[[quoteright:350:[[Film/{{Psycho}} http://static.tvtropes.org/pmwiki/pub/images/psycho_1960_vs_1998.jpg]]]]
''[[caption-width-right:350:The most dramatic difference ''[is]'' the addition of a masturbation scene. That's appropriate, since this new ''Psycho'' evokes the real thing in an attempt to re-create remembered passion. -- ''Creator/RogerEbert, who rated the remake 1.5/4.]]

->''"The attitude of ''Halo 5'' seems to be that if you keep chewing the bubblegum maybe the flavour will eventually somehow come back."''
-->-- '''Yahtzee''', ''WebAnimation/ZeroPunctuation'' on ''VideoGame/Halo5Guardians''

Fans have a tendency to want to be surprised. They don't just want another rehash of the same things that they had last year, they want something new and different, yet the same basic characters/story/gameplay/etc. Often they [[TheyChangedItNowItSucks claim that they want a perfect, line by line recreation]] of their favorite comic book, but there are also [[PragmaticAdaptation the inherent problems with transferring any form of media into another.]] Obviously the balance between keeping things similar while still making it work is difficult to maintain, which often results in an UnpleasableFanbase.

More often this is a video game trope, due to the nature of the industry. Sports games in particular are targeted because they are based on a game that already exists with set rules; there are only so many ways to change or improve the gameplay, user interface, and physics. The situation isn't very compatible with the companies' insistence on releasing new versions every year.

With video games, if it warrants a sequel obviously people enjoyed playing it in the first place. So you really do not want to mess around with the general set-up, but you can always tweak it around to give a new experience. But with [[UnpleasableFanbase fans being the way they are]], you'll usually get [[BrokenBase one side praising the changes with another side wanting the old game back]]. An UpdatedRerelease is sometimes unfairly judged according to this, but it is also justified.

VideoGameLongRunners will be all over the spectrum, with some games remaining faithful to the core design while others will use an entirely different style. Some gaming mainstays get this from fans claiming the formulas are growing stale. Of course, they'll then complain about attempts to change said formula just as vociferously as they complained about stagnation, to the point where it's obvious the games can't win. A game series typically gets this reputation when they release one too many [[MissionPackSequel Mission-Pack Sequels]].

Just like TheyChangedItNowItSucks, sometimes the complaints of the fans are legitimate, in that trying to hold onto the past gameplay can become a fundamental flaw. It's also important to note that this ''will'' happen to people who are usually ''not'' fans of the work in the first place, yet [[HateDumb expect it to be radically different]] [[FanDumb sometimes to the point of when they lose the original fans]]. People who aren't fans of the work will typically pull this argument specifically because they do not notice the differences in between individual works and have a very minimalistic view of genres or series as a whole.

This trope must be distinguished from TheyCopiedItSoItSucks, where ''different material'' is considered to be too similar. With It's the Same, Now It Sucks, the problem is that different installments of the SAME THING (such as remakes, adaptations, parodies, sequels etc.) are considered to be too slavishly imitative of their original material.

See also {{Sequelitis}}, StatusQuoIsGod, CapcomSequelStagnation. On the opposite end of the spectrum is TheyChangedItNowItSucks. It is mostly impossible to balance It's the Same, Now It Sucks and TheyChangedItNowItSucks, due to a general trend of UnpleasableFanbase between the two.



[[folder:Anime and Manga]]
* The ''Franchise/{{Gundam}}'' franchise gets criticized because fans feel that certain {{Homage}}s have been thoroughly beaten to death by over-use. Prime examples include FallingIntoTheCockpit, the Doomed Psychic Girlfriend, and more recently "UNDERSTANDING"[[note]]The trend of modern characters who insist upon negotiating with and proselytizing to every single enemy[[/note]].
* Mainly the reason [[LightNovel/{{Slayers}} Slayers Revolution/Evolution-R]] didn't go over too well with the fans. But it's true that they did bring back a series 10+ years later just to retread the first season and bring back a villain who's already been killed twice, and not bother to advance the rating of the series but air it at night during the adult crowd...
* If you've only seen the [[Anime/FullmetalAlchemist 2003 anime adaptation]] of ''Manga/FullmetalAlchemist'' and haven't read the manga, you might feel this way about the remake ''[[Manga/FullmetalAlchemist Fullmetal Alchemist: Brotherhood]]''. Sadly, some who feel this way haven't watched past the first 13 episodes, which is when it gets to the part where the 2003 anime started being different from the manga. Those who read the manga, on the other hand, might find adaptations like ''Brotherhood'' pointless for this reason - they don't add anything to the manga you've already read. See also the ''Sailor Moon Crystal'' example.
* The ''{{Anime/Pokemon}}'' anime gets hit with this a lot, in the west at least. While it still has its fans, people who grew up with the show initially tend to find the anime to be predictable and bland, citing the lack of a strong central story and the formulaic nature of the episodes.
* ''Manga/{{Berserk}}'':
** A major criticism of ''Anime/BerserkTheGoldenAgeArc'' is that it adapts the Golden Age Arc, the same one covered by ''Anime/Berserk1997'', but in roughly half the running time, meaning that several subplots and minor characters had to be cut or massively condensed. So It's the Same, But Less of It, Now It Sucks, and fans who have been waiting for decades to see post-Eclipse content animated get to keep on waiting. It doesn't help that the animation isn't much better than it was fifteen years ago, just uneven in a different way (with [[ConspicuousCG stiff, low-poly CG models]] replacing LimitedAnimation and {{Pastel Chalked Freeze Frame}}s.
** ''Anime/Berserk2016'' was hit by a combination of TheyChangedItNowItSucks and It's the Same, Now It Sucks. On one hand it was ridiculed as a particularly ugly-looking example of an AllCGICartoon, making the much-maligned CG in the ''Golden Age'' movies look good just by comparison, so it was seen as a step down from the visual styles of the previous adaptations and unable to hold a candle to the quality of the manga's artwork. It also skipped most of the Black Swordsman Arc and cut out the Chapter of Lost Children, the latter of which fans were especially hoping to see animated, and was full of {{Narm}} moments caused by poor models and sound effects as well as camera movements that were completely bizarre. From about episode four onwards, however, the show stuck painfully close to what was presented in the manga, and the exact sequence of shots was copied panel-by-panel from the pages of the manga. Many panel sequences that worked well as manga pages did not work well when translated directly into 3D anime, and despite the shots corresponding with the manga images, there was a large amount of unecessary camera movement. On the whole, many fans felt like they were watching an inferior imitation of the manga instead of something new and interesting, and since the hurried conclusion of the second season introduced some new plot holes by skipping the rescue of Princess Charlotte and failing to introduce the Moonlight Boy, it did not even succeed as a literal adaptation of the story.
* ContinuityReboot anime ''Anime/SailorMoonCrystal'' is as subject to this as it is TheyChangedItSoItSucks.
** There's a fair number of people who feel that a ShotForShotRemake of a [[Manga/SailorMoon manga]] they'd already read, covering the same territory as the [[Series/PrettyGuardianSailorMoon live-action series]] and the first season of the old [[Anime/SailorMoon anime]], wasn't what they got excited for when they first heard ''Sailor Moon'' was coming back.
** Similarly, several main poses from the old {{Transformation Sequence}}s and InTheNameOfTheMoon speeches were recycled in ''Crystal''. While many fans feel this is a nice nod to the original, others were expecting more creative, entirely new transformations[[note]]particularly notable in this context is YouTube user “cleurmouy”’s [[http://www.youtube.com/watch?v=UcHqwwq6y8Y work]][[/note]].
%%* A common criticism of Creator/KyotoAnimation is that nearly all their series have a virtually identical artstyle even when it doesn't really fit the show.
* This was the reaction of many watchers of ''Anime/LoveLiveSunshine''. For the first half of its first season, at minimum, the plot was arguably beat-for-beat the same as the original series, with lampshading thrown in. The plot direction in later episodes implies that this was a deliberate writing choice.
* One of the biggest criticisms of ''LightNovel/EromangaSensei'' even among fans is that the story is basically a re-hash of the author's previous work ''LightNovel/{{Oreimo}}''. Boy finds out his sister is a [[ClosetGeek closeted otaku]]/CovertPervert, he bonds over her secret which eventually leads to BrotherSisterIncest, an ElegantGothicLolita is involved with the Harem, etc. Just add more controversy by making said sister [[TokenMiniMoe even younger]] than Kirino.
* While "sucks" is a bit too harsh of a word in this case, one common criticism of ''Anime/MaryAndTheWitchsFlower'' is that it's fairly by-the-book, following the beats of a stereotypical Creator/StudioGhibli film with little to no deviation from the expected norm.

* In general, the heavy reliance on StatusQuoIsGod and SlidingTimescale among DC and Marvel creates a [[BrokenBase sizable rift]] in the fanbase between this trope and TheyChangedItNowItSucks. Those who decry the ''sameness'' particularly point to the recycling of plots (see the entry for ''X-Men'' below) and the fact that characters are never allowed to grow or change in the long term as indicative that the industry has stagnated. Stories like ''Comicbook/OneMoreDay'' have become ''especially'' divisive for smashing the reset button with a vengeance, while the static nature of the universe means that it's incredibly difficult for new characters to establish themselves, since they will inevitably be sidelined in favor of the "iconic" characters reclaiming their old prominence.
** A common gripe with the ComicBook/{{New 52}} is that despite a large number of changes, the ContinuityLockOut that was typical for the old Franchise/{{DCU}} did not disappear, and many characters (such as ''Franchise/GreenLantern'') still require extensive knowledge of their old DCU stories to understand what is going on, instead of having a fresh start. What makes things even more confusing is that many older fans who would be otherwise immune to ContinuityLockout are confused as well, due to the fact that whatever continuity that ''has'' been retained has been very hazily defined. For example, according to the new "superheroes debuted five years ago" compressed timeline, ''Franchise/{{Batman}}'' started his career and took on all four male Robins, one of whom is his 11 year-old son by an archnemesis's daughter, within ''six years''. When did he have time to develop the [[DatingCatwoman romantic relationship]] that would lead to an ''eleven'' year-old?
** Comicbook/ExtraordinaryXMen takes place only 3 years from the end of the Decimination, the fallout of Comicbook/HouseOfM where mutants went almost completely extinct. Now, after Comicbook/AvengersVsXMen where the mutant race was restored and with Creator/BrianMichaelBendis's two-year X-Men run being mostly free of mutants being completely downtrodden, this series brings back a status quo where mutants are endangered again.

* The page image compares the 1960 and 1998 versions of the film ''Film/{{Psycho}}''. Gus Van Sant basically made a shot-for-shot remake of Creator/AlfredHitchcock's film, only it was in color and had stereo sound. The film was thrashed by critics and audiences for that reason.
* A common complaint in reviews about ''Film/QuantumOfSolace''. After the mindblowing awesome of ''Film/CasinoRoyale2006'', critics were admittedly disappointed with it by comparison to the first since it was more of the same but with less of the bite that goes with being fresh.
** A similar complaint had been lodged over earlier installments of the series for "[[StrictlyFormula sticking too much to]] the Film/JamesBond formula", especially towards the end of the Brosnan era. In fact, much of the praise for ''Casino Royale'' came from dodging this trope like the plague.
** One of the major criticisms of ''Film/{{Spectre}}'' is that thanks to all the {{Mythology Gag}}s, it sometimes feels more like a "greatest hits" compilation of the past Bond movies rather than its own film.
* Disney fans and outside observers share this viewpoint from time to time, particularly about Disney's [[UsefulNotes/TheRenaissanceAgeOfAnimation 1990s Renaissance films]]. The formulaic princess stories, the wisecracking sidekicks, the musical numbers, and the happy endings embody both what we love about the Franchise/DisneyAnimatedCanon when they do it right, and what we roll our eyes at when they do it for ''too'' long in one stretch (and what rival studios have since attempted to imitate). Expect all fairy tale animated movies to be met with this trope, with certain fans and non-fans agreeing that things have a tendency to get too predictable, and yet [[TheyChangedItNowItSucks Lord help Disney when they try to change things up]]. The public goes batty every time.
** Warner Bros.'s ''WesternAnimation/{{Animaniacs}}'' parodied this accurately with their skit on ''Disney/{{Pocahontas}}'', "Just The Same Old Heroine".
* [[Film/{{Watchmen}} The movie version]] of ''Comicbook/{{Watchmen}}'' has been criticized for following the comic too closely. It was also criticized for changing too much. Lose-lose situation either way.
* Creator/GuyRitchie falls victim this trope as well as its inversion. His first film ''Film/LockStockAndTwoSmokingBarrels'' was an indie success and critical darling for its fresh, vibrant style. When ''Film/{{Snatch}}'' came out, Ritchie got heat for rehashing his first film. So he did ''Film/SweptAway'', in a completely different genre, and everyone hated it. When he returned to the crime thriller genre with ''Film/{{Revolver}}'', he decided to add an EvilPlan and an {{Anvilicious}} {{Aesop}}, causing everyone to hate it so much that it didn't even see wide release in America. Ritchie then released ''Film/RockNRolla'', an obvious attempt to recapture the violent underworld hijinks of his first two films. By this point, people seemed to have lost interest in his original style and the film tanked. While [[Film/SherlockHolmes2009 his adaptation]] of ''Franchise/SherlockHolmes'' received mixed reviews, one of the points of criticism was that Ritchie's style isn't appropriate for the Great Detective... it seems the guy can't win either way.
* The LiveActionAdaptation of ''Film/SpeedRacer'' was lambasted by critics because of this. Since it was directed by [[Creator/TheWachowskis The Wachowski siblings]], they went into a live-action film based off a well-renowned anime and expected to see ''Film/TheMatrix'' [[JustForFun/XMeetsY with cars]]... and were legitimately surprised that they got a live-action film based off a well-renowned anime that fully captures the campiness of the original.
* One of the key points of criticism raised about ''Film/{{Casino}}'' on its release was that it treads a lot of the same ground as ''Film/{{Goodfellas}}'', also made by Creator/MartinScorsese. The fact that it was longer and slower-paced didn't do it any favors either.
* Some of the most ridiculous HypeBacklash for ''Film/{{Titanic 1997}}'' will enumerate the characters and scenes that are too similar to previous Titanic movies without realizing that all of them are depicting the same, real event. As if there was not enough RomanticPlotTumor to bash...
* The first sequel to ''Film/TheGodsMustBeCrazy'' is often accused of suffering from this. Same slapstick with a vehicle, same revolutionary villains, same [[{{Fanservice}} prim and proper lady losing her clothes]], etc. The only two things that were really different were [[SeldomSeenSpecies more exotic animals]] and more action.
* When ''Film/TheGrudge 2'' came out, most critics admitted to liking the scenes set in Chicago; similarly, the plot of the three schoolgirls was seen as typical horror fare, but mostly avoiding any true detriment. The plot of Aubrey, however, came under fire for rehashing her sister Karen's investigation into the curse from the first film.
* ''Film/TheHangoverPartII'' has been critiqued for falling prey to this. The wedding backdrop, the missing character, even [[spoiler:Alan being entirely responsible for]] the events of the previous night. Some full scenes are taken shot-for-shot from the original.
* The ''Film/HomeAlone'' movies follow this formula. The second movie tried to [[RecycledInSpace change the setting]] to UsefulNotes/NewYorkCity, the third had different characters (who still had striking similarities to the previous characters), and the fourth introduced a third robber but otherwise, they were almost identical movies.
* The remake of ''Film/LetTheRightOneIn'', ''Film/LetMeIn'', was criticized for being too similar to the original film. Especially since director Creator/MattReeves had actually hyped up his film as being an adaptation of the (very different) novel but instead just copied the Swedish adaptation verbatim, right down to concepts and scenes that were exclusive to the first film. It got positive reviews, but the critics' general attitude was "It's good because the original was."
* ''Film/MenInBlackII'' was criticized for recycling most of [[Film/MenInBlack the first movie]] without much improvement to the original story. ''Film/MenInBlack3'' got much the same. After fifteen years in the MIB, Agent J still somehow plays the part of the newcomer who faces something from the organization's past which he was ignorant of.
* ''Film/Terminator3RiseOfTheMachines'' and ''Film/Terminator2JudgmentDay'' (a ToughActToFollow to boot) are so similar as far as the plot goes that it's easy to identify the similarities of both movies. Some key moments and [[{{Expy}} characters]] are transplanted almost directly. A thorough analysis can be read [[http://www.jamescamerononline.com/T3special.htm here]].
* A common complaint against ''Film/TheLoneRanger'' is just that it's simply ''Franchise/PiratesOfTheCaribbean'' in the TheWildWest. Tonto is Jack, The Lone Ranger is Will Turner, The Royal Navy replaced by the U.S. Cavalry etc.
* The [[http://www.forbes.com/sites/scottmendelson/2015/04/21/review-avengers-age-of-ultron-is-a-galactus-sized-disappointment/ most]] [[http://www.ign.com/articles/2015/04/21/marvels-avengers-age-of-ultron-review common]] [[http://www.ew.com/article/2015/04/23/avengers-age-ultron-ew-review criticism]] reviewers have had about ''Film/AvengersAgeOfUltron'', even many of the positive reviews: they've increasingly noted that it's done very little to break any new ground after the first ''Avengers'' film. To a lesser extent this has started applying to the entire Franchise/MarvelCinematicUniverse, with many stating that the movies have begun to feel increasingly formulaic. ''Film/AntMan'' and ''Film/DoctorStrange2016'' in particular received criticism that they were too similar to the first ''Film/IronMan'' film.
* A criticism made by detractors of ''Film/{{Cinderella 2015}}'' is that the film is mostly a straight-up remake of [[Disney/{{Cinderella}} the original animated movie]]. However, some fans prefer this to the film being ''too'' different. It's really more a case of personal preference.
* ''[[Franchise/StarWars Star Wars:]]'' ''Film/TheForceAwakens'' receives the bulk of its criticism for being too similar to the original ''Star Wars'' film, aka ''Film/ANewHope''. From the perspective of some film critics, this is considered "playing it safe" in order to pander to [[PanderingToTheBase both hardcore Original Trilogy fans for nostalgia]] as well as [[SmallReferencePools non-fans whose main exposure to the franchise is the Original Trilogy.]] For the rest of the ''Star Wars'' fandom, copying ''A New Hope'' is considered to be the biggest in the list of things the film copied among which are elements of the very Expanded Universe that it ignored. And for many of these fans, the copying is only symptomatic of the wider problem that the first two trilogies now feel [[ShaggyDogStory pointless]] with far lesser characters and situations retreading now-iconic ones, all hinging on the previous protagonists grabbing the IdiotBall for allowing the same things to continue or happen again.
** The same criticism can be leveled at ''Film/TheLastJedi'', just replace ''Film/ANewHope'' with ''Film/TheEmpireStrikesBack''.
* The 2011 remake of ''Film/{{Footloose}}'' suffered this criticism for changing little aside from technology updates (iPods for cassette players, etc.) and minor character revisions. Many critics argued that the premise of a small town banning rock music and dancing, which already strained credibility in 1984, was impossible to buy in 2011.
* The ''Film/Ghostbusters2016'' movie draws a lot of inspiration from the original ''Franchise/{{Ghostbusters}}'' movies. While it does its own thing in different parts of the movie, you can see similar aspects throughout the whole thing. Even the SequelHook is connected to the [[Film/Ghostbusters1984 first movie]].
--> '''Patty''': [[spoiler:What's [[WhamLine "Zuul"]]?]]
* ''Bigger Fatter Liar'' is essentially a rehash of the original ''Film/BigFatLiar'' from 2002, right down to having a hero named "Shepherd" and a villain named "Wolf". The only difference is that it's a video game idea stolen rather than a movie.
* The first movie in the ''Film/TransformersFilmSeries'' was generally well received by critics and fans alike. With each subsequent sequel however, a common major complaint was that they basically repeat the first film from the plot-points to use of Macguffins to the character types, with critical scores reflecting that. By the fifth film people were able to accurately [[https://www.youtube.com/watch?v=ctembQrH_0k recap the entire movie without watching it]] just by assuming it will remain StrictlyFormula.
* ''Film/JusticeLeague'' was criticized for being too similar to ''Film/TheAvengers2012''. Both movies revolve around a team of superheroes (the Justice League/the Avengers) being assembled to stop a horned villain (Steppenwolf[=/=]Comicbook/{{Loki}}) who has come to Earth to steal a cube-shaped {{MacGuffin}} (the Mother Boxes/the Tesseract) on behalf of a mysterious cosmic tyrant (Comicbook/{{Darkseid}}[=/=]Comicbook/{{Thanos}}), which ultimately leads to a massive final battle against an army of CGI aliens (the Parademons/the Chitauri). ''[[https://www.forbes.com/sites/scottmendelson/2017/11/20/a-justice-league-that-copied-the-avengers-was-doomed-to-fail/#41f5d5409832 Forbes]]'' speculated that this may have ultimately hurt the movie's box office, as potential audiences may have felt ''Justice League'' looked like an inferior knock-off of ''The Avengers''.
* Creator/NeillBlomkamp is being criticized by some on the fact that, after his promising and much-praised film debut ''Film/DistrictNine'', he's essentially recycling the same story and themes but with increasingly worse results. Namely, {{anvilicious}} films set in squalid South African suburbs in the near future, having the actors paired with aliens/robots and other special effects, and lots of stylized violence; all things that come from his earlier short films, which were then expanded into his feature films. It's telling that he hasn't done a proper film since 2015's ''Film/{{Chappie}}''.
* This is quite a frustrating issue with the ''Franchise/FinalDestination'' films: someone is in the midst of an enjoyable event when they die in a prolonged, horrific massacre...[[spoiler: only for that person to be fantasizing it all (and while using the exact same zoom-out-of-the-pupil shot everytime), they survive (for now)]], but then ''even more'' people die than they initially thought and things just get worse from there. The only things [[StrictlyFormula that alter from sequel to sequel]] are the elevated number of fatalities and the level of gruesomeness involved in the deaths.
* ''Film/JurassicWorldFallenKingdom'' gets a common gripe that the first act of the film is basically a soft rehash of Film/TheLostWorldJurassicPark: a group of environmentalists make an excursion to a fallen dinosaur theme park to save the dinosaurs from a smug and greedy businessman who takes them to the mainland where they predictably escape and cause havoc. This one is particularly arguable because the scenes on the island make up only a small part of the film's runtime and the film goes in a very different, untrodden path for the climax, becoming something like a GothicHorror.

* ''Literature/HarryPotterAndTheChamberOfSecrets'' (both book and [[Film/HarryPotter film]]) have met criticism for following the structure of the first installment rather too closely. The formula did decay rather quickly after that, though. ExecutiveMeddling figured into that with the book. Rowling originally put a lot more into ''Chamber of Secrets'' but had to take it out to appease the publisher. She had to play catch-up in ''Half-Blood Prince'' because of this.
* Terry Pratchett's ''Literature/{{Discworld}}'' series features a constantly rotating cast of familiar characters and, after a run of some twenty-plus books, unsurprisingly they started receiving criticism from some fans and critics for trotting out the same jokes, character observations and traits. Whether in response to such criticisms or not, the series picked up again by introducing a new wave of regular characters and gradually retiring some of the older ones.
* When other playwrights adapted Creator/AgathaChristie's murder mysteries for the stage, Christie herself felt that these adaptations were hampered by following the original books too closely. This prompted her to start adapting the stories herself, and she was ruthless in making changes that she felt were necessary.
* Ernest Cline gained a lot of acclaim and recognition for his first book ''Literature/ReadyPlayerOne'', about a clever teen who competes in a gigantic easter egg hunt inside a worldwide MMORPG played by everyone to escape the misery of the CrapsackWorld they live in. The book was packed with references to every facet of TheEighties' popular culture, but they were integral to the story since the programmer that created the MMORPG was a young man in the Eighties and this led everyone to become familiar with these cultural artifacts to win the game. Cline tried to repeat himself with his second book ''Literature/{{Armada}}'', about a teen video gaming champion who uses his ability to lead a battle against real alien invaders. It was a flop, however: the number of references [[ReferenceOverdosed increased even more]], this time with no real reason to them other than to hide a plot ripped from ''Film/TheLastStarfighter'' and the shallowness of the characters. In general ''Armada'' was viewed as nerd pandering of the worst kind even by those who generally liked the first one.

[[folder:Live-Action TV]]
* One of the biggest complaints directed at later seasons of ''Series/{{Heroes}}'' is that they either changed the characters or failed to move them forward. Claire and Noah still had the same argument every year; Peter was still aiming for IncorruptiblePurePureness and getting the IdiotBall; and Hiro and Ando were still having their WrongGenreSavvy hijinks.
* The first few episodes of ''Series/TheOfficeUS'' suffered from this. In an arguable subversion, after they began making the show completely different from the original British version, it actually got a lot better.
* ''Series/{{House}}'' is often criticised for its [[StrictlyFormula formulaic nature]], which includes ''never'' changing its protagonist's [[DrJerk unlikeable personality.]]
** Another problem is that the show is quite predictable on most occasions. Patient comes in -> House thinks he's figured it out -> House is wrong -> Patient has another symptom -> House has a crazy theory after an epiphany from an argument with his staff -> Nobody believes him -> House is right -> Everyone is surprised! This happens [[OnceAnEpisode nearly every episode]].
** Season 5 focused on [[CharacterDevelopment changing]] House through a series of harrowing personal experiences [[spoiler:before delivering a sadistic "[[WhamEpisode Gotcha!]]" to both the fans and the doctor]].
*** In Season 6, he actually ''did'' change [[UnpleasableFanbase and we got people bitching]] [[TheyChangedItNowItSucks about that as well]].
* Generally speaking, the more a season of ''Franchise/PowerRangers'' copies from its Franchise/SuperSentai counterpart, the less popular it will be with the fandom (and vice versa). The most prominent recent example is ''Series/PowerRangersSamurai'', which at times used scripts copied almost word-for-word from ''Series/SamuraiSentaiShinkenger'', with the only appreciable change being the names involved (Jaden instead of Takeru, Zords instead of Origami, etc).
* The American version of ''Series/TopGear'' is suffering from this horribly. Fans were expecting a familiar setting with loads of new content. Instead, they got a setting that only pays lip service to the original's style while completely ripping off the challenges almost shot-for-shot. The producers didn't seem to realize that anyone familiar with the original show wasn't going to bother turning in to see the exact same shows with much lower production values.
** The presenters even seem to try to fit Clarkson, Hammond, and May's positions (one said to be slow, etc.), and it's so forced it's almost painful.
* Creator/{{MTV}}'s adaptation of the British show ''Series/{{Skins}}'', which originally aired on Creator/Channel4. MTV attempts to use the same aesthetic and similar scripting in their adaptation, but much of the show depended upon aspects of British culture that don't translate effectively to the US. The result is a show that's overly conscious of its being "indie".
* The American version of ''Series/TheInbetweeners'' did exactly the same thing, only much worse, changing the word "wankers" to "turds" and essentially working word-for-word from the original - which heavily relied on British humour, experiences, and cultural references, something that can't be recreated IN AMERICA! simply by making the script different.
* This seems to be the main issue had with ''Series/TheMiddle''. It's pointed out that its plot and characters are fairly similar to ''Series/MalcolmInTheMiddle''. To be fair, the former is something of a SpiritualSuccessor; however, it's a little inaccurate to say that the two are exactly the same.
* Some TV viewers felt this way about Creator/{{GSN}}'s 2012 revival of ''Series/{{Pyramid}}'', which was mostly a back-to-basics version that paid homage to the 1980s ''$25,000 Pyramid'' and ''$100,000 Pyramid'' franchises. It probably didn't help that GSN airs reruns of said versions.
* ''Franchise/StarTrek''
** You can fairly say that ''Series/StarTrekTheOriginalSeries'' is often cheesy and {{Anvilicious}}, and the first season of ''Series/StarTrekTheNextGeneration'' was nearly always cheesy and anvilicious, except that what was anvilicious in the 80's (discrimination is bad etc) was SomeAnvilsNeedToBeDropped in the 60's.
** ''Series/StarTrekVoyager'' got a lot of criticism for trying to be "[[Series/StarTrekTheNextGeneration TNG Lite]]" at the behest of the [[ExecutiveMeddling network execs]]. Particularly as the series premise seemed like it was designed to ''not'' be like [=TNG=] and create a lot of character conflict, what with a crew half made up of ''anti-Federation rebels''.
** ''Series/StarTrekEnterprise'' probably gets ''the'' most criticism for this, at least in the first two seasons. Although it was set in an era where a lot of technology staples were supposedly undeveloped (or very new, like the transporter), the crew frequently encountered them from other species, so there didn't seem to be a lot of difference. The plots also seemed like fairly generic Star Trek thing-of-the-week for the first two seasons.
** In-universe, this was the core of a LogicBomb that Spock used in "[[Recap/StarTrekS2E8IMudd I, Mudd]]." He tells Alice 27 that he loves her, but hates Alice 210 precisely because 210 is identical to 27.
* It was noted with ''Series/AmericanHorrorStoryCoven'' that the creators were using many themes, features and character arcs that were used in the the first season, ''[[Series/AmericanHorrorStoryMurderHouse Murder House]]'', which the audience found boring.
* The pilot of ''Series/{{Gracepoint}}'' stayed very close to the first episode of ''Series/{{Broadchurch}}''; the general critical consensus was "good, but redundant."
* When ''Series/{{Only Fools And Horses}}'' was revived, many fans were worried that it would spoil the popular original ending, which saw Del and Rodney finally become millionaires. There was hope among such fans, however, that the revival might offer some amusing insights into the Trotters' fish-out-of-water lifestyle among the global jet-set. Instead, the first thing the revival did was to bankrupt them and put them back in their old Peckham flat. The return to business-as-usual did indeed spoil the original ending, badly.

* Music/{{Evanescence}} fans tend to give this treatment to We Are The Fallen, made up of former Evanescence members Ben Moody, Rocky Gray and John [=LeCompt=] and singer Carly Smithson. Carly is often accused of sounding too much like Amy Lee, and the band of being an Evanescence ripoff.
* Live recordings have a tendency to be subject to this. People who enjoy live recordings generally don't want the live versions to sound too much like the studio versions. On the flip side, though, other people don't like live recordings because they feel that it tends to [[TheyChangedItNowItSucks "ruin" the songs that they love so much]].
** The Music/DavidBowie live albums ''David Live'' and ''Stage'' are particularly egregious cases of this. In the case of ''David Live'', the excessive rearrangements of the songs present combined with David's incredibly strained vocals (thought to be a side effect of his constant cocaine abuse at the time) earned heavy amounts of derision from fans and critics alike, with the album-exclusive cover of "Knock on Wood" generally being agreed upon as the only real highlight (to the point where it was released as a moderately successful single). For ''Stage'', meanwhile, not only are the arrangements of the songs on the album extremely close to the original studio recordings, but the original version of ''Stage'' features fade-outs at the end of each song and cuts out audience reactions, leading it to feel more like a GreatestHitsAlbum with a different coat of paint than an actual live recording.
* Also expect this reaction whenever a band covers a song but remains very faithful to the original recording.
* Franco-British avant-garde post-rock band Music/{{Stereolab}} began their career in the early 1990s, performing dangerously modern Krautrock-influenced lounge pop songs with lilting, Marxist-themed lyrics. And that is how they ended their career, nineteen years later, by which time the critics had given up on them.
* Averted by Australian hard rock legends Music/{{ACDC}}. Reviewers are contractually obliged to point out that each of their new albums sound exactly like every single one of the band's previous releases of the last thirty years, and that this is a good thing.
** Though Angus Young has declared: "I'm sick to death of people saying we've made 11 albums that sound exactly the same. In fact, we've made 12 albums that sound exactly the same."
* When Music/MichaelJackson released ''Bad'' in 1987, many reviewers complained that it was too much like ''Thriller''. The title songs were fairly similar, and other songs just barely avoided being analogues for others from the previous album. The 1991 followup, ''Dangerous'' didn't have quite the same problem... until after Jackson died, where polls and iTunes charts showed that certain songs from ''Bad'' seemed to be making a comeback and ''Dangerous'' seemed to signal the beginning of the end. Because Jackson clearly moved in a different direction with ''Dangerous'' and it's the first album of his adult solo career not to be produced by Quincy Jones, it could be a retroactive case of TheyChangedItNowItSucks.
** The funny thing is, Quincy Jones (and at least two generations of fans, apparently) seem to think that ''Bad'' is a superior album to ''Thriller'', since his remastered "Essentials" greatest hits album from several years back contains almost every track from ''Bad'' (almost every one of them chart-toppers) but only choice cuts from ''Thriller'' (which does contain a fair amount of {{Filler}}). And it's hard to say that ''Bad'' is just a retread of ''Thriller'', since it's clearly DarkerAndEdgier and has a more consistent sound throughout.
* Musicians that don't change their sound tend to get this as well. That's a reason for the huge {{Hatedom}} for Music/{{Nickelback}}: their songs sound exactly the same.
** [[http://www.youtube.com/watch?v=pvujgcbaCF8 This is how you remind me of Someday.]]
* Detractors of Music/{{Metallica}} can say this as well. The fact they play almost all of their songs in the same key live doesn't help matters.
* When Music/NineInchNails released the 2005 album "With Teeth", one reviewer complained that making music for [[{{Wangst}} angsty]] teenage girls worked for Trent Reznor back in the 90s, but that there's something sad about a man in his 40s making the same kind of music as if he still doesn't have his shit together. Then we got the political message-filled [[AuthorTract "Year Zero"]] two years later.
* Music/LadyAntebellum's ''Own the Night'' album got mixed critical reviews for overall sounding way too similar to ''Need You Now'' (particularly the "epic" production and heavy use of string sections).
* A similar complaint is given of labelmate Music/LukeBryan, whose 2013 single "Crash My Party" has been criticized as being a big, melancholy midtempo song just like his last three singles ("I Don't Want This Night to End", "Drunk on You", and "Kiss Tomorrow Goodbye").
* {{Music/Psy}}'s ''Gentleman'' has been criticized as being the same thing as Gangnam Style.
* Music/{{Suffocation}}'s second album ''Breeding the Spawn'' got some flak for this. Then they started re-recording the songs on other albums and people realized that it was actually far more technical than ''Effigy of the Forgotten''. That's not to say people love it now - after all, [[TroubledProduction there's a reason]] [[ScrewedByTheNetwork people mistook it for an Effigy clone]] in the first place.
* Music/IronMaiden 's ''No Prayer For The Dying'' is often regarded as writing to a formula without having the catchy tunes to back it up. It's commonly regarded as breaking their string of classic albums.
* Music/PearlJam's 21st century output has been accused of rehashing the sounds that made them cultural icons with ''Vs.'', ''[[NewSoundAlbum Vitalogy]]'' and ''[[WinBackTheCrowd Yield]]''. That one of said albums is called ''Backspacer'' is [[{{Irony}} one helluva coincidence]].
* Music/LinkinPark's ''Music/{{Meteora}}'' was criticized for being a rehash of ''Music/HybridTheory''. However, since ''[[NewSoundAlbum Minutes to Midnight]]'', the [[TheyChangedItNowItSucks complaints have been the exact opposite]].
* When Lou Bega released ''Mambo Number Five'' in 1999, it became a huge smash hit. His follow up single, ''I Got A Girl'', however, was hugely criticised for sounding almost exactly the same. Several detractors even nicknamed it ''Mambo Number Six''. A third song, which only got any airplay on the end credits of ''Film/StuartLittle'', sounded suspiciously similar as well.
* This is part of the reason for Music/IggyAzalea's fast decline from the spotlight (among other things). She scored a huge megahit in 2014 with "Fancy", and since then she's tried to remake the same song hoping for similar success, only to see diminishing returns. Namely, the two songs that rehash "Fancy" are "Beg for It" and "Pretty Girls" (with Music/BritneySpears). Both songs only barely made the Top 40 before quickly dropping out.
* Critics tended to complain about how much {{Music/Eagles}} live shows sounded just like the band's albums.
* Music/JasonAldean is commonly met with this criticism, particularly with how most of his material since around 2014 has been rehashes of existing songs: "Gonna Know We Were Here" and "Just Gettin' Started" rehash "Tattoos on This Town", "They Don't Know" rehashes "Fly Over States", etc.
* This trope is the general British music fan's reaction to [[PostPunk Post-Punk Revivialism]] these days, as it simply tries to emulate the likes of Music/JoyDivision and Music/EchoAndTheBunnymen rather than actually fulfilling the "progressive punk" ethos of the movement it tries to call back to.

[[folder:Newspaper Comics]]
* ''ComicStrip/FoxTrot'' had a strip years ago that played with this trope. Jason was tired of waiting for the sequel to ''VideoGame/{{Myst}}'' to come out, so he created his own sequel. He showed his brother his game, "Here's the observatory and here's the library..." and Peter said, "Wait, these are all the same levels of the first game. What makes this different?" The computer then beeped and said, "Warning, [[EverythingsBetterWithDinosaurs velociraptor approaching]]." Jason replied, "You have to solve the puzzles a little faster now."

* UsefulNotes/OpenGL 3 got this ''and'' TheyChangedItNowItSucks; the original idea was to completely overhaul the API, making it more like what Direct3D 10 ended up being. This made it quite far into the process, before Kronos declared the standard needed a few tweaks, entered a media black out and released a glorified [=OpenGL=] 2.2; people following the standard were not amused.
* The proliferation of 1.5-mile ovals in UsefulNotes/{{NASCAR}} over the last twenty years has brought a lot of this reaction from the fanbase, especially among older fans, due to the perception that they all race the same. Not helping is that their basic design relies heavily on two track types - tri-oval[[note]]a single dogleg at the halfway point in the frontstretch. It actually first showed up at Daytona, and is also present at Talladega[[/note]] and quad-oval[[note]]two bends in the frontstretch. Originated at Charlotte, the oldest mile-and-a-half on the schedule (introduced in 1960)[[/note]](the only exception is Homestead-Miami, a more traditional oval with a completely straight frontstetch). Also not helping is that many of these tracks proliferated at the expense of older, more "interesting" tracks like North Wilkesboro, Rockingham and Darlington[[note]]the last of these is still on the schedule, but lost its banner date, the Southern 500, after its 55th running in 2004 - which took place in November, instead of its traditional Labor Day slot[[/note]], which also plays into the TheyChangedItNowItSucks mentality that is prevalent among many NASCAR fans.

[[folder:Professional Wrestling]]
* Professional Wrestling fans express this sentiment by chanting Same Old Shit! Same Old Shit!
* A consistent complaint about the "World Entertainment Wrestling" era of [[Wrestling/{{FMW}} Frontier Martial-Arts Wrestling]]. Most obviously the {{garbage|wrestler}} was toned down but in the long run, so was ''everything else'', as FMW ran all kinds of different bouts in different styles and weight classes, as well as having a formidable women's division. "Sports entertainment" came to mean "samey shows" in the minds of fans.
* This is one of the reasons Wrestling/{{WCW}} failed during the second half of the Wrestling/MondayNightWars. Every week and every pay per view was the same thing: WCW loses to some version of the Wrestling/{{n|ewWorldorder}}Wo. A ShockingSwerve is much less shocking when one side never comes out on top.
* One of Jerry Jarrett's complaints about pro wrestling when he was starting up TNA was that there used to be a variety of different looks on shows but at the time every wrestler in Wrestling/RingOfHonor looked the same[[note]]Dan Maff, Monsta Mack, Wrestling/LowKi, Homicide, Wrestling/ChristopherDaniels, Scoot Andrews, Prince Nana and The Briscoes were all bald or had close shaves...which is itself a noticeable difference[[/note]]. HilariousInHindsight since a good deal of ROH's roster ended up being TNA's.
* In the Wrestling/{{WWE}}, in the latter part of 2010, the continual swath of matches featuring Wrestling/RandyOrton vs. Wrestling/JohnCena week-in week-out became this trope to some fans. Example? To quote internet reviewer [[WebVideo/TheSpoonyExperiment The Spoony One]] (Creator/NoahAntwiler) on the subject of an early September episode of RAW:
--> '''Spoony''': Randy Orton versus John Cena in a tables match. Or as I like to call it '''''[[GoMadFromTheRevelation AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH!!!!!]]'''''
* The general complaints from those who don't like Wrestling/{{TNA}} are that the company is either trying to mimic off of WWE or that it's basically Wrestling/{{WCW}} during the former company's later years.
* Detractors of booker Gabe Sapolsky proclaimed his ego was the reason EVOLVE existed, especially after Dragon Gate USA lost almost the entirety of the Wrestling/DragonGate roster, making EVOLVE hardly distinct from it in function. In 2015, Wrestling/{{Drew|McIntyre}} Galloway defended both the Evolve and Open The Freedom Gate at once, sort of giving the "[[CausticCritic fans]]" who wanted one absorbed into the other what they wanted and a little more than midway into the year, Johnny Gargano proclaimed DGUSA the past and expressed a desire to see EVOLVE replace it completely before abandoning The Open The United Gate he held with Rich Swann.
* The most consistent complaint about 2015 Wrestling/{{CMLL}} was that Atlantis was ''[[RingOldies still]]'' in the main event. The previous year CMLL gave into fan demand and put him and Ultimo Guerrero in the main event of Aniversario to the largest at the gate draw in company history and one of the largest in the entire history of the American continents. Turnout turned to be a lot less spectacular afterwards, though there were other factors such as poor marketing and firings in addition to the belief it was time to give the spotlight back to the young guys.

[[folder:Tabletop Games]]
* ''TabletopGame/{{Pathfinder}}'' being a reimagining of 3.5 and [[TheyChangedItNowItSucks a completely new 4th Edition]]. ''TabletopGame/DungeonsAndDragons'' is one of the LongRunners out there, going on for about four decades by now. In its time, it has developed considerably and changed hands several times, having once belonged to Creator/{{TSR}}, then Creator/WizardsOfTheCoast, and finally Creator/{{Hasbro}} (though they own [=WotC=], not just the D&D property). It also has a BrokenBase that goes rabid every time there's a big change: there were players who reacted with TheyChangedItNowItSucks back when the game transitioned to ''Advanced D&D''. With the advent of 4th Edition, the base-breaking went supernova, with critics claiming the game lost a great deal of flavor because of its MMO-like mechanics while fans claimed the easier playability, clear focus on balance, and streamlined form made the game much more fun.
** The previous edition, 3.5, had allowed many third-party companies to publish and use much of the intellectual property, including the mechanics, of ''D&D'' freely. Paizo released Pathfinder, a re-tooled 3.5 which addressed a lot of the balance issues and improved the mechanics while not resembling 4th Edition. As the product line developed, it began to add many features not seen in 3.5 and develop its own setting into a fully-fledged fantasy world. Some players like it, some don't, and when arguments start expect plenty of flame wars and FanDumb. However, this is all OlderThanTheyThink; there are players still playing with books which were printed before the Reagan era.
** And then in January 2012, they announced the 5th Edition...

* The uproar over the story material not being "up to par" aside, when Franchise/{{LEGO}} discontinued its ''Toys/{{Bionicle}}'' setline and launched ''Toys/HeroFactory'' in its place, some complained that the new toys could easily have passed for ''BIONICLE'' sets, as they used the exact same building formulas, only with new parts. The villains especially looked no different than any generic ''BIONICLE'' bad guy. Turns out this was just an "introductory" line, and the following wave drastically redesigned the entire construction of the toys, nearly from scratch. When ''BIONICLE'' was brought back, it faced double complaints: average fans thought it was too much like a ''Hero Factory'' rehash, whereas older fans returning to the franchise [[TheyChangedItNowItSucks hated that it was different from the original line]].
* Due to the state of the economy in TheNewTens and rising production costs, an increasingly common cost saving measure for companies like Creator/{{Hasbro}} and Creator/{{Mattel}} is to reuse parts from previous figures when creating new ones. This can mean anything from reusing arms and legs to flat out re-releasing old figures with new [[PaletteSwap paint jobs]] or head sculpts. Naturally, some collectors get rather pissed about this, as they feel they're essentially being asked to pay for figures they already own.
** What makes this somewhat amusing is that if you look at the first year of ''Franchise/MastersOfTheUniverse'', ''Franchise/GIJoe: A Real American Hero'', or ''Franchise/{{Transformers}}'' figures, you'll realize that [[OlderThanTheyThink they've been doing this since]] TheEighties. It's arguably forgivable when a line is brand-new, especially if early success in a toyline brings about a greater variety of original designs in later waves, and many of the adult collectors who care about such minutiae today simply didn't care as much when they were kids.

[[folder:Video Games]]
* ''VideoGame/BorderlandsThePreSequel'' has been attacked for having gameplay nearly identical to that of ''VideoGame/{{Borderlands 2}}''. The narrative and humor has also received similar criticism for relying on the formula of pop-culture references and internet memes. For some fans and reviewers, the ''Pre-Sequel'' did not innovate the existing gameplay or at the least fix more broken mechanics despite being the 3rd installment in the series.
* ''VideoGame/DragonQuest'' has received this complaint at least in the US, which isn't surprising given the conservative nature of the series compared to ''Franchise/FinalFantasy''. ''VideoGame/DragonQuestVII'', the first post-Super Nintendo installment, was especially bashed for not really pushing forward with the gameplay or the graphics. Since Enix and Square merged, it seems they've been trying to expand the series with more online multiplayer options and with more immersing gameplay, but given the series' huge popularity in Japan it's unlikely they'll experiment with the fundamentals of the series that much.
* ''VideoGame/GearsOfWar 2'' had a list of detractors who would frequently say things like "Everything looks the same. The chainsaw bayonet, the roadie-run, the torque bow... they're just remaking the first game." Apparently it was a big enough concern that X-Play's review deliberately said something to the effect of, "This is not Gears 1.5, it is a real sequel." Upon launch, no one has complained that it is just a rehash of the first game, it was much bigger and better.
** Instead, everyone cried TheyChangedItNowItSucks regarding the shotgun nerf.
*** Or, if you're a lancer guy, then you got the problem of a shotgun which seemed to be more overpowered than ever.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' was TheyChangedItNowItSucks for many... and later, ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was accused of this trope by [[BrokenBase some.]] Actually, every single entry of the series ever since ''Ocarina of Time'' (if not even earlier than that) has received both of these at the same time. One second you find a comment trashing the game for not changing the ''Zelda'' formula at all, demeaning its new features as "gimmicks", and the next second you find another one that trashes it because those "gimmicks" are new features that totally change (and ruin) the ''Zelda'' formula.
** Of course, ''TP'' was purposefully designed that way, since Creator/{{Nintendo}} vowed that it would be "the last ''Zelda'' game as you know it" before the gameplay of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' was retired. Similar to ''Ocarina'' changing ''Zelda'' to fit 3D and analog control or ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' changing ''Zelda'' to properly fit the DS' stylus control, the series received a major overhaul for ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' to become a proper Wii game. ''Twilight Princess'' shipping for the Wii at all was something of a fluke, caused by [[DevelopmentHell excessive]] [[{{Vaporware}} delays]] during its initially GCN-only development.
** Some people accused ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' of being this to ''Phantom Hourglass''. The trailer and plot summary dispelled this, however, to the point of one article writer at Zelda Informer '''issuing a public apology to Nintendo for ever doubting them'''.
** The two lowest reviews for ''Skyward Sword'' use both this trope ''and'' the [[TheyChangedItNowItSucks polar opposite.]]
** Ironically, the fanbase by and large ''loves'' ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' because it is almost literally ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' using ''Ocarina''-era tropes and gimmicks.
* ''VideoGame/NewSuperMarioBros'' was the first Super Mario Bros. game in a while that played similar to the original ''SMB''. Guess what its biggest complaint was.
** ''VideoGame/NewSuperMarioBrosWii'' had this even worse, described as just ''New Super Mario Bros.'' for DS put on Wii. What about the better graphical rendering, new platforming obstacles not possible on DS or previous consoles, or the fact that the game had four player multiplayer in all its levels in addition to a fairly large VS mode?
*** There's also a lot of disagreement between whether every level is exactly the same, or every level has an over-powered gimmick that puts the game too far from its roots.
*** ''VideoGame/NewSuperMarioBros2'' and ''VideoGame/NewSuperMarioBrosU'', in turn, have been getting a lot of flak for being too similar to ''Wii'', especially music-wise. Both games had a small number of new tracks and most of the soundtrack being re-arrangements and recycled songs. ''New Super Luigi U'' doesn't get this as much, most likely because it's DownloadableContent (despite its commercial release), alters the physics to a notable degree, and replaces Mario with Nabbit.
** The games in general get this for its reusal of [[VideoGameSettings world types]] each time (which doesn't help that they're always roughly in the same order), and lack of any "original" bosses since the first game[[note]]''Wii'' had the Koopalings as the tower-bosses, and that and all following games have them serve as the castle bosses. ''2'' has [[VideoGame/SuperMarioWorld Reznor]] for its towers, and ''U'' has Boom Boom. Kamek is also fought in late-game towers in ''Wii'' and ''U'', and Giant Bowser is always the final boss with a CallBack to his fights in the original ''Super Mario Bros'' preceding. ''U'' at least had a new one in the form of the Boss Sumo Bro[[/note]], although in the latter's defense the bosses are handled differently each encounter most of the time.
** Miyamoto himself accused the beta of ''VideoGame/PaperMarioStickerStar'' of being "too similar to ''[[VideoGame/PaperMarioTheThousandYearDoor The Thousand Year Door]]''" and convinced the developers to do away with the plot. [[TheyChangedItNowItSucks The result, of course]], [[BrokenBase was greeted poorly by the fans]]. And even then, it still suffered from this in a different way, in that one of the complaints was how it intentionally lacked new characters (design-wise at least) save for Kersti, while the characters in the series's previous installments became [[EnsembleDarkhorse very well-known.]]
** ''VideoGame/PaperMarioColorSplash'' got this reaction right out of the gate for being essentially ''Sticker Star 2'', a game that was poorly received on its own to begin with.
** Ironically, ''VideoGame/SuperMarioBrosTheLostLevels'' (the Japanese ''Super Mario Bros. 2'') was treated as being too samey in the eyes of Nintendo's American branch. Nintendo of America felt that the game was just ''VideoGame/SuperMarioBros'', but more difficult, so they decided to localize and rebrand ''VideoGame/DokiDokiPanic'' as ''VideoGame/SuperMarioBros2'' for North America.
** ''VideoGame/SuperMarioGalaxy2'', while a solid game overall, was criticized for being too similar to the previous game with the level designs, concepts, and power-ups and some people went on to claim that the game was an [[MissionPackSequel overpriced expansion pack imitator]].
* Hanging around the Website/GameFAQs message board for it, people complain that ''[[VideoGame/RaidouKuzunohaVsKingAbaddon Devil Summoner: Raidou Kuzunoha vs. Abaddon-Ou]]'' is too similar to ''Devil Summoner: VideoGame/RaidouKuzunohaVsTheSoullessArmy.'' Considering how many people complained that the first game was a great ''idea'' that needed more improvements, you'd be surprised anyone would make this complaint considering how Atlus did ''exactly'' what they asked for (i.e. same engine, better battles, more demons, deeper story, etc.). Then again, these are gamers and gamers...[[UnpleasableFanbase you know the drill.]]
** The issue was that the 3D-over-2D-backgrounds engine of the first game (which was badly-dated even when it was first published) was the main thing that needed improvement. Most of the complaints were that they reused it rather than coming up with something else, not that the gameplay was the same.
* ''VisualNovel/NewDanganRonpaV3'' received criticism for three things: the nonsensical plot, [[spoiler:pulling a DecoyProtagonist with the fan favorite PlayerCharacter Kaede and replacing her with a SuspiciouslySimilarSubstitute for previous player characters]], but the only one related to the gameplay was its inability to shake up the stagnating and predictable StrictlyFormula followed by the previous installments. Several murder cases became predictable based on the fact that they didn't tried anything new on the game besides [[spoiler:killing a protagonist]]. While this was not a problem in the previous game, since the parallels between the first and the second killing game were actually a plot point, the re-utilization of the formula was received as poorly-written and unoriginal. Besides that, FranchiseOriginalSin was very strong on this installment, with several recurring elements, such as [[spoiler:the bland male protagonist and the unsympathetic murderer]] becoming annoying to fans.
* ''Franchise/{{Pokemon}}'':
** The series in whole tends to get a lot of this, especially in regards to the core gameplay remaining as the monster count climbs. In general, Game Freak's strategy seems to be to keep the main titles to the formula while releasing periodic spinoffs - if you want a Pokémon action game, there's ''[[VideoGame/PokemonRanger Ranger]]'' or ''[[VideoGame/PokemonRumble Rumble]]''. If you want an RPG with a deeper plot, there are the ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonMysteryDungeon'' games. Some people just seem to think they don't count because they aren't part of the main series.
** One complaint of ''[=FireRed=]''/''[=LeafGreen=]'' is how slavishly it adheres to using ''only'' the original 151 Pokémon until the National Dex is acquired by disallowing trading with ''VideoGame/PokemonRubyAndSapphire'' and tampering with the evolution system - evolutions introduced after ''Red/Blue'' like Crobat and Blissey are automatically cancelled when their conditions are met, the Day Care Center only allows one Pokémon at a time, preventing breeding (and access to pre-evolutions like Pichu and Magby) until access to the Sevii Islands' Day Care, and the day/night cycle is gone completely, meaning no Espeon or Umbreon for you. That being said, the remakes of ''VideoGame/PokemonGoldAndSilver'' and ''VideoGame/PokemonRubyAndSapphire'' avert this and allow you to get (pre)evolutions introduced after the original games without needing the National Dex.
** The Fire/Fighting-type is very unpopular among fans since it's shared among the final forms of ''three'' starter families (Blaziken, Inernape and Emboar), all introduced one after the other (and despite being a Fire/Dark Pokémon, the final form of Litten's line is a "cat wrestler"). With seven generations of ''Pokémon'', this means that just under ''half'' of the Fire-type starters all become Fire/Fighting, leaving very little in the way for inspiration and variation.
** ''VideoGame/PokemonUltraSunAndUltraMoon'' are divisive games among fans for being mostly unchanged iterations of ''VideoGame/PokemonSunAndMoon'', which came out only one year prior. Beyond a few new additions, the story and progression through the world remain unchanged from before[[labelnote:*]]or in the former's case, made worse due to new elements and [[AdaptationalHeroism certain controversial character rewrites]] not meshing well with it[[/labelnote]], and some hold the opinion that what the games did add could/should have been DownloadableContent for the original pair.
* ''VideoGame/AnimalCrossing: City Folk'' has been receiving plenty of criticism for being too much like its predecessors. (Specifically, it's an almost to the letter Wii port of ''Wild World'', except Kapp'n drives a bus instead of a taxi and can take you to a city where a few shops/characters have been moved to.)
* The reason why the ''VideoGame/DynastyWarriors'' series is hated by reviewers. Even if they make what most people would consider major changes to the combat scheme, it will still get panned as more of the same.
** Same with the ''[[Franchise/DotHack .hack]]'' video games. But then, the .hack series is [[OneGameForThePriceOfTwo two games for the price of seven]].
** Dynasty Warriors is also unique in that this trope is subverted among its fanbase, or rather, that the fanbase has always held the opposite opinion to the reviewers on this issue. This was shown with the backlash when 6 tried to change things up, mostly because what they tried (Renbu) was not well implemented.
* Plot has always been a strength of the ''VideoGame/{{Avernum}}'' series, so when ''Avernum 4'' turned out to have the exact same plot as ''Avernum 3'', [[BrokenBase many fans of the earlier games were not at all happy]].
* The ''Franchise/{{Castlevania}}'' series has been a victim of this trope this decade, with purists missing the days when ''Castlevania'' titles weren't all {{Metroidvania}}s--or, as they call them, ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' with a new map and some sort of gimmick.
** Understandable, seeing as ''Symphony of the Night'' was a GenreShift, and a permanent one at that.
** And yet god help Konami should they [[TheyChangedItNowItSucks decide to do something]] [[VideoGame/CastlevaniaLamentOfInnocence different]] [[VideoGame/CastlevaniaCurseOfDarkness with]] [[VideoGame/CastlevaniaJudgment the]] [[VideoGame/CastlevaniaLordsOfShadow series]]...
* [=GameSpot=]'s complaint with the second and third ''VisualNovel/AceAttorney'' games on the DS? Same gameplay, different cases, with no DS-exclusive features, never mind that adding additional cases, unless rendered completely independent of the main story, would make the series' continuity go haywire. The only new case with DS-exclusive features was a bonus DS-only case for the first game.
* ''VideoGame/ArmoredCore'' gets this fairly frequently, as well, the biggest complaint being the antiquated control scheme (using the ''shoulder buttons'' to look up and down instead of the second analog stick which has that feature in almost ''every other game ever'' but wasn't used for anything in ''VideoGame/ArmoredCore'' for far too long).
* Dear god, ''Franchise/SonicTheHedgehog''. The most interesting part is that each member of the UnpleasableFanbase has a different way to apply this trope to the series as a whole.
** ''VideoGame/SonicTheHedgehog4'' has the special distinction of being this trope ''and'' Main/TheyChangedItNowItSucks. While people were ranting about the use of the Unleashed-era designs, the different gameplay, and other things changed from the Genesis games, others were deriding it for being a {{retraux}} of the first two Genesis games in terms of visuals, enemies, and level progression-all four level tropes, the special stages, badniks, and nearly every boss from ''Episode I'' was a direct rip from either ''[[VideoGame/SonictheHedgehog1 Sonic 1]]'' or ''[[VideoGame/SonictheHedgehog2 Sonic 2]]''; and while ''Episode II'' was significantly more original in almost all instances, people still drew parallels to or singled out direct retrauxes of specific events and/or similar content of the sort from the Genesis games. For comparison, although ''VideoGame/SonicMania'' also uses many badniks and zone archetypes from the older games, in many cases being even more faithful to the classic games than ''4'', it avoided a similar reaction because it puts enough of its own spin on things that the stages feel fresh regardless.
* ''Franchise/ResidentEvil'' was infamous for [[StrictlyFormula sticking to its formula]] of pre-rendered, fixed camera zombie hunting, even when the series moved from the [=PlayStation=] to the [=GameCube=] (only the made-for-Dreamcast ''Code: Veronica'', eschewed the pre-rendered backgrounds in favor of real-time ones). ''[=RE4=]'' underwent a massive genre shift to more action-oriented gameplay and was widely acclaimed. Then Resident Evil 5 came along and was called a rehashed [=RE4=].
** Proof that TropesAreNotBad, ''VideoGame/ResidentEvil2'' was nearly finished when Capcom executives thought the game was too similar to the first one and didn't expand on the playable areas enough (it would have been confined to a mansion again, basically). The game was redone and the end result was what is generally considered the best game of the "pre-rendered" era of RE.
* When ''VideoGame/{{Persona 4}}'' was announced to be on the [=PS2=], and using the exact same engine and practically the same system as ''VideoGame/{{Persona 3}}'', it met with much skepticism from fans that they were just cashing in on P3 (especially with P3:FES, a remake of [=P3=], also being announced), instead of pushing the game forward into the next generation with a [=PS3=] or UsefulNotes/Xbox360 title. Of course, then the game came out.
** While the gameplay was a welcome change from ''Persona 3,'' the story and characters of ''Persona 4'' were accused of being too similar to its predecessor.
* Any RhythmGame series has been around long enough will get this. The sameness is somewhat justified with games that use peripherals, since there's only so much you can change before making a sequel require new controllers to be playable.
** The longevity of ''VideoGame/DanceDanceRevolution'' makes it a prime target for complaints of staleness. When ''Dance Dance Revolution X'' introduced a new difficulty rating system and announcer, this trope once again rubbed shoulders with TheyChangedItNowItSucks. (It is an annoying announcer, but his disastrousness can get blown all out of proportion.)
* The ''VideoGame/{{Fallout 3}}'' {{hatedom}} is interestingly split between this trope and TheyChangedItNowItSucks: The former party accuses the game of being essentially "''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' [[RecycledInSpace with guns]]", while the latter considers it too great a deviation from Black Isle's original Fallout games.
** ''VideoGame/FalloutNewVegas'' seems to be running into this criticism, as well. It has been accused of being little more than a [[MissionPackSequel game mod to number three,]] due largely to sharing the same engine and many art-assets. [[note]]Since the release of ''VideoGame/{{Fallout 4}}'', however, the game is now praised for its open ended approach to its many unique quests, diverse roleplaying experiences and opportunities, and complex storytelling, proving that [[BrokenBase the Fallout fandom]] [[TheyChangedItNowItSucks is nearly impossible to please]].[[/note]]
* Applies at some point to the first five ''Franchise/TombRaider'' games, the point at which this happens for someone tends to be [[{{Hypocrite}} entirely based around the point they consider the game quality to drop]]
** ''Franchise/TombRaider: Underworld''. Pretty much the same as ''Legend'', only DarkerAndEdgier, but still with the same problems (and a few new ones to boot). Considering that ''Anniversary'' fixed some of these flaws (in particular the length), ''Underworld'' feels like a step backward.
* ''VideoGame/TalesSeries''
** This is a recurring complaint lobbed against the ''VideoGame/TalesSeries'' as a whole (mainly because so many games are released in such a small amount of time). Whether it's a genuine complaint or not is up to debate, but fans of the series don't tend to mind the similarly-styled games.
** ''VideoGame/TalesOfVesperia'' is one of the most acclaimed games for the 360 and easily one of the best reviewed [=JRPGs=] of this generation. And yet, the biggest complaint? It plays exactly like the other ''Tales'' games.
** ''VideoGame/TalesOfXillia'' got complaints over its share of things, but the most noticeable is the complaint that the story basically took plots from [[VideoGame/TalesOfSymphonia previous]] [[VideoGame/TalesOfTheAbyss games]] of the Tales Of series and rehashed them. The fact that [[VideoGame/TalesOfXillia2 its sequel]] ''again'' took a story aspect of a the same previous game and used it for ''two'' characters in that game [[spoiler: for Alternate Milla and Elle, both who are originally from fractured dimensions, and hence suffer their share of feelings of inadequacy over not being [[CloningBlues real]] and not having a place in this world, very similar to [[VideoGame/TalesOfTheAbyss Luke's]] [[CloningBlues issues]] over being a replica]] did not appease fans for that game, either.
* [=JRPGs=] in general get this for consisting of the same basic gameplay. Not surprisingly, any game that does attempt to break from this trope is usually badged with TheyChangedItNowItSucks, even if it's a company like, say, Square Enix, that attempts to break the mold with something really gutsy like...their [[VideoGame/FinalFantasyXII flagship]] [[VideoGame/FinalFantasyXIII franchise]].
* Before it became a long-loved classic of 64-bit gaming, ''VideoGame/BanjoKazooie'' was accused of being a ''VideoGame/SuperMario64'' clone simply because it was a 3D platforming game.
* The first ''VideoGame/MegaManStarForce'' game was given a low rating by IGN simply because it felt too much like ''VideoGame/MegaManBattleNetwork'' (and yet the fanbase feels it isn't enough like it...). The series in general tend to get flak for changing very few things from sequel to sequel (though ''VideoGame/MegaManX7'' proved why that's a good thing).
* Well, later NES ''VideoGame/MegaMan'' games were a victim of this too. Until ''9'' where everyone immediately begun to dry-hump them ''for'' being NES-like, [[Main/HereWeGoAgain then criticized]] ''10'' because it was just like ''9''.
* ''VideoGame/MegaMan6'' is criticized because it recycles the HijackedByGanon concept of the two immediate previous games.
* ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Fire Emblem: Shadow Dragon]]'' is often considered to be a "step backward" for the ''Franchise/FireEmblem'' series because the latest entries were in 3D, had a rescuing system, skills, and many, many more aspects that made the game more complex. Creator/IntelligentSystems said this was a remake and it looks more like a port.
** To note, this example isn't quite as jarring because not as many people play the original 3 ''Fire Emblem'' games anymore (which play very similar to this), and the truly popular ''FE'' games were beginning from the fourth one... which was extremely different in terms of mechanics than ''Shadow Dragon''.
* ''VideoGame/FiveNightsAtFreddys'' dealt with this to an extent. Each game was essentially "You are in a room for 6 hours. There are at least two entrances. There are monsters coming to kill you. You have a method of holding them off, but you can't use it forever." Subtle changes happened, but overall each game was quite similar to the last.
* ''VideoGame/WarioLandShakeIt'' was criticised for being too similar to the previous game, ''Wario Land 4'' despite its core mechanic ''not even being possible before the Wii''.
* ''VideoGame/PunchOut'' for Wii is being accused of this, people saying it's just a $50 NES remake that has nothing new or different from the original game. Fans have been dying for another Punch Out that remained true to its roots and [[UnpleasableFanbase now they complain it's too much of the same]].
** Even more fun is when you compare this to the complaints about ''Super Punch-Out''.
* The ''VideoGame/MaddenNFL'' franchise has accused of only making incremental improvements, but there's not much to be done with adapting a real-life sport.
* In the same vein, ''VideoGame/FIFASoccer'' suffers from the same problem. These two franchises are among the reasons that Creator/ElectronicArts are considered a FallenCreator.
* ''VideoGame/Left4Dead2'' was bashed for this AND TheyChangedItNowItSucks ''before the game was even out''. People complained that the sequel was just the exact same game as the first with just different maps, weapons, and characters, [[UnpleasableFanbase but they also complain]] that including daytime and using totally different characters ruined the feel of the game.
* ''VideoGame/StarCraftII'' is getting hit hard by this trope and TheyChangedItNowItSucks at the same time. It's not uncommon to see a forum thread complaining that the game is more like "Starcraft 1.5" rather than a true sequel, and then see a thread right below it complaining that the game ''changed too much'' and doesn't capture the essence of the original.
** It is basically the same game strategy-wise (the majority of the units structures are the same ones) but on a new engine and all the perks of modern RTS features, shortcuts, hotkeys, options, etc. So that does explain how it could be both "changed" and the "the same" - it depends on if you are looking at the tactics and units, or at the system used to enact them.
** Some have complained that it's simply VideoGame/WarcraftIII [[RecycledInSpace IN SPACE]].
*** Incidentally, the original VideoGame/{{Starcraft|I}} was sometimes referred to as [[OurOrcsAreDifferent Orcs]] [[RecycledInSpace IN SPACE]].
*** Particularly ironic, given that "Warcraft [[RecycledInSpace IN SPACE]]" has always been the 'basic' premise of ''Starcraft''. [[ExactlyWhatItSaysOnTheTin The clue's in the title, folks.]]
* Some people are bashing ''VideoGame/TeenageMutantNinjaTurtlesSmashUp'', because it has the ''VideoGame/SuperSmashBros'' engine, panning it because they think it will be [[JustForFun/XMeetsY Super Smash Bros. with Turtles]], but the gameplay is showing that there are some differences, namely that there are health meters rather then stock damage, the environments change consistently, and guard breaks are different. The people developing the game in question? The team who MADE Super Smash Bros., as well as [[VideoGame/NinjaGaiden Team Ninja]], so they're really bashing themselves.
** And now the game is showing there are ''tag battles'' lets see how much of the fanbase will like it or hate it.
** The developers only actually had a very, very small part in the development of Brawl, that's all.
* While on the subject of Ninja Turtles, ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Reshelled'' is a rather fascinating case study. We have a game that started as an arcade game, Then got ported to the SNES with some added content, and most recently, has been remade for the X-box. The primary complaint that [[http://www.youtube.com/watch?v=lDdxpeATKAQ critics site]] is that they removed the added content from the SNES port, making it the same as the original arcade game. Thus we have 'it's the same as the original, but that sucks because we wanted it to be the same as the SNES port'. Some critics [[WebVideo/TheIrateGamer don't even seem to be aware that there was an original arcade version]].
* Both applied to and averted by ''VideoGame/CommandAndConquer Command & Conquer 3''- it was released around the same time as ''VideoGame/SupremeCommander'', leading to something of a rivalry between the two fandoms. The [=SupCom=] fans bashed C&C for being nothing more than a shiny graphical overhaul of the early days of the RTS genre, with none of the innovations that have appeared since (like, say, in Supreme Commander). The C&C fans responded by pointing out that there are plenty of innovative RTS games around, and that all they really wanted from Command & Conquer 3 was... well, another Command & Conquer game, only prettier.
* Similar to the ''Zelda'' example above, ''Franchise/FinalFantasy'' fans wanted a classic (1-6) style game with the technology of the [=PS1=] era game. What they got was ''VideoGame/FinalFantasyIX'', which they complained about being too much like the classic games. Then they got ''VideoGame/FinalFantasyX'', which they complained was too much like the modern (7-8) games.
* People complained about all the [=WW2=] games in the ''VideoGame/CallOfDuty'' series until ''VideoGame/ModernWarfare'' came along. Then they complained when the next game was a [=WW2=] game. Then they complained when ''[=MW2=]'' was largely a refinement of the original. See the ''Film/CasinoRoyale2006'' example above for something similar.
** As far as the [=WW2=] complaints go, most of them are due to the sheer umber of WWII shooters there are, while WWI, Vietnam, Korea, etc. get ignored.[[note]]Ironically, CoD and the series it spun off from, ''VideoGame/MedalOfHonor'', were largely responsible for popularizing the genre.[[/note]]
* The arcade ''VideoGame/DoubleDragon II'' is criticized for being [=DD1=] with new graphics and tweaked levels/backgrounds.
* The ''VideoGame/WWESmackDown'' series has received some criticism in recent years for having too little variation between each release, although considering that it is currently in its eleventh iteration [[Administrivia/ExamplesAreNotRecent as of this edit]], this is hardly surprising.
* Even ''art'' gets this. They seem to especially be cracking down on Tetsuya Nomura, who can't make ''any'' of his characters resemble another of his characters in the ''least bit'' or else he's supposedly re-using designs of Sephiroth and Cloud. He also is not allowed to have any characters wear black ''or'' have white hair, because then they're a ripoff of Sephiroth, even if the only black are shoes or a black T-shirt.
** Let's also not forget the people who dislike Yoshitaka Amano also point out that he too has his own trends.
*** Amano's characters rarely make it verbatim to the actual game, while all characters Nomura has designed actually appear in game. Yes, Amano's concept art is similar, but the characters themselves don't look that much alike.
* ''VideoGame/{{Half Life|1}}: Source''. Valve essentially imported the original meshes and graphics from the first game into their new engine, resulting in the only appreciable changes being the introduction of physics and improved water effects. It's gotten some pretty heavy flak from the fanbase.
* At E3 2010, when Nintendo showed off several titles, ranging from [[VideoGame/MarioSportsMix a several Mario sports game in one]], [[VideoGame/DonkeyKongCountryReturns a revival]] of ''VideoGame/DonkeyKongCountry'', ''VideoGame/TheLegendOfZeldaSkywardSword'', ''VideoGame/MetroidOtherM'', ''VideoGame/KirbysEpicYarn'', ''Videogame/GoldenSunDarkDawn'', and [[VideoGame/GoldenEyeWii a remake]] of ''VideoGame/{{GoldenEye|1997}}'', many people were naturally pleased but just as many others, such as the [[WebVideo/TheSpoonyExperiment SpoonyOne]], wrote all these games off as just being more of the same as they been playing for the past 15 years, ignoring the fact that most of the games [[CriticalResearchFailure clearly were not]].
* Part of the reason ''[[VideoGame/ConkersBadFurDay Conker: Live & Reloaded]]'' failed to reach the same hype and praise won as its former N64 self was due to this. The other part was Microsoft's, replacement of mini-games featured in Bad Fur Day with copies or expansions of the war-based games and despite the title (which was originally going to be named "Live and Uncut") swear words were beeped out (which butchered the famous [[ToiletHumour Great Mighty Poo]] scene), with only the one scene where Conker witnesses the execution of three squirrels where 2 died and one hid, that was censored in the N64 version by removing the 2 squirrels that died from the game entirely, getting a full restoration to show its original intent.
* ''VideoGame/{{Crackdown}} 2'' takes place in an identical environment to the original--they literally copy and pasted most of the city, and in many ways it lacks the charm of the original, even with the nightly ZombieApocalypse that occurs. Many were not pleased at how little was new.
* One of the ''in-game'' problems of ''VideoGame/HeavyWeapon''. After going through the first nine levels and defeating the first nine bosses, you are treated to a YourPrincessIsInAnotherCastle scene. After that, you have to go through the first nine levels with harder enemies and defeat the first nine bosses '''again''', except that most of them are just rehashes with more health and faster speed.
* One of ''WebVideo/TheAngryVideoGameNerd'''s criticisms of ''Rambo'' on NES was that the developers followed the plot of the film too closely story-wise, and that the game suffered from this.
* ''VideoGame/TheSims3'' suffered from this complaint. Granted, they did reuse a lot of object meshes and animations from the previous game. It also got hit with TheyChangedItNowItSucks because of WHAT was changed.
** ''VideoGame/TheSims4'' received much stronger accusation of this, since the most notable differences from 3 were the omissions.
* ''Franchise/CrashBandicoot'' falls here prior to ''Videogame/CrashTwinsanity''. After Naughty Dog sold their ownership do a different company, the ''Crash'' series started to [[FollowTheLeader look a lot like the same game over and over again.]] Then ''those'' owners sold their owership, and it started all over again. ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'' fall under TheyChangedItNowItSucks.
** Same thing happened to poor ''VideoGame/SpyroTheDragon'', where the new owners just copy what the original owners did.
*** Though [[ObviousBeta Not Testing their first outing with the character]] [[StrawmanHasAPoint couldn't have helped.]]
* ''VideoGame/GoldenSunDarkDawn'' got some of this, with many people complaining that it felt like Camelot stapled the first two games together, without any of their original charm.
* Almost '''any''' FPS out there can suffer from this because, besides a small range of gameplay variation (corridor shooters vs. [[TheWarSequence fighting humongous hordes of]] {{Mooks}} being the main two), they all boil down to the same few things and use the same skills. While VideoGame/CallOfDuty's {{Metagame}} is worlds away from VideoGame/SeriousSam and {{VideoGame/Doom}}, the similarities you can draw between the two are still vast.
* A ''VideoGame/SuperSmashBros'' with Playstation characters has been in demand for a very long time now. Yet from the very second it was officially announced, people were already whining about ''VideoGame/PlayStationAllStarsBattleRoyale'' being a "ripoff" of ''VideoGame/SuperSmashBros'', despite many more [[MascotFighter Smash Bros.-inspired games]] [[VideoGame/JumpSuperStars having already]] [[VideoGame/CartoonNetworkPunchTimeExplosion been released]]. In fact, not even Smash Bros. [[http://www.youtube.com/watch?v=AFQmNQl_yaE was the first game of its kind]].
* ''VideoGame/GodOfWar Ascension'' is already getting hit with this, with WebVideo/BennettTheSage calling it ''God of War: Back to the Well''. Previously, it was getting this kind of criticism with the third game's weapons (excluding the lion gauntlets) and having unchanged, identical gameplay throughout the entire series.
* Almost ''any'' MMO out there that follows the traditional style of ''VideoGame/WorldOfWarcraft'' complete with the [[DamagerHealerTank tank/healer/dps MMO holy trinity]], the level cap, the epic gear grinding, will be dismissed as just another unimaginative WoW clone.
* This is the primary complaint leveled at ''VideoGame/{{Bioshock 2}}'', which uses the same setting and same gameplay elements as the previous game. The only noticeable changes are the hacking minigame and the use of a Big Daddy as the protagonist (which does give a different feel to the mechanics, as well as add some intriguing narrative elements as the game progresses).
* The most common complaint against Nintendo is the company "always producing the same games with the same plot elements". People tend to ignore the fact that Nintendo always refines their flagship franchises so that it's still familiar with older fans while also bringing something new for them and new fans alike. There's also the point where Nintendo tries to do something different, only for people to complain TheyChangedItNowItSucks.
* This is what some have been saying about ''VideoGame/SaintsRowIV'' and not just in terms of the re-used city of Steelport, but, bizarrely, about gameplay as well. The last game was a wacky, over the top GTA style game, whereas IV is a wacky, over the top superhero game who's gameplay is only similar in that you can still drive a car and shoot guns, ignoring that you really don't have to anymore. There was a Superpower DLC for the 4th game.
* The ''VideoGame/SyphonFilter'' Trilogy for the original Playstation got complaints of having the same graphics and gameplay. The former was probably because when better graphics meant better games.
* This was one of the complaints IGN had with ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' in terms of gameplay, despite the game being the BIGGEST jump in terms of new gameplay that the series has gone through (excluding the spin-off) since it's début. Considering one of their other complaints was that [[InsaneTrollLogic this visual novel game was "too linear" and "had too much text]], that's really not surprising though. Oh, and this caused the fandom to go berserk. Let's just say that the response to their review was not a positive one.
* The biggest complaint about ''VideoGame/BatmanArkhamOrigins'' is that it felt too similar to Batman: Arkham City, being set in the entirety of Gotham City while including the section that eventually becomes Arkham City, but also including many previous gadgets and offering minimal changes to gameplay. While Origins was a good/decent/catastrophic game (depending on who you ask,)in it's own right, its scores were significantly lower than its predecessors' near perfect scores. It doesn't help that the game wasn't made by Rocksteady, who made the first two, but WB Montreal, and replaced veterans Mark Hamill and Kevin Conroy with Troy Baker and Roger Craig to voice The Joker and Batman, leading many fans to expect the worst from the start. This is also the reason so many people were angry that [[spoiler: The Joker ended up being the main villain, and Black Mask just a red herring. Even those who thought the game's take on the Joker was interesting sometimes can't help but express disappointment that he ended up being the main villain again, instead of letting one of Batman's other foes take the spotlight.]]
** VideoGame/BatmanArkhamKnight is also accused of this, as some feel that the gameplay is too similar to the previous games. On the other hand, people have complained about more or less every change by this point (Batmobile, Fear takedowns, throw counters etc.) so it crosses over with TheyChangedItNowItSucks and HypocriticalFandom.
* ''VideoGame/{{Thief 2014}}'' has gotten complaints the gameplay has barely changed over the years.
* It is quite common for game reviewers to deduct points from a game for not doing anything original. If a game does experiment, a reviewer may still say that it isn't different ''enough'' from whatever game it's being compared to. An otherwise excellent game may get a lower score simply because it didn't revolutionize its entire genre.
* The game versions of ''VideoGame/InazumaEleven'' had this so much, that the sales for each subsequent release went down, especially when the series changed from the NDS to the 3DS. The major complaint for each title from most critics was that it was the gameplay and structure was exactly the same in each game, and that the gimmicks thrown in such as "fighting spirits" just felt like a cheap way to make it feel fresh without updating anything. This was actually admitted by LEVEL-5 as being the main reason for why the latest game's sales were ridiculously low, and it's been announced on Twitter that they're currently working on a project to completely change how Inazuma Eleven plays in the future.
* ''VideoGame/SonicAdventure'' and ''VideoGame/SonicAdventure2'' both reviewed quite positively in their Dreamcast review. ''Sonic Adventure 2'' received a remake for the Gamecube that also reviewed well. So, shortly thereafter when the decision was made to similarly remake the original, you would be forgiven for expecting that the reception would be positive. Yet despite being a faithful re-release that touched up graphics, fixed numerous problematic glitches, added some extra content, and left the gameplay and story completely untouched, Sonic Adventure DX received middling or negative reviews from most major gaming publications.
* ''VideoGame/AssassinsCreedRogue'' has been criticized for being substantially similar in terms of gameplay to its immediate predecessor, ''VideoGame/AssassinsCreedIVBlackFlag'', with the most noteworthy changes being more in the nature of tweaks (an air gun instead of a blowpipe, a faster and more maneuverable ship for naval combat, etc.) than innovations. Critical and fan opinion is divided as to whether the result falls under this trope or has distilled the elements that were good about ''Black Flag'' while removing those (like the [[ScrappyMechanic eavesdropping missions]]) that fans hated.
* A problem with many of the recent ship releases in ''VideoGame/StarTrekOnline'' is that the ship's layout are not distinct enough from their previous tier level. The problem ships are the ''Resolute''-class (a T6 ''Excelsior''-class ship), the ''Yamato''-class (a T6 ''Galaxy''-X-class ship) and the ''Valiant''-class (a T6 ''Defiant''-class ship). The ''Resolute'' and ''Valiant'' are too close to the ''Excelsior'' and ''Defiant'' that buying the T5 variant is much cheaper in the long run. The ''Yamato''[='=]s problem is that it boasts the ''same layout'' as the ''Andromeda''-class ships (the T6 ''Galaxy''-class ship). Many fans think that Cryptic is trying to sell these ships under the power of their legacy than anything unique.
* ''VideoGame/YookaLaylee'' is the SpiritualSuccessor to ''VideoGame/BanjoKazooie'', made by former Creator/{{Rare}} staffers. However it hedges ''very'' close to its forerunner in terms of things like music design and aesthetic elements (such as the way characters talk to the protagonists, through small boxes that slide in from the left along the bottom of the screen and in a Comic Sans-like typeface that bounces). Even the logo is very similar to ''Banjo-Kazooie''[='s=]. As a result of this, despite this game delivering exactly what people were looking for in a throwback to Rare's golden age and collect-a-thon platforming games, there is a sense that they aren't pushing themselves forward so much as aping as much of ''Banjo-Kazooie'' as they can get away with. There is a desire to see a game that takes the charm and wit of classic Rare titles but breaks the mold as well with its own unique voice and flavor.
* One of the reasons ''VideoGame/{{Gradius}} IV'' is panned by series fans is because while many ''Gradius'' games [[NostalgiaLevel rehash]] a stage or two, ''Gradius IV'' has a ''lot'' of rehashes. Stage 1 already gives off this feeling by being what is effectively Stage 1 of ''Gradius II'' but with liquid metal instead of mini-suns.
* A common criticism of ''VideoGame/{{Darius}}burst Chronicle Saviours'' DLC is that while they provide new and interesting ways to play the game, they don't add any new stages or bosses, making the DLC feel overpriced ($5 for each ship/character).
* ''VideoGame/MonsterHunter 4'' and its UpdatedRerelease ''Monster Hunter 4 Ultimate'' have Dah'ren Mohran, a monster criticized for being almost the same as fellow colossal sand whale Jhen Mohran. ''4 Ultimate'' additionally receives some criticism for taking the Old Desert map from earlier games and simply [[RemixedLevel rehashing it]] to take advantage of ''4''[='=]s vertical movement mechanics.
* One of the biggest complaints about ''VideoGame/WanganMidnight Maximum Tune 5''[='=]s English-language versions is that [[BadExportForYou unlike the Japanese version]], the game feels less like a sequel and more like an UpdatedRerelease of ''4'': it only adds one new map (Mt. Taikan) rather than three (Sub-center Shibuya/Shinjuku and Sub-center Ikebukuro as well), it doesn't have the Maxi G currency system, and it uses the same "Entry" background music as ''Maximum Tune 4''. Non-Japan ''Maximum Tune 5'' even runs on the same Namco [=ESA1=] hardware as ''4'', unlike the Japanese version which uses Namco's newer [=ESA3=]. These problems would eventually be addressed in ''Maximum Tune 5 DX'', which features roughly the same content in both the Japanese and international versions (thus adding the various features and maps that were excluded from non-Japan ''[=MT5=]'').
* Some fans of the ''VideoGame/EtrianOdyssey'' series are disappointed that ''Etrian Odyssey V: Beyond the Myth'' is too back-to-its-roots, having ditched the overworld exploration of the previous two non-spinoff games and the Story Modes of the ''[[VideoGameRemake Etrian Odyssey Untold]]'' games.
* Fans of ''VideoGame/DaytonaUSA'' got hyped up when ''Daytona 3 Championship USA'' was announced...only for the game to turn out to be a remake of the first game, with not even any references to ''Daytona USA 2''. Fan backlash led the game to lose the '3' part of the title to make it clear that it's just a remake. To add insult to injury, there's already been a previous HD remake for arcades of the first game, ''SEGA Racing Classic'', making this version even more redundant.

[[folder:Web Original]]
* ''WebAnimation/ZeroPunctuation'' is starting to come under fire for making "nothing but" poop and dick jokes.
* Some people complain this way about ''Roleplay/SurvivalOfTheFittest V1'', V2, and V3, despite the fact that they all have radically different characters and storylines, just because they start from the same basic set up (a bunch of kids get put on an island and forced to kill each other).

[[folder:Western Animation]]
* Many modern-day cartoons, most notably those that air on Creator/CartoonNetwork, have been widely criticized for featuring nearly the exact same ThinLineAnimation art style for each show, including ''WesternAnimation/AdventureTime'', ''WesternAnimation/StevenUniverse'', ''WesternAnimation/{{Clarence}}'', ''WesternAnimation/ThePowerpuffGirls2016'', and ''WesternAnimation/Ben102016''.
* ''WesternAnimation/SouthPark'' episode 201, DVD release. Same as the TV version, so the episode was preceded by an apology from Trey Parker and Matt Stone they issued to disgruntled fans following [[ScrewedByTheNetwork the censorship Comedy Central inflicted on the episode to make it nigh unwatchable]].
-->"In the 14 years we've been doing ''South Park'' we have never done a show that we couldn't stand behind. We delivered our version of the show to Comedy Central and they made a determination to alter the episode. It wasn't some meta-joke on our part. ComedyCentral added the bleeps. In fact, [[ParanoiaFuel Kyle's customary final speech was about intimidation and fear. It didn't mention Muhammad at all but it got bleeped too.]]"
* This trope, coupled with StatusQuoIsGod, is why most [[LongRunner long-running series]] like ''WesternAnimation/TheSimpsons'' or ''WesternAnimation/FamilyGuy'' are losing popularity. Repetitiously rehashing or recycling events, without actually letting the characters change long-term.
* There's an in-universe example in the "Mom and Pop Art" episode of ''WesternAnimation/TheSimpsons'', where Homer is recognized as an outsider artist after his disastrous attempt for a barbecue pit is misinterpreted as an artistic masterpiece, but this turns out to be just one of his FifteenMinutesOfFame when his follow-up works are deemed to be nothing but tediously repetitive.
* While ''WesternAnimation/PhineasAndFerb'' was at one point considered to be the best example of modern animation and brought in huge ratings for the Disney Channel from 2008 to 2012, the show had eventually suffered through HypeBacklash as a result of this being the main reason. The StatusQuoIsGod trope being used at the end of the TV movie, and with the show being a StrictlyFormula (in spite of this being the joke) cartoon airing for 6 years (counting when this trope started to kick in, and when it first premiered as a sneak peak in 2007) has cost the show a large portion of its fanbase.
* While the ''WesternAnimation/TotalDrama'' spinoff series ''WesternAnimation/TotalDramaPresentsTheRidonculousRace'' is usually well-regarded among a majority of the franchise's fanbase, there is a vocal minority of people who didn't like it, with this trope being the main reason by inheriting a lot of the problems from the later seasons of the original series. Said problems include: characters behaving inconsistently from episode to episode, [[ArcFatigue plots bring dragged out too long]] (usually of [[RomanticPlotTumor the romantic kind]]), a good number of the show's cast either being [[FlatCharacter underdeveloped]] or unlikable, and episodes [[AssPull randomly being a non-elimination round]] depending on the team that happens to come in last place.