[[quoteright:350:[[VideoGame/Rayman2 http://static.tvtropes.org/pmwiki/pub/images/jano2.jpg]]]]

In a BossBattle against an underwater creature, the creature will usually not reveal itself immediately. Instead, the player must step on a platform, swim around, etc. to [[EventFlag trigger]] the [[HeWasRightThereAllAlong boss "waking up" below.]] At this point, we will almost invariably see the player [[ImpendingDoomPOV through the creature's eyes]] as it moves through the water before it is fully revealed, as popularized by (or invented by?) the film ''Film/{{Jaws}}''.

By no means does the boss have to be a water creature, but that is usually the case.

Compare ShakyPOVCam.



[[folder:Action Adventure]]
* ''VideoGame/EnslavedOdysseyToTheWest'' features a sequence or two where Trip and Monkey have to flee from a dog (a 15-foot-long, four-legged killing machine). In the ''Pigsy's Perfect 10'' DLC, Pigsy has to do this as well, but from the dog's perspective, complete with robo-vision.
* ''VideoGame/IndianaJonesAndTheEmperorsTomb'' has this in a [[ThatOneLevel level]] where Indy is chased by a DrillTank.
* ''Franchise/TheLegendOfZelda'':
** Morpha in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. Played with a bit, since the boss actually ''is'' the water.
** Gyorg in ''VideoGame/TheLegendOfZeldaMajorasMask''.
** Crayk in ''VideoGame/TheLegendOfZeldaPhantomHourglass'' uses this, too. You can still see from the normal top-down perspective, but the boss is invisible, so you have to rely on its viewpoint on the top screen in order to hit it in the eye with an arrow.
* The first time you fight the sea wyvern Plesioth in ''VideoGame/MonsterHunter'' or its sequels, you see it stalk your character in Jaws First Person Perspective. Furthermore, when you beat it in the original Monster Hunter, you unlock a cinematic of Plesioth stalking and eating an herbivore in the all-too-familiar Jaws style.
* During the final boss battle of ''VideoGame/PrinceOfPersia2008'', you never see Ahriman directly, only a deep darkness. Once the Prince and Elika start hopping around on the walls, the view comes from Ahriman's eyes, complete with monochromatic color scheme, visual effects, and Ahriman's giant hand smashing the walls. The only time during the battle you can actually see the [[BigBad Boss]] is [[spoiler:when you jump into his mouth and explode him with healing from inside.]]
* A sewer monster in ''VideoGame/PrinceOfPersia3D'' is introduced this way, although since the game was shipped unfinished, at first one might assume the camera is freaking out.
* There is an underwater sequence in ''VideoGame/{{Psychonauts}}'' which is ''played'' from the perspective of the sea monster. You still control Raz, but from Linda's vantage point -- giving the strange sensation of being both hunter and hunted.
** Used as a gameplay mechanic with the Clairvoyance power, especially in the fight with the Den Mother; half way through the fight, she puts out the lights because 'I can see in the dark'. You have to use Clairvoyance to see through her eyes in order to carry on fighting.
*** If that's too confusing, her [[GlowingEyesOfDoom eyes glow]], so if you've got a good monitor, [[ByTheLightsOfTheirEyes you can follow]] the [[RedEyesTakeWarning red specks]] instead, at which point the boss fight doesn't follow the trope anymore.
* The seventh Colossus in ''VideoGame/ShadowOfTheColossus''.
* Your first introduction to Baba Yaga in the second ''VideoGame/{{Shadowman}}'' game has the game switching to her red tinted POV before giving you back control. Because she stalks you throughout the level, it happens before you know what to expect.

[[folder:Beat'Em Up]]
* The first boss in ''VideoGame/BattleToads'' operates the same way. The toads cringe in horror at the sight of the boss - the perspective then switches to the boss' view of the fight - you never actually see what it looks like outside of a leg or two.
* The first fight against Shredder in the home versions of ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime''. You can win only by throwing random [[{{Mook}} Mooks]] at the screen, a move which didn't seem to have much of a point in the original arcade game.

* ''VideoGame/RatchetAndClankUpYourArsenal'' has a boss fight with a giant Tyhrranoid monster, which has a cannon strapped to its back, and before the fight begins and between the two phases of the battle, you see the battle from the viewpoint of the monster's aim.
* In ''VideoGame/{{Rayman 2}}'', there is a scene where you control Rayman as he slides down an icy path, just ahead of a monster (the Guardian of the Cave of Bad Dreams) trying to capture and chew on him alive. The camera viewpoint is from within the Guardian's mouth, complete with saliva-dripping teeth.
* Kingfin in ''VideoGame/SuperMarioGalaxy''.
* Gran Bruce in ''VideoGame/ViewtifulJoe'' is presented as a dim-witted Australian Jaws, right down to his theme music and his name (the same as the nickname of the shark prop from ''Jaws'').
** On a bonus note, during the credits, you see "movie posters" of each episode. The one for Gran Bruce's stage looks like the ''Film/{{Jaws 2}}'' poster, with Sylvia water skiing and Gran Bruce coming out of the water.

[[folder:Role Playing Game]]
* Occurs near the beginning of ''VideoGame/FinalFantasyX''. We catch a view of Tidus swimming in a small pool before he's attacked by a trio of Sahagins, a battle which is interrupted by the Geosgaeno boss. It's unclear whether it was the perspective of the Sahagins or Geosgaeno, but the trope is still there in full force.
* This is done in ''VideoGame/FinalFantasyXII'' at Jahara with ''Larsa'', of all people.
* The cannibals at the inn in the forest near that town you crash in in ''VideoGame/JadeEmpire''.
* The secret episode of ''VideoGame/KingdomHeartsBirthBySleep'' has the player fight a giant Heartless that switches to its perspective as it sneaks up on [[spoiler:Aqua.]]
* ''VideoGame/{{Xenogears}}'' has you chasing such a boss through the sewers.
* ''VideoGame/PokemonSunAndMoon'' uses this during Sophocles's trial to show the Totem Pokémon approaching.

[[folder:Stealth Game]]
* The sniper battle with The End in ''VideoGame/MetalGearSolid3'' switches the view to The End's scope occasionally just before he shoots you, presumably to give you a chance to dodge his shots once in a while.
** Earlier, during the boss fight with Psycho Mantis, one of the many pieces of {{Interface Screw}}ing he does means that if you go into First Person View, you actually go into Mantis's. This helps you find him, considering he's invisible.
** In ''VideoGame/MetalGearSolid4'' there is also the Crying Wolf fight. The game switches to her perspective to tell you that she's running towards you to let you prepare yourself.

[[folder:Survival Horror]]
* A few bosses in ''VideoGame/DinoCrisis 2''.
* Neptune (the zombified shark) does this on its first appearance in ''VideoGame/ResidentEvil''.
** And your first encounter with a Hunter.
** For one of the most ''unnerving'' examples of this, go to the kitchen downstairs and then try to leave. Que blurry, distorted first-person perspective of ''someone'' slowly limping down the stairs and opening the door that you just tried to leave through. Then it cuts back to game play and a zombie enters the room.
** Del Lago in ''VideoGame/ResidentEvil4''.
*** Also Verdugo, and the Novistadors when one captures Ashley while [[{{Invisibility}} camouflaged]] ''Franchise/{{Predator}}'' style.

[[folder:Third Person Shooter]]
* ''VideoGame/MetroidOtherM'' plays with this trope, with [[spoiler: a young Metroid that you don't get to fight. Played straight later with [[FinalBoss the Metroid Queen.]]]]

[[folder:Non-Video Game Examples]]
* In ''TabletopGame/{{Exalted}}'' Lunar Exalted can invoke this on their prey with the charm "Predator is Prey Mirror". It's ''extremely'' disorienting and terrifying.
* Happens to a park ranger in the parody of BMovie horror films ''Film/TheLostSkeletonOfCadavra''. In the sequel ''Film/TheLostSkeletonReturnsAgain'' another character played by the same actor is attacked in exactly the same manner. He survives unharmed and delivers AnAesop to the audience warning them not to wander off like he did.