"Holy Too-Sleepy-for-Puns, Batman!"
In fiction, one of the easiest ways to incapacitate an opponent or group of opponents is to get them in a closed room and pump in Knockout Gas. Knockout Gas is an area-effect form of Instant Sedation
: as soon as the victims breathe it, they cough weakly a few times and then slump to the floor unconscious.
Usually delivered as a visible fog, and often brightly colored
as well, but invisible gas is also common, particularly in budget-conscious productions. Knockout Gas can be delivered through special vents just for that purpose, or it can be pumped in through the regular ventilation system. As with other forms of Instant Sedation
, dosage doesn't seem to matter. The effects last just long enough for maximum tension or drama. Recovery tends to be just as fast as the onset, and the victims rarely suffer any lasting effects beyond, perhaps, a mild headache. Nobody ever seems to crack their skull or otherwise get hurt when falling down, either.
Frequently employed by villains, but also a convenient weapon for heroes due to its non-lethal nature.
Subtrope of Instant Sedation
. Sister Trope
to Deadly Gas
(and in Real Life
, though almost never in fiction, the line between the two can be a very fine one.) Sister Trope
to Tranquillizer Dart
Though anaesthetic and hypnotic gasses of many sorts exist, all have the properties of being fairly slow-acting, decidedly dosage-dependent, and fairly easily lethal, unlike the gasses in this trope. Therefore, please refrain from citing real life examples.
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Anime & Manga
- One of the most consistent ways of defeating The Hulk, at least on those occasions when he doesn't remember that he can hold his breath for hours. As the Hulk isn't all that bright, this is not infrequent.
- Hawkeye uses trick arrows, one of which, is a knock-out gas arrow.
- Batman has used knockout gas from various sources: bombs, canisters, guns, etc.
- As with the movie and TV versions, the comic versions of The Green Hornet have also used knock out gas.
- Enemies of Spider-Man have used it from time to time. Mysterio, Kraven, the Chameleon, the Hobgoblins, and Green Goblins are all culprits.
- DC Comics' golden age hero Sandman used a knockout gas gun. Later versions of the character also used knock out gas.
- In Amazing Spider-Man #661, Veil turns into isoflurane, an anesthetic gas, to keep two muggers down. True to the usual depiction, despite the gas generally being colorless, it appears as a thick fog.
- In Jet Dream, Jet uses "Kayo Powder" in a makeup compact for this effect.
- In Tintin in America, the Gangsters Syndicate of Chicago uses knockout gas on Tintin after dropping him through a Trap Door and before dumping him into Lake Michigan. Fortunately for Tintin, they used the wrong kind of gas.
- In American Flagg, Somnabutol™, in low doses, is a recreational drug. In higher doses, it's "the Official Riot Control Device of the 1996 East Coast Meltdown." Also described as "like a wet dream without the hot parts."
Films — Animation
- The short film Interstella 5555 that goes with the Daft Punk album Discovery starts off with an entire stadium full of concert-goers subdued by black-suited mooks with devices that shoot pink gas. The entire stadium goes down in seconds. The one person who escapes is taken down with a specialized crossbow bolt whose head bursts into a similar cloud of pink smoke.
- Megamind's Minion possesses a Knockout Aerosol can, which he mostly uses on Roxanne in her endless kidnappings. Halfway through the film he runs out of it and resorts to Forget-Me-Stick.
Films — Live-Action
- In The Film of the Series of The Avengers (1998) Father knocks Mrs. Peel out instantly with gas from an aerosol can.
- In 1966's Batman: The Movie, Batman and the Penguin each use a gas that causes instant unconsciousness (called Bat-Gas and Penguin Gas, respectively).
- Diamonds Are Forever. While James Bond is in Willard Whyte's elevator, Blofeld renders him unconscious with knockout gas.
- Britt's iconic Gas Gun in the 2011 The Green Hornet film. It instantly puts anyone to sleep for about an hour, though this was only after Kato experimented with and perfected it. The first mixture put Britt out for eleven days.
Britt: I was out for eleven days?! I wasn't asleep, that was a coma, you dick! Did you put this diaper on me?!
- In Help!, a sinister red gas takes out all of the Buckingham Palace guards in a matter of seconds.
Ringo: It must be their tea break.
- Mystery Men has Captain Amazing fall victim to Casanova Frankenstein's fiendishly clever Chloroform-Deploying Enticement Snare.
- Even the great El Santo proves vulnerable to a knockout gas grenade thrown by a hunchback in Santo y Blue Demon contra Drácula y el Hombre Lobo.
- Strange Psychokinetic Strategy had yellow smoke knocking out half a dozen police, from a cymbal-smashing monkey.
- Played with in the 1967 comedy Thoroughly Modern Millie where the antagonist is pumping a white sleeping gas into the room of someone she plans to kidnap and sell into slavery, the problem is that she is in the room with the gas. As the gas gets thicker in the room she starts to yawn, slows down, and finally just falls over onto the bed; the gas has dissipated by the time she is found, still asleep. It is then later played straight with darts that work instantly.
- Artemus Gordon's sleeping gas billiard balls in Wild Wild West. The logic of having sleeping gas disguised as a billiard ball is lampshaded by Jim.
West: Well I don't know about you, but I'm certainly gonna sleep better, assuming Loveless barges in here and wants to play a game of pool.
- Except for the 8-ball, which is an incendiary bomb.
- In Close Encounters of the Third Kind, the Army douses the Devil's Tower mountain with sleeping gas to prevent any unevacuated civilians from setting eyes on the UFO landing zone. Jillian and Roy manage to escape it, but Larry succumbs.
- Lone Wolf features knockout gas in Castle Death, filling some trapped rooms or delivered by an ugly dwarf blowing it in your face through a brass tube.
- Doc Savage used anesthetic gas grenades. Somewhat justified in that Doc was supposed to have specifically invented these.
- In Fear Cay, one of the Doc Savage novels, the bad guys try to capture Doc with Knockout Gas dispensed from a rigged wallet left on the sidewalk where he would find it. It doesn't work, because of his superior ability to smell (he somehow smelled it before he breathed it) and (as with The Hulk) his ability to hold his breath for much longer than normal. In this case it was not visible.
- The Alistair MacLean novel The Golden Gate has aerosol gas that cause instant unconsciousness.
- Subverted in the opening scene of A Piece of Resistance by Clive Egleton. La Résistance use a knockout gas to remove an innocent bystander, who then dies of a heart attack.
- Fighting Slave of Gor: Jason Marshall and his date Beverly are taken out by knockout gas in the backseat of a specially-prepared taxi. They were only after her, but he forced his way into the cab when she was trying to end the date.
- In Harry Harrison's The Stainless Steel Rat series, both local law enforcement and Slippery Jim use Knock-out Gas with great abandon, although slightly more realistically than is usual in fiction. Jim makes sure to use nasal filters or a mask to avoid breathing it in himself, it's usually invisible rather than brightly coloured, and there are numerous different types, with different effects, speed of action, duration and after-effects.
- In Larry Niven and Jerry Pournelle's Oath of Fealty, The Todos Santos arcology uses knockout gas as part of its internal security system.
- In Little Green Men, the "aliens" use a gas named sevoflurane to anesthetize their abductees, usually with added ammonia and cinnamon scent.
- Anne Mc Caffery's Pegasus series has Law Enforcement & Order use 'anesthesine gas'.
- The Green Hornet has as one as his main weapons, the "Hornet gun", spraying "Hornet gas" that would knock out mooks with one sniff. This is a carryover from the original radio series and 1940s film serials.
- The Prisoner. The sleeping gas used on Number 6 in his apartment in the first episode (and each episode's opening title).
- A constantly-recurring staple of both villains and heroes on Batman, most often in the form of colorful Knockout Gas.
- "The Bookworm Turns". The sleeping gas released by the Bookworm's booby-trapped book renders Robin unconscious in seconds.
- "While Gotham City Burns". The Bookworm uses a package booby-trapped with sleep gas to render Alfred and Aunt Harriet unconscious so he can steal a book from the Wayne manor library.
- In "Hi Diddle Diddle" and "Smack in the Middle" the Riddler uses a aerosol can of sleeping gas to put Robin to sleep.
- "The Ring of Wax". The Riddler renders a guard unconscious with gas released from a candle.
- Simon And Simon episode "Under the Knife" has A.J. gassed in a hospital room and in danger of unnecessary surgery when the brothers get too close to the truth in a malpractice scam.
- Star Trek: The Original Series episode "Space Seed". After Khan takes over the Enterprise, Kirk orders that all decks be flooded with Neural Gas, which would render everyone aboard unconscious. That attempt fails, but later the attempt succeeds.
- In Wonder Woman season 1 episode "Judgment from Outer Space (Part 1)": she's taken down by knockout gas.
- The Wild Wild West
- In the episode "The Night of the Sudden Death", invisible gas pumped in from a gaslight lamp with an unspecified additive is used to fill a very large U.S. Mint set and knock out several people within seconds.
- In another episode, Gordon uses Knockout Gas himself, but he's still dissatisfied with it because it's too visible.
- In the "Biology 101" episode of Community, a variant of Knockout Gas intended for monkeys ("Chimpan-Zzz" brand) is pumped into the Greendale air vents. It turns out to work on humans too, with the additional side effects of causing hallucinations and references to 2001: A Space Odyssey.
- In the Stargate Atlantis episode "Inquisition", Atlantis' first team is taken out by Knockout Gas in a cell, before being moved to another planet through the Stargate so the rest of the expedition can't find them.
- In The Aquabats! Super Show! episode "Cobraman!", while the team is trapped inside the Battletram by Carl, who forces the team to watch the MC Bat Commander fight the Cobraman, Jimmy the Robot detaches one of his hands and remote controls it so as to access a knockout gas button that, when activated, knocks out Carl and the rest of the team inside (Jimmy, being a robot, isn't affected by the gas), effectively freeing the team from Carl's clutches.
- Skouras tries to use this (or possibly Deadly Gas, but the fact that he had henchmen in gas masks with guns on hand suggests that the gas itself wouldn't have killed her) on Dani in the finale of Believe. She manages to neutralize it with her Psychic Powers, something that even with all of his years studying people like her he didn't think was possible.
- Dungeons & Dragons.
- At the end of module A3 Assault on the Aerie of the Slave Lords, a green gas (the "Smoke of the Little Death") is used to knock out the PCs so they can start the next module as the Slave Lords' prisoners.
- In module S1 Tomb of Horrors, there's an area filled with sleep gas. Everyone who enters the corridor immediately falls asleep for between 20 minutes and more than an hour, during which time they will probably be squashed flat by the magical equivalent of a steamroller.
- Module S3 Expedition to the Barrier Peaks has sleep gas grenades. Anyone exposed to their gas falls asleep for 20-50 minutes.
- Shadowrun. The various Neurostun gasses are often used to take out shadowrunners without killing them.
- Judges Guild supplement Revised Guide to the City State. The Temple of Bubastis has a huge hollow brass idol with a 4th level magic user inside it. Worshippers drop treasure before the idol and then leave. If they return too soon, the magic user will pull a lever and fill the area with sleeping gas.
- Double Adventure 3 Death Station. One of the items of equipment available to PCs was Tranq Spray, a small aerosol can that sprayed a tranquilizing mist. When used at close range, it calmed the target down and then put it to sleep.
- Adventure 8 Prison Planet. The guards in the Imperial prison on Newcomb can release knockout gas to neutralize rioting inmates. The gas is not stopped by a standard filter mask.
- In Animal Crackers, when Doucet threatens to arrest people unless they produce the painting, the Professor sprays everyone else with knockout gas, and after lying down beside a girl sprays himself. For no particular reason, this became the ending of the film version.
- Thief has Gas Arrows: shooting a mook will knock him out even if he's fully aware of your presence (and thus would only get annoyed by the Blackjack). Shooting the ground has an area effect, knocking out everyone within a meter or so.
- Deus Ex: Human Revolution has Gas Grenades as one of the weapons in the pacifist player's arsenal. It's a generally useful tool for knocking out multiple enemies where tranqs, stun guns, and takedowns are just inappropriate, and everything else is overly lethal.
- In the Apple II-era game Infiltrator and Infiltrator II, you use a canister of knock-out gas to deal with enemy mooks (and I don't mean hitting them with the can). Works instantaneously every time.
- The RuneScape quest "The Great Brain Robbery" has a section where Harmony Island is covered in knockout gas. You have to wear a scuba-diving helmet or you'll be knocked unconscious.
- In Megaman Battle Network 5, at the very beginning of the game, Lan, Dex, Mayl, Yai, and Yuuchiro are knocked out with bright pink sleeping gas, Yuuchiro is kidnapped, and everyone's navis except Megaman are stolen.
- In Sonic Adventure, Eggman gives Sonic and Tails a quick snort of purple sleeping gas outside the casino. Puts 'em under in seconds flat, too!
- The later Syphon Filter games have DormaGen gas grenades.
- In Nine Hours, Nine Persons, Nine Doors and it's sequel, Virtue's Last Reward, the main characters are all sedated with a gas called Soporil, after which they are kidnapped to play the Nonary Game.
- In the first game it's a huge plot point that it works like this. Pretty much it the first anesthetic gas that you don't have to dose properly to avoid overdose.