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* ''VideoGame/{{Sonic|TheHedgehog}} [[VideoGame/SonicAdventure Adventure]] 1 & [[VideoGame/SonicAdventure2 2]]'' required you to constantly play through old levels to get rings to use as money to buy equipment and items to improve your Chao. Though the Chao themselves were in no way necessary to advance in the game, they were necessary for HundredPercentCompletion, and some players [[JustHereForGodzilla were only interested in the Chao to begin with]].

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* ''VideoGame/{{Sonic|TheHedgehog}} ''Franchise/{{Sonic|TheHedgehog}} [[VideoGame/SonicAdventure Adventure]] 1 & [[VideoGame/SonicAdventure2 2]]'' required you to constantly play through old levels to get rings to use as money to buy equipment and items to improve your Chao. Though the Chao themselves were in no way necessary to advance in the game, they were necessary for HundredPercentCompletion, and some players [[JustHereForGodzilla were only interested in the Chao to begin with]].
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* Every ''Franchise/{{Metroid}}'' game to-date has featured some manner of enemy that infinitely and repeatedly spawns from a fixed piece of level architecture and, typically, hurls itself at Samus, starting with the Zeb enemies from ''VideoGame/Metroid1''. These things are utterly ideal to use to farm health and missile pickups, especially since the first game lacked recharge points and would start you with only 30 energy no matter how many energy tanks you possessed. Later games have since included places and pickups that fully restore energy, which are placed strategically about levels and often before each boss, but these infinite-spawning enemies persist and are now often ''deliberately'' placed in difficult areas to give Samus an opportunity to recharge on the fly.
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Sister trope of LevelGrinding and MoneyGrinding.

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Sister trope of LevelGrinding and MoneyGrinding. In many cases, ThatOneComponent will require a ''lot'' of this.
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** Chickens lay eggs every so often, and those eggs have a 1/8 chance of hatching a new chicken if thrown. This means with a gaggle of chickens, a redstone contraption to gather and spit eggs via hoppers and droppers, and some carefully-placed lava, you can have a machine that ''generates cooked chickens'' for you and all you have to do is wait.
** A similar contraption allows you to trap several villagers and a zombie in an enclosure where said villagers will continually summon iron golems in a "kill box" that guides them into lava and kills them, generating an infinite stream of iron ingots.
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%%* Half of ''VideoGame/RecettearAnItemShopsTale'' (the other half being selling what you've farmed).
* In the ''VideoGame/{{Atelier}}'' series, you need to farm items to find ingredients for your items.

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%%* Half * A large portion of ''VideoGame/RecettearAnItemShopsTale'' (the other half is geared to item gathering in dungeons. Then there's being selling what you've farmed).
farmed.
* In the ''VideoGame/{{Atelier}}'' series, ''VideoGame/AtelierSeries'', you need to farm items to find ingredients for your items.
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* ''Fanfic/IWokeUpAsADungeonNowWhat'': Most of this setting's economy is built around harvesting items from dungeons, both by drops from their minions and by loot from the treasure chests. On a couple of occasions, Taylor has to set up operations to let the villagers butcher her minions in an almost industrial fashion because they need large quantities of some specific monster part in a hurry.
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** For basic resources, grinding materials to build with is generally satisfying as digging for resources is ''the'' way to find hidden underground areas. By following a vein of diorite or granite, or digging deep for cobbled deepslate, you run a ''very'' strong chance of finding a massive underground area like a Deep Dark with an Ancient City, a mineshaft full of treasure and free mine tracks, a lava lake, or a room full of amethyst. It's actually rather rare to ''not'' find such a thing while digging for resources, thus the game handily combines item farming with exploration in this regard.
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* ''VideoGame/DragonQuestIX'' has a LOT of this, particularly if you want to get (closer) to OneHundredPercentCompletion. There are locations on the map where items can be collected, reappearing after a while, RandomDrops from enemies (including very difficult bonus bosses), items found in blue chests (some of which have a 1% chance of appearing in Rank 10 chests, the rarest), items obtained from completing quests (some of which [[SocializationBonus require connecting with other players]]) AND items that can only be found through DLC. And some of these items must then be transformed through alchemy.

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* ''VideoGame/DragonQuestIX'' has a LOT of this, particularly if you want to get (closer) to OneHundredPercentCompletion. There are locations on the map where items can be collected, reappearing after a while, RandomDrops from enemies (including very difficult bonus bosses), {{Optional Boss}}es), items found in blue chests (some of which have a 1% chance of appearing in Rank 10 chests, the rarest), items obtained from completing quests (some of which [[SocializationBonus require connecting with other players]]) AND items that can only be found through DLC. And some of these items must then be transformed through alchemy.



* Prevalent in ''VideoGame/PathOfExile''. Each BonusBoss has a few proprietary unique items that only they can drop. There are also the Divination Cards, which will drop only in specific area and can be traded in sets for a specific reward.

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* Prevalent in ''VideoGame/PathOfExile''. Each BonusBoss OptionalBoss has a few proprietary unique items that only they can drop. There are also the Divination Cards, which will drop only in specific area and can be traded in sets for a specific reward.

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