An effect of The Settlers
team splitting after the second game in the series, Knights and Merchants: The Shattered Kingdom
is a Real-Time Strategy
game bearing a lot of gameplay similarities to—well, you've guessed it—the first two Settlers
games. An Updated Re-release
subtitled The Peasants' Rebellion
was released in some markets, being marketed usually as Expansion Pack
sold together with original game; however this was actually a more complicated issue.
Knights and Merchants games provide examples of following tropes:
- All There in the Manual: The original campaign's backstory was this.
- It involved an Evil Prince first messing with the kingdom's people, and then basically attacking his alive father with nobility following him.
- Arbitrary Headcount Limit: Averted in the usual way - if you have enough food to feed your soldiers, you can have any number of them.
- Arbitrary Minimum Range: The game had this with archers and crossbowmen. If you came near enough to a ranged unit and no other units were in range to shoot at, it would stop shooting. Watch towers were exempt from this, though.
- Color-Coded Armies:
- The player's units and buildings.
- Every playable team is Palette Swap of another playable team. However, unplayable teams may get unique sprites sometimes.
- Dummied Out: Some buildings, including a house. In the final game, everybody lives where they work. According to Word of God, houses were removed because they cluttered precious space.
- Fan Remake: Aptly called KaM Remake. Slightly subverted because it is more like compatibility patch for modern computers and currently requires data files of the updated game. However it intentionally doesn't use most of mechanics introduced by it, sticking more to the original rules.
- Foreign Language Title: Especially in Russia. The first release was basically called The Second Crown. The rerelease, although different than in other countries and acting more like Mission Pack Sequel, was christened War and Peace of all things.
- The High Middle Ages: The time setting of the game.
- Refining Resources: Same as in The Settlers, except refining chains are not that long usually. Most resources that are obtained by longer chains have a cheap alternative with cheap effects.
- In fact, while the core idea of refining everything remains there in ''Knights and Merchants', game is much simpler than initial Settlers titles were.
- However, the game gets complex when it comes to building your army, especially if you disregard your initial supplies - because they will end someday, actually. In the original game you need to provide every soldier but the cheapest one with their weapon and armor (could be leather) at the very least. In addition hiring recruits requires gold, which requires gold ore and carbon to acquire. The expansion pack includes option of paying more gold and hiring mercenary warriors with their own equipment.
- Tactical Rock-Paper-Scissors: Original game contains 9 types of soldier units, grouped into 4 sub-groups of which three are supposed to play this straight and another one was designed as universal.
- Three-Quarters View: Mixed sometimes weith something else.
- Updated Re-release: A hard-to-qualify case. It introduced some new gameplay mechanics and its own set of missions and modes. On the other hand, it replaced all of the original's music, and allowed use of new mechanics in old campaign - and it didn't contain legacy mode of any sorts.
- Wizard Needs Food Badly: For every human unit in the game.