->The Player can open fire on the Soldiers using their normal weapons, but they are severely outnumbered. The Player will eventually run out of ammo and be overcome. Is that necessarily fair? No. But it's not until you've used the mortar and seen the consequences of your actions that you start to wonder, “Could I have done something different?” And the answer is no. It was your only real option. To which you might say, “That’s not fair.” And I’d say, “You’re right.”

->That’s a real emotional response and I can guarantee it’s exactly what Walker is feeling in that moment.
-->-- '''[[WordOfGod Walt Williams]]''' on the white phosphorus scene in ''VideoGame/SpecOpsTheLine''

The [[AudienceReactions reaction from the audience]] that we suspect the author intended. We can't really know for certain whether it was intended. It may have been, or it may have been that the author was aiming for something completely different and just missed. We can occasionally get a [[WordOfGod quote in an interview]] confirming, or at least claiming, that a specific audience reaction was intended, but usually this term is only useful for fans talking to fans.

To provide a concrete example, normally, the [[TheScrappy audience hating a character]] is unintended by the author. But sometimes, because writers want to achieve EmotionalTorque, they create a character who hits known markers for a hated character, in order to (pick one):

# Not hurt what [[AssholeVictim sympathy the audience may have with his killer.]]
# Make his [[CharacterDevelopment eventual redemption]] feel more complete.
# Make it more obvious to the audience why other characters dislike him.
# [[HateSink Provide an outlet for the audience's ire]] when the real villains are hard to hate.
# Achieve some other artistic effect.
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''No examples, please.''
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