely answers anything at all.
Annie: In fact, it raises more questions than before.
"Kudzu.... is a climbing, coiling and trailing vine"
The plot for this arc has been resolved, but it's generated other dangling plot points for the story to segue to. Lots of them, enough to provide writing fodder for several arcs, at least. The story marches on, but the next arc works out the same, creating more unexplained plot points than it resolved, and again increases the quantity of unaddressed story threads running in the background. This continues, probably forever. If never resolved, this may be a sign of Bad Writing.
A Kudzu Plot is a common result of very heavily pre-planned and lengthy myth arcs. It is also often a sign of poor planning by the writer, or more pressing issues (say, crossovers or filler episodes). If it grows too massive and intricate, the First Law Of Metafictional Thermodynamics makes it very difficult to resolve everything before the audience gives up in frustration.
One can get away with a Kudzu Plot in plot matters in the right sort of story, such as a Jigsaw Puzzle Plot, or a story where the characters don't ever get "the big picture", or if you intend to deliberately confuse the audience. This requires care, though. Otherwise, the audience might object when you introduce a gun, a knife, and a chainsaw, all in the first five chapters, then make the rest of the story about knitting competitions. Dropping character points without follow-up (or following up on them poorly) is a leading cause of Expansion Pack Past, wherein the character becomes less than the sum of the parts. Sometimes, Kudzu Plots can be done well simply if the writer handles it properly, or keeps the number of plot lines down to a minimum. Often, multiple things happening at once may be considered the greatest asset of the work.
Kudzu is a vine plant which is an invasive species in the United States. It was brought from Japan in 1876 and began to grow out of control. Today it is considered a pest weed, largely because it is notoriously difficult to kill and grows over everything, depriving other plants of much-needed sunlight and effectively "choking" them to death. Thus, a Kudzu Plot is one that grows out of control. (For the record, kudzu also grows as far to the south as Mexico, but is much less of a pest down there because it grows in the rainy summer, then dries off and dies in the arid rest of the year). its all over the US Deep South. Joke with this troper's family is that it's the Revenge of the Japanese for Hiroshima/Nagasaki.
See Driving Question, which is used repeatedly in cases like these. Also, The Chris Carter Effect, where the fans no longer trust in the writers' ability to resolve unsettled plot threads.
(Note that there was a (traditional print) comic actually named Kudzu but that has nothing to do with this trope.)
Examples:
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- Neon Genesis Evangelion invokes its infamous Mind Screw in this fashion.
- Twentieth Century Boys, though lighter on the confusion part than most entries.
- Legend Of The Galactic Heroes. No matter how much attention you pay, you will miss at least one minor detail.
- It's anyone's guess as to how many potential plot points and characters Bleach leaves hanging with no explanation.
- Yokohama Kaidashi Kikou features a literal anti-Checkhov's Gun and introduces a number of different elements without any intention of addressing their nature. It's also an extremely powerful example of how a work of fiction can not only remain at a very high quality precisely because of it - as long as you know what you're doing.
- Code Geass, much to the frustration of the fans. Three prominent examples include the nature of Suzaku's superhuman abilities (cut due to scheduling problems), practically anything of substance regarding C.C.'s life before the show (which was considered inconsequential to the plot), and anything about Kallen's past besides having a dead brother.
- Big O: although the series explains quite a few things in the last few episodes, none of the fundamental reasons behind these other reasons are ever given. Such is the trouble of having the last part of a series cut out and the Myth Arc killed.
- Arguably, Fruits Basket, with 13 members of the zodiac, their immediate families, Tohru, what's left of her family, Arisa, Saki, their families, Machi and her family... That Akito and Ren thing... Loads And Loads Of Characters make for a Kudzu Plot.
- One Piece is a shining example of this trope, primarily because the author has been very good at wrapping up long-hanging plot threads. The most recent story arcs have cleaned up several very old plot hooks (The identities of the Shichibukai, for instance). The author has left so many things for the main characters to do before their stories end that fans often tried to estimate how many chapters would be necessary before the story could possibly end satisfactorily. They were given an excellent hint that the author has every intention of creating a completely satisfying ending when he publicly stated that he's about half way done with the series... after over 500 chapters.
- The author is very good at calling back to earlier chapters, making him an excellent Chekhov's Gunman. Silvers Rayleigh, who was recently introduced in the manga, actually makes a brief appearance in one of the earliest chapters. Oda must have the memory of a concrete elephant.
- Robotech suffered from this in the end. Most things were left unanswered, like where is SDF 3 and what are shadows. Thankfully, Robotech The Shadow Chronicles resolved most of them.
- RahXephon suffers a wee bit from this. The nature of the Mulians, the secret conspiracy, the nature of the world, why the main character is The Chosen One and exactly what the chosen one does isn't particularly well-explained.
- Yu-Gi-Oh GX feels like this, thanks to its tendency to introduce plot points that slip into Red Herring twists: the Abandoned Dorm in season 1, the war between the Light of Destruction and the Duel Monsters in season 2, Yubel being stuck in Jaden's head in season 3, and the entire ending of season 4 all give hints of being explored and resolved at a later date, but none of them actually do.
- FLCL. Just FLCL. Enough said. It would be easier to list the plotlines that were resolved.
- Vassalord Vassalord VASSALORD. But it's hot and badass regardless, so we wait patiently.
- Negima gained several levels of complexity once the Magic World arc started, and the massive Back Story started to come into play, in addition to various subplots involving the minor characters. It's generally kept under control though.
- While nowhere near as complicated as One Piece, Naruto has shown more and more evidence of falling into this category as the series progressed.
- However recently, the series is showing signs of advancing towards a resolution, as more plot threads are being closed than plot threads being opened. Still, the series is probably a year and a half away from being finished at best.
- This is the primary complaint directed towards Karas. It doesn't help that a minor (but important) character speaks in un-translated Japanese subtitles.
Comic Books
- The Sandman, what with all the Loads And Loads Of Characters in turn being a Chekhovs Army, and how what seems to be one shot stories at first constantly turn into plotlines
- This trope used to be called the Claremont Coefficient, in honor of the truly epic number of dangling plot threads Chris Claremont amassed as the writer of X-Men. Summed up hilariously in X-Men: The End, an Alternate Continuity miniseries written by (of all people) Claremont himself that attempted, in one stroke, to resolve every dangling plot thread ever introduced in the entire X-Men meta-saga (many of which Claremont had created). As one might expect, the story grows exponentially more incomprehensible with every issue, culminating with a duel between Jean Grey and Cassandra Nova for control of the Phoenix Force. This editor's memory of the events is unapologetically hazy, but he believes the entire universe was destroyed at least six times.
- Claremont's own Sovereign Seven was ultimately the worst offender of all. It was nothing but an interconnected web of mysteries, and was cancelled after three years with not one single plot point resolved.
- Plus, it turned out to be the Seven were simply fanfiction written by citizens of The DCU. So it all never really happened.
- Larry Hama pulled off almost as much complexity as Claremont's X-Men with his run on the GI Joe comic series for Marvel.
- Invincible has begun to suffer from this.
- Although, in all fairness, Kirkman appears to know where he wants to take these currently dangling threads. He frequently mentions issues several years old, which contain dangling plot threads, as potentially giving hints for what is in store for the future.
- Kirkman has the advantage of owning the comic he's writing, so at least he doesn't have to worry about somebody else taking over as writer and discarding his plot ideas (as happens to Claremont all the time).
- The last few story arcs of Strangers In Paradise suffer from this, as Moore originally planned a completely different ending but decided to change it after 9/11.
- A writer for Archie Comics' Sonic The Hedgehog named Ken Penders was notorious for starting multiple story arcs and never ever finishing them for whatever reason. His arcs would typically go on for years with little or no development; the few that would eventually get wrapped up would finish out with the bare minimum of information, leaving an extremely large number of dangling plot threads. When he finally left Archie Comics (after 19 years of employment there), the new writer, Ian Flynn, spent almost his entire first year writing comics that tied up all the loose ends Ken Penders had created.
- One More Day/Brand New Day, due to Joe Quesada's obsession to ramrod the erasing of the Spider-Man Marriage down fans throats PLUS other "changes" such as negating Harry Osborn's death and deciding to reverse the decision to unmask Spider-Man to the entire world during Civil War and not care about explaining these things. Unfortunately, fans revolted and some answers were given though the answers only raised even more questions (like how did Peter Parker erase EVERYONE knowing about him being Spider-Man?) and even more continuity chaos (such as Harry's resurrection being caused by his father, the villainous Norman Osborn having Mysterio fake his death, even though Norman's entire reason for being for just about EVERYTHING was based around Harry's death causing him to come out of retirement and return to the land of the living after the rest of the world thought he was dead).
- This is why everything Spidey-related from One More Day onward never happened.
- Countdown To Final Crisis. In a bad way.
Literature
- The Dark Tower suffers badly from this. In telling Roland's history, a good four hundred something pages is dedicated to a love interest of Roland's and how it helped start what is undoubtedly the most catastrophic war in the history of everything, yet only one chapter is devoted to its final battle, one sentence describes how it ended, and one sentence describes how Roland survives. Roland's parents only make one or two appearances, John Farson never shows up, and the fates of Alain and Cuthbert are practically Hand Waved. In the main plot, Continuity Drift is blatant, Anticlimaxes are everywhere, and there are so many flimsy explanations and Plot Holes that it eventually turns into a Wall Banger.
- Stephen King stated in a recent interview that he would be writing another Dark Tower novel, which would take place between books 4 (Wizard and Glass) and 5 (Wolves of the Calla). It is reasonable to assume he will be expounding on the aformentioned plot holes and dangling storylines.
- Everything gets resolved fairly quickly in Michael Crichton's Pirate Latitudes, but by the end of the (relatively short) book, the main character has been taken prisoner, escaped, raided a Spanish fort, blown up a warship, had two encounters with a Kraken, survived a hurricane, fought a supposedly extinct Indian tribe, and returned home to resolve a political crisis. Whereas those would be the events of a series of normal books, here it all takes place in just over 300 pages. And it's still really good.
- His Dark Materials crams such a massive story into a mere three books that it's staggering.
- The Hyperion Cantos turns into this at the end of the first book. It starts off strange when the nature of the Time Tombs are explored in greater detail. It gets a bit wierd when it introduces the Technocore, the way it functions, and its ambitions. It goes right off the deep end when every single plot element from the entire book is linked together in a matter of ten pages. Have fun with the next one.
- No no, the Kudzu Plot had its roots planted well before the first book was written. Or if you'd prefer, after the last book ended (depending on which direction you'd rather use to look at causality) .
- The Wheel Of Time, with the side effect of grinding the later books to a halt as the same (admittedly huge) amount of book is split across a massively increased number of plot threads. The 12th and final book was supposed to tie off many of the loose ends, but then the author died.
- The last book is being finished by another author though. So we might actually see those ends tied up after all. In the attempt to do so the final book's word estimate now stands at around 800,000, around 2 times or more than the already Doorstopper series is used to, leading to the publishers splitting it into 3 books.
- A Series Of Unfortunate Events gains a fairly high coefficient in the later books (the Ancient Conspiracy that was abruptly introduced after Book 5 remains fairly inscrutable), although the Lemony Narrator explicitly tells us that some mysteries can never be solved. The End made good on this, so to speak, by pointedly not answering almost everything.
- Though, in all fairness, the reader is warned early and warned copiously that he or she should not bother reading the books, that they are not pleasant, and that the narrator himself does not know very much about what happened. The author very clearly intended to kudzu the crap out of the plot, and added extra mysteries just to drive the readers batty. Sugar bowl, anyone?
- Roger Zelazny's Amber series. This could be a side effect him dying before he had a chance to tie everything up, though.
Live Action TV
- Lost. There are twists that could possibly be thrown in to explain everything. The problem is that as the show gets more and more fantastic, these possibilities become fewer and crazier.
- Torchwood has a massive Kudzu Plot at present. It constantly raises new questions about Captain Jack's origins and past (or should that be future... Time Travel is confusing stuff, especially in the Timey Wimey Ball that is the Whoniverse...) not to mention all the minor unfollowed plot threads brought up throughout the show. What the flip is Jack's birth name anyway?
- That's the least of the mysteries on this show. What the hell were those things that took Jack's brother Gray? What is the mysterious "Storm" that the former leader of Torchwood 3 was talking about after he murdered the staff and killed himself? Is it something that already happened or something that's going to happen? Who is that creepy, seemingly immortal tarot card reading girl and when is she going to call in the favor Jack owes her? What the hell was Billis Manger? When will Cell 114 strike? I could go on, I really could.
- The tarot girl was explained in her first appearance! Check out this link [1]
. As for the others, I have no idea.
- Of course, this is really a carryover trait from Doctor Who. There it took until season six to even learn the name of the Doctor's race. Off the top of my head, some of the dangling plot threads that are still left from the old series include the "Doctor is Merlin" thread, the war of the Great Vampires and the Time Lords, and what, exactly, happens in the 51st century. What the flip is the Doctor's birth name anyway?
- You will never learn the Doctor's birth name. Yes he has one, maybe the writers know what it is, but it doesn't matter, since it's not integral to the plot and merely a point of idle curiosity. It's not going to happen.
- Not to mention the seemingly abandoned Cartmel Masterplan (though it, like various other plot threads and references, has been followed up in the Expanded Universe). One could call this the Cartmel Coefficient.
- And there's still the unresolved question of what happens when The Doctor reaches Valeyard Time. And what happened in the 51st century? Presumably Everything Changed.
- There's a laundry list of flying Plot Hooks in the Whoniverse, even from only the new run... The 'Doctor's Daughter' Jenny is a good example - she looked like she could become the star of her own series, but so far, it's not been followed up. There's an entire alternate universe which we've briefly seen and know has Doctor-worthy problems, but seemed not to have a Doctor until the end of New Series 4. And now from the Easter special "Planet of The Dead" there's a Classy Cat Burglar Lady Thief jaunting about London in a flying bus...
- The worst thing is, the guy who gave the idea to the writer of "The Doctor's Daughter" to keep Jenny alive, Steven Moffat *
No relation to the actress of Jenny forgot that he said that until the episode aired.
- Since it was both Screwed By The Network and Cut Short, most dangling plot threads in American Gothic are of the 'and the cycle goes on' variety, where we never know in the end whether Buck will ever be stopped, whether Caleb will go evil, whose side Selena is really on, and so forth. But there a few genuine moments where an element was introduced, then never revisited again, leaving for some major head-scratchings. Examples: Was Sutpen of "Damned If You Don't" really a ghost/spiritual summoning of Buck's, or not? Did Buck drive his girlfriend to suicide, or not? Whatever happened to the fellow Merlyn was romancing when she came back to life? Will Dr. Matt ever get free of the sanitarium? Whatever happened to Selena's father, and will he and she ever reconcile? (This last one is particularly distressing since, thanks to the episode in question never being aired, very few people even know it exists.)
- Back to the 60s: Coronet Blue. To wit: guy found with no memory except for the titular Arc Words, which never ended up resolving to anything since the show only ran a single season.
- The short-lived series John Doe headed into this territory as well.
- Stargate SG 1 suffers from this as well. What happened to the Tokr'a? Are there any Goa'uld still active? And what exactly is a Furling anyway?
- Now that both series are over it's possible that the planned movies will resolve some of these questions (except for what Furlings look like).
- In Continuum, we see that the Tok'Ra are now building their own cities on the surface. There are, indeed, Goa'uld still active, but they aren't considered much of a threat. We will never see the Furlings, though. The one that bugged me most is what happened to the Nox? They just stopped appearing after season 3 with no explanation.
- Given how insufferable the Nox could be that might be a blessing in disguise. Not to mention they were portrayed as isolationist, caring not one whit about lesser cultures suffering for thousands of years in the galaxy (and upbraiding the violence of those who were just taking necessary precautions in a dangerous galaxy) unless they met their standards like the Tolan, who did get a bridge dropped on them.
- The new Battlestar Galactica turned into this. Illustrated
◊. The writers made a valiant attempt to wrap everything up, but plenty of mysteries were just dealt with by using a blatant Info Dump and a Hand Wave saying it was God's will.
- Heroes, anyone? People and whole worldlines are MIA.
- X Files ended never having cleared up half of what was going on.
- Including an alluded storyline from season 1, in which an Indian character states 'I'll see you in 9 years', and despite the show lasting for another 8, we never hear from him again.
- The 4400 does this. Probably intentional, as with an ensamble cast you never know which plot hooks you'll have the opportunity to follow up next. Did get pretty annoying, though, when the biggest teaser at the end of season 2 didn't show up till halfway through season 3.
Video Games
- The Metal Gear games are very well known for this. In the end though, they manage to tie everything up pretty well after numerous Ret Cons and Mind Screwdrivers, but even then one or two holes are left open.
- The Legend Of Zelda obviously had its plot made up as the series went along. First, it was two games and a prequel. Then it was a prequel to the prequel. Then it was a sequel to the prequel and a sequel in an alternate timeline to the prequel and another sequel to the prequel and a side-series and kind of tied in to the original prequel and a pair of games sort of sitting around with nothing to do with the others. Fans will debate endlessly exactly what order the Non-Linear Sequels are supposed to go in. Most fan-constructed timelines will resemble family trees more than linear timelines.
- Specifically, The Imprisoning War, a major event in the back story of A Link to the Past, the first prequel to the original game, has two possible candidates to explain it. Ocarina of Time was meant to be the basis for the story, but then it got two sequels that contradicted A Link to the Past. Then the Four Swords series was created to explain it, but there are still dangling plot threads between that series and A Link to the Past. This series has scant few Word Of God references to go on in regards to plot, since Nintendo likes to make the game first and the plot later. Interviews about Twilight Princess made during its development indicated that it was supposed to be set before The Wind Waker. Interviews after its release indicate that it's supposed to be parallel to Wind Waker in an alternate timeline. Shigeru Miyamoto once said that A Link to the Past was set after the original game, when the game's packaging indicates that it's a prequel.
- Word Of God also says that an official timeline exists, but that Nintendo has no intention of making it public. Probably because they know the chronology question gets much more fan attention that way (and so they can rewrite it as needed when new games come out.)
- Really, it's probably best to just take the advice of The Angry Video Game Nerd: don't care about the timeline of the series and just enjoy the games.
- The Kingdom Hearts series is seeing a disturbing rise in this.
- You understate it. For new people, the original Kingdom Hearts had a very clear plot: monsters that come from the darkness of people's hearts who are battled by the current wielder of a giant key that cuts hearts, as he looks for his friends whom he lost. A bit weird, but clear. Then, Organization XIII came in the Gaiden Game, a new enemy that raises some questions. These are answered in KH II...by raising more questions. Many more. They're actually making a prequel to the first game and another Gaiden Game just to explain things.
- After Birth By Sleep, apparently there are now many who have simply given up trying to make sense of it all. For once more, for every loose end tied up there are two new loose ends introduced. In the end, your mileage may HEAVILY vary.
- Marathon. You have implications that the precursors were at Tau Ceti. Then there are hints that the main character is a Jjaro. Hints that he is a battleroid, Beowulf/Roland/everybody else, and the protagonist of Pathways into Darkness.... all at the same time! Oh, then Durandal likes to speak about philosophy. This is before the third game turned into a Cosmic Horror Story that abused the multiverse and Timey Wimey Ball to no end. By the time WMG attempts to mesh the timeline in with the Haloverse come along, it almost sounds normal. Almost.
- Halo 2 ends with very little actually being resolved. Delta Halo won't go off (at the time), but Gravemind and Truth are still out their, Truth knows a way to set off all the Halos at once, Cortana is now trapped on High Charity with Gravy, etc. It didn't end as much as set up a bunch of plot threads for Halo 3 to resolve.
- Chrono Cross... The best summation is probably 'Wait, what? Didn't he just...?'
- This editor admits to finding the final arcs of Its Walky almost unfollowable. There were government conspiracies and evil aliens, and other, eviller aliens that battled the first aliens, and a mystery character that was one or more of an alien, a robot from the dawn of time, the protagonist or a tertiary character from three years ago. There was at least one invasion of the Earth, and characters dying and other characters trying to bring them back to life, and ooooh, something about Illuminati from another universe and clones and hybrids and ow my brains. All this from a comic that started out as college-based gag strip. Perhaps it was best that the story ended then, before it took a team of Talmudic scholars just to follow the updates.
- Don't forget the talking car and the zombie hordes, which weren't so much Kudzu Plot as they were practically random elements that cropped up at the last minute. Fortunately they canceled each other out.
- To make it even worse, as soon as the strip ended, David Willis started doing Joyce and Walky, featuring a number of characters from the earlier strip, except all of the weird alien invasion plot threads were utterly stopped and it became a cute little domestic comedy strip about a young married couple. A formerly superpowered, alien-fighting couple. Which was never mentioned again.
- Well, not in the free version, anyway.
- At this point, it would take a chainsaw to prune the plot of El Goonish Shive into something sensible. And even when some of the threads are about to be tied up, Dan Shive takes another swig of The Chris Carter Effect and makes it worse.
- Sluggy Freelance. For those who want a little context but don't wish to engage in an Archive Trawl, Here are some of the things waiting to be resolved: the origin and nature of a re-incarnating knife-throwing acrobatic assassin with wild red hair who alternates between normal and insane with every incarnation, the origin and intentions of a talking sword fueled by innocent blood, the last names of all of the characters save one, the intentions and plans of at least one and possibly more vampire clans, the actions of at least two separate cults of demons bent on causing the end of the world, the fate of the original world-ending demon that those cults worship, the intentions and fate of the obligatory shadowy corporate conspiracy, the fate of a character who was seemingly Put On A Bus but who is continually referenced, the plans of the inhabitants of the dimension of pain who have recently acquired a new leader who goes by the name Psykosis, the origins and intentions of a certain switchblade wielding, superstrong mini-lop rabbit with a bad attitude, and the fate of the inhabitants of a dimension stuck out of time. This is by no means a complete list.
- Don't forget how many of these plot points were abruptly dropped. Most glaring was the outside time arc, which just gets dropped at a relatively major event with maybe 5% of its story left to be told. A large number of fans of the comic hated the arc because, except for Bun-Bun (who got his exit some time before the end), there were absolutely none of the standard cast members in the arc. The reactions on the forums were overflowing with vitriol and they wanted Pete to get on with other unresolved plotlines, so he made attempts to cut it short before just dropping it altogether.
- Want to know the real irony? Abrams has interviewed that he hated how Chris Carter had clearly been making up the plot of The X Files as he went along.
- As of Summer 2009, a large Wham Episode arc has tied together around half of the plot threads in the first entry above, made major steps in the romance between two main characters that has been on hold for years, brought back the Put On A Bus character and forshadowed a great disaster will arise when the conspiracy and one of the cults discover each other... It seems that Abrams is intending to wrap up all the threds before he ends the comic.
- David Gonterman loves this trope to pieces. Almost all of his stories will set up plot points just to abruptly cut them off, refer to past events that never happened on screen, and otherwise just pad the story without giving satisfactory explanations or conclusions. This becomes a problem when these extraneous plot elements start conflicting with each other (for example, he might set up a Masquerade in the first couple chapters of a story, then just throw it away in order to start having plots about other members of the so-called "masquerade"). It's rather impressive that within the span of 240 strips over about two years, the original FoxFire probably has more dangling plot threads than Sluggy Freelance has in its eleven year daily tenor.
- Captain SNES started in 2001. This strip
is from 2003. The sprawl has increased since then.
- Megatokyo. Ever since one of the creators left, the comic (and its update schedule) has slowed down and sprawled sideways. This carried on for so long that people were honestly shocked when the latest chapter suddenly revisited the zombie invasion and began to drop enormous clues as to the true nature and powers of Epileptic Tree-bait Miho.
- Gunnerkrigg Court: Every answer we get just seems to raise more questions. However, Tom Siddell assures the fans that he doesn't introduce any mysteries without already knowing their resolution; barring a premature ending, everything will be explained.
- This has been heavily lampshaded in The Rant—for example a recent strip featuring a never previously named character inexplicably walking through a glowing triangular portal to a "lesson" with the "old man" had the comment "Mystery solved." It was not.
- Less than a day after that page went up, someone on the official forum guessed, based on a detail from that page, that said girl was the Valkyrie Brynhildr. Word of Tom immediately confirmed that this was correct. So the mystery really was solved.
- Problem Sleuth is this trope taken Up To Eleven. Impenetrable Soup Cans, alternate dimensions, various bizzare game mechanics introduced at random, Time Travel, a Geodesic Cast, and a Chekhovs Armory that'd probably be better described as a warehouse, all contribute to its year-long sprawling plot. However, the series was meant to be more of an Affectionate Parody of Kudzu in adventure games and JRPGs, and the author, Andrew Hussie, actually manages to wrap up the plot in a satisfying way when it finally all comes to an end.
- Scary Go Round, surprising for a comic without many vast mysterious conspiracies, left plot threads hanging all over the place. In one case, a villain's comeback was left hanging for so long- must have been years- that she was physically almost unrecognisable when she finally reappeared, because the comics art style had changed so much in the meantime.
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